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sonofangron
11-14-2004, 05:55 PM
I hate to convert to editable poly every time I create an object.

Is there a way to create editable polys upon object creation? (Just like you can disable backface cull upon object creation)?



and a few noob questions hehe:

1)what is a null?
2)what is a normal? (as in edit normals)

Snowfly
11-14-2004, 06:11 PM
you have to convert to epoly (or emesh) /images/graemlins/smile.gif that is the max way.

a normal is a vector coming out of a polygon surface that determines which way its facing, and how it should catch lighting. if you have a default cube the normals point out perpendicularly from each face. edit normals lets you change the direction of the normal i think??

i've never come across nulls in max tho!

perna
11-14-2004, 07:00 PM
sonofangron: Converting an object to editable poly is just a matter of right-clicking in the modifier in a collapsed tree and selecting "editable poly". That's two mouse clicks. If you want to perform the same action on a large number of objects, simply type the following in the mini-listener:

convertTo $ PolyMeshObject

$ translates to your currently selected objects.
You could even bind the above to a keyboard shortcut.

sonofangron
11-14-2004, 07:04 PM
Hey Chris! hehe

maybe a null is a term in another 3D program?? I dunno.

^ thanks Per128 /images/graemlins/smile.gif

KDR_11k
11-15-2004, 12:52 AM
"null" means "nothing". I think in some packages a dummy object is called a null but generally null is the status of an unassigned pointer (or variable in some languages). Dereferencing a null pointer causes a segfault. That's the primary reason for crashes.