View Full Version : So what are you working on?
flaagan
10-19-2004, 11:00 PM
figured this thread is definitely one that needs to be revived with the boards.... so, to start off...
http://studioflaagan.com/images/3d/lilshop/lilshop_wip1.jpg
http://studioflaagan.com/images/3d/barracuda/barracuda_wip2.jpg
gauss
10-20-2004, 12:34 AM
you must have been a big fan of interstate 76 when it came out, right? cause the main character drives a cuda in that game... and that was my choice car for multi, come to think of it.
/me goes off to look for a used cuda
flaagan
10-20-2004, 01:28 AM
gauss.. i still remember sitting in Jack in the Box with my dad, thumbing through the latest PCGamer, when I came to the article about I76... the rest was history (though I never beat the game cause my discs went AWOL due to a classmate). I loved that the 'game disc' was also a cd of tunes you could play in your car. And we're currently in the process of restoring my dad's (someday to be mine) 1970 plymouth barracuda convertible (back to the original sub-lime color).
Voodoo
10-20-2004, 01:46 AM
taking a little break from animating and working on this. getting the geometry in then stripping it down to a reasonable poly count. Trying a new technique and liking it. And yes I'm aware of the shading issue.
http://www.3dvoodoo.com/forumimages/robot/robotwip6.jpg
http://www.3dvoodoo.com/forumimages/robot/robotwip7.jpg
Crash
10-20-2004, 03:28 AM
Better link to it since its 2048x1024. Im aware of some of the seams so nm pointing them out.
Rock01_v002 (http://www.planetquake.com/polycount/cottages/crash/ex/textures/rocks01_v002.jpg)
yep...
Irritant
10-20-2004, 07:58 AM
Some new levels, and some new eye candy for my engine. I always liked the Q3A "glass", so I made a very similar type shader effect and hardcoded it into the engine. Next I will implement true shader scripts.
http://mods.moddb.com/gallery/3867/
MAUL0r
10-20-2004, 09:19 AM
http://sacland.submatrix.org/crap/Dragoon.jpg
I'm working on a painting based on this drawing for an event in the Gaslamp qtr. here in san diego. I'm also working on this character as my first Maya model... but we don't need to post that here /images/graemlins/smile.gif
Working on this guy (http://boards.polycount.net/showflat.php?Cat=0&Number=58&an=0&page=0#58).
Love the flower flaagan. Kicks ass :P
The3DGuy
10-20-2004, 10:53 AM
digging up this guy, hope to rig him and finish the skin soon-ish...
http://www.planetquake.com/polycount/cottages/the3dguy/temp/whattodo.jpg
Thermidor
10-20-2004, 11:31 AM
the3dguy - looks like a destroid phlanx from macross ..
The3DGuy
10-20-2004, 11:42 AM
or it looks like Big O from Big O /images/graemlins/laugh.gif
The3DGuy your avatar has some craptastic artifacts. :P
And as I said in #md, nice model.
Stompy Stompy!
http://www.planetquake.com/polycount/cottages/kman/images/temp/atat05.jpg
BoBo_the_seal
10-20-2004, 04:04 PM
This is actually old now but all I have of it online at the moment. It's my concept for my elemental. I'll post the finished version sometime tonight within the challenge section.
http://www.bobotheseal.com/temp/WIP/elemental_water-WIP01.jpg
Hollowmind
10-20-2004, 04:37 PM
Currently working on the skin for this guy:
http://skragbait.homestead.com/files/Norman.jpg
If the render looks odd well that's just cause I'm a newb and don't know what I'm doing. /images/graemlins/tongue.gif
Hollowmind
10-20-2004, 04:41 PM
You know, I really hate posting something right after something of Bobo's. Makes me feel...inadequate...
SjetvsKerrigan
10-20-2004, 06:03 PM
So, Bobo, it's a fish and a mammal?
swampbug
10-20-2004, 09:36 PM
Hollowmind.. dont get down on yourself.. I love your model there. Its totally geeky sci-fi. And bobo, you'rs is great too. I like the way the colors are placed. REdish tail... cool body... and reddish fins in mid and on on head. The boobs seam kinda .... booby.. i dunno. Instead of normal looking boobs, m aybe push for boobs someones never seen before. like gills on the boobs instead of nipples. or those angler light bulb things. /images/graemlins/laugh.gif
jeffro
10-20-2004, 10:31 PM
Working on a few things right now.
Have to polish the texture some more:
http://www.jeffparrott.com/work/imiguy.jpg
My CgChat contest entry:
http://www.jeffparrott.com/work/kraken4.jpg
Toobin character I like:
http://www.jeffparrott.com/work/toobin_bif.jpg
Not a human character:
http://www.jeffparrott.com/work/robo_lizard.jpg
I got bored last weekend:
http://www.jeffparrott.com/work/virtualjason.jpg
I should have everything except the lizard and the hockey player done by next weekend.
The3DGuy
10-21-2004, 12:32 AM
the toobin guy rocks!
Hazed_blue
10-21-2004, 02:52 AM
Just recently finished this guy:
http://s89020254.onlinehome.us/misc/hu_engineer_s.jpg (http://s89020254.onlinehome.us/misc/hu_engineer.jpg)
And just finished unwrapping this guy today:
http://s89020254.onlinehome.us/misc/cmr2.jpg
Hollowmind
10-21-2004, 07:24 AM
Nice work Hazed. Good detailing on that skin and the models look good, too.
poopinmymouth
10-21-2004, 10:58 AM
dag on hazed, I love both of em. 8-)
Matabus
10-21-2004, 01:11 PM
Both models looking RAWK. The blue material the engineer is wearing confuses me a bit though, at first I thought it was denim but then upon closer examination it looked more like a sequin ensemble. Turning down the white highlights (especially on his ass) would fix it. Great work.
arshlevon
10-21-2004, 03:06 PM
some high poly stuff.. using the David as a reference....
http://img5.imgspot.com/u/04/294/16/head.jpg
http://img9.imgspot.com/u/04/294/16/torso1.jpg
http://members.lycos.co.uk/mikerusby/headtest.jpg
been bored, very very bored( froths at mouth)
Josh_Singh
10-21-2004, 04:49 PM
Hey arsh! I just wanted to say that that david is TOIGHT! and by the way your avatar cracks me up!
hahah ruz, dude he looks like a greasy 7o's porn star. hahaha.
Thegodzero
10-21-2004, 08:30 PM
Ash the head looks alot like a worried Elijah Wood. You could talor a nice high poly Elijah Wood model from that head. Just an idea.
LOL, its a bit cheesy looking.
someone said he looked as though he should have been 'lieutenant ramirez' in some imaginary lame 70's cop show.
I was just practsing my technique really. will do some better ones soon
Haha Ruz it looks like Pancho!
Hazed_Blue - the blue dude looks pretty neat! /images/graemlins/laugh.gif
lkraan
10-22-2004, 05:56 PM
Chopping away at a new map for a GBA game that I am working on...
http://www.xs4all.nl/~tetsuo/wip/level4-wip1-ico.jpg (http://www.xs4all.nl/~tetsuo/wip/level4-wip1.jpg)
And the splash-screen but then I found out that there is a racing game called Apex already. Doh! /images/graemlins/blush.gif
http://www.xs4all.nl/~tetsuo/wip/render3_composite-render.gif
IceWolve
10-22-2004, 07:44 PM
Working on around multiple things right now for a demo on the reality factory engine.
