View Full Version : another head
11-24-2004, 09:35 AM
i hope you guys arent tired of head, iam trying to improve on my modelling so i started working on a head, my third head i ever modelled, my goal is to make it deform well, and eventually slap a normal map on this beast, it stands at 440 polies so far, anyone have any tips on making good nostrils, i think mine sucks
11-24-2004, 11:46 AM
I'm not good at giving crits, but the top of the head on the front view looks too narrow. The widest point should probably be somewhere above the eyes.
11-24-2004, 01:20 PM
Topoligy looks good , maybe a extra division around the chin to give it a better shape.
11-25-2004, 12:05 AM
tweaked some things around, hope it looks better
11-25-2004, 12:45 AM
the bottom of his nose looks really wierd in the side view, the eyes i think hshould be a bit more sunken in (imo), and his eyebrows adn jawline could use some more definition
its looking good though
Is this for a humanoid model? From what I can tell from the latest side shot his bottom jaw comes out a little too much giving him one hell of an overbite. Also, theres some weird issue going on with the nose area. I'm not really the one to talk about an issue you like this but your polyflow is a little off on the sides and top of the head. Try to keep things nice and consistant. You did a good job with the placement of the eyes in relation to the size of the head.
11-25-2004, 01:15 PM
The eyes need to go back into the head more, like your first post. Also, make sure to check it from the top and bottom. The face looks like it might be too "pointy" overall, which will make him look strange in the 3/4 view.
11-26-2004, 06:17 PM
thanks for the comments, well i made a new one from scratch, supposed to be a human male head, 836 polies (tris) for this one so far, ear and lips i need to work on still, ive been having a super hard time doing the ears, need to find a good tut to make those
11-28-2004, 02:06 PM
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