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Supercarott
11-19-2004, 05:12 PM
First of all, hi everyone /images/graemlins/smile.gif

So...
I've been trying to make a model for UT, and i got a few problems.
Im using 3dsmax 5.1, and i have been more or less following Potempkin's tutorial (by more or less i mean the character is not made out of boxes /images/graemlins/wink.gif

But it seems like i screwed something up, because when i tried to see my model with UnrealEd i saw this:
HUH? (http://img.photobucket.com/albums/v254/mutantleg/waddofakk.jpg)
(and it should looked like this: pic (http://img.photobucket.com/albums/v254/mutantleg/glunth.jpg))

I havent found where i made my mistake yet, im using 3ds2unr and it imported the 3ds without warnings, also i could import the 3ds files into milkshape and it looked like how it should look like.

Anyone encountered a similiar problem before? Is there something i missed to check?

FatAssasin
11-19-2004, 07:38 PM
If this is a skinned and rigged character, you need to use the ActorX plugin.

I'm trying to dig up a tutorial I've seen on doing this. I've done it myself but it's been a while.

Edit:
Try this one: Animating a GOD (http://www.planetunreal.com/epicknights/tutorials/tut1/saurian.shtml)
It's not the one I was looking for, but it looks like the same information.

Edit again:
Here we go. These are what I was looking for. I'm assuming you're trying to get the character into UT2003/2004 and not just UT, so try one of these tutorials:
Polycount UT2003 Tutorials (http://www.planetquake.com/polycount/resources/ut2003/tutorials.shtml)

Supercarott
11-20-2004, 01:35 AM
Actually im trying to put it in just UT.
And im using 3ds2unr because max wont load actorX /images/graemlins/frown.gif and because that i use vertex animation (i use a skinned version of my model to make morph targets with)

Snowfly
11-20-2004, 01:46 AM
are you using the correct version of actorx? actorx also exports vertex animation by the way.

Supercarott
11-20-2004, 03:09 AM
(I (wanted to) use "ActorX_218_Max5.zip Max 5.0,5.1, CStudio 3.4 & 4.0" that i I got from here (http://udn.epicgames.com/Two/ActorX#MAX_exporter_plugins_), and yes the msvcr71.dll is in the plugins folder, but its still "failed to initialize" /images/graemlins/frown.gif

I found out i can view the unreal 3d files with UNST, and that, the first frame looks like how it supposed to /images/graemlins/grin.gif but the rest of the frames are abstract looking .. somethings /images/graemlins/ooo.gif

Edit: i found the problem, i forgot to weld the verticles after attaching everything /images/graemlins/blush.gif

Supercarott
11-20-2004, 01:04 PM
Im finished with the animations, i wrote the int files, and the model works in unrealed, but it wont appear in the player selection.
I checked everything 3 zillion times already, but lets see again:

textures/GlunthSkins.utx

check..

Gunt.u
check..

gunt.int:
[Public]
Object=(Name=Gunt.GlunthBot,Class=Class,MetaClass= BotPack.Bot,Description="Glunth")
Object=(Name=Gunt.Glunth,Class=Class,MetaClass=Bot pack.TournamentPlayer,Description="Glunth")
--- check..
glunthskins.int:
[Public]
Object=(Name=GlunthSkins.glun2,Class=Texture,Descr iption="Glunth")
Object=(Name=GlunthSkins.glun1,Class=Texture)
Object=(Name=GlunthSkins.glun1glun,Class=Texture,D escription="Glunth")
Object=(Name=GlunthSkins.glun3,Class=Texture)
--- check..
unrealtournament ini
...
ServerPackages=Gunt
ServerPackages=GlunthSkins
... check..

Appears in UT: nope.

Arrrgh whats missing?!?! /images/graemlins/frown.gif /images/graemlins/frown.gif /images/graemlins/frown.gif

Supercarott
11-21-2004, 05:21 AM
Great, names are case-sensitive, good thing tutorials usually mention that (sarcastic) >:/

Now the weapon poly not works.
So... the material is assigned, it not worked with,
WEAPON.WEAP, it not worked with just WEAPON.

...

THATS IT! IM NEVER MAKING A MODEL FOR ANY GAME AGAIN! >:(