View Full Version : So what are you working on?
osman
03-24-2007, 10:17 AM
woa I used the ut2004 editor for the first time and I must say its awesome to be able to see the lighting right away. Imported some of my models just to test it out. As you can see, ive no idea yet how to scale models in the editor or rotate:P. Didnt have enough time, will read more about it later.
Anyways here it is:
http://www.onepunchmachine.com/ut2004/firsttry.png
doc rob
03-24-2007, 02:20 PM
http://lucas.hardi.org/images/OrcRender02.jpg
Just starting on the armor.
No issue Dizzy, actually it was not even stylized hair but just a placeholder. I'll use some more elaborate hair in the end. I wont sculpt the hair at all actually - I don't really like the plaster look that zbrushed/mudboxed hairstrands have.
Nice pages everyone! Cool again Sama, yet there are still some wonky things on the UVs. Pretty colors tho! I'll try my hand at these later.
Update!
http://img.photobucket.com/albums/v242/pior_ubb/wip_006b.png
http://img.photobucket.com/albums/v242/pior_ubb/wip_007b.png
No Poopface anymore, I switched back to the sharp and edgy version, ha!
zenarion
03-24-2007, 04:00 PM
Is it legal to be in love with that model, pior?
Pure, man-to-man love...
Vitor
03-24-2007, 05:26 PM
Loving it Pior, really top notch style
I also like the way you use contrasts, the whole sharp model with the extremly soft hands :P
rawkstar
03-24-2007, 05:41 PM
yep, he looks french alright
Spacey
03-24-2007, 06:04 PM
Awesome stuff these last few pages, but Stallone (http://www.stuff.co.nz/images/284410.jpg) as Snake?! Madness I say!
SyaPed
03-24-2007, 10:44 PM
Sweet orc doc_rob
oobersli
03-24-2007, 11:34 PM
got most of this modeled, few little bits and peices left, but I'm too lazy to keep modeling, so off to texturing.
http://img141.imageshack.us/img141/5867/testrender09iy4.jpg
SyaPed
03-25-2007, 04:16 AM
Cheesy sci-fi corridor
http://www.syaped.com/Misc/SHC7.jpg
Por@szek
03-25-2007, 04:54 AM
SyaPed - good stuff, claustrofobic one. U were inspiring on Cold Fear? It is reminding me hardly those game ship levels. Good work so far.
Japhir
03-25-2007, 05:40 AM
i'm working on this character to explore and learn 3dsmax, until now i like it a lot!
http://img74.imageshack.us/img74/9224/characterwipym3.jpg
StJoris
03-25-2007, 06:15 AM
He looks good, what is it going to be? His legs could be longer though
Japhir
03-25-2007, 06:35 AM
don't know yet :P i think he's going to be some kind of street gang guy from the getto or something like that. Thanks!
movento
03-25-2007, 08:04 AM
Some model i'm working on,I wish my pc could handle Zbrush or Mudbox /images/graemlins/frown.gif.Anatomy is way off,so i'm looking for crits here.
http://img411.imageshack.us/img411/9308/modelkq6.jpg
StJoris
03-25-2007, 08:21 AM
He doesn't look too bad for a face that still needs heavy mudboxing or zbrushing, but without wires that's not easy to say. His face could use some love, he could use some work on the chin, http://www.anatomyatlases.org/atlasofanatomy/plate17/images/17-2_static.jpg
And generally he needs a lot more definition going on everywhere. I'd suggest looking at some good anatomy reference. Goodluck!:)
diZzyWalnut
03-25-2007, 10:48 AM
Pior;
How I've said before -
I didn't understand well , I've been OFF.
Anyway this idea didn't let me sleep and this afternoon I did a <u>quick test</u> with PROJECTION MASTER and my DIZZYALPHAHAIR -
http://www.miseryproduction.com/divers/zbrushing3.jpg
http://www.miseryproduction.com/divers/dizzyalphahair4a.jpg
....about 10 minutes work. I know that's not perfect but I see some possibility there.
We can use also DECO BRUSH to finish it.
------------------------------------------------------
For a game character we don't need it , is n't it ?
------------------------------------------------------
Your SNAKE.FR looks cool and since now I'm affraid that You will cross my idea which I'm developping since few weeks for this summer for my portfolio /images/graemlins/crazy.gif /images/graemlins/mad.gif
Japhir
03-25-2007, 01:30 PM
i've been working on him some more, the feet need some improvement and then i think i'm ready to unwrap him. I decided he should be an urban city guy :P here's the progress:
http://img512.imageshack.us/img512/7073/characterwipjn0.jpg
Crits and comments welcome!
StJoris
03-25-2007, 01:51 PM
Nice progress:) It seems to have a baggy hoody, why not make it baggy around the waist aswell, it also looks a bit too baggy at the upper back.
Japhir
03-25-2007, 02:22 PM
thanks! I continued working, so in this update i haven't followed your crits yet, but here's where i'm at:
http://img114.imageshack.us/img114/8580/characterwipuv1.jpg
thanks again!
dj snyder
03-25-2007, 02:25 PM
http://i168.photobucket.com/albums/u194/dj-snyder/sentry.jpg
Doodling up an outfit for a guy I'm working on...
Japhir, speaking as someone who dresses like that regularly, the neck of the sweatshirt should be more v-shaped and about level with the clavicle, instead up under his chin. And the pant legs should be longer, clumping up around the shoes. Hope that helps. /images/graemlins/smile.gif
DemonPrincess
03-25-2007, 02:48 PM
I'm working on a new layout for my pixel website. This is going to be part of it. /images/graemlins/smile.gif
http://www.wayuki.nl/images/forum/wayuki_dragontamer.gif
It's 24 colors + transparency.
animatr
03-25-2007, 02:49 PM
freakin sweet!
Hey spacey it's funny that you mention that... I used pics of Kurt Russel and Tom Selleck as references but it's no doubt that Rambo was the real source of inspiration for BigBoss in Snake Eater.
Proof!
http://videodetective.com/photos/377/015835_33.jpg
Dizzy, yeah that technique works well for that one kind of specific greasy hair - but I am looking for a different style here, more loose hence not sculptable. I think It will give too much of a figurine look on Snake.
Decided to add some more accessories. Will have to test that!
Joseph Silverman
03-25-2007, 03:32 PM
[ QUOTE ]
Hey spacey it's funny that you mention that... I used pics of Kurt Russel and Tom Selleck as references but it's no doubt that Rambo was the real
[/ QUOTE ]
Don't forget Sean Connery. He was the original reference for the older Big Boss shown in the original Metal Gear games, and several of his features show up a bit in the mgs3 version.
What you've got so far is incredibly awesome and inspirational, though.
JKMakowka
03-25-2007, 05:36 PM
[ QUOTE ]
I'm working on a new layout for my pixel website. This is going to be part of it. /images/graemlins/smile.gif
http://www.wayuki.nl/images/forum/wayuki_dragontamer.gif
It's 24 colors + transparency.
