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View Full Version : So what are you working on?


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Vitor
09-15-2005, 09:00 AM
Practising head topology and edge loops. Really need some critics on this one:

http://img116.imageshack.us/img116/7218/headt9lt.jpg

And also started creating my website. This is the first time i do something like this so some critics would also be good /images/graemlins/wink.gif

http://dferreira.planetaclix.pt/

Weiser_Cain
09-15-2005, 02:31 PM
weird, neck is too short for one. He doesn't have an ear. nose is a bit too round. mouth scares me.

ScoobyDoofus
09-15-2005, 03:09 PM
Head is pretty narrow. I'd say widen him up a bit.

Eyes look a bit far apart as well. Looks like your a little too dense with the loops between the bridge and tip of the nose.
Eyebrow ridges are a little sharp.

_Shimmer
09-15-2005, 04:33 PM
stuff and more stuff

http://stephko.viranyi.de/WIP/extroop_hi_WIP03.jpg

http://stephko.viranyi.de/WIP/the_inspector_WIP04.jpg

cholden
09-15-2005, 04:36 PM
loving you _shimmer

Bronco
09-15-2005, 04:49 PM
heresa gas cylinder prop I intend to use in an enviroment scene im doing.

http://www.hedgeart.com/gas_pic1.jpg

and ive been messing with a certain nvidea normal map filter for PS /images/graemlins/smile.gif. (BIG image so ill link it)

http://www.hedgeart.com/walltexpic.jpg

john

MoP
09-15-2005, 04:52 PM
Keeps getting better and better Shimmer!
The highpoly model is cool, and the guy's face is turning out very nicely. I'd say his eyes kinda suck at the moment, though... can't quite place what's wrong with them - the irises and pupils look oval? Also they're too bright, i think, maybe make the whites a bit more yellow and darker, and make the irises darker too, then it'll all be great.

bubbahotep
09-15-2005, 05:03 PM
shimmer: wow, skin looks great, as does the hair! but why is the collar so shiny?

Mr Ray
09-15-2005, 05:11 PM
The pale eyes kinda remind me of gman, well i think thats his name..

Renaud Galand
09-15-2005, 05:54 PM
hehe funny Shimmer, I'm doing same kind of stuff for my actual job.(the head) Not so easy ! sweet wrok indeed. I'm with MoP, something is bugging me but i don't know really which area. Maybe the eyes, maybe the jaw, maybe the mouth wich is pretty cartoon (large) for this realistic head. I don't know, I prefer your WIP2 eye version /images/graemlins/smile.gif. Just forget it and leave it like that if want /images/graemlins/laugh.gif

Moz
09-15-2005, 07:43 PM
[ QUOTE ]
butterflies!
pair of split quads so the things actually 'flap their wings' with the help of an animated alpha map.
http://studioflaagan.com/images/3d/particles/butterflies.jpg
rogue gave me a good crit about having the butterflies flapping individually, but seeing how UT instances things, that'd require creating multiple instances of the same assets in the texture AND mesh browsers, which is not what I want to do with these assets.

[/ QUOTE ]
Why not make just one other butterfly that is offset to flap reversed and make them both spawn through the emitter, making so half of the butterflies will be up, while half will be down, which would look slightly more realistic.

Also, do you have the butterflies roaming or do they just fly straight?

RazorBladder
09-15-2005, 08:01 PM
I agree with MoP on that Shimmer, the eyes look washed out, lacking contrast and detail.
Rest is beautiful.

LordScottish
09-15-2005, 11:58 PM
[ QUOTE ]
shimmer: wow, skin looks great, as does the hair! but why is the collar so shiny?

[/ QUOTE ]

maybe one of those shirts Will Smith is always wearing? /images/graemlins/grin.gif

shotgun
09-15-2005, 11:58 PM
[ QUOTE ]

http://stephko.viranyi.de/WIP/the_inspector_WIP04.jpg

[/ QUOTE ]

gary oldman!!!!

http://news.bbc.co.uk/media/images/40215000/jpg/_40215877_pg_gary.jpg

Sectaurs
09-16-2005, 12:05 AM
non-textured version reminds me of William H. Macy

_Shimmer
09-16-2005, 05:20 AM
thanks shotgun, finally somebody recognized him! Now, the 1 $ dollar question, which actor is mixed into it too?

MoP
09-16-2005, 05:30 AM
I thought William H. Macy too, but for some reason I keep thinking it's a mix of Russell Crowe and Gary Oldman...

Prs-Phil
09-16-2005, 08:10 AM
Jonny Depp /images/graemlins/laugh.gif

transfer to german bank account please

_Shimmer
09-16-2005, 08:18 AM
Okey I should raise... lets say 2 $

nope its not johhny depp, though of course its has something from him... but still, its not him.

Little hint, its a actor like samual jackson, always playing supporting roles.

parasite7
09-16-2005, 08:39 AM
steve buschemi (spelling)? Looks really nice by the way.

_Shimmer
09-16-2005, 08:44 AM
hmm, steve buscemi is more rat looking. Its a bit more an bulky character.

Jackablade
09-16-2005, 09:36 AM
Vinnie Jones, innit.

shotgun
09-16-2005, 05:46 PM
Chazz Palminteri!!!

http://www.nndb.com/people/681/000086423/chazz-1.jpg

CheapAlert
09-16-2005, 06:43 PM
it's just a pissed off tom hanks

Thegodzero
09-16-2005, 06:47 PM
dad?

Joao Sapiro
09-16-2005, 07:27 PM
did this while paying puzzle pirates, i didnt even make a model, and i dont know why i did such texture...i guess i dont know myself enough...

mouse paint, blablabla...
http://img375.imageshack.us/img375/5718/bored0tb.jpg

Weiser_Cain
09-16-2005, 08:23 PM
It was so anticlimatic, At around three this morning I was working when there was a mommentary power outage, lasted about a second or two. My thoughts go to the computer I just fixed, it's lights were on but nothng was spinning so I turned off the power supply and went over to the ole reliable machine, kinda' absentmindedly jabbed the power button and turned my back to it and attention to the other machine.
Power up, spin spin spin, hum hum hum. Everything seems ok! Now why hasn't the other machine come up?

Maybe I pushed the button wrong. The solution. Is to do it again much harder. nothing. *Clicking rapidly now* Son of a bitch, was all I got out. Bye bye max files and half my music. I was too crushed to really be pissed, I just sorf of got up(shutting down my other computer to protect it) and went to bed with none of the thoughts of exwhatevers, doubts and or worries I normally have to get past before sleep takes me. No, there was no doubt I wanted away from this constant race against ageing hardware and...

*"fixed" computer just restarted for no reason on me*

...this loosing battle against ageing hardware. I'm just tired. Maybe it's work as well but if I quit I can't fix these machines that I can barely use because I have to work. I begin to wonder when not if I'll snap.

Anyway I now have no 3D capable machines so here's some stuff from my sketch pad.

http://home.comcast.net/~weiser_cain/Images/Mech.jpg

http://home.comcast.net/~weiser_cain/Images/Alasirr.jpg

http://home.comcast.net/~weiser_cain/Images/Moon_Dragon.jpg

_Shimmer
09-17-2005, 08:03 AM
not too much done on him

http://stephko.viranyi.de/WIP/extroop_hi_WIP04.jpg

LordScottish
09-17-2005, 09:34 AM
Looks awesome _Shimmer! Can't wait to see the finished piece
And that's a decent texture Johny. Maybe a bit too much saturation? Great job on the subtle highlights on the tears. I hope it doesn't express too much of how you are feeling /images/graemlins/smirk.gif
Some small wip on an Arab Legion Marmon-Harrington Mk IVF Armored Car

http://scotty.inri.ch/mh1.jpg

MoP
09-17-2005, 09:36 AM
Love your texture work, LordScottish... very sharp and stylish.

rawkstar
09-17-2005, 12:50 PM
looking cool shimmer, make the rest of it badass now /images/graemlins/smile.gif and add in more details to the existing thing /images/graemlins/smile.gif

LordScottish
09-17-2005, 03:01 PM
Thanks mop! /images/graemlins/smile.gif I use 1 pixel highlights often to get a sharp look.

