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View Full Version : So what are you working on?


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Makkon
04-30-2006, 09:12 PM
Hmmm, probably a good idea, LAGtheNoggin. My ref was actually based off of an older concept I did a few months ago. http://img.photobucket.com/albums/v671/Makkon/fuzz.jpg THe brow looks fine in the concept, but I guess it doesn't trasnlate well into 3d.

I've been modeling out the skull of the guy so that I could try to give him better facial anatomy. I thought it looked pretty cool. If I can get his skull to look proper, then I can give him a proper face too. I can change the brow in the skull tomorrow after school, so it looks more like the pictures you posted.

Paintovers anyone?!?
http://img.photobucket.com/albums/v671/Makkon/foxboyskull01.jpg

[EDIT]
I got a bit of time before I have to go to bed. I tweaked the brow a bit to have a smoother transition. Perhaps that'll fix his demented face.
http://img.photobucket.com/albums/v671/Makkon/foxboyskull02.jpg

shotgun
04-30-2006, 10:12 PM
mmmmmakonnzzzzz
i think it's fine just continue

here's something from tonight
there's a party going on here and i keep getting pulled into this
i feel like i'm missing out but...
http://skingun.planetquake.gamespy.com/Postage/dmtbobo12.jpg
i wonna finish it this time , NO SCHOOL /images/graemlins/laugh.gif

Weiser_Cain
04-30-2006, 10:38 PM
I like the original brow. Both are probably fine.

LAGtheNoggin
05-01-2006, 06:39 AM
Nice concept! Well, if the brow works in concept it will work in 3D, it's simply a matter of interpretation.

Hmmm. That's an improvement towards a more animal-like skull, maybe try pulling that centre line a little outwards for some rounder forehead, but I don't think it's the skull alone that's giving you the human feel there. The problem lies in the muscle and expression: in concept you have your character squinting hard, it's the muscles making the bulge; whereas in 3D it looks like he's at rest, suggesting narrow deep-set human-like eyes are his natural shape. Get some eye lids in there and make em squint.

Here's a pair of eyes I'm thinking of. Clicky. (http://bitmap.attakus.fr/blacksad/images/blacksadwall.jpg) Note how much eye lid there would be if he was squinting.

And a red line (http://i3.photobucket.com/albums/y87/LAGtheNoggin/MakkonRedLine.jpg), I'm not very good at these, sorry, I made him angry...

Good luck!

Fuse
05-01-2006, 02:23 PM
http://ert.hostileintent.org/fuse/image/knight.jpg

Makkon
05-01-2006, 08:05 PM
Completely rebuilt his face, based off of the skull. What a test of patience... I think I got a look I can live with; screw the concept, he looks better this way. He looks a bit bug eyed, but I was referencing from a cat (he's sort of based off of a cat and fox). He looks much younger, much more cartoonish, which is what I wanted. I can make him squint in facial animation, but for now I think I'll leave it in this nutral state.
Thanks again, Noggin, for your help /images/graemlins/laugh.gif

http://img.photobucket.com/albums/v671/Makkon/foxboy02.jpg

Ninjas
05-01-2006, 08:15 PM
Looks great Makkon

Sectaurs
05-01-2006, 08:17 PM
Kind of rushed on the textures, but I got him done before midnight.

CGchat comp #32 - Viking
1997 triangles
2 512 diffuse + opacity
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/Final_02.jpg

Joseph Silverman
05-01-2006, 09:07 PM
A little practice.

http://i2.tinypic.com/x1d0e0.gif

1100 tris, kinda wasteful. New way for me of doing the nose; I don't like it or the ears.

Laheen
05-01-2006, 11:08 PM
That looks great Sectaurs!

The new head looks much better Makkon, good job!

LAGtheNoggin
05-02-2006, 07:46 AM
Heeeh pastel viking! He'd fit well into anything CBeebies fo'shoo'.


[ QUOTE ]
Completely rebuilt his face, based off of the skull. What a test of patience...

[/ QUOTE ]
Ooooo nice! Yes, much more cartoony and animal looking. You'll have to tell me your work-flow with those fins! Those things always drive me crazy...

Ninjas
05-02-2006, 08:27 AM
Nice stuff Sectaurs!

Tulkamir
05-02-2006, 11:10 AM
Awesome model Sectaurs. /images/graemlins/smile.gif

One critique... vikings never wore horns on their helmets. /images/graemlins/smile.gif

Xenobond
05-02-2006, 11:46 AM
[ QUOTE ]
Kind of rushed on the textures, but I got him done before midnight.

CGchat comp #32 - Viking
1997 triangles
2 512 diffuse + opacity

[/ QUOTE ]

Aww, he soo cute! I want to see him in a platformer game, yo.

Sectaurs
05-02-2006, 02:08 PM
Thanks guys. Its a bit different from my usual style... hard to make myself leave out some of the details for the stylized look I was going for.

LAG: Vikings loved pastel colors. Everyone knew that!

Tulkamir: Heh, yeah I know. Viking is also a verb, not a noun, but this is a charicature of the usual stereotype... so horns and name are there are /images/graemlins/tongue.gif

Renaud Galand
05-02-2006, 03:37 PM
was bored tonight, I stared a über classic evil/goblin head... Damn, *need inspiration*

http://www.guntharf.easynet.be/evil_goblin.jpg

Joao Sapiro
05-02-2006, 03:43 PM
love the nose, define more teh lips!!

rooster
05-02-2006, 04:58 PM
wip, not my concept
http://www.rooster13.plus.com/minesoldier_2.jpg

Joao Sapiro
05-02-2006, 05:10 PM
love it !!! thou the folds could use some work...

ironbearxl
05-02-2006, 09:42 PM
http://members.cox.net/ironbearxl/krabby.jpg

ckaos
05-03-2006, 12:21 AM
Renaud : very nice start, mind if i ask how you manage to get that level of "sharpness" in your details ( base of horns , top of the head): are you working with a huge subdivision detail and working with small brushes, or ...?

killingpeople
05-03-2006, 12:45 AM
rooster:
awesome! that's from an old concept i did, of sorts. aww, i liked the bigger fish bowl helmet! /images/graemlins/tongue.gif
Sectaurs:
your viking rules.
Makkon:
digg'n the space fox.

rooster
05-03-2006, 02:04 AM
haha sorry man they decided they couldnt do the shield effect for some reason on the fishbowl so they wanted a small head-helmet. If you look at the original design though, you might see that I re-jigged the fishbowl helm into that smaller version /images/graemlins/smile.gif.

Joao Sapiro
05-03-2006, 02:34 AM
a model i did while i was steaming on texturing another model ahaah...its from samurai champloo.
I might texture in the middle of other texturing...will fix hands later while unwraping.( they are rigged )
EDIT : pic changed.

http://img431.imageshack.us/img431/9763/jkkjk5ek.gif


http://www.spookhouse.net/angelynx/comics/frame24-2.jpg

http://www.spookhouse.net/angelynx/comics/frame24-26.jpg

shape
05-03-2006, 05:18 AM
Nice Johny hope to see some more of your texturing soon. It's nice to see his eyes under the hat in your ref tho I think.

