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b1ll
04-26-2005, 06:41 PM
I like ur modeling style cholden

b1ll

DeathTrip
04-26-2005, 09:16 PM
audi a3 wip...
http://www.deathtrip3d.com/AudiA3/2.jpg
http://www.deathtrip3d.com/AudiA3/3.jpg

Moz
04-26-2005, 09:55 PM
cheapy, you know the Duke nukem 3d gl ports has 3d model options now, you should look into it.

Dude
04-26-2005, 11:35 PM
[ QUOTE ]
http://img61.exs.cx/my.php?loc=img61&image=production113lv.jpg
Been wanting to start work on this guy for a while. Here's a closeup of the body texture, the head texture isn't done yet.
Crazy. The image tag doesn't seem to work. Must be because of the crazy url.

[/ QUOTE ]

Whoa, somebody just put my fox model to shame

http://jamesseph.phpwebhosting.com/dude/FoxTexturing5.jpg

I've got something more recent in the works, I'll post when its worth looking at.

ewooz
04-27-2005, 01:07 AM
Continued working on the model I pimped on the previous page.
http://home.online.no/%7Ebjo.joh/ewoozer3.jpg

Nathan Lange
04-27-2005, 01:58 AM
http://nlange.com/3dmodels/minigunnerhelmet.jpg
Heres a helmet for a nod minigunner in Command and Conquer. Im doing the high rez first for baking into the texture. Im going to make a normal map too, even though the model wont have when in the engine its goin into. Creasing in Max 7 rules!!!
-Nathan Lange

cholden
04-27-2005, 05:53 AM
small update, 2668 tris

http://chrisholden.net/bboy3.jpg

poopinmymouth
04-27-2005, 07:14 AM
Despite it's cartooniness Chris, that face looks a bit like you. 8-)

Floyd
04-27-2005, 11:54 AM
I just wanted to show my first Normalmapped model. It's for a project I'm working on in my sparetime.
Modeled in 3dsmax6. Highpoly in zbrush and 3dsmax.

http://home.planet.nl/~wijng123/tnmappedcopy.jpg
http://home.planet.nl/~wijng123/nmappedcopy.jpg

poopinmymouth
04-27-2005, 12:14 PM
Awesome work floyd!

notman
04-27-2005, 12:29 PM
That Beast boy came out great. Do you have any plans for it, or just for fun?

Dude
04-27-2005, 04:44 PM
Toldja I had somethin in the works

http://jamesseph.phpwebhosting.com/dude/lyssa.jpg

nealb4me
04-27-2005, 05:34 PM
Looking good Deathtrip, I have to wonder how many polies went into the Audi badges though :P

DeathTrip
04-27-2005, 06:26 PM
Probably too many /images/graemlins/tongue.gif I was thinking of using 4 or 5 planes closely together with the badge alpha'd.

nealb4me
04-27-2005, 11:49 PM
Hmm I think that would look a bit weird. Depending on the game engine you are aiming for, if any, just do a single plane with alpha and a bump map. It's a fairly standard way to go /images/graemlins/smile.gif

killingpeople
04-28-2005, 01:05 AM
mmmm.. playing with the dead.
http://photobucket.com/albums/v668/killnpc/th_Fkpipe04.jpg (http://img.photobucket.com/albums/v668/killnpc/Fkpipe04.jpg)

shotgun
04-28-2005, 01:52 AM
Killing - this is killer.
har har.
but you must, and i mean you must, include dark very saturated red/orange as your shadows, or something in that image in some places.
try it!

killingpeople
04-28-2005, 05:06 AM
great idea shotgun. /images/graemlins/smile.gif

http://img.photobucket.com/albums/v668/killnpc/render01.jpg

http://img.photobucket.com/albums/v668/killnpc/render02.jpg

highpoly :: feutal japanese / steampunk / and soon to be incorporated: russian amazon women who rule it all.

flaagan
04-28-2005, 08:45 PM
Came across this Hulme F1 Supercar, totally awesome.
Gonna work on it alongside my Magnumized model.
http://studioflaagan.com/images/3d/hulme/hulme_ref.jpg
http://studioflaagan.com/images/3d/hulme/hulme_wip1.jpg
currently around 600 tris. the final model is not gonna be dead-on for the actual car, but i'm not terribly concerned about that.

DeathTrip
04-28-2005, 09:25 PM
Cool car, it looks like a chopped-up Enzo.

Rwolf
04-28-2005, 09:49 PM
Thats one ugly car design IMO....
Looks like bubble with a huge front spoiler.
But as they say, to each his own.

Erol
04-29-2005, 02:28 AM
Should've been modeling instead of starting this. Oops.

http://www.zusko.com/misc/comp2-1.jpg

DeathTrip
04-30-2005, 09:37 AM
http://www.deathtrip3d.com/AudiA3/4.jpg

http://www.deathtrip3d.com/AudiA3/6.jpg

Came out to 8500 tris...even with the modeled badge /images/graemlins/grin.gif

flaagan
05-01-2005, 01:58 AM
got the grill in, gonna go around and add some other trim and details, then decide if i'm gonna go with the Magnum (gun) theme stylization of the vehicle or leave it (semi) stock looking...
http://studioflaagan.com/images/3d/magnum/magnum_wip5.jpg
Deathtrip.. car turned out nice.. you should put some hard edges along where the hood, door, and rear hatch seams are, if you've got the edges there.

Slaughter
05-01-2005, 02:35 AM
meh...
Berserker/Barbarian kind of guy, no reference used and no idea what heīs supposed to look like when heīs done.
http://i4.photobucket.com/albums/y106/Dropkick60606/barb04.jpg

cholden
05-01-2005, 02:38 PM
Made this jet pack real quick for a friend's Serious Sam mod. Heavily inspired by The Rocketeer film, texture painted in Serious Sam style (that explains the insanely dodged look). I went a bit crazy with the polygons cause I was allowed the budget. :P

808 triangles, 1x256x256

http://chrisholden.net/jetpack3.jpg

Renaud Galand
05-01-2005, 04:07 PM
really nice style cholden /images/graemlins/smile.gif great piece !

vahl
05-02-2005, 01:39 AM
Erol : great drawing, I really like this prop /images/graemlins/smile.gif

I'd love to see that modelled though /images/graemlins/smile.gif

cholden
05-02-2005, 04:54 AM
and here's a small shot of it in game as a pick-up item. There's a noticable UV bug from importing.

http://chrisholden.net/jetpacknss.jpg
hehe, old school art. :P

KDR_11k
05-02-2005, 05:05 AM
Forgot to break it up properly?

cholden
05-02-2005, 05:46 AM
Yes, I totally forgot what happens when a model is imported to Serious Sam. :P

nkoste
05-02-2005, 05:55 AM
Very well executed cholden. I like the coloring and texture style.

ElysiumGX
05-02-2005, 10:20 AM
I'm lovin that jet pack.

Neo_God
05-02-2005, 08:09 PM
Yeah that jet pack is pretty sweet. It just looks like it has great quality.

Well here's a model I did one afternoon after watching Dawn of the Dead, just a cartoony zombie
http://img.photobucket.com/albums/v305/Neo_God/Suave-zombie.jpg

Erol
05-03-2005, 01:41 AM
Vahl: Thanks, man. Modeling it is the next step.

Neo: I really like the shapes that guy. Is he rigged?

killingpeople
05-03-2005, 04:44 AM
http://img.photobucket.com/albums/v668/killnpc/render04.jpg

http://img.photobucket.com/albums/v668/killnpc/render05.jpg

Renardin
05-03-2005, 03:15 PM
http://reborn.communityteam.de/railgun.jpg

CnC REBORN MOD.

Model by Nightcrawler, UVW Unwrap by Volkov and texture by me.

Mr Ray
05-03-2005, 04:06 PM
well, i had to post one day.
http://img.photobucket.com/albums/v297/Mr.Ray/optimus/th_gun5.jpg (http://img.photobucket.com/albums/v297/Mr.Ray/optimus/gun5.jpg)

flaagan
05-03-2005, 06:13 PM
quick rotation render of the magnum in its near-completed state.. currently about 4500 tris, but i may soon be able to knock that down a small chunk.
edit - now with headlights!
model's pretty much done.. on to uv's!
http://studioflaagan.com/images/3d/magnum/rotation_2.wmv

cholden
05-04-2005, 08:29 PM
Here's a quick one! 30 minute speed model, 500 triangles, stylized character.

http://chrisholden.net/30minuteman.jpg
All in good fun.

cholden
05-06-2005, 01:19 AM
I noticed of my recent characters there were no females, so here we go...

wip, arms and head comes next. Still considering how far to take her.
~1400 triangles

http://chrisholden.net/ladygray.jpg

Weiser_Cain
05-06-2005, 01:31 AM
You're a machine

flachdrache
05-06-2005, 02:53 AM
@cholden Hey, wait a second /images/graemlins/tongue.gif ... looks tight /images/graemlins/laugh.gif.