I'm not totally happy yet with this one, It looks almost a bit comic like to me. But after some hours of work on it, I can't see clear anymore, I guess I'll finish this tomorrow

http://users.quick-line.ch/lordscottish/mh2.jpg

nealb4me
09-17-2005, 06:02 PM
Pure candy LS, the only thing I notice is that the headlights look a bit out of place. Maybe reduce the blue in them a tad? Very cool though, just picking /images/graemlins/wink.gif

Slaught
09-17-2005, 06:17 PM
A lot of awesome stuff here!

Been lurking a lot lately...and trying to design something myself for a change. /images/graemlins/confused.gif
http://i4.photobucket.com/albums/y106/Dropkick60606/skulltroophead_design.jpg

demoncage
09-17-2005, 06:17 PM
Cool work shimmer. /images/graemlins/smile.gif

Been working on this guy:
http://www.ent3d.com/render12.jpg

ironbearxl
09-17-2005, 06:36 PM
Very cool stuff Demoncage, and clean too.

Texture wip (color, normal, and spec):
http://members.cox.net/ironbearxl/sylia_ng.jpg

Keg
09-17-2005, 06:49 PM
http://members.shaw.ca/craig-young81/polycount/guitars3.jpg

Just some props I'm working on. still a reflection map to do and throwing into hl2 at some point. have a couple amps also awaiting textures, which is next.

fairly low poly at 138 for the stratocaster and telecaster and 134 for the jaguar. may do some gibson guitars down the road. this set at the moment is all fender.

Hooker with a Penis
09-17-2005, 07:16 PM
http://s87776868.onlinehome.us/doorway.png

MoP
09-17-2005, 07:28 PM
Keg: Those look pretty cool, but if they're for HL2, why so low-poly?

Hooker with a Penis
09-17-2005, 10:15 PM
Some minor changes...
http://s87776868.onlinehome.us/doorway2.png

KDR_11k
09-17-2005, 10:32 PM
Ironbear: Looks a lot like an action figure right now, you'll probably want to work on your material behaviour. Perhaps an envmap would already do it.

Hooker with a Penis
09-18-2005, 12:49 AM
Texturing started...

http://s87776868.onlinehome.us/doorway3.png

Sean McBride
09-18-2005, 01:13 AM
haha hooker, love it. Simple and sweet. /images/graemlins/smile.gif Cool little presentation.

flaagan
09-18-2005, 01:18 AM
[ QUOTE ]
[ QUOTE ]
butterflies!
pair of split quads so the things actually 'flap their wings' with the help of an animated alpha map.
http://studioflaagan.com/images/3d/particles/butterflies.jpg
rogue gave me a good crit about having the butterflies flapping individually, but seeing how UT instances things, that'd require creating multiple instances of the same assets in the texture AND mesh browsers, which is not what I want to do with these assets.

[/ QUOTE ]
Why not make just one other butterfly that is offset to flap reversed and make them both spawn through the emitter, making so half of the butterflies will be up, while half will be down, which would look slightly more realistic.

Also, do you have the butterflies roaming or do they just fly straight?

[/ QUOTE ]
I duped / added a second butterfly texture / model set (and node to the emitter) so that there's another group of butterflies also coming out that flap at a different speed. (If I try to add a set with a reversed animation on the alpha map, unreal keeps wanting to make them both animate the same /images/graemlins/mad.gif.)
The butterflies face the same direction (though that could be tweaked) and currently fly around in circles around the origin (emitter node). They could easily be tweaked to fly across an area or in any manner of direction. I'd toss up a screenshot, but right now my computer is utterly FUBAR'd, and reboots or locks whenever I try to play / exit a game... so much for spending my last paycheck to have a killer system to work on my portfolio with /images/graemlins/frown.gif.
I've also currently got a set of mesh and sprite based bubble emitters, and another sprite-based spark emitter made to look like a lawn sprinkler.
By the way, should things get back on track (i.e. my computer decides to work like I paid it to), I plan on releasing all these particle effects for anyone who wants to use them.

Hooker with a Penis
09-18-2005, 02:23 AM
Far as I'm concerned, this is done.

http://s87776868.onlinehome.us/doorway5.png

Jackablade
09-18-2005, 07:19 AM
Come on then Shimmer, quit keeping us in suspense. Who was the other person you based your guy on?

rollin
09-18-2005, 09:38 AM
hm .. you may take a look at his page /images/graemlins/wink.gif

_Shimmer
09-18-2005, 10:33 AM
heh, as rollin says look on my page.


Its Ray Liotta. Though, I always sucked in portraying

Ramucho
09-18-2005, 10:56 AM
Noel: dunno if it's because of the view or the lighting, but i prefer the first stone pavement on the door, in the second picture they're brighter and with less details. otherwise it looks good!

Hooker with a Penis
09-18-2005, 11:16 AM
Ramucho: I'll go back and add some sharper details to it, but I'm going to try to keep a smooth surface on them just 'cause that's what all the rocks around my place look like.

Hooker with a Penis
09-18-2005, 10:00 PM
Made a window, some walls, etc. then exported them to the editor for my game, yo. Now they's prefabs, yo.
http://s87776868.onlinehome.us/3dws-04.jpg

Oh, and here's a picture with a bit of foliage, yo:
http://s87776868.onlinehome.us/doorway6.png

(I have big images..)

Keg
09-18-2005, 10:02 PM
Hooker: looking good

ironbearxl
09-18-2005, 10:28 PM
Noel, that's awesome yo.

I'm not finished with the materials on this just yet, but i've had the rigging done for a while now. KDR thanks for the env map tip, i'll have to try that.

http://members.cox.net/ironbearxl/sylia_anim.jpg

aesir
09-19-2005, 12:05 AM
I just realized the hooker == the noel...

cool door btw

skrubbles
09-19-2005, 12:46 AM
quick lil bust I started this weekend... I'll finish it tommorow night... or the next if I'm lazy LOL

http://www.skrubbles.net/gallery/albums/userpics/10001/bust_wip01.jpg

shotgun
09-19-2005, 01:20 AM
shaping up nicely there, skrubblez
good structure,
think you might wonna consider deepening the sockets as they curve around and the forehead receeds, sink them pretty blue eyes of his back inside.

LordScottish
09-19-2005, 02:56 AM
nice meshflow skrubbles, the model looks great

finished tank
http://scotty.inri.ch/mh3.jpg

Joao Sapiro
09-19-2005, 07:36 AM
lordscottish, really great man /images/graemlins/laugh.gif iu also like your previous vehicles /images/graemlins/laugh.gif one thing thou, the texture of this one seems a bit "empty" in the area of the turrent, and that shading is a bit weird, dunno if it is intended, anyways looking good /images/graemlins/wink.gif

KDR_11k
09-19-2005, 08:38 AM
http://mitglied.lycos.de/KDR_11k/pics/pimp/foob.jpg

Some nonsense. Inspiration should be obvious.

Weiser_Cain
09-19-2005, 12:45 PM
Fixed my computer, working on something.
Workflow is simular to the way I draw, I'm thinking of callikng it napkin modeling
http://home.comcast.net/~weiser_cain/Images/Wing_doodle_2.jpg

Slaught
09-19-2005, 04:14 PM
@skrubbels
I love your style...i´m trying to archive something similar someday /images/graemlins/laugh.gif

Keg
09-19-2005, 04:49 PM
http://members.shaw.ca/craig-young81/polycount/guitartexture3.jpg

Calling them done and moving on.

about 360's tris each plus or minus 10 (don't have xsi open at the moment to get exact numbers).

MasteroftheFork
09-19-2005, 07:59 PM
I wanted to try a quick likness test, I've never tried to do an actual person before. Can anyone guess who it is before I even start the texture?
http://img.photobucket.com/albums/v408/MasteroftheFork/walkin01.jpg

MasteroftheFork
09-19-2005, 10:20 PM
started on the texture
http://img.photobucket.com/albums/v408/MasteroftheFork/c_walken.jpg

dur23
09-19-2005, 10:40 PM
nopants!
http://www.20threed.com/images/pimpin/alienwarlords/warlord4.jpg

Gav
09-19-2005, 11:04 PM
LordScottish: Awesome work, lovin it.