Fuse
05-03-2006, 10:49 PM
a big fan of your work jonny, looking forward to seeing you texture the dude ..

i've been busy also
http://ert.hostileintent.org/fuse/image/knight_2.jpg

Renaud Galand
05-03-2006, 11:41 PM
ckaos : thx dude. But really, one word : PINCH, pinch 'n pinch again. Just try it /images/graemlins/smile.gif

aniceto
05-04-2006, 04:15 AM
another character for class.

this time a mummy with 1.5 horns

http://i32.photobucket.com/albums/d3/shika01/63915030.jpg

Marine
05-04-2006, 05:02 AM
http://marine.cottages.polycount.com/soldier/soldierguy.jpg
nothing special, just done to go through flesh, armour, and cloth at highpoly, then normal map them.

http://marine.cottages.polycount.com/webstuff/headmodel_003.jpg
need to decide on an outfit soon, getting bored without anything to work towards on it /images/graemlins/frown.gif

Toomas
05-04-2006, 05:52 AM
Marine, on the "grey head" move the eyes and brow down untill the eyes are at around 1/2 head (its a super secret sneak move that makes the nose shorter too /images/graemlins/tongue.gif).

Pedro Amorim
05-04-2006, 12:21 PM
so... i made this..

http://boards.polycount.net/showflat.php?Cat=0&Number=118730&an=0&page=0#Post1 18730
http://img320.imageshack.us/img320/3382/050420062024411gf.png

CheapAlert
05-04-2006, 12:33 PM
nice teapot

Gmanx
05-04-2006, 12:36 PM
but you only made the front...? /images/graemlins/wink.gif
Get them suckers double-sided!

Jeremy Lindstrom
05-04-2006, 12:39 PM
[ QUOTE ]
http://marine.cottages.polycount.com/webstuff/headmodel_003.jpg
need to decide on an outfit soon, getting bored without anything to work towards on it /images/graemlins/frown.gif

[/ QUOTE ]


Looks kinda like Scarlett Johanson

Pedro Amorim
05-04-2006, 03:57 PM
... an ugly scarlett johanson
lol

rooster
05-04-2006, 04:20 PM
hey marine, if you need an outfit why not use it to do a female version of your war general? I was liking the design

Mansir
05-04-2006, 09:22 PM
Going finish my war general. Here's a WIP of the mount:

http://johnmansir.com.istemp.com/images/mount.jpg

arshlevon
05-05-2006, 12:34 AM
oh davizzy in the hizzy!!!

i didnt make the hair, i ganked that crap. copy to the piz-aste...

happy sinko friggin D-my-OH!!!!!

http://img84.imageshack.us/img84/3850/davizzy5sj.jpg

zenarion
05-05-2006, 01:10 AM
the model is awesome. but IMO the polycount smiley with that huge tongue is even more obscene than a naked David.

LordScottish
05-05-2006, 01:18 AM
that's hot arsh!

notman
05-05-2006, 05:33 AM
[ QUOTE ]
the model is awesome. but IMO the polycount smiley with that huge tongue is even more obscene than a naked David.

[/ QUOTE ]

Are you sure that's a tongue? I thought it was a polycount cockring /images/graemlins/wink.gif

Awesome work Arsh

motives
05-05-2006, 07:48 AM
good likeness on the face

shape
05-05-2006, 08:01 AM
finally got me some normal and AO maps, 1024x, ~8k. Gotta tweak some pesky bits then on to colour. only took me 4 months heh

http://www.artbyshape.com/cgchat/gong_nm.jpg

Chunkey
05-05-2006, 11:45 AM
http://img261.imageshack.us/img261/863/bikerheadlatest6nk.th.jpg (http://img261.imageshack.us/my.php?image=bikerheadlatest6nk.jpg)

Still working on this fecker when I can be arsed to- gonna see if I can get the other bits of him sorted out this weekend and then struggle for ages getting the normal mapping sorted :P

JordanW
05-05-2006, 11:02 PM
that's pretty rockin shape, looks like he might be stickin his butt out or something tho?

shape
05-05-2006, 11:29 PM
cheers tinman will have a look at it, may have puffed up the butt too much or the posture could be off.

MoP
05-06-2006, 06:43 AM
great work so far Arsh and Shape /images/graemlins/smile.gif

Psyk0
05-06-2006, 03:26 PM
Wow always something cool to see in here! here's my latest project:

http://img240.imageshack.us/img240/5900/shinobi0qu.jpg

Ninjas
05-06-2006, 04:02 PM
Hell yeah!

EarthQuake
05-07-2006, 03:16 AM
farting around in zbrush.... uhhhggggg i need to make a new base mesh for this crap
http://www.johnyontehspot.com/pix/genericguy01.jpg

Pedro Amorim
05-07-2006, 07:38 AM
chunkey: that dude you are working on reminds me of the alien bounty hunter from the xfiles. /images/graemlins/wink.gif
http://www.dockerland.com/lookalikes/images/bounty-hunter.jpg

arshlevon
05-07-2006, 02:38 PM
some more david shots..

*deleted*

michelangelo is too filthy and dirty and nasty for the world to see.

Keg
05-07-2006, 03:02 PM
poor guy, he must be looking at himself in the mirror. such a small wang would make anyone bug eyed if they'd never seen it before

rawkstar
05-07-2006, 03:04 PM
mmmm tiny penis.... /images/graemlins/crazy.gif

arshlevon
05-07-2006, 03:05 PM
well he is 17 feet tall so its still a good 11 inches. i still havent really tweeked his wenis, it will be a bit bigger when i get to it.

Keg
05-07-2006, 03:14 PM
arsh: should probably be it's own thread with a nudity tag on it or txt links with warnng

Slum
05-07-2006, 03:17 PM
Shape: Dude, that's totally rockin! When I saw the latest image, at first glance I thought "Awesome hi-poly... I want to see the lo-poly now." But then after a few more milliseconds I realized that is the low poly. Nice job on the maps!

rooster
05-07-2006, 03:22 PM
mite not have the time to enter the comp so I'll let him play in here for now
http://www.rooster13.plus.com/dmn1.jpg

edit: arsh I didn't think it was offensive but im sure a tiny bit of mosaic wouldn't be a hasstle to satisfy others. Certainly doesn't need deleting altogether though!

I was wondering if his right leg was slightly short but it could just be the perspecive?

Joao Sapiro
05-07-2006, 03:22 PM
arsh , good god !!

