View Full Version : SciFi Hallway - UDK
06-25-2012, 08:53 PM
So Spitfire beat me to the punch on the Sam Brown SciFi hallway Concept (http://sambrown36.blogspot.com/2011/02/space-station-edit.html), but I figured I should make a WIP thread regardless.
Started a bit ago, working on lighting, material definitions, and plan to change the lights up top along with adding in some extra detail. Feedback is always welcome and appreciated :)
Thanks for taking a look.
06-25-2012, 11:19 PM
Looks cool, a little bit empty but yeah, I guess you don't have a lot of stuff in a hallway ^^ cool work so far! :)
06-26-2012, 12:25 AM
Looks like a great start, its an amazing concept for sure.
Feels like you have a better mesh/model base than i did, keep at it!
07-09-2012, 09:22 AM
@ Spitfire - For sure. I saw the concept and was like "oh! oh! non square sci fi hallway" Thanks for taking a look.
@ Chrisradsby - Thanks for checking it out! I have been looking around for stuff that might make sense in the hallway, I have a few ideas but we shall see :)
Continued working on textures. Playing around with the lights on the roof. They are a bit bright right now, not sure the current lighting reflects that. More soon.
07-19-2012, 08:13 AM
07-19-2012, 10:36 AM
looking pretty rad. what engine is this? also would love to see some wires along with different angles to show how things are being put together. lookin dope though. keep it up!
07-19-2012, 10:57 AM
The major thing Id say that is lacking between the concept and your rendition is that the concept is more claustrophobic feeling. Your version is very stretched out which IMO makes it less compelling. Also the contrast between the white and colored paint of the walls creates more of a sense of urgency which helps the claustrophobic feel.
07-19-2012, 11:16 AM
mmm yeah i agree now that you say that. just have to tighten up the spacing between the supports and bring to door much closer.
maybe in the final pass to a cooler lighting would really help to make for an uncomfortable situation :)
07-20-2012, 10:34 AM
@Frozan - Thanks man. It is UDK. I will get some shots of the different pieces up soon.
@Macattack - I see what you are saying about it not being as claustrophobic and I see what you mean about the paint too. I think the lighting in concept is really artificial (really florescent, which i think adds to the overall feel of the concept) and I kinda wanted to move away from that. I will see what I can do, thanks for the crits!
I messed with the shot in photoshop a bit, overlaying some cooler colors and lowered the FOV when taking the shot. I think it helps the stretch a little bit, but not all that much. Let me know if I am missing the boat here...
07-23-2012, 04:35 AM
So I played around with cooler lighting and I wasn't really digging it (i dunno, i kinda of like the warmness, am i crazy?). I shortened up the wall sections a bit to compress it. Some more tweaks to some of the textures and adding some more decals next. I will take another go at the cooler lighting if people really dont like the warm.
A wires shot (final presentation will need to look cleaner and definitely needs some optimization, also deleted out the volumetric light meshes because they just got in the way:)):
And a shot with the different pieces I am using:
Thanks for taking a look!
07-23-2012, 05:14 AM
Looking great, love it
07-23-2012, 07:15 AM
Beautiful,loving the reflections on the floor!
07-23-2012, 08:02 AM
Looking very good.
07-24-2012, 08:01 PM
I like where this is headed I would like to see more of those reflections on the walls too. The walls look nice with the decals but they feel a bit more like concrete. The spec or cube map will help sell them as high gloss painted metal.
I see the light coming into the scene but I barely can see what looks to be a window. Either duplicate the window across from the other one or show us a little more tease to where that light source is coming from. Other then that this is looking good keep it up!
07-25-2012, 08:23 PM
Looking good. You don't have to make it look like the concept too much. I still don't think the lighting is bringing the best out of it. IMO The blue combined with the light brown/cream color doesn't go. Either desaturate the blue or make the lights orange. Quick PS edit.
Doesn't have to be like that but you get the idea.
07-26-2012, 07:19 AM
What he said^
PS. Awesome project! Love (good) modularity!
07-26-2012, 07:46 AM
looks sweet, personally I think it would look better without the god rays/fog, they seem flatten it out quite a bit.
07-26-2012, 12:47 PM
Amazing. Definitely taking inspiration from this!
Rays are a bit too strong, I'd turn them down 25-50%
07-26-2012, 03:17 PM
Why does everyone on polycount make sci-fi hallways hahaha.
This is great though in all seriousness. I really love the modularity and texture work.
Danpaz is right though, crank up the contrast a bit and give that scene some drama.
07-27-2012, 04:32 AM
Whoa replies! Sorry for the lack of updates, crunch+moving is killing my time. Working on the lighting and will have updates and proper responses soon! Thanks guys.
08-06-2012, 10:12 PM
Superfranky, ivanzu, Havoc89, RogelioD, Benton: Thanks guys!
Danpaz3d - dude, thank you! I really like that and think I will push more towards that.
toxic_h2o, ZacD: I turned down the opacity on the rays.
FractaL: haha I know :(, I was looking for something to practice modularity and the concept had some cool shapes that caught my eye. Definitely going to do some organic stuff once I wrap this up.
Ryan: I will see what I can do about the walls.
Here is the latest update. Still working on the lighting and trying different stuff. More updates soon.
08-10-2012, 10:53 PM
Calling this done for now. Thanks for all the crits and feedback, I really do appreciate it.
Will throw some breakdown shots up on the folio sometime this weekend.
08-10-2012, 11:13 PM
Looks fantastic! Great progress. Cant wait to see the breakdowns
08-10-2012, 11:23 PM
Looks awesome. Love the lighting.
08-11-2012, 06:26 AM
Wow the lighting is really impressive for UDK! Did you create the light maps yourself?
08-11-2012, 12:53 PM
Great job man!!
08-11-2012, 01:57 PM
Great job with this one, lighting looks great : )
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