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View Full Version : So what are you working on?


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Sectaurs
12-03-2005, 04:10 PM
Makkon, its everything I had hoped it would be. *tear*

CheapAlert
12-03-2005, 06:15 PM
bulldog is very grrgey

cholden
12-03-2005, 06:18 PM
[ QUOTE ]
bulldog is very grrgey

[/ QUOTE ]

They shared a dorm in college.

Makkon
12-03-2005, 10:34 PM
shotgun: I think you're right, I'll definatly fix that. Thanks, dude /images/graemlins/smile.gif

Sectaurs: don't start crying, cause if you do then I'm gonna cry.....and...........*sniff*

Cholden: You rock! and you know it!

I was inspired by Almighty_gir's dragon so I tried a little lizard thingy myself. Took about 4 hours up to this point.

http://photobucket.com/albums/v671/Makkon/th_demon1.jpg (http://img.photobucket.com/albums/v671/Makkon/demon1.jpg)

"What Will He Do Next?!"

Sectaurs
12-03-2005, 11:50 PM
Damn Makkon, I'm really digging your work lately.

I think you should make the bottom pair of eyes more to the side like an herbivore's, and the top pair more facing front like a carnivore's. Sort of give him an evolutionary reason for having two sets.

Gav
12-04-2005, 02:48 AM
http://www.gavimage.com/ash/ash_04.jpg

Slum
12-04-2005, 02:50 AM
Haha! I knew that was ash right away. Looks nifty. Increase the butt-ness of his chin.

CheapAlert
12-04-2005, 03:10 AM
makkon you're re-entering the furry boundaries /images/graemlins/frown.gif

EarthQuake
12-04-2005, 05:49 AM
bit more realismish modeling blah blah
http://img232.imageshack.us/img232/118/charlize043rz.jpg

Toomas
12-04-2005, 06:21 AM
EQ try to use less polygons, right now the face looks edgy and unorganic and thats all because you have too many polys that you cant control properly.
Less is more!

CheapAlert
12-04-2005, 06:26 AM
makkon did this (http://www.planetgargoyle.com/openarena/chaingun.jpg) so i stole it and cut it up a bit. I cut about 684 whole triangles off of it.

http://www.planetgargoyle.com/openarena/chaingun2.jpg

Josh_Singh
12-04-2005, 06:54 AM
Gavimage, Is that the Nick Bradshaw version of Ash, from the bottle rocket comics?

Renardin
12-04-2005, 07:32 AM
[ QUOTE ]
One test of texturing. Still in W.I.P.

http://www.miseryproduction.com/divers/skin_test3.jpg

Anybody's going to recognize this good french actor ?

[/ QUOTE ]

Jean Reno.

Played as Leon. Also acted in Godzilla and many other french movies. Famous in france for the movie : "les visiteurs."


It's well done.

KDR_11k
12-04-2005, 07:54 AM
Eh, Renardin, you realize that post was QUITE a few pages back?

LordScottish
12-04-2005, 08:20 AM
It's nice to see another non-gargoyle model from you cheap, looks cool. Are you going to skin it?

Whee, I managed to do a better render. Hopefully after the 9th of december I'm going to have more time to finish this one up, including a special driver. /images/graemlins/blush.gif

http://scotty.inri.ch/images/jeep_gi2.jpg

Gav
12-04-2005, 09:45 AM
Slum: Will do /images/graemlins/smile.gif
ghost: yup, it sure is. I'm referencing his rough sketches though...I think they're more or less the same as the ones in the comic.

Looks kick ass LordScottish.

Gav

Neo_God
12-04-2005, 09:58 AM
[ QUOTE ]
http://www.gavimage.com/ash/ash_04.jpg

[/ QUOTE ]

yeah, that face doesn't really scream Bruce campbell to me either. Since it's a caricature, his more prominent features should be exagerated, so you should be making his brow heavier, and his nose more hook like, and of course, his chin like a new limb, haha.

Here's a caricature of him to help you out
http://www.lostonwallace.com/images/ash.gif

Fuse
12-04-2005, 10:37 AM
http://ert.hostileintent.org/fuse/image/boy.jpg

Gav
12-04-2005, 11:15 AM
Cheers Neo, I'll look into that stuff.

For those that don't know his work, here is a sketch by Nick Bradshaw...the concept that i'm following (more can be seen at his site): http://www.nickbradshaw.com/galleries/evildead/evildead2.jpg

LordScottish
12-04-2005, 11:21 AM
It's hard to tell what's different Gavimage. I think changing the nose may help. Also the deep wrinkles around his mouth make him somehow non-handsome. But it looks awesome nontheless

BluziMoz
12-04-2005, 12:28 PM
Remake of the gunboat from Red Alert, for a mod I'm working on. 604 triangles and a single 256x256 diffuse map. The blue parts are the housecolor and change in-game depending on the player colour. The render was taken from max viewport with no lights and material on 100 self-ilumination.

http://ra2.unleashed.ws/temporaryfolder/gunboat.jpg

For those interested, you can visit the homepage of the mod http://regen.gamemod.net/ but the older models are of lesser quality than this one.

KDR_11k
12-04-2005, 12:48 PM
Considering the lack of polies on most parts the gun has quite a lot.

Joao Sapiro
12-04-2005, 01:28 PM
the anchor could be only 2 planes ( 4 tris ), like one crossed with the other then an alpha map used.

rooster
12-04-2005, 04:03 PM
concepts for animation characters, more to come /images/graemlins/smile.gif
http://www.rooster13.plus.com/pub/earlyconc.jpg

aesir
12-04-2005, 05:15 PM
sonic the hedge-... mole?

Mit Gas
12-04-2005, 05:25 PM
rooster, i love that golem or whatever he is. Two thumbs up from me, more if I had more! B)

hawken
12-04-2005, 08:31 PM
hey fuse, dunno where you're going with that one but it looks really cool so far

EarthQuake
12-04-2005, 08:56 PM
http://img215.imageshack.us/img215/5324/charlize047yk.jpg

MoP
12-04-2005, 09:01 PM
That's a mighty weird skull shape she has there... 3/4 view is good but from the front it's all bulgy and odd. Also the eyes seem a bit mis-aligned. Meshflow seems pretty good though, I especially like the lips.

EarthQuake
12-04-2005, 09:23 PM
yeah moppius skull shape is just rought out, will be tweaked a good deal yet

los
12-04-2005, 09:28 PM
Maybe she Aztec, they would flatten and elongate the skull of the new borns, It was the cool high society thing to do

frostymoose
12-04-2005, 10:24 PM
EQ those cheekbones look huuuuuge! Maybe it's just an illusion. I don't like the edgeflow. The fold from the sides of the mouth up to the nose isn't included in the topo. sorry I don't know the name... Why'd you post the exact same thing twice?

EarthQuake
12-04-2005, 10:57 PM
did i post it twice? i couldnt see my other post anywhere but i thought i posted.... maybe its messed up in firefox...

[edit] huh yeah thats wierd, i see it now but didnt this morning.. odddd

snake85027
12-05-2005, 01:35 AM
http://www.dwbailey.com/images/bladeRENDERONE.jpg
something that I was working on for gas turbine powerplant.

