View Full Version : UDK
- Unreal Developer Kit - MASTER THREAD
- udk lightmass problem
- UDK and Maya 09
- UDK texture blending, terrain mesh
- Sky dome
- SpeedTree LOD & Optimization for UDK
- Need Help in UDK: Dynamic Physics Volumes + Kismet
- UDK: Creating custom weapon
- UDK vs. UE3
- export from maya to unreal missing polygons
- UDK unrealEd: perspective view empty
- UT3/UDK issue
- UDK speedtree into max.
- UDK Arm Swap/Counts/Texture Sizes
- Unreal Shader Help
- Mirroring Normals in UDK
- UDK launching game instead of editor
- Allowing Terrain to accept complex shaders in UDK
- How to do Billboarding for Grass in Unreal?
- Need some help with ropes/chains/wires in UDK.
- Export Static Mesh from UDK
- UDK : Stained Glass Window Lighting Effect & Materials
- UDK: Terrain & Foliage related questions
- UDK: help with Fog and Lights
- UDK Lightmap Resolutions
- UDK Lighting Tutorials
- UDK Freezing computer in material editor
- UDK is screwing up my mesh axis!
- Objects dissapearing in UDK on play level.
- UDK Lighting help (preview looks crazy differnt from built lighting)
- UDK LOD/ Clipping Plane on textures HELP!
- UDK - Setting up foreground DOF
- UDK - Light Function Bleed
- Sky / Foliage in UDK
- UDK Lighting problem with modular roads
- 3Dsmax to UDK Flipped UVW's Problem
- [UDK] Curved platform, how to?
- Custom Gun in UDK
- Seam in Normal map in UDK
- UDK Material Question
- [UDK] Baking lights with non-dominant's
- UDK Lightmass Artifacts
- UDK - Full-screen effects (using Kismet)
- UV Errors on UDK Import
- Lensflare help in the UDK?
- Dominant Light shadow is reversed?
- What exactly goes in this section?
- selecting and attaching objects
- cubemap woes
- Viewmodel stuff. Where to start?
- Modo to UDK
- 2 feature questions for the May beta
- Modo: Low-Poly Looks Polygonal Despite Normal Map
- Colour grading workflow
- UDK: SVN assets/scripts outside UDKgame directory
- New May build of UDK slow
- Maya normal map bad shading, smoothing errors
- Collision mesh advice
- UE3 Character Models.
- Lightmass problem
- Setting up UDK for portfolio renders?
- 2 Sided material problem
- blurry textures
- my glow stops glowing when it's not hit by light
- Import Static Mesh error?
- my tree is ugly
- UDK Crashes when trying to open something
- Strange Content Browser bug
- Vertex tinting
- Best way to export all meshes to udk?
- where and how should i plug my gloss map?
- 64-bit mode extremely dark
- presenting characters in UDK
- May/June Build Custom Lighting Material Problem
- UDK Player scale
- my scene is dark
- Static Meshes not showing up
- My First Map, Just for Fun
- Particle Question
- How To? Chrome Cylinder Shader in UDK
- Lightmap transparency
- BlendMode Modulate not supported?
- multiple uvw sets on a static mesh?
- Material Blur without uv's
- Cartoon look in Unreal
- Color Grading Using Lookup Tables
- Post procces issues
- Point light (shader?) issue
- Shadow pools on terrain in UDK
- Attaching Objects To Movers
- An easy way to demo a level between multiple people?
- UDK - tagging system
- First UDK scene [ Weird light issue ]
- UDK crash on startup
- Glass Bottles
- Mover Questions
- UDK compressing my maps... a little too much?
- When I use static meshes in my deco layers, they show up black.
- Bots, AI Controllers, Fencing
- The tech presented in Redwood Falls
- Getting a glow effect
- Overlay mode in UDK?
- Creating a Master Material for your scene in UDK
- Material Editor Questions!
- paths need to be rebuilt!
- RealTime Texture Blurring in UDK
- Unreal3 TOON Shader Network Creation?
- Multiple UV Map Question
- UDK not accepting Maya 2010 normals?
- Sub-levels under Persistent?
- Particles spawn around camera?
- recieve shadows but not cast shadows
- UDK Baking Issues
- Up Vector + HeightMap Blending - Demo
- Old School Side View
- Making a Realistic Elevator in Kismet (not a lift-help needed)
- Using cookies on directional lights?
- Emissive material question
- Lightmass & Normal Maps
- UDK Material Issues
- Close proximity xray
- Adjacent static mesh edges shadows
- Opacity mask / distortion shader query
- Searching for an advanced vertex blending shader..