[/ QUOTE ]
Needs less cloth /images/graemlins/tongue.gif
Sweet pixel work!
dj snyder
03-25-2007, 11:07 PM
Transformy spaceship that transforms:
http://i168.photobucket.com/albums/u194/dj-snyder/stingbird/wip05.jpg
http://i168.photobucket.com/albums/u194/dj-snyder/stingbird/wip06.jpg
Richard Kain
03-26-2007, 09:28 AM
You did that with just 24 colors?! That's incredible! Excellent pixel work.
nkoste
03-26-2007, 11:56 AM
quick one 128, but kept the texture at 256, almost done.
Sweet work DP. I really like the seethrough cloth. Nice posture too /images/graemlins/smile.gif
http://gameart.nilskoster.dk/images/bat128.jpg
DemonPrincess
03-26-2007, 12:33 PM
[ QUOTE ]
Needs less cloth /images/graemlins/tongue.gif
Sweet pixel work!
[/ QUOTE ]
JKMakowka, you are a perv.
.
.
.
.
.
.
.
.
I guess, so am I. http://boards.polycount.net/images/icons/poly114b.gif
http://www.wayuki.nl/images/forum/wayuki_dragontamer_study.gif
I call it... a study. Yes. /images/graemlins/crazy.gif
Turoid
03-26-2007, 12:46 PM
very impressive Demon
motives
03-26-2007, 01:09 PM
i'd hit all 24 of those colors!
I used to be a regular round these parts. Been a long time. I have recently decided to get back into art and so forth. Just in my spare time. I do not have much to inspire in my life, apart from my lovely woman. So I paint her...
http://a420.ac-images.myspacecdn.com/images01/50/l_e4bb1f222ac04b44a670d1f11aea93cb.jpg http://myspace-112.vo.llnwd.net/01338/21/15/1338305112_l.jpg
Spacey
03-26-2007, 05:05 PM
Arco: That first one looks really nice. Judging by the style, Alphonse Mucha (http://www.artrenewal.org/asp/database/art.asp?aid=598&page=1) might be a nice source of inspiration for you, especially his more commercial stuff (http://art.pro.tok2.com/M/Mucha/mucha32.jpg).
EarthQuake
03-26-2007, 06:18 PM
HELLO ACRO I REMEMBER YOU!!!
SyaPed
03-26-2007, 10:04 PM
Little update on the corridor
http://www.syaped.com/Misc/SHC9.jpg
Slaught
03-26-2007, 11:32 PM
@Deathkitten
Hot and very well done! /images/graemlins/laugh.gif
600 tris
http://img206.imageshack.us/img206/8269/breatwip01ra9.jpg
Need some ideas for hair! /images/graemlins/confused.gif
CheapAlert
03-27-2007, 12:47 AM
Looks funky enough for a nice big fro.
Emil Mujanovic
03-27-2007, 12:54 AM
SDK for this one too Slaught? Looks really nice dude.
-caseyjones
Geezus
03-27-2007, 12:57 AM
@Slaught: lookin' good man. I second Cheap's fro or maybe some over the top anime spiked hair.
Default
03-27-2007, 12:58 AM
slaught- looking cool. maybe big pointy spikes?
flow3d
03-27-2007, 01:24 AM
Slaught you sexy bastard!
Yeah I'd also like to see some over the top anime spiked hair, could be a cool siluet /images/graemlins/smile.gif
I'd ask you to model his arms in more of the t-pose fashion for us animators, but then it'd kinda mess up the sweet pose you've got going which in turn would kinda suck for you and everyone who wants to texture the future sdk (because there will be one, right!...right!)
/images/graemlins/laugh.gif <3
nkoste
03-27-2007, 01:35 AM
Pleeeease no spikes, a big afro would suit him.
Slaught
03-27-2007, 03:59 AM
@caseyjones
Sure. /images/graemlins/grin.gif
@cheap
k /images/graemlins/laugh.gif
http://img180.imageshack.us/img180/7657/breatwip02dd6.jpg
Iīll do both...iīm in the mood for some fancy anime hair!
@flow3d
Of course I can send you a t-pose if you want to give him a shot. /images/graemlins/cool.gif
nkoste
03-27-2007, 05:53 AM
Cool. How about dreads too?
Yuck Golem in progress for the sdk thread
http://gameart.nilskoster.dk/images/junk/golem_wip.jpg
Arco, that Mucha styled rendering is superb!
Just did the gun. I think that's the boringest thing I ever did in 3d. HA! I guess it had to be done somehow. Next time I'll better search for readymade downloadable gun props. I bet it exsists somewhere?
http://img.photobucket.com/albums/v242/pior_ubb/wip_011.png
Bah! Bangbang!
Slaught
03-27-2007, 08:31 AM
756 tris without the afro.
http://img157.imageshack.us/img157/516/breatwip03zz2.jpg
No fancy anime hair...always kinda looked like one of those dbz characters /images/graemlins/laugh.gif
fro and dreads kann be alphaed out.
@nkoste
Very cool!
Are the uvīs okay to work with, or did you have problems with something?
Sectaurs
03-27-2007, 08:47 AM
Very cool, slaught.
how does his shoulders animate? particularly the armpit area?
osman
03-27-2007, 09:40 AM
waiting for pior's update..:(
anyways here a new model for the mod imworking on:
http://www.onepunchmachine.com/fa/coconut2.png
Im going to import this into hl2, and play around with the grav gun hehe.
Tumerboy
03-27-2007, 10:35 AM
YAY COCONUT!
MightyPea
03-27-2007, 10:47 AM
Arco: You might be getting tired of this one, but the black lines don't really do it for me /images/graemlins/laugh.gif
That, and the colours of the leaves just make it seem even dirtier. I like the face though, the rendering on there's quite lovely.
edit: i thought i should mention it's not the fact that they're black, it's just that i don't think they work well with the rest. And that's coming from a big muchastyle/jugendstil/Art Nouveau-fan, so it's not that i don't appreciate the style itself.
Irritant
03-27-2007, 11:00 AM
A mutilated cow...
http://cor.planetquake.gamespy.com/codered/testpics/cow1.jpg
Slaught
03-27-2007, 11:09 AM
Nice coconut /images/graemlins/grin.gif
@Sectaurs
http://img441.imageshack.us/img441/1976/breatwip04bx1.jpg
I havenīt really thought about it while modeling, but i guess it looks okay.
Japhir
03-27-2007, 11:50 AM
slaught that is awsome! great stuff!
here is an update to my character which i'm making to learn max:
http://img444.imageshack.us/img444/6517/characterwipye7.jpg
crits are most welcome! (proportions are pretty tough on this guy for some reason...)
heh, deformed cow is funny.
I have never been able to finish a painting to my satifaction. With the portrait up above I got pretty close, but I always get bored and just rush certain aspects. Oh well.
Been working on this picture of prime for what seems like forever. This is scaled down a lot (the full size of the picture weighs in at about 55 megs)... thing is I don't know whether to carry on or try and redo the rendering in a more phto real way(at the moment it is pretty simple). What do you guys think?
http://a410.ac-images.myspacecdn.com/images01/13/l_9f00401bc16433cd6fac791a8eb8e1a1.jpg
rollin
03-27-2007, 12:46 PM
[ QUOTE ]
(...)
Just did the gun. I think that's the boringest thing I ever did in 3d. HA! (...)