EarthQuake
12-05-2005, 02:31 AM
http://img219.imageshack.us/img219/6103/charlize077in.jpg

Prs-Phil
12-05-2005, 04:38 AM
rooster, I love the concepts, maybe the longs guys legs are a bit to muscly, still looks stylish.

Eq, I´m wondering if you are building your set of women for everyday of the week /images/graemlins/wink.gif
She`s coming along great, but I think she looks a bit apeish with the jaw and her lower lip seems to fall a bit flat and sharp, like someone poked them with a needle and let the air out.

I wonder what "MMMMM LW" stands for "MassiveManlyMammelsMasturbatingMaturly LoveWatch" ... or something with Lightwave /images/graemlins/laugh.gif

Chunkey
12-05-2005, 02:32 PM
http://img407.imageshack.us/img407/5566/grrrrrrrrr4pz.jpg

Not entirely happy with the topology but hopefully I shall be able to tidy it up soon- ears are too small at the moment, they're placeholders until I can be arsed to fix them up /images/graemlins/smile.gif Also the hair volumes will be nobbed off and replaces with planes soon- just gotta work out how I'm gonna approach making the hair (not done anything like this before)

What started off as a low poly execise is now turning into a full on "soul: bored" fest /images/graemlins/tongue.gif

Option
12-05-2005, 05:21 PM
EQ, whats the little double pyramid thing in the lower right corner of one of the newest pictures, is that a LW shot or something else? Are you using modo now? Either way, the forehead chunkiness has obviously toned down enough so that it looks good. Nice job.

Matabus
12-05-2005, 07:17 PM
[ QUOTE ]
EQ, whats the little double pyramid thing in the lower right corner of one of the newest pictures, is that a LW shot or something else? Are you using modo now? Either way, the forehead chunkiness has obviously toned down enough so that it looks good. Nice job.

[/ QUOTE ]


It's a light in Max. Or at least that's what an omni is Max looks like.

Fuse
12-05-2005, 07:49 PM
[ QUOTE ]
hey fuse, dunno where you're going with that one but it looks really cool so far

[/ QUOTE ]

much appreciated /images/graemlins/smile.gif

i havent had time to get back to this .. with my finals and exams and all .. plan to get back to this stuff in about a week or two /images/graemlins/smile.gif

Jelmer
12-06-2005, 01:17 AM
WIP texturing class, model not mine. First pic: render, second pic: screengrab of specular map in user viewport.
http://student.vfs.com/~3d58jelmer/jelmer_plane.jpg

killingpeople
12-06-2005, 03:58 AM
http://img.photobucket.com/albums/v668/killnpc/space_marine.jpg

Renaud Galand
12-06-2005, 06:44 AM
nice start Jelmer !

James Edwards
12-06-2005, 09:09 AM
Looks great chunks! But maybe try to show a little more knee next time! =D

LordScottish
12-06-2005, 10:00 AM
That's totally awesome Jelmer!

Xeto
12-06-2005, 01:55 PM
I'm just wraping up a level I've been designing and compiling in the unreal engine.

Level Design (http://www.3dontic.com)

I'm diggin the texture Jel!

So whats your guy all about killingpeople? I can see you are breaking down the racial walls by combining black and white body parts! /images/graemlins/confused.gif hehe, just messin with you, he looks interesting.

Striff
12-06-2005, 11:05 PM
Jelmer, that plane is friggin wicked! I love the contour of it!

Done some more work on my German 88. Its around 2k polys right now. Going to add some more detail later.

http://www.guildmidnight.com/renders/german88/03thumb.jpg (http://www.guildmidnight.com/renders/german88/03.jpg)

http://www.guildmidnight.com/renders/german88/04thumb.jpg (http://www.guildmidnight.com/renders/german88/04.jpg)

los
12-07-2005, 01:17 AM
killing people- looking good so far, future model or just a sketch?

did something really quick before I leave to tahoe for a few days of boarding.

http://img.photobucket.com/albums/v235/losmm/DIABLO.jpg
I really got to work on my lighting among other 2d skills

killingpeople
12-07-2005, 01:21 AM
not sure los :\ i want to model him, he looks pretty rad, but he was just a sketch. i'm working on making a big piece with multiple figures and a background and may drop him in there.
nice work dude, i like your lines.
http://img.photobucket.com/albums/v668/killnpc/Fkpipe05d.jpg

Sectaurs
12-07-2005, 02:07 AM
bah, I'm calling this done for now so I can start modelling it in my free time.
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/upsidown_07.jpg

Gmanx
12-07-2005, 06:21 AM
Hey Sectaurs..is that a tail?...or....

Anyhoo, there I am working away on a character head:

http://www.gmanx.com/album/OldMan.jpg

..I project the reference image plane onto the mesh to see how I'm doing:

http://www.gmanx.com/album/oldManWip.jpg

..and there's Francis Rossi staring back at me. Scared the bejeesus out of me.

http://www.gmanx.com/album/rossi.jpg

BTW kids - Francis Rossi is in an old....old rock band called Status Quo. They opened Live Aid back in nineteen eighty whenever.

EarthQuake
12-07-2005, 03:53 PM
kill that sketch rocks you little bitch.
http://img428.imageshack.us/img428/4470/killtehwin1lo.jpg

b1ll
12-07-2005, 04:15 PM
and u ruined it with ur crappy colors Rofl. u suck EQ

KP U AREMAD' I MUST MODEL THEM ALL. ITS LIKE POKEMON' MODEL THEM ALL

EarthQuake
12-07-2005, 04:23 PM
Yeah yeah sure, like i care about the opinion of a tallentless hax like u b1ll! OMG LOLEZ
So wheres the model then? You're too lazy to ever do it.

b1ll
12-07-2005, 04:54 PM
lazy and beautifull , FUCKER! HAR HAR HARDI HAR!

Makkon
12-07-2005, 05:11 PM
For people out of highshool, you both act you a bunch of horney 13 yearolds.
B1ll, that crack was uncalled for. He did nothing to deserve a blatant insult like that.
and EQ, you should have not even responded. Go a little above, live a higher law, just ignore him.

You are both extremely good modelers and it's shameful to see you two in such a digracful manner. Honestly, this is not the place. take it outside.

Ramucho
12-07-2005, 05:25 PM
euh... I think they're just joking, and funny threads with cool artworks are just a pleasure to browse /images/graemlins/smile.gif

gauss
12-07-2005, 05:27 PM
hehe pay them no mind, Makk. they're not serious, this is just what passes for playful banter between the two of them. when it comes to the guys in question i can see how you might mistake that for their actual maturity level, but (they claim!) they're just foolin' around /images/graemlins/laugh.gif

adam
12-07-2005, 05:28 PM
Akward moment!

ElysiumGX
12-07-2005, 05:29 PM
Actually, EQ's coloring does suck.

