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View Full Version : So what are you working on?


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Vredesbyrd
05-17-2007, 08:20 AM
Hey guys god work , Cheeseontoast , I like your gladiator alot.
Hey can any1 answer my question please.
I want to know How to : Delete Vertices that are not shared by any vertex connections.
For a example a vertex between a Edge.
I'm new to max , In maya You can select all the vertices and delete the ones that don't share connections.

I'm currently building a ChainMail Armor.. I want to know How to deform it in Max without deforming the actually torus's that make up the ChainMail Armor.
Is there anyway advanced procedure for this problem.

Sectaurs
05-17-2007, 08:59 AM
irritant - those tubes are dying for some detail. If nothing else, just give them the segmented look the original had. Something.

Davision3D
05-17-2007, 10:22 AM
Something fresh:
http://www.daxx-web.de/bilder/flow-head.jpg

MAUL0r
05-17-2007, 11:52 AM
Rens: that poor guy!

pior
05-17-2007, 12:20 PM
Ramucho, actually I don't really have a clue ha! First I put a default Max skylight light in the scene, clicked lighttracer and redered but it looked too ghostly hence I added a directional spot to brighten the lighting and an omni as kicker light. Don't know if the 'lighttracer' thing was still active tho... That one dropdown menu is not very self explanatory!

Fritz, I added that one deep crease because the are is supposed to be covered with a rather thick spandex material according to the original design. But yeah the crease mlight be too thick (esp since spandex don't even crease that way :P )... I'll definately ease it on the map.

$!nz
05-17-2007, 12:26 PM
http://img411.imageshack.us/img411/5404/sumtinbh8.jpg

Yes, it is what you think.

I would like as many comments on this as possible espeically how to make it better.

Maps:
Diffuse/spec/spec-color/normal map...
Now that I post this I forgot to create a bump map. /images/graemlins/crazy.gif

Fixed lol! Thanks mysterious person.

Xeone
05-17-2007, 12:41 PM
The shield is upside-down, it should be a "lambda" --> ^
the 11th letter of greek alphabet, used as a shield pattern by the Spartan army; it stood for Lakedaimon, the name of the region. /images/graemlins/laugh.gif

diffa
05-17-2007, 01:43 PM
little update on my male character.
http://www.alphapolygon.com/pics/works/fighter_014.jpg

warby
05-17-2007, 02:06 PM
http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_pipes_01.jpg

Slaught
05-17-2007, 02:21 PM
@diffa
The face looks very childish (as in young) and the backmuscles look wrong.
Other than that it´s nice work! /images/graemlins/wink.gif

Xeone
05-17-2007, 02:43 PM
@$!nz you're welcome, and to satisfy your eventual curiosity i'm just a long time lurker here (sadly), trying to learn as much from this board /images/graemlins/laugh.gif Many cool works around here!

Rens
05-17-2007, 02:45 PM
small update, and i made his peanut a bit bigger!

http://i54.photobucket.com/albums/g84/Xadeko/02.jpg

Joopson
05-17-2007, 07:14 PM
he cant be too happy with his cash and prizes, haha

hawken
05-17-2007, 07:35 PM
poor guy

Irritant
05-17-2007, 08:14 PM
[ QUOTE ]
irritant - those tubes are dying for some detail. If nothing else, just give them the segmented look the original had. Something.

[/ QUOTE ]

Actually, you probably can't tell from those pictures, but the tubes have some corrosion on them that looks really cool when you are moving around in the game and the light hits the normals at various angles. It gets kinda lost when just taking a snapshot...

diffa
05-18-2007, 02:26 AM
minor update
http://www.alphapolygon.com/pics/works/fighter_016.jpg

W1r3d
05-18-2007, 07:37 AM
*Deleted*

Sri Ram Chandra
05-18-2007, 11:24 AM
Scene 1:

http://sriramatrix.3dnitz.com/DAWNAGE1b.jpg

A Variation :

http://sriramatrix.3dnitz.com/DAWNAGE1c300.jpg

Scene 2:

http://sriramatrix.3dnitz.com/Dawn1e.jpg

Some "marble" Renders :

http://sriramatrix.3dnitz.com/Eurotaur.jpg

More Marble Renders :

http://sriramatrix.3dnitz.com/Marbleotaur.jpg

Mudbox snaps of the body :

http://sriramatrix.3dnitz.com/Mudbody.jpg

Character Shot:

http://sriramatrix.3dnitz.com/dawnthedinotaurapr12.jpg

A turntable of the body :http://sriramatrix.3dnitz.com/misc/Greekotaurpreview.WMV

Head to my site for more pics : http://sriramatrix.3dnitz.com/dinotaur06.htm

t was roughly 10 months since I decided to sit back and study anatomy..and that slowly lead to my first ever original character design.There were some long breaks in between and I didnt really start on the modeling until the December of 2006.

Modeling done with max and mudbox.Textured and composited in Photoshop.


My inspiration was Artwork by Kolby Jukes,Blizzard and Aaron St Goddard.

I hope you guys like it;Comments are welcome

Thank You /images/graemlins/smile.gif /images/graemlins/grin.gif

cholden
05-18-2007, 11:29 AM
Sri Ram Chandra, I saw this on CGtalk, and it's AWESOME! Great job and welcome to Polycount.

Sectaurs
05-18-2007, 11:37 AM
one fucking hell of a first post.

great work!

JDinges
05-18-2007, 11:39 AM
Very cool Sri /images/graemlins/smile.gif

Davision3D
05-18-2007, 01:06 PM
Damn Sri, that looks Sweet. Your anatomy skillz are awesome!
Maybe the back muscles should be more defined. /images/graemlins/smile.gif

Renaud Galand
05-18-2007, 01:18 PM
looks great dude, already saw it on tweaks. Nice model and yeah welcome on the best board ever /images/graemlins/wink.gif

MoP
05-18-2007, 01:30 PM
Very nice sculpt and renders, Sri Ram Chandra, but the textures are looking a little washed out to me. They could do with some more variation, contrast and detail to be as good in quality as your mudbox sculpt there.

Also, were you inspired a lot by the Warcraft 3 and World of Warcraft cinematics for this? The first thing I thought of when I saw those renders was the Blizzard cinematics of the Tauren characters:
http://www.pcgame.com.my/images/510.jpg

Either way it's pretty cool /images/graemlins/smile.gif

Sri Ram Chandra
05-19-2007, 01:44 AM
hey,thanks for the comments guys !

@cholden,Sectaurs,JDinges : Thank you !!

@Davision3D : Thanks man,this was my first anatomy study;I plan on continuing my anatomy study with my next model too..

@Renaud : Whoa ! Thanks man,its great to see you here;This board looks like it has all the 1337 gameart talent in one place! Will certainly dig through the place.And hey,when are you gonna update your website man ?? The last work I've seen was your uber DW2 model...I want to see more of your work !!