StormShadow
05-07-2006, 04:23 PM
I'm currently cleaning up the mesh on this guy.
Hope to bring him into Zbrush soon.
He's still a WIP so I wouldn't mind some critics...
http://img.photobucket.com/albums/v69/loneraver/Blde.jpg

http://img.photobucket.com/albums/v69/loneraver/cyborg1.jpg

EarthQuake
05-07-2006, 04:34 PM
Why would you want to zbrush that? The mesh isnt even close to being set up properly for zbrushing.

aesir
05-07-2006, 05:24 PM
yes. not even getting into the fact that your mesh would subdivide poorly in zbrush (you want all quads), theres no way even a pro could get something all full of metal and smooth surfaces like that to look good in zbrush. Zbrush is BAD at metallic smooth surfaces. Its near impossible to do it unless you have the patience of buddha.. It would be much faster to model high poly in max or maya or whatever.

Chunkey
05-08-2006, 06:02 AM
Bitmap: that is the EXACT look I want but flabbier!! totally forgot about that geezer, I did consider using the fat guy from 24 (the can't remember his name, was buddies with Cloe) but his facial structure around the mouth and cheeks wasn't quite what I was looking for.

Does anybody know the name of this actor?

Jeremy Lindstrom
05-08-2006, 06:40 AM
[ QUOTE ]
Bitmap: that is the EXACT look I want but flabbier!! totally forgot about that geezer, I did consider using the fat guy from 24 (the can't remember his name, was buddies with Cloe) but his facial structure around the mouth and cheeks wasn't quite what I was looking for.

Does anybody know the name of this actor?

[/ QUOTE ]

Louis Lombardi..

http://www.imdb.com/name/nm0518385/

Chunkey
05-08-2006, 10:40 AM
cheers Dekard, though that's the fella I rejected as reference lol

Thanks anyways /images/graemlins/smile.gif

ironbearxl
05-08-2006, 01:02 PM
http://members.cox.net/ironbearxl/sylia_normals.jpg

Playing with E-light on normal maps /images/graemlins/smile.gif

StormShadow
05-08-2006, 03:41 PM
[ QUOTE ]
yes. not even getting into the fact that your mesh would subdivide poorly in zbrush (you want all quads), theres no way even a pro could get something all full of metal and smooth surfaces like that to look good in zbrush. Zbrush is BAD at metallic smooth surfaces. Its near impossible to do it unless you have the patience of buddha.. It would be much faster to model high poly in max or maya or whatever.

[/ QUOTE ]

I see what you mean. I’ve played with Zbrush on it's own but I haven't imported anything in from Max yet, that's why I wanted to experiment with this guy. I thought i would be able to use the masking tools to create plate separation outlines for the armor (using the draw tool as a mask to create the outlines, inverting the lines and using the Deformation/inflate tools). All with the idea of creating a normals map for the ingame model.

Patrick_H
05-08-2006, 05:04 PM
Expanded scene from a photo (About 8400 polys):

http://www.otherlander.com/arttest_ref.jpg

http://www.otherlander.com/arttest.jpg

Revliss
05-08-2006, 06:31 PM
here a girl next door
http://img431.imageshack.us/img431/2416/fullbody73ic.jpg

Makk
05-09-2006, 10:11 PM
http://www.members.optusnet.com.au/~rowanfamily/crate_final.jpg
A small excercise in getting used to making normal mapped stuff.

EarthQuake
05-09-2006, 10:37 PM
shading looks all messed up there buddy

shape
05-09-2006, 11:44 PM
Hey Makk, looks pretty sweet. Yeah I'd try to re-render out your normals with hard smoothing groups on the low poly, especially around the 90 degree bends... unless that's what you did to begin with. Might see you on the sumea comp /images/graemlins/smile.gif

Mr Ray
05-10-2006, 09:53 AM
a normal mapped global illumination render, cool

killingpeople
05-10-2006, 12:10 PM
what am i working on?... i uh... i dunno, really... this:
http://img.photobucket.com/albums/v668/killnpc/earshot.jpg

Gmanx
05-10-2006, 02:00 PM
First normal map evar..some detail got lost in the low-res map.. I learned a lot though. Blender - sharp construct - orb then back to blender for the render.

http://www.gmanx.com/album/Normals.jpg

warby
05-10-2006, 04:26 PM
http://riviera.heaven.nexusirc.at/warby/wip/tripod_prealpha.jpg

spend about 3 hours with it

no uv map no texturen o normal map no joining of instances no smoothing yet

will spend another 3 hours with it in maya than do the detailing in z brush ( its like my TEST subject to learn z brush )

Makk
05-10-2006, 07:40 PM
Hey EQ and Shape, yeah I fudged up some of the smoothing on the low poly :/
Only a few weeks till its on Shape! That guy of yours is kickin ass as well /images/graemlins/smile.gif

cay030
05-10-2006, 08:49 PM
Still working on this ( or trying to still , LOL ) http://cyoungblood.com/images/Monument_House_GIJOE.jpg
Then i had an idea where i wanted to model a Wrestling Ring, dont know why. So i started on this, still needs work on the ramp, it doesnt look right.

http://cyoungblood.com/images/Wrestling_Ring.jpg

Chris Youngblood

fogmann
05-11-2006, 02:29 AM
Very WIP.
http://fogmann.com/uploadpics/pc/jesussnapshot02_sm.jpg (http://fogmann.com/uploadpics/pc/jesussnapshot02.jpg)

Joao Sapiro
05-11-2006, 04:48 AM
slowly working on thsi bastard.

http://img111.imageshack.us/img111/6730/basterd4vg.jpg

ScoobyDoofus
05-11-2006, 11:18 AM
Nobody messes wit De Jesus!

Ferg
05-11-2006, 11:55 AM
man johnny that model/texture is lookin great but you really gotta work on his foot

fogmann
05-11-2006, 02:40 PM
[ QUOTE ]
Nobody messes wit De Jesus!

[/ QUOTE ]
You said it, man!

Marine
05-11-2006, 05:31 PM
http://marine.cottages.polycount.com/webstuff/headmodel_004.jpg
pulled eyes down and pulled top of head up, body still needs work, and she's missing her arse, probably should pull shoulders in a bit too.

Psyk0
05-11-2006, 09:27 PM
[ QUOTE ]
man johnny that model/texture is lookin great but you really gotta work on his foot

[/ QUOTE ]

I only told him 3 times but he wont listen to me, he's such a foofa. Good to see progress johny boi.

EarthQuake
05-11-2006, 10:39 PM
marine: bigger tits please.

aniceto
05-12-2006, 07:04 AM
http://i32.photobucket.com/albums/d3/shika01/adad1074.jpg

his neck be long

Pedro Amorim
05-12-2006, 07:15 PM
Johny, you have these weird fixation with glasses.. lol

adam
05-13-2006, 12:40 AM
Working on a rendition of the maunsell towers (http://www.undergroundkent.co.uk/maunsell_towers.htm). Started tonight.

http://brome.toogeek.com/stuff/crap/maunsell_1.jpg

aesir
05-13-2006, 12:58 AM
thats rockin aniceto!

rooster
05-13-2006, 02:27 PM
http://www.rooster13.plus.com/portfolio/1_newish/grunt_v1.jpg

killingpeople
05-13-2006, 07:48 PM
he got a fun style rooster

shotgun
05-13-2006, 09:59 PM
wait-a second..
what's that pill on his hat?
he's got a peculiar look on his face, his wearing shades,
i dunno...