Iam done with my older lowpoly (canceled) /images/graemlins/blush.gif - if i finish these two zBrush heads? /images/graemlins/smirk.gif

flachdrache
05-06-2005, 02:57 AM
http://www.captowervincente.de/dragon/th_picture1.jpg (http://www.captowervincente.de/dragon/wip_picture1.jpg)

http://www.captowervincente.de/dragon/th_picture2.jpg (http://www.captowervincente.de/dragon/wip_picture2.jpg)

nealb4me
05-06-2005, 03:31 AM
@cholden

She looks very sexy, I just wish her ankles were a tad thinner and there was a sharper change in direction to show off her calf muscles. Just a suggestion, I'm a legs man hehe.

coldwolf
05-07-2005, 07:59 AM
Hi guys, I've decided to do 3D modelling as a hobby, and I like robots, so whatcha think of my Calamity Gundam so far? I kinda lost interest in it though. I think I'm ADD /images/graemlins/smile.gif (the fact that I don't know how to texture anything could also be a determining factor).

http://img.photobucket.com/albums/v364/coldwolf/wolfs_gundam_1pic.png

Vitor
05-07-2005, 02:21 PM
Starting working on this head. It's the first female head i do, so critc hard /images/graemlins/wink.gif Haven't almost work on the texture, just choosing some colors for now:

http://img178.echo.cx/img178/3792/head0026kb.th.jpg (http://img178.echo.cx/my.php?image=head0026kb.jpg)

And a wire frame. The polycount got a bit higher than i expected, but this is mainly a texturing and anatomy exercise.

http://img178.echo.cx/img178/8494/head002wire4uo.th.jpg (http://img178.echo.cx/my.php?image=head002wire4uo.jpg)

graves
05-07-2005, 10:48 PM
3,152 polys. Her boots dont have textures yet. http://img236.echo.cx/img236/7890/leeloorender8ts.jpg

DeathTrip
05-07-2005, 11:29 PM
Leelu Dallas multipass! multipass!

/images/graemlins/grin.gif

MacD
05-08-2005, 12:11 AM
A wizard who needs quite some more work:

http://img.photobucket.com/albums/v506/MacD/cowl_03.jpg

4400 tri's at the mo, and I still have to decide which of the two styles of fold I'm going to use for the cloak around the shoulders, do a lot of reshaping and add some knick-nacks. But there's lotsa optimising to be done (cull back of head etc, remove some edgeloops), so I should get something good for the 5000 tri's I'm shooting for /images/graemlins/smile.gif

diZzyWalnut
05-08-2005, 03:05 AM
graves :

I'm realy a big fan of all your work what I've seen (Snake,Meryl...)and now Milla Jojo.
Her face is beautiful - realy sweet.

Gav
05-08-2005, 03:43 AM
Working on the belt/holster and accessories now /images/graemlins/smile.gif
http://www.gavimage.com/3d_temp/cowboy_wip2.jpg

_Shimmer
05-08-2005, 05:07 AM
tested around, wanted to do a simple bust of a thug.

http://www.stephko.viranyi.de/WIP/thug_bust.jpg
http://www.stephko.viranyi.de/WIP/thug_maps.jpg

it has a seam since its mirrored and max doesnt support mirrored normalmaps attched..

CheeseOnToast
05-08-2005, 05:12 AM
Cool Shimmer...I was wondering how to approach texturing skin for a normal mapped character and this clears it up a bit. Can you tell me what the illumination pass is doing? Is it self-illumination, and what engines support it?

_Shimmer
05-08-2005, 05:40 AM
i use the selfillumination for faking SSS. So basicly i have a falloff set up in max. The more the light hits the sruface the more it will be illuminated. the map defines which areas are more illumnated, the nose for example has no real bones, so the light can go thorugh it easyly. Thats the reason why our noses are a bit red. Same for the cheeks and the ear. Less bone more illummnation + red tint.

About engine support. I dont know honstly. It was set up for no special engine, i guess it would be possible to write a shader similiar to this falloff SSS fake.

parasite7
05-08-2005, 11:54 AM
Something i am working on....haven't modeled anything in a long time and thought it would be a nice break from writing business plans, design docs, and organization for my project dissonance.

This is a gate to one ofthe cities in our world. still in the blocking stage.

http://www.parasyticmoon.com/img/russ_building/russ_building_1.jpg

lkraan
05-08-2005, 12:03 PM
Made some progress on the sexy, deadly and nerdy Shirow chick that I am working on...

I could use some tips to spice up the hair a bit.
There's something not right about it yet but I can't put my finger on it. Same for the shading of the face.

http://www.xs4all.nl/~tetsuo/wip/gallhound_wip2.jpg

Here the model of the whole body...
http://www.xs4all.nl/~tetsuo/wip/gallhound_wip1.jpg

killingpeople
05-08-2005, 02:29 PM
parasite7: i do like.
lkraan: really clean texture work dude, nice.

JKMakowka
05-08-2005, 03:22 PM
@lkraan: hair looks fine, but the nose needs some sort of 'definition'

shotgun
05-08-2005, 03:25 PM
Hey she's a cutey!
The hair is fine, I wouldnt change a thing.
Maybe, actually, make the darker tone of her flesh more pink, its a little grey for her and she is all nice and feminin. More pink!

(that sounds a little queer)

cold_electric
05-08-2005, 04:22 PM
Ok here is my model:

http://edice.arvixe.com/images/cabrocomplete.jpg

This is like a starfighter without the window cockpit.

Etienne
05-08-2005, 04:51 PM
lkraan:
That Shirow girl is looking really good!
You've been hard @ work.

Etienne

flaagan
05-08-2005, 05:54 PM
lkraan:
you added the glasses... good
/images/graemlins/laugh.gif
looks awesome, cant wait to see it done!

lkraan
05-09-2005, 12:16 AM
Thanks guys!
Looking at the model on my work monitor now it looks quite a bit different. Damn TFT's /images/graemlins/frown.gif
I'll add some more red/pink to the face skin because it does look too grey/brown.
The nose I do need to bring out more. I was fooling around with that before but I had a hard time with this since these anime ladies don't have nose breaches.

Kayamate
05-09-2005, 02:50 PM
SOS is this FL hardcoreband, this is some random art i did for them
http://img.photobucket.com/albums/v631/kayamate2/whole.jpghttp://img.photobucket.com/albums/v631/kayamate2/onlyforyouhiramyabigjewass.gif

CheapAlert
05-09-2005, 09:14 PM
http://www.planetgargoyle.com/brakhd9.png

Didn't work on this for awhile. Will pick it back up soon.

OgrO
05-10-2005, 01:02 PM
Damn you shotgun /images/graemlins/wink.gif
http://www.planetquake.com/pandemonium/temp/MogdoWip01.jpg
http://www.planetquake.com/pandemonium/temp/MogdoWip02.jpg

shotgun
05-10-2005, 02:41 PM
w00p w00p
where did that piece a crap turret skin come from..
looking good there ogro,
i feel a lot of self satisfaction now /images/graemlins/smile.gif
Ill do a little more work on mine i hope today and we can share a pimp thread.

I guess theres a while for u to go on this but notice,
using my metal skin it adds cold to your design. and if you
take it away (which you will naturally eventually will) you will lose the cold, and only have the warm tones you painted, and nothing to balance it with. So to be sure don't forget to include some colder tones somewhere.. I suppose you just didn't get there yet.

Toomas
05-10-2005, 03:15 PM
Ikraan: She reminds me John Carmack for some reason :S

Snowfly
05-10-2005, 10:02 PM
http://img.photobucket.com/albums/v353/chrisdejoya/MonaLisa.jpg

MoP
05-10-2005, 10:16 PM
parasite7: Cool, epic feel to that. I like the scale and style.
lkraan: One of the best anime-style models and textures I've seen. Maybe a sharper shadow under the nose would work? Love the glasses /images/graemlins/wink.gif
OgrO: Great start, keep it up /images/graemlins/smile.gif
Snowfly: Nice face and hat!