@MoP : Fristoff,I must say that I loved your spectacular DWII entry!! congrats on the 3rd place!
Thanks for the suggestions,I'm glad you liked my model;the diffuse had to go through many revisions and I probably spent 3/4th of the time on texturing..I hope to improve upon this with my next one.
And yes,I was heavily inspired by that Tauren Shaman scene from WOW3 intro.I hoped to capture the "Blizzard" ambiance for my final scene before I started the composites,and I'm glad you liked it /images/graemlins/smile.gif

I intend to make a game model of my Dinotaur soon[and with a new hopefully improved texture job!] and I'm sure this board is gonna be a great place to learn /images/graemlins/grin.gif

diffa
05-19-2007, 03:06 AM
http://www.alphapolygon.com/pics/works/fighter_023.jpg

emptyslot
05-19-2007, 07:39 AM
http://img91.imageshack.us/img91/7500/plantsqs9.jpg

http://img293.imageshack.us/img293/7849/plantscloseupnl9.jpg

http://img186.imageshack.us/img186/593/tropichuthq9.jpg

MikeF
05-19-2007, 10:13 AM
good looking plants emptyslot

warby
05-19-2007, 12:23 PM
i don't know what it is but those plants look really fucking real :9

that scene however looks like it still has A LONG way to go

conte
05-19-2007, 12:45 PM
nice work guys

warby
05-19-2007, 12:49 PM
http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_core_01.jpg

3100 triangles and 1x 1024 material i recycled some old unused highpoly models for this

conte
05-19-2007, 01:10 PM
lux pretty cool, warby.
nice using of emissive maps.
metal texture need some work though, some scratches, dirt, rust etc
edit:
1-2 hours, from cube
http://img518.imageshack.us/img518/2103/41346338zz4.jpg
http://img400.imageshack.us/img400/2051/92929361vq3.jpg

nkoste
05-19-2007, 03:52 PM
Holy shit Askhat!! Those are sexy /images/graemlins/smile.gif What kind of shader are you using?

conte
05-19-2007, 03:54 PM
zbrush3 standart shader, and some photoshop on it

emptyslot
05-19-2007, 05:18 PM
Thanks for the nice reply MikeF

Warby the plants are just a small part of what will be in the last picture.. a tropical island shore.. there will be lots of palmtrees and other stuff.. and yeah quite realistic

IronHawk
05-19-2007, 06:22 PM
that is all kinds of kick ass warby!

Cybroxide
05-19-2007, 08:10 PM
mmm thats some hot ZB3+Askhat action right there

mvelasquez
05-19-2007, 09:18 PM
Warby, I dig the hell out of your style!
Awsome headgear on that guy Askhat /images/graemlins/smile.gif

ThatDon
05-19-2007, 09:29 PM
http://img258.imageshack.us/img258/9609/finalscluptrw9.jpg

This is my first pimp here, it's my final sculpt to be used for the BHG Comp over at gameartisans.

He is called Vesuvius /images/graemlins/smile.gif

Sri Ram Chandra
05-20-2007, 12:47 AM
he rocks ThatDon ! /images/graemlins/wink.gif

Jesse Moody
05-20-2007, 01:14 AM
warby thats sexy.

ThatDon. Nice work man. Looking forward to seeing this finished

donmario
05-20-2007, 01:29 AM
my last work, still wip

http://img474.imageshack.us/img474/5117/85065893ih3.jpg

http://img515.imageshack.us/img515/4968/t1uf9.jpg

360 spin http://rapidshare.com/files/32248304/mr.chair.rar.html

almighty_gir
05-20-2007, 01:33 AM
http://img397.imageshack.us/img397/7620/untitledte7.th.jpg (http://img397.imageshack.us/my.php?image=untitledte7.jpg)

diZzyWalnut
05-20-2007, 03:33 AM
DONMARIO -

Cool and solid model! /images/graemlins/cool.gif
I've downloaded Your 360° preview - I see Spec's problem /images/graemlins/mad.gif.... go down with Specularity on his cloth and boots.

Emil Mujanovic
05-20-2007, 09:09 AM
YEEAAHH BOYYYEEEEE!
Some seriously pimp work posted in here the last week! I really need to get out of Guild Wars and into some personal work!

-caseyjones

Slaught
05-20-2007, 11:15 AM
Lots of awesome work on this page!

@gir
Very nice.

Some nitpicking tho:
The eyes look like they´re too close together, the mouth looks a tad too low, and the hand is a bit weird.
The thumb especially...right now it looks more like a monkeys hand.
I´d move the thumb lower and rotate it a bit to give it a more relaxed and natural position. /images/graemlins/grin.gif

Vitor
05-20-2007, 12:58 PM
Very few time to work on her.. anyway some new stuff:

http://img384.imageshack.us/img384/9703/wip23jo6.jpg

Sectaurs
05-20-2007, 01:09 PM
mm... love those hips, vitor

Japhir
05-20-2007, 01:48 PM
i'm trying to pose my spiderman low poly model (look at the low-poly thread). this is my first time trying to rig a character and i'm facing... lots of trouble :P for instance: i can't select some of the vertices in the physique modifier (they look exactly the same as the others, for example the one on his upperleg) and i just really don't know which verts to assign to which bones.. so help is very welcome. Here are the problem area's: :P
http://img260.imageshack.us/img260/7994/spidermanriggingwiphu0.jpg

Ferg
05-20-2007, 01:50 PM
http://www.olypen.com/advent/Smiley/temp/hexboy_u3_yellow.jpg
screencap from unreal3 editor (thanks roboblitz!)

I'll make a real pimp post in a week or two when we have the environment fleshed out and some reasonably well-organized info about the game. By the way, we're looking for an unreal3 FX artist and an animator for this guy, so if that sounds like a good time to you, pm me.


japhir: I dont know much about physique, havent touched it since college, but here's a pdf from autodesk's site that seems to be pretty thorough (http://images.autodesk.com/adsk/files/character_animation.pdf)

Johny
05-20-2007, 02:05 PM
japhir, use skin , to begin rigs is what i recomend, check this tut : its awesome :

http://www.turbosquid.com/FullPreview/Index.cfm/ID/269783

Ferg : looking HAWT !

dfacto
05-20-2007, 02:36 PM
Conte, diggin the helmet dude. That's a nice design.

http://img516.imageshack.us/img516/7351/wbarrelpicgn4.jpg

Next gen for the lulz

Johny
05-20-2007, 02:55 PM
dafacto : Marmoset ?

nkoste
05-20-2007, 03:54 PM
Opened up Z3 for the first time and did a very quicky overhaul. I love Z

http://gameart.nilskoster.dk/images/junk/domsculpt.jpg

Ferg
05-20-2007, 04:00 PM
that's awesome nkoste... you need to turn that into a full character

nkoste
05-20-2007, 04:07 PM
hehe ferg /images/graemlins/wink.gif
http://boards.polycount.net/showflat.php...&PHPSESSID= (http://boards.polycount.net/showflat.php?Cat=0&Board=contest&Number=190330&fpa rt=&PHPSESSID=)

Pavel
05-20-2007, 04:44 PM
2 Ferg and donmario
YOU FU&%ING ROCK!!!!