[/ QUOTE ]
ha .. the forum i come from was full of people modelling nothing other than guns /images/graemlins/laugh.gif
haha i know what forum you're talking about /images/graemlins/wink.gif
JKMakowka
03-27-2007, 02:49 PM
[ QUOTE ]
Next time I'll better search for readymade downloadable gun props. I bet it exsists somewhere?
[/ QUOTE ]
Not that I know of, but you could make it easier for the next guy and release your model under a free license.
FGA (see sig) would gladly host it too /images/graemlins/smile.gif
diZzyWalnut
03-27-2007, 04:07 PM
[ QUOTE ]
PIOR :
Just did the gun. I think that's the boringest thing I ever did in 3d. HA! I guess it had to be done somehow. Next time I'll better search for readymade downloadable gun props. I bet it exsists somewhere?
Bah! Bangbang!
[/ QUOTE ]
there's some for free -
http://www.turbosquid.com/Search/Index.cfm
just a few exemples :
http://files.turbosquid.com/Preview/Content_2007_03_11__17_41_31/LR300rightfrontpersp.jpg38ee1e65-f5b8-4ccc-86f2-bff5c0769d4aLarge.jpg
http://www.turbosquid.com/FullPreview/Index.cfm/ID/344552
http://www.turbosquid.com/FullPreview/Index.cfm/ID/313021/SID/334497/blFP/1
http://www.turbosquid.com/FullPreview/Index.cfm/ID/334497/SID/306468/blFP/1
http://www.turbosquid.com/FullPreview/Index.cfm/ID/294635/SID/296327/blFP/1
http://www.turbosquid.com/FullPreview/Index.cfm/ID/297427/SID/294635/blFP/1
http://www.turbosquid.com/FullPreview/Index.cfm/ID/296327/SID/297427/blFP/1
Playing around with some more anatomy using arsh's base mesh. Might tighten some bits up a little more, but it's time to move onto something more constructive. Is there anything looking terribly off that I should be aware of?
http://i3.photobucket.com/albums/y69/clutchyourideas/male02.jpg
JordanW
03-27-2007, 07:56 PM
Hadn't posted much in a while. Messin around w/ this currently... with some XNA junk
http://www.mutantspoon.com/temp/wipRobot.jpg
Japhir
03-27-2007, 10:57 PM
wow great anatomy! only thing he misses is nipples :P
hawken
03-28-2007, 01:35 AM
and a penis
nice model there Tinman, whats it for?
Oh thanks Dizzy that's good to know! I'll hunt around this next time.
Started on the little friend:
http://img.photobucket.com/albums/v242/pior_ubb/wip_012.png
GOTCHA! Woooooosh! YOU'RE MINE!
Needs the mandatory short shorts still. Also have to figure out something for the ears popping through the helmet :P
Mr Smo
03-28-2007, 02:42 AM
[ QUOTE ]
Hadn't posted much in a while. Messin around w/ this currently... with some XNA junk
http://www.mutantspoon.com/temp/wipRobot.jpg
[/ QUOTE ]
thats cool
buddy the designer
03-28-2007, 05:15 AM
I love Your style Pior... Give 100 shoots of diferent models and everyone'll point the ones You did... Nice monkey too.
JordanW
03-28-2007, 08:24 AM
Its a player model for an XNA game I'm toying around with in my spare time.
Slaught
03-28-2007, 11:14 AM
Very cool tinman!
@pior
Thatīs awesome! /images/graemlins/laugh.gif
Vitor
03-28-2007, 03:23 PM
Awesome work latelly around here. Was doing this for a 3d modeling contest here in Porto city, wasn't able to finish it due to lack of time. I had more than 3 months, but with all exams and so just started it 2 weeks before deadline :\
http://img53.imageshack.us/img53/3760/10bw5.jpg
Geezus
03-28-2007, 10:14 PM
@Vitor: Man that's lookin' sexy. Do you plan on finishing it? It'd make an awesome portfolio piece nonetheless.
Got bored today:
http://img262.imageshack.us/img262/1323/render03vb1.jpg
Yo guys, Not sur eif this is in bad taste since I was part of the rival team...but, since finals won't really be shown for a few weeks, I wanted to post this here.
http://www.gavimage.com/dw2/GavinGoulden_dw2_winning.jpg
Japhir
03-29-2007, 10:07 AM
now that is awsome! no way your gonna win though :P go polycount!
Japhir
03-29-2007, 12:47 PM
i've just learne uv mapping in max and also added a vertex bake (which i also just learned :P)
http://img103.imageshack.us/img103/2402/charactertemplatewiresjc2.jpg
it's the uvmap of the character i posted up earlier.
Slaught
03-29-2007, 01:47 PM
http://img464.imageshack.us/img464/7420/draegewip01by8.jpg
760 tris
Need to make it more interesting. /images/graemlins/laugh.gif
poopinmymouth
03-29-2007, 01:51 PM
Nice work Gav. I think your low poly didn't carry across enough of the high poly awesome though, especially in the ankle area. I also think you could have done a bit more in the color map to make the face in his stomach read a bit better. Right now it blends in a bit, and I think it's one of the really cool aspects of the character. Awesome job though, great portfolio piece.
http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)
praetus
03-29-2007, 09:35 PM
Guess who's getting used to Z-Brush.
http://www.mikebarrington.com/images/BebopMapped.jpg
http://www.mikebarrington.com/images/BebopBase.jpg
I probably won't go far with this as it's an old model, I was mainly using it to tool with in ZBrush. It was kind od a "what if Bebop from TMNT went horribly wrong when he mutated.
Emil Mujanovic
03-29-2007, 10:32 PM
Way to be pumping out these characters Slaught. I'm not even done texturing the first one... Geez!
Awesome stuff man.
Gavimage: That's a sweet looking model man! One of the more better ones over at CGS and good luck with the comp.
-caseyjones
Arse
http://www.daz-art.com/arse.jpg
RazorBladder
03-30-2007, 01:23 AM
looks like he needs a good hose down /images/graemlins/tongue.gif
Emil Mujanovic
03-30-2007, 01:36 AM
Not enough pinch tool on the asscrack :P
-caseyjones
Slaught
03-30-2007, 04:03 AM
@praetus
Ha thatīs cool.
Donīt forget his mohawk and 80s punk shades /images/graemlins/laugh.gif
919 tris
http://img293.imageshack.us/img293/8815/thugwip02ja7.jpg
Done.
Japhir
03-30-2007, 05:12 AM
wow he's very cool and tough!
madman
03-30-2007, 05:15 AM
Gavimage- awesome work, maybe just a color map is too strong and cool hi poly details vanish becouse of dark parts of it, but it rocks that way or another /images/graemlins/smile.gif
slaught- good intuition of the form, traditional lowpoly, yuhmy /images/graemlins/smile.gif
8FtSpider
03-30-2007, 07:35 AM
Here's a sword I've been working on:
http://i71.photobucket.com/albums/i155/8FtSpider/Misc/sword01.png
Vitor
03-30-2007, 07:48 AM
quick sculp skech with quick paintover.
basebust.obj from Arshlevon
[Edit2]now with even more color woot
http://img369.imageshack.us/img369/7602/alien2fd5.jpg
He WILL get a tail!
http://img.photobucket.com/albums/v242/pior_ubb/wip_013.png
Sectaurs
03-30-2007, 11:34 AM
I could be wrong, but I don't think monkey ankles have such humanly-defined ankle bones protruding. Looks pretty odd with his hand-feet.
praetus
03-30-2007, 01:10 PM
Damn slaught, cranking these things out I may have to try some of the SDKs you released after all. That things pretty sweet.
conte
03-30-2007, 03:39 PM
Daz, that's cool to see, that someone are working with traditional sculpting still, he need a head.