Jackablade
05-13-2006, 10:11 PM
The rarely seen midget member of the Capsules bike gang from Akira...

shotgun
05-13-2006, 10:21 PM
LOL

adam
05-13-2006, 11:14 PM
http://brome.toogeek.com/stuff/crap/maunsell_2.jpg

JordanW
05-13-2006, 11:53 PM
http://www.mutantspoon.com/temp/vinewall.jpg

Ramucho
05-14-2006, 12:08 AM
impressive tinman!!
wondering how you did those growing roots!!

EarthQuake
05-14-2006, 12:32 AM
I think ill go out on a limb and say he modeled them.

Ramucho
05-14-2006, 12:52 AM
hmm you're damn smart eq /images/graemlins/smile.gif
but I was wondering how he got all that detail (fibers) while having them spining around like that

shape
05-14-2006, 12:53 AM
yum that's nice.. i wanted to to do a folio design based around the exact same idea but never got around to it.

aniceto
05-14-2006, 12:59 AM
are you going to post that in your next gen environment art thread tinman? please do /images/graemlins/smile.gif

aesir
05-14-2006, 02:23 AM
http://img.photobucket.com/albums/v223/aeson/soldiertextrest.jpg

texture is like... 1/3 done.

Gmanx
05-14-2006, 03:05 AM
Very nice work Tinman, and it tiles, right? Very tricky.

Ruz
05-14-2006, 05:24 AM
practising my high poly work in max. I will take this in to zbrush next for the details, but wanted to test the normal map stuff first so I got it to a fairly finished state first using meshsmooth.
high poly is only 10,600 polys at the moment

http://img98.imageshack.us/img98/3889/heads1ow.jpg

http://img138.imageshack.us/img138/5515/wirehead3lv.jpg

rooster
05-14-2006, 05:35 AM
thats awesome tinman, but you should have used photoshop instead of modelling /images/graemlins/wink.gif

http://www.rooster13.plus.com/gunblaster/humans.jpg
they're not midget they're chibi! oh er..

Joao Sapiro
05-14-2006, 10:28 AM
its jin, face has weird hair placement, but i will fix it with texturing , same as other details.

http://img388.imageshack.us/img388/9942/coco2bl.gif

http://www.spookhouse.net/angelynx/comics/jin2.jpg

texture style will be realistic.

Psyk0
05-14-2006, 10:50 AM
Ruz: That looks like a clean normal map to me...chin a bit too sharp for my taste, but i dig.

Johny: Oh noes another character with glasses! :P, looks cool bro, cant wait to see what you do with teh pixelz.

P.S.:Dont tell me you got kidnapped this week-end too?

Josh_Singh
05-14-2006, 11:06 AM
tinman: I bet you used the snake hook brush in zed. Looks really good man.

rooster
05-14-2006, 12:12 PM
http://www.rooster13.plus.com/gunblaster/Motojet.jpg
edit: revised wheel placement

Sa74n
05-14-2006, 12:28 PM
johny: the face rocks.. looks like 1:1 to a manga drawing of a face /images/graemlins/smile.gif good work!

killingpeople
05-14-2006, 12:31 PM
nice work ruz!

adam
05-14-2006, 01:02 PM
http://brome.toogeek.com/stuff/crap/maunsell_4.jpg

Pedro Amorim
05-14-2006, 01:15 PM
i would say those vines look like they were made... using a couple of spline circles attached to each other like.. 6 of those .. and then used a line to perform a loft.. and then on the skin parameteres he incresead the rotation and he got that twisted vvine look. /images/graemlins/wink.gif ehehe easy peazy

Voodoo
05-14-2006, 01:37 PM
Haven't modeled in awhile because of school... started this one today. Using the modular technique to modeling buildings, working well but I'm a bit rusty. I still have general proportion/demension fixes and some cleaning up to do.

http://www.3dvoodoo.com/pics/bilding3.jpg

http://www.eljay.org/mills/mills-bell-tower.jpg

Cthogua
05-14-2006, 01:55 PM
holy shnikies! Chris Card, the shaved wonder! Cool little building, are you using ref? planning on texturing? or just some modeling practice to get ya back into it?

Ruz
05-14-2006, 02:04 PM
http://img245.imageshack.us/img245/4156/vin0pv.jpg

lil update
cheers KP
psyko : yeah I went a little low poly really. Was trying to get more in to the normal map and less in the mesh.
Hopefully you can tell who it is now. I will zbrush this sucker tomorrow

[edit] made the head less wide

Slaught
05-14-2006, 02:42 PM
Vin Diesel?

MoP
05-14-2006, 02:53 PM
Gary Lineker?

Ruz
05-14-2006, 02:55 PM
yeah, vin diesel. took some pinning down. suppose the small eyes, the flat nose and the big bottom lip are the main points I was going for. still needs a lot more work though

actually MOP, lineker has that same nose as diesel:)

MoP
05-14-2006, 03:16 PM
Yeah, I figured his ears weren't big enough if it were actually Lineker /images/graemlins/smile.gif
I do see the resemblence to Vin Diesel, it's going well, but I think the jaw needs widening a tad?

Ruz
05-14-2006, 03:52 PM
possibly, I will look at it some more tomorrow, been staring at it too long now.

adam
05-15-2006, 12:20 AM
http://brome.toogeek.com/stuff/crap/maunsell_5.jpg

aesir
05-15-2006, 02:56 AM
progress continues.

http://img.photobucket.com/albums/v223/aeson/progresscontinues.jpg

MikeF
05-15-2006, 07:54 AM
AdamBrome, thats looking really cool, planning to texture I hope?

LoTekK
05-15-2006, 01:27 PM
Ruz, that's awesome. Solid likeness aside from the width of the jaw, I think.
Johny, sweet Champloo characters.

http://www.lotekk.com/files/box.jpg

http://www.lotekk.com/files/head-tex3.jpg

Peris
05-15-2006, 05:59 PM
my first ever character model /images/graemlins/smile.gif

http://cmdstud.khlim.be/~beulaers/wips/cowboywip2.gif

some constructive feedback on it would be greatly appreciated.
He has a body too but i'm not showing that yet because it needs more work.

MoP
05-15-2006, 06:03 PM
LoTekK: Some sort of hicksville Solid Snake? /images/graemlins/tongue.gif

Peris: That's looking very good, I like the style. I would say you can optimise that more though, if you're going for a low-poly model. The forehead and eyes esecially could lose lots of polys without changing shape or losing detail.
However if it's going to be something higher-poly, you might wanna clean it up some more so you have mainly quads to work with - right now it's a fairly random mix of quads and triangles.

