Bronco
11-17-2004, 07:45 AM
Hey guys
Been forever since i last pimped anything so figured maybe i should /images/graemlins/smile.gif,but anyway I was wondering if you could give me some C&C on these 3 items of intrest.
Fn-FAL assault rifle I modeled/textured for my folio/demo reel.It has a diffrent feel to it than my normal work goes I think,much more of a rugged style,which is proberly a good thing.
here it is http://www.hedgeart.com/random/fn_falren1.jpg
The second is an NH90 helicopter again for my demo reel/folio....the polycount is 3400 which is higher than what I had orginally intended but still within the ranges of what it was for...1x 1024x1024 texture and 1x 128x128 texture,could proberly get away with 1x 512x512 texture.
http://www.hedgeart.com/random/NH90_ren3.jpg
and finally the story behind this is simply orginally I was gonna take its simple shape to try my hand at this normal mapping milarcky,but struggaled....and in the end was quite facinated by the carvings of the clock i just ended up modelled it very hi-poly anyway and got rather carried way...my computer now grinds.
http://www.hedgeart.com/random/hipolyclock.jpg
Thanks /images/graemlins/smile.gif
john.
Been forever since i last pimped anything so figured maybe i should /images/graemlins/smile.gif,but anyway I was wondering if you could give me some C&C on these 3 items of intrest.
Fn-FAL assault rifle I modeled/textured for my folio/demo reel.It has a diffrent feel to it than my normal work goes I think,much more of a rugged style,which is proberly a good thing.
here it is http://www.hedgeart.com/random/fn_falren1.jpg
The second is an NH90 helicopter again for my demo reel/folio....the polycount is 3400 which is higher than what I had orginally intended but still within the ranges of what it was for...1x 1024x1024 texture and 1x 128x128 texture,could proberly get away with 1x 512x512 texture.
http://www.hedgeart.com/random/NH90_ren3.jpg
and finally the story behind this is simply orginally I was gonna take its simple shape to try my hand at this normal mapping milarcky,but struggaled....and in the end was quite facinated by the carvings of the clock i just ended up modelled it very hi-poly anyway and got rather carried way...my computer now grinds.
http://www.hedgeart.com/random/hipolyclock.jpg
Thanks /images/graemlins/smile.gif
john.