Dur: Lookin sweet man...what is it with you and no pants? You should seek help.

Weiser_Cain
09-20-2005, 06:13 AM
Sketch I my digipaint.
http://home.comcast.net/~weiser_cain/Images/HalfOrc.jpg

notman
09-20-2005, 08:12 AM
lol, looks cool Dur. Except it looks like a duck got stuck in his butt.

dur23
09-20-2005, 09:48 AM
notman: HA thats some funny shit....just for that im adding another toe...:)

Mr Ray
09-20-2005, 10:34 AM
[ QUOTE ]
lol, looks cool Dur. Except it looks like a duck got stuck in his butt.

[/ QUOTE ]

rofl.

KDR_11k
09-20-2005, 11:58 AM
Can we call it "Duckie didn't Dodge"?

Super
09-20-2005, 02:45 PM
Ack.

http://www.splitpoly.com/images/critique/boxer/boxer_wip_004.jpg

dano
09-20-2005, 03:16 PM
check it out! its Vin Diesel

Nilium
09-20-2005, 03:34 PM
Looks like a black guy. Vin Diesel doesn't really have the big lips and nose.

Anyhow, since I moved all my other images, I'll post a new one with some texture changes and what-not (tried to make it a bit more colorful and what-not, as everything was rather desaturated and monochromatic previously).

http://s87776868.onlinehome.us/stuff/recent/3dws-06.jpg

dur23
09-20-2005, 04:15 PM
[ QUOTE ]
Can we call it "Duckie didn't Dodge"?

[/ QUOTE ]

hehe sure...

e_x
09-20-2005, 04:30 PM
[ QUOTE ]
Ack.



[/ QUOTE ]

His cod piece is as big as his head!! /images/graemlins/ooo.gif

Steakhouse
09-20-2005, 05:43 PM
well then, the winner is him.

Squirrely Jones
09-20-2005, 11:00 PM
Dante moving along:
http://64.70.238.252/pics/dante/04.jpg

http://64.70.238.252/pics/dante/05.jpg

hopefully I won't accidentily delete him half way through like my last guy:

http://64.70.238.252/ryo/pictures/05_a.jpg
/images/graemlins/frown.gif

JBoskma
09-21-2005, 04:05 AM
Edit: Update below.

Nilium
09-21-2005, 10:33 AM
My only suggestion, Jelmer, would be to shorten it, as it's really quite long and with the seat that low it would be very uncomfortable to pedal (steering might be possible if you bend forward, but then you'd probably knee yourself while pedaling). Other than that, love it.

Prs-Phil
09-21-2005, 11:07 AM
working on my drawing skills

http://pu-art.com/scetch1.jpg

JBoskma
09-21-2005, 10:49 PM
I'm done with the bike. Took me 2 days to model and rig the whole thing. When I move my bike, the chain rotates around the sprocket gears and the wheels turn. The pedals stay flat while going around. The front wheel / handlebar and seat are rotatable and adjustable. Noel: Here's the reference picture for you. It's a ridiculous bike I agree /images/graemlins/smile.gif.
http://student.vfs.com/~3d58jelmer/bike_ref.jpg

http://student.vfs.com/~3d58jelmer/bike2.jpg

Renaud Galand
09-22-2005, 09:34 AM
JBoskma : animation test !

looks really good anyways /images/graemlins/smile.gif

TryForce
09-22-2005, 10:14 AM
simple b&w ref of me... mabeh i goin to colur itz:
http://img243.imageshack.us/img243/6328/sorabwcopy3vn.jpg

otherwise im working on cloud of kh ... ya can see a opened thread by me..

MoP
09-22-2005, 10:41 AM
I think that'd be pretty good if it didn't have all those crazy swirly lines all around it!

TryForce
09-22-2005, 11:56 AM
o rly?

well heres what i got so far now <_<" ... (note: i only have my mouse)
http://img328.imageshack.us/img328/5357/sorabwcopy0hb.jpg

hawken
09-22-2005, 12:59 PM
http://ic4.mixi.jp/photo/diary/14/13/40121413_210.jpg
http://ic3.mixi.jp/photo/diary/14/13/40121413_146.jpg
http://ic2.mixi.jp/photo/diary/14/13/40121413_151.jpg

Taimaishu
09-22-2005, 01:23 PM
Great skin Jones! I love the cloth folds.

Sean McBride
09-22-2005, 02:20 PM
Thats hot jboskma. /images/graemlins/smile.gif

Justin Meisse
09-22-2005, 05:07 PM
cool stuff Hawken, that'd make some nice graffiti or stickers

Joao Sapiro
09-22-2005, 05:12 PM
those would make some fine carttons man !

Sectaurs
09-22-2005, 10:43 PM
got bored so through this together.

http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/CGoCPftF.jpg

for those not in the know [shame on you!] he's the Cybernetic Ghost of Christmas Past from the Future, from the show Aqua Teen Hunger Force.

HandSandwich
09-22-2005, 10:46 PM
That's awesome Sectaurs! ATHF rules. Cant wait to see it finished.

killingpeople
09-22-2005, 10:48 PM
love the style hawken.

aesir
09-23-2005, 02:19 AM
sectaurs for the win!!

I love the robotic ghost of christmas past from the future /images/graemlins/smile.gif Now model his version of Santa!!!

Vitor
09-23-2005, 03:10 AM
Still trying to learn to model heads /images/graemlins/frown.gif
I think this first one was my best attempt:

http://img386.imageshack.us/img386/3045/headf2hy.jpg http://img386.imageshack.us/img386/8254/headfw3dj.jpg
And now some ugly attempts:
http://img386.imageshack.us/img386/323/headsf1bd.th.jpg (http://img386.imageshack.us/my.php?image=headsf1bd.jpg) http://img386.imageshack.us/img386/6679/headbad3yd.th.jpg (http://img386.imageshack.us/my.php?image=headbad3yd.jpg)

If you could hard critiq the anatomy and loops of the first one it would really help me /images/graemlins/wink.gif

JKMakowka
09-23-2005, 05:14 AM
Not bad , Vitor.
Couple of things are odd though:
1. At the corner of the mouth: the upper lip should be 'over' the lower lip, not vise versa.
2. The bulge between the eyebrows, where the nose meets the forhead is about the opposite of what should be there.
3. The chin seem a bit too sharp, the the cheek-bone is overly pronounced (compared to the lower half of the face).
4. The ears need to be rotated forward, right now they are too flat on the head.
5. The bottom of the nose (especially the 'nose-holes') need more detail.

I hope that helps a bit.

ewooz
09-23-2005, 05:54 PM
Nice work all. Here's something I want to turn into a set of ruins in a dense swamp/jungle-like environment, and I want to play around with normal maps on the lower rez representations... This was an art test I started on, but didn't get the job. It is now my personal project I'm just dabbling on...
http://home.online.no/~bjo.joh/pre_ruins01.jpg (http://home.online.no/~bjo.joh/ruins01.jpg)http://home.online.no/~bjo.joh/pre_ruins02.jpg (http://home.online.no/~bjo.joh/ruins02.jpg)http://home.online.no/~bjo.joh/pre_ruins03.jpg (http://home.online.no/~bjo.joh/ruins03.jpg)http://home.online.no/~bjo.joh/pre_ruins04.jpg (http://home.online.no/~bjo.joh/ruins04.jpg)

And I have also played around with some basic textures and some props I've done, trees and plants. And rendered it in max.

http://home.online.no/~bjo.joh/pre_ruins_render01.jpg (http://home.online.no/~bjo.joh/ruins_render01.jpg)http://home.online.no/~bjo.joh/pre_ruins_render02.jpg (http://home.online.no/~bjo.joh/ruins_render02.jpg)http://home.online.no/~bjo.joh/pre_ruins_render03.jpg (http://home.online.no/~bjo.joh/ruins_render03.jpg)http://home.online.no/~bjo.joh/pre_ruins_render04.jpg (http://home.online.no/~bjo.joh/ruins_render04.jpg)
http://home.online.no/~bjo.joh/pre_ruins_render05.jpg (http://home.online.no/~bjo.joh/ruins_render05.jpg)