Keep it up! /images/graemlins/smile.gif

LoTekK
05-16-2006, 02:39 PM
Lol MoP. I should give him a trucker hat. /images/graemlins/tongue.gif Gave him a beard instead. Still undecided on whether to keep it, though. Started texturing the grenade and pooky.

http://www.lotekk.com/files/head-tex5.jpg

Peris, sweet stylisation there.

WMaker3030
05-16-2006, 05:53 PM
nice work tinman.

www.chrissanchezart.com (http://www.chrissanchezart.com)

dur23
05-16-2006, 11:16 PM
This one is for montreal;)

http://img47.imageshack.us/img47/520/dragon4sh.jpg

warby
05-17-2006, 04:25 AM
eveybody is pimping the games that showcases their work so i might aswell :

http://www.alliancethegame.com/screenshots/full_Alliance0007.jpg

http://www.alliancethegame.com/screenshots/full_Alliance0115.jpg

http://www.alliancethegame.com/screenshots/full_Alliance0032.jpg

http://www.alliancethegame.com/screenshots/full_Alliance0040.jpg

http://www.alliancethegame.com/screenshots/full_Alliance0070.jpg

http://www.alliancethegame.com/screenshots/full_Alliance0110.jpg

http://www.alliancethegame.com/screenshots/full_Alliance0150.jpg

http://www.alliancethegame.com/screenshots/full_Alliance0130.jpg

http://www.alliancethegame.com/screenshots/full_Alliance0085.jpg

fn fal model and textures by lord scottish
desert commando player model by pattrick duffy and alec moody

all other art assets made by Soenke C "Warby Seidel and Scott Duquette-San



the game website

www.alliancethegame.com (http://www.alliancethegame.com) (got some neat videos)

company website

www.windwardmark.net (http://www.windwardmark.net)


and as a matter of FACT ITSALL ""WIP"" /images/graemlins/smile.gif

Ruz
05-17-2006, 05:16 AM
http://img67.imageshack.us/img67/3347/vin14fc.jpg
Been busy on this. Not totally happy about the likeness but its improving slowly.
That's the last time I build so much of the model in max, zbrush is the way to go from now on

ironbearxl
05-17-2006, 05:26 AM
It takes 14 puppeteers to make Vin Diesel smile, but only 2 to make him destroy an orphanage.

Ruz
05-17-2006, 05:39 AM
Be careful, he might be listening in

CheapAlert
05-17-2006, 07:02 AM
http://www.planetgargoyle.com/crap/fdshot.gif

new shotgun for the FreeDOOM project.

thnom
05-17-2006, 08:33 AM
Ruz the front view is really strong but the side is lacking something that resembles him. Can't put my finger on it..

Ruz
05-17-2006, 09:42 AM
yeah I haven't got a lot of side view reference. i will do some more research and try and nail it down

odium
05-17-2006, 10:39 AM
Heres one:

http://www.cinematicwallpaper.com/wallpaper-science-fiction/Chronicles-of-riddick-3_1280.jpg

LordScottish
05-17-2006, 10:53 AM
weeeee, warby, can't wait to play the game /images/graemlins/smile.gif

Wahlgren
05-17-2006, 04:49 PM
http://www.pigged.net/stuff/enbahnah.jpg
http://pigged.net/stuff/enforstordbanahvadsynd.jpg

Joao Sapiro
05-17-2006, 06:15 PM
nice notorius ! which game engine are you going to put it ?

as for me heres another character of champloo series, this time is mugen !!

http://img70.imageshack.us/img70/3048/mugen3d4ra.gif

http://www.spookhouse.net/angelynx/comics/mugen3.jpg

Zcubed
05-17-2006, 06:29 PM
Nice! Awesome work, Johny. I hope you'll start painting these Champloo guys sometime soon. /images/graemlins/grin.gif

steady
05-17-2006, 09:40 PM
hey johny, i really like your work, keep it up! /images/graemlins/smile.gif
thought id point out this link, it has some screenshots you might want to look at and compare: http://www.worthplaying.com/article.php?sid=34213

arshlevon
05-17-2006, 09:59 PM
awesome!! i have always wanted to do a highpoly mugen, such an awesome character, samurai/pirate that pretty much owns all character design.

rawkstar
05-17-2006, 10:03 PM
yeah its about time somebody modeled him.

hawken
05-17-2006, 11:50 PM
nice work Johny, big fan of samurai champloo myself.

you might want to make him a lot thinner though. Mugen is an imaciated skinny bastard, your model is about twice as thick, with massive feet.

motives
05-18-2006, 12:37 AM
lol.. trio from avatarville is all posting in the wip thread.

very cute



also notorious: you might wanna make the poles that holds up the boardwalk a bit bigger/heavier.. they look really thin now

Joao Sapiro
05-18-2006, 01:35 AM
ehehe thanks for the crits, the reason why i made mugen a tad fatter is because i wanted to "humanize" him a bit, hes almost as skinny as jin thou . will fix all when texturing /images/graemlins/smile.gif

Mr Ray
05-18-2006, 06:27 AM
finished this last night.
http://www.filefarmer.com/2/mrray/hotrod/th_hotrodf4.jpg (http://www.filefarmer.com/2/mrray/hotrod/hotrodf4.jpg)http://www.filefarmer.com/2/mrray/hotrod/th_hotrodf10.jpg (http://www.filefarmer.com/2/mrray/hotrod/hotrodf10.jpg)

and the rest. http://mrray.atspace.com/hotrod.html

aniceto
05-18-2006, 07:14 AM
2.6 million tris, got it into max using poop's trick
http://i32.photobucket.com/albums/d3/shika01/f4c613c2.jpg

EarthQuake
05-18-2006, 08:55 AM
uhhhh feck, 9 am sleep time....
lil bit on *gasp* new model of an asian girl WHO WOULD HAVE GUESSED? Mostly modo this time, lil tweaks in zbrush...
http://johnyontehspot.com/pix/reon01.jpg

notman
05-18-2006, 10:39 AM
Nice work on HotRod... though I still favor the original /images/graemlins/wink.gif

Renaud Galand
05-18-2006, 10:39 AM
cool stuff aniceto /images/graemlins/smile.gif Is it some kind of facehunger on his face? /images/graemlins/laugh.gif

Josh_Singh
05-18-2006, 11:23 AM
whats poop's trick?

Zwebbie
05-18-2006, 11:37 AM
For the Emperor!

http://img234.imageshack.us/img234/4635/boltgunrender7sr.png

jec1183
05-18-2006, 12:35 PM
I believe Poops trick is to load the high poly model in layers and in pieces. That way he can go into the layer menu in max and hide pieces while he works on the low res model. Say you finish modeling the chest of the low poly. Then you hide the chest high poly layer and unhide an arm and just keep modeling the low poly. In theory it should free up video ram that the program no longer needs to read a full high poly character.

poopinmymouth
05-18-2006, 12:46 PM
[ QUOTE ]
whats poop's trick?

