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  1. 3rd post!
  2. pxl SmartScale
  3. Texturing Intersecting Planes
  4. Shading Technique
  5. Gmax -> UT2003/4
  6. Volume and Surface Area
  7. Normal Mapping?
  8. who made this cool texture?
  9. 3ds smothing groups / Maya smoothing
  10. Maya UV texture Scrolling
  11. tree foliage
  12. Painting obsidian
  13. Is the extra effort really noticed
  14. What's the Difference Between Normal & Bump Mapp'n
  15. best way in max to render wire on shaded?
  16. UT2004 model animations working in-game?
  17. Reset / Remove Vertex Paint modifier in 3ds max
  18. Tutorial about specular maps?
  19. engine for outdoor environments
  20. Softimage
  21. UV mapping question.
  22. 3dsmax 7 Normal Mapping Mini-tutorial!
  23. y are the thigh bone positions changing from max?
  24. Normal Mapped Radial Anisotropy
  25. Unreal Animation
  26. From 3D App A to 3D App B... EX: Max to XSI
  27. SDK
  28. any way to render normal maps in Maya 6.0?
  29. What does the future hold for Animators?
  30. skinning in xsi
  31. new to nurbs. nurbs to solid object?
  32. Indoor lightning illumination question
  33. Rendering isometric tiles with 3ds max
  34. Maya 6.0 PSD Path Exporter Script
  35. New animation for Quake II (MD2) model
  36. Looking for a render tool for 3DS
  37. 3dsmax online workshops/training?
  38. Help: Q3 player model does not display correct
  39. HELP: Q3 player model does not display correctly
  40. Customisations to maya...what do you use?
  41. (UT2k4) Char Problem: Model IMPLODES? help!
  42. How do I snap UV shells in Maya?
  43. Writing tablets
  44. 3d max 6 bug/problem?
  45. I'm in an art rut - what's your drive to create?
  46. Highpoly workflow in Maya?
  47. Max Script Challenge
  48. Tutorial: Capturing Normal and Displacement Maps
  49. Specular map question
  50. JJToolsV7 For 3DS Max 7
  51. U.V. Align In max 6?
  52. Normal Map problems
  53. Maya hard edges not working...
  54. let's talk about sextures... i mean textures =)
  55. Your favorite coordsystem
  56. Demo reel,how do I make one of these then?
  57. Physique and biped question.
  58. Photoshop Multiply is all stripy.
  59. Can Maya do transparency in the viewport?
  60. problem viewing q2 skins ingame
  61. Time Vs Quality
  62. 3dsmax5.1RTT W/windows SP2
  63. developing a game art course
  64. how to animate a vibration in 3dsmax6
  65. Attaching meshes for animation
  66. Low Poly Hair tutorial
  67. convert to editable poly
  68. Sending Mod assets for job listing
  69. Latest version of Blender is out (2.35)
  70. Creating Scratch Textures ("From Scratch")
  71. Maya - tumble tool weirdness.
  72. noob..where to find sdk's?
  73. Hi....
  74. Guillaume Provost articles online
  75. Maya and UT
  76. Colour profiles - do you understand them?
  77. Car paint.
  78. VFX Work on Game Demo Reel?
  79. maya to max, triangulation
  80. I demand model SDK's
  81. how to configure your viewport?
  82. Question about console characters
  83. Forgive Me
  84. IPhysique problem
  85. (noob) - problem with putting model into ut
  86. Quick normal map question
  87. When did this happen?!
  88. Some texture/mapping related questions.
  89. How to weld in 3d Max?
  90. modeling fast in the 7-10K+ range
  91. Lightwave > Quake3
  92. Non Realistic Rendering (cont. from old forum)
  93. Does Max 4.2 support Normal mapping?
  94. Dad needs help with Christmas
  95. Using Edit Mesh/Poly modifier when unwrapping
  96. Colours all blown out in Photoshop.
  97. edges turn green while in edit uv mode???
  98. normal map / seem problems
  99. 2 quick questions
  100. Foot Steps and regular animation.
  101. Severly tempted to buy ZBRUSH - should I?
  102. Split poly tool settings in Maya
  103. UT2004 animation blending problems
  104. I patheticly fail at finding refs.
  105. 3ds max render to texture error
  106. Clips to Keys a mess (Maya)
  107. 3ds Max instance mirroring available in Maya 6?
  108. anyone framiliar with softimage|xsi ?
  109. max5.1 vertex alpha map
  110. RAD Game Tools / Granny
  111. Mathimatical techneque to work out polycounts?
  112. I can navigate in Maya...Need UV & SKIN Tutorials
  113. How does modeling become addictive for you?
  114. in-game cloth animation
  115. Model animation question
  116. New MaxScript, input requested
  117. Max 7 normal map viewport issues...
  118. Skinmapping + modeling problem...
  119. Need some more help
  120. Normal mapping polycounts and texture res
  121. Max2Hammer
  122. Anyone know how many UV sets HL2 supports?
  123. texporter problem
  124. Concept sketches?
  125. 3DS Max 6 Tutorial recommendatios.