Dark Blade:
http://www.freewebs.com/icewolve/texturepass1.jpg
Male Base Character:
http://www.freewebs.com/icewolve/basewire.jpg
And im also working on a new decent sight that i do all my own.. http://www.freewebs.com/icewolve/
Btw great to have boards back i am liking it a lot.
The3DGuy
10-22-2004, 08:59 PM
Ikraan that is looking tight, i can't wait to see it finished.
flaagan
10-23-2004, 01:38 AM
one of few pieces i'll have as temp images on my site when i start redesigning it...
http://studioflaagan.com/images/3d/wrench.jpg
530 tris, will be higher if i decide to make this a hi-poly version for normal mapping, but until i figure out why my system keeps goin haywire every time i try to generate a normal map, this'll do.
Frost
10-23-2004, 04:26 AM
Began this last year for Halloween. Hope to have time to finish it for this year's Halloween. For UT2004, I guess. :P
http://www.havenofrags.de/Frost/images/hal.jpg
Voodoo
10-23-2004, 09:25 PM
did this today as a prop for some character attack sequences. It's 308 triangles. Last pic is the reference pic.
http://www.3dvoodoo.com/forumimages/axe/axe4.jpg
http://www.3dvoodoo.com/forumimages/axe/axewires.jpg
http://www.3dvoodoo.com/forumimages/axe/axe.jpg
Voodoo
10-24-2004, 09:51 PM
a better render
http://www.3dvoodoo.com/forumimages/axe/axerender.jpg
Conor
10-25-2004, 03:47 AM
http://www.planetquake.com/polycount/cottages/cokane/temp/spongebob_characters.jpg
Great stuff everyone - it's cool to see what you're all up to.
http://img70.exs.cx/img70/2696/handWip.jpg
and some industrial machinery
http://img92.exs.cx/img92/5396/vacumeUnit.jpg
http://img92.exs.cx/img92/9506/fuelPump.jpg
http://img92.exs.cx/img92/3950/dieselEngine.jpg
PlatSajack
10-25-2004, 08:34 PM
Playing around with doom guy, hehe.
http://home.comcast.net/~sonicteam/images/DoomGuy1.jpg
poopinmymouth
10-25-2004, 09:39 PM
working on these little guys
http://www.poopinmymouth.com/2d/happy.gif
http://www.poopinmymouth.com/2d/pain.gif
http://www.poopinmymouth.com/2d/jackolantern.gif
PlatSajack
10-26-2004, 06:09 AM
Ah, just in time for halloween. nice poop.
JKim3
10-26-2004, 11:46 AM
yes, he does have nice poop.
Matabus
10-26-2004, 05:44 PM
http://www.matabus.com/downloads/getting_job.jpg
Getting a job!
PlatSajack
10-27-2004, 10:14 AM
I'm a newb, so be gentle. /images/graemlins/wink.gif
http://home.comcast.net/~sonicteam/images/mopwip.gif
poopinmymouth
10-27-2004, 12:02 PM
[ QUOTE ]
http://www.matabus.com/downloads/getting_job.jpg
Getting a job!
[/ QUOTE ]
good luck on that... SUCKER. 8-)
poopinmymouth
10-27-2004, 12:02 PM
[ QUOTE ]
I'm a newb, so be gentle. /images/graemlins/wink.gif
http://home.comcast.net/~sonicteam/images/mopwip.gif
[/ QUOTE ]
OMG ITS MOP.
PlatSajack
10-27-2004, 12:36 PM
lol, yeah I know. I've had a hard time looking for decent reference pictures. When I came across mops ref's, I decided to use them, lol. I Hope he does not mind me using them, /images/graemlins/wink.gif
http://home.comcast.net/~sonicteam/images/mop2.gif
IceWolve
10-27-2004, 05:50 PM
A problem is see already is in the mouth area with the lines going around his head. You should look at some other head models wire frames to see how it should be done.
flachdrache
10-27-2004, 11:19 PM
Great work poop O_O , did someone remember the garbagepalekid stickers - sick little puppies /images/graemlins/wink.gif.
I model atm - weapons, items and a set of three "twins".
HighPoly, midpoly and lowpoly.
Here is a pic of the lowpoly twins.
http://www.captowervincente.de/dragon/midnight_DMtwins.jpg
I have to fix the lowerarms again (grrrr - i dont like hands /images/graemlins/frown.gif), time to go on to texturing.
Oh, lowdragon is it - german version of the name just sounds better /images/graemlins/tongue.gif.
lkraan
10-28-2004, 04:20 AM
Picked up this generic woman model that I started a while ago. Still don't know what kind of model I wan to make out of it...
http://www.xs4all.nl/~tetsuo/wip/body-v1_small.jpg
Thegodzero
10-28-2004, 05:04 AM
My next character
http://www.tgz3d.com/knight-ren1.jpg
It will be in the same texture style as the demons i made before.
JBoskma
10-28-2004, 08:01 PM
Starting to learn animation. First thing to do is a 1 minute short animation movie. Here's the lead character:
http://www.rainysaturday.com/pear.jpg
Hollowmind
10-28-2004, 11:25 PM
Update on the texture for this guy:
http://skragbait.homestead.com/files/Norman_skin.jpg
http://members.lycos.co.uk/mikerusby/headtest.jpg
thought I would repost this default head I am working on
PlatSajack
10-29-2004, 01:29 PM
That looks cool, Ruz. I'm in the mist of modeling a semi high-poly head (playing around with sub-d's) and your work will serve as a great reference. Wonderful work, pure beauty.
Here is my work btw.
http://home.comcast.net/~sonicteam/images/quicky.jpg
Geesh... how I wish I could model. Cheers.
Sean McBride
10-29-2004, 02:10 PM
God i love your textures so much ruz O.o so clean. Can we see a flat?
PlatSajack - I would suggest you try and go slightly lower in poly count, try and get the form of the mesh more accurate, before you start putting in the more detailed stuff.
You can always add more detail later when you are happy with the form. get lots of reference also
n30g3n3s1s - Thanks, will post the flats soon. Actually the flats don't look so hot, but the model seems to be carrying most of the detail.
flaagan
11-03-2004, 01:55 AM
some stuff for a 'asian temple' ut level idea i had.. makin up assets in case the idea goes somewhere...
http://www.studioflaagan.com/images/3d/temple/lamp_wip1.png http://www.studioflaagan.com/images/3d/temple/fountain_wip2.png
MP40 German machine gun as a prop for something else Im working on:
http://home.comcast.net/~dpattenden/images/mp40.jpg
Jeff Gran
11-03-2004, 12:31 PM
http://jboy.menlofarms.net/portfolio/wip/horse.jpg
I'm working on a horse! Gonna make a cowboy to ride it next.