CheapAlert
12-07-2005, 05:31 PM
eq you suck cock
b1ll you too but with extra butter since your mouth is so thick of shit

SEE MAKKON IT'S THE INTERNET, I CAN INSULT AS HARD I WANT AND NO ONE WILL TAKE IT SERIOUSLY. Just get adapted and used to reading internet sarcasm and fun and maybe you'll get along better with everyone else. Perhaps overreacting to the internet is your problem, simmer it down and relax. Hey, I learned my lesson at q3w and now i'm a regular there. I've had the same problem years ago and I tried to rally polycount members to give the zsnes forum a kick in it's ass even (two years and a ytmnd career later i'm loved there now)

now back to work
http://www.planetgargoyle.com/models/vulcan.jpg

b1ll
12-07-2005, 05:35 PM
no way, I am beautifull, omg makk, I BAN u from my artwork YAY! WIN!

EarthQuake
12-07-2005, 05:37 PM
hahahahahaha. makkon you're so cute.

Makkon
12-07-2005, 05:45 PM
oh


...


hell

Thegodzero
12-07-2005, 05:49 PM
Whats better than looking at WIP art? Reading this page of the thred!

CheapAlert
12-07-2005, 06:00 PM
and what's better than reading this page of the thred? clicking show all to READ ALLLLLLLLLLL OFFF IT!!!!!!1

Kitteh
12-07-2005, 08:54 PM
[ QUOTE ]
killing people- looking good so far, future model or just a sketch?

did something really quick before I leave to tahoe for a few days of boarding.

[imag]http://img.photobucket.com/albums/v235/losmm/DIABLO.jpg[/image]
I really got to work on my lighting among other 2d skills

[/ QUOTE ]

Looks cool! Tahoe, eh? I live just 200 miles from there and have a big house to go up to there every weekend /images/graemlins/smile.gif With two Polaris snowmobiles for the winter and a 1955 Chris-Craft capri with a Chrysler hemi V8 during the summer. Ahh... such a lovely place.

This is what I whipped up yesterday to practice my texturing/uving skills /images/graemlins/smile.gif

http://img226.imageshack.us/img226/8411/p4qo.jpg

CheapAlert
12-07-2005, 09:08 PM
see? You DON'T need three 1024x1024x32's for simple phallic objects. /images/graemlins/smile.gif

EarthQuake
12-07-2005, 09:19 PM
color variation!! colored highlights, color in general... OMGYES
http://img343.imageshack.us/img343/280/gun016vp.jpg

http://img343.imageshack.us/img343/9602/gun023ek.jpg

shotgun
12-07-2005, 09:41 PM
here's something i'm working on..
an old classic model, just testing some stuff
http://www.planetquake.com/skingun/temp/render1.jpg

MoP
12-07-2005, 09:43 PM
ahh, blast from the past, good stuff shotgun, keep going! /images/graemlins/smile.gif

gauss
12-07-2005, 09:58 PM
hay guys what r u up 2 in here

here's a detail of my current piece

http://www.planetquake.com/polycount/cottages/gauss/pimp/strogg_detail.jpg

shotgun
12-07-2005, 10:33 PM
that's it, now you'll have to ban me for good /images/graemlins/blush.gif

http://www.planetquake.com/skingun/temp/banme.jpg

btw, your dude looks like he is either really high, or in the midst of releaseing a deadly, continueous, bubbly fart. also possibly both

gauss
12-07-2005, 10:49 PM
hahahhaha.... you're a useless dud in the concept tag thread, and here you go drawing all over my shit in the "what are you working on" thread. complete with lens flares. some dudes got no class /images/graemlins/laugh.gif

and by the way, he is meant to look all...relaxed and lazy-eyed. it's a severed head. don't make me regret posting in this thread /images/graemlins/smile.gif

HonkyPunch
12-08-2005, 06:09 AM
LOL INTERNET SHIFT111!!111!!one
But really..I love all of your stuff.

Mit Gas
12-08-2005, 06:31 AM
currently working on some leveltextures with mrd for dow. Because with proper textures you can make the game look two times better.

http://www.joust3d.com/MitGas/highlandstexpack.jpg

http://www.joust3d.com/MitGas/sandpre.jpg

http://www.joust3d.com/MitGas/texsample2.jpg

http://www.joust3d.com/MitGas/texpre.jpg

note: each of them is just thrown togetherl so textures are often not very nicely put on the environment and are too bigg etc. sometimes. /images/graemlins/smile.gif

Joao Sapiro
12-08-2005, 08:30 AM
impressice environments :| i cant wai to see loads of grass, trees, mushrooms on it /images/graemlins/laugh.gif , gotta love the skybox too /images/graemlins/blush.gif

Chunkey
12-08-2005, 09:28 AM
http://img445.imageshack.us/img445/2941/headevileyes3jz.th.jpg (http://img445.imageshack.us/my.php?image=headevileyes3jz.jpg)

progress... it is based around a british actor but I sorta wandered away from the refs when I posted the last update

Gwot: I'll add more knee later- first of all I need to add testicles!

JKMakowka
12-08-2005, 05:06 PM
Long time no pimp from me /images/graemlins/smile.gif
http://www.sedan.uni-osnabrueck.de/~krischan/jkm_teeth1.jpg

Kitteh
12-08-2005, 06:39 PM
Okay, added a bit of color /images/graemlins/grin.gif (blue hue over the highlights and slightly over the rest of the gun, slight orange hue over the rest)
http://img324.imageshack.us/img324/6469/p36ck.jpg
http://img324.imageshack.us/img324/8624/p2561mu.jpg

los
12-08-2005, 06:58 PM
started this as soon as I got back from Tahoe.
http://img.photobucket.com/albums/v235/losmm/GUEY.jpg

shotgun
12-08-2005, 07:56 PM
look promising los!!
be balder with the brushstrokes!

Scott Ruggels
12-08-2005, 09:06 PM
[ QUOTE ]
It's nice to see another non-gargoyle model from you cheap, looks cool. Are you going to skin it?

Whee, I managed to do a better render. Hopefully after the 9th of december I'm going to have more time to finish this one up, including a special driver. /images/graemlins/blush.gif

http://scotty.inri.ch/images/jeep_gi2.jpg

[/ QUOTE ]

Awww that's lookin sweeet.

Suggestion for the driver? how about....

http://www.rdwarf.com/users/edbado/LJPics/2004/4thCav/JeepNme.jpg
Me?

:-) :-) :-)

Scott

Makkon
12-08-2005, 09:17 PM
Mit, those textures are hot!
And los, you always had the knack of making me wet myself.

Is that you by any chance, scott?
Ah, it is. That is special /images/graemlins/laugh.gif

CheapAlert
12-08-2005, 10:04 PM
[ QUOTE ]
Is that you by any chance, scott?
Ah, it is. That is special /images/graemlins/laugh.gif

[/ QUOTE ]
of course it's Scott. He's so expert in old military he won't hesisitate to write 10 long paragraphs on the spot describing history of a single vehicle or weapon in one post.

MoP
12-08-2005, 10:10 PM
And we love him for it! Military stuff would be so neglected around here if it weren't for Ruggels keeping us right /images/graemlins/smile.gif

Makkon
12-08-2005, 10:14 PM
Man, I don't know anyone here very well at all /images/graemlins/frown.gif

Thegodzero
12-09-2005, 12:17 AM
its ok you live in utah... /images/graemlins/wink.gif

JKMakowka
12-09-2005, 04:24 AM
[ QUOTE ]
Man, I don't know anyone here very well at all /images/graemlins/frown.gif

[/ QUOTE ]
Na... some of us have been around here for several years, if you stick around that long you get to know these crazy folks.
Sometime even more than you would like to /images/graemlins/laugh.gif

Striff
12-09-2005, 08:29 AM
Nice work Mit Gas!