Sean McBride
09-23-2005, 07:43 PM
Ewooz pretty good looking stuff to me man. Although it seems somewhat of an inconsistent feel though. The lighting could be better too. Practice that stuff! It makes or breaks the environment.

cholden
09-23-2005, 07:48 PM
nice post ewooz! Not really sure what all is going on there, but you should thread this if you're looking for some more crits.

shotgun
09-24-2005, 02:42 AM
[ QUOTE ]
Still trying to learn to model heads /images/graemlins/frown.gif
I think this first one was my best attempt:

http://img386.imageshack.us/img386/3045/headf2hy.jpg
If you could hard critiq the anatomy and loops of the first one it would really help me /images/graemlins/wink.gif

[/ QUOTE ]

nice head vitor,
you have style, i think you have good talent,
just keep working working working.
the crit already posted is good,
but i felt i could elaborate on the Why, and perhaps a little more..

so here i go with my scribbly paintor, the perspective /pose is a little skewed on the right one :\
hope it makes sense anyways.

you are looking for the right things in the wrong places,
you know its not working but you cant point your finger at it.. try flipping the canvas up-side-down.

basically, the nose that goes out of the skull that much will "drag" the rest of the skull out with it. the lower jaw can sink in under it, rarely, but usually it accommodates the upper jaw which in either case must accommodate the nose. you your cheekbones and nasal go far out, but the jaws are way too back in.

the socket is also not realistic (assuming you were going for that). the "border" that sorrounds the eye ball is not so thick. i often make that mistake myself. just study the skull, study where the plane changes are and why is there a plane change there. the Why is very important, dont learn like a robot.

the nose, as somebody posted, doesnt come out right indeed. what you need is to make sure the angle you see on the far side of the face is consistant for the entire socket (those \/\/ red lines). meaning, the angle as the socket curves in on the far outline of the face must correspond with the angle it curves in to the nose. its the same angle, roughly. you can't have the nasal bone portruding in such high point since you are not letting the socket curve in all the way.

the red lines that box that head should help you see how the ear sits on a different plane.

http://www.planetquake.com/skingun/paintorz/vitorhead.jpg

hope you found this hopeful, it was a good exercise for me too. i was told this myself over and over, and it never seems less valid: study the skull.

ewooz
09-24-2005, 06:12 AM
Thank you Sean McBride and thank you Chris Holden for liking my work! I'll make it a tread, and I'll post more of the items I’ve done so far for this environment. Also a description of some trouble I've encountered with Zbrush normal maps imported into max, there are some of the seams showing up in the rendering. And I've done the fix-seam in texture-mode in Zbrush, but it seems that I have to make the exported model quite heavy on the polycount inside Max in order for the seams not to show up. And that's a drag since I want it to be an environment for real-time rendering.
http://home.online.no/~bjo.joh/pre_ruins_render06.jpg (http://home.online.no/~bjo.joh/ruins_render06.jpg) The Zbrush version of the cliff is about 1.7 million polys.

Yeah and Sean, I need to work on the lights. It is a science an area that needs a lot of attention and work, no shortcuts there I guess...

ewooz
09-24-2005, 08:21 AM
I've added a raytrace render, showing more details of the normal map. Although this area is not close to the actual ruins models but an area that you can see from afar when your on the ruins.
http://home.online.no/~bjo.joh/pre_ruins_render07.jpg (http://home.online.no/~bjo.joh/ruins_render07.jpg)
I want to make the surrounding landscape interesting buy adding detail by using normal maps. As you can see the rest of the landscape is not textured yet, I've just added maps to them...

Crylar
09-24-2005, 08:38 AM
http://img40.imageshack.us/img40/2238/0026mk.png (http://imageshack.us)
( /images/graemlins/blush.gif I posted an earlier pic of this, but it was in the wrong thread /images/graemlins/blush.gif, never done before, will never happen again)

KDR_11k
09-24-2005, 10:11 AM
If that's who I think it is she needs more muscles, especially on the arms.

Crylar
09-24-2005, 11:05 AM
She do have different proportions in different games (http://www.fightersgeneration.com/fightgen/characters/chunli.html), she even have different clouths sometimes. And it's not even the uber original I'm going for, notice she has a belt with a buckle? I'm doing a gothic version of her.

Irritant
09-24-2005, 03:10 PM
Getting close /images/graemlins/smile.gif

http://www.planetquake.com/cor/arena/aa_enter2006.jpg

http://www.planetquake.com/cor/arena/aa2006_4_s.jpg (http://www.planetquake.com/cor/arena/aa2006_4.jpg) http://www.planetquake.com/cor/arena/aa2006_6_s.jpg (http://www.planetquake.com/cor/arena/aa2006_6.jpg) http://www.planetquake.com/cor/arena/aa2006_10_s.jpg (http://www.planetquake.com/cor/arena/aa2006_10.jpg)

http://www.planetquake.com/cor/arena/aa2006_5_s.jpg (http://www.planetquake.com/cor/arena/aa2006_5.jpg) http://www.planetquake.com/cor/arena/aa2006_1_s.jpg (http://www.planetquake.com/cor/arena/aa2006_1.jpg) http://www.planetquake.com/cor/arena/aa2006_9_s.jpg (http://www.planetquake.com/cor/arena/aa2006_9.jpg)

http://www.planetquake.com/cor/arena/aa2006_7_s.jpg (http://www.planetquake.com/cor/arena/aa2006_7.jpg) http://www.planetquake.com/cor/arena/aa2006_8_s.jpg (http://www.planetquake.com/cor/arena/aa2006_8.jpg) http://www.planetquake.com/cor/arena/aa2006_2_s.jpg (http://www.planetquake.com/cor/arena/aa2006_2.jpg)


We've been internally testing and playing this, and it looks like it's about 1 month away from release. I might try to sneak in a couple of new characters, and there is one issue with Linux involving shaders that is still unresolved, as well as menu mouse support in Linux, but for the most part, it's just about ready. Jan Rafaj is working on some optimizations too.

But this is some of the stuff it will have -

8 new levels (25 total, we removed a couple of them, which we considered not up to par with the new content)
Deathball game mode. Similar to UT's Bombing Run.
Mutators (instagib, rocket arena, low grav, regeneration, vampire)
Improved Bot AI (too much to list)
Colored names (ripped straight outta Q3 /images/graemlins/smile.gif )
Q3 style console (ditto)
Enhanced server browser
Enhanced menu and HUD
Alternate firing modes
Cleaned up an assload of either unused, or poorly written old code(i.e. particles). Runs even faster than ever before despite all the new features.

http://www.planetquake.com/cor/arena

Joao Sapiro
09-24-2005, 06:50 PM
i love that lil game, the graphics are ok, but that spec bloom is cool, why not making it more concentrated ? like in UE3 ? it would be cooler, oh and one more thing, you guys need a sound designer ? ( something i do besides 3d wich takes around 1 hour per month lol ) , anyways im looking forward for the realese of the game!

Makk
09-25-2005, 01:25 AM
http://members.optusnet.com.au/~rowanfamily/lady_wip_03.jpg

This is going to an asian lady warrior (like crouching tiger, flying daggers, etc) . Im also going to do a beast that she rides about on.

Badname
09-25-2005, 01:54 AM
here's a texture i've been working on
http://www.apollostudio.nl/badname/wip/poa_textures.jpg

TryForce
09-25-2005, 02:33 AM
awesome texture badman!

Vitor
09-25-2005, 04:41 AM
Thanks a lot for the help Shotgun /images/graemlins/wink.gif Sent you a PM

KDR_11k
09-25-2005, 04:47 AM
Alien Arena needs more light. A LOT more light. Most of the time I see enemies as black silhouettes, if I see them at all in the total darkness.

Irritant
09-25-2005, 07:20 AM
[ QUOTE ]
Alien Arena needs more light. A LOT more light. Most of the time I see enemies as black silhouettes, if I see them at all in the total darkness.