8FtSpider
05-20-2007, 04:55 PM
This is my second model in Max. I started it in SketchUp (mostly because that's the height of modeling tools at where I work and I was excited to start on this):

http://i71.photobucket.com/albums/i155/8FtSpider/Misc/ap00.jpg

I imported it as a 3ds into Max and here it is now. I work on it a little at a time, when I have time that is.

http://i71.photobucket.com/albums/i155/8FtSpider/Misc/ap03.png
http://i71.photobucket.com/albums/i155/8FtSpider/Misc/ap02.png
http://i71.photobucket.com/albums/i155/8FtSpider/Misc/ap01.png

I'm working my way down the limbs, now. The arms are turning out to be pretty dawnting and the legs are no picnic. But it's really just for fun, so it's cool.

Pedro Amorim
05-20-2007, 05:32 PM
[ QUOTE ]
Conte, diggin the helmet dude. That's a nice design.

http://img516.imageshack.us/img516/7351/wbarrelpicgn4.jpg

Next gen for the lulz

[/ QUOTE ]

oh. thats pretty cool:D
nice work dfacto.
i love seeing a beautifully made prop

MasteroftheFork
05-20-2007, 05:44 PM
Oss wip
http://img.photobucket.com/albums/v408/MasteroftheFork/oss_wip01.jpg

poopinmymouth
05-20-2007, 05:52 PM
Slowly but surely. Still have to do the hair and a few more accessories.

http://www.poopinmymouth.com/net/escapade/iris_05.jpg

http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)

Gav
05-20-2007, 06:25 PM
Looks pretty sweet, Poop. Lots of cool work here.
http://www.gavimage.com/bhg_comp/leviathan_10.jpg

Skeptical Nate
05-21-2007, 01:25 AM
That is looking rad Gavimage, I like how you added that deep sea angler tentacle thing on his forehead. Though it makes me wonder what kind of prey hes trying to attract with it heh.

diffa
05-21-2007, 01:32 AM
http://www.alphapolygon.com/pics/works/fighter_028.jpg

rollin
05-21-2007, 02:54 AM
Gavimage: you tend to make your textures too mono gray black.. they are cool with all the skin details on it but give them some colors.. even if they are very dark and desaturated (unless they aren´t so desaturated, that they look black´n grey /images/graemlins/wink.gif )

LoTekK
05-21-2007, 04:30 AM
That's coming along really nicely, ben. A tad anemic, maybe? Really nice weighting overall, though, and those accessories are hot.

nkoste
05-21-2007, 04:56 AM
Gavimage: I have to agree with rollin and I was really impressed when I first saw the model. the color scheme seems very similar to your dom2 entry, except it worked better for that character. If you work in some colors in accordance with your normal map I think it'll look much more interesting.

andym12
05-21-2007, 05:07 AM
Looks great Gavimage. I think the little tendons going between muscles making those little holes could use with some more definition though, they look like a blurry line right now.

Maddness
05-21-2007, 05:19 AM
i'm currently working on texturing/normal/spec mapping this model that was created by my friend Julio Medina.

I've got a some more details to add, but this is the upper torso. the full guy is actually minotaur with bottom of his body centaur.


http://www.themindofmaddness.com/sofar3small.jpg (http://www.themindofmaddness.com/sofar3.jpg)


you can see a bigger pic by clicking on the small one.


still have a lot to do though.

tacit math
05-21-2007, 06:44 AM
Gavimage. fuck that's cool. so far up my alley it hurts

Rens
05-21-2007, 08:04 AM
ben, does she have anorexia or something?!

Sectaurs
05-21-2007, 08:17 AM
Rens, I've seen plenty of girls that look like that without being anorexic.

Hell, I practically look like that [sans bewbs] and I eat shit all day. I don't even puke it up or anything.

Rens
05-21-2007, 08:41 AM
sorry bad joke,

but sec, be realistic, it doesn't look healthy.

( nice poly flow btw )

Sa74n
05-21-2007, 08:48 AM
nice one poop! i like all the wristbands and accessories. eyes look a bit big but i am sure it'll turn out great /images/graemlins/smile.gif

keep me updated plz =)

Sectaurs
05-21-2007, 09:33 AM
I'm unhealthy /images/graemlins/frown.gif

lkraan
05-21-2007, 01:36 PM
Finally gave Mudbox a shot last night and had loads of fun. Nevermind the eyebrows because I slapped those on too quickly.

http://www.xs4all.nl/~tetsuo/wip/dude-01.jpg

diZzyWalnut
05-21-2007, 02:15 PM
GAVIMAGE

aaaiiiii ....that's hurts.
BLOODY HELL - YOUR WORKS IS REALY REALY GREAT.
SPLENDID. /images/graemlins/ooo.gif /images/graemlins/cool.gif /images/graemlins/ooo.gif

Xenobond
05-21-2007, 03:12 PM
lkraan- that's gonna make one hell of a Saul of the Mole-Men.

b1ll
05-21-2007, 03:28 PM
low spec, bored of it, wont do more, SEXY death, more like ghostrider with breast WTF WAS I THINKING>!!

http://benregimbal.com/sexy_death_wip_2.jpg
http://benregimbal.com/sexy_death_wip_.jpg

ben

katzeimsack
05-21-2007, 03:35 PM
great /images/graemlins/laugh.gif

killingpeople
05-21-2007, 03:47 PM
you were thinking "hmm, AWESOME".

Psyk0
05-21-2007, 04:35 PM
Saweet, she's secksay! /images/graemlins/laugh.gif

perna
05-21-2007, 04:49 PM
b1ll, I will eat your children

Slaught
05-22-2007, 01:15 AM
Awesome work guys! /images/graemlins/grin.gif

http://img442.imageshack.us/img442/1967/hecuwip01jf9.jpg

Blaizer
05-22-2007, 05:44 AM
haha really nice B1ll

RazorBladder
05-22-2007, 06:54 AM
*K1llz B1ll*

That's horribly awesome /images/graemlins/smile.gif

odium
05-22-2007, 09:02 AM
First ever eye texture made from scratch with no tutorial either:

http://www.quake2evolved.com/odium/od_eye_final.png

BTW I know the iris doesn't exactly spike off like that, but I just wanted to over exaggerate this area. A lot of people do it I'm told.

Japhir
05-22-2007, 10:05 AM
damn i had a laugh when i finally finished the skinning of my spiderman model. I found this free animation on the internet and here it is:
http://img511.imageshack.us/img511/3087/spidermanballetpg9.gif
sorry for the bad compression, but that is so that imageshack can upload it :P (also it plays very slowly...)
shoulders still don't deform perfectly, but i'll just leave it like this.

oobersli
05-22-2007, 10:16 AM
japhir- I actually smiled longer for that animation than I did for the movie. a tutu made of webs would complete it.

MightyPea
05-22-2007, 11:01 AM
WTF ODIUM. WTF.

Neo_God
05-22-2007, 11:18 AM
The texture is nice odium, a little large for just an eye, but I don't think it's done. It seems like you took a short cut for the veins and just overlayed a texture that had a somewhat vein like structure. Granted it works well as eye noise, but I would go in and paint some nice prominent veins that vary in opacity.