Were displacment or bump maps used? It looks superb!

Entity
12-09-2005, 12:53 PM
An Incredibles style character i'm working on, very early wip and i'm still trying to figure out maya :P

http://img322.imageshack.us/img322/8831/incredible28bl.jpg (http://imageshack.us)

Mit Gas
12-09-2005, 01:09 PM
no bump nor displacement maps were used. Part of the praise goes to MrD though. /images/graemlins/smile.gif

Entity, that looks like Marv!

Erol
12-09-2005, 02:23 PM
http://www.zusko.com/misc/blackthingy.jpg

lunchtime quickie.

killingpeople
12-09-2005, 03:20 PM
i like it erol

Sectaurs
12-09-2005, 05:34 PM
started modelling this fellah last night.

Didn't give myself a poly limit, just seeing where it takes me.

http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/walkiewalkie.jpg

Justin Meisse
12-09-2005, 05:49 PM
http://www.artbyjustin.com/misc/wpooch001.jpg
doing a 4ftx4ft painting of this for my mom (she's crazy about boston terriers)

shotgun
12-09-2005, 06:04 PM
sectuars that looks great.

oh, didnt see the reply.

well anyways, i was wrong.
carry on!

Erol
12-09-2005, 06:06 PM
If it's going to be warhol-eqsue, being limited on the z-axis is probably more faithful to warhol

EarthQuake
12-09-2005, 08:01 PM
Bleh, looks like crap in max but cool in zbrush... Is there anyway to change perspective settings in zbrush? I think lack of perspective when modeling is throwing me off a bit.... Or maybe my lighting just sucks in max =D
http://www.planetquake.com/polycount/cottages/crash/earthquake/blah.jpg

Entity
12-09-2005, 08:07 PM
I don't think you can, but I heard Mac Zbrush users can :/

Mit Gas
12-09-2005, 08:46 PM
her ears look a bit long vertically , eq. And that nose looks like a plastic surgeon's flagship! I'd lower the tip a bit to make it more natural. Going for charlize theron?

JKMakowka
12-09-2005, 09:00 PM
Nooo, EQ has fallen for the dark side too (that is Zbrush)...
Am I the last one holding out doing finely crafted meshes??? *sniff*

Good stuff EQ, but the eyes seem too small, the bottom of the nose is oddly shaped and the outer 'rim' of the ears is too fat (or is that the SSS?).

EarthQuake
12-09-2005, 10:57 PM
it was charlize, but i've long since abandoned that ref and its turned into something else that i dont think is remotely close to her now... Somehow turned into a slightly-asian looking head(to me atleast) go figure. Time for more booze!

MoP
12-09-2005, 11:15 PM
You can change Perspective settings in Zbrush, but you won't be able to see them in effect while you're modelling. To get the perspective effect you have to go out of Edit mode and into move/rotate/scale mode, then go to the Draw menu, click the "Persp" button, and perspective should be applied to the model.

Mit Gas is right, I think the ears are generally too big, and like JKMakowka says, the fold on the outer rim of the ear seems too thick.
The rest is looking good though.

EarthQuake
12-10-2005, 01:14 AM
What do you guys think of the mental ray SSS images? To me it looks like crap but maybe i've just been staring at it too long or maybe it just needs some hair modeled and proper eyes textured and all that fancy stuff. Thats even with a very low FOV in max and i still think it looks like ass =((( OMG IM SO EMO, JUST LIKE PER.

Oh hey when i got out of edit mode i cant go back into it right? I need to ctrl+n and creat the object again with the proper tool?..... This seems like a massive hassle for something that should be relatively simple.

EarthQuake
12-10-2005, 01:34 AM
Oh yeah Kitteh sometihng i wanted to show you but didnt have my bookmarks being in cali, bunch of gun texturing tutorials here: http://st.burst.cc/tutorials.htm

SouL
12-10-2005, 03:49 AM
[ QUOTE ]
http://ert.hostileintent.org/fuse/image/boy.jpg

[/ QUOTE ]
Looks good! Great silhouette. Even with the holes, I can still tell what's going on. Facial profile has good character.

Entity
12-10-2005, 07:05 AM
Another update :P

http://img224.imageshack.us/img224/1256/incredible34bu.jpg (http://imageshack.us)

Entity
12-10-2005, 11:13 AM
http://img367.imageshack.us/img367/3959/goblinexperimental15er.jpg (http://imageshack.us)

another model i'm working on, this time using my beloved xsi.
going to fix the topology after uber detailing it in zbrush

Fuse
12-10-2005, 02:33 PM
[ QUOTE ]

Looks good! Great silhouette. Even with the holes, I can still tell what's going on. Facial profile has good character.

[/ QUOTE ]

thanks soul, means a lot coming from you guys

Justin Meisse
12-10-2005, 02:48 PM
Hoping to have this in UT2k4 by Monday
http://www.artbyjustin.com/models/wip/mill01.jpg

nealb4me
12-10-2005, 04:22 PM
Yo Entity, looking at your XSI buttons there I think your workflow must be a bit long winded. Maybe that's how you like it but I will tell you how I do it and maybe you can get something from it.

I have all the most common modelling tasks mapped to the keyboard on the left side using shift or ctrl. So for example:
shift+e is split edge
ctrl+d is duplicate
shift+x is bevel
ctrl+f to freeze

And a super special one already in XSI that not everyone knows:
Hold down alt while using the move point tool to weld the vertex /images/graemlins/wink.gif

Once you're used to the layout pretty much anything you want to do is all right there in your left hand. It's very very fast /images/graemlins/smile.gif You can also just smack + and - on the numpad to change the subdivision level, but like I said maybe you prefer the buttons. Just thought I would mention it.

DeathTrip
12-10-2005, 08:39 PM
http://i26.photobucket.com/albums/c104/dt3d/dingo/1.jpg

About to start on the high-poly model.

Entity
12-10-2005, 09:07 PM
[ QUOTE ]
Yo Entity, looking at your XSI buttons there I think your workflow must be a bit long winded. Maybe that's how you like it but I will tell you how I do it and maybe you can get something from it.

I have all the most common modelling tasks mapped to the keyboard on the left side using shift or ctrl. So for example:
shift+e is split edge
ctrl+d is duplicate
shift+x is bevel
ctrl+f to freeze

And a super special one already in XSI that not everyone knows:
Hold down alt while using the move point tool to weld the vertex /images/graemlins/wink.gif

Once you're used to the layout pretty much anything you want to do is all right there in your left hand. It's very very fast /images/graemlins/smile.gif You can also just smack + and - on the numpad to change the subdivision level, but like I said maybe you prefer the buttons. Just thought I would mention it.