Just over 4000 triangles at the moment here. Was meant to be for the weekly contest but I ran out of time ... still picking away at it. The limit was meant to be 4000 tris, but I think this mesh will only be really effective at about 4500 triangles including all weapons & equipment.

http://www.spearmint.pwp.blueyonder.co.uk/jzero-sam-2.jpg

MoP

BoBo_the_seal
05-11-2005, 12:22 AM
http://www.bobotheseal.com/temp/WIP/weeble_WIP01.jpg

- BoBo

lkraan
05-11-2005, 01:01 AM
[ QUOTE ]
Ikraan: She reminds me John Carmack for some reason :S

[/ QUOTE ]

http://www.beyond3d.com/interviews/carmack04/john2.jpg
I sure hope not /images/graemlins/laugh.gif

Thanks MoP! Will change the shade under the nose. Made the skin already a bit pinker which looks better.
Samurai looking ace!

Snowfly, face looks really good. Maybe make the bridge of the nose not the same width all the way up.

Can't wait to see what kind of a funky skin you'll whip up for that critter Bobo.

Renaud Galand
05-11-2005, 07:35 AM
http://www.guntharf.easynet.be/warsow/space_marine_tex_beta01_2.jpg
http://www.guntharf.easynet.be/warsow/head_test3.jpg

frosty
05-11-2005, 10:38 AM
Cool stuff Cholden (liked the ss bot), Ely and all.

Renaud my below the belt buttons were jumping for those chics! The bandaied effect is great!

Godzero that is nice, love the gold trim gonna copy that concept and the belly button is perfect!

adam
05-11-2005, 03:22 PM
Shh..
http://brome.toogeek.com/stuff/crap/de_1_wip_2.jpg

top secret!

nkoste
05-11-2005, 03:24 PM
A WIP reborn skin for Jedi Academy.

http://www.n3d.dk/images/image_bucket/reborn_head3.jpg

adam
05-11-2005, 03:27 PM
killingpeople: what app are you using to model that scene? Very sexy, very very sexy.

Slaughter
05-11-2005, 10:03 PM
Looks awesome nkoste!
Any Ideas for his Saber yet?

cholden
05-12-2005, 01:43 AM
I wanted to model/texture an object within a narrow timeframe, so I went with a shotgun. 30 minutes for the model, 30 minutes for the UV and other misc photoshop preperation, and 1 hour texturing. With more time it could have been way better, but I'm happy with the turnout.

http://chrisholden.net/sshotgun.jpg

nkoste
05-12-2005, 02:09 AM
Thanks slaughter and thanks for the inspiration. Maybe we'll cross sabers some day, in which case you'd win. /images/graemlins/wink.gif I'm not planning on doing a saber though, just the skin.

Nice Cholden - it's good practice to produce something fast now and then.

adam
05-12-2005, 10:23 AM
http://brome.toogeek.com/stuff/crap/de_1_wip_3.jpg


And a new WIP:
http://brome.toogeek.com/stuff/crap/de_2_wip_1.jpg

Kevin Johnstone
05-12-2005, 10:39 AM
You really ought to try modelling our one of these map textures so you could learn more about how to shade them
properly.
Too many of your shapes 'just stop' or 'just hover' above or below other shapes.
If you modelled and rendered one of these with a good lighting setup and from the front view it might teach you
some invaluable lessons about how light and shadow should
play across different surfaces.

Just some well meant advice.

r.

cholden
05-12-2005, 10:44 AM
Good call ror, I wanted to add, Brome most of these details hold up when scaled down to 256, good for you! Now make high poly models of them. :P

"mommy, what's a thumbnail?"

adam
05-12-2005, 02:34 PM
Hey Ror, I am definitely going to give that a go - would love to get the shadows down pat. Thank you!

Chris: Nice quote, homo! And thanks on the 256x comment /images/graemlins/laugh.gif

lkraan
05-12-2005, 02:37 PM
Great speedmodel and skin Cholden!

Textures look good AdamBrome. Maybe a little bit more variation in them since a lot of repetitive parts in them look like clones of eachother. But they're WIPs so you're probably till chopping away at them.

Started to skin the body of my anime chick.
Got a first start on the shirt and belly. Still need to do more shading on her skin and shirt and more creases in the shirt too. Making a white shirt look real is a lot harder than I thought /images/graemlins/blush.gif
Took a break from that and skinned the gun in the 2 holsters (another one is on her hip).

http://www.xs4all.nl/~tetsuo/wip/gallhound_wip3a.jpghttp://www.xs4all.nl/~tetsuo/wip/gallhound_wip3b.jpg

Slaughter
05-12-2005, 02:55 PM
Looks great Ikraan.
The bellybutton looks like itīs placed a little too close to the breasts imo.
http://i4.photobucket.com/albums/y106/Dropkick60606/belly.jpg

Marine
05-12-2005, 04:01 PM
nice ikraan, but tribal tattoos always seem cheap to me

adam
05-12-2005, 07:28 PM
I have to agree with Marine - tribal tattoo's on a model seem like a cheap way of adding variation. Doesn't suite this character IMO.

CheapAlert
05-12-2005, 07:48 PM
Skin in progress.

http://www.planetgargoyle.com/brakmdl3.jpg

JKim3
05-12-2005, 07:54 PM
Brome-Marine: Ah, but she has tribal looking tatoos.

http://mshirow.free.fr/PosterBooks/S1_03/S1_03_Back.jpg

LOOKING is the important part. Yes, they're curvy lines, coiling around each other, but aren't traditional tribal. Look more painted on....by a robot. Also, she doesn't look vertically stretched enough. Stupid Shirow!

Steakhouse
05-12-2005, 08:03 PM
[ QUOTE ]
Brome-Marine: Ah, but she has tribal looking tatoos.

[/ QUOTE ]

So she might, but they dont fit that character either. A character badass enough to go into combat on a motor bike with two sub machine guns (how does she drive?), with her middrift showing probably wouldnt be wearing glasses. The source art is just poorly designed all around and you have the skill to improve upon it lkraan.

JKim3
05-12-2005, 08:41 PM
Meh. Shirow seems to like those tatoo designs. He also likes the porn. NSFW
http://mshirow.free.fr/PosterBooks/S1_09/S1_09_Poster.jpg
But, I'm not even sure if it's the same girl. Everything looks the same between the 2, except the tatoos and that the one without tatoos keeps geting raped by women with nightsticks or humanoids with tentacles who are made of water.

But, meh, whatever.

KDR_11k
05-12-2005, 10:53 PM
Hm, on that ref her belt starts about on level with her genitals, almost her entire lower body is exposed which explains the high belly button. Gah, tht gotta be some uncomfortable clothing...

lkraan
05-13-2005, 12:11 AM
Thanks for the feedback guys!

Looking at it again after a night of sleep I have to admit that these standard tribal tattoos do look a bit cheesy /images/graemlins/smile.gif
I do want to give her the tattoos but will handpaint them to look more like the concept and so they will look less tribal.
I'll post a pic with and without tattoos when I am further down he skinning road and maybe they won't add anything in the end after all.

The bellybutton is a bit high up for a realy human. But we're talking Shirow women here so things aren't where they are supposed to be /images/graemlins/smile.gif

I agree that the concept of tattoos, guns, sexy clothes and glasses don't really make 100% sense and has some big contradictions.
But for some reason I like this combination of the glasses, innocent face with the sexy deadly look.

I created the anatomy of the model a tiny bit different from the concept and other images of this Gallhound character but that was only so that she fits a standard UT2K4 skeleton.

Steakhouse
05-13-2005, 12:48 AM
I'm not terribly sure when Shiro decided it was a good idea to mix 2D characters and super detailed 3D backgrounds, but if we ever needed an indicator for when someone has had a massive stroke this would be it. God they look terrible...

adam
05-13-2005, 03:36 PM
Ikraan I was checking out those tattoo's again and I think, if you'd still like to keep them, that you could get away with making them more stylized - much like the image shown of Shirow's work. I checked it out and Shirow's tat design seems 'stringy'.. very loose almost.

Something to consider.

lkraan
05-13-2005, 03:42 PM
I hear you Adam ... actually I heard you /images/graemlins/smile.gif
Was just tinkereing around with it.
Like it way better that the cliche tribal tattoos that I had slapped on her yesterday.

http://www.xs4all.nl/~tetsuo/wip/gallhound_wip4.jpg

KMan
05-13-2005, 05:38 PM
lkraan- looks like she has leopard spots. /images/graemlins/laugh.gif

Well, I saw that there were some screenshots recently released about the game that a number of us have been working on over at Mythic. 2 of the screenshots show off a few of the things that I had been working on in the last few months.