[/ QUOTE ]

I use my tongue to...

Really though, from another thread:
Make a new layer, set it to the default layer, HIDE that layer, then import the zbrush object. It will import to the hidden layer, and it won't try to view it, BUT it will be selected! So you can convert to edit poly, add all faces to one smoothing group (use a smooth modifier) and then collapse, right click on properties and "display as a box". I've brought in an 8 million poly model that way before as a single obj. Mind you I have a decent laptop machine, but still, should work on most pc's.

http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)

diZzyWalnut
05-18-2006, 03:29 PM
I'm still busy at my new home = lot of work inside.

I have not the time for 3D to finish my Vincent Vega, just a little progres with textures and face's proportions....don't know , it's not so easy.


http://www.miseryproduction.com/divers/vincentvega_2.jpg

CheapAlert
05-18-2006, 09:17 PM
get the lemon out of his mouth

diZzyWalnut
05-19-2006, 01:00 AM
[ QUOTE ]
get the lemon out of his mouth

[/ QUOTE ]

ha ha ha /images/graemlins/laugh.gif , cool crits from You , but anyway -
what You want say by this exactly ?
He's missing smile (acide look), or his mouth it's too large ? I don't know.
Any crits are welcome.
thanks /images/graemlins/wink.gif

Pedro Amorim
05-19-2006, 05:50 AM
yay!!1 banana-mobil!! for trackmania nationss
not done yet
http://img124.imageshack.us/img124/8540/bananamobil1qi.jpg

ultra
05-19-2006, 07:34 AM
ahaha GO GO GO!

nkoste
05-19-2006, 01:53 PM
It's been months since I've done any 3d, but here's a head for future zbrushings.

http://www.n3d.dk/images/image_bucket/secpass.jpg

rooster
05-19-2006, 05:14 PM
banana mobile rules!

its gun paintin' time again:
http://www.rooster13.plus.com/pmpguns.jpg

MoP
05-19-2006, 05:55 PM
rooster, those rock

rooster
05-19-2006, 05:56 PM
update!
http://www.rooster13.plus.com/pmpguns2.jpg

killingpeople
05-19-2006, 07:28 PM
screw'n around with ol poontar here
http://img.photobucket.com/albums/v668/killnpc/poontar.jpg

Zcubed
05-19-2006, 08:13 PM
You've got a very distinctive style, Rooster. Nice designs as usual.

Morphs look awesome, KP.

ironbearxl
05-19-2006, 08:35 PM
rooster, are you gonna model it next?

updated artrage and foolin around:
http://members.cox.net/ironbearxl/rage_1.jpg

doc rob
05-20-2006, 08:31 AM
looks good KP, more skin creasing!

LordScottish
05-20-2006, 08:34 AM
that's cool rooster, I like the wooden element on a scifi gun

rooster
05-20-2006, 09:22 AM
looks great kp!

ironbearxl- aye thats the plan- Im going to try and keep the painted feel transferring them to 3d
wip:
http://www.rooster13.plus.com/pmpguns3.jpg

Pedro Amorim
05-20-2006, 12:43 PM
here's a turntable of the banana mobile
lol

click the image to download the turntable

http://img118.imageshack.us/img118/4377/quicktime4xf.png (http://ftp.ua.pt/incoming/tfamorim/banana_mobile.mov)

KDR_11k
05-20-2006, 12:48 PM
It needs a carphone. You know what kind.

LoTekK
05-20-2006, 03:11 PM
KP, awesome expressions.

http://www.lotekk.com/files/guy-tex2a.jpg

warby
05-21-2006, 06:07 AM
http://riviera.heaven.nexusirc.at/warby/3dart/05$misc/police_drone.jpg

rooster
05-21-2006, 12:56 PM
I would put these in the sketchthread but they're concepts for modelling so I reckon they count as something I'm working on
http://www.rooster13.plus.com/gunblaster/robo.jpg
edit: that is sweet warby!

katzeimsack
05-21-2006, 12:58 PM
@ warby nice as usual

http://www.sro.at/bildupload/images/endboss_04.jpg

rawkstar
05-21-2006, 01:09 PM
LOL what is THAT??? looks really neat, but what is this?

notman
05-21-2006, 05:19 PM
How so you steer that banana? /images/graemlins/laugh.gif

killingpeople
05-21-2006, 05:41 PM
http://img.photobucket.com/albums/v668/killnpc/poontars03.jpg

Keg
05-21-2006, 06:02 PM
looks like the guys are standing at the urinal and are mighty impressed by something KP.

killingpeople
05-21-2006, 06:23 PM
http://img.photobucket.com/albums/v668/killnpc/poontars04.jpg

Joao Sapiro
05-21-2006, 06:28 PM
ahahahha !!!! great ones kill !!

steady
05-21-2006, 10:16 PM
LOLOLOLOL

killingpeople
05-21-2006, 10:21 PM
well crap. i did this for the demon comp tonight'n didn't realize that it was due today. :\
i'll just put it here.
http://img.photobucket.com/albums/v668/killnpc/demonrex.jpg

Josh_Singh
05-21-2006, 10:30 PM
some late night zed brushing: http://www.joshsingh.net/images/fishboy/fishboyheadwip1.jpg

rollin
05-22-2006, 02:26 AM
lol katze.. i´m looking forward seeing more from.... it /images/graemlins/laugh.gif

hawken
05-22-2006, 02:30 AM
[ QUOTE ]
How so you steer that banana? /images/graemlins/laugh.gif

[/ QUOTE ]

looks like a dragster, do they have steering wheels?

katzeimsack
05-22-2006, 02:49 AM
thx /images/graemlins/laugh.gif

Will finish the highpolygon version today.

this is my concept http://www.sro.at/bildupload/images/concept6.jpg

notman
05-22-2006, 05:45 AM
[ QUOTE ]
[ QUOTE ]
How so you steer that banana? /images/graemlins/laugh.gif

[/ QUOTE ]

looks like a dragster, do they have steering wheels?

[/ QUOTE ]

Actually... yes :P

MAUL0r
05-22-2006, 06:07 AM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
How so you steer that banana? /images/graemlins/laugh.gif

[/ QUOTE ]

looks like a dragster, do they have steering wheels?