This is something I started the other night.
http://img.photobucket.com/albums/v305/Neo_God/JJVenture.jpg

the beard and eyebrows were just roughed in

odium
05-22-2007, 11:30 AM
[ QUOTE ]
WTF ODIUM. WTF.

[/ QUOTE ]

What, what did I do?!?!

Joseph Silverman
05-22-2007, 12:40 PM
Wow, Odium. That is, uh, not a very small texture.

And, is that a photo overlay of, like, a marble counter?

odium
05-22-2007, 12:52 PM
NOpe its not, but I'll redo the blood shot parts again, and also halve the size I think. *cough*

rooster
05-22-2007, 01:30 PM
how sharp does it need to be? I mean eyes onscreen, cant be more than 200 or so pixels surely (for a closeup)? unless youve got an incredible monitor

Joseph Silverman
05-22-2007, 02:07 PM
http://i8.tinypic.com/63axftu.jpg

Trying to learn to 3d sculpt passably... /images/graemlins/frown.gif

diZzyWalnut
05-22-2007, 02:54 PM
zbrushing training -
http://www.miseryproduction.com/divers/andrei.jpg

MightyPea
05-22-2007, 04:40 PM
Doesn't the fact that your eye-texture is three times larger than the average body posted in here tell you anything, Odium?
Even half this size is criminally oversized for an eye, and especially for something that looks like a painted/filtered eye on a background of marble. And i don't mean to be nasty either, it's just that it seems you feel justified to show your stuff in more detail than anyone else
Imagine someone posting their entire characters texture to this scale in this thread. It's just not done

Ghostscape
05-22-2007, 05:13 PM
I would to work on a game where we had 1024x1024 maps for the eyes alone.

Most games don't get that much space for their props, let alone an eyeball.

perna
05-22-2007, 05:44 PM
Yes, but you're missing the point.. he used "no tutorial either".
which is the sort of thing people say when they've used a tutorial, omg. B1LL CARES, OR NOBODY CARES

MightyPea
05-22-2007, 05:57 PM
He's really getting to you Per, that B1LL-guy. He's infesting your once-perfect and immaculate (redundancy!) english.
Ofcourse your words of wisdom demand an answer to the unavoidable question: DOES B1LL CARES?

also, isn't it the sort of thing people would say when they really, really should have used a tutorial?

rawkstar
05-22-2007, 05:59 PM
http://www.t3h-v.com/WIP/catrobotdog.jpg

Skeptical Nate
05-22-2007, 11:12 PM
Jacks dumpster

http://i177.photobucket.com/albums/w212/SkepticalNate2/Renders.jpg

MasteroftheFork
05-22-2007, 11:21 PM
http://img.photobucket.com/albums/v408/MasteroftheFork/oss_wip02.jpg

My mubox trial is about to expire /images/graemlins/frown.gif

hawken
05-23-2007, 12:27 AM
[ QUOTE ]
The texture is nice odium, a little large for just an eye, but I don't think it's done. It seems like you took a short cut for the veins and just overlayed a texture that had a somewhat vein like structure. Granted it works well as eye noise, but I would go in and paint some nice prominent veins that vary in opacity.

This is something I started the other night.
http://img.photobucket.com/albums/v305/Neo_God/JJVenture.jpg

the beard and eyebrows were just roughed in

[/ QUOTE ]

slick

Emil Mujanovic
05-23-2007, 12:51 AM
didn't know gauss owned a dumpster...

-caseyjones

Skeptical Nate
05-23-2007, 12:53 AM
Didnt know gauss was named Jack, I guess we both learned something.

odium
05-23-2007, 02:33 AM
MightyPea, Per128, I'm going to say a massive shut the fuck up, if you will. I posted that because it was what I was working on. It was that resolution for a reason. Not all stuff is ingame.

Jesus, I never expected to hear such childish, immature remarks from you two on here of all places. You really have shown me you two in a new light if I'm honest, and added yourself to the "over the top, big headed, thinks they are better than everybody" twat brigade.

No worries. There are still people here that can give crits without being a twat. But it’s amazing why anybody would go near people like you with that attitude. I know, I used to be that way many years ago with a mod I worked on. Thank god things changed otherwise I wouldn’t of seen how bitter I looked to other people. Like you.

flaagan
05-23-2007, 03:13 AM
[ QUOTE ]
[ QUOTE ]
awesome candy dish daz! lol

anyway, why are you hollowing it out?

[/ QUOTE ]

You cant fire solid clay in a kiln If you want it to come out in one piece. It has to be hollow.

[/ QUOTE ]

Bullhockey! Who said exploded works can't be called art! /images/graemlins/laugh.gif

MightyPea
05-23-2007, 03:49 AM
Where did i even sound remotely bitter? In my response to Per? Lighten the fuck up. This is polycount, not cgsociety. I told you that your eye took up more screenspace and bandwidth than other people's entire model/texture, and that this came across as you being a bit full of yourself. The responses after mine only confirmed that by poking fun at you.
and "on here of all places"?
Come ON. What do you take polycount to be?

aesir
05-23-2007, 04:47 AM
hey everyone. shhhhhhhhhhhhhhhhhhhhhh

no talkie. only art. piss on each other in PMs

odium
05-23-2007, 05:17 AM
ok, even though a few of you pissed me off some what, I tooked what I was given and heres the new one. In a lovely 256x256 just for you guys and your 56k modems:

http://www.quake2evolved.com/odium/od_eye_final3.jpg

gauss
05-23-2007, 05:23 AM
stay away from my dumpster, please. /images/graemlins/laugh.gif

Johny
05-23-2007, 06:52 AM
odium that looks really good now /images/graemlins/smile.gif And also : a big lol to your atittude.

perna
05-23-2007, 07:34 AM
lol odium. I quote you out of context for an Comedy English to honor my french brother, and you go batshit loco. God knows I often deserve that kind of response, but this time I'm at a loss to know why it happened. There was a day when I had to work hard at my insults to be told to shut up and that I'm a childish, immature, bitter twat.

Somebody hug me now please

Justin_Meisse
05-23-2007, 07:43 AM
alas, you cannot hug via the internet /images/graemlins/frown.gif

b1ll
05-23-2007, 07:52 AM
lol I CARE OR DO I< TAN TAN TAN!
whos that odium dude is sound like a noob, OH NOES I PAINTED AN EYE TEXTURE I R GREAT!TTTTTTTTTTTTTTTTTTTTTT like my friend the tiger would say!

LUST!

Fuse
05-23-2007, 08:16 AM
oh snap.. the verbal diarrhea king is back !

Pedro Amorim
05-23-2007, 08:34 AM
jesus. what a buch of whinie bitches we have here.
-buhuhh uhhhh dont be mean to me-
jesus

just grown the fuck up. its the interweb, deal with it.