[/ QUOTE ]

Thanks, I do use hotkeys..but sometimes I prefer to use buttons..don't ask me why, even I don't know /images/graemlins/crazy.gif

PeteJ
12-11-2005, 03:14 AM
Hey Justin, liking the model, be intereste in how you tackled the wheel and the suport struts.
http://thebort.net/petej/stuff/milhouse_r1.jpg

looks familiar no?
i had a go at the same skaven milhouse about 4 months ago but gave up over uni time. I also got kinda bored with it and started adding in random bits, was planning to make a full scene for my portfolio but looking at it now probably best to just redo the lot!

rooster
12-11-2005, 01:09 PM
some might recognise this dude a bit /images/graemlins/smile.gif
http://www.rooster13.plus.com/pub/guy2.jpg

LordScottish
12-11-2005, 01:34 PM
Isn't he the guy from this animated movie I saw some time ago? Where he builds this robot to join the blue guys? That was a great movie /images/graemlins/blush.gif

rooster
12-11-2005, 01:41 PM
yeah thats the one! although this is for a different character, I liked some parts of the design and passed them on. He has a new coat and longer arms to swing his new weapon /images/graemlins/wink.gif. No uni involved= gonna be some fightin' /images/graemlins/laugh.gif

Sectaurs
12-11-2005, 01:42 PM
I believe he made an appearance in the Concept Tag thread as well.

Option
12-11-2005, 02:01 PM
[ QUOTE ]
some might recognise this dude a bit /images/graemlins/smile.gif
http://www.rooster13.plus.com/pub/guy2.jpg

[/ QUOTE ]

I thought that he looked a bit like Fatman from Metal Gear Solid 2. The baldness of the head and high collar on the jacket really resemble him and his bombsuit.

lkraan
12-11-2005, 02:08 PM
I think that I am almost done. Have to make some changes to the arms and their padding because I think that it needs to look a little bit beefier.

Can't wait to make the low poly version to render out the normal maps.

http://www.xs4all.nl/~tetsuo/wip/deunan-wip9.jpg

Joao Sapiro
12-11-2005, 02:37 PM
i like the high poly ! add much more details man and i mean some less subtle details, cause theres some details on ur model that will look very slight on the normal map, such as feet, legs.

JKMakowka
12-11-2005, 05:11 PM
Ok the lower teeth are done too. Just need to fit them properly to the upper ones, and then think of a way to make them smooth (verb /images/graemlins/smile.gif ) in a graceful way /images/graemlins/frown.gif

http://www.sedan.uni-osnabrueck.de/~krischan/jkm_teeth2.jpg

12-11-2005, 05:55 PM
http://mightypea.3dpalette.ca/browse/visor2.jpg

Gmanx
12-12-2005, 08:59 AM
http://www.gmanx.com/album/head3.jpg

Another damn head.

Mighty Pea - That looks like Gort (The Day The Earth Stood Still). Klaatu Berada Nikto!!

adam
12-12-2005, 04:16 PM
http://brome.toogeek.com/stuff/crap/hipoly_test_1.jpg
http://brome.toogeek.com/stuff/crap/hipoly_test_2.jpg
http://brome.toogeek.com/stuff/crap/hipoly_test_3.jpg

Hipoly model for normal map generation. DOING THIS WITH A TECHNIQUE EQ TAUGHT ME THAT HE LEARNED FROM OTHERS WHO LEARNED FROM OTHERS WHO LEARNED FROM OTHERS.

diZzyWalnut
12-12-2005, 06:33 PM
Just test of GTOON a free plug-in for CINEMA 4D -

http://www.miseryproduction.com/divers/gtoon.jpg

... and then painting over it.

rooster
12-13-2005, 02:47 AM
only gay in the village?

flaagan
12-13-2005, 03:16 AM
Just pumping out some quick models lately since I can't seem to finish anything I've been starting (i.e., model, uv, texture)...
Cart (http://studioflaagan.com/images/3d/blurp/cart_1.jpg)
Dual Tri Blade (http://studioflaagan.com/images/3d/blurp/dualtriblades.jpg)
Cliff Edge Station (http://studioflaagan.com/images/3d/blurp/station.jpg)

Omar_Nabiev
12-13-2005, 03:45 AM
This is a sword i designed, modeled/tex, the image will be used for a slot item (RPG game).
http://img209.imageshack.us/img209/6162/sword14se.jpg (http://imageshack.us)

Gmanx
12-13-2005, 07:38 AM
http://www.gmanx.com/album/thug_wip.jpg

The head I posted earlier, with ref.

hawken
12-13-2005, 11:22 AM
would be better to shade with reds on the skin not blacks, no?

Omar_Nabiev
12-13-2005, 01:26 PM
working on the second set of items, wich will be used just for rendering images of them.
http://img448.imageshack.us/img448/2031/wip18kq.jpg (http://imageshack.us)

frostymoose
12-13-2005, 02:19 PM
Adam, your reference to that as being EQ's technique is bugging the hell out of me...

Joshua Stubbles
12-13-2005, 02:21 PM
Is that your sex kitteh outfit, Omar? /images/graemlins/tongue.gif
Looks very cool, but the chains bug me a smidge. The edges are a bit too square, imo. Most chain links are more oval shaped.

Omar_Nabiev
12-13-2005, 02:29 PM
lol, no:)
progress, it's a body armor.
http://img404.imageshack.us/img404/7158/wip29yi.jpg (http://imageshack.us)

EarthQuake
12-13-2005, 07:47 PM
[ QUOTE ]
Adam, your reference to that as being EQ's technique is bugging the hell out of me...

[/ QUOTE ]

I no rite, i told him other people have told me how to do it, and im sure those people werent the first to do it either lol.

Sectaurs
12-14-2005, 12:00 AM
Omar, got a concept for what the armor will look like?

progress, polycount at about 5200 right now.
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/walkie_01.jpg

gauss
12-14-2005, 01:32 AM
sectaurs i think that guy's leaning over the wrong way! you so cray-zay

Gmanx
12-14-2005, 02:15 AM
Hawken: Yeah, my bad - temp shader, very temp.

Sectaurs/Gauss: So, that a wang or wot?

Omar_Nabiev
12-14-2005, 02:46 AM
2Sectaurs, yes, but i don't have a scanner right now to scan it. The armor is almost done..

Sectaurs
12-14-2005, 03:23 AM
Gmanx: no wang.

almighty_gir
12-14-2005, 09:43 AM
working on animating the dragon SDK i released!

www.mechmod.com/team/Almighty_gir/idle_anim.zip (http://www.mechmod.com/team/Almighty_gir/idle_anim.zip)

its in quicktime format.

Vitor
12-14-2005, 12:07 PM
An attempt to create Jack Sparrow's head from the movie Pirates of the Carebean.

http://img317.imageshack.us/img317/9310/jack043ue.jpg

Any help with the likeness is really welcome...

Daz
12-14-2005, 03:57 PM
Been working on materials for this bouncer, inspired by the late, great Lenny Mclean:

http://www.daz-art.com/bouncer.jpg

skrubbles
12-14-2005, 08:11 PM
Daz....... KICK-ASS!

EarthQuake
12-14-2005, 08:34 PM
lips a bit too saturated maybe?