Shot01
http://www.imperatoronline.com/media/screenshots/2005-05/ss01_Terranova01.jpg
A bit of a shot at dusk on this one. I modeled and textured the large tower/space needle building in the background, and then textured the two buildings in the foreground (ChainsawXIV modeled them).

Shot02
http://www.imperatoronline.com/media/screenshots/2005-05/ss02_Mayan01.jpg
Well, I didn't make the crazy guy on the right, but I did model and texture the blown out buildings on the left, there.

These were a big change of pace for me, as I had very little experience making large tiling textures for buildings that large. Coming from making characters, it's a completely different set of rules and thought pattern. /images/graemlins/confused.gif

flachdrache
05-13-2005, 05:42 PM
Just doodling around in zBrush /images/graemlins/cool.gif -
the alienhead in ORB (from 400000Quads to 1400tris poly)
http://www.captowervincente.de/dragon/ORBhead2.jpg

and a 3th character - insectprist kind of thing with spider jaws. /images/graemlins/laugh.gif
http://www.captowervincente.de/dragon/masterSodhead.jpg

KDR_11k
05-13-2005, 11:34 PM
KMan: somehow that looks a bit like an Onslaught map for UT2004.

KDR_11k
05-14-2005, 11:46 AM
http://mitglied.lycos.de/KDR_11k/pics/pimp/helena-model.jpg

I suppose I should be working on MoP's monster guy instead but I wanted to relax a bit.

killingpeople
05-14-2005, 05:08 PM
[ QUOTE ]
killingpeople: what app are you using to model that scene? ...

[/ QUOTE ]

oup, sorry for the late reply adam. it's max 7.
http://members.cox.net/wisdim/img/3D08.jpg

i'll have an update with 3-4 more hours of work tonight hopefully.

Renaud Galand
05-14-2005, 06:33 PM
http://www.guntharf.easynet.be/warsow/SM_beta_arms.jpg

(Q3 model)

killingpeople
05-14-2005, 09:59 PM
http://img.photobucket.com/albums/v668/killnpc/render07.jpg

http://img.photobucket.com/albums/v668/killnpc/render08.jpg

animatr
05-14-2005, 10:08 PM
that's a fantastic environment! i love it! those chains are awesome, the whole thing,rocks my socks hehe

denz
05-15-2005, 12:59 AM
Some really nice stuff here. /images/graemlins/grin.gif

Been trying to work on my face texturing. Models from thhe head thread.
http://img77.echo.cx/img77/4932/pic28kv.th.jpg (http://img77.echo.cx/my.php?image=pic28kv.jpg)http://img77.echo.cx/img77/8738/pic2ew.th.jpg (http://img77.echo.cx/my.php?image=pic2ew.jpg)

And dino for halfelife2mod.
http://img209.echo.cx/img209/1811/update014sx.th.jpg (http://img209.echo.cx/my.php?image=update014sx.jpg)

lkraan
05-15-2005, 03:59 PM
Still chopping away at her skin.
Have some work to do on the folds in her sleeves and then I'll move on to her legs and boots.
http://www.xs4all.nl/~tetsuo/wip/gallhound_wip5.jpg

diZzyWalnut
05-15-2005, 04:07 PM
lkraan

very lovely....even sexy /images/graemlins/wink.gif

skrubbles
05-15-2005, 08:14 PM
http://www.skrubbles.net/models/4arms_01.gif

Etienne
05-15-2005, 09:55 PM
lkraan
She's starting to look really nice!
/images/graemlins/smile.gif
Etienne

pior
05-16-2005, 11:23 AM
Hey Skrubbles can't wait to see what kind of crazy head you'll give to that body. Girlish-insectish?

Still having fun with handheld-friendly specs. Char and bin fit on a 256.

http://www.pioroberson.com/images/3d_garb_08.jpg

JO420
05-16-2005, 11:26 AM
http://img200.echo.cx/img200/9957/saberrender4va.th.jpg (http://img200.echo.cx/my.php?image=saberrender4va.jpg)



my sith lords lightsaber

Renaud Galand
05-16-2005, 01:19 PM
exellent pior !

KevinCoyle
05-16-2005, 01:43 PM
Been working on this environment for a while now. It's been an ongoing project among other things. I've gotten all the rooms together and most of the major parts are complete. All that remains on the modeling side of things is to finish the small details. The ceiling needs more detail and I want to do more with the pipes running along the ceiling in the hallway, the doors aren't yet finished, and there are other misc details here and there that I'll be adding

http://www.sagaoflouvado.com/Lab2.jpg
http://www.sagaoflouvado.com/Lab.jpg
http://www.sagaoflouvado.com/Lab3.jpg
http://www.sagaoflouvado.com/Lab4.jpg

and a wireframe

http://www.sagaoflouvado.com/Labwire.jpg

ironbearxl
05-16-2005, 02:03 PM
Awesome work Kevin, I dig the lighting!

chip
05-16-2005, 03:47 PM
one of a planned platoon of space marine faces that may end up in the WiMP mod for UT2K4 (still to hear on that). "Pearly" here is still in the juicy painting stage, a little too high-con yet, but I like how he's lookin'. Odd silhouette is because he fits into an existing spacesuit skin.

http://home.metrocast.net/~chipartist/ImagePost/Pearly.jpg

flachdrache
05-16-2005, 05:53 PM
@KevinCoyle - Much of detail you have there but iam not sure about the floor(s) imho there are too many ways to get stuck and stumble /images/graemlins/smile.gif.

KDR_11k
05-16-2005, 11:41 PM
http://mitglied.lycos.de/KDR_11k/pics/pimp/helena-render.jpg

Almost done!

OgrO
05-17-2005, 01:33 AM
Pior, I love all your last stuff, you're becoming a Gimenez maniac! /images/graemlins/smile.gif

Crylar
05-17-2005, 05:11 AM
looking really really cool there KevinCoyle. Hope to see it finished soon.

pior
05-17-2005, 07:11 AM
Kevin, texture that now! /images/graemlins/wink.gif


Posing is fun, Skinordie2 rocks my socks.

http://www.pioroberson.com/images/3d_garb_10.jpg

Many possibilities regarding animations sequences. kicking in the bin, unloading it, jumping on it... /images/graemlins/laugh.gif

And Og', Gimenez is cool /images/graemlins/smile.gif

skrubbles
05-17-2005, 08:38 AM
pior - awesome work... with that last pose it looks like you're gearing him up to replace your porfolio babe. lol.

As for the head, I'm honestly not sure yet... I roughed out everything else, but I'm just gonna wing it with the head... its not gonna be female though, I can tell you that much.

I'll post again when I have more to show... may be a while considering that I just downloaded the first season of Farscape. I manage to always find distractions.

adam
05-17-2005, 10:35 AM
KDR: Something looks fun in the transition from the left side of her pelvic bone to her left thigh. It's really exaggerated.

Pior, very well done. I don't much like the expression on his face but everything else is tight.

Kevin, this is looking ace. What's your plan for this? Use it to create normals from?

Badname
05-17-2005, 10:41 AM
pior that is so so cool. I love the sitting pose. Wallpaper! /images/graemlins/laugh.gif

KDR_11k
05-17-2005, 11:00 AM
Brome: I think it's just bad deformation although the proportions are (at least meant to be) pretty exaggerated.

JKMakowka
05-17-2005, 11:29 AM
@KDR:
Ugg, that face is scary... either do it anime style or realistic (but if you want to do it realistic, you have to work on the face anatomy a lot!).
Right now it looks like the fat neightbour kid, with a very small mouth /images/graemlins/frown.gif

diZzyWalnut
05-17-2005, 01:41 PM
http://www.miseryproduction.com/goblin/goblin_3.jpg (http://boards.polycount.net/showflat.php?Cat=0&Number=32997&an=0&page=0#32997)

HERE (http://boards.polycount.net/showflat.php?Cat=0&Number=32997&an=0&page=0#32997)

KDR_11k
05-17-2005, 02:01 PM
JK: Guess you're right, I'll go with a more complete anime look.

KevinCoyle
05-17-2005, 05:52 PM
ironbearxl - Thanks!

flachdrache - haha, yeah, but they should be ok if they stick to the walkway.

