View Full Version : Technical Talk
- Volume lights and transparent planes
- biped root
- DirectX rendering in XSI 6
- Question: Low Poly Normals Workflow
- mudbox tips
- Mudbox, normal map?
- Project mapping issues in 3dmax
- Lightwave Unwrapper Plugin
- Blending Normal Maps
- Maya 8 features that I like.
- Zbrush Normals and Max Unwrap? Plz Help.
- High poly modeling question (for normal maps)
- Maya Smoothing error
- Normal Map differences!?
- Rigging 101
- Schematic Material Editor for 3ds Max
- Max Script for setting up RTT seam fix chanels
- programmers...
- vid card direct x woes
- How to make specular maps
- Polycrunch equivalent for Maya 7?
- Asking advice
- Detail Maps..?
- Remember these days?
- How to open a .mesh file
- Low poly for Normal Map. Some problems.
- Low to High poly unwrapping question
- App to split up and print huge images?
- Some issues using Johny's seam elimination method
- Face map - tutorial
- Hair Tutorial
- Problem with Maya
- Water in Maya
- particle view
- Mudbox crashing on (first) stroke
- Photoshop Hot Keys - Color Picker?
- art books
- 3ds max's directx9 material...
- So... Vista Ultimate x64 and Max9 = nonono
- skin shader problem
- help! 3dsmax, animatable high poly text problem
- need hints on modeling a human head
- Maya 8 Mental Ray - not available in scene
- Best XSI shader to date.
- Zbrush - Occlusion maps
- Virtual Displacement Mapping
- 3ds Max and rig?
- Newbie question about ambient occlusion
- Maya texture filtering question
- Grid, unit, snap settings for 3ds max to Unreal?
- Rig Test .bip file
- Facial Animation For Games!
- NEED HELP! Light Ray Model Blocking Weapon Effects
- Max 9 - red wireframe, editing UVs
- Real time GI, subdiv surfaces, displacement maps
- NEX modeling tools for Maya
- mudbox and uvs
- High-poly mechanical objects - tutorials?
- UVW mapping for Normal + AO maps
- ifl files & maya
- Maya Lighting - Light Fog
- dirt map?
- Spline Tweakers vs Poly Pushers
- To carry on in XSI or switch now?
- max 8 emissive maps
- Terrain .ase models in Quale 4/Doom 3
- Checker patterns
- 3D Max baking questions
- mudbox stamp tool
- Quad menu in max9
- Skinning realistic gold
- anyone know where to find x64 vista wacom drivers?
- Help! defaults
- Topogun
- Teapotters - real-time 3D youtube
- Lightmap\render to texture problem.
- trouble with static objects in unreal ed 3
- flesh and mechanics
- texture sheets
- Pipeline, modeling a highend game character
- Photoshop prob....brown in my red/green channels
- Intuos3 vs. Graphire 4
- deleting uv in max 8
- question about maya
- Methods for hard environment modeling - interiors
- Understanding Texel Density
- Zbrush blob issues
- strange texturing in GMAX
- Desirable pelvis topology and rigging
- Mudbox, random questions thread.
- Help, Custom Forearm Rigs
- Zbrush Eyeballs
- Chamfer troubles in 3DS Max 8
- 1024x512 textures - how?
- Maya - Right Click Menus Gone
- Taking the difference between images in Photoshop
- J.I. Styles skin shader...render to tex?
- tips to help max render large scenes....
- reflective maps..... *DELETED*
- My Max has rabies...
- Cloth - Sliding through anatomy/Exploding.
- 3dsMax/Q4 normalmap seams
- Biped/Skin - Problems
- Sunlight in Unreal2k4?
- NVidia Normal Map filter problem
- Depth Map Shadows in Source?
- Mudbox Trial Download
- MaxScript running outside operations
- Noob Biped Question (Max8)
- What am i doing wrong (No Shadows)
- Blender 2.43
- SSS fast skin shader question
- max 9 texture not updating..
- Ref. Pics - Gun Images
- Paul Steed’s BIP files.
- tank treads
- Concepting - Detailing - HOW?
- Bloom
- Mudbox vs. ZBrush
- Projection painter?
- Parallax Occlusion Mapping
- Max ambient occlusion baking error thing
- Creating Normalmap in Mudbox
- Hello everyone this is my Demo C&C and welcome
- Xsi Questions for Xsi masters
- Normal Maps made in Mudbox
- Gray map to normal map error (nvidia filter)
- UV seams in Maya
- First time posting *DELETED*
- Mudbox question.