Daz
12-15-2005, 01:14 AM
but he's a gay bouncer! OK I tweaked some more. Actually started messing around with the model again. Ack, I can never leave anything alone. I broke his nose and gave him a scar too.

http://www.daz-art.com/bouncer2.jpg

http://www.daz-art.com/bouncer.avi

Sean McBride
12-15-2005, 01:24 AM
Yummy Daz. /images/graemlins/smile.gif

Lee3dee
12-15-2005, 01:29 AM
holy %%%% daz! Id really like to see the wire for him /images/graemlins/smile.gif

Daz
12-15-2005, 01:55 AM
The wire could be better, since it's a fairly old model. It's only recently I started texturing though. Here tis tho':

http://www.daz-art.com/bouncer_wire.jpg

Crash
12-15-2005, 02:11 AM
Nice Daz. Teh hate is growing!

Gmanx
12-15-2005, 02:17 AM
Fackin' nor-vern wankers!! Great stuff Daz!

Super
12-15-2005, 02:37 AM
Yeah, really nice texturing Daz (the modelling ain't too shoddy either).

Demo. Reel.

Entity
12-15-2005, 05:04 AM
amazing skin shader /images/graemlins/blush.gif

Prs-Phil
12-15-2005, 05:29 AM
sweet, really cool daz allthough I don't think the scar really fits.

Frank
12-15-2005, 08:06 AM
Yeah, a scar like that would mess with his lips. Badass, though. /images/graemlins/smile.gif

Frank the Avenger

bearkub
12-15-2005, 08:12 AM
Way to derail the thread with your awesomeness DaZ! /images/graemlins/wink.gif

hawken
12-15-2005, 10:05 AM
anyone remember this game on the SNES?

http://dadako.com/forums/snes.png

KDR_11k
12-15-2005, 10:14 AM
GTA London? I know someone made GTA 3 for the NES.

ScoobyDoofus
12-15-2005, 11:51 AM
Daz: Awesome model, but lips are way pink still and the scar looks like he's got a widdle dirt on his face.
That and his nose(tip & nostrils) looks yellowed, like smokers fingers.

KDR_11k
12-15-2005, 12:29 PM
BTW, was the SNES even 320x200?

CheapAlert
12-15-2005, 12:59 PM
no, it's 256x224

KDR_11k
12-15-2005, 01:17 PM
And Hawken posted a 320x200 "screenshot"...

Ruz
12-15-2005, 04:41 PM
http://img425.imageshack.us/img425/4792/heads3vw.jpg

this is about 2 hours work from a very low poly mesh in zbrush. just a practice piece really

Joao Sapiro
12-15-2005, 05:42 PM
i like it /images/graemlins/laugh.gif very solid /images/graemlins/wink.gif

TechSmith
12-15-2005, 09:02 PM
I've been working on the face for 3 days, I think this is my 10th and best try. Need more practice though, she's still ugly.
http://mypage.iu.edu/~daphipps/Images/blarg2.jpg

gauss
12-15-2005, 09:41 PM
keep on truckin' techsmith, i think she's shaping up well!

ironbearxl
12-15-2005, 10:45 PM
http://members.cox.net/ironbearxl/amb_1.jpg
I worked on this some more, she needs hair /images/graemlins/frown.gif

Omar_Nabiev
12-16-2005, 12:01 PM
Working on the second set of items for RPG interface slots.
I'm trying to render this out, my target is not photoreal, just good looking image... Is there any way to improve this guys ? I'll appreciate any suggestions.
http://img173.imageshack.us/img173/3839/wip39di.jpg (http://imageshack.us)

poopinmymouth
12-16-2005, 01:41 PM
Dang dude, that is looking so dope, Daz. Nice work on your zbrush head too Ruz.

http://www.poopinmymouth.com/images/poop.gif (http://www.poopinmymouth.com)

Mark Dygert
12-16-2005, 02:03 PM
http://www.vigville.com/wip/building_01.jpg
http://www.vigville.com/wip/building_03.jpg
http://www.vigville.com/wip/building_03a.jpg
http://www.vigville.com/wip/building_04.jpg
http://www.vigville.com/wip/building_05.jpg
http://www.vigville.com/wip/moisture_condensor_01.jpg

I still have to create a destroyed version for most of these, unwrap them and make some textures, as well as make many, many more.

Mit Gas
12-16-2005, 02:08 PM
B)

the second from the bottom is especially cool! You might want to make more in that style. /images/graemlins/laugh.gif

Omar_Nabiev
12-16-2005, 02:10 PM
Vig, very intresting models.

KDR_11k
12-16-2005, 02:10 PM
Are those buildable ones or scenery?

Mark Dygert
12-16-2005, 02:49 PM
Thanks guys

KDR, Scenery, objects to be placed in maps as detail, not functional structures.

Sectaurs
12-16-2005, 08:22 PM
Just about done with the modelling. I wish I had zbrush.
8070 polys
http://img.photobucket.com/albums/v192/Sectaurs/Pimpage/walkie_02.jpg

flaagan
12-17-2005, 02:28 AM
Solar system i'm workin on all as one single emitter in UT.
Sun's just a wip at the moment; a filler for scale and whatnot. Planning on adding maybe one more planet; maybe a ring of asteroids; already know I'm gonna do a comet that'll fly through the system; maybe, just maybe, a moon or two that'll orbit a planet as it orbits the sun. BIG thanks to gauss on linking in #model_design this page (http://gallery.artofgregmartin.com/tuts_arts/making_a_planet.html) about how to quickly crank out a planet.

Wip Movie (divx codec) (http://studioflaagan.com/images/3d/particles/movies/solarsystem_wip1.avi)

Jelmer
12-17-2005, 03:16 AM
Kickass model Daz, sweet texturing. The only crits I could give you is that the distance between the upper lip and bottom of the nose is very big, and that the eyes are pretty high up in his head. Then again, those things give him more character, but less realism. Don't know what your aiming for. Friggin sweet job anyway /images/graemlins/smile.gif

vahl
12-17-2005, 05:52 AM
Cool stuff Flaagan but I noticed that the planets are always lit in the same direction, so at the end of your video, the little red planet looks like lit by another source and it looks the sun has no effect on it. have you tried using animated textures of mesh emitters ?
the sprites looks good though.

Sectaurs : Very nice model ^^

Vig : are you also re-doing the animated buildings or are you (the mod team) only re-texturing them ?

Likuid
12-17-2005, 10:27 AM
So I´m coming up with this...I´m working on this earless guy that will be singing a german song, so here I´ll show you a blent test:
http://cablemodem.fibertel.com.ar/jonnhy/bu01.mov
http://cablemodem.fibertel.com.ar/jonnhy/open01.mov

cheers

Jerome
12-17-2005, 11:00 AM
i've benn working on a head, its my first high poly head and pretty much the first head that actually looks like a head /images/graemlins/smile.gif

wires (http://i34.photobucket.com/albums/d122/general_jerome/02wires.jpg)
smoothed (http://i34.photobucket.com/albums/d122/general_jerome/02smooth.jpg)
perspective (http://i34.photobucket.com/albums/d122/general_jerome/02persp.jpg)

EarthQuake
12-17-2005, 11:00 AM
nice morphs dude

Jerome
12-17-2005, 01:40 PM
btw, does any one have a good hair tutorial? i am very unsure how to go about hair

Omar_Nabiev
12-17-2005, 02:24 PM
Finishing the second helmet:
http://img408.imageshack.us/img408/7312/helmetwip14oh.jpg (http://imageshack.us)

KDR_11k
12-17-2005, 11:56 PM
Looks like metal, you need to turn down the specularity.

