View Full Version : more Br2 characters
Bryan Cavett
10-29-2004, 12:28 PM
Here some characters I worked on for BR2
http://www.bryancavett.com/br2/br2_01.jpg
http://www.bryancavett.com/br2/br2_02.jpg
model by Juan Martinez
http://www.bryancavett.com/br2/br2_03.jpg
model by Jesse Sosa
http://www.bryancavett.com/br2/br2_04.jpg
http://www.bryancavett.com/br2/br2_05.jpg
http://www.bryancavett.com/br2/br2_06.jpg
initial model and texture: Juan Martinez
final model and texutre: me
http://www.bryancavett.com/br2/br2_07.jpg
initial model: Juan Martinez
http://www.bryancavett.com/br2/br2_08.jpg
http://www.bryancavett.com/br2/br2_09.jpg
http://www.bryancavett.com/br2/br2_10.jpg
model by Jesse Sosa
http://www.bryancavett.com/br2/br2_11.jpg
http://www.bryancavett.com/br2/br2_12.jpg
http://www.bryancavett.com/br2/br2_13.jpg
http://www.bryancavett.com/br2/br2_14.jpg
model by Jesse Sosa
http://www.bryancavett.com/br2/br2_15.jpg
model by Jesse Sosa
http://www.bryancavett.com/br2/br2_16.jpg
FatAssasin
10-29-2004, 01:36 PM
Wow, am I the only here that didn't work on this game? /images/graemlins/smile.gif
Excellent work. I really like the freaky monster stuff.
Steakhouse
10-29-2004, 02:02 PM
I love that first beasty!
Josh_Singh
10-29-2004, 02:21 PM
that fat dude remindes me of the line "Ill sow up your ass and keep on feeding you and feeding you..." I dont know what it's from.
But these are great man, some really twisted designs.
poopinmymouth
10-29-2004, 03:13 PM
Great work. I still like your version of the brute better than blurs.
Thanks for all the tips and tricks while working with ya, and I cant wait to see what you come up with next.
RazorBladder
10-29-2004, 03:38 PM
Wow, that's a lotta grand texturing /images/graemlins/laugh.gif
I Really dig the monsters, awesome stuff.
I think I'm gonna end up totally impatient gettin this game, looks to be a beastly game.
monster
10-29-2004, 04:04 PM
good stuff bryan.
Jerome
10-29-2004, 04:27 PM
whats this for?
JBoskma
10-29-2004, 06:02 PM
[ QUOTE ]
Wow, am I the only here that didn't work on this game? /images/graemlins/smile.gif
[/ QUOTE ]
Haha, I think the whole Terminal Reality BR crew is registered to polycount. /images/graemlins/smile.gif
Cool work in this thread. I like the open belly monster the best, nice shading /images/graemlins/smile.gif
Thegodzero
10-29-2004, 06:08 PM
Did the creature under the giant open belly thing have a cock or something? It looks like it had one at one point. If not why is there a big black hole where one would be?
IceWolve
10-29-2004, 06:13 PM
Looks great, love that ass on rayne, the kinda of ass i like on my women /images/graemlins/laugh.gif Textures are real nice on that first model.
the fleshy guy and the fat guy on the hooks kick all kinds of ass, nice work
Showster
10-30-2004, 01:43 AM
stunning some of the stuff there nice originality /images/graemlins/smile.gif
neolith
10-30-2004, 04:06 AM
Amazing quality in all of them! Top work!
qubism
10-30-2004, 05:21 AM
yea very nice stuff there is :P
swampbug
10-30-2004, 08:59 AM
ditto!.. cool work.. some really fun monster designs.
_Shimmer
10-30-2004, 09:05 AM
this girl is so declicous. yummi...
The neatpick. the not very good usage or normalmaps / textures. It looks like, TR started developing the game and after the normalmap madness came in the industry, started to mork with normalmaps because they where forced....
eepberries
10-30-2004, 09:20 AM
The fatty hanging from hooks really gives me the chills... excellent work. Though I do have to agree that the usage of normal maps in the level really take away from what I think it could've been :|
skankerzero
10-30-2004, 10:47 AM
[ QUOTE ]
The neatpick. the not very good usage or normalmaps / textures. It looks like, TR started developing the game and after the normalmap madness came in the industry, started to mork with normalmaps because they where forced....
[/ QUOTE ]
Quite the opposite. We didn't have time to develop high poly assets, so Bryan actaully painted most of the normal maps by hand (Yes, painting in the red, blue, and green channel). That in itself deserves some praise.
Bryan Cavett
10-30-2004, 02:31 PM
Thanks you everyone!
thegodzero: he was designed to spit acid out of his stomach after devouring humans.
DH: My god you dont know how much your fleshy creature texturing inspired me on that texture. I kept telling myself "how the hell does he do this so good." That texture took me the longest... I remade it twice... I think maybe only slezz took longer (the open stomach boss)
shimmer: yeah i wasnt happy not being able to make full high poly characters for normal mapping on this game. Since our main platform was the ps2 the normal maps were just a bonus for the xbox version and thus just painted by hand /images/graemlins/frown.gif
skanker: I only tried painting in the channels once... to damn hard but learned alot. the rest were greyscale converts.
Poop: I hate the brute all together... It is in my opinion my worst texture in the game /images/graemlins/frown.gif
I got to get some personal stuff out... I havent done that in awhile.
http://www.bryancavett.com/br2/br2_08.jpg
The dude on the left looks like a take off the TR art test. And great models - very good work done on this game.
CCPhil
10-31-2004, 05:58 PM
cool stuff. I esspecially like the 2 generic males with coaths, looks really good /images/graemlins/smile.gif
blankslatejoe
11-01-2004, 05:23 AM
"Ill sow up your ass and keep on feeding you and feeding you..." I dont know what it's from."
----I'm almost positive it's from an old Wu Tang Clan album... can't remember which one.. probably '36 Chambers'..
wow... I'm really suprised I knew that...
anyway, these are amazing!
Bryan Cavett
11-01-2004, 07:44 AM
[ QUOTE ]
The dude on the left looks like a take off the TR art test. And great models - very good work done on this game.
[/ QUOTE ]
The test was a take off of these guys (or in general all our punks) not the other way around.
Ah, cool. Thought I noticed a similarity. :P
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