- Gimp normalmap plugin
- Mirror Physique Weights
- tga to 16 colors?
- Can Quake 3 Poly limits be exceeded?
- Sculpting in Zbrush
- Free skinning programs compatible with Maya?
- 3ds Max - Tiling an alpha mapped texture - gaps?
- Creating exporting/saving Animation sequences
- Pivot problem in Mudbox
- Polycouts and Texture Maps
- How to paint foam?
- Vista Compatible?
- ZBrush 3.0
- Max 9 to Max 8
- Question Regarding Viewport and Shader Rendering.
- Second or third low poly model. *DELETED*
- Render To Texture - Ambien Occlusion(MR) ???
- Volumetric clouds in games
- UV Workflow / Max 8
- reasonable free/cheap particle editor?
- Level of Detail in 3D Max
- Using an image to control animation in max SOLVED
- Hard edge - highpoly
- .lwo in 3dsmax 9?
- XSI to Max 8
- Modo vs. Maya - Can you help?
- Per Pixel lit foliage and lighting
- Cinema 4D r10
- most reccomended wacom?
- Maya mathematics in channel box
- ps2 asset budget help?
- Booleans in Max
- Problems with hard edges and subd's
- Dumbass 3ds Max Question
- Silo 2 top tip.
- KH2 & FFXII Model viewer released
- Well, this is fucking annoying
- High poly to low workflow using Maya
- Tutorial: Next Gen Texture Creation
- AO + transparency + MR
- Per Vertex Lighting in Normal Maps?
- projection and alpha channels in max
- Intous 3 losing pressure sensing....
- Map Zone - procedural textures
- Buildings reference site...
- specular and alpha problem (max8)
- Max8: Wrapping a chain mesh around an object.
- Gloss Map
- GIF file format plugin...HELP
- maya 8.5 baking?
- Interchangeable UV maps. Possible?
- shiny texture questions
- 3DSmax Problem : Black Tris showing in renders!?
- maya 8.5 3d paint tool
- Deforming a plane to fit geometry
- Living with Meters Scale in Max
- patches
- Procedural Ivy...
- maya 8.5 transfer maps Q
- Normal map hole *fixed*
- problem about z-brush
- Diamond shapes after meshsmooth or export (3ds)
- Max speed tip - for tools stuff
- MAX newbie question...
- biped issues (.bip importing)
- Modable games?
- (3Ds Max 8) Morph modifier issue - mesh moves?
- Building High poly mesh for normal map
- mudbox import as layer problem.. help!
- tutorials
- low poly in cinema 4d
- MixMap Workaround - Advice Please!
- Creating a character
- uvs: efficiency vs accuracy?
- Modelling for Animation
- sorry...quick zbrush and non-smooth question
- Have to use old version of Maya to mod game?
- I have an E-Poly question
- Worn down tablet surface
- Best way to create decals for trash in UT2004?help
- Normal map types
- Normal Map Artifacts!
- 3ds max - random drop/scatter.
- spacing tool...max 8
- ivy generator
- Post your FX files
- Black polygons and smoothing groups
- Maya wont let me switch tools!
- vertex texture baking?
- Mudbox Help
- gSculpt - new modelling app (I think...)
- Orienting objects to others in maya
- Normal Map Deepening mini-tuto
- What to do? DS enviornments
- problem exporting to md2 in milkshape
- macroscripts
- max animation into maya
- custom toolbar help max 8
- prob importing from Z to max...scaling issue.
- auto bone and skin 3dsmax script?
- zbrush ?...walking up and down subdivisions.....
- Logitech G5 mouse + Max?
- High poly to Low poly workflow problem question
- arsh's maya questions
- zbrush problem...
- html question.
- re-baking your texture maps...max...
- floating geometry for normal maps....
- ways to speed up 3ds max loading time?
- XSI paint geometry on surface tool ?
- Photoshop batch question.
- From Blendshapes to Bones
- Weird Photoshop colorpicker problem
- UT2004 jump tweaking
- viewport settings for texture sizes in max
- How many tweaks does it take....?
- texturing tooled leather
- Enzo - 3d paint for PS
- Unreal 3 Engine Questions
- 3Ds Max Skin Question
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