JordanW
12-18-2005, 12:04 AM
just curious why is there a belt buckle on the bridge of the nose?

Omar_Nabiev
12-18-2005, 04:42 AM
Thanks for your advice KDR!

rooster
12-18-2005, 11:09 AM
just for fun:
http://www.rooster13.plus.com/pub/whee.jpg

steady
12-18-2005, 11:10 AM
nice rooster!

Omar_Nabiev
12-18-2005, 11:22 AM
original work, like it!

Likuid
12-18-2005, 03:06 PM
nice helmet! and the character looks funny too!

more blends:
Open mouth (http://cablemodem.fibertel.com.ar/jonnhy/open01.mov)

Mad (http://cablemodem.fibertel.com.ar/jonnhy/bendTest01.mov)

/images/graemlins/smile.gif cheers

Omar_Nabiev
12-18-2005, 03:45 PM
Watched your video, looks good, what did you used, bones? or Morphs ?

Likuid
12-18-2005, 04:32 PM
I´m using blendshapes (morphs) for the facial wrinkles and things like that, and there is a bone to open the mouth /images/graemlins/smile.gif

hawken
12-18-2005, 04:52 PM
nice work rooster, very clean!

rooster
12-18-2005, 05:20 PM
thanks for comments:)
random pixel doodle!
argh so rusty:(
http://www.rooster13.plus.com/pub/foop.png

hawken
12-18-2005, 06:24 PM
random pixel doodle!
argh so rusty:(
http://dadako.com/forums/map2.png

Omar_Nabiev
12-19-2005, 01:23 AM
Working on the belt now:
http://img393.imageshack.us/img393/3982/wip10js.jpg (http://imageshack.us)
Hawken, nice pic, very gta style:)

Prs-Phil
12-19-2005, 02:18 AM
yeah hawken, awesome piece.

Gmanx
12-19-2005, 02:38 AM
Hawken..I see you!! Bus shelter poster. Makes me want to play syndicate again.

Daz
12-19-2005, 02:44 AM
doin' a Zbrush pass on the bouncer to roughen him up a bit

http://www.daz-art.com/bouncer3.jpg

Cubik
12-19-2005, 02:45 AM
Why no Syndicate or XCOM on DS?!? Why, why /images/graemlins/frown.gif ?
Niced scene Hawken, those are some huge flowers though.

Omar_Nabiev
12-19-2005, 03:13 AM
Still wip, need to model/displacement ornaments on the belt, tweak materials, etc.
http://img482.imageshack.us/img482/8517/wip20yb.jpg (http://imageshack.us)

flaagan
12-19-2005, 03:20 AM
- Overall scale of the solar system has been brought down at least 50%.
- A screw up while shrinking the sun resulted in my figuring out a nice way to create the asteroid belt.
- Sorting issues between the different particles in the emitter forced me to move the whole system above the player so that only rarely will they overlay and cause noticeable sorting issues.
- Movie type swapped to quicktime. I'm gonna do this shortly for all my particle effects vids; the file size comparison is nice, if not better, and more importantly you can still see details that the divx codec I was using were killing horribly.
- Comet still to come, and maybe, just maybe, a moon or two (gotta mess about with particles moving in relation to other particles).

http://studioflaagan.com/images/3d/particles/movies/solarsystem_wip2.mov

rooster
12-19-2005, 03:40 AM
nice one hawken, I can imagine a cool game from that, like super skidmarks set in a city
Daz: ace! looks older now but still hard as nails /images/graemlins/smile.gif

Sectaurs
12-19-2005, 09:18 AM
flaagan, thats really cool.

Up here in Maine, we have a 1:93,000,000 scale model of the solar system, at forty miles from Pluto to Sun, its the largest complete three-dimensional scale model of the Solar System in the World. Kind of bizarre.

Likuid
12-19-2005, 11:37 AM
Woah that belt looks really nice.

I just got another bmw6 render finished, check it:
BMW6 (http://cablemodem.fibertel.com.ar/jonnhy/bmw6Low.mov)

/images/graemlins/smile.gif

Omar_Nabiev
12-19-2005, 03:59 PM
Likuid, thanks. Your bmw render looks great, not 100% realistic render, but anyway i like it.
The belt is finished, i will post the image soon.
This is the next item: lower arm protection (don't know it's name in english:))
http://img190.imageshack.us/img190/2453/brasletwip15ol.jpg (http://imageshack.us)

Thegodzero
12-19-2005, 04:40 PM
Been working on this on and off for the past few weeks, mostly off...
about 40 textures all under 64x other than the 3 that are 128x and about half are 32x.

http://www.tgz3d.com/PDL4.jpg

Here is a quick run around of part of the town.

http://www.tgz3d.com/town.avi

flaagan
12-19-2005, 09:11 PM
two more vids...
added a comet to the solar system:
http://www.studioflaagan.com/images/3d/particles/movies/solarsystem_wip3.mov

and.. figured out the sorting issues (sorta, i think)... i'll have to split up the whole solar system into individual emitter actors... which i don't mind, just means a little more work to get it workin... and here's a test I did to check out whether that would fix the sorting:
http://www.studioflaagan.com/images/3d/particles/movies/moon_rotation.mov

JordanW
12-19-2005, 10:32 PM
Enter Zbrush head
http://www.mutantspoon.com/temp/cowboyface.jpg

Daz
12-20-2005, 01:27 AM
Quick rotate (http://www.daz-art.com/bouncer_Stream003.mov) of the newer, lumpier bouncer. Moved the scar.

arshlevon
12-20-2005, 02:03 AM
looks cool DAZ, but i think i could a better grip on the surface if the lights were not rotating with the model.

Daz
12-20-2005, 02:55 AM
Damnit Arsh you are right as usual. I cheated you see, in mental ray I turned off 'final gather rebuild' so If lights don't move then it only calculates fg for the first frame. A proper render with lights moving means fg calculated for every frame. I have this really dumb issue in that I can't render overnight 'cos my pc is too loud and in the same room that I sleep in ahah! Could get some ear-plugs but better still I hope Santa brings me that renderfarm! /images/graemlins/smile.gif

thnom
12-20-2005, 06:51 AM
Looks amazing daz - I can imagine him saying "Not tonight lads" or "have you got ID?" to me on a night out.

Jeff Parrott
12-20-2005, 07:48 AM
Love the bite marks on the ear Daz.

doc rob
12-20-2005, 08:52 AM
Daz that's looking really great. I can really see where bone is coming to the surface of the skin and where the flesh is hanging

Omar_Nabiev
12-20-2005, 11:56 AM
the gloves wip:
http://img473.imageshack.us/img473/6527/wip16nj.jpg (http://imageshack.us)

Joshua Stubbles
12-20-2005, 12:50 PM
TheGodZero - REALLY nice work there. I take it it's a PSP project?

notman
12-20-2005, 01:07 PM
Omar, those pieces are looking great.