[/ QUOTE ]

That is one of the things fixed for the new version. The new maps are better lit. Also, remember there is a flashlight, and the multixtexture combine option can be turned on which brightens up the dark areas without overdoing the dark ones.

Crylar
09-25-2005, 08:30 AM
Texturing
http://img333.imageshack.us/img333/5595/0037ri.png (http://imageshack.us)
Uber Freaky goth, well she might end up being more freaky then I had expected, it kind of lost connection to the concept pic I had made. Heh, well goth is sweet, and freaky goth might not be to bad.

IanW
09-25-2005, 01:31 PM
Been working on a new map for my mod (http://www.unioncitybluemod.co.uk) set in an mountain pass in the Pyrenees. Had to make a number of new static meshes and textures (the cafe, hotel, road sections and signs, hotel, cable car etc).
http://www.unioncitybluemod.co.uk/screenshots/shot15p_t.jpg (http://www.unioncitybluemod.co.uk/screenshots/shot15p.jpg)http://www.unioncitybluemod.co.uk/screenshots/shot15_t.jpg (http://www.unioncitybluemod.co.uk/screenshots/shot15.jpg)

ewooz
09-25-2005, 04:01 PM
IanW, that really looks good! I just love that orange fire-truck against that snow. And it reminds me that snow can come anytime soon now, I live up north, above the Polar Circle...

Weiser_Cain
09-25-2005, 04:48 PM
http://home.comcast.net/~weiser_cain/Images/Labor.jpg

aesir
09-25-2005, 08:37 PM
started roughing in a texture. Still lots and lots to go.

http://img.photobucket.com/albums/v223/aeson/steambotremaketexstart.jpg

LordScottish
09-25-2005, 11:26 PM
That's hilarous aesir, he looks very cool /images/graemlins/smile.gif
I have to try that mod someday IanW, the vehicles look awesome

JBoskma
09-26-2005, 01:35 AM
Robotic Zombie Gorilla From Hell wip:
http://home.planet.nl/~boskmarj/robomonk.jpg

Entity
09-26-2005, 02:50 AM
http://img250.imageshack.us/img250/9113/jokermental10om.jpg

A villain i'm working on

Sean McBride
09-26-2005, 02:54 AM
FINALY ENTITY! /images/graemlins/wink.gif Welcome to polycount.

JBoskma: lookin good man, cool idea for a model. /images/graemlins/smile.gif

MoP
09-26-2005, 07:52 AM
Hehe, fun expression, Entity. Nice looking Gorillinator too, Boskma...

Thingy:
http://www.spearmint.pwp.blueyonder.co.uk/comp30/concept2.jpg

JBoskma
09-27-2005, 12:36 AM
Monkey update:
http://home.planet.nl/~boskmarj/monkey1.jpg

aesir
09-27-2005, 02:23 AM
that rocks hard boskma. The robotic eye looks like it should come out though, rather than be inset into the skull. Im also not quite sure what purpose the whole in his hips serve...

On a side note, might I suggest robotic limbs. A robotic hand or legs or something /images/graemlins/smile.gif

and a pirate hat.

_Shimmer
09-27-2005, 04:38 AM
nice one jelmer! though I would try to let the bolts float on top of the shoulderpads and not model them into it.

doodling
http://www.stephko.viranyi.de/WIP/grunthead_WIP01.jpg

killingpeople
09-27-2005, 06:46 AM
"SARGE!"

Prs-Phil
09-27-2005, 05:10 PM
badass tech gorilla /images/graemlins/laugh.gif

The guy has been through quite a few battles shimmer

dug out this freak again

http://pu-art.com/gob_tex3.jpg

MoP
09-27-2005, 05:32 PM
Very nice work so far, Phil!

Taimaishu
09-27-2005, 09:21 PM
Nice texture Phil.

Squirrely Jones
09-27-2005, 11:17 PM
cool gob phil, FFXI has some interesting character designs.

heres an update on dante:
http://64.70.238.252/pics/dante/06.jpg

http://64.70.238.252/pics/dante/07.jpg

JBoskma
09-28-2005, 12:54 AM
Progress of today. Damn I'll have to step on it if I want to have this thing done by friday morning.
http://home.planet.nl/~boskmarj/monkey3.jpg

man_o_mule
09-28-2005, 02:10 AM
http://home.mchsi.com/~mule/html/pics/bored.jpg
been a long time. one crapy model/skin from me.

I'd post wires, but this was more of a skinning exercise, and it's 2am.....

Rhinokey
09-28-2005, 12:44 PM
nice phil, final fantasy online has the best goblins ever

Equinoxx
09-28-2005, 03:27 PM
ugh i really SHOULD post/reply more often, let alone work on my private stuff, away from work. (shame on me)

looking good Jelmer, tho you better ignite that nitro now if you need to be finished by friday.

slight update to fat bob [any one remember him ? probably lost in obscurity hehe]

http://equinoxx.cgcommunity.com/wip/fatbob/fat_bob_02.jpg

LordScottish
09-28-2005, 04:26 PM
I just saw once upon a time in the west, what a great movie /images/graemlins/crazy.gif I just couldn't resist and had to do this before going to bed
http://scotty.inri.ch/harmonica.jpg

That's looking nice Equinoxx, good topology. Is there a story behind fat bob?

StrangeFate
09-28-2005, 05:20 PM
back, head and arms will be covered with cloth, ignore the lack of clothes and messed up stuff there :/

http://www.strangefate.com/webby/madrenders.jpg

gauss
09-28-2005, 05:31 PM
very cool stuff SF, even the "obviously messed up" stuff is fun to look at at this point /images/graemlins/smile.gif

LordScottish: isn't it though? i discovered Leone's work a few months back, bought Once Upon a Time in the West on a lark... it is indeed a brilliant movie. the atmospherics are so well developed, i nearly start sweating myself any time a character is outside. /images/graemlins/smile.gif

Taimaishu
09-28-2005, 06:48 PM
http://img154.imageshack.us/img154/1015/iossplayer6gn.jpg

Finally finished the soccer player. Rendered in Lightwave with some overexaggerated lighting. Bump/Spec/Diffuse textures.

aesir
09-29-2005, 12:50 AM
Looking great SF. Im glad you've continued to work on that one, because its defintely one nice piece of modeling. I actually like the distorted arms /images/graemlins/smile.gif If you emphasized that a lot more in more crazy ways, it would probably make a cool abstract piece. But then, that obviously isnt what youre going for.

You planning to texture it eventually?

LordScottish
09-29-2005, 01:10 AM
gauss: It was though indeed. It's impressive how the slow tempo of the movie makes certain moments even more tense. I've got to see other movies by Leone! I just found out that my father has the once upon a time in the east soundtrack on a vinyl disc, he bought it 30 years ago /images/graemlins/smile.gif

Equinoxx
09-29-2005, 01:20 AM
[ QUOTE ]
I just found out that my father has the once upon a time in the east soundtrack on a vinyl disc, he bought it 30 years ago /images/graemlins/smile.gif

[/ QUOTE ]

Ennio Morricone rocks the dogs bollocks man
you should definitely lookup the untouchables theme he did.
very nice work for an after movie evening Lord S.

sf. really nice man

as for fat bob, no story in particular, just some freestyle no-concept modeling /images/graemlins/smile.gif

Pseudo
09-29-2005, 03:50 AM
I've been messing with zbrush more often. My current computer can't handle anything too extreme, but I've been having fun doodling.

http://www.lunchboxcrew.com/3d/images/zbrush2face.jpg

Weiser_Cain
09-29-2005, 05:24 AM
Very nice Strangefate, what's it for?

LordScottish
09-29-2005, 07:03 AM
[ QUOTE ]

you should definitely lookup the untouchables theme he did.


[/ QUOTE ]

I'm definately going to do that, I've been listening to the once upon a time in the west soundtrack for the whole day now.
I tried to create a skin- and eyeshader. It's kinda harder than just painting low poly textures, I miss the direct control
http://scotty.inri.ch/harmonica2.jpg

StrangeFate
09-29-2005, 07:50 AM
thx!

It's just for normalmap stuff, pretty much just a random piece.

hobodactyl
09-29-2005, 08:14 AM
Lord Scottish, I really like this guy! I haven't seen the movie, but I have been in an Old West mood recently, so I'll go pick it up.