JKMakowka
05-23-2007, 09:04 AM
I think this thread should be locked /images/graemlins/tongue.gif

Joseph Silverman
05-23-2007, 10:19 AM
Fun fact: The Sims 2's eyes were apparently on 1024x1024 texture sheets, but only like 80x60 or something. And there was nothing else on the image. Just one eye up in the top left corner.

Any idea why you would ever want to do that?

Vitor
05-23-2007, 11:27 AM
not really sure of this, but probably with all those character customizations, they got each attribute in a different texture file, and then pack it toghether in a one full texture to run ingame. As the UVWs must be there the eye texture just takes it's place.
... there is also the probability of being completly wrong :f


and to the other kids... just post some cats and be happy /images/graemlins/wink.gif

Pavel
05-23-2007, 11:43 AM
Catworker
http://vampir.od.ua/temp/catworker.jpg

fritz
05-23-2007, 11:51 AM
"cat worker"

AWESOME!!!

Slaught
05-23-2007, 12:00 PM
word.
Great work! /images/graemlins/grin.gif

$!nz
05-23-2007, 12:51 PM
Cat worker is an alias for jedi-kitty to defeat rawkstars darth kitten. Jedi-ki I am your father!

Little humor to break up the uglyness this thread has seen. LMAO @ fuse's comment we all <3 b1ll's 4r7w0rk, yes...

Xaltar
05-23-2007, 01:14 PM
[ QUOTE ]
lol I CARE OR DO I< TAN TAN TAN!
whos that odium dude is sound like a noob, OH NOES I PAINTED AN EYE TEXTURE I R GREAT!TTTTTTTTTTTTTTTTTTTTTT like my friend the tiger would say!

LUST!

[/ QUOTE ]


nonononono

http://img141.imageshack.us/img141/2919/hahafu4.jpg

Seriously tho, if someone wants to post a 1024 texture they are proud of I have no issue with it. If you are on dialup you really shouln't be looking in this thread anyways /images/graemlins/tongue.gif

Japhir
05-23-2007, 01:29 PM
working on another lowpoly model, this time i wanted to do a female (first time, so no idea how to do breast topology when it is so lowpoly) and i figured that the black cat would fit nicely with my previous spiderman model. :P
orthos: not by me! it is from marvel!
http://img504.imageshack.us/img504/792/blackcatqc1.gif
modeling so far:
http://img485.imageshack.us/img485/606/blackcatia9.jpg

HandSandwich
05-23-2007, 02:13 PM
[ QUOTE ]
Fun fact: The Sims 2's eyes were apparently on 1024x1024 texture sheets, but only like 80x60 or something. And there was nothing else on the image. Just one eye up in the top left corner.

Any idea why you would ever want to do that?

[/ QUOTE ]

The art director here at work was actually the art director on Sims 2. He told me that they used a 1024*1024 for the entire head, including the interior of the mouth. The top corner held a 32*32 swapable map for changing eye color.

rawkstar
05-23-2007, 02:18 PM
http://www.t3h-v.com/WIP/cyberowl.jpg

HonkyPunch
05-23-2007, 02:35 PM
robo colossi
SOTC FUTURE STYLE

Ghostscape
05-23-2007, 02:46 PM
[ QUOTE ]
http://www.t3h-v.com/WIP/cyberowl.jpg

[/ QUOTE ]
Is that supposed to be a little mouth under the nose? Because I'm reading it as such, and he's looking very OMIGOD surprised /images/graemlins/smile.gif

Odium dude you need to play some slow jazz on a chillaxophone. The new eye texture does look better, and is a more reasonable size.

rawkstar
05-23-2007, 02:48 PM
hehe if you read it like that hey cool! i honestly don't know which one's the nose and which one's the mouth... i don't think either was supposed to be anything, its just shapes.

Joseph Silverman
05-23-2007, 03:02 PM
Awesome, rawkstar.
Still learning ZB, gonna move on and try to do something a little better soon.

http://i19.tinypic.com/53yn51z.jpg

LordScottish
05-24-2007, 12:40 AM
Haha, that's great rawkstar

Pavel
05-24-2007, 06:03 AM
HERE MUST BE PENIS

poopinmymouth
05-24-2007, 06:37 AM
SHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAH

Yes! Best model ever.

http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)

LoTekK
05-24-2007, 07:45 AM
omg pavel... that is WIN! /images/graemlins/laugh.gif

Matabus
05-24-2007, 07:54 AM
Did you seriously spend time on that? Ugh.

Pavel
05-24-2007, 07:59 AM
Just 4-5 minute...

Matabus
05-24-2007, 08:41 AM
[ QUOTE ]
Just 4-5 minute...

[/ QUOTE ]

Any amount is too much.

Sectaurs
05-24-2007, 08:53 AM
pfft. bollocks.

thats a bastard thing to say about anyone's work, regardless of its content or quality.

especially biomechanical exoskeleton penis machines

Ferg
05-24-2007, 09:16 AM
awww catpenis makes matabus uncomfortable... heh

seriously though, what kind of madman puts a pussy inside a penis?

jenny_thalia
05-24-2007, 09:32 AM
lol hello
http://img.photobucket.com/albums/v682/sketchelon/hop.jpg

Pavel
05-24-2007, 09:39 AM
Post deleted by Pavel

Rens
05-24-2007, 11:10 AM
nice jen, maybe scale up her middle a bit and give her some more color /images/graemlins/smile.gif

PAVEL! ANIMATION TIME!!! /images/graemlins/laugh.gif

JKMakowka
05-24-2007, 11:10 AM
@jenny_thalia: Not bad, but the anatomy, especially that of the hip area is lacking shape and definition. Have you actually tried to superimpose your mesh onto a orthographic reference picture?

b1ll
05-24-2007, 11:42 AM
Sad, There was only 2 people who could pull off the Penis on their model thingy, bobo and Arshhh, Now its just sad, Trying to bring attention to Poo art with penises, gayyyyyy

WHAT A SHAME U GUYS ARE.


mm Next post will be art I PROMISE!

EricElwell
05-24-2007, 12:57 PM
yeah I honestly don't appreciate that kind of humor, even if it IS polycount

killingpeople
05-24-2007, 01:02 PM
i can be in accordance with this humor of penis.

Pavel
05-24-2007, 01:31 PM
i f***ing tired to listen this stupidness whining...http://e.deviantart.com/emoticons/b/blahblah.gif

NO MORE PENIS - RELAX!

Geezus
05-24-2007, 01:44 PM
Me, bored, doodling around in Max (wip):

http://img47.imageshack.us/img47/8615/wip02io8.jpg

warby
05-24-2007, 01:49 PM
http://riviera.heaven.nexusirc.at/warby/wip/dystopia_prop_pack_suggestions_tank.jpg

Japhir
05-24-2007, 02:47 PM
Progress on Black Cat, face topology sucks right now, could do with some crits.
http://img452.imageshack.us/img452/4500/blackcatrr4.jpg

Justin_Meisse
05-24-2007, 03:54 PM
I just made a 1024x1024 skull texture for WAR

Joseph Silverman
05-24-2007, 03:57 PM
Pix or it didn't happen.

