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View Full Version : Rivalry of Legends - 2004 wot wot?


Showster
10-28-2004, 09:39 AM
Hi guys finally decided to come over to the new boards with a little suprise. Like all things decided to move rol with the times and port the mod from quake 3 over to Unreal 2004.

This is mainly so we can get our vehicles into the game alot nicer and without ridiculous coding. So with saying that I'd like to share a few bits and bobs, introducing a Ecto1 and the brand spranking new Delorian. Both are driveable the Delorian is hot of the presses much thanks to the new coder / modeller at rol ( ssj3gokudbu ).

be sure to check his other mod at

http://www.dragonballu.net/

Delorian

http://dragonballu.telefragged.com/dev/ssj/models/del/del3.jpg

http://dragonballu.telefragged.com/dev/ssj/models/del/del2.jpg

http://dragonballu.telefragged.com/dev/ssj/models/del/del.jpg

Oh and by the way, this will feature a WHOLE new game mode, especially for the delorian players will be able to experience Back To The Future, I may post details on this later /images/graemlins/ooo.gif /images/graemlins/ooo.gif


Miracles do happen !!!!

Ecto !

http://dragonballu.telefragged.com/dev/ROL/ecto/ecto.jpg

http://dragonballu.telefragged.com/dev/ROL/ecto/ecto2.JPG

For a video of animated Ecto1 parts check

http://dragonballu.telefragged.com/dev/ROL/Ecto.zip

Thanks for reading this far! If your interested in Unreal / Modding in general I'd like to hear about it !!!!

Peace Out Showster
(Gregory_Dowding@Hotmail.com)

R.I.P Saviour of Strength 2000 - 2004

lkraan
10-28-2004, 11:28 AM
Looks cool man!
Big Delorean fan! Made 2 models of it /images/graemlins/smile.gif
http://www.xs4all.nl/~tetsuo/images/Delorean%201.jpg
http://www.xs4all.nl/~tetsuo/images/Delorean%202.jpg
And uber low poly:
http://www.xs4all.nl/~tetsuo/wip/vehicle-special1_lod-sheet.jpg

Showster
10-28-2004, 11:35 AM
nice lkraan uber low poly rules! Don't suppose you've got time to help texture the RoL Version ? :-o

KMan
10-28-2004, 11:37 AM
I don't think those exhaust ports on the delorean were even close to being that steep. I'd recheck your references.

MoP
10-28-2004, 11:39 AM
Nice cars there. Look like solid meshes - although I think you could still optimise some detail out of the little bits on the engine at the rear of the DeLorean. Some of those tiny bits would probably look identical if textured, and they'll be moving fast in-game anyway, I reckon.
What's the triangle count on those cars?

MoP

Showster
10-28-2004, 11:41 AM
ecto is around 2600 and the delorean is about 3900 I think, didn't realise you were a fellow brit MoP :-D

KDR_11k
10-28-2004, 12:12 PM
(wasn't there something about a scotsman ripping your throat open if you call him a brit?)

Switching to UT2004 NOW? Wouldn't it be wiser to wait for HL2 to evaluate that first?

The3DGuy
10-28-2004, 12:14 PM
hot fucking damn

Showster
10-28-2004, 12:26 PM
KDR_11k HL 2 will surely be the daddy of all, but Unreal 2004 allows easy porting and can be done quickly with the mods current resources.
If we wait then we have to find a capable programmer and update almost everything where at the moment we can update some items which require it and progress with work faster.
Finding a coder is like finding the holy grail I don't really want to waste the opportunity especially when the Unreal engine is still capable of producing great results.



(wasn't there something about a scotsman ripping your throat open if you call him a brit?)

I didn't mean to say anything wrong lol /images/graemlins/cool.gif

lkraan
10-29-2004, 12:17 AM
[ QUOTE ]
nice lkraan uber low poly rules! Don't suppose you've got time to help texture the RoL Version ? :-o

[/ QUOTE ]
Time I don't have but I can send you the skin I made for the higher poly 1. Here's it at 50% and I still have the PSD with loads of layers including the wires...
http://www.xs4all.nl/~tetsuo/images/Delorean%20skin.jpg

Showster
10-29-2004, 01:26 AM
I love you! lkraan Thank you

lkraan
10-29-2004, 03:48 AM
PM me your email and I'll send it to you tonight.

Showster
11-01-2004, 03:55 AM
http://www.zeq2.com/forums/files/hmm_interesting.jpg


hmm this unreal ed ain't such a bad thing /images/graemlins/smile.gif

adam
11-01-2004, 08:25 AM
Just a heads up: The license plate on the Delorian reads "OUTATIME"

CheapAlert
11-01-2004, 01:53 PM
So you're gonna drop all the Q3A assets?

I would probably split the mod into two (RoL q3, RoL ut2k4) for audience's sake, also with q3a going open source by the end of the year (as carmack said) you could possibly make the mod a standalone game :P

Vehicles aren't everything you know /images/graemlins/frown.gif but I do understand the significance of that Delorean.

Showster
11-01-2004, 02:31 PM
cheapy if I could find the coding influence I would have stayed with quake 3 all the way its my prefered medium but I just can't find the interest anymore. Plus when you got an eager unreal coder, mapper, modeller guy it sure helps aid the decision ,,,, but rest assure I'll try get quake 3 stuff done if a coder materialises

sundance
11-02-2004, 12:24 AM
just an FYI, you're ECTO-1 is actually ECTO-1A from ghostbusters 2, because the original lacked the satellite dish and didn't have the black and yellow hazard stripes on the sides...