For your model, I think it looks great, but try messing with the skin shader some so that his skin doesn't look so much like clay or plastic. I think you got the ears and stuff really well, though. I want to see eyebrows on this dude! /images/graemlins/wink.gif

LordScottish
09-29-2005, 03:25 PM
I think you won't regret it hobodactyl!
The clay/plastic look is exactly my problem, I'm not sure how to get rid of it. I tried some more tweaking and changed the color of the mainlight into a slight blue.
http://scotty.inri.ch/harmonica3.jpg

HandSandwich
09-29-2005, 08:52 PM
Thought I'd make a skateboard. Just need a skater to ride it now. Just under 900 triangles.
http://i20.photobucket.com/albums/b235/TheLoopie/Post01.jpg

Mr Smo
09-29-2005, 09:43 PM
http://img278.imageshack.us/img278/9209/peeee2pl.jpg

still working on this at lunchy times - from Neos armour SDK from awhile ago.

ps. i punched neo in the ovaries

Sean McBride
09-29-2005, 09:44 PM
oh my achy ovearies.

lookin good smooster /images/graemlins/wink.gif Please dont make him eat me /images/graemlins/frown.gif

LordScottish: Possibly your glossyness (specular power) is a bit to pronounced. Try lowering it some. Its looking great though!

flaagan
09-30-2005, 03:21 AM
couldn't sleep.. so i fed my Fraps vids of my particle effects through virtuadub to get something done.. take a looksee if you want..
particles! (http://studioflaagan.com/images/3d/particles/movies/)

Sean McBride
09-30-2005, 03:25 AM
flaagan: that stuff is AWESOME! I loved every one. /images/graemlins/smile.gif

Slaught
09-30-2005, 06:34 AM
http://i4.photobucket.com/albums/y106/Dropkick60606/mechskaarjwip_03.jpg

StrangeFate
09-30-2005, 10:43 AM
Almost done, have to do the head cloth.
There's some odd stuff going on, welded the inner and outher side of the cloth quick for the render, so it's kinda dirty, plus there's a few small clipping issues.
Most of the back will be covered by the cloth on her head so i didn't bother much with the folds there.

http://www.strangefate.com/webby/madrenders2.jpg

JordanW
09-30-2005, 10:50 AM
did some painting
http://www.mutantspoon.com/temp/bullpig.jpg

rawkstar
09-30-2005, 10:57 AM
cool shit sf, got a crit, her hands and feet look a tad big, like they don't quite feel feminine, maybe thin out the fingers and toes or something, I dunno, could just be a weird angle.

StrangeFate
09-30-2005, 11:09 AM
hmm i scaled up the hands a bit because i felt they were to small... i'll give it a closer look later and scale them back down maybe.

The feet should be more or less correct looking at images (of statues), i'm guessing they had wider feet back in those time due the lack of shoes ruining your toes.

JKMakowka
09-30-2005, 12:08 PM
The composition is a bit strange SF.

The angle of the head vs the angle of the left arm is a bit off, and the closed eyes make it even more strange looking.

I would suggest that you either open the eyes and alter the angle of the head as if she was pointing and looking somewhere, or that you alter the left arm to a pose that doesn't point anywhere.

LordScottish
09-30-2005, 03:05 PM
Cool stuff Slaught! I like a lot what you did with 1 pixel highlights.

Nice model SF, I hope you'll make a cool dirty stonetexture

thinsoldier
09-30-2005, 05:39 PM
Post deleted by thinsoldier

Soccerman18
09-30-2005, 07:54 PM
SF: Looks really nice. But the small tight wrinkles on the side of the leg look really out of place, and how it's wrapped around the back of the leg. From the front wrinkles it looks like it'd be loose on her but then all of the sudden gets pulled skin tight around her leg. Looks odd.

Zcubed
10-01-2005, 12:33 PM
Hey guys. I'm trying to learn how to do some game-art, so I've been lurking on forums and reading tutorials. Polycount quickly secured a place in my bookmarks panel, it seems like a friendly community with lots of talent. Anyways, I've finally worked up the courage to post something of my own. /images/graemlins/grin.gif

There's a mini-contest over on 3dTotal to model an original character from the Megaman series, so I figured I would enter. This is my second character, and it will be my first attempt at texture painting. Work done in Wings 3D and my soon-to-expire Silo trial.

http://img288.imageshack.us/img288/1111/tempest2tm.jpg

It doesn't feel finished, but I'm not sure what else to do. /images/graemlins/confused.gif

Mr Ray
10-01-2005, 07:29 PM
So far so good Zcubed, there seems to be alot of polys in the hands compared to the rest of the model. I would take some out and use it to define more things on the main body or legs. He looks kinda short too.

Squirrely Jones
10-01-2005, 10:57 PM
http://64.70.238.252/pics/dante/08.jpg

something just don't seem right, not sure if it's the proportions or what.

Thegodzero
10-01-2005, 11:22 PM
Well for one you have extra abs, i dont know where you got that idea but no! Second the neck is longer. Lastly your guy is more built than him.

KDR_11k
10-01-2005, 11:56 PM
The face on your model looks more realistic, the original has an exaggerated "pretty boy" face.

demoncage
10-02-2005, 02:28 AM
Lookin' cool Zcubed, I like the Willam Dafoe-ish type face you have going for him. Haven't made much time to work on this guy over recent weeks but here's an update:
http://www.ent3d.com/marine01.jpg

motives
10-02-2005, 02:54 AM
that looks real neat DC.. make sure u get some straps and stuff goin on on the armor so you dont get the "magically attached" look /images/graemlins/smile.gif

demoncage
10-02-2005, 03:10 AM
Thanks motives, yeah thats the next major step is to harness everything to his body, still some design/form issues to take care of. Cool work on your site by the way. What did you use to render that coffee cup scene? Is it composited at all? Really nice job in any case and cool prop and vehicle designs.

Taimaishu
10-02-2005, 09:01 AM
Awesome job DC! Really digging the head especially. I might just be the angle but the hands look too big. Keep up the amazing work. /images/graemlins/smile.gif

skrubbles
10-02-2005, 10:56 AM
DC - sweeeeeeeet. Btw, I love the head models on your site.

gauss
10-02-2005, 11:28 AM
squirelly jones: just something i noticed at a glance--i think you might need to make your model's neck longer to match. just a thought.

shotgun
10-02-2005, 01:58 PM
ye DC good stuff mate

watch his thumb. his hands are bent inwards (i like that) but the thumb isnt following from the inside, the inside of the hand looks a little flat. get some flesh around the thumb showing, it should be popping out more.

ill go work on my english meanwhile /images/graemlins/blush.gif

motives
10-02-2005, 02:19 PM
[ QUOTE ]
What did you use to render that coffee cup scene? Is it composited at all? Really nice job in any case and cool prop and vehicle designs.

[/ QUOTE ]

tnxs man. About the coffe scene its mayas mental ray with a HDRI image. No compositing as im aware of /images/graemlins/tongue.gif

Slaught
10-02-2005, 02:24 PM
Great stuff Squirrely Jones and Demoncage!

@LordScottish
Thx man...i´m practising these atm /images/graemlins/grin.gif

Here´s a little wip
http://i4.photobucket.com/albums/y106/Dropkick60606/xanhewip_07.jpg

Thegodzero
10-02-2005, 05:14 PM
bored
http://www.tgz3d.com/ring.jpg

Taimaishu
10-02-2005, 07:37 PM
Nice TGZ, you should model Frodo now. /images/graemlins/smile.gif

Slum
10-03-2005, 03:01 PM
Hey TGZ, nice frodo model! Next time model him without the ring on so we can actually see him, mmkay?

killingpeople
10-03-2005, 07:16 PM
http://img.photobucket.com/albums/v668/killnpc/uvaeon.jpg

Showster
10-04-2005, 12:03 AM
http://dynamic.gamespy.com/~rol/forum/arcane/piccy.jpg

Was bored sketching somethin for my mrs, now ain't hentai! or worse....

EarthQuake
10-04-2005, 01:05 AM
Aeon flux kill?

