FogGobbler
08-08-2012, 12:56 AM
Hi!
First of all I want to say "hi" to everybody, since this is my first post here!
I´m new to cryengine 3 SDK and a bit concerned about realtime shadows. In UDK I used to bake all the static objects and only my character would have a real time shadow.
Please have a look at the awesome "Heavy Rain" game (for example : http://ps3.mediagen.fr/heavy-rain-hassan-shop01_00023879.jpg, and search for "Heavy Rain Hassans shop" on Youtube) . There are so many objects in this scene. W
1. Would that be an overkill for the cryengine if every object casts its own shadow? What would you do to optimize this scene?
2. It´s hard to see in the screenshot, but the light comes from a couple of neon light strips fixed to the ceiling. Where would you place the shadow caster to get a realistic effect?
Looking forward to your answers!
Thanks,
Oli
First of all I want to say "hi" to everybody, since this is my first post here!
I´m new to cryengine 3 SDK and a bit concerned about realtime shadows. In UDK I used to bake all the static objects and only my character would have a real time shadow.
Please have a look at the awesome "Heavy Rain" game (for example : http://ps3.mediagen.fr/heavy-rain-hassan-shop01_00023879.jpg, and search for "Heavy Rain Hassans shop" on Youtube) . There are so many objects in this scene. W
1. Would that be an overkill for the cryengine if every object casts its own shadow? What would you do to optimize this scene?
2. It´s hard to see in the screenshot, but the light comes from a couple of neon light strips fixed to the ceiling. Where would you place the shadow caster to get a realistic effect?
Looking forward to your answers!
Thanks,
Oli