_Shimmer
11-03-2004, 01:59 PM
daz are you working on a nazi game or what? Dazi.....:D
Sean McBride
11-03-2004, 02:01 PM
Damn daz thats sexy. Nice horse Jeff Gran!
cholden
11-03-2004, 08:21 PM
was bored and hadn't pimped in a while, so I threw this together real quick...
http://chrisholden.net/rope01.jpg
http://chrisholden.net/rope01.jpg
ElysiumGX
11-03-2004, 09:27 PM
http://www.elysiumvisions.com/images/venom/venomwip5.jpg
Sectaurs
11-03-2004, 10:31 PM
Venom!
Here's what i worked on tonight. finished unwrapping all these; color-coded for my sanity /images/graemlins/ooo.gif
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/Pre-Fabs.jpg
Hollowmind
11-04-2004, 07:56 AM
Update on this guy. I'll pimp him in his own thread again once I get the texture done.
http://skragbait.homestead.com/files/Norman_update3.jpg
Daedalus
11-04-2004, 12:27 PM
huh i was sure i already post... weird
old model i'm redoying for my current projet
(it was a request from cheap alert if i remember correctly)
http://img116.exs.cx/img116/1507/ren2.jpg
Kevin Johnstone
11-05-2004, 09:24 PM
http://www.polycount.com/cottages/rorshach/pimp/Balor_Hi100504a.jpg
http://www.polycount.com/cottages/rorshach/pimp/Balor_Hi100504b.jpg
Got back to working on Balor recently. Early days still.
swampbug
11-06-2004, 11:24 AM
lol.. hollowmind thats awesome.
Nice stuff daedalus.. skin looks really creammy smooth. Cheap awta be hitting the cieling looking at that one. /images/graemlins/wink.gif
Ror. Sweet helmet. I like the multi layering it has.
Scott Ruggels
11-07-2004, 01:31 AM
Well after enough people bugging me...
Remember the Q2 Werewolf I did? Well here's one for UT2K4. The textures are temporary, and more of a test to see how the Opacity Chell and FIn idea works. This is being done in Maya. I hate texture assignments and painting maps.. Bleh... But I am loving Maya's modeller.
http://www.rdwarf.com/edbado/LJPics/2004/LupineHeadshot2.jpg
http://www.rdwarf.com/edbado/LJPics/2004/Lupinefuzz.jpg
WIRES
http://www.rdwarf.com/edbado/LJPics/2004/lupinewire.gif
Scott
flaagan
11-07-2004, 03:53 AM
tackin on another pair of models for the ut temple level idea... bridge comes in at 700 tris and the gateway at 300..
http://www.studioflaagan.com/images/3d/temple/bridge_wip1.png
http://www.studioflaagan.com/images/3d/temple/gateway_wip1.png
Captain_G
11-07-2004, 04:20 AM
I just started on this guy...
http://uploads.bardiir.de/20041029103103_560401.jpg
And just finished with this guy as a playable character model in UT2004, downloadable here: Click me! (http://www.ut2003hq.com/downit2.php?ID=5056)
http://uploads.bardiir.de/20041102015446_607421.jpg
JBoskma
11-07-2004, 09:12 AM
Still working on my short. These are some test renders, mainly to get the style set.
VRay render of the Frankenstein Pear:
http://www.rainysaturday.com/JBoskma/peertje2.jpg
Day
http://www.rainysaturday.com/JBoskma/style_render_castle01_a_Vray.jpg
Night
http://www.rainysaturday.com/JBoskma/style_render_castle01_n_Vray.jpg
Skindancer
11-07-2004, 10:02 AM
work in progress
http://img95.exs.cx/img95/5961/oddrat.th.jpg (http://img95.exs.cx/my.php?loc=img95&image=oddrat.jpg)
Jerome
11-07-2004, 03:01 PM
thats a cool link model
milla
11-08-2004, 02:11 PM
Lots of lovely stuff in here, but the oddrat stands out for me. I'm an Oddworld fan though /images/graemlins/smile.gif
JBoskma
11-08-2004, 07:49 PM
Progress, Everything is still untextured / unfilterd. Bare grey model and lighting.
Day:
http://www.rainysaturday.com/JBoskma/style_render_castle03_a_Vray.jpg
Night:
http://www.rainysaturday.com/JBoskma/style_render_castle03_n_Vray.jpg
moose
11-08-2004, 07:54 PM
JB, those houses rock! much cooler than the frankenpear /images/graemlins/smile.gif
they could use a little texture/color to them though /images/graemlins/smile.gif cool stuff!
Vailias
11-08-2004, 09:27 PM
:chuckle: not working on, but recently finished as well.
http://jodinewton.150m.com/Pimps/Ganondorf_Promo.jpg
Download Here. (http://skincity.beyondunreal.com/?section=models&action=show_infos&id=442)
Now for the battles of good vs evil. /images/graemlins/wink.gif
SjetvsKerrigan
11-09-2004, 12:12 AM
The guns are too far back on Ganondorf's arm. His hand is well in front of the handles.
Sean McBride
11-09-2004, 12:17 AM
http://img.photobucket.com/albums/v298/n30g3n3s1s/civ_lead_skin_wip04_2.jpg
/images/graemlins/smile.gif
Vailias
11-09-2004, 02:45 AM
Sjet: Its because I simply don't have time for a custom rig and animation job and he is too large for the juggernaut skeleton. I suppose I could see about altering the socket definition to compensate, but at the moment the little odditys in the rig will have to stay.
BTW JBoskma. the buildings are excelent.
Gmanx
11-09-2004, 06:35 AM
JBoskma - viagra storage silos: empty, half and full.
Quirky fantastic stuff.
JBoskma
11-09-2004, 08:26 AM
heh /images/graemlins/smile.gif Here's a rough animatic of my animation. This is just an edit of stills, which gives a little an idea of the style and story. (Pear wakes up, looks outside, and falls out of his window)
http://www.rainysaturday.com/JBoskma/roughthumb.jpg (http://www.rainysaturday.com/JBoskma/Pearstein2.avi)
Enjoy
IceWolve
11-09-2004, 04:32 PM
Looking good neo, and vailias, that is a awesome gannon.
Jerome
11-09-2004, 07:57 PM
neo, perhaps blending the skin tones under the eye a little,its a little wierd looking & he looks like he has make up on...
Sean McBride
11-09-2004, 08:18 PM
Jerome: Yeah, lots of work needed on the eyes/mouth/nose area. Thx for the crit /images/graemlins/smile.gif
Ice: thanks
JBoskma: Thats really really cool. Are you going to keep the shaky cam? or is that just a result of the stills. I think it accualy might ADD something to the anim. /images/graemlins/laugh.gif
JBoskma
11-10-2004, 06:51 AM
heh the cam really reminded me of those oldscool traditional 2d animation cameras, where they screen the storyboard. But it was a result of scaling stills in the editing program. In the final it won't be there.
ScoobyDoofus
11-13-2004, 01:17 AM
This is just my lame attempt at a Sub_D generic male.
