View Full Version : Leopard Fellow
11-17-2004, 04:38 PM
I just started this goblin/orc type fellow and I plan to make him mid-poly ranged. Any help or suggestions with the poly flow or muscle structure would be greatly appreciated. Right now it stands at about 1200 tris.
EDIT: I just noticed the eye was still in there, I'm probably going to replace it with a bit lower poly eye.
11-17-2004, 05:45 PM
At the least, i'll say that chest has some really hard boobie corners, you might wanna look into that.
11-18-2004, 04:06 PM
Heres a quick update. I'm going for a slight feline twist. I worked on the ....boobie corners...and any other help would be great.
11-18-2004, 07:37 PM
You might want to look into your muscle structure a bit. Get some good referances and build off of them. He looks a little flat in front/back but its a good start. Whats with the background? /images/graemlins/wink.gif This is polycount duder, you dont have to spruce up your wip renders with a funky background. /images/graemlins/laugh.gif
11-20-2004, 04:32 PM
Heres another update.
I'm pushing it more towards a leopard type character. I tried to fix the flatness alittle not to sure of what that means. And i only add the funky background because I like to fiddle with photoshop.
11-20-2004, 07:39 PM
Owww! That backround is killing my eyes!
11-21-2004, 01:21 PM
I did the feet and fixed the knees. Sorry for the painful background...
It's about 2300 tris now.
11-21-2004, 02:06 PM
The shoulder blades are way to far out. and the shoulders themselves are way to high in the air.
You should also look for more of a smooth transition from one poly to the next, you make a lot of sharp edges for no reason.
11-21-2004, 03:59 PM
He's very bulky for a feline character. I'd be inclined to go for a more graceful, agile look rather than the heavily muscled style you've got going there. The fact that he's so short in the body accentuates this to a fair degree. Perhaps it'd be worth making him a little taller and less squat.
11-23-2004, 06:18 PM
Heres another update. I made the hands and did a few adjustments to proportion. I also made a mane for him, I wasn't sure how many polies i should give it. After looking at this pic i just noticed the wrist looks weird, besides that and c&c is still good.
11-28-2004, 01:26 AM
I've finished unwrapping him and I blocked out the colours.
mebbe it's just me but a simple grey backgroud will help people to give you a more focused critique...
all I can say now it that the idea seems interesting (about the model)
honestly, 3 horthos and a pers shot would be better if you're waiting for C&C
11-29-2004, 09:24 PM
Here's my first attempt at his fur. Any suggestions?
12-13-2004, 08:28 PM
haven't worked on this guy for awhile, heres an update
12-15-2004, 02:52 PM
coolness...only thing i don't like is how long and pointy his ears are...ah well. your model is pretty pretty good...
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