Crylar & pior - thanks, it's getting there, I hope to finish the modeling by the weekend then start on the texturing

AdamBrome - Its primarly just a portfolio /demo reel piece designed to show a good sense of detail, environment modeling ability, and texturing. Originally, it was the setting for my demo reel, but with the short time I have left before graduation, I decided that since modeling is what I really love to do, the character animation I would have needed to do for my original demo reel idea would have taken too much time away from modeling, and would have weakened my reel overall.
I'm thinking of adding extra edges to the scanner after the environment is done as so it can be subdivided properly for normal mapping. Then putting it on my portfolio site as an extra piece to go along with a tank model I'm working on for normal mapping.

flaagan
05-17-2005, 06:37 PM
http://studioflaagan.com/images/3d/magnum/magnum_wip9.jpg
uv mappin's done, on to texturing.
thing's got... 5 textures currently.. i have a sneaky suspicion that i may have a problem with some on-model transparencies, so it may drop down to 4 textures.

EarthQuake
05-18-2005, 04:03 AM
blah blah, found some time to do something that isnt work related....
http://www.planetquake.com/polycount/cottages/crash/earthquake/devon01.jpg

cholden
05-18-2005, 11:47 PM
pior: that's adorable, ever experiment with using a few 128s and more creative uv mapping? It's a good way to push portable characters on a technical level.

Intense stuff Kevin.

Normal Mapping Doodle, 3x128x128 normal maps, no diffuse or specs here. All generated fom high poly meshes and manipulated in photoshop. I've been making a lot of these as practice lately, usually spend about an hour on each them.

http://chrisholden.net/normal1_thumb.jpg (http://chrisholden.net/normal1.jpg)

King-Vitaman
05-19-2005, 01:30 AM
Practicing/Learning hi-poly. I have the rest of the body almost done too, but this is all I will show for now. Not quitting on the cellobot, just keeping things interesting. I know that the glass-part is unfunctional because of the movement of the jaw, I think I will change it so its just goggles and themouth is exposed. The material on the hood part is too dark, I changed it just before the render and wish I would have left it as light as in some test renders, it lost alot of detail because it is so dark.

http://s92326869.onlinehome.us/images/pierre_hi_heads_5-19_tn.jpg (http://s92326869.onlinehome.us/images/pierre_hi_heads_5-19.jpg)

Renaud Galand
05-19-2005, 04:25 AM
http://www.guntharf.easynet.be/warsow/SM_beta_03.jpg

KDR_11k
05-19-2005, 05:44 AM
Guranteed to look even scarier than before:

http://mitglied.lycos.de/KDR_11k/pics/pimp/foobar.jpg

peanut™
05-19-2005, 03:06 PM
Good work Renauld, nice sweet style

DeathTrip
05-19-2005, 03:18 PM
its inspired by a concept made Doug Williams.

http://www.deathtrip3d.com/SH/4.jpg
http://www.deathtrip3d.com/SH/8.jpg

2 256 diffuse maps, 2 256 bump maps, and 1 256 spec map so far.

flaagan
05-19-2005, 04:51 PM
uv mapped, ase's imported, base texture and baked shadows on the model. probably gonna change the chrome sections on the wheels to a powdercoat black, looks sexier /images/graemlins/wink.gif
http://studioflaagan.com/images/3d/magnum/magnum_wip10.jpg

killingpeople
05-19-2005, 10:08 PM
http://img.photobucket.com/albums/v668/killnpc/render09.jpg

http://img.photobucket.com/albums/v668/killnpc/render10.jpg

Steakhouse
05-19-2005, 11:59 PM
ok KP that's right up inventive.

skrubbles
05-19-2005, 11:59 PM
F'ing awesome killingpeople!

Sean McBride
05-20-2005, 12:48 AM
yeah looks like a mixture of steam punk and traditional chinese architecture. awesome stuff. :O

JKMakowka
05-20-2005, 04:54 AM
[ QUOTE ]
Guranteed to look even scarier than before:

http://mitglied.lycos.de/KDR_11k/pics/pimp/foobar.jpg

[/ QUOTE ]

Ehh.. yes a bit /images/graemlins/smile.gif

But atleast it doesn't look that fat anylonger.

I think the biggest problem is that the eyes are too far back, and the ear is too big (or something else is strange about it). I think generally your heads are to flat (in the front back axis).

My advise would be browse the cgtalk forums a bit and have a look at how other people did anime heads. Then try to approximatly rebuild the one that looked best (by looking at the wire frame). This might seem like cheating, but it is a great exercise, and you can modify or rebuild it later on with your own 'creativity'.

Check out these two threads, both by AndyH (he is doing a great job on stylized characters... anime and 'pixar' style):
http://www.cgtalk.com/showthread.php?t=163101&page=1&pp=15&highlight=gam e+anime
http://www.cgtalk.com/showthread.php?t=111782&page=1&pp=15&highlight=Eri ca

cholden
05-20-2005, 04:55 AM
For last night's practice model I wanted to do something low end, very low. This also gave me an opportunity to play with more creative uv mapping. This character started as a riot police officer, ended up a golden knight. Anyway, all fun, silly stuff. :P

http://chrisholden.net/portknight.jpg
2-3 hours total.

MightyPea
05-20-2005, 05:58 AM
Chris: that's actually a really good idea, i'm going to give that a try soon /images/graemlins/smile.gif

pior
05-20-2005, 09:07 AM
Haaa Chris I see what you mean by creative UVmapping now /images/graemlins/smile.gif Really close to what is being done when texturing buildings actually. Nice!

KDR_11k
05-20-2005, 09:39 AM
JK: Actually I started by taking apart Hl1 models I liked and copying the way they were done. Continuously adding my own influence resulted in what I have now... I think I worked in a similar style three years ago.

Chunkey
05-20-2005, 03:40 PM
http://chunkey.global-illusions.com/24/guess_who.jpg

If you can guess who it is, then I shall be happy /images/graemlins/smile.gif need to find some decent refs for the upper half though, the shit ones I got are killing me /images/graemlins/frown.gif

JKMakowka
05-20-2005, 04:10 PM
[ QUOTE ]
JK: Actually I started by taking apart Hl1 models I liked and copying the way they were done. Continuously adding my own influence resulted in what I have now... I think I worked in a similar style three years ago.

[/ QUOTE ]

Well sometimes it helps going back to your roots /images/graemlins/tongue.gif

No seriously I think you are doing quite good models, it is just that there is always something small but really annoying about the anatomy or something similar with your models...
Oh and btw the front hair to too far away from the forhead.

pior
05-20-2005, 07:13 PM
Story continues... Still need to relearn fonction curves editing to round out the corners.

http://img.photobucket.com/albums/v242/pior_ubb/garb_walk2.gif

smoother mov (http://www.pioroberson.com/files/garb_walk.mov)

chip
05-21-2005, 02:51 AM
good basic walk, pior, but the bin seems weightless.

Steakhouse
05-21-2005, 05:09 AM
thats what makes it special /images/graemlins/smile.gif

cholden
05-21-2005, 05:17 AM
Here's that low end swat guy I meant to make. It's still a bit sloppy, especially the texture, but that's enough for tonight.

http://chrisholden.net/portoswat.jpg

JKMakowka
05-21-2005, 05:41 AM
Lol... that is what Counterstrike would have looked like if it had been done for Quake1.

Mr Smo
05-21-2005, 07:53 AM
haha thats cool cholden!

rollin
05-21-2005, 11:04 AM
damit.. i donīt want unreal-engine-3 i want some retro-game with such stuff in it..

pior and choldren.. this stuff looks so cool!!

pior
05-21-2005, 12:00 PM
Chip's so right... the anim might have been more believable without the bin then. Still a rather plain and stiff cycle tho.

Heavy anim today ; once again, quick wip, no curve editing yet. Click thumbnail for avi :

http://www.pioroberson.com/files/garb_heavy.jpg (http://www.pioroberson.com/files/garb_heavy.avi)

Hmmm I'd better start a new thread for him now...

Btw what do you prefer as a codec for this kind of showcase? Mov or avi, and if avi, which one is playable on Macs? I'm using a default win codec here (cinepak) but I'm not sure if it's that 'universal' outside the windows world.

I was thinking about using plain old Mpegs too since every machine can play them but still need to find the appropriate converter.

Thanks for the input /images/graemlins/cool.gif

lkraan
05-21-2005, 12:21 PM
Love the low poly stuff Pior & Cholden!