JordanW
10-04-2005, 08:15 AM
figured i'd post this....still workin on his colors and such, and modeling the rest of em, he's meant to be viewed from the side BTW.

http://www.mutantspoon.com/temp/ghead.jpg

rawkstar
10-04-2005, 10:59 AM
I'm pretty sure you could have fit all that on a picture 1/10th the size.

Equinoxx
10-04-2005, 01:25 PM
[ QUOTE ]
Aeon flux kill?

[/ QUOTE ]

I would say so.

more of fat bob with slightly less fat below /images/graemlins/grin.gif

http://equinoxx.cgcommunity.com/wip/fatbob/fat_bob_03.jpg

TryForce
10-04-2005, 01:38 PM
http://img318.imageshack.us/img318/8240/sith9ov.jpg

Slaught
10-04-2005, 02:50 PM
http://i4.photobucket.com/albums/y106/Dropkick60606/xanhewip_12.jpg

Still needs some scratches and bulletholes.

Joao Sapiro
10-04-2005, 07:50 PM
hey nice Xan /images/graemlins/wink.gif it seems like im a lot but texture seems okay , i would recomend dodg a bit in the front ( a large brush , just doodle a bit ) to give the sensation of roundnes.

keep at it !! great stuff here !

Crylar
10-05-2005, 04:23 AM
Very early pics
http://img354.imageshack.us/img354/8499/ninjagal0013th.png (http://imageshack.us)
I don't know which proportions I should use. I know the "model at first" pic doesn't have realistic proportions but that's not what I'm going for. I think I'm gonna use the crazy concept proportions but they seem to be way more extreme then I had expected.
So now I don't know
Oh, and it's gonna be a kind of Swat/Assassin/Ninja Woman.

Taimaishu
10-05-2005, 06:23 AM
Thats looking great Slaught!

Vitor
10-05-2005, 08:35 AM
My lastest head attempt. Looking for critics and suggestions as usual /images/graemlins/wink.gif
http://dferreira.planetaclix.pt/head_n.jpg

Prs-Phil
10-05-2005, 10:51 AM
haven't been making to much progress latley.

thx for the positiv responses last time, here is a small update

http://pu-art.com/gob_quick.jpg

Akirra
10-05-2005, 11:24 AM
http://www.akirra.force137.com/Drawings/SPthumb.jpg (http://www.akirra.force137.com/Drawings/SP.jpg)

Hello, this is my first post (although I have been lurking for a while /images/graemlins/wink.gif ), its not 3D but its a self portrit that I am working on at the moment, and that I am happy with so far.

Still a WIP though of course.

Might get the guts to post some of my 3D stuff later /images/graemlins/laugh.gif

Irritant
10-05-2005, 12:35 PM
Haha, that is awesome, Phil /images/graemlins/smile.gif

killingpeople
10-05-2005, 02:47 PM
http://img.photobucket.com/albums/v668/killnpc/zbrsuh01.jpg

http://img.photobucket.com/albums/v668/killnpc/ZSp_head02.jpg

Zcubed
10-05-2005, 04:31 PM
Looking really nice, Phil. /images/graemlins/grin.gif

I think I'm done modeling this guy, time to unwrap him and give texturing a shot.

http://img130.imageshack.us/img130/1448/finaltempest2rn.jpg

ironbearxl
10-05-2005, 05:08 PM
Nice titays KP and welcome to Akirra!

Weeeeeee!
http://members.cox.net/ironbearxl/sylia_finale.jpg

killingpeople
10-06-2005, 09:29 AM
http://img.photobucket.com/albums/v668/killnpc/ZSp_head03.jpg

rawkstar
10-06-2005, 10:05 AM
fucking killingpeople

notman
10-06-2005, 10:11 AM
hahahaa, the evolution of the cock

Equinoxx
10-06-2005, 03:22 PM
Phil, very nice style man. looking great.

Killing . . . hmmm boobies /images/graemlins/laugh.gif

and ofcourse more of fatbob
http://equinoxx.cgcommunity.com/wip/fatbob/fat_bob_04.jpg

KDR_11k
10-07-2005, 12:33 AM
http://mitglied.lycos.de/KDR_11k/pics/pimp/lilith_render00.jpg

Based on a figure of Lilith from Darkstalkers.

ewooz
10-07-2005, 04:59 AM
Killing> Good job on the z-sphered guy, I'm still struggling with getting stuff done with z-spheres as the basis.

Stuff for my environment I'm working on:
http://home.online.no/~bjo.joh/gate.jpg
http://home.online.no/~bjo.joh/tree1.jpg
http://home.online.no/~bjo.joh/tree2.jpg
http://home.online.no/~bjo.joh/piece18_varied.jpg

notman
10-07-2005, 07:41 AM
Nice stuff ewooz, I like that stone.
The gateway looks good too, but it looks like you're getting some stretching on your UV map.

ewooz
10-07-2005, 09:22 AM
Notman, thank you. I've updated the gate now. Still have a long way to go with all the items I need to finish before I'm where I want with this.

Sectaurs
10-07-2005, 10:06 AM
ewooz, digging that rock. Just started working on environmental stuff myself.

shrooms, complete with cheezy pedestal

http://img.photobucket.com/albums/v192/Sectaurs/Wolfire/shroomage.jpg

nkoste
10-08-2005, 04:18 AM
Prs-Phil that's looking better and better!

Equinoxx nice!

Finally I took the time to finish _Shimmer's fighter from the head thread.

http://www.n3d.dk/images/image_bucket/nk_fighter23.jpg

Jackablade
10-08-2005, 09:21 AM
http://onfinite.com/libraries/637432/4b2.jpg
V. early work in progress on a new ZBrush character. 10 points to anyone who can guess the literary character he's supposed to be.

_Shimmer
10-08-2005, 09:34 AM
hahha nkoste, soembody ist still doing this ?

Great work guys, love your doodle killing! Maybe drop me a line if you find the time?

flaagan
10-08-2005, 02:42 PM
just startin on an idea i had for a combine (hl2) turret.. the base and pivoting arm are being changed to fit the style better, but you can get a general idea for how it goes together from those bits.
http://studioflaagan.com/images/3d/combine/turret_wip1.jpg

updated, and included some notes since noone i showed it to could figure out how it operated /images/graemlins/tongue.gif
still have to add a few details to the gun, and then add the legs. considering taking a large chunk out of that middle section since the thing's supposed to be powered by a generator, but keep that section as a 'battery pack' if there isnt a generator around; just keep enough to house the power inverter that feeds the gun and the mechanics necessary to rotate the arm.
http://studioflaagan.com/images/3d/combine/turret_wip3.jpg

updated again...
legs are still wip, needs a misc item on the gun/light, darker object is the 'battery pack', cut a little "fat" from the center body and moved the arm closer in...
http://studioflaagan.com/images/3d/combine/turret_wip4.jpg

TryForce
10-09-2005, 03:54 AM
http://img115.imageshack.us/img115/7053/lockjaw4ok2wf.jpg

Vitor
10-09-2005, 05:19 AM
Another head practise...

http://img346.imageshack.us/img346/9434/headn2fw.jpg http://img346.imageshack.us/img346/2346/headn010ah.jpg

ewooz
10-09-2005, 04:08 PM
Sectaurs nice mushrooms, perhaps some normal maps on them too would make them even better.

Vitor>I dig that head!

