View Full Version : NormalMappedAlienTrooper
11-16-2004, 03:35 AM
This is my first real go at making a character using a highres version to generate the normal map. Alot of fun but so much work I burnt out while doing the final textures and alot of mistakes made.Harshest criticism is welcomed.I'll be making a video showing the high res and wireframe of the low, as well as rigging test,etc after I give him one last pass.
11-16-2004, 04:20 AM
Looks nice , the parts i can see ... at the mo we can only really see the siloete and thats the part normal mapping dosnt help /images/graemlins/smile.gif
Like i say tho ... that parts i can see look ace .. the face texture looks nice /images/graemlins/smile.gif more pics plz
11-16-2004, 06:00 AM
its cool, can you please post the normal map.
11-16-2004, 05:47 PM
There are two things that bother me with this though it looks very good.
The Blades/Claws look like they were inserted without any connections to the device ontop of the wrist.
Also the elements on the back and shoulders (from the armor) that came to be with the texture look very good but could use a place in the model if you can sacrifice the polycount, atm they look flat even tough with normal mapping.
Still awsome work /images/graemlins/smile.gif
11-16-2004, 06:59 PM
Dang, I wanna see it, but its just soo black. Anyway to pump up the lighting, or give him a brighter texture? Looking sweet from what I can see though.
11-16-2004, 07:09 PM
thanks for the feedback, the forearms were going to be guns at first and than I quickly changed them to blades so I guess thats obvious and will have to be fixed. Alot of the forms got lost in the back from the original and I may redo the whole thing.Seems my monitor's not calibrated or something so I'll have to fix that. Heres the wire and lowpoly with normalmap.
11-17-2004, 09:33 AM
Hey man! Great work with normal-maps, also very well modelling!
11-17-2004, 09:36 AM
The model and normal map are kickass, but the textures aren't that good in my opinion.
11-17-2004, 10:57 AM
I agree, the current texturing isn't doing much for the awesome detail in the normal map; I prefer the untextured version right now..
Could probably use some more contrast between the different parts of the suit; right now it all kind of blends together.
11-17-2004, 11:21 AM
I know a lot of guys playing Tribes Vengeance that would like to see this model ported into it /images/graemlins/wink.gif (to add bioderms that are currently missing from the game)
BTW, it looks great
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