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  1. 3rd post!
  2. pxl SmartScale
  3. Texturing Intersecting Planes
  4. Shading Technique
  5. Gmax -> UT2003/4
  6. Volume and Surface Area
  7. Normal Mapping?
  8. who made this cool texture?
  9. 3ds smothing groups / Maya smoothing
  10. Maya UV texture Scrolling
  11. tree foliage
  12. Painting obsidian
  13. Is the extra effort really noticed
  14. What's the Difference Between Normal & Bump Mapp'n
  15. best way in max to render wire on shaded?
  16. UT2004 model animations working in-game?
  17. Reset / Remove Vertex Paint modifier in 3ds max
  18. Tutorial about specular maps?
  19. engine for outdoor environments
  20. Softimage
  21. UV mapping question.
  22. 3dsmax 7 Normal Mapping Mini-tutorial!
  23. y are the thigh bone positions changing from max?
  24. Normal Mapped Radial Anisotropy
  25. Unreal Animation
  26. From 3D App A to 3D App B... EX: Max to XSI
  27. SDK
  28. The Reference Thread
  29. any way to render normal maps in Maya 6.0?
  30. What does the future hold for Animators?
  31. skinning in xsi
  32. new to nurbs. nurbs to solid object?
  33. Indoor lightning illumination question
  34. Rendering isometric tiles with 3ds max
  35. Maya 6.0 PSD Path Exporter Script
  36. New animation for Quake II (MD2) model
  37. Looking for a render tool for 3DS
  38. 3dsmax online workshops/training?
  39. Help: Q3 player model does not display correct
  40. HELP: Q3 player model does not display correctly
  41. Customisations to maya...what do you use?
  42. (UT2k4) Char Problem: Model IMPLODES? help!
  43. How do I snap UV shells in Maya?
  44. Writing tablets
  45. 3d max 6 bug/problem?
  46. I'm in an art rut - what's your drive to create?
  47. Highpoly workflow in Maya?
  48. Max Script Challenge
  49. Tutorial: Capturing Normal and Displacement Maps
  50. Specular map question
  51. JJToolsV7 For 3DS Max 7
  52. U.V. Align In max 6?
  53. Normal Map problems
  54. Maya hard edges not working...
  55. let's talk about sextures... i mean textures =)
  56. Your favorite coordsystem
  57. Demo reel,how do I make one of these then?
  58. Physique and biped question.
  59. Photoshop Multiply is all stripy.
  60. Can Maya do transparency in the viewport?
  61. problem viewing q2 skins ingame
  62. Time Vs Quality
  63. 3dsmax5.1RTT W/windows SP2
  64. developing a game art course
  65. how to animate a vibration in 3dsmax6
  66. Attaching meshes for animation
  67. Low Poly Hair tutorial
  68. convert to editable poly
  69. Sending Mod assets for job listing
  70. Latest version of Blender is out (2.35)
  71. Creating Scratch Textures ("From Scratch")
  72. Maya - tumble tool weirdness.
  73. noob..where to find sdk's?
  74. Hi....
  75. Guillaume Provost articles online
  76. Maya and UT
  77. Colour profiles - do you understand them?
  78. Car paint.
  79. VFX Work on Game Demo Reel?
  80. maya to max, triangulation
  81. I demand model SDK's
  82. how to configure your viewport?
  83. Question about console characters
  84. Forgive Me
  85. IPhysique problem
  86. (noob) - problem with putting model into ut
  87. Quick normal map question
  88. When did this happen?!
  89. Some texture/mapping related questions.
  90. How to weld in 3d Max?
  91. modeling fast in the 7-10K+ range
  92. Lightwave > Quake3
  93. Non Realistic Rendering (cont. from old forum)
  94. Does Max 4.2 support Normal mapping?
  95. Dad needs help with Christmas
  96. Using Edit Mesh/Poly modifier when unwrapping
  97. Colours all blown out in Photoshop.
  98. edges turn green while in edit uv mode???
  99. normal map / seem problems
  100. 2 quick questions
  101. Foot Steps and regular animation.
  102. Severly tempted to buy ZBRUSH - should I?
  103. Split poly tool settings in Maya
  104. UT2004 animation blending problems
  105. I patheticly fail at finding refs.
  106. 3ds max render to texture error
  107. Clips to Keys a mess (Maya)
  108. 3ds Max instance mirroring available in Maya 6?
  109. anyone framiliar with softimage|xsi ?
  110. max5.1 vertex alpha map
  111. RAD Game Tools / Granny
  112. Mathimatical techneque to work out polycounts?
  113. I can navigate in Maya...Need UV & SKIN Tutorials
  114. How does modeling become addictive for you?
  115. in-game cloth animation
  116. Model animation question
  117. New MaxScript, input requested
  118. Max 7 normal map viewport issues...
  119. Skinmapping + modeling problem...
  120. Need some more help
  121. Normal mapping polycounts and texture res
  122. Max2Hammer
  123. Anyone know how many UV sets HL2 supports?
  124. texporter problem
  125. Concept sketches?
  126. 3DS Max 6 Tutorial recommendatios.