Its very rough. ug.
http://www.planetquake.com/polycount/cottages/mysterymachine/sub_d.jpg
Whoa, Scoob, that guy's muscles are insanely defined ... I don't think the ribcage area should be that sharply defined either. Good start though, I just reckon if it's a "generic" human, you should tone down the muscles a bit - leave enough detail to define them, but don't go overboard and make him a ridiculous bodybuilder, IMHO that look is just weird /images/graemlins/blush.gif
MoP
dur23
11-14-2004, 06:58 PM
http://www.20threed.com/images/pimpin/steam/shot1.jpg
Crash
11-15-2004, 10:56 AM
been doin a bunch of these...
http://www.planetquake.com/polycount/cottages/crash/wip/styletest05_v001.jpg
Here is the latest.
http://www.planetquake.com/kabalarena/images/wip_purge2k4.jpg
JBoskma
11-15-2004, 01:52 PM
Welcome to the boards DCon /images/graemlins/smile.gif Cool model, though it lacks creativity in all ways. Looks to me like an Unreal Tournament Juggernaut with personal addons at various places. Solid mesh, cool render. Are you going to skin it yourself?
Hi JBoskma
He is a lot like the juggernaut, hints I am using the juggernauts biped skeleton. I like that class of characters in the game and wanted to make my own character that fix right into the games theme. /images/graemlins/smile.gif Here is a pose shot…
http://www.planetquake.com/kabalarena/images/wip_purge2k4pose.jpg
I have already started skinning him.
Kevin Johnstone
11-15-2004, 09:46 PM
http://www.polycount.com/cottages/rorshach/pimp/Balorscenewip1.jpg
flachdrache
11-15-2004, 11:31 PM
Huh, larger than life shading /images/graemlins/ooo.gif - the angle is kind of wierd, like your already stomped. /images/graemlins/smile.gif
Jamaludin
11-16-2004, 07:30 AM
Im going to redo this it because it stinks. it was more to get a feel of organic modelling and the topic,
http://www.remtek.net/0/Jamaludin/default/images/05/105.png
Paolo
11-16-2004, 01:24 PM
here's what I'm working on right now:
http://www.piselli.com/images/hw.jpg
/cry
Soccerman18
11-16-2004, 01:59 PM
Looks like some fun stuff there Paolo. But the method in which the jobs are printed isn't really the best method. If you had a large job then there's a chance it could never get printed.
Paolo
11-16-2004, 02:23 PM
Yeah, I know - but its not an algorithm design, its just an exercise our professor gave us in probability and combinatorics. i.e. coming up with an exact proof for something that is common sense.
Thermidor
11-16-2004, 03:42 PM
you could use some more colour in the fonts , maybe try to make the eye follow the composition more on the layout ... other than that it looks great.
Kevin Johnstone
11-16-2004, 09:40 PM
http://www.polycount.com/cottages/rorshach/pimp/Balorscenewip2.jpg
AfroLeft
11-17-2004, 12:15 AM
Hey lkraan! is that video screen on the wall actually going to work?
Vermeulen
11-17-2004, 01:44 AM
adding coronas to some Nexuiz maps:
http://www.nexuiz.com/verm/corona/nexuiz000007.jpg
Irritant
11-17-2004, 11:05 AM
Vermuelen, I absolutely love that jumpad. The maps really look good.
Paolo
11-17-2004, 03:22 PM
[ QUOTE ]
you could use some more colour in the fonts , maybe try to make the eye follow the composition more on the layout ... other than that it looks great.
[/ QUOTE ]
lol!
joolz8000
11-19-2004, 12:28 PM
just finished and submitted this:
http://home.comcast.net/~spacemental/crystal_final/sunset-sm.jpg
Today is the deadline over in Contests and Challenges- check it out!
(yes, it's a shameless, shameless plug)
Illusions
11-19-2004, 04:45 PM
shameless plug number 2
http://img.photobucket.com/albums/v38/Illusions/beautyrender_1.jpg
Shao'Ka says get your entries in....
Sectaurs
11-19-2004, 05:03 PM
The trifecta:
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/Sylph_beauty.jpg
everyone knows elementals have no capacity for shame.
FAT_CAP
11-20-2004, 06:03 AM
CHEATS...CHEATS I SAY!!!!
Well - I might as well join in with the spurious tactics aswell :P
http://www.fatcap.hostultra.com/elementals/for%20web/painted.jpg
http://www.fatcap.hostultra.com/elementals/for%20web/posed1.jpg
MasteroftheFork
11-21-2004, 01:28 PM
I guess I'll get some of this action, Although it might be a bad idea to display my stuff next to yours...
http://img.photobucket.com/albums/v408/MasteroftheFork/venerath_04.jpg
Learnt how to make normal maps in photoshop today, and finally got GNormal to work.
http://www.mustangmods.com/data/9890/normal_mapping.jpg
flaagan
11-22-2004, 02:28 AM
just a little more work on the cuda..decided to switch over to the convertible model.. dash got tweaked a bit after this shot.. console's waiting for the rest of the interior...
http://www.studioflaagan.com/images/3d/barracuda/barracuda_wip3.jpg
CCPhil
11-22-2004, 05:59 AM
http://pu-art.com/cc_virus_tex5.jpg
30 minutes:
http://www.spearmint.pwp.blueyonder.co.uk/paintywip1.jpg
40 minutes:
http://www.spearmint.pwp.blueyonder.co.uk/paintywip2.jpg
original size is 1950x1200... i hope to get this finished and polished to a nice level. i haven't ever done a "good" digital painting.
uhh, just realised they were both linking to the same pic! edited to fix /images/graemlins/smile.gif
and rorshach - yeah i know what you mean. just looking back on some of the PS paintings i've done and saved, I don't think to myself that I like what I've done with them... weird, cos I'm pretty sure i enjoyed doing them at the time /images/graemlins/smile.gif
Kevin Johnstone
11-22-2004, 02:11 PM
mop: they dont always have to be 'good' as long as you feel good doing em i say /images/graemlins/smile.gif
SnowPatrol
11-22-2004, 03:06 PM
Mop,
I absolutely love that painting you've done here. Even after only 40 minutes of work I think it's simply great. Can you host the full image? I'd really like to put it as my background (1920x1200 native resolution, so it'd fit perfect :] )
PeteJ
11-22-2004, 04:16 PM
well its not much but im starting to fart out some quick sketches, the idea was from a mercenary type game i started to plan, then didnt /images/graemlins/laugh.gif the way of all great games!
i plan to do a few of these and hopefuly next semester when i start my maya workshop i can get stuck into that.
http://www.hairy-cockroach-fairy.co.uk/~fallen/spidey_thumb.jpg (http://www.hairy-cockroach-fairy.co.uk/~fallen/spidey.jpg)
for anybody who has open canvas here's the event file
http://www.hairy-cockroach-fairy.co.uk/~fallen/spidey.wpe
And here's another rough piece i've been testing out, if you do by chance bother to look at this one please make sure you have the weighted playback option ticked under the "show" tab. its going to be fuilly rendered eventually and i'll post the results in a different thread once this semester is over.
http://www.hairy-cockroach-fairy.co.uk/~fallen/finola_tester.wpe
enjoy.
SnowPatrol: Thanks, I've done about 30 more minutes on it.
Click the image for a full-size version. This is not final however, I am still working on it - it's pretty messy!
http://www.spearmint.pwp.blueyonder.co.uk/paintywip3.jpg (http://www.spearmint.pwp.blueyonder.co.uk/farsight.jpg)
Enjoy!