  126. Wacom Tablets
  127. Hair in Doom3?
  128. my skin goes into infinite
  129. To Mr. Conor O'Kane - About your Mapping Tutorial
  130. Normals...., arrghhhhhhhhhh
  131. Biped Woes
  132. Normal Maps from 4 photos...
  133. Daz's hand tutorial
  134. Previewing tiles in Photoshop?
  135. Wacom and Photoshop ?
  136. Vertex Bake and Maya 6.0?
  137. How to make an icon
  138. mapping advise for plant objects?
  139. Compiling a model for HL2?
  140. Is Maya taking over Max?
  141. Is the Wacom Grapphire 4x5 passable?
  142. 3D Studio max soft selection - hotkey question
  143. Modo - who has tried it?
  144. Newbie with max 5 question/problem
  145. Photo Source
  146. UVW head examples plz (my search skill sux)
  147. Martinez_Macro_MirrorWeights for MAX 6?
  148. Advanced lighting
  149. Digital Painting.
  150. tool for replacing lots of objects with another...
  151. Best way to model joints?
  152. 3ds max: can't remove this edge...
  153. How do you rig a bag on a character?
  154. Maya Shading Problem
  155. Look here - Xmas Gift from 3d.sk
  156. [portfolio] Would I get away with this?
  157. Photos in textures?
  158. unwrap space
  159. Getting UT maps into 3ds max 7?
  160. Bone Warping
  161. Pixel shaders in Max
  162. Holy crap. XSI problem!
  163. Here's Some Character Design Drawing Tutor Stuff..
  164. Max5.1 SP1 viewport problem
  165. Trying to get a model into quake 3..
  166. painter
  167. Video compression
  168. quadrangulate in max
  169. my skin looks white ingame
  170. 2500 Polys
  171. face.. painting tutorials?
  172. 3D Max: Good Patch/Spline Tutorial
  173. see through texture question
  174. Maya Shading $*&%ed
  175. Applying Textures to 3DS models
  176. Wacom Nibs ?
  177. texture pixelation in max
  178. Environment art for next gen. console games?
  179. need a little help..
  180. about the realtime rendering in 3dsmax?
  181. MEL Script UT Sekeltons> how and Where?
  182. SimCloth3 problems
  183. Graphics Tablets
  184. Nice link to a 2d hair tut
  185. Max color picker?
  186. Underlying muscle diagrams - useful
  187. Pixel/Texel Density theory
  188. Im gonna be an enviroment artist!!! but.....
  189. Max Help. Constraining movement of an object.
  190. Low Poly to High Poly or High Poly to Low Poly
  191. Developing a MMO - Character Artists experiences?
  192. Morph vs Skeleton
  193. new painting method
  194. Katana?
  195. color theory
  196. Animating in gmax...
  197. Intuos or graphire???
  198. Max-to-Maya, Maya-to-Max
  199. About the purple line from Bip01 Pelvis in UEd...
  200. Max6 Radiosity + vertex baking + indoors
  201. Good book or guide of how to texture/paint???
  202. Wacom painting question
  203. unwrapping uvs with cloth reactor
  204. polycounter proble, in max
  205. Help: Stick Figure Modeling
  206. Groovy semi-undocumented feature in Maya
  207. Help.
  208. Converting screenshots to illustration
  209. newbie texture question
  210. dreamweaver help
  211. NoSeRider
  212. [Maya 2 UT2K4] Help! Socket creation and list need
  213. max 7's default lighting.. why...
  214. Rendering wires in Maya
  215. Max normal map generating,
  216. Anyone using 3ds max Xrefs to build levels?
  217. Book: Modeling a Character in 3ds Max, 2nd Edition
  218. will there be any more contests?
  219. Blender exports to .md2, .md3, other game formats?
  220. Need help learning MAX's SKIN modifier...
  221. wargh xsi free mod version
  222. Fixing LWOs?
  223. UT2004 Weapon placement problem
  224. Been too long, New tutorial, Zbrush 2 and max 7
  225. Baking lighting in Maya
  226. Scale two verts in Maxscript?
  227. Problems 3d pianter in maya
  228. UnrealEd: BSP or Static Mesh
  229. Movable Eyes
  230. Show me what your made of!
  231. Need tips: modeling while not aligned to the xyz
  232. need help getting a model to follow a path. 3dsmax
  233. Models vs meshes
  234. A few questions :)
  235. 3dsmax5 vertexcolor tools release
  236. UT level editing: lighting info?
  237. Is there a 3ds max fur tutorial?
  238. Blending Hi-poly Normal Maps with 2D Normal Maps
  239. Relax UVW in 3ds max 7 sucks?
  240. Setting model height for Q3 player model
  241. Materials Help
  242. JEEZUS! Is it all this difficult?
  243. Next Gen consoles and texture sizes
  244. WindowsXP service pack2 lameness
  245. Maya UV issues
  246. Animation with 3d studio max, tips and tricks?
  247. Ati mobility radeon 9000
  248. max unwrap editor settings question
  249. speed Unwrapping any tips?
  250. Hand and feet UV seams?