View Full Version : Young David
11-13-2004, 07:18 AM
Whats up everyone? This is David from the book of Samuel in the bible. He is a teenager about to do battle with a 9 foot giant named Goliath. No full grown man in the Isreal army had to courage to fight Goliath but young David has stepped up to the challenge with faith in God in his heart and a sling with stones in his hands.
David will have a lions hide draped around his shoulder and waist and a pouch wraped likewise to carry his stones. This pimp may be a bit premature but the reason for my posting the screen grab was to see if you guys think his proportions are correct for a young man.
What do you think of him so far? Hes currently 1934 tri's.
11-13-2004, 08:11 AM
He's pretty tall and has very wide shoulders if he's only a teenager. The shoulders are probably a bit on the wide side, no matter how old he is. He's also got some rather skinny legs and undersized feet.
Apart from a few proportional tweaks, he's looking pretty good thus far. Are you going to model up Goliath too?
Yeah, proportions are a little bit off. Jackablade's right about the shoulders being too wide, especially for a teenager.
Also, his hands and feet are very disproportionate - put your own hand next to your foot, and see what length they are in relation to each other - your foot should be slightly bigger than your hand - that guy's feet are a little small (and flat), and his hands are a little on the large side.
The calf geometry is a little weird - very spiky when it should be curving more.
Other than that, shaping up pretty well. Keep at it!
11-13-2004, 12:30 PM
Yeah I'll second what MOP said, I think the feet and ankle area are just too tapered and small. needs a bit more bulk to them. As well as the shoulder width needing adjusting. Looking good so far though man. 8-)
Where have you been?
11-14-2004, 07:17 PM
Thanks guys, I agree after looking at him with the shoulder crit in mind that they are to broad and the feet too small. I will take them into mind and adjust the model likewise for my next update.
As for where I've been, well to make a long story short, I had to take some time away from the computer (after being on it literaly night and day) to keep my fiance happy. But I'm back to the grind now and still hungry as ever for my break into this industry that I so eagerly want a chance to show what Im made of /images/graemlins/cool.gif
11-16-2004, 02:05 PM
Ankles still look a little thin, and the feet are shaped pretty weirdly - take your socks off or grab your fiance and look at her feet for a while (she may think you're weird) ... then move some of those verts to get the shape to a more natural human form.
also I think you could add a bit of detail to the back of the elbow where the bone is most obvious, it's more kinda lumpy and sharp there, not flat like you have it now (plus, more polys there will make for better deformation).
Just that stuff, and the face to finish detailing (i assume the face/hair is still WIP), then you will have one fine model!
11-16-2004, 07:46 PM
Gotta catch some Z's. Thanks alot for the crits so far guys expecially MoP. They help me see things that after they are pointed out, I smack myself upside the head thinking how didnt I see that!
http://www.bryansilva.com/images/david/modeling03_thumb.jpg (http://www.bryansilva.com/images/david/modeling03.jpg) http://www.bryansilva.com/images/david/modeling04_thumb.jpg (http://www.bryansilva.com/images/david/modeling04.jpg)
Love the clothes now, great stuff there.
His face looks pretty cool too, he'll have a lot of character especially when textured.
The feet... still need work. Here's an image Google supplied me with:
Notice how the foot, immediately after connecting with the ankle, is actually pretty tall (vertically), then tapers down to be thin near the feet. Even if he's wearing shoes or sandals, the shape of your model's foot is very flat - the toe end is almost as "tall" as the part around the cuneiforms! CUNEIFORMS! /images/graemlins/smile.gif
11-17-2004, 06:00 AM
hey my mom named me after this dude /images/graemlins/smile.gif maccabi souljah
11-20-2004, 06:52 AM
Working on a highpoly version of him in ZBrush to give this normal mapping ish a try.
http://www.bryansilva.com/images/david/zmodeling_01_thumb.jpg (http://www.bryansilva.com/images/david/zmodeling_01.jpg) http://www.bryansilva.com/images/david/zmodeling_02_thumb.jpg (http://www.bryansilva.com/images/david/zmodeling_02.jpg) http://www.bryansilva.com/images/david/zmodeling_03_thumb.jpg (http://www.bryansilva.com/images/david/zmodeling_03.jpg)
11-20-2004, 05:12 PM
***puts baby powder on his hand and bitch slaps himself***
I would've had a nice little update of his torso, but my dumbass didnt save my work after damn near two hours of sculpting and ZBrush crashed. When will I learn my lesson?
11-22-2004, 05:19 PM
Looking alright so far?
11-24-2004, 06:01 PM
ouch, no replies, is the high poly that bad?
No, it's turning out very nicely so far. I take it you haven't started zbrushing the arms/hands/cloth draped over his shoulder?
The face and body cloth is good, although I'm not too sure about the upper lip - I think there's too much angle where it comes out... makes it look like he's pouting evilly or something.
Good stuff so far, keep it up!
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.