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View Full Version : Tiberian Sun : HL2 & Renegade Engine


Renardin
10-30-2004, 05:05 AM
We will probably move to the source engine after the Renegade version is finished.

The Renegade engine can support high poly models. The problem is the support of high quality texture.

Anyway if you are interested in helping us, just contact me @ renardin6@hotmail.com

You can see here some products we are working on :

http://moddb.com/images/cache/mods/63/631/gallery/water_17543.jpg

http://moddb.com/images/cache/mods/63/631/gallery/water_17558.jpg

We need good texture artists. As we will use quality skins for our models when we will make the HL2 version.
( knowing bump mapping and other stuff like that is a plus )

http://www.cncreborn.com

Renardin
11-05-2004, 09:56 AM
Well still nobody to help us ?

Here is a list of the last stuff to add to the mod :

GDI Infantry :

Umagon : not done (under work)
Ghostalker : not done (underwork)
Mutant : not done (under work)
NOD Infantry :

Mutant Highjacker : not done
Nod Railgun Infantry : not done

The weapons

GDI

Rocket AA Infantry : gdi AA missile launcher
Disc thrower : new disc
Ghost : new railgun

NOD

Soldier : new nod rifle
Lillith : tiberium rifle
Nod Railgun Infantry : nod railgun
Chameleon spy : new nod sniper rifle (under work)
Nod Elite Cadre Officer : elite cadre machine gun
Nod Elite Sniper : new nod elite sniper rifle (under work)
Mutant highjacker : what weapon ?

Now the vehicles :

GDI :


Juggernaut Model DONE ! FUCKING AWESOME !
APC under work...


NOD :

Stealth Tank
Devil's Tongue
Tick Tank


The complete list ( completed and not completed ) has :

30 weapons ( more maybe, didn't count all. )
34 Vehicles
24 Buildings
7 maps
28 characters