Husch
11-06-2004, 09:18 AM
I am a Max user, but only by accident (was the first 3D App I learned), for my next project I will use Maya 5 for a short animated movie. Now I ask myself what is the best and efficient way to work with highpoly in Maya?
In Max I build a "lowpoly" (between 15 to 20 thousand quad polys) model with close edgeloops and smoothing groups (soft and hard edges in Maya) to define the structure of the highpoly model. Then I did the UV mapping, rig the "lowpoly model" and put an meshsmooth, with two iterations, on the top of the stack to let the renderer create an highpoly model during rendering.
http://www.huschang.de/pimp/hp_workflow_01.gif
So i had a good performance in the editor during animating my character and still have relative short render times.
Can I work the same way in Maya or do I have to change the workflow to make full use of Maya capabilities?
Should I use "Smooth", "Smooth Proxyy" or "Subdiv Surfaces"?
My favorite so far would be "Smooth Proxy" with keep hard edges. But what are the best settings? is it better to smooth the UVs too?
Beside using different layers with Smooth Proxy in Maya, is there a way to work with the lowpoly version of a character, especially during animation, and let Maya Software or Mental Ray Renderer take care of the highpoly version during rendering?
In Max I build a "lowpoly" (between 15 to 20 thousand quad polys) model with close edgeloops and smoothing groups (soft and hard edges in Maya) to define the structure of the highpoly model. Then I did the UV mapping, rig the "lowpoly model" and put an meshsmooth, with two iterations, on the top of the stack to let the renderer create an highpoly model during rendering.
http://www.huschang.de/pimp/hp_workflow_01.gif
So i had a good performance in the editor during animating my character and still have relative short render times.
Can I work the same way in Maya or do I have to change the workflow to make full use of Maya capabilities?
Should I use "Smooth", "Smooth Proxyy" or "Subdiv Surfaces"?
My favorite so far would be "Smooth Proxy" with keep hard edges. But what are the best settings? is it better to smooth the UVs too?
Beside using different layers with Smooth Proxy in Maya, is there a way to work with the lowpoly version of a character, especially during animation, and let Maya Software or Mental Ray Renderer take care of the highpoly version during rendering?