Pior, nice monkey, friend, bored of snake?
p.s: Darren, push on your msn im=)))
Askhat, its all related!
http://mgs3.bonusweb.cz/mgs3/pix/monkey/215.jpg
diZzyWalnut
03-30-2007, 04:31 PM
ha /images/graemlins/ooo.gif, where did You fall down on czech web ?
By hasard ?
gavku
03-30-2007, 06:38 PM
haha totally forgot about those monkeys in snake eater....
CheapAlert
03-31-2007, 03:19 AM
A quick rough Birdo for a friend
http://mancubus.net/~cheapy/models/bdo.jpg
EarthQuake
03-31-2007, 03:34 AM
gonna go back to polymodeling with the helmet and make it much cooler, just there for proportions and such and some test shit....
http://johnyontehspot.com/pix/lolwtf3.jpg
heh, 3 circular dents in a triangular shape = futuristic, you know!
EarthQuake
03-31-2007, 03:53 AM
typical shirow triangluar dots ohnoes!
conte
03-31-2007, 04:46 AM
looks good, Joe.
CheapAlert
03-31-2007, 05:08 AM
Timelapse video of the above model is up, if anyone wants to make fun of my modeling process (http://www.youtube.com/watch?v=OXgnRlYCBqU) (please do)
Joseph Silverman
03-31-2007, 07:45 AM
Blender looks excruciating.
Japhir
03-31-2007, 08:20 AM
you didn't use a checker while uvmapping? why not?
Joseph Silverman
03-31-2007, 09:11 AM
http://i11.tinypic.com/2empqpw.jpg
Still trying to learn to paint tolerable textures.
Wip, and all that.
JKMakowka
03-31-2007, 09:59 AM
@EQ: I remember telling you years ago that the way you do the bottom of the nose and the way it connects to the upper lip is wrong... and now I will do it again /images/graemlins/tongue.gif
@Cheapy: I like how you change the geometry/UV map while painting, instead of figuring out how to make a undistorting UVmap first. Saves a lot of time I guess on areas that don't need such a carefully designed UVmap. Btw, was that done with the internal paining mode of Blender or the Verse->GIMP integration?
Concerning your workflow... I am certainly not an expert since my workflow sucks too, but you seem to do a aweful lot of "poly by poly" modeling. You workflow seems to point to "polystripes" so that is what I would try to use more often... But it certainly showed me why I love the volume based boxmodeling of Wings3D so much /images/graemlins/wink.gif
Slaught
03-31-2007, 10:24 AM
@Suprore
I like it, looks nice so far.
@cheap
Nice to see how you work...I doubt i could work with blender , it looks too confusing.
What the hell is with that music? /images/graemlins/laugh.gif
476 tris
http://img405.imageshack.us/img405/6082/blubbermanwip01ae2.jpg
dj snyder
03-31-2007, 11:17 AM
Cheapalert, what's the name of the song playing from 5:35 to 7:27? I heard it a few years ago in some kind of Air Force documentary :P
Japhir
03-31-2007, 12:17 PM
slaught you just can't stop can you? :P very cool stuff!
Davision3D
03-31-2007, 12:21 PM
http://www.daxx-web.de/bilder/house1.jpg (http://www.daxx-web.de/bilder/house2.jpg)
Joseph Silverman
03-31-2007, 12:52 PM
Woah, If you track back and forth with mouse wheel scroll it distorts. (Looks nice, by the way, but dont' the windows seem a bit too low? I didn't think they were normally vertically centered like that, at least not that near to the ground)
snap.crackle.pop
03-31-2007, 12:56 PM
Slaught your style is amazing, there ain't much but you seem to fit everything with just a few polygons, nice work mate.
Japhir
03-31-2007, 01:05 PM
here is a first pass on the textures of the character that was posted in here earlier:
http://img376.imageshack.us/img376/1651/characterwipwy1.jpg
C&C's? (i do know about the weird folds in the arms and the hair needs alpha's.) actual texture sise is 512*512.
dj snyder
03-31-2007, 01:35 PM
Street thug with emo fringe? /images/graemlins/laugh.gif
Japhir
03-31-2007, 01:43 PM
lol :P
CheapAlert
03-31-2007, 01:49 PM
[ QUOTE ]
Cheapalert, what's the name of the song playing from 5:35 to 7:27? I heard it a few years ago in some kind of Air Force documentary :P
[/ QUOTE ]
it's
http://mancubus.net/~cheapy/crap/links.png
Joseph Silverman
03-31-2007, 01:51 PM
Japhir, your head/neck proportions are off. Easy mistake to make, when you're modeling with clothing like that; try to get some basic human ref and keep in mind the way the hood should sit on him. At first glance I'd say you need to bring down the shoulders and brow. Some cool cloth detail on those pants, some of that creasing looks spot on, although like a really light material. If that's denim you may want to see if you can imply a bit more bulk and weight.
Japhir
03-31-2007, 01:58 PM
thanks a lot! Those are the kind of crits I needed. I was planning on also adding a photo and overlaying it over the pants with some effects to make it less smooth but i first wanted to get the basics done.
Thanks again!
ironbearxl
03-31-2007, 02:33 PM
Started skinning this guy last night and today. Just scribbling and making something of it:
http://i84.photobucket.com/albums/k30/ironbearxl/breat3_ibxl_1.jpg
Vitor
03-31-2007, 03:19 PM
trying techsmith trial video upload system. Sounds good, it seems cheap, fast, and the video quality is kinda good. I don't know if it can run higher resolutions and just tryed this one. Also trying Techsmith's recorder trial... woot trail day then. Crappy model, idiot me that recorded it on real speed, could save a lot time if it was double or triple or something... i thought i could take it futher but then Pizzahut guy arrived and the pizza couldn't waite much :\
http://www.screencast.com/users/VitorFer...amp;preview='1' (http://www.screencast.com/users/VitorFerreira/collections/Default/media/2a5e2575-17cf-46ca-9d07-cb010bd4aafc&preview='1')
http://www.svartberg.com/gallery/pic/3d_xwing_pilot_04.pnghttp://www.svartberg.com/gallery/pic/3d_xwing_pilot_05.png
animated gif (rotation) - http://www.svartberg.com/gallery/pic/3d_xwing_pilot_00.gif
Ramucho
04-01-2007, 03:35 AM
Meh... wip
http://aycu30.webshots.com/image/14269/2005002368786171983_rs.jpg
warby
04-01-2007, 03:59 AM
@cheap you shouldn't do the 2d spikes on birdos back that way !
having 2 triangles/planes/faces exactly on the "mirroring axis" facing with their normals the opposit way is a bad habit ! if you combine both mirrored sides and welt/merge the verts you are going to get some pretty ugly smoothing behavior even worse if your geometry is level architecture than you can prepare yourself for some nasty collision problems aswell !
zenarion
04-01-2007, 04:16 AM
[ QUOTE ]
Meh... wip
http://aycu30.webshots.com/image/14269/2005002368786171983_rs.jpg
[/ QUOTE ]
seriously, i lold /images/graemlins/laugh.gif his face.. and the desire to hide his hands in his pockets when saying this embarrasing thing >.<
steam-punk professor?