[/ QUOTE ]

Actually... yes :P

[/ QUOTE ]

maybe some banana-tokyo drift? /images/graemlins/wink.gif

http://sacland.submatrix.org/crap/misc/snakeking_color.jpg
some colored pencil goodness.... WIP!

nreynolds
05-22-2006, 06:16 AM
couple of things.
http://img.photobucket.com/albums/v608/colossalsk8/render_aa_001.jpg
http://img.photobucket.com/albums/v608/colossalsk8/render_aa_002.jpg
http://img.photobucket.com/albums/v608/colossalsk8/052206_001.jpg
http://img.photobucket.com/albums/v608/colossalsk8/052206_001_normals.jpg
http://img.photobucket.com/albums/v608/colossalsk8/nickreynolds_lowpolyhead.jpg

MoP
05-22-2006, 11:15 AM
Rooster, cool bot concept!
katzeimsack, some awesome highpoly work going on there! /images/graemlins/smile.gif

Bobo's demon quick WIP texture:

http://www.ldaustinart.com/paul//bobodemon_wip1.jpg

MoP
05-22-2006, 11:48 AM
A bit more work, also downsized the texture to 256 from 512:
http://greveson.co.uk/bobodemon_wip2.jpg

swampbug
05-22-2006, 11:49 AM
Is that MECHA-SLIMER? /images/graemlins/smile.gif

[ QUOTE ]


http://www.sro.at/bildupload/images/endboss_04.jpg

[/ QUOTE ]

rooster
05-22-2006, 12:38 PM
haha great mop I like the hand-painted feel- don't refine it too much!

Pedro Amorim
05-22-2006, 02:30 PM
nreynolds: great env's. /images/graemlins/wink.gif

MOP: that is awesome! somehow it reminded me of xbox psyconaut's. so awesome!

katzeimsack
05-22-2006, 03:28 PM
http://www.sro.at/bildupload/images/endboss_05.jpg

no! it's an other boring standard, mutated, cybog moster D:

Ferg
05-22-2006, 03:35 PM
katz that thing looks great

I have one crit though

the fat folds of the belly dont look "natural". I know he's a mutant fatfuck, but I think a more gravity-driven fatty sag sack of a belly would work better. Nonetheless it's coming along very well.

Joao Sapiro
05-22-2006, 04:45 PM
heres something iv been spaming on other forums, i will work it out more, the base was made very quick, bla bla bla, i will fix later lots of stuff too.

http://img195.imageshack.us/img195/8886/kariya3mm.jpg

P.S -katzeimsack , WOW !! loving it ! id quality ahaha:)

Thegodzero
05-22-2006, 05:00 PM
he looks, well white...

aesir
05-22-2006, 05:06 PM
he looks like he does in the anime.

(gold part of hilt on the swords might be a tad too shiny bright)

Sectaurs
05-22-2006, 05:08 PM
Reminds me of Jean Reno for some reason.

He looks a bit pidgeon-toed, and the black markings on the edge of the sword look a bit odd, but other than that it looks really good.

Ramucho
05-22-2006, 05:09 PM
excellent job johnny, but the skin tone is a little bit too pink for a japanese samurai /images/graemlins/smile.gif, and the cuts in his hat are a somehow weird (those in front of his eyes), I suggest you drop them.
Waiting for the rest fo samurai champloo crew! /images/graemlins/smile.gif

polybrained
05-22-2006, 06:14 PM
katzeimsack: that looks like one slow moving creepy ass monster

mop: looks sweet almost like a demon frog.. i guess its the green cause i didnt really feel the frogness on the original bobo one

Daz
05-22-2006, 11:35 PM
Slow progress from tonights sculpture class. Probably isn't apparent yet but the subject is a 60 year old woman. Here's (http://www.daz-art.com/sculpt1.jpg) last week! I wanna keep the thing fairly loose If can:

http://www.daz-art.com/sculpt2.jpg

I'll try and remember to take a shot each week (12 week course).

shotgun
05-22-2006, 11:48 PM
i'd do her.

arshlevon
05-22-2006, 11:56 PM
looks cool daz. is it from life? or reference? one thing that seems to stick out at this gestural phase is the current size of her ears. your ears and nose keep growing throughout your life(and even a bit after death!!), so most old people have pretty big ears and noses. seems like you got a pretty big honker on there, might want to dumbo her up a bit.
man thats going to be fun when you start all the wrinkley bits.awesome stuff, makes me miss the tangable touchable art.

Daz
05-23-2006, 12:00 AM
It's from life. She does have a big nose yeah. I want to exaggerate things at this stage so as I shave away at it for a closer likeness I've got enough clay there. For an old biddy she does have remarkably tiny ears, but I'm really only going to be hinting at them anyway, since her imminent hairdo almost completely covers them up.
Yeah I am having an absolute blast with it.

ironbearxl
05-23-2006, 12:06 AM
Wow Daz, for a sec I thought there was a person under there! If you define the eye area, round up the eyeballs it'll really come to life.

KDR_11k
05-23-2006, 02:01 AM
bitmap: What's the difference between the versions that makes you think of the XBox version?

MAUL0r
05-23-2006, 03:15 AM
good work daz, are you planning on sculpting the hair? I always like to see the different solutions people come up with for hair on busts, it really is the part that shows the sculpter's style.

Joao Sapiro
05-23-2006, 07:05 AM
awesome daz /images/graemlins/smile.gif it makes me go to a sculpting class too ahahah ! will you use wire to make hair strands ? i know a friend who did hair in that way and it turned quite cool since he then painted the wire and it really seemed like hair!

ScoobyDoofus
05-23-2006, 12:16 PM
Looking Neat Daz, but Im wondering how your going to work around that stick coming out of her head? Does the hairdo cover that? Are you going to saw it off? Its part of your armature, no doubt, but...just wondering what your plans are there.

Squirrely Jones
05-23-2006, 12:20 PM
What kind of clay are you using?

Daz
05-23-2006, 02:12 PM
I wish everyone would stop asking me bloody questions! As said in my last post (why is it folks dont actually read what people say anymore? Thats kinda beginning to irk me around here), yeah Im gonna make hair. Beyond that, I dunno! I havent done this shit since school, and that was eons ago. Im at a class, and hence, Im learning. Im the student, not the tutor. I dont have all the answers. YET! /images/graemlins/smile.gif

MoP
05-23-2006, 03:04 PM
Nice work Daz. What sort of hands are you using? White British male? I use those too, they work pretty well.

I think I'm gonna call it a day here, was just messing around:
http://www.ldaustinart.com/paul/bobodemon_wip3.jpg

poopinmymouth
05-23-2006, 03:52 PM
[ QUOTE ]
Nice work Daz. What sort of hands are you using? White British male? I use those too, they work pretty well.


[/ QUOTE ]

LOOOOL Where can I get me some of those? Dick's art supply store?

Looking cool Mop, good job. I think I like your's better than bobo's, OSNAP. 8-)

http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)

arshlevon
05-23-2006, 04:03 PM
Daz i was wandering what brand of sgrafitto you uare using, and if you used it to make the hole where the eye goes? also why are you using clay? what color is her hair going to be? is she a white lady? where would i go about finding an old white lady to sculpt? how man minutes did it take you to do the eyelid? how do you get the unfinished clay look? what city were you born in? and most importantly what kind of pants where you wearing when you did this?

b1ll
05-23-2006, 04:09 PM
i bet he was wearing one of thoses hairnet when he was making this. OH YA i can see it.