Vitor
12-20-2005, 01:24 PM
Been working on this with the help of that strange people from #model_design... /images/graemlins/laugh.gif Thx guys mainly Earthquake

http://img289.imageshack.us/img289/693/jack171qh.jpg

Still have to work on some areas and on alpha...

Omar_Nabiev
12-20-2005, 01:34 PM
notman, thanks for kind words.
I think this is done now. Moving to the next item :boots.
http://img43.imageshack.us/img43/5797/wip25xe.jpg (http://imageshack.us)

Daz
12-20-2005, 02:11 PM
Looking good Omar. One thing I noticed about your metals is they look plasticky. I don't know how far along you are with your materials, but try making the spec falloff on your metals much more abrupt, as opposed to the soft blinn type falloff. Thet can help a lot to get over the plastic look.

Omar_Nabiev
12-20-2005, 02:54 PM
Very helpful tip Daz, thank you. I'll try that on my next renders, and maybe will fix current renders.

Keg
12-20-2005, 03:05 PM
holy crap... 100 pages /images/graemlins/smile.gif

Omar_Nabiev
12-20-2005, 03:28 PM
"holy crap... 100 pages "
/images/graemlins/smile.gif) yep.

Sectaurs
12-20-2005, 04:08 PM
que KDR telling us his is much lower /images/graemlins/tongue.gif

Thegodzero
12-20-2005, 09:26 PM
vitor, heres a quick paint over of him, the open eyes thing is really throwing him off.
http://tgz3d.com/jackpt.jpg

very very WIP but this is how i work.
http://www.tgz3d.com/wipscene.jpg

lkraan
12-21-2005, 04:46 AM
I'm having a deja vu Thegodzero.
Is that last pic of yours for an art test somebody else here did before?
Looks cool though.

Mr Ray
12-21-2005, 05:32 AM
I remember seeing that in 3d, evil post count for Thegodzero :S

flaagan
12-21-2005, 05:50 AM
in relation to tgz's thread, brome passed this on to us in #md ... I like the idea of a company putting forward its art test for people to do, probably saves them a lot of time if someone shows them straight up "here's what you want to see, you like it?".
Next Level art test (http://www.nlgames.com/Art_Test/)

...and i'm so glad this thread has done so well. /images/graemlins/smile.gif
Next stop, 200 pages! Keep on pumpin out awesome work(s in progress) guys n gals!

Omar_Nabiev
12-21-2005, 10:33 AM
Shield in progress:
http://img271.imageshack.us/img271/9031/wip014nd.jpg (http://imageshack.us)

JKim3
12-21-2005, 11:32 AM
The sheild looks like it's made from a single piece of metal. Were they normally made like that? Might be more interesting if the trim was a seperate piece (or seperate pieces) of metal? Looks cool, though.

Omar_Nabiev
12-21-2005, 12:00 PM
Jkim3, yeah, you're right about the single piece metal, i'll fix that. This is a progress, still need to fix mats, add bolts etc..
http://img421.imageshack.us/img421/8207/shield17ri.jpg (http://imageshack.us)http://img264.imageshack.us/img264/133/shield1b7cs.jpg (http://imageshack.us)

-DN-
12-21-2005, 01:31 PM
My only nit pick omar on your work is I see all these chains and straps with no apparent use? takes away from the pieces believability more so than adding detail should.

killingpeople
12-21-2005, 03:48 PM
nice work guys. i'm starting to get unsick.
http://img.photobucket.com/albums/v668/killnpc/raarrzbrushplay.jpg

gauss
12-21-2005, 08:01 PM
and i see you're pushing your sickness back onto your work! good stuff KP, those are some really detailed chompers.


and TGZ, i just want to say that it's been enjoyable watching your skill progress. the PSP-spec zombie town deal was very cool to see, and that "Next Level" art test is looking good too. keep it up, buddy.

Thegodzero
12-22-2005, 01:09 AM
Thanks Gauss! Same back to you!
i didnt even realise it was my 666 post, how sad...

okkun
12-22-2005, 11:32 AM
That bouncer kicks ass (no pun) Nice one Daz!

This one's just Sub-D's so far. Might bring it into Z-brush for some light detailing, don't want to go too narly though which is tough once you're in there..

http://www.okkun.net/SubdHeadwip.jpg

los
12-22-2005, 05:13 PM
Little something. I'll be working on here and there

http://img.photobucket.com/albums/v235/losmm/TREXN.jpg

Darksun
12-22-2005, 05:46 PM
building up the environment for a scene i'm making from my bro. pretty basic.. fog will cover bout half the mountains.
http://img.photobucket.com/albums/v355/darksungames/MY%20Art/peldas-square.jpg

rooster
12-23-2005, 02:37 AM
I like the way you drew the mountains darksun!

los
12-23-2005, 01:29 PM
Updated this thing. I'm thinking of going hirez with it, not sure yet though. Textured he's gonna look like a vulture, bare lizard type head, komodo dragon like and his body black feathers. Don't have concepts, just going with the flow.I think i might add little wings

http://img.photobucket.com/albums/v235/losmm/A2.jpg

Omar_Nabiev
12-23-2005, 02:17 PM
Nice creature Los!

Darksun
12-23-2005, 02:44 PM
continuing the scene:
http://img.photobucket.com/albums/v355/darksungames/MY%20Art/peldas02.jpg

killingpeople
12-23-2005, 11:12 PM
http://img.photobucket.com/albums/v668/killnpc/gorntutruat.jpg

Laheen
12-24-2005, 11:03 PM
Very interesting killingpeople! Is the red spose' to be flesh/muscle?

http://i8.photobucket.com/albums/a5/laheen/playinaround.jpg
http://i8.photobucket.com/albums/a5/laheen/guesswho.png

killingpeople
12-26-2005, 09:23 AM
Laheen,
the red is muscle. i painted this dude in a weird way, i started with his bones and then gestured muscles in before adding some strokes of skin.
http://img.photobucket.com/albums/v668/killnpc/gorntutruat2.jpg

kat
12-26-2005, 10:25 AM
1st time I've posted anything here as I'm more of a level designer but as I've been moving more towards modeling levels this place seems like a natural move to be lurking on. Anyway, been working on getting this guy into Doom 3 for going on 3 years now (since the days of the leaked alpha). Custom textures are modeled and 'renderbumped', pertty much all the assets are comparable to vD3 at 256 with very few textures above 512. 'Bob' uses 512 body, 256 head and misc 256x'X' for his weapons (shown ingame on 'low' settings - my PC won't go 'Ultra'!).

More info here
http://www.quake3bits.com/archive2005.htm#dec_bob

http://www.quake3bits.com/images/news/bob/fixed_lantern.jpg

shotgun
12-26-2005, 03:12 PM
omgz!

i'm sitting here, trying to make a point about "building it inside out", and already feeling guilty!, when KP here is sitting home pumping out all this "bones and muscle" shit !

fucking a!