CheapAlert
05-24-2007, 04:02 PM
quick tf sniper replacement, muddy skin I know but at least it's 170 tri with a 256x128 (opposed to 605 tri with 492x196 for the original)
http://mancubus.net/~cheapy/crap/tfsn.jpg

jgarland
05-24-2007, 04:06 PM
Heh. Thanks for reminding me why I don't read this thread at school, Pavel. /images/graemlins/wink.gif

All in the name of good fun. /images/graemlins/tongue.gif

Smirnoffka
05-24-2007, 04:40 PM
Wow, old school there cheap!

conte
05-24-2007, 04:49 PM
Pavel, what peenus, where peenus?
take it easy, man. even if you tired.

Emil Mujanovic
05-24-2007, 05:09 PM
I haven't seen the pics (possibly removed), but why get worked up over a penis in a model or a model of one? Do you get offended by your own penis when you urinate in the morning? Like, are you one of those sick fucks that puts on a glove and closes their eyes while handling their own dick? GET THE FUCK OVER IT!
[/rant]

Since I promised myself to finish all my unfinished work, I've revisted my character for the Polycount Challenge #33. Haven't decided if I'll keep the 4k tri budget and just vertex light it or whether to actually paint up a texture... Thoughts?
Oh and it has a lo-poly DICK!

Concept:
http://www.itsonlikedonkeykong.net/polycount/pc33/ihasawilly.jpg
WIP:
http://www.itsonlikedonkeykong.net/polycount/pc33/wip-pc33-005.jpg

The face doesn't match the concept exactly, still early days.

-caseyjones

b1ll
05-24-2007, 05:17 PM
ahaha, U douche dont even get it.

Sucky art with penis, doesnt make it good, just attract attention. Still SUCK!!!

SUCK!

Emil Mujanovic
05-24-2007, 05:21 PM
I'm proud of my sucky art /images/graemlins/laugh.gif

-caseyjones

Pavel
05-24-2007, 05:49 PM
2 caseyjones
cool character, don't listening stupid...

Make his dick bigger. And many people will begin to hate you, with envy:)))))))

Mil0
05-24-2007, 06:15 PM
http://i6.photobucket.com/albums/y202/whippedcracker/fanatictestrendercomp.jpg
earlier concept(changed a little):
http://i6.photobucket.com/albums/y202/whippedcracker/concept001.jpg

kickzombies
05-24-2007, 07:05 PM
http://img107.imageshack.us/img107/959/18723397kk5.jpg

just started working on this.
im new here, but i've been lurking your guy's forums for a while. /images/graemlins/tongue.gif

perna
05-24-2007, 07:08 PM
so I got around to trying zbrush3 tonight. Mixed feelings. Started out feeling quite bad, then gradually got better as I tweaked brushes, etc. So many questions now. Can anyone tell me how to set the relative size of the smooth (SHIFT key) brush?

http://www.per128.com/pub/crap/per128_zbrush_a01.jpg

arshlevon
05-24-2007, 08:53 PM
pers, go under brush menu, then all the way to the bottom, actually it is second from the bottom. there will be "alt brush size", set it to 1 not 2.

gavku
05-24-2007, 10:20 PM
b1ll you broke your promise.....:(

Jesse Moody
05-24-2007, 10:37 PM
I wish I could show some of my recent work but I'd lose my job. I need some free time to do some fun stuff

IronHawk
05-24-2007, 11:52 PM
http://home.comcast.net/~halljesse7/image_folder/shockwalk.jpg


Tile wip here. shock absorbing walkway.

dfacto
05-25-2007, 12:19 AM
Cool sculpt Per. /images/graemlins/smile.gif

http://img526.imageshack.us/img526/7868/morestuffdp8.jpg

Barrel got some friends now.

Entity
05-25-2007, 02:07 AM
Cool tip for zbrush 3 : Start recording a macro, adjust anything you want in zbrush (document size, shadow length, brush settings etc) save it and create a custom button somewhere on the ui. Now all that tedious work can be done with a click of a button /images/graemlins/smile.gif

Pedro Amorim
05-25-2007, 02:38 AM
[ QUOTE ]
ahaha, U douche dont even get it.

Sucky art with penis, doesnt make it good, just attract attention. Still SUCK!!!

SUCK!

[/ QUOTE ]

Attention... isn't that the purpose of the way you type in here?
Or maybe you felt intimidated by its lowpolyness.
anyway you lose

CheapAlert
05-25-2007, 03:16 AM
LET'S FIX ARMORS AND BUILD SENTRIES
http://mancubus.net/~cheapy/crap/tfspn3.jpg

perna
05-25-2007, 03:26 AM
"lose, win, penis hate, whinie bitches, twat, bighead"
wtf with the hate guys. post some gfxs and stfu

kipiripi
05-25-2007, 04:04 AM
I agree with Per...
One Zb3 Dude from me.I love animals....
http://i11.photobucket.com/albums/a161/fernament/Kipiripi-funheadgear.jpg

Ruz
05-25-2007, 04:30 AM
this is the default character for football superstars. Been working as senior artist on this game for 7 months and this is also my last day here:)
Haven't got anyhthing lined up apart from a long holiday he he.
Considering this a patch model with a normal map I don't think it turned out too bad.
If you check out the site, the female head was done by my colleague Lee Smith
http://www.footballsuperstars.com/img/Male.jpg

aniceto
05-25-2007, 05:57 AM
Hi2u polycount, what is up??

omfg poly modeling
http://i32.photobucket.com/albums/d3/shika01/man2.jpg
not my design!

Neo_God
05-25-2007, 06:14 AM
That's looking pretty awesome aniceto, and props to who ever designed it, however the feet are looking a little large.

Jaco
05-25-2007, 08:01 AM
Nice aniceto, haven't seen cloth poly modelled in a while.

http://img.photobucket.com/albums/v332/Jacoh/FronHors.jpg

http://img.photobucket.com/albums/v332/Jacoh/BackPost.jpg

bleh these renders look a bit ugly, oh well

kat
05-25-2007, 08:40 AM
[ QUOTE ]
http://home.comcast.net/~halljesse7/image_folder/shockwalk.jpg


Tile wip here. shock absorbing walkway.

[/ QUOTE ]How big is the normal map going to be? Keep an eye on the hydrolic cylinders, they're small enough (the very tips of them at least) to potentially 'loose' definition on (possibly even) a 512x512

jenny_thalia
05-25-2007, 09:19 AM
@JKMakowka:no i havent,but i will do it,thanks for the tip
I made some adjustments but i am not happy yet
my uv is pretty bad and ill have to redo it
http://img.photobucket.com/albums/v682/sketchelon/puppet.jpg
anyway thanks

Sectaurs
05-25-2007, 09:27 AM
I really like the overall design, jenny.

plus, i *just* got your name. har har!

IronHawk
05-25-2007, 10:11 AM
Kat - thanks for the feedback. I am going to try it at 1024 x 1024 and at 512 x 512. I will look into redoing the hydraulics. Something more like a quad atv style. Even if they don't lose definition in the normal map I now think they just look to weak.