Japhir
04-01-2007, 09:24 AM
update on the textures... forgot to adjust the proportions /images/graemlins/blush.gif
http://img235.imageshack.us/img235/8431/characterwippw7.jpg
i'm pretty happy with the way the shoes turned out.. they look almost excactly like my own shoes :P
Joseph Silverman
04-01-2007, 09:27 AM
You've still got some promising stuff going on there (by my standards, at least,) but it's all really uniformly low contrast and flat. Bring out a defined lightsource and push a lot more lights/darks in those folds. /images/graemlins/smile.gif
Davision3D
04-01-2007, 11:06 AM
http://www.daxx-web.de/bilder/haus3.jpg (http://www.daxx-web.de/bilder/haus4.jpg)
@ Japhir
Nice work on the trousers, some seams in the trousers would be a nice detail.
Japhir
04-01-2007, 11:45 AM
thanks for the comments! i tried adding some seems but they looked ugly and i figured i'd do that later on :P so that would be now :P
Err...I did another pokemon...
http://img443.imageshack.us/img443/65/sp3220070319234255kk3.png
http://img410.imageshack.us/img410/1649/render2mr5.jpg
http://img137.imageshack.us/img137/1529/render1hp6.jpg
http://img47.imageshack.us/img47/7267/pikamapmr3.th.jpg (http://img47.imageshack.us/my.php?image=pikamapmr3.jpg)
Johny
04-01-2007, 01:25 PM
eheh love the style !
Joseph Silverman
04-01-2007, 01:55 PM
Yeah Enix, that's really cool.
conte
04-01-2007, 03:33 PM
http://img524.imageshack.us/img524/452/bobokb3.jpg
http://img217.imageshack.us/img217/7018/boboaz5.jpg
updated
gavku
04-01-2007, 04:09 PM
hahaha Askhat awesome.....
RazorBladder
04-01-2007, 05:53 PM
haha askhat that rocks!
Can't wait to see his dong! /images/graemlins/laugh.gif
omg h4x
http://wip.global-illusions.com/WarGeneral/gen_xnormal_nextgen_hairproto.jpg
fritz
04-01-2007, 08:38 PM
guess i'll post something for once. first head sculpt. i have no idea why there is no perps view in Zbrush. oh well. s'fun.
http://img119.imageshack.us/img119/8118/blappedoojq5.jpg
ironbearxl
04-01-2007, 09:07 PM
I like her vahl, very nice face. Her fingers might need to be longer. /images/graemlins/smile.gif
painted some more:
http://i84.photobucket.com/albums/k30/ironbearxl/breat3_ibxl_4.jpg
That's really nice, fritz! Glad to see another Chicago polycounter representin'
Emil Mujanovic
04-02-2007, 12:03 AM
Love the eyes on the Pikachu Enix, great job on the model.
That's a really sweet sculpt Askhat!
-caseyjones
Davision3D
04-02-2007, 06:21 AM
@ fritz
Its because its only 2,5 D /images/graemlins/smile.gif, btw great head.
@ ironbearxl
very good sharp detailed texture
BoBo_the_seal
04-02-2007, 07:02 AM
Askhat: YES! heh, I've been wanting to do that for years but never got around to doing it. I'm extremely flattered.
- BoBo
Japhir
04-02-2007, 07:29 AM
i adjusted the proportions of the shoulders and neck:
http://img258.imageshack.us/img258/4944/characterwipla3.jpg
i ran into my first small problem with max. Whenever i'm rotating my view (just with alt-middle mouse button) my objects turn into bounding boxes. I've checked the properties dialogue and tried all kinds of things but it didn't work. I think i accedently hit some kind of shortcutkey and now i don't know how to set it back.
thanks again for all the crits so far!
Japhir: You've pressed O, the default key for Degradation Override. Pressing O again should sort out that issue.
MightyPea
04-02-2007, 07:50 AM
http://pea.sparrowfall.com/quif.jpg
This one seems WAY too dark on this machine, whereas on my computer it was a bright red vs blue.
How's it for you guys?
Sectaurs
04-02-2007, 08:04 AM
Pea - delightfully desaturated.
petrol
04-02-2007, 08:14 AM
It's a chopper... for a mouse!! /images/graemlins/laugh.gif
10k tri's - my first real attempt at a game model after training at Escape Studios, and my first work posted on Polycount. Textures to follow. I hope it looks ok. Crits welcome.
http://img230.imageshack.us/img230/3894/aoperspwip8xn6.jpg
http://img236.imageshack.us/img236/513/aoperspwip9cm1.jpg
Japhir
04-02-2007, 08:19 AM
thanks mop, i knew it had to be something very simple :P
Slaught
04-02-2007, 08:55 AM
The exact same thing happened to me 2 days ago Japhir /images/graemlins/laugh.gif
Joseph Silverman
04-02-2007, 08:59 AM
3ds max 10 should come with a free process to disable your X and O keys.
oobersli
04-02-2007, 09:04 AM
lol suprore, ya and an option to turn off, random crashes and file corruption... :\
MightyPea
04-02-2007, 10:16 AM
Ack, on and my girls' mac it's superbright. It's showing all the brushstrokes, so it's giving away my secrets!
Japhir
04-02-2007, 10:29 AM
mightypea: i can see the brush strokes but at my pc i think it is just fine, you can see the reddish/brownish color and the greenish stuff too very well. nice painting by the way!
fritz
04-02-2007, 10:44 AM
mightypea....let the world have those secrets...you'll be a better man for it. haha. looks great mang.
http://img.photobucket.com/albums/v332/Jacoh/Base.jpg
A basemesh.
Cybroxide
04-02-2007, 11:25 AM
Sweet edge flow Jaco! Thats probably the best looking base I've seen since arsh's.
diZzyWalnut
04-02-2007, 11:46 AM
I turn my Mr.M.D. (http://www.miseryproduction.com/divers/md1.jpg). to FALLING DOWN (http://www.impawards.com/1993/posters/falling_down.jpg) -
Need change the mesh and texture on his head (hair) to get closer.
http://www.miseryproduction.com/divers/md5.jpg
WAHAHA GREAT! falling down, i love the scene in the snackbar /images/graemlins/laugh.gif
started repainting a photo
http://www.3dshowreel.com/imageup/images/jdv1175535173g.jpg
petrol
04-02-2007, 12:57 PM
Sweet lines Jaco... and dizzy nice idea man, probably MD's best ever film imo.
Johny
04-02-2007, 01:00 PM
Some polymodeling in a crappy overheating crashy stupid laptop...
http://img252.imageshack.us/img252/7725/facepolymodelingsg2.jpg
Japhir
04-02-2007, 01:10 PM
very nice polygonflow johny! looking really detailed wihtout too many polies!