- Lightmass Seams Help
- UDK Effects Art
- Model problem with UDK
- Grass Material Setup
- What's easiest, UDK or Unity?
- Lightsaber
- Project Files
- Flip U & V on BSP not working?
- UDK , FBX and Maya 2011 static mesh issues
- Making a DominantSpotLight cast dynamic shadows only
- Foliage layer offset from terrain?
- Exporting/Importing materials
- Decal Methods
- 1 shader displaying random textures per instance
- Change shaders on Epics models
- Modular Floor Tiles - Outlined in Shadow
- UnrealMatinee Stamp
- Swapping heads to the same body for UDK
- Multi-sub object (Maya)?
- Symmetry issue involving normal maps
- Shadow Map Issues
- AO - Issue with UDK
- Tiledshot from editor bookmarked camera
- Screen layer effect of Photoshop
- Sculpting Unreal Terrain in another program?
- Painting mesh onto mesh in UDK
- Lightmass: Transparent Material
- Gloss (Spec Power) Not working
- Normal Map Texture Compression Issue
- Spec Power - constant or texture?
- Custom Lighting - Recreating Phong Spec
- Self Illumination
- August UDK build -- material comments broken?
- Lightmass: Shadows too ligh
- Kismet's limitations?
- Atmospheric Effect: Airbon Dust
- Using a Texutre Atlas (Sampling Specific Texture Coordinates)
- Setting up a tight FOV, tighter than 40
- How do you turn off/down the ambient occlusion in UDK?
- Lightmass wont render an OpacityMask that uses vertex color
- Spawn particles on mesh surface
- UDK Terrain Edit Issues
- FBX Normal Issues
- Render_Fisheye_Smoothing groups_ 3 Questions
- Directional Light not lighting
- Control sound through Kismet
- Daigonal Geometry & The Grid
- MaxScript: UDK Export
- Terrain creation question
- ladder volume in UDK
- UDK dominantDirectional poor shadow qualtiy?
- difference between physx mesh and fractured mesh
- cholden's UDK Tutorials
- Help with UDK ! please
- Skeletal Mesh Questions
- Terrain Foliage Error
- Inverse Fresnel Help
- Random Flickering
- UnrealED 2.5 Dark+Grainy Post-Process Effect Help
- Free showmethatagain UDK tutes
- Cloth Help
- UDK mesh importing lightmap issue (help please!)
- Butterflies/Birds in UDK?
- How to do AO in UDK?
- Can this (shader?) be done within UDK?
- Exporting from Maya
- noooob question about transfering stuff between installations.
- Create Large Environments Using Splits
- Skybox Texture Compression Issue
- showmethatagain : new UDK terrain texturing tutes
- Stained Glass Church enviornment
- ::UDK Lightmap UV Tip::
- Package Woes
- Custom Vehicle into UDK
- Weird Shadows?
- Sending an "out" based on time in Kismet
- Terrain Foliage removed from latest build - What?!
- Sharpen Post Processing?
- showmethatagain : 2 new UDK terrain tutes
- UDK shader help
- UDK normal map issue
- Rising Water?
- Opening/Closing Door with Kismet
- Multiple people working on one UDK map file?
- halftone shader
- Decal that casts light
- Need Help with Lightmap Density
- unreal lighting problem
- Collisions
- Vertex Painting + Grunge Variation
- Auto Re-import textures
- [NOVEMBER ]UDK Updates
- UDK panner parameterization
- Material Editor Preview background color?
- Blended normals in UDK?
- Generally...how bad is this?
- Light Leak
- Confusion about LOD's and mapping
- Exporting a UDK package to another computer?
- Changing vertex color in game
- .float image format for HDR textures in UDK
- Maelstorm
- Post Process volume, Activating it while outside of the area?
- Rotating an object orientation towards the player in UDK.
- Ambient Lighting in Material
- Inverting a mid grey color in UDK Material Editor
- UDK for iOS - This Friday!
- UDK Remote - Tried it yet?
- Really Quick Level Ideas
- Swarm Computing
- My fog wont display in game UDK
- Importing FX
- December beta lag?
- UDK: Generated/Imported vertex count ratio message
- Kinect with UDK using FAAST
- Capture from udk best method?
- Object goes blurry at certain distances?
- Alpha issues
- Automatically centering meshes to origin?
- Skydome isn't affected by DOF?
- Rigging for UDK
- Emissive Lighting Acting Weird
- Problem with controled destruction
- UV map of character model in UDK help
- Lighting build help in UDK
- Transferring project to newer UDK
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