View Full Version : Seeking Character Artist
It's that time again. We're looking around for one more member to make up the character team on an upcoming project.
Duties would include character modeling, texturing, possibly some facial animation work such as morph targets, but probably not rigging or animation.
The project is as yet unannounced, but might not necessarily be what you might assume. The platforms will be PS2, GC, Xbox and Xbox2. So ideally we are looking for artists that can show high quality high polygon work as well as low polygon. Prior industry experience highly preferred, but not necessarily as important as raw talent. Experience with creating actor likenesses a big plus. The studio here uses Maya, so experience with that package is preferred, but again, that's of secondary importance to skill. The usual requirements of intelligence, communication skills and ability to work in a team also apply.
The position would require relocation to the San Francisco Bay area to work at Electronic Arts headquarters in Redwood city, CA.
If interested please post portfolios here, but a further Art test might also be required.
Lead Character Artist,
OK, that went down like a lead balloon /images/graemlins/smile.gif
If shy about posting your web portfolio here, please send to our Art recruitment specialist, Laura Lockwood, with the subject heading 'character modeler' :
11-02-2004, 06:30 PM
who would want to work with a smelly old guy and a goth chick? 8-)
11-02-2004, 07:06 PM
Hi. I'm Jeff and I live in Menlo Park. I don't have much experience in the games industry, but I have worked at a commercial 3D studio for six months and have some experience doing freelance models for use in the Torque engine over at garagegames. I'm very interested in a position with you all at EA, and especially working for someone that is obviously committed to teaching and learning. I know both Maya and Max very well. I'm intelligent, very hard-working, and I learn fast. My portfolio is at http://jboy.menlofarms.net/portfolio/index.htm .
If I don't qualify... how about you let me be a non-paid intern for a while? Anyway, thanks for posting this here. Makes me feel like I'm part of a special group. /images/graemlins/cool.gif
11-02-2004, 08:46 PM
Seems odd that it would also include x-box 2 and the old platforms ...anyways just a thought ignore me .
11-02-2004, 09:29 PM
I've needed a good reason to move to California:)
Here's some of my personal stuff http://www.struve.co.nr
I've got game industry experience and know how to model in maya;)
11-04-2004, 12:48 AM
Portfolio Site Here (http://jodinewton.150m.com/vailias/)
.. and I've wanted a way and reason to move back. /images/graemlins/wink.gif
Speaking of the "goth chick"... seems I missed Soul at AAC by about a year or so.
11-10-2004, 04:08 PM
I made some good stuff....but nobody pays attention.
Eh, I'll just get better and make u expect ma athoritaaee!
11-11-2004, 02:56 PM
If you are interested in character/concept/texture artist, please check out my portfolio at www.kharkov.ukrtel.net/stanley/ (http://www.kharkov.ukrtel.net/stanley/)
11-12-2004, 08:57 PM
Although I reside in Toronto I spent the last year in the Bay area (San Jose mainly) working on contract at an indie studio. Also have a couple references that work for EA (programmers). I am dying to find a way back, please check out my work at www.mpm7.com (http://www.mpm7.com)
I'm desperatly trying to update my material/demo and can't use alot of the work I did professionaly so have had to resort to personal work.
11-16-2004, 10:28 AM
It certainly wouldn't hurt to put my stuff here. Lots of good people though... I know my way around both Max and Maya. Please check out me stuff at- http://www.BrandonDbahr.com
11-16-2004, 11:30 PM
Heya Daz, thanks for the heads up on the position.
Here is my online portfolio- www.lunchboxcrew.com (http://www.lunchboxcrew.com)
Thanks all for the portfolios.
Well, weve been told to hold off for a while in looking, since our project still isn't technically fully green lit, so they're holding off a bit longer than they'd initially thought on staffing up the team.
If all goes to plan we'll be looking again proper early next year. Sorry to dissapoint. I didn't want to post the initial ad until I was sure we had the position available, and I was assured we had! In a nutshell, in all likelihood we still have, just not for a few months now. Continue to post reels If you're reading this. Were always on the lookout.
12-03-2004, 01:20 AM
I don't suppose you can tell us what the project is, although I'm sure I already know the answer to that question. /images/graemlins/smile.gif I'm waiting to hear about doing some effects work on an EA project and I'm wondering if it's the same one.
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