Vitor
04-02-2007, 01:54 PM
Nice one Johny. A critic thou, the ears seem kinda flat and too perfectly round. make them a bit uglier and it will look better =)
Blaizer
04-03-2007, 01:43 AM
Reworking this guy
http://www.blog.whiteblaizer.com/wp-content/uploads/2007/04/insector003.jpg
dupikus
04-03-2007, 02:30 AM
Jichael Jouglas /images/graemlins/smile.gif
http://img175.imageshack.us/img175/5750/rend05jc4.jpg
Davision3D
04-03-2007, 05:12 AM
who the fuck is Jichael Jouglas? I think Michael Douglas needs the height of Jichael Jouglas to look more like Michael Douglas! /images/graemlins/smile.gif
diZzyWalnut
04-03-2007, 06:49 AM
[ QUOTE ]
Petrol... and dizzy nice idea man, probably MD's best ever film imo.
[/ QUOTE ]
Yeah , that's a cool movie. The GAME (http://www.jaquettedivxdvd.com/The_game.jpg) was also great one.
------------------------------------------------------------
[ QUOTE ]
Jichael Jouglas /images/graemlins/smile.gif
http://img175.imageshack.us/img175/5750/rend05jc4.jpg
[/ QUOTE ]
funny funny ,...
but the likeness of Your model is more Bartael Rydlas Polonus - You see /images/graemlins/tongue.gif /images/graemlins/wink.gif
diZzyWalnut
04-03-2007, 07:05 AM
Well and here's the wireframes of the base model in quads&tris.
Needs some cut on his finger
for animation and break the symetry on his trousers.
No more than 3 400 tris.
http://www.miseryproduction.com/divers/md5w.jpg
should be works .
dupikus
04-03-2007, 07:38 AM
[ QUOTE ]
who the fuck is Jichael Jouglas?
[/ QUOTE ]
Jichael Jouglas is a combination of Michael Douglas and Jimmie
and Jimmie is one of the prototypes of Jichael Jouglas /images/graemlins/grin.gif
cool model dizzy
Johny
04-03-2007, 05:46 PM
A Speed model i decided to do after watching forrest gump...
http://img479.imageshack.us/img479/3507/mrcacaheadfu2.jpg
I might make an SDK out of it , dont know yet.
Pedro Amorim
04-03-2007, 05:50 PM
lolol, stop doing drugs jony boy
Psyk0
04-03-2007, 05:51 PM
I foresee a lot of brownish tones on that SDK :P
ohsomogilicious
04-03-2007, 10:00 PM
Some desert test renders
movin' alongggggg...
http://farm1.static.flickr.com/209/445693320_7c3713573c_o.jpg
http://farm1.static.flickr.com/195/445693308_5b50465c93_o.jpg
daghen
04-03-2007, 10:04 PM
hi guys ..a new character i started...no precise concept for him i will while doing ...so for the moment it's tweaking shape time...
http://img403.imageshack.us/img403/1980/untitled1xi1.jpg (http://imageshack.us)
Japhir
04-04-2007, 09:20 AM
@ johny: what has that gnome to do with forrest gump? :P lol pretty cool!
@ ohsomogilicious: cool stuff! like the desert! but the texture on top of the squarish pilars looks stretched/weird.
@ daghen: cool stuff but i think the feet are a bit too overdone.
Vitor
04-04-2007, 09:57 AM
Enjoying a week vacations. No Zbrush here so just max stuff:
crappy wire thou
http://img516.imageshack.us/img516/5930/headpolyvv0.jpg
Japhir
04-04-2007, 10:11 AM
nice! like the edgeflow!
Richard Kain
04-04-2007, 12:23 PM
Ohsomogilicious...that kind of sounds like Ozymandias. And your little desert scene there definitely brings that poem to mind.
I met a traveler from an antique land,
Who said two vast and trunkless legs of stone,
Stand in the desert, near them on the sand,
Half-sunk, a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read,
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed.
And on the pedestal these words appear,
My name is Ozymandias, king of kings,
Look on my works, ye mighty, and despair.
Nothing beside remains, round the decay,
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.
It looks very good so far. I would like to see some example of character sculpture, though. A statue missing its head, or a weathered torso.
Hehe, we studied that poem in class a few days ago.
Some sculpting on the basemesh I posted earlier:
http://img.photobucket.com/albums/v332/Jacoh/Test.jpg
Japhir
04-04-2007, 12:47 PM
very nice jaco! really love the trasition between the biceps and the shoulder/chest muscles! great stuff! one crit: i think the legs don't flow over into the stommack/belly smooth enaugh, i think you overdid those bones there. but other than that it's great!
SDK for the base mesh??? :P
Thanks Japhir, I haven't spent too much time on that area so it's looking a bit rough.
What do you need this for if you already have arsh's perfectly good basemesh? /images/graemlins/smile.gif
Japhir
04-04-2007, 01:58 PM
i am currently working on a head (just to take a small break on my other streetguy project textures) an i was trying to get a good polygonflow and this one seemed very good so that's why, but your right and i think images are already helping enough.
ow and i also just discoverd that the hand looks twisted in a weird way... or it is just that the bone on which the pinky grows later on :P sticks out too much.
keep it up!
Joseph Silverman
04-04-2007, 04:31 PM
Hands are a bit of a mess Jaco, palm is hugely thick and the fingers are way off the right shape. Doesn't look like you've sculpted there yet, though, so I'm sure you'll sort that out. Looks cool everywhere else. /images/graemlins/smile.gif
Jesse Moody
04-04-2007, 04:57 PM
Johny: man you are a strange dude. What ever made you see this after watching forrest gump is beyond me.
Slaught
04-04-2007, 07:42 PM
1052 tris
http://img170.imageshack.us/img170/4282/drett02wipjw5.jpg
Generic fantasy hero in the works.
Winning Guy
04-04-2007, 10:36 PM
Jaco, that basemesh is beautiful.
ironbearxl
04-04-2007, 10:50 PM
skinning this guy some more:
http://i84.photobucket.com/albums/k30/ironbearxl/bugger_skin_1.jpg
FAT_CAP
04-05-2007, 02:05 AM
Thats some sex right there ironbearxl ^^^^^
EarthQuake
04-05-2007, 02:57 AM
nice junk
little update
http://www.3dshowreel.com/imageup/images/bwy1175761434k.JPG
odium
04-05-2007, 04:42 AM
Stunning work so far, really, really stunning Rens.
daghen
04-05-2007, 08:07 AM
really nice work rens..love it ..
still work on my ugly new boy...^-^
http://img247.imageshack.us/img247/7010/etrooperwip05avrilsn5.jpg
odium
04-05-2007, 08:13 AM
Its hard because you have to make media as you go, and none of my old stuff is any good...
http://www.quake2evolved.com/odium/odtech_1.jpg
http://www.quake2evolved.com/odium/odtech_2.jpg
BTW These shots are from our own engine OverDose, not Quake 4 or Doom 3.