I'm practicing z-spheres, lol. More to come...
http://home.online.no/~bjo.joh/dog1.jpg

TelekineticFrog
10-09-2005, 05:31 PM
Something I did over the weekend in my spare time.
http://www.telekineticfrog.com/images/head_01_male-tkfrog-thumb.jpg (http://www.telekineticfrog.com/images/head_01_male-tkfrog.jpg)

Nilium
10-09-2005, 05:35 PM
Damn, just noticed Sectaurs made mushrooms. Well, I did too (had no idea he'd made'em at the time though..). Anyhow, some random crap I've churned out recently:

http://s87776868.onlinehome.us/shroom-01.jpg
http://s87776868.onlinehome.us/shroom-02.jpg
http://s87776868.onlinehome.us/tryingtogetthedamnhandright.png
http://s87776868.onlinehome.us/fist.png
http://s87776868.onlinehome.us/n-rock-01.jpg

I really need to ditch that little foliage model. It's so old and fugly.

ewooz
10-09-2005, 06:30 PM
doggish getting z-brushed.
http://home.online.no/~bjo.joh/dog_zbrush.jpg

Nilium
10-09-2005, 08:03 PM
All three o' the shrooms together.

http://s87776868.onlinehome.us/shrooms-3.jpg

Quaggs
10-09-2005, 08:30 PM
I got a lil football action goin on here, starting with the shoudlerpads, making myself Nfl street style. Why, you ask? Just something I wanted to do for a while now. The logo Is from the Junior college I play football at, Njcaa Street, Comin at Ya! http://quaggs.homestead.com/files/Street1.jpg
http://quaggs.homestead.com/files/Street2.jpg

Joshua Stubbles
10-09-2005, 08:57 PM
Nice stuff, Noel. Are those shrooms in the middle there, black truffles? Sure do look like it. Tasty lil bits they are, albeit expensive. Around $60 per ounce /images/graemlins/confused.gif
And no people, Black Truffles (http://www.gourmetfoodstore.com/truffles/) are not psychedelic....

Nilium
10-09-2005, 08:58 PM
Nah, I wouldn't know what they are. Just picked some shapes I thought would look cool in their environments. Any resemblance is purely coincedental /images/graemlins/wink.gif

On another note, I really hate mushrooms. Can't stand the way they look in food, they're gross! *shudders*

Taimaishu
10-09-2005, 10:03 PM
Looking good so far Quaggs!

One last render, for the site update and some hl2 fansites. /images/graemlins/cool.gif

http://img47.imageshack.us/img47/8788/cuatiossource6iq.jpg

Rigged and ingame finally thanks to some awesome assistance. Thinking about importing it into Zbrush and redoing the skin, but probably won't happend until later down the road.

Sectaurs
10-09-2005, 10:07 PM
Damn Noel, those are nice. I could use those at work. /images/graemlins/laugh.gif

LordScottish
10-10-2005, 12:48 AM
Cool shrooms Noel! Quaggs, they look like the ufo: enemy unknown armor type, I like that

SouL
10-10-2005, 03:23 AM
http://www.planetquake.com/polycount/cottages/souldesigns/lord_baal_the_hamster.jpg
I'LL CUT YA, BITCH!

CheapAlert
10-10-2005, 03:32 AM
and i thought those beretta-armed rats in max payne were bad enough

Crylar
10-10-2005, 05:10 AM
Heh, fist I thought it was helicopter rotor blade, but yeah that is one mean hamster

KDR_11k
10-10-2005, 06:07 AM
I remember seeing a spoof show once where they showed the "Teenage Mutant Ninja Hamsters"...

Gmanx
10-10-2005, 06:52 AM
TMNH? Sounds like a blast.

http://www.gmanx.com/album/Env_Test_01.jpg

While I wait for Max, punishing myself with Blender and some old textures.

MoP
10-10-2005, 07:21 AM
Max8 normal-map viewport shader and render-to-texture works properly! /images/graemlins/smile.gif

http://www.spearmint.pwp.blueyonder.co.uk/max8compare.jpg

ewooz
10-10-2005, 07:28 AM
Yes! Is Max 8 released now, or is that the demo? Hey, that head looks great by the way, Mop.

MoP
10-10-2005, 07:31 AM
Thanks Ewooz, it's just a quick test, I will detail it and give it proper bump/diffuse/spec maps later. I just installed the trial version this morning. This was the first thing I checked out, and it works! Gonna have a look at some of the other new features now /images/graemlins/smile.gif

Ooh! Now when you toggle NURMS subdivision and put Isoline display on, you can actually edit the control mesh verts in the wireframe of the smoothed version! No more silly big orange cage around everything! /images/graemlins/smile.gif

Vitor
10-10-2005, 08:29 AM
Looking really good Mop /images/graemlins/wink.gif Anyone knows when will Max8 be avaliable? I think i'm finally going to jump from Max5 to a newer version =)

demoncage
10-10-2005, 12:23 PM
Wow, impressive results Mop, might have to pick up a copy.

ewooz
10-10-2005, 12:59 PM
Did some more on the dog.
http://home.online.no/~bjo.joh/dog10.jpg

Joshua Stubbles
10-10-2005, 09:59 PM
Been doing R&D at work with normal maps. Lots of differances between the DX9 viewport and renderbump visuals.

http://img448.imageshack.us/img448/4417/pumpkin2iu.th.jpg (http://img448.imageshack.us/my.php?image=pumpkin2iu.jpg)

SouL
10-11-2005, 12:19 AM
http://www.polycount.com/cottages/souldesigns/fatty.jpg

gauss
10-11-2005, 01:07 AM
ahahah nice work soul. i immediately got a mental picture of an idle animation where he looks around a little and swings his tiny legs idly in the air /images/graemlins/smile.gif


MoP: and what might be that model you're working on there, hmm? /images/graemlins/smile.gif

hawken
10-11-2005, 10:41 AM
heh soul I love that guys head, reminds me of robocop2

http://ic3.mixi.jp/photo/diary/94/50/41379450_64.jpg
happy easter folks!

SouL
10-11-2005, 11:03 AM
It's a co-worker's concept, so I can't take credit. I just thought it was hilarious to see this big guy with tiny little legs. /images/graemlins/smile.gif

MoP
10-11-2005, 08:00 PM
http://www.spearmint.pwp.blueyonder.co.uk/hurri-dog1.jpg

Spent about 2 hours tonight modelling this. Concept by Bjorn Hurri, who did his full-colour ortho sheets in about an hour.

Jeff Parrott
10-11-2005, 08:28 PM
Sooo many triangles... Looking good Mop. Really like the nose area. Can't wait to see it more detailed.

MoP
10-11-2005, 08:30 PM
More detailed? Nah, it's 2000 tris, it matches the concept, so I'm just gonna leave it there. Any extra detail would be textured on, it's a 512x512 map... maybe I'll texture it quickly tomorrow.

SideEffect
10-11-2005, 08:36 PM
Looking good, can't wait to see it textured. I'm also curious how you handled setting up the geometry where the arms meet the body. I did a remake of the HoundEye from HL awhile back and couldn't figure out how to set up the geometry so it didn't deform horribly.

Can you get a shot looking at the little Q T's belly?

Sean McBride
10-12-2005, 02:06 AM
Yay for view weapon hands.

http://img.photobucket.com/albums/v298/n30g3n3s1s/th_fskn_purity_090010.jpg (http://img.photobucket.com/albums/v298/n30g3n3s1s/fskn_purity_090010.jpg)
http://img.photobucket.com/albums/v298/n30g3n3s1s/th_fskn_purity_090009.jpg (http://img.photobucket.com/albums/v298/n30g3n3s1s/fskn_purity_090009.jpg)
http://img.photobucket.com/albums/v298/n30g3n3s1s/th_fskn_purity_090006.jpg (http://img.photobucket.com/albums/v298/n30g3n3s1s/fskn_purity_090006.jpg)

LordScottish
10-12-2005, 04:48 AM
Hey MoP, that's awesome. Are you going to texture it?
Cool hands n30g3n3s1s, what are they for? Looks like good normalmaps to me /images/graemlins/smile.gif

Fordy
10-12-2005, 06:57 AM
This was my first project I did after finishing an illustrator course. I failed my last interview cos my skills were rubbish and was determined that it wouldnt be the cause of another failed interview.

http://www.planetunreal.com/fordy/images/sportscar.jpg

The original image by Allan McDonald can be found here: http://www.gfxartist.com/features/tutorials/7734

Jeff Parrott
10-12-2005, 07:05 AM
Cool Mop, sure the texture will pull out the details. I just assume everything nowdays makes that eventual ZBrush pass.

Steakhouse
10-12-2005, 09:50 AM
That's some really nice work Fordy. Illustrator is a hard program to draw in but the results are always so rewarding.

hawken
10-12-2005, 11:26 AM
yes I struggled with illustrator for many weeks