Almost done with the pants and next up are the boots.
Having a hard time with the leather material...

http://www.xs4all.nl/~tetsuo/wip/gallhound_wip6.jpg

Renaud Galand
05-21-2005, 02:13 PM
not bad at all pior, but I prefere the other animation. On this one, the planted key (CStudio, right?), seems too much pronounced. Gozilla style ! /images/graemlins/tongue.gif

btw, I'm too slow when I do a freestyle texture from scratch... *gniiii*

http://www.guntharf.easynet.be/warsow/helmet_state.jpg

Mr Ray
05-21-2005, 05:15 PM
eeek the low-poly man is coming to get me. lol, loving the low poly work. Ikraan, imo the pants look more realistic than the top of half of the model which is making it look weird. Looking good Renaud.

flaagan
05-21-2005, 05:45 PM
lkraan... this should help with the leather... http://67.15.36.49/team/tutorials/2d_custombrushes3/2d_custombrushes3_1.asp

skrubbles
05-22-2005, 12:39 AM
lovin the low poly characters you guys. Pior, your animations are coming along nicely... nitpickin that your second one seems a bit jerky/robotic, but playing with the animation curves should fix that up.

been lazy.... (guns are just placeholders)

http://www.skrubbles.net/models/4arms_02.gif

diZzyWalnut
05-22-2005, 02:23 AM
[ QUOTE ]
lkraan... this should help with the leather... http://67.15.36.49/team/tutorials/2d_custombrushes3/2d_custombrushes3_1.asp

[/ QUOTE ]
Ikraan
great ressource for me cause finally I'm going to realize my first character's skin for my - Goblin/Space Marine (http://boards.polycount.net/showflat.php?Cat=0&Number=32997&an=0&page=1#32997)

Pior
very funny Your "fat-ish" character.
I prefere the second animation - even if Renaud think that it's too pronounced.

animatr
05-22-2005, 03:08 AM
hey scrubbles, read your site, nice to see a digipen grad on here, didnt know if they existed, I have one more year myself....cool model, cant wait for a head

ultra
05-22-2005, 03:43 AM
Pior really nice animation, but in second one i beleive he moves to fast for who it loads a big "box" like him. Smaller steps i think is the key /images/graemlins/smile.gif
Btw, i prefer Aviīs but im not in mac. Cheers!

ultra.

flaagan
05-22-2005, 04:26 AM
diZzy - glad to be of service /images/graemlins/smile.gif

cranked this sucker out this saturday afternoon / evening cause i wanted to work on something different than my Magnum model. This multi-gun is for a UT2k4 mod i'm part of in my college's Game Dev Club. the idea is that the weapon for the space marine side is a single gun that changes to fit the purpose, where as the space pirate's have three seperate, cobbled-together weapons (someone else has already modeled thos i believe). the basic blaster mode is used when the player is flying about in space, does light damage, but fires rapidly. the rifle and cutter modes are both only enabled when a player has landed on a ship hull and is draining power off of the ship. the rifle will more than likely be slightly faster than the standard ut sniper rifle, with a zoomed view. the cutter is a tool used to cut away chunks of the ship's hull to expose areas for bombs to be planted.
things it still needs (besides texture):
-polygons for animated textures between the blades (if applicable)
-some other lil designs the guys may want on there
http://studioflaagan.com/images/3d/spacejumpers_marinegun/wip1.jpg

skrubbles
05-22-2005, 12:10 PM
[ QUOTE ]
hey scrubbles, read your site, nice to see a digipen grad on here, didnt know if they existed, I have one more year myself....cool model, cant wait for a head

[/ QUOTE ]

animatr - they exist, but I'm not one of them. Never mentioned that I graduated Digipen on my resume just listed it... I only attended one year. At the time I went the instructors weren't exactly the best... not that they couldn't do what they taught, but mainly they weren't around much to help out so I ended up teaching myself everything anyway... I figured I didn't need to waste another year paying to teach myself... but now I hear that you guys have better instructors, so I hope things are going better for you then they did for me.... as for the head, its coming soon. /images/graemlins/smile.gif

rooster
05-22-2005, 12:51 PM
im thinking about making a minotaur, heres the base if I decide to finish:
http://www.rooster13.plus.com/pics/minoprog.gif

DeathTrip
05-22-2005, 01:38 PM
http://www.deathtrip3d.com/SH/9b.jpg (http://www.deathtrip3d.com/SH/9.jpg)

http://www.deathtrip3d.com/SH/10b.jpg (http://www.deathtrip3d.com/SH/10.jpg)

http://www.deathtrip3d.com/SH/11b.jpg (http://www.deathtrip3d.com/SH/11.jpg)

Weiser_Cain
05-22-2005, 04:02 PM
Looks pretty good already rooster, has that minitor feel.

I needed something to model.
http://home.comcast.net/~weiser_cain/Images/UTGAL.jpg

Hollowmind
05-23-2005, 06:07 AM
Hehe, well haven't posted anything for a while so thought I'd post one of the things I'm working on. /images/graemlins/tongue.gif This'll be one of the weapons for a HL2 mod I'm working on, hehe.

http://img240.echo.cx/img240/3548/fryingpan9zx.jpg

frying pan texture (http://img240.echo.cx/img240/8682/fryingpantexture9sb.jpg)

EDIT: Forgot to mention I took the screen grabs int he HL2 MDL Viewer instead of Max.

El_PIG
05-23-2005, 07:10 AM
ZGMF-X09A Justice Gundam from Gundam Seed, needs a backpack.

http://phillgonzo.com/Progression/ZGMF-X09A_Justice_022.jpg

NoSeRider
05-23-2005, 08:56 AM
http://user.aol.com/pnhassett/art/AztecRender.jpg
http://user.aol.com/pnhassett/art/madscientists3.gif

and still drawing:

http://user.aol.com/pnhassett/art/Mim.gif
http://user.aol.com/pnhassett/art/Arthur.gif

Hollowmind
05-23-2005, 09:36 AM
Nice stuff, Nosie. Love that model. You have a cool style with your sketches, too.

JKim3
05-23-2005, 12:39 PM
Crap, Hollow. That made me so hungry for pancakes!

diZzyWalnut
05-23-2005, 12:46 PM
NoSeRider -
ai ai ,what's the great model ! /images/graemlins/ooo.gif /images/graemlins/cool.gif /images/graemlins/ooo.gif

rooster
05-23-2005, 01:30 PM
smashing stuff noserider, very original /images/graemlins/smile.gif love the doc. oc arms

chip
05-23-2005, 05:41 PM
striking atmospherics & lighting, NoSeRider, i get a definite undersea feeling in the rendering. the transition from organic to mechanical in the model is intriguingly ambiguous. very cool.

my latest -- plan for model & a webposter treatment exercising some digital painting techniques. may end up as a machinima character.
http://home.metrocast.net/~chipartist/ImagePost/MariaPlanThumb.jpg (http://home.metrocast.net/~chipartist/ImagePost/Maria2205PLANweb.jpg)
http://home.metrocast.net/~chipartist/ImagePost/MariaThumb.jpg (http://home.metrocast.net/~chipartist/ImagePost/Maria2205webposter.jpg)

killingpeople
05-23-2005, 09:56 PM
http://img.photobucket.com/albums/v668/killnpc/render17.jpg
(thanks for the comments from my last post)

love the gundam gravy you've been cooking el_pig-o-reno.

cool stuff you've been working on noserider.

nice work chip, those have an oldschool pro look to them, if that makes sense.

and unrealED stuff. i made fire! fun.
http://img.photobucket.com/albums/v668/killnpc/unreal_fire.jpg

flaagan
05-24-2005, 02:43 AM
i take it you've been watching the 3dBuzz tutorials too, huh KP?
that, i guess you'd almost want to call it a techno-china temple, scene is turning out two steps above awesome!

killingpeople
05-24-2005, 03:04 AM
http://img.photobucket.com/albums/v668/killnpc/render18.jpg

... the pipes and wood is looking okay ...

flaagan, (everytime i type your name i hit tab after fla as if i'm typing to you in mirc) i have a class for unreal. took me four hours to make that fire /images/graemlins/smile.gif .. what 3dBuzz tutorials? link me up!

chip
05-24-2005, 03:54 AM
thanks for the comment on Maria 2205, KP -- oldskool pro is just fine by me.

your nippo-steampunk scene is incredible -- so meticulous. surface finish contrasts are schweet.

nitpicking: differing height of the stairway & foreground railings seems slightly out of kilter. i like the way it breaks up the linearity of that area, but for some reason that portion doesn't look as unified as the rest of the scene. prob'ly just me. and are the pagoda lights targeted for some color? they seem a bit monochrome as is.