Rens
05-25-2007, 10:32 AM
bit more work done
http://i54.photobucket.com/albums/g84/Xadeko/kateykate.jpg

perna
05-25-2007, 10:44 AM
Thanks Arsh. Did you finish that dw2 robot?
How do I mirror/symmetrice from one side to the other?
http://www.per128.com/pub/crap/per128_zbrush_a06.jpg

Johny
05-25-2007, 10:56 AM
dude that self portrait is amazing ! is it beeing easy to work with zb3 ? im thinking on giving it a try /images/graemlins/smile.gif

conte
05-25-2007, 12:04 PM
Jenny, luv work.
Johny, lol, it's self portrait indeed! bwahahahah

yeluis
05-25-2007, 12:27 PM
just a bit?!
This is really great, love the tones and values on this as well as the overall comp.

[ QUOTE ]
bit more work done
http://i54.photobucket.com/albums/g84/Xadeko/kateykate.jpg

[/ QUOTE ] /images/graemlins/smile.gif /images/graemlins/smile.gif

Rens
05-25-2007, 12:50 PM
i used a photo as reference so i cannot take credits for that /images/graemlins/frown.gif

Crash
05-25-2007, 05:06 PM
Per: doing self portraits again?

perna
05-25-2007, 05:47 PM
and here's one of you crash /images/graemlins/smile.gif
http://www.per128.com/pub/crap/per128_zbrush_b01.jpg

Johny
05-25-2007, 05:49 PM
dad ?

Entity
05-25-2007, 11:04 PM
[ QUOTE ]
Thanks Arsh. Did you finish that dw2 robot?
How do I mirror/symmetrice from one side to the other?


[/ QUOTE ]

Per, mask the half you want to keep and under deformations press smart resymmetry

Rota626
05-26-2007, 03:22 AM
Hi, my wip entry to the new Cgchat comp.
http://www.rota-art.com/sneakpeak2.jpg



Rota

Crash
05-26-2007, 04:12 AM
Per: the eyes are spot on! COOL!

Enix
05-26-2007, 12:06 PM
doing a low poly version of mgs4's ninja raiden:

http://img174.imageshack.us/img174/5030/render4bh6.jpg

Slipstream
05-26-2007, 01:09 PM
http://img.photobucket.com/albums/v416/temetry/ChasarsisRender2.jpg

Jonchron
05-26-2007, 01:16 PM
Learning ZBrush

http://img244.imageshack.us/img244/4379/earlyredner2copycf9.jpg http://img244.imageshack.us/img244/4379/earlyredner2copycf9.jpg

Feels good to finally release some of that creativity. A few weeks ago I couldn't even model the base mesh.

Pedro Amorim
05-26-2007, 01:23 PM
doing some z3tests
http://www.pedroamorim.com/stuff/images/Z3_Tests.jpg

rooster
05-26-2007, 07:36 PM
behold! the Mysterious Objects of Test:
http://www.redprodukt.com/post/mtest.jpg

dfacto
05-26-2007, 09:13 PM
Trippiest Skittles ever?

http://img145.imageshack.us/img145/8343/suckhead2yi8.jpg
First ever real try at a head in zbrush. Not quite sure how to do the eyes and mouth, but for 30 minutes I'm happy enough. Learned some sculpting stuff too.

IronHawk
05-27-2007, 12:12 AM
http://home.comcast.net/~halljesse7/image_folder/suspensionfloor.jpg

Changed up the shocks. Still going to add inset handles for access panels, vented or wire cage panels for exposed shocks, inset screws for walk way.

perna
05-27-2007, 03:25 AM
dfacto: Good start, but same mistake as 90% of faces on here: You're modeling some shallow detail onto an ellipsoid instead of onto the skull.

Enix
05-27-2007, 12:26 PM
I gotta try the new zbrush :O, looks sexy.

Anway, almost done with the raiden model, needs a bunch of editing cause its not reading ninja raiden to me yet.
http://img514.imageshack.us/img514/6204/sp3220070527111900wk6.png

Vitor
05-27-2007, 01:42 PM
a guy on high heels? mental image is already too sad...

/images/graemlins/laugh.gif

Enix
05-27-2007, 02:36 PM
I denno, i thought the high heels were sexy :O. But atleast unlike womens shoes, they have some functionality.

Errr...almost done.

http://img530.imageshack.us/img530/4624/sp3220070527121949ie9.png

MoP
05-27-2007, 04:48 PM
Start of something for a Q3 mod:

http://ldaustinart.com/paul/tremwip2.jpg

Vitor
05-27-2007, 04:50 PM
no nextgen? bah

CheapAlert
05-27-2007, 04:53 PM
Make sure you put more than grey on, the problem with tremulous was the monotonous colors and the flat, notevenedgy metals on every object

(it's not a mod anymore btw)

conte
05-27-2007, 04:59 PM
well done texture so far, Moppius.

Joshua Stubbles
05-27-2007, 05:10 PM
Is that 100% hand painted, MoP? Awesome start, ether way.

Per that's f'n PIMP, just like you.

Rota626, that's looking damn good.

Bitmap, if you were a welder, I'd have to fire you for those beads /images/graemlins/smile.gif

MoP
05-27-2007, 05:24 PM
Cheap: It's certainly not going to be just grey, I'm just sketching in shapes and volumes for the armour at the moment.

Vassago: Nah, bits of photosourcing in there as a base, but the majority is painted.
I did a 100% painted one yesterday night (http://www.ldaustinart.com/paul/tremwip1.jpg) but I didn't like where it was going so I reworked it this evening.

Pedro Amorim
05-27-2007, 05:24 PM
[ QUOTE ]
Is that 100% hand painted, MoP? Awesome start, ether way.

Per that's f'n PIMP, just like you.

Rota626, that's looking damn good.

Bitmap, if you were a welder, I'd have to fire you for those beads /images/graemlins/smile.gif

[/ QUOTE ]

lol. they need to be bigger right?

ironbearxl
05-27-2007, 06:42 PM
Does this look like some gears of war yet?
http://i84.photobucket.com/albums/k30/ironbearxl/ibxl_rb_test.jpg

rooster
05-27-2007, 06:54 PM
more learning maya normal mapping.. and my first go at crazybump. hey it is good!
http://www.redprodukt.com/post/nm_test.jpg

dur23
05-27-2007, 08:26 PM
trying to get my head around hard surfaces...

http://www.20threed.com/images/pimpin/sculpts/z3_sketchins.jpg

HonkyPunch
05-27-2007, 09:18 PM
http://img.photobucket.com/albums/v660/PieSpelunker/FillerLeechinz.png
Working on zbrush. Figured i'd start where I always do with a new program...
With my "filler leech". This time, with stubby little legs. Not done yet, but i'm rather proud of it, I guess

daghen
05-27-2007, 10:45 PM
hi

no next gen or sculpt stuff just a simple cube with texture..^^...

