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  1. Weird Question. Clay process for 3D graphix render
  2. Volume lights and transparent planes
  3. biped root
  4. DirectX rendering in XSI 6
  5. Question: Low Poly Normals Workflow
  6. mudbox tips
  7. Mudbox, normal map?
  8. Project mapping issues in 3dmax
  9. Lightwave Unwrapper Plugin
  10. Blending Normal Maps
  11. Maya 8 features that I like.
  12. Zbrush Normals and Max Unwrap? Plz Help.
  13. High poly modeling question (for normal maps)
  14. Maya Smoothing error
  15. Normal Map differences!?
  16. Rigging 101
  17. Schematic Material Editor for 3ds Max
  18. Max Script for setting up RTT seam fix chanels
  19. programmers...
  20. vid card direct x woes
  21. How to make specular maps
  22. Polycrunch equivalent for Maya 7?
  23. Asking advice
  24. Detail Maps..?
  25. Remember these days?
  26. How to open a .mesh file
  27. Low poly for Normal Map. Some problems.
  28. Low to High poly unwrapping question
  29. App to split up and print huge images?
  30. Some issues using Johny's seam elimination method
  31. Face map - tutorial
  32. Hair Tutorial
  33. Problem with Maya
  34. Water in Maya
  35. particle view
  36. Mudbox crashing on (first) stroke
  37. Photoshop Hot Keys - Color Picker?
  38. art books
  39. 3ds max's directx9 material...
  40. So... Vista Ultimate x64 and Max9 = nonono
  41. skin shader problem
  42. help! 3dsmax, animatable high poly text problem
  43. need hints on modeling a human head
  44. Maya 8 