View Full Version : Lowpoly-Fantasy-Villiage-House
akillermindmeld
08-07-2012, 10:22 PM
Looking for feedback on texture details i could use over these (for the most part) stand in textures.
stuff like mud along the base of the house from rain and how water would wear certain areas down have already been helpful. that sort of thing.
Thank you in advance for any useful advice.
http://i1132.photobucket.com/albums/m573/akillermindmeld/House5.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/House4.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/House3.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/House2.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/House1.jpg
noscope
08-08-2012, 01:35 AM
Id say look at this guys stuff its pretty awesome and on the same lines as what I presume you are doing.
http://mrsmo3d.com/albums/midgard/album/slides/village_04.jpg
The whole village he made is here. I found it very useful when I had to make a Viking village for a uni film in UDK. Didn't turn out as good as this tho!
http://mrsmo3d.com/albums/midgard/album/index.html
akillermindmeld
08-08-2012, 08:21 AM
wow thanks that is pretty useful! the different types of roofing gives me some ideas. my town won't be as densely packed, but it is very similar to what i was thinking. thanks again!
garriola83
08-08-2012, 08:45 AM
you have some weird texel issues with your roof...you should adjust your UVs so that the pieces have moderately the same texture to pixel ratio
akillermindmeld
08-08-2012, 10:13 AM
Yeah the roof texture is actually a stand in. the uvs are fine, it's actually the texture that is warped to fit the uv. i just threw it on there so i could get some idea of what direction to go in. i'll be hand painting the actual texture. thanks for the heads up.
akillermindmeld
09-13-2012, 02:30 PM
The results are in. thanks for all your suggestions! these scenes aren't really finished but the class they were for is over. i'll keep working and updating. the bulk of work for these was done in two weeks of really hard work. the last scene i made was the one with the fountain. it took me about three days. feedback is great!
http://i1132.photobucket.com/albums/m573/akillermindmeld/Ebb%20And%20Flow/0FOT019.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/Ebb%20And%20Flow/0FOT013.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/Ebb%20And%20Flow/0cave025.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/Ebb%20And%20Flow/0cave008.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/Ebb%20And%20Flow/0Village017.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/Ebb%20And%20Flow/0Village016.jpg
http://i1132.photobucket.com/albums/m573/akillermindmeld/Ebb%20And%20Flow/0Village008.jpg
to see the Full album click thish:
http://s1132.photobucket.com/albums/m573/akillermindmeld/Ebb%20And%20Flow/
Vizjerie
09-13-2012, 06:41 PM
love it! looks really good!
akillermindmeld
09-13-2012, 07:52 PM
wow thank you so much! there are a few things i am going to change; lighting, prop switches and normal-normal maps everywhere... is there anything you think it lacks or any big problems you see in terms of artwork?
akillermindmeld
09-15-2012, 11:05 AM
oops! note to seld. do not organize photobucket. ever.
Snader
09-15-2012, 12:55 PM
Have a special folder with stuff meant to stay online, and place files accordingly. All my images on this forum are in a Dropbox\Public\Keep\Polycount.
It's not perfect, but it's sort of organized.
edit: also, why did you make http://www.polycount.com/forum/showthread.php?t=105362 a new post?
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