100% self illu..

http://img529.imageshack.us/img529/1931/b1tg1.jpg (http://imageshack.us)

CheapAlert
05-27-2007, 11:07 PM
ewww jimmies made a penis with teeth. ban !!!1

oh yeah assault cannon, too bad software perspective crap throws it off
http://mancubus.net/~cheapy/crap/tfac3.jpg

HonkyPunch
05-27-2007, 11:49 PM
Dammit, that's what everyone says.

Joshua Stubbles
05-28-2007, 12:28 AM
[ QUOTE ]
lol. they need to be bigger right?

[/ QUOTE ]

hehe /images/graemlins/smile.gif
The size is okay, actually. But when running an actual weld, you should be making a small circular motion as you run the bead.
quicky mudbox ex:
http://img521.imageshack.us/img521/2288/untitled1kb7.jpg
Not like you need to be that accurate on a model though :P

Vailias
05-28-2007, 12:37 AM
just finished this valkyrie profile contest entry.
http://i36.photobucket.com/albums/e28/vailias/Valkyrie_Profile/Hrist_Final_1.jpg

daghen
05-28-2007, 01:39 AM
nice model vailias

hop second cube...^^

http://img501.imageshack.us/img501/7291/b2dd3.jpg (http://imageshack.us)

hobodactyl
05-28-2007, 02:15 AM
WIP
http://uweb.txstate.edu/~is1010/empire_wip.jpg

I actually want to see what this would look like in chrome... I'll look at that tomorrow.

EDIT: Ridiculous over-zealotry ensues after midnight forays into madness:
http://uweb.txstate.edu/~is1010/empire_wip2.jpg

jenny_thalia
05-28-2007, 06:45 AM
http://img.photobucket.com/albums/v682/sketchelon/ivygreen.jpg

Vredesbyrd
05-28-2007, 08:24 AM
http://img292.imageshack.us/img292/1632/oldmofoyl5.jpg

ironbearxl
05-28-2007, 09:08 AM
Having fun on me day off!
http://i84.photobucket.com/albums/k30/ironbearxl/zizi_wip.jpg

Fuse
05-28-2007, 09:20 AM
[ QUOTE ]
WIP
http://uweb.txstate.edu/~is1010/empire_wip.jpg

I actually want to see what this would look like in chrome... I'll look at that tomorrow.


[/ QUOTE ]

oh snap it's the SPUTNIK ..:)

ironbearxl
05-28-2007, 09:49 AM
1 more pimp:
http://i84.photobucket.com/albums/k30/ironbearxl/bug_wip_3.jpg

CheapAlert
05-28-2007, 12:11 PM
Your neck shears too forward making him look awfully painful to the eyes

Ruz
05-28-2007, 02:57 PM
http://img255.imageshack.us/img255/7319/headz1op4.jpg
may have posted a version of this previously, but it was a while ago. anyway, will post a few more variations soon

Ruz
05-28-2007, 03:03 PM
http://img253.imageshack.us/img253/6462/headztb5.jpg
different base mesh. needs a bit more finish

Jonchron
05-28-2007, 03:14 PM
Polypainting changed my life! /images/graemlins/smile.gif

http://img528.imageshack.us/img528/9104/21ca0.jpg

WIP; C&C welcome

sama.van
05-28-2007, 03:16 PM
Little shop entrance and NPC for dirtyConscience Project /images/graemlins/crazy.gif :

http://sama.van.free.fr/version4.0/3D/DirtyConscience/Town1/sama.van_DirtyConscience_Town1_InGame_B.jpg (http://beightsquad.free.fr/wordpress/)
Polycount : 1178
Diffuse : 512 x 512
http://sama.van.free.fr/version4.0/3D/DirtyConscience/PNJ_Worker/PNJ_Worker_B_02.jpg (http://beightsquad.free.fr/wordpress/)

Ruz
05-28-2007, 03:32 PM
http://img256.imageshack.us/img256/5192/jacket1yh3.jpg

work in progress. not sure what to do with this guy. just make him a generic henchman or something.

Jonchron - I think the torso is far too wide

Fuse
05-28-2007, 04:10 PM
http://fusebrush.com/image/rocket_hero.jpg

daghen
05-28-2007, 09:12 PM
this is looking nice sama.van..

another building..256*256 texture
http://img517.imageshack.us/img517/3918/build4in9.jpg (http://imageshack.us)

and some shot of the world editor ..
http://img516.imageshack.us/img516/7586/cityeditorza7.jpg (http://imageshack.us)

ThatDon
05-28-2007, 09:24 PM
I know that some of you were interested in seeing the final product when I posted the highpoly sculpt for him a few weeks ago, so yeah.


http://img512.imageshack.us/img512/2984/winningposecg6.jpg

Full entry can be seen
here (http://www.gameartisans.org/forums/showpost.php?p=3507&postcount=74)

Robbiek1000
05-29-2007, 12:43 AM
Hey all...its been awhile since I've been on the forums. Been pretty busy.

Decided to really get serious about normal mapping so this is my first really attempt at trying a "pretty" face. Don't have much experience with normal mapping characters so any type of feel back would be hugely appreciated! Not sure if I'm going to build a whole character with this head or not....I guess if I can do a good job with the head I'll decide from there. I haven't taking the model into mudbox yet...wanna get as much done in 3Dmax as I can. Anyway let me know what you think....

http://i88.photobucket.com/albums/k187/Robbiek800/PolyCount_WIPs/WIP1.jpg

hawken
05-29-2007, 12:46 AM
[ QUOTE ]
http://img256.imageshack.us/img256/5192/jacket1yh3.jpg

work in progress. not sure what to do with this guy. just make him a generic henchman or something.

Jonchron - I think the torso is far too wide

[/ QUOTE ]

big fan

my offer still stands!!

DemonPrincess
05-29-2007, 01:42 AM
More pixel art, LOL. /images/graemlins/crazy.gif
32 colors, using the Avatar Palace universal palette.

http://img.photobucket.com/albums/v19/wayuki/wayuki-pixel-odell2.gif

Rota626
05-29-2007, 02:27 AM
Ruz : Very cool!!!!!

Rota

Ruz
05-29-2007, 03:44 AM
cheers Hawken/Rota626
Demon Princess, thats really cool. pixel art is the business

Hawken i still have the portraits i did , will send them over if you like.

daghen
05-29-2007, 04:06 AM
one more box

http://img510.imageshack.us/img510/3498/build5webwq9.jpg (http://imageshack.us)

ScoobyDoofus
05-29-2007, 04:19 AM
http://www.ryan-jackson.net/images/practice_car.jpg
Messing around in Silo a bit tonight after reading about some cool electric cars. I need to practice my mechanical modeling thats for sure.

poopinmymouth
05-29-2007, 04:29 AM
When can I buy one of those Scooby? Loving the lines on the side view, 3/4 is nice too. Top view is a little wonky, but you don't see cars often from that angle.

http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)

nealb4me
05-29-2007, 06:10 AM
If it's electric then it is going to need some skinnier tyres /images/graemlins/smile.gif All that energy lost to friction makes baby jesus cry.

Rick Stirling
05-29-2007, 06:15 AM
http://www.rsart.co.uk/imagedump/mayWIP.jpg