  127. Wacom Tablets
  128. Hair in Doom3?
  129. my skin goes into infinite
  130. To Mr. Conor O'Kane - About your Mapping Tutorial
  131. Normals...., arrghhhhhhhhhh
  132. Biped Woes
  133. Normal Maps from 4 photos...
  134. Daz's hand tutorial
  135. Previewing tiles in Photoshop?
  136. Wacom and Photoshop ?
  137. Vertex Bake and Maya 6.0?
  138. How to make an icon
  139. mapping advise for plant objects?
  140. Compiling a model for HL2?
  141. Is Maya taking over Max?
  142. Is the Wacom Grapphire 4x5 passable?
  143. 3D Studio max soft selection - hotkey question
  144. Modo - who has tried it?
  145. Newbie with max 5 question/problem
  146. Photo Source
  147. UVW head examples plz (my search skill sux)
  148. Martinez_Macro_MirrorWeights for MAX 6?
  149. Advanced lighting
  150. Digital Painting.
  151. tool for replacing lots of objects with another...
  152. Best way to model joints?
  153. 3ds max: can't remove this edge...
  154. How do you rig a bag on a character?
  155. Maya Shading Problem
  156. Look here - Xmas Gift from 3d.sk
  157. [portfolio] Would I get away with this?
  158. Photos in textures?
  159. unwrap space
  160. Getting UT maps into 3ds max 7?
  161. Bone Warping
  162. Pixel shaders in Max
  163. Holy crap. XSI problem!
  164. Here's Some Character Design Drawing Tutor Stuff..
  165. Max5.1 SP1 viewport problem
  166. Trying to get a model into quake 3..
  167. painter
  168. Video compression
  169. quadrangulate in max
  170. my skin looks white ingame
  171. 2500 Polys
  172. face.. painting tutorials?
  173. 3D Max: Good Patch/Spline Tutorial
  174. see through texture question
  175. Maya Shading $*&%ed
  176. Applying Textures to 3DS models
  177. Wacom Nibs ?
  178. texture pixelation in max
  179. Environment art for next gen. console games?
  180. need a little help..
  181. about the realtime rendering in 3dsmax?
  182. MEL Script UT Sekeltons> how and Where?
  183. SimCloth3 problems
  184. Graphics Tablets
  185. Nice link to a 2d hair tut
  186. Max color picker?
  187. Underlying muscle diagrams - useful
  188. Pixel/Texel Density theory
  189. Im gonna be an enviroment artist!!! but.....
  190. Max Help. Constraining movement of an object.
  191. Low Poly to High Poly or High Poly to Low Poly
  192. Developing a MMO - Character Artists experiences?
  193. Morph vs Skeleton
  194. new painting method
  195. Katana?
  196. color theory
  197. Animating in gmax...
  198. Intuos or graphire???
  199. Max-to-Maya, Maya-to-Max
  200. About the purple line from Bip01 Pelvis in UEd...
  201. Max6 Radiosity + vertex baking + indoors
  202. Good book or guide of how to texture/paint???
  203. Wacom painting question
  204. unwrapping uvs with cloth reactor
  205. polycounter proble, in max
  206. Help: Stick Figure Modeling
  207. Groovy semi-undocumented feature in Maya
  208. Help.
  209. Converting screenshots to illustration
  210. newbie texture question
  211. dreamweaver help
  212. NoSeRider
  213. [Maya 2 UT2K4] Help! Socket creation and list need
  214. max 7's default lighting.. why...
  215. Rendering wires in Maya
  216. Max normal map generating,
  217. Anyone using 3ds max Xrefs to build levels?
  218. Book: Modeling a Character in 3ds Max, 2nd Edition
  219. will there be any more contests?
  220. Blender exports to .md2, .md3, other game formats?
  221. Need help learning MAX's SKIN modifier...
  222. wargh xsi free mod version
  223. Fixing LWOs?
  224. UT2004 Weapon placement problem
  225. Been too long, New tutorial, Zbrush 2 and max 7
  226. Baking lighting in Maya
  227. Scale two verts in Maxscript?
  228. Problems 3d pianter in maya
  229. UnrealEd: BSP or Static Mesh
  230. Movable Eyes
  231. Show me what your made of!
  232. Need tips: modeling while not aligned to the xyz
  233. need help getting a model to follow a path. 3dsmax
  234. Models vs meshes
  235. A few questions :)
  236. 3dsmax5 vertexcolor tools release
  237. UT level editing: lighting info?
  238. Is there a 3ds max fur tutorial?
  239. Blending Hi-poly Normal Maps with 2D Normal Maps
  240. Relax UVW in 3ds max 7 sucks?
  241. Setting model height for Q3 player model
  242. Materials Help
  243. JEEZUS! Is it all this difficult?
  244. Next Gen consoles and texture sizes
  245. WindowsXP service pack2 lameness
  246. Maya UV issues
  247. Animation with 3d studio max, tips and tricks?
  248. Ati mobility radeon 9000
  249. max unwrap editor settings question
  250. speed Unwrapping any tips?