Needles
05-23-2006, 04:10 PM
http://img.photobucket.com/albums/v502/makina323/quote.jpg

Oh noes the shirt, it does nothing!

Josh_Singh
05-23-2006, 04:41 PM
another zbrush head. Im going to try to bust one out a day.
http://www.joshsingh.net/images/fishboy/zbrushoftheday2.jpg

hawken
05-23-2006, 04:45 PM
[ QUOTE ]
heres something iv been spaming on other forums, i will work it out more, the base was made very quick, bla bla bla, i will fix later lots of stuff too.

http://img195.imageshack.us/img195/8886/kariya3mm.jpg

P.S -katzeimsack , WOW !! loving it ! id quality ahaha:)

[/ QUOTE ]

50/50 on this one. Great model and great texture. Bad feet (pigeon toe'd?) and american white male living in feudal japan? also the pattern on the swords blade needs to be toned down a little, it's not ridged but a design caused by the heating and cooling of metal

Joao Sapiro
05-23-2006, 04:51 PM
hey hawken thanks for the critics /images/graemlins/smile.gif theres a reason why i went for a non japanese samurai ( seem awkward doesnt it ? ) in this textured characters the only one i intend to make truly japanese like is JIn, mugen will be brazilian like because of his fighting style and manners . Kariya is more "america" like since he states in a sentence "im a man who was born in the wrong country in the wrong time" .

enough chit chat back to texturing, and i will fix all that people have been telling me ! /images/graemlins/smile.gif

BoBo_the_seal
05-23-2006, 06:27 PM
That kicks ass Mop! I think I like you better than poop, OSNAP.... haha...no really

Revliss
05-23-2006, 06:35 PM
i trying to get this image plan done yes it only a top view now going to get it done soon
http://img143.imageshack.us/img143/8360/plan5js.jpg

PeterK
05-23-2006, 07:59 PM
Working on a wierd guy.
http://www.exisinteractive.com/tallstalker.jpg

ironbearxl
05-23-2006, 09:19 PM
looking good and welcome PeterK. /images/graemlins/smile.gif

warby
05-24-2006, 03:05 AM
[ QUOTE ]
Working on a wierd guy.
http://dev.exileworks.com/tallstalker.jpg

[/ QUOTE ]

he looks like the villain from Vidocq

Rota626
05-24-2006, 06:41 AM
working on her latelty.....
http://rota.hivj.be/csaj.jpg
Rota

SHEPEIRO
05-24-2006, 07:38 AM
shiney car, stoopid design, by me obviously

lots of details will come clear when they are alpha'd

http://i30.photobucket.com/albums/c346/Shepeiro/supershiney6.jpg

normal mapping test

http://i30.photobucket.com/albums/c346/Shepeiro/Copyofsupershiney9.jpg

Zcubed
05-24-2006, 12:47 PM
Another quick exercise this afternoon. I always seem to wimp out on the ears and the nose. /images/graemlins/crazy.gif

http://img.photobucket.com/albums/v409/Zcubed/OMGWHATISTHATTHING.jpg

Joao Sapiro
05-24-2006, 06:25 PM
working on these two guys while unwrapping my next champloo character.

will fix loads of stuff ( including feet!!11one ) max default lightning.
http://img106.imageshack.us/img106/6650/wwwip8pl.jpg
http://img102.imageshack.us/img102/115/34244oy.jpg

oXYnary
05-25-2006, 12:15 AM
Using splines to make edge looped/dense enough facial mesh for zbrush. (Thanks arsh for letting me see your model to see how the edge loops go). Subd/box modeling just isnt my thing for this. This way I can tweak with edit poly, and have the benefit of making a more or less dense mesh that conforms more to my specs via bezier curves.

http://www.oxynary.com/downloads/facea.jpg
http://www.oxynary.com/downloads/linesa.gif

(reference obscured at this time)

LordScottish
05-25-2006, 12:34 AM
This is awesome Johny! I love the colors on this one

ironbearxl
05-25-2006, 12:46 AM
looks good oxy, I never seen max's splines used like that before.

hawken
05-25-2006, 01:20 AM
[ QUOTE ]
looking good and welcome PeterK. /images/graemlins/smile.gif
http://members.cox.net/ironbearxl/zketch_1.jpg

[/ QUOTE ]

http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=87466&page=0&fpa rt=6

ironbearxl
05-25-2006, 06:24 AM
hawken, fixed now /images/graemlins/wink.gif

rooster
05-25-2006, 08:14 AM
oxy, how do you get that technique to work? I tried once but it seemed to just randomly connect polygons between all the spline points like a borked zbrush import.. dunno what I was doing wrong

Fuse
05-25-2006, 09:58 PM
i hope i am getting the likeness right

http://ert.hostileintent.org/fuse/image/magneto.jpg

Snowfly
05-25-2006, 09:59 PM
Moff Tarkin? Mwhahahaha

No it's Magneto/Ian McKellen. I see it. /images/graemlins/smile.gif

rooster
05-26-2006, 05:02 AM
http://www.rooster13.plus.com/john.jpg

Slaught
05-26-2006, 08:21 AM
KAHN! /images/graemlins/laugh.gif

hobodactyl
05-26-2006, 08:49 AM
Fuse: Is that Magneto (Ian McKellen)?
http://www2.kwcinema.kataweb.it/xmen2/images/cast_7.jpg
Looks pretty close so far, I'll be interested to see the textures! (Going to see Xmen 3 today /images/graemlins/smile.gif )

Fuse
05-26-2006, 10:54 AM
quite right you are sir, cookie for you /images/graemlins/smile.gif

http://www.xoxocandles.com/scent_pictures/choc%20chip%20cookie.jpg

unfortunately i havent seen the movie yet

meaty ogre
05-26-2006, 01:20 PM
Demo Tape 2.5 here. Been working on this for the better part of a year in between freelance and my other jobs.

The character's head:
http://www.joshuagrubbs.com/images/wip/characters/3d_Jack_Comp002.jpg

The environment:
http://www.joshuagrubbs.com/images/wip/environments/frijan20.jpg

The model sheets:
http://www.joshuagrubbs.com/images/chars/JackRiviera.jpg
http://www.joshuagrubbs.com/images/chars/JackRiviera_Muscle.jpg

rooster
05-26-2006, 05:44 PM
really nice meaty ogre!

http://www.rooster13.plus.com/gunblaster/mutant.jpg

Ferg
05-26-2006, 05:48 PM
awww he's sad because he's got a front-butt and his thumbs are backwards

I used to have a front butt... up until the accident...

[I like the char design, hope you can finish him]