Renaud Galand
05-24-2005, 07:09 AM
http://www.guntharf.easynet.be/warsow/sm_beta04.jpg

NoSeRider
05-24-2005, 08:10 AM
http://user.aol.com/pnhassett/art/merlin.gif

Thanks for the encouragement!
I really gotta start coloring. Renaud Galand is way ahead of me.

cholden
05-25-2005, 03:08 AM
This is what's to be a chapel graveyard scene. I haven't really set the mood, and the more I look at this, the more silly errors I see. Designed as portable game art. Total textures are currently just shy of 2x128x128 (mostly 32x32's), and the scene is around 400 triangles.

http://chrisholden.net/chapel03.jpg

btw: this was made with sony psp in mind, if any of you have one, drop this image on it for the full effect. Keeping in mind, it's not fully optimized. /images/graemlins/wink.gif

Vitor
05-25-2005, 06:56 AM
Was inspired by the WoW style so I start this one:
It's 500 tris, and just starting the texture.


http://img146.echo.cx/img146/3217/dwarf7zh.th.jpg (http://img146.echo.cx/my.php?image=dwarf7zh.jpg)

Thegodzero
05-26-2005, 10:44 PM
I haven't done any art in a while, so here is my warm up book.
http://www.tgz3d.com/book.jpg
http://www.tgz3d.com/booktex.jpg

skrubbles
05-26-2005, 10:46 PM
sorry for the large images...

http://www.skrubbles.net/models/alien_gunslinger_01.jpg

http://www.skrubbles.net/models/alien_gunslinger_02.gif

http://www.skrubbles.net/models/alien_gunslinger_03.jpg

the guns are just placeholders for now

poopinmymouth
05-26-2005, 11:10 PM
Dang scrubbles. I was afraid you were gonna botch it on the head, but you just made me pee a little. This is a rockin model and I loved the way you did the thumbs. I can't wait to see the texture, and the gun designs you come up with. Go go!

Oh yeah Cholden that scene looks great.

Sean McBride
05-26-2005, 11:20 PM
Awesome model scrubes. /images/graemlins/wink.gif

pior
05-27-2005, 05:57 AM
Wooo Skrubb that's hot!

Now skin it! SKIN IT!!

skrubbles
05-27-2005, 01:28 PM
thanks guys, means alot coming from people I admire (awww)... honestly the head was an afterthought so I basically modeled it without a set design in mind... so needless to say I'm glad it actually worked with the body.

I should start UVmapping this guy tonight (after seeing episode III again)..... joy

KevinCoyle
05-27-2005, 04:26 PM
Textured the hallway of my lab environment

http://www.sagaoflouvado.com/LabHall.jpg

ScoobyDoofus
05-27-2005, 04:59 PM
Wow, Kevin looking good! I'd say that you need a bit more color & contrast though. A bit more drama...

Quaggs
05-27-2005, 06:47 PM
Heres a little something i started working on today. I've been waiting patiently for Kingdom Hearts 2 to come out, and I couldn't stand waiting, so i decided to make my favorite character from ff, Zell, in the style of KH. the concept is just a reworked drawing of riku. the first picture is the concept, then the start of the model, a pic of my reference for zell, and a pic of the style im going for. I would love to hear what anyone thinks.
http://quaggs.homestead.com/files/zelldrawing.jpg
http://quaggs.homestead.com/files/image1.jpg
http://quaggs.homestead.com/files/zellface.jpg
http://quaggs.homestead.com/files/rikukh.jpg

flaagan
05-27-2005, 07:56 PM
KP.. http://3dbuzz.com/vbforum/sv_home.php
have to a bit of digging to find the vids..
better yet, go get the dvd version of ut2k4, it comes with a bonus dvd that has all the (necessary) tutorials organized nicely.
Also...
http://udn.epicgames.com/Two/WebHome
and
http://wiki.beyondunreal.com/wiki
are my two reference points that I go to for instant info..
and you lucky S.O.B., where are you going that they're teaching a class in UEd?

Joao Sapiro
05-28-2005, 06:13 PM
something i just started be warned it is heavy wip , around 15 % done !!

http://img274.echo.cx/img274/8556/face27vv.jpg

Kevin Johnstone
05-28-2005, 08:52 PM
http://www.planetquake.com/polycount/cottages/rorshach/pimp/balorscenewip7.jpg

Another couple of hours to go, been a long time since I took the time to polish an image up more!

Lots of cool pieces in here.

r.

KDR_11k
05-28-2005, 10:21 PM
Ror: What bothers me is that the rest of the image doesn't look rotated so he seems to fall over.

killingpeople
05-29-2005, 01:24 AM
excellent polish work Rorshach.
http://img.photobucket.com/albums/v668/killnpc/render19.jpg

cholden
05-29-2005, 01:51 AM
KP rox! I'm enjoying watching this progress. :P

Jeff Parrott
05-29-2005, 07:53 AM
Been doing this real slowly. It's supposed to be myself. It's real off though. Still need to fix the sides/back of the hair. 850 polys and a 512 for the head and 128x256 for the hair although I might knock the hair down.

http://jeffparrott.com/work/head001.jpg

poopinmymouth
05-29-2005, 11:00 AM
I can see it Jeffro. I think you have the same problem I had (and still have) which is very monochromatic colors that are too clearly separated. Your hair is one pool of very limited pallete color, and then your skin is one pool of very limited pallete. See if you can get enough color variation into both so that it blends better. Really good job around the eye area. I'd love to see a bit more of that kind of definition for the rest of the face, especially for the cheek, chin, and jaw structure.

One thing I try that helps with color variation, is instead of flood filling my base color, I'll start with a completely unrelated color, or a color from another area (in the case of the face, use the hair base color) and I'll just paint around in the face area, then take the skin base color and paint around on it rather slopily so that it doesn't cover every bit. I'll try to do that with a few colors so that it isn't a picture perfect base I'm working with, and some of that color just ends up remaining, despite any amount of rework.

cholden
05-30-2005, 09:01 AM
tonights practice model, ratchet/grr inspired stream bot, 1000 triangles, ~2 hours
http://chrisholden.net/portbot1k.jpg

killingpeople
05-30-2005, 10:31 AM
he's awesome cholden. i love robots.

CheapAlert
05-30-2005, 01:24 PM
It's long, hard, and gray and has a shell.





I WONDER WHAT THAT COULD BE?????????

http://www.planetgargoyle.com/cannon.jpg

140 tri, 512x256 tex.

Gibby
05-30-2005, 01:27 PM
cool robot!!

i want to texture him /images/graemlins/cool.gif

Hollowmind
05-31-2005, 03:17 PM
More prop madness.

A SHOVEL! WOOT!

http://img49.echo.cx/img49/330/shovel2ma.jpg

nkoste
05-31-2005, 03:27 PM
Nice rusty wacking shovel there Hollowmind. A little update on my reborn skin for JA.

http://www.n3d.dk/images/image_bucket/reborn_full01.jpg

MasteroftheFork
05-31-2005, 05:04 PM
Working on an angel-type-fella

http://img.photobucket.com/albums/v408/MasteroftheFork/grunge-angel_wip03.jpg

`kungfubilly
05-31-2005, 05:40 PM
OOH look a pirate cat (not furry)
http://nlfw.stuffcorp.com/3d/piratewip.jpg
And a fatty alien
http://nlfw.stuffcorp.com/3d/alienwip.jpg

blankslatejoe
05-31-2005, 07:51 PM
Been working on this lately... the face is on it's own 256.

http://30lives.com/wips/sketchbook/5_22_05a.jpg

http://30lives.com/wips/sketchbook/5_30_05c.jpg

MacD
05-31-2005, 07:57 PM
killingpeople, you're really getting everything right with that scene!

nkoste: I dig your guys cowl /images/graemlins/smile.gif I'm still tweaking this one /images/graemlins/frown.gif

http://img.photobucket.com/albums/v506/MacD/staff_02.jpg

Still working on my wizard...pushing 5000 polies.

killingpeople
05-31-2005, 08:23 PM
thanks MacD
nice texture work blankslatejoe.
http://img.photobucket.com/albums/v668/killnpc/rrraaarrr03.jpg

http://img.photobucket.com/albums/v668/killnpc/rrraaarrr02.jpg

Daz
05-31-2005, 11:46 PM
that little fella looks absolutely awesome blankslatejoe.
This is a pretty interesting model k.p Cant wait to see more.

perna
06-01-2005, 01:55 AM
YES blankslatejoe. That is a really good likeness. I could tell just from seeing the model

blankslatejoe
06-01-2005, 07:05 AM
thanks guys!

killing - those teeth are kiiiiickbutt.

motives
06-01-2005, 07:48 AM
tryin to visualise a spinefinger concept..

http://81.26.246.68/nuketract2.jpg

5000 polys, kinda like it sofar.. uv's next

Jeff Parrott
06-01-2005, 08:10 AM
Joe that face is really coming out. Loving it.

