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ArmoredSaint
10-20-2004, 01:36 PM
Hey all.

I hope I picked the right forum to ask, if not I apologize.
Are any of you familiar with 1st person field of view (on the client side), in any of the shooters that are on the market?
I was wondering if they are all different or if there is a standard (90 degrees, 75 degrees, 60 degrees, etc..).
I figured I could find out by sifting through available source code, but I wanted to ask here first as there appears to be some knowledgable folks on the boards.

I also noticed that a lot of folks here model some nice looking character models but I never see arms and weapons to be used for 1st person perspective. Is this a reflection of my ignorance of how it is actually done on the client side?

Thanks in advance for any info.

gauss
10-20-2004, 02:17 PM
there are some people who do the view models for weapons in the first person, they come now and again /images/graemlins/smile.gif

and to answer your question, probably the universal default is 90 degrees FOV. sometimes there are slight variations (like 85 degrees instead), and naturally it will be a smaller number when zoomed in with a weapon. other games, like the AVP series, will use a really wide FOV 'fisheye' look to give a nice alien feel.

Irritant
10-20-2004, 02:44 PM
Standard is 90 degrees. Most people bump it up to at least 100 or 105 when playing DM.

As far as v weapons with arms modeled in, for the most part, this depends on the type of game.