SnowPatrol
11-22-2004, 07:11 PM
Thanks :] I'm looking forward to your final piece.
jack_blackSISCO
11-22-2004, 09:37 PM
http://download.lucasarts.com/ep3_320.mov
Wow. Did you make the movie all by yourself?
jack_blackSISCO
11-22-2004, 09:55 PM
Our company is making this game. This is about all I could show for what I am doing right now becuase I've been too busy to do personal work. Deadlines are so stressfull.
mr.toast
11-23-2004, 09:12 PM
http://img.photobucket.com/albums/v42/soosexyithurts/det/headwip.jpg
cholden
11-24-2004, 04:20 AM
early look at a high poly scene I've been playing with:
http://chrisholden.net/jail.jpg
http://chrisholden.net/jail.jpg
Noisybast
11-24-2004, 06:09 AM
http://www.strontiumdog.myby.co.uk/models/wulf08.jpg
Wulf Sternhammer. Still working on the mesh, so the skin's just a placeholder. I know the legs are screwed - I'll get to it!
http://www.strontiumdog.myby.co.uk/models/happy01.jpg
Der Happy Stick! Wulf's weapon of choice. Good for cracking der heads!
More shots at www.strontiumdog.com (http://www.strontiumdog.com)!
almighty_gir
11-24-2004, 07:43 AM
http://img96.exs.cx/img96/9857/tehsecks.jpg
this dude, theres updates in my thread.
demoncage
11-24-2004, 07:58 AM
http://img.photobucket.com/albums/v489/demoncage/duderender.jpg
Gmanx
11-24-2004, 10:16 AM
Comcept pimped earlier in this thread. Modeled by a friend, texture - in process - by me.
http://www.lough-house.com/Gary/mayaHead.jpg
http://www.lough-house.com/Gary/flatHead.jpg
Gmanx: Texture resolution a little high there, maybe?! /images/graemlins/smile.gif Good work so far though.
Here's what I've got in the works... part of a Max model after 15-20 mins zbrushing, currently on 3rd level sub-d ... probably end up about 4 or 5 sub-d's when finished.
http://www.spearmint.pwp.blueyonder.co.uk/whatwip.jpg
40000 polys for the arm so far... source mesh is around 400 i think. just realised i forgot to put a thumbnail on the source model - damn! gonna be fun zbrushing that in... o_O
MoP
Jay Evans
11-24-2004, 07:58 PM
http://www.digital-goodness.com/upload/whatwork.jpg
ahh, the high poly girl... no matter how many times you try, its never perfect.
almighty_gir
11-24-2004, 09:00 PM
whats z-brushing? is that like normal mapping or something?
Quaggs
11-24-2004, 09:10 PM
Here's what I've been working on lately. I showed an earlier version of this in another thread, as some people may have seen. http://quaggs.homestead.com/files/mewip.jpg http://quaggs.homestead.com/files/flatshaded.jpg
almighty_gir: hehe, I'm using ZBrush ... basically subdivide and sculpt 3d meshes like clay in realtime - i'm amazed you haven't heard of it - it's being looked at more for games and realtime stuff now, and they used it on the Lord of the Rings films ... www.zbrush.com (http://www.zbrush.com) !
Gmanx
11-25-2004, 03:59 AM
Mop, good point there, I suppose I'm just making more work for myself eh?.......d'oh. It's the whole 'working big to get the detail in there' versus 'it's all going to disappear anyway when it's reduced' thang. Love your landscape BTW, wish I had your confidence with the big brush.
demoncage
11-25-2004, 04:06 AM
http://img.photobucket.com/albums/v489/demoncage/femalerender.jpg
A model i finished not too long ago. Going to normal map her when I get the hardware/software to do it.
Thegodzero
11-25-2004, 04:49 AM
The neck is a little on the way to long side. Other than that damn nice work you have there.
Jamaludin
11-25-2004, 07:49 AM
Wow, MoP you always were great but youre getting even better and FAST, pfewie. Thats one good looking ZBrush model, what brush do you use the most, and could I/we see the 3d Max mesh perhaps please, would be really helpfull ? Cant wait to see more of that model, great work already ! /images/graemlins/ooo.gif
JKMakowka
11-25-2004, 08:43 AM
@demoncage:
Great work, but besides the long neck, the front of the pants right below the beltarea looks like there is nothing underneath it.
Mind to show more of her? (Backside, wirefames, closeups?)
Thermidor
11-25-2004, 01:33 PM
http://www.zombiedesign.com/polycountbits/frig1.jpg
trying to get face rigging to work better ... no blend shapes for me , just want to use bones ...
Mop, that looks great! You know I'am going to have to bug you into sharing some tips
spacemonkey
11-25-2004, 04:06 PM
http://img121.exs.cx/img121/793/lil_head_wip.jpg (http://img108.exs.cx/img108/2918/pilot_wip.jpg)
Lots of very interesting projects in this thread guys /images/graemlins/wink.gif
Mr Smo
11-25-2004, 04:28 PM
dag nabbit! all these cool looking heads coming out... now i wanna attempt one =x sweet jorb spacemonkey maen.
meh, i'm calling this done:
http://www.spearmint.pwp.blueyonder.co.uk/farsight2.jpg
Mojo2k
11-25-2004, 06:42 PM
http://www.mojo2k.com/outlet4render2.jpg
lil robot guy
Voodoo
11-26-2004, 09:33 PM
Starting in on a new model (god it's good to be modeling) based of this characture of myself as a little kid. As a bit of a background so you can understand what the hell is going on when I was a little kid I wanted to be a fighter pilot and my favorite movie was top gun. I watched that movie all the time and when I did I used to put on my dads old football helmet (it was missing the face guard) and his filter mask (which I pretended was my fighter pilot mask) and I had a toy joystick and I pretended I was maverick. Cute as hell I know.
http://www.3dvoodoo.com/forumimages/MaskStart.jpg
http://www.3dvoodoo.com/forumimages/little_me.jpg
ironbearxl
11-27-2004, 01:12 AM
http://www.jackhammerstudios.com/images/cass_two.JPG
I used paint def in Max 7 to shape her features, and she's all quads now.
Voodoo
11-27-2004, 04:13 PM
Today's update, done during numerous commercial breaks =)
http://www.3dvoodoo.com/forumimages/ArmStart.jpg
Mr Smo
11-29-2004, 05:19 AM
http://www.mechmod.com/team/smo/svfsofar.jpg (http://www.mechmod.com/team/smo/vfsofar.jpg)
torso of a robot type cheese grater @_@
Skindancer
11-29-2004, 01:04 PM
http://img16.exs.cx/img16/3429/sceneA2.th.jpg (http://img16.exs.cx/my.php?loc=img16&image=sceneA2.jpg)
trying out some stuff in wings, too bad you can't do planes in wings ....so no grass :/
JKMakowka
11-29-2004, 01:32 PM
[ QUOTE ]
too bad you can't do planes in wings ....so no grass :/
[/ QUOTE ]
When will people learn??? Yes you can do planes, simply do a box and apply on all but one side the 'hole' texture.
Skindancer
11-29-2004, 01:35 PM
[ QUOTE ]
[ QUOTE ]
too bad you can't do planes in wings ....so no grass :/
[/ QUOTE ]
When will people learn??? Yes you can do planes, simply do a box and apply on all but one side the 'hole' texture.