Irritant
06-01-2005, 11:47 AM
A new level pack for my free online DM, CTF, TDM game (http://www.planetquake.com/cor/arena)

http://www.planetquake.com/cor/codered/probe1.jpg
http://www.planetquake.com/cor/codered/probe2.jpg
http://www.planetquake.com/cor/codered/probe3.jpg
Hard to tell what this level really is like from screenshots. It's pretty large and complex. The first of at least five new levels to be in the pack.

_Shimmer
06-01-2005, 12:31 PM
cant stress it enough, the stuff posted her eis just rockin!

excellent work blankslate. He looks very good. I might try to remove this color irritation on his skin. Looks like he had some jpg compressing in its face (hmm i imagine people with jpg compressing right now...kinda funny /images/graemlins/smile.gif

steady
06-01-2005, 01:28 PM
i love everything i see here
i am in awe of that monster dude kp
sweet low poly spinefinger work motives
thats a good looking shovel hollow
unique skin design nkoste
heres some crap ive been brewin'
http://wam.umd.edu/~steady/etf/wiprg1.jpg

http://wam.umd.edu/~steady/etf/wiprg1a.jpg

http://wam.umd.edu/~steady/3dart/dull1.jpg
any tips appreciated /images/graemlins/smile.gif

Equinoxx
06-01-2005, 03:02 PM
Excellent work guys, Really love this ongoing thread that's somewhat of a compilation of the wip threads /images/graemlins/smile.gif

here's my addition
A little bit of freestyle modeling, no concept
http://equinoxx.cgcommunity.com/wip/fatbob/fat_bob_01.jpg

Renardin
06-01-2005, 04:26 PM
http://boards.polycount.net/showflat.php?Cat=0&Number=47186&page=0&vc=#Post471 86 check my stuff there.

KDR_11k
06-01-2005, 10:13 PM
When you have a pimp thread you don't post on the "too WIP for its own thread" thread.

Equinoxx
06-02-2005, 01:53 AM
You do not talk about the wip pimps thread /images/graemlins/tongue.gif

steady
06-02-2005, 05:05 AM
first rule of pimp thread: do not talk about pimp thread
second rule of pimp thread: DO NOT TLAK ABOUT PIMP THREAD
third rule of pimp thread: dont friggin post a link to another thread, common renardin, ...or should i say retardin /images/graemlins/confused.gif

ryan77
06-02-2005, 05:14 AM
Blankslate joe I love you for that one... Make them all!

Otherwise really cool work here guys, I might add something to it soon.

Hollowmind
06-02-2005, 05:31 AM
My first attempt at modelling a head with this many polies and my first attempt at a female head.

http://img101.echo.cx/img101/7315/femaleheadwip3df.jpg

Very WIP right now of course. I know she's kinda' boring at the moment. I'll add some more character to her when I get her more fleshed out. Just trying to get the edge loops right.

JO420
06-02-2005, 01:21 PM
http://img128.echo.cx/img128/6858/render6qy.th.jpg (http://img128.echo.cx/my.php?image=render6qy.jpg)


a warrior from atlantis

SouL
06-02-2005, 01:45 PM
Haha! Seahorse shaped blades. Clever.

old_man_funk
06-02-2005, 04:25 PM
WIP on Pior's Aquaboy, decided to forget normal maps etc and just go for a regular skin.

http://img.photobucket.com/albums/0803/oldmanfunk/awip4.jpg

StrangeFate
06-02-2005, 05:07 PM
Wanted to model crazy cloth folds like in those neat sculptures so i started something small yesterday, can't give it that much time.

http://www.strangefate.com/webby/mar.jpg

**edit: the stuff there is just gonna be the hair so far.

nkoste
06-02-2005, 05:09 PM
That's beautiful StrangeFate!

Boots for my jedi still in progress. Wouldn't mind some C&C on the leather parts which I think turned out good, but if anybody has any tips on how to improve them it would be nice.

http://www.n3d.dk/images/image_bucket/reborn_boot01.jpg

old_man_funk
06-02-2005, 05:46 PM
Got a little bit more done, the arm muscles are giving me hell... I'm gonna give him some big sexy fish nipples as well /images/graemlins/cool.gif

http://img.photobucket.com/albums/0803/oldmanfunk/awip5.jpg

Weiser_Cain
06-02-2005, 09:16 PM
Looks supercool Strange.

Vitor
06-03-2005, 02:41 AM
Doing this WoW inspired dwarf. He is 500 tris and using a 256*256 texture.

http://img143.echo.cx/img143/2774/dwarf053gf.jpg

pior
06-03-2005, 03:56 AM
Wow SF! I like the idea bahind this exercise, and the execution looks so great so far!

Are you basing your model on this (http://site.voila.fr/lacart/peintres/michelange/pieta.jpg) ? /images/graemlins/crazy.gif SWEET!

MightyPea
06-03-2005, 04:36 AM
[ QUOTE ]
excellent polish work Rorshach.


[/ QUOTE ]
No KP, he's from Schotland. /images/graemlins/tongue.gif
Also, to make this post less useless:
http://users.skynet.be/pea/images/ink3.jpg Something i did a while ago for a class, but my teacher didn't like the direction i was going in.

HonkyPunch
06-03-2005, 06:16 AM
As for me...i'm working on this thing. http://artpad.art.com/gallery/?ihhq2e13c7kc Also...
i need a name for it. I was thinking Squigglenop, or Sumodauqa (Latin for water dweller, spelled backwards.)

flaagan
06-03-2005, 07:44 PM
just a lil side thing i started when i was bored...
http://studioflaagan.com/images/3d/encapsulated/wip1.jpg
the scene's called 'encapsulated' on my project list in xsi.. based offa some image from cgtalk or conceptart (dont recall).. probably gonna keep it ~ ut level polycount for stuff.. if it goes along decently, may ask about if anyone cares to make up a figure to have inside the tube.

Badname
06-04-2005, 09:57 AM
http://www.apollostudio.nl/badname/wip/kast.jpg
My first normal mapped thingy /images/graemlins/smile.gif I painted the normals, EQ you were right it sux :X next time i'll model it /images/graemlins/wink.gif

DeathTrip
06-04-2005, 01:39 PM
http://deathtrip3d.com/CB/1b.jpg (http://deathtrip3d.com/CB/1.jpg)

http://deathtrip3d.com/CB/2b.jpg (http://deathtrip3d.com/CB/2.jpg)

http://deathtrip3d.com/CB/3b.jpg (http://deathtrip3d.com/CB/3.jpg)

-the minigun is a placeholder at the moment, for the final it'll be a bit more futuristic.
-the rims where inspired from the H2 =p , dunno if I'll keep them.
-i'm thinking of adding a roll cage.

Ruz
06-04-2005, 01:57 PM
I actually recognied that time bandit guy from the model, then my suspicions were confirmed when i saw the textured version. great stuff blankslatejoe

nealb4me
06-04-2005, 05:43 PM
yo DT

That looks cool but I don't think it has enough space for the engine. I like how the rear mud guards move with the suspension (from what I can tell) but the front wheels would rub against the bodywork when the suspension is compressed.

Tink abour it /images/graemlins/smile.gif

Slainean
06-04-2005, 05:59 PM
http://img188.echo.cx/img188/5612/astrowip0mi.th.jpg (http://img188.echo.cx/my.php?image=astrowip0mi.jpg)http://img259.echo.cx/img259/7070/godmodewip2wv.th.jpg (http://img259.echo.cx/my.php?image=godmodewip2wv.jpg)
I need to finish this texture so I can move on with my life.
godmode!

DeathTrip
06-04-2005, 06:16 PM
Yeah, the mud guards/gunner ladder would move with the suspension.

I see what you're saying about the front wheels, I'll scale them down a bit(dont want to alter the body).

StrangeFate
06-04-2005, 09:06 PM
update, top half not done yet, just there to give an idea and the lower cloth still needs some tweaks. Keeping it all in clean SubD, although more polys and scyltping would be easier.

http://www.strangefate.com/webby/mar3.jpg

ironbearxl
06-05-2005, 12:13 AM
That's beautiful StrangeFate, wow.

Here a lil something I started yesterday:

http://members.cox.net/ironbearxl/speed_1.jpg