Jarrod1937
04-05-2007, 10:37 AM
doing a retouching to my old building from a while ago:
http://i28.photobucket.com/albums/c208/jarrod1937/skybox_test_casino.jpg
zenarion
04-05-2007, 02:30 PM
Combine soldiers use snow scooters too
http://web.telia.com/~u48025224/thumbs/skotra04.jpg (http://img.photobucket.com/albums/v216/zenarion/3d%20Models/skotra05.jpg)
how the hell do i captivate their technology/art style? its weird.. just plain weird!
osman
04-05-2007, 03:29 PM
almost done..i think.
http://www.onepunchmachine.com/fa/hoop_wip5.png
notman
04-05-2007, 03:34 PM
Looks good, but I'd add some brackets to those supports. For example, the main pipe typically has a square block that the front hoop bolts to. So, there's usually a square chunk of metal on the back side that matches the one on the front.
You should also add bolts to your backboard texture to show where the two side braces are secured on the front side.
http://img.photobucket.com/albums/v332/Jacoh/Ren.jpg
Thanks for the crits about the hands SupRore and Japhir, I'll fix it soon, I haven't really sculpted in that area yet as you said. I should fix the ugliness on the basemesh though...
praetus
04-05-2007, 05:05 PM
Some photoshop work. Just bored and started making a picture beased off a screenshot I took in WOW. Trying to get better at painting in PS. I'm really proud of the Horns and hair tentacles, but the hair and some facial properties need more work.
http://www.mikebarrington.com/images/Amadora.jpg
technodookie
04-05-2007, 11:27 PM
working on a new character design!
http://www.technodookie.com/bear/hammer_time_4.jpg
Not much progress tonight:
http://www.daz-art.com/class2.jpg
osman
04-06-2007, 02:29 AM
K, more like this?:
http://www.onepunchmachine.com/fa/hoop_wip4.png
Davision3D
04-06-2007, 03:52 AM
@ Jaco
Really cool, how you get those sharp lines? It is a lot of pinching or just working with a very high subdivision?
@ Daz
Cool, mudboxing in real /images/graemlins/wink.gif. Looks like a lot of work.
_Oz
Good texture and model.
Is that an emissive texture in it? /images/graemlins/laugh.gif
osman
04-06-2007, 03:55 AM
thnx, lol no, its the unreal editor 4 viewport that gives this glow to it.
Japhir
04-06-2007, 09:29 AM
hey guys, i have some new drawing pens/fine liners and i experimented a bit with those. (also was inspired by cyi's thread)
gonna work on it a bit in photoshop for now. (i only desururated it and moved the small thumbnaily bits a bit, no photoshopping other than that yet)
http://img162.imageshack.us/img162/3003/beasttd0.jpg
[ QUOTE ]
K, more like this?:
http://www.onepunchmachine.com/fa/hoop_wip4.png
[/ QUOTE ]
the bump on the panel's black paint is inverted, the paint looks inset while it should look like it's over the white paint, the bump is too strong too, paint is thin, yours looks 3 cm thick
bearkub
04-06-2007, 09:51 AM
DaZ, you damn machine! Is there anything you CAN'T do? =]
That sculpture is looking fantastic. I may need to break out the clay again..
osman
04-06-2007, 10:02 AM
yup vahl, that's not even a normal/bump map, its just the diffuse+some crazybumping. Will get replaced soon:) and ill also add a spec map.
Japhir
04-06-2007, 11:02 AM
update on the beast from above, some photoshopping. I studied some dog anatomy and this is what i came up with:
http://img125.imageshack.us/img125/5104/beastxi4.jpg
c/c's?
Blaizer
04-06-2007, 12:09 PM
Another try remodelling an old model
http://www.blog.whiteblaizer.com/wp-content/uploads/2007/04/termita.jpg
ebagg
04-06-2007, 05:07 PM
That is some damn tasty rendering Blaizer! Could we see the whole character?
Needles
04-06-2007, 09:31 PM
I call this a brainfart, its not done yet o-o.
http://img.photobucket.com/albums/v502/makina323/model.jpg
http://img.photobucket.com/albums/v502/makina323/3453245.jpg
http://img.photobucket.com/albums/v502/makina323/341234.jpg
I wanna rig it and play around with some animations, ive tried to do so but i believe ill need more than my basic weak sauce IK rig >_>;
makoa
04-06-2007, 09:43 PM
hey daz--
that clay sculpture ownz, i was just wondering where you get down with the life modelling classes? i'm living in sf, i'd be interested in going if it's an open thing...thx!
killingpeople
04-06-2007, 11:29 PM
http://img.photobucket.com/albums/v668/killnpc/obw_01.jpg
daghen
04-07-2007, 03:35 AM
some update on this guy...
killing people I'm impatient to see what will look this character once finished...
jaco ..nice sculpt
japhir ...nice start on the beast wait to see more
http://img150.imageshack.us/img150/9029/etrooperwip07avrilxj6.jpg (http://imageshack.us)
notman
04-07-2007, 07:54 AM
[ QUOTE ]
K, more like this?:
[/ QUOTE ]
Yeah... Vahl already pointed out the bumping. The only other suggestion would be to lower the pole now. Like I mentioned earlier, the hoop bolts onto the plate on the pole. Right now, your pole meets in the middle of the backboard, yet the hoop is on the bottom. The hoop is right, but the pole isn't.
It's looking good though.
Peris
04-07-2007, 10:18 AM
i tried modelling a head again. Still afraid of modelling ears!
http://cmdstud.khlim.be/~beulaers/wips/malehead.jpg
comments/crits appreciated /images/graemlins/smile.gif
osman
04-07-2007, 10:45 AM
ok, this is how it looks now.
http://www.onepunchmachine.com/fa/hoop_wip6.png
Oz: I wouldn't mind seeing a version with either no normal map or a very minimal normal map. Right now the paint looks to be really thick, which doesn't happen unless there's years and years of paint layered on itself.
osman
04-07-2007, 03:52 PM
yeah it is thick, but it is for the source engine so it may not even be visible in there, so i'll have to wait and see how it looks in-game. Source always lowers the bump on normal maps (what i have experienced).
Ok started working on this, its very wip because I dont really know where to go with this.The metal holders dont really have a texture yet, its just red metal overlay atm.Will work on that when my normal is fixed.
http://www.onepunchmachine.com/fa/Ac_1.png
ironbearxl
04-07-2007, 09:16 PM
good lookin assets _oz
/images/graemlins/smile.gif some more sexin tonight:
http://i84.photobucket.com/albums/k30/ironbearxl/bugger_skin_2.jpg
killingpeople
04-08-2007, 01:11 AM
waka-waka-waka-waka..fuka
http://img.photobucket.com/albums/v668/killnpc/obw_02.jpg
Rated Rrr
04-08-2007, 01:54 AM
hey oz, those two pieces look pretty nice. mind telling/showing me the specs on your render.
little update /images/graemlins/smile.gif
http://www.3dshowreel.com/imageup/images/rgh1176025402m.jpg
ghost-d
04-08-2007, 06:47 AM
[ QUOTE ]
i tried modelling a head again. Still afraid of modelling ears!
http://cmdstud.khlim.be/~beulaers/wips/malehead.jpg
comments/crits appreciated /images/graemlins/smile.gif
[/ QUOTE ]
Nice work so far. Especially the jaw.