[/ QUOTE ]
you think I don't know that? for some reason it doesn't work any more...even extracting a face doesnt do it :/
Edit: nvm I figured it outr it needs TGA's instead of bmp for alpha channels to work sorry about that /images/graemlins/tongue.gif
Crash
11-29-2004, 02:21 PM
http://www.planetquake.com/polycount/cottages/crash/wip/newhead01_v006.jpg
EQ's model,my textures.
qubism
11-29-2004, 05:57 PM
crash i allowed my self to tweak that image.
one of u might want to move some verts in that head.
it has some issues
http://www.kurilko.net/qubism/crashtweak.jpg
check this out. do u agree? it might not be perfect but
ithink it helps it. and in words id say the chin is too
shart and the space between lips and nose is too much. slightly
steady
11-29-2004, 06:04 PM
i dunno qube, i think i like the original better, the larger chin you made makes her look more man-ish.
rofl well both arent sexy much Lol
crash skin is getting cool I think. Shape of the lips is kinda wonky.
shotgun
11-29-2004, 06:44 PM
ye u'r doing a good job working around the model's proportions (which r off)
maybe try and raise the nostrils holes, let some of the tissue that goes around and under it be visible
(yes bill this time i read the small letters hmm /images/graemlins/smile.gif)
either way dont listen to qube!
he's got wax??? spilled all over his keyboard and monitor he cant see a thing he's drawing
..just j/k
qubism
11-29-2004, 08:00 PM
u all are blind.
AHAHAHAH U can read now shotgun Good man /images/graemlins/smile.gif
and U are blind qubism, SO BAD! har har
n00dles
11-29-2004, 09:14 PM
logo for my friends dvd group
http://hoist.hrtc.net/~ghancock/TRiP.jpg
shotgun
11-29-2004, 10:14 PM
http://webspace.ringling.edu/~eshoham/doll.jpg
wip~~
bit more Zbrush fun:
http://www.spearmint.pwp.blueyonder.co.uk/whatwip2.jpg
3" tall sculpey bust (photos do no justice at all to the real thing, unfortunately):
http://www.spearmint.pwp.blueyonder.co.uk/sculptwip1.jpg
nice fore arm mop, the pinky looks a tag long to me but other than that its swank /images/graemlins/smile.gif
Crash
11-30-2004, 12:17 PM
http://www.planetquake.com/polycount/cottages/crash/wip/newhead01_v007.jpg
slight update. tweaked nose and lips and some other minor changes i seriously doubt anyone will notice... :P
Noisybast
11-30-2004, 03:16 PM
Another day, another scenery object.
208 polys, built in Milkshape 3D.
http://www.mattnicholson.myby.co.uk/3d/environ/dptn.jpg (http://www.mattnicholson.myby.co.uk/3d/environ/dp01.jpg)
Jerome
11-30-2004, 03:49 PM
noisy, lets see a wire frame of that, 208 polies?
and what is that shotgun?
Noisybast
11-30-2004, 04:31 PM
No problem Jerome.
Wires:
http://www.mattnicholson.myby.co.uk/3d/environ/dpwiretn.gif (http://www.mattnicholson.myby.co.uk/3d/environ/dpwires.gif)
The box only came to 40 polys before I added the locks & hinges, but it does look more realistic with those small details added. Not sure if it's worth the extra 168 polys, mind you...
Oh, and what shotgun?
Noisybast: Those might as well be textured on. I honestly couldn't tell if they were modelled or textured in the screenshot - and in that case, you might as well texture, eh?
I usually only spend polys on stuff that will change the silhouette of the model from any angle by a certain amount, tiny details like that are just unneccessary, any player would walk right past that in a game without a second glance at the modelled detail...
MAUL0r
11-30-2004, 04:45 PM
i don't think you need that many polys for some tiny details like that, they could even be 5 sided cylinders and still pop out the way you'd like... dont you think? just a thought.
[edit: after looking at the locks closer i see why you wanted so many sides... but if you look at HL2 they didn't even bother to model that kind of stuff.]
Renardin
11-30-2004, 06:18 PM
I am working on the stealth tank for my mod.
http://moddb.com/images/cache/mods/42/4211/gallery/water_18875.jpg
Texture Map :
http://reborn.communityteam.de/pics/stank_map.jpg
poopinmymouth
11-30-2004, 09:30 PM
http://www.poopinmymouth.com/2d/giraffeman.jpg
my concept for my challenge against The_bird in this months thunderdome.
taking a dab in organic modelling and texturing..
http://forums.hostileintent.org/uploads/post-9-1101854077.jpg
CCPhil
12-01-2004, 04:28 AM
woha poop, your competeing with my hero : )
I like your style, very unique.
Would it be possible that you post a link ?
Skindancer
12-01-2004, 05:27 AM
http://img73.exs.cx/img73/9568/lamped.th.jpg (http://img73.exs.cx/my.php?loc=img73&image=lamped.jpg)
planes work again, yay!
I need texturing lessons :/
Noisybast
12-01-2004, 05:48 AM
Thanks for the pointers MoP, MAUL0r.
I took the detail off. Can't really tell with the hinges.
You can see the difference on the locks, but the detail's probably not worth the extra polys.
32 Polys, No locks or hinges
http://www.mattnicholson.myby.co.uk/3d/environ/dptn2.jpg (http://www.mattnicholson.myby.co.uk/3d/environ/dp02.jpg)
Thermidor
12-01-2004, 07:02 AM
Noisy : you could normal map those details /images/graemlins/smile.gif
Irritant
12-01-2004, 08:43 AM
[ QUOTE ]
Noisy : you could normal map those details /images/graemlins/smile.gif
[/ QUOTE ]
Wouldn't that depend on the game engine supporting normalmaps? He never specified what is was for, did he?
Renardin
12-01-2004, 08:56 AM
http://moddb.com/images/cache/mods/63/631/gallery/water_18907.jpg
http://moddb.com/images/cache/mods/63/631/gallery/water_18908.jpg
Noisybast
12-01-2004, 02:26 PM
[ QUOTE ]
--------------------------------------------------------------------------------
Noisy : you could normal map those details
--------------------------------------------------------------------------------
Wouldn't that depend on the game engine supporting normalmaps? He never specified what is was for, did he?
[/ QUOTE ]
Not a bad idea, actually. I've been meaning to give normal mapping a shot - never got round to it. No time like the present, eh?
mr.toast
12-01-2004, 06:26 PM
workin on a low poly thugg
http://img.photobucket.com/albums/v42/soosexyithurts/thug/thugg3.jpg
used this as ref
http://www.musicfanclubs.org/bonethugs/gallery/flesh/thugs.jpg
poopinmymouth
12-01-2004, 10:00 PM
http://www.poopinmymouth.com/net/conart/giraffeman_01.jpg
working on the model. I since added a tongue. Its 498 triangles.
poopinmymouth
12-01-2004, 10:01 PM
Nice job N00dles. I always wanted to learn wild style.
Sectaurs
12-02-2004, 12:50 AM
nice giraffe man, poop. don't see them too often, so of course it reminds me heavily of Draxxuss' model of the same theme: Giratuar! (http://www.realtimecg.com/template.php?id=Draxxuss.php&n=5)
http://www.realtimecg.com/gameart/5/images/Draxxussbeauty.jpg
Skindancer
12-03-2004, 10:29 AM
http://img102.exs.cx/img102/2811/9b-pumpkinnightsunse.th.jpg (http://img102.exs.cx/my.php?loc=img102&image=9b-pumpkinnightsunse.jpg)
renderattempts....in wings...
Renardin
12-03-2004, 11:11 AM
I like Giratuar, it's a nice model !
Anyway, I am still looking for somebody to texture 3 charcaters, I sux at making human skins, so if you think you can help me, just pm me.
I started working on another gun model for my mod :
Concept : Radek Olsén
Model : Nightcrawler
Texture : WIP by me.
http://www.reborn.communityteam.de/pics/ligun.jpg
Captain_G
12-03-2004, 12:09 PM
http://img16.exs.cx/img16/4382/80-production7.th.jpg (http://img16.exs.cx/my.php?loc=img16&image=80-production7.jpg)
Lot of great stuff in here!
http://brome.toogeek.com/stuff/crap/model_me_shoes.jpg
http://www.kwalker.ms11.net/n/n4.jpg
two quick lowpoly heads (wanted to check out the stuff i learned reading your posts guys :P)
i'm not planning to do anything with them. any tips on the flow ?
http://img77.exs.cx/img77/4858/72-01-speed_head.jpg
http://img124.exs.cx/img124/5715/18-02-speed_head.jpg
killingpeople
12-04-2004, 07:40 PM
here is a head i did last night. i want to take this further when i have the time, which will hopefully be soon. love this thread. for now..
http://members.cox.net/wisdim2/Forum/WIP/brw/brw01_sm.jpg (http://members.cox.net/wisdim2/Forum/WIP/brw/brw01_lg.jpg)
-kill zzz
ElysiumGX
12-04-2004, 10:54 PM
http://www.elysiumvisions.com/images/venom/venomwip9.jpg
needs a few more finishing touches
Modeled and Mapped in Wings3D
Textured in Photoshop w/ mouse
For a Q3 mod
poopinmymouth
12-04-2004, 10:57 PM
That looks great for a mouse texture Elysium. I don't even wanna know what you can do when you get your tablet up and running. ;-D
Here is my giraffeman progress. Just working out the nurny bits, haven't really touched the actual "skin"
http://www.poopinmymouth.com/net/conart/giraffeman_02.jpg
LordScottish
12-05-2004, 04:42 AM
fear my ammobox, 256x256 difuse map, 100% selfillumination
http://www.ironoak.de/BB/files/ammo.jpg
I think that looks great Ben, the base has alot of potential.
I'd love to see some faint purple mixed in with the tones.
That ammobox is filled with treasure!!!
Great work ElysiumGX... looks very accurate.
Poop... texture is a good start but looks overall too dark at the moment. The eyes are great.
yeah that poop's head is starting to look great
here is some more of my practice
http://img84.exs.cx/img84/8113/y4z03speedhead.jpg
http://img54.exs.cx/img54/7048/w0x04speedhead.jpg
JBoskma
12-05-2004, 03:13 PM
http://www.rainysaturday.com/JBoskma/prev12.jpg
poopinmymouth
12-05-2004, 09:14 PM
all done, w00t
http://www.poopinmymouth.com/3d/giraffeman.jpg
killingpeople
12-06-2004, 05:20 AM
pim
weird giraffeman ears. haunting because the features are so cutesy.
nice work, love the color variation in the eye/cheek area.
grats on the feature gamasutra btw. my main criticism is that tounge , it need thickness.
qubism
12-06-2004, 05:51 AM
its a blue leave its chewing! :P
Renardin
12-06-2004, 07:15 AM
http://www.reborn.communityteam.de/pics/ligun3.jpg
/images/graemlins/laugh.gif
Crash
12-06-2004, 08:23 AM
Pewp: nice nice. and i second what killing said.
flaagan
12-06-2004, 07:35 PM
just a lil blade idea i had, bout 400 polys..
http://www.studioflaagan.com/images/3d/miscmodels/blade.jpg
JBoskma
12-06-2004, 07:59 PM
http://www.rainysaturday.com/JBoskma/prev13.jpg
Father_Brandon
12-06-2004, 09:37 PM
Super nice work!
These are all WIP for a HL2 mod I started entitled "Tavern Tales"
http://www.geocities.com/father_brandon/hairon111.jpg
http://www.geocities.com/father_brandon/uplcose.jpg
http://www.geocities.com/father_brandon/morehead2.JPG
http://www.geocities.com/father_brandon/lowpolyarmssofar.jpg
Scott Ruggels
12-07-2004, 12:52 AM
Still working on this one. Custom model for UT2K4. Planning on Custom animations as well. Got the opacities, and the colors about right, A little unsure about the fur texture though.
http://www.rdwarf.com/edbado/Unfriendly/Polycount/luphead.jpg
Full turn around
http://www.rdwarf.com/edbado/Unfriendly/Polycount/lupineturn-th.jpg (http://www.rdwarf.com/edbado/Unfriendly/Polycount/lupineturn.jpg)
3379 Triangles, and planning on another 1000 or so for the "team Skin" items, wither armour or equipment or some sort of costumery.
I am unsure as to wahat direction to go with the costumery, though whether it should be tribal, ancient, modern, or Near Future. Suggestions?
Scott
FAT_CAP
12-07-2004, 02:36 AM
Really nice expressive model there JBoskma. It's got a really nice sculpted feel about it aswell with a good solid "chunky" feel about it /images/graemlins/smile.gif
Not too sure about the pores and skin marks on the last render though - it kind of takes away from the cartoony feel in my opinion.
mr.toast
12-07-2004, 03:12 PM
started texturing the model iam working on
http://img.photobucket.com/albums/v42/soosexyithurts/thug/thugtex1.jpg
Renardin
12-07-2004, 07:49 PM
Final
http://moddb.com/images/cache/mods/63/631/gallery/water_19102.jpg
/images/graemlins/laugh.gif
Scott: I reckon Tribal stuff would work well with this model. Also a bit of a break from the norm these days, I think ... everything's futuristic or fantasy... give that wolf some real-world tribal get-up!
mr.toast
12-07-2004, 10:09 PM
worked on it a bit more, added more fine details, took alot of time to get it to look the way it is now, i could use one of those tablets
http://img.photobucket.com/albums/v42/soosexyithurts/thug/thugtex3.jpg
Scott Ruggels
12-08-2004, 12:05 AM
MoP Thanks for the suggestion. I 'll use the turn around as the basis for a Photoshop turn around to explore some concepts. Thanks.
Mr.Toast Skin tones and skin texture looks good. About the only suggestion I would suggest is to revisit the eyes. The outside corner of the eye it slightly above the inside corner of the ey, so that tears, and the duct that may get into the eye, get moves to the tear suct at the corner with blinking action. The sharpest corner you have on the inside side of the eyes are a corner up towards the brow and brisge of the nose. Revisi that, and you will have a nicer basis for blinks and expressions.
Scott
flachdrache
12-08-2004, 12:31 PM
Finishing the last remaining model for my mod.
Here is a quick render of the guardbots and the first i made a uvmap for /images/graemlins/laugh.gif.
http://www.captowervincente.de/dragon/guardbot1.jpg
and a nude front
http://www.captowervincente.de/dragon/guardbot3.jpg
Now up to texture the models - hope to get overall more consistence skins if im doing it that way /images/graemlins/smile.gif.
RageUnleashed
12-08-2004, 04:03 PM
I'll throw some up, soon I shall give this work a topic:
http://www.rage-unleashed.biz/SeniorProject/WitchModel.jpg
Thegodzero
12-08-2004, 04:26 PM
rage, nicework, but if she was wearing a shirt the area betwen the boobs gets filled in. Other than that nice work.
CheapAlert
12-08-2004, 11:11 PM
http://www.planetgargoyle.com/latch1.jpg
Coding and animating my Firebrand model
I seriously need to remodel this a third time.
Gmanx
12-09-2004, 04:43 AM
A bit of a departure for me, inspired by both B1ll's site here and Daz's fantastic Moff tutorial. I've never modelled like this before, but I'm finding it quite liberating. Oh and I'm aware that my 'loops' are all over the place../me fixey later.
http://www.lough-house.com/Gary/updateJG.jpg
Skindancer
12-09-2004, 06:40 AM
http://img71.exs.cx/img71/1100/oddnnessrender19ws.th.jpg (http://img71.exs.cx/my.php?loc=img71&image=oddnnessrender19ws.jpg)
telegator, for fun and practise /images/graemlins/smile.gif
MAUL0r
12-10-2004, 12:47 AM
http://sacland.submatrix.org/crap/maskpin.jpg
a mask i did for school
RageUnleashed
12-10-2004, 02:11 AM
Heh, reminds me of the Grim Fandango's style of characters, MAUL0r,
Thermidor
12-10-2004, 04:10 AM
gmanx , hey thats Exactly how i model /images/graemlins/smile.gif found it works good for me /images/graemlins/smile.gif
CheapAlert
12-10-2004, 05:03 AM
I'm working on an ortho (http://www.planetgargoyle.com/refwb.swf) of this (http://www.planetquake.com/gargoyle/wbgargeh3.jpg), including the anatomical errors, and nudity.
Josh_Singh
12-10-2004, 07:01 AM
Gmanx: Looking good! very cool indeed!
Thermidor
12-10-2004, 01:01 PM
cheap , surly if gargs have sexual organs they reproduce , maybe you should make a baby garg... or pregnant ...hehe
Mojo2k
12-10-2004, 01:08 PM
cheap, i find it hard to form the disgust i am feeling into words, good job i guess?
ahah Rocking, Cant believe people follow my technique ahah
I've been thinking about doing a step by step , if anyone is interested that is.
/images/graemlins/smile.gif
Mr Smo
12-11-2004, 01:26 AM
http://www.mechmod.com/team/smo/moopoo.jpg
horseh!
man_o_mule
12-11-2004, 03:40 AM
http://home.mchsi.com/~mule/html/pics/lolaskin01.jpg
LordScottish
12-11-2004, 04:56 AM
I just finished this S&W for the BrainBread patch. 1020 polys, not all the backfaces are deleted yet. 100% self-illumination on the pic
http://www.ironoak.de/BB/files/44sw.jpg
Mr Smo
12-11-2004, 05:02 AM
cool stuff LordScotish, but is the very tip of very end of the barrel supposed 2 be black? i wouldnt know cos i know bugger all about guns
poopinmymouth
12-11-2004, 11:06 AM
Wow lordscottish, that is looking really nice indeed. I love the specular.
LordScottish
12-12-2004, 10:27 AM
thanks! The tip is supposed to be very dark metal, not entirely black. But I was lazy and thought it will be very small ingame anyways /images/graemlins/smile.gif
unfortunately I couldn't draw separate specular maps because of the engine. So they are all painted on the diffuse map. The "trick" of doing them is making them in 2 separate layers: one blurred rather large highlight, scratched a bit with the eraser. then the second where you paint randomly almost white points in the brightest areas with a 1pixel brush. Sometimes I set the layers on colordodge, this gives some color variation /images/graemlins/smile.gif
JBoskma
12-12-2004, 05:21 PM
Quick rig animation test. Used morph targets and the bone + skin tools in 3dmax 5. My first go at animation, don't expect spectacular stuff.
http://www.rainysaturday.com/JBoskma/devil.avi
mr.toast
12-13-2004, 12:34 AM
getting back to work on my thug model, baggy pants have been a bitch for me to texture, also have to unmirror the top part of jeans when iam done to get the crotch area lookin right
http://img.photobucket.com/albums/v42/soosexyithurts/thug/thugtex5.jpg
n00dles
12-13-2004, 02:34 AM
http://img20.exs.cx/img20/2144/demonaxewip4zm.jpg
Gmanx
12-13-2004, 03:18 AM
Thermidor - Glad to hear it works for someone else, I think I'm gonna stick with this method. B1ll, you've gotta make that step-by-step tut, if only for my sanity. Ghost_rider, thnx - I hope it'll be worth the effort.
Cheap....balls of granite huh? :X
http://www.lough-house.com/Gary/jg_02.jpg
Sectaurs
12-13-2004, 02:17 PM
xolotl: just started the texture work.
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/WIP.jpg
JBoskma
12-13-2004, 04:07 PM
Working on the body
http://www.rainysaturday.com/JBoskma/body_prev.jpg
almighty_gir
12-13-2004, 04:37 PM
learning to skin.... its not easy, and it looks bad >_<
http://img27.exs.cx/img27/8537/tehsecks2kh.jpg
http://kwalker.ms11.net/dc5.jpg
Hey Gmax, I think she's looking good. Her lips seem a little too wide but that is hard to tell by the angle you've posted the picture at.
Hazed_blue
12-13-2004, 09:33 PM
Just finished this knucklehead off on the weekend:
http://members.cox.net/lamartina/scorch_body_s.jpg (http://members.cox.net/lamartina/scorch_body.jpg)
Still have a few things I wanna tweak, but he's finally alive and kicking.
Thegodzero
12-13-2004, 11:46 PM
Nice work Nate, how many guys are you making for that mod?
Hazed_blue
12-14-2004, 02:56 PM
[ QUOTE ]
Nice work Nate, how many guys are you making for that mod?
[/ QUOTE ]Should be 8 of them before it's released. Fun fun! /images/graemlins/wink.gif
kdub - Please make that into Bruce Campbell.... please? That chin SCREAMS for a Bruce Campbell model.....
And hey Hazed, turn that green into red and we got ourselves a Nazi, OH NOES!1!
HonkyPunch
12-15-2004, 06:36 AM
i made me a funky little dude... i want to do a glow map but i don't know how, i don't even know if i can do one in milkshape...ah well. cheggidout one is cel shaded, one is a drawing, and one is a painted over version of the drawing. Idea made up in English class while reading a christmas carol. http://ee.1asphost.com/Gleep/Image005.JPG
http://ee.1asphost.com/Gleep/lil'%20coo%20dude.bmp
http://ee.1asphost.com/Gleep/Lil'%20dude%20ref.JPG
http://ee.1asphost.com/Gleep/normal%20lil%20dude.JPG
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