How did you model that? Did you use box modeling or modeling from plane?
I always use plane for modeling a head (starting from the tip of the nose) but Iīm having trouble to make a good "joint" between frontal and side-view.
oh i had fun with this one, i was sitting in the backyard, and i saw birdies /images/graemlins/laugh.gif
i just had to capture one, though it took some time before i could get close to them, and everytime i took a pic, the camera said "click" and the birdies flew away :P
i did manage to capture a couple, cant wait to go to france this summer and capture alot more nature things.
http://www.3dshowreel.com/imageup/images/jdv1176035980o.jpg
osman
04-08-2007, 08:49 AM
[ QUOTE ]
hey oz, those two pieces look pretty nice. mind telling/showing me the specs on your render.
[/ QUOTE ]
Its in-game in unreal engine 3. Im using the roboblitz editor.
Vitor
04-08-2007, 12:14 PM
Lowpoly easter special! silhuette testing anyway.
http://img129.imageshack.us/img129/1859/eastersg7.jpg
Still need a lot of work, and the quick rigging screw it all up :\
rooster
04-08-2007, 04:11 PM
doodle:
http://redprodukt.com/wp-content/uploads/2007/04/cartwright.jpg
Peris
04-08-2007, 04:22 PM
[ QUOTE ]
Nice work so far. Especially the jaw.
How did you model that? Did you use box modeling or modeling from plane?
I always use plane for modeling a head (starting from the tip of the nose) but Iīm having trouble to make a good "joint" between frontal and side-view.
[/ QUOTE ]
I first made a strip that defined the profile view and the made the eye and mouth loops fron that. Then from the back of the head I partly modelled the neckmuscles, and from there on it all came together pretty nice.
Modelled ears and made one of those fancy turnaroundthingmajigs!
http://cmdstud.khlim.be/~beulaers/wips/male_head_turn.gif
Szark
04-09-2007, 12:11 AM
Heya, long time viewer, first time poster /images/graemlins/smile.gif There is some great stuff in this thread. Here is my little contribution:
http://img471.imageshack.us/img471/3375/furniture02cw1.jpg
Made for Insurgency
Japhir
04-09-2007, 03:04 AM
@peris: thats really nice! i've been experimenting with head edgeflows lately too but didn't manage to get one so good as yours!
@nooba: cool props! nice wood textures. Are those hand painted or photo's?
forgot to post this one xD
http://www.3dshowreel.com/imageup/images/opt1176111636k.jpg
osman
04-09-2007, 09:16 AM
started working on this, needto work on the specular and the diffuse , i want it more red with more contrast in it, its 320 polygons, there's 2 of these in this picture
http://www.onepunchmachine.com/rooftop.png
nkoste
04-09-2007, 09:32 AM
Again - so much great work in this thread.
I gave this old model a new sheet because he didn't have any /images/graemlins/frown.gif
http://gameart.nilskoster.dk/images/goblin.jpg
Ganemi
04-09-2007, 11:18 AM
[ QUOTE ]
http://www.svartberg.com/gallery/pic/3d_xwing_pilot_04.pnghttp://www.svartberg.com/gallery/pic/3d_xwing_pilot_05.png
animated gif (rotation) - http://www.svartberg.com/gallery/pic/3d_xwing_pilot_00.gif
[/ QUOTE ]
Rogue Squadron...3 or...4 maybe? :P
HandSandwich
04-09-2007, 11:34 AM
Nice Oz. I like this little series you're working on. Can we see some wires on that last one?
_Oz: I'm digging that roof. Looks nice.
nkoste: Awesome! I don't really like the white highlights though. The whole thing seems rather dull, color wise. But he's a fun character.
osman
04-09-2007, 12:59 PM
thanks guys, here is the wire:
http://www.onepunchmachine.com/rooftop_wire.png
rooster
04-09-2007, 03:02 PM
not terribly sure where I'm going with this, but I started so I'll finish /images/graemlins/tongue.gif
http://redprodukt.com/wp-content/uploads/2007/04/c2.jpg
Sectaurs
04-09-2007, 03:28 PM
The spec on that roof doesn't look right... way too much, I'd say. Assuming by the coloring and texture that its terracotta tiles? They have very very little spec on them
Jesse Moody
04-09-2007, 03:36 PM
Yeah living in Southern California I see those types of roofs all the time and they aren't that shiny. Even when wet they aren't quite that shiny. A little bit of spec but not on the whole thing.
Thegodzero
04-09-2007, 03:38 PM
id go so far as to say not every material needs a spec map. Why make whats not needed?
oh and go rooster go!
osman
04-09-2007, 04:06 PM
yeah i changed the spec and the diffuse, the diffuse is more desaturated and brown now, the spec still needs to be lowered then, cant get to my computer,i'll upload new one soon.
Also what colour spec should i use for that material?
ghost-d
04-09-2007, 05:41 PM
Hi guys. Hereīs my latest wip - roman warrior. Hope Iīll finish this one.
http://img72.imageshack.us/img72/8279/xport1dz6.jpg (http://imageshack.us)
Right now itīs 1340 triangles, but there are many tris around the centre of mirroring (especially on the helmet) Iīm going to take care of later, when the model is done and ready for unwrapping.
I was working on this just for fun and I believe that the armor isnīt exact so if anyone finds some (historical) inaccuracy, please, tell me. I like when my work is made perfectly, especially in case like this.
Mugofdoom
04-09-2007, 06:18 PM
Made a box prop out of boredom. It's going into HL2 most likely.
http://img293.imageshack.us/img293/9971/boxrenderbs2.png
Needs a bit more detail.
http://i59.photobucket.com/albums/g304/krasnoarmiich/smellboy.jpg
revolver is bone
snake85027
04-10-2007, 12:47 AM
http://i93.photobucket.com/albums/l74/spawn85027/01-5.jpg
Szark
04-10-2007, 01:18 AM
Japhir: Photos were used for the textures
daghen
04-10-2007, 04:19 AM
some little progress on this...
http://img95.imageshack.us/img95/9767/eviltrooper10aprilfi6.jpg (http://imageshack.us)
Vitor
04-10-2007, 06:34 AM
testing new workflows:
http://img362.imageshack.us/img362/9980/sdk01zi4.jpg
Pedro Amorim
04-10-2007, 06:42 AM
vitor: thats the sweetest thing to come out of this thread in ages!! i demand a SDK!!!!!111
diZzyWalnut
04-10-2007, 07:01 AM
[ QUOTE ]
Hi guys. Hereīs my latest wip - roman warrior. Hope Iīll finish this one.
http://img72.imageshack.us/img72/8279/xport1dz6.jpg (http://imageshack.us)
Right now itīs 1340 triangles, but there are many tris around the centre of mirroring (especially on the helmet) Iīm going to take care of later, when the model is done and ready for unwrapping.
I was working on this just for fun and I believe that the armor isnīt exact so if anyone finds some (historical) inaccuracy, please, tell me. I like when my work is made perfectly, especially in case like this.
[/ QUOTE ]
the mesh is cool. /images/graemlins/wink.gif
Ahoj a nazdar /images/graemlins/tongue.gif
Slaught
04-10-2007, 07:08 AM
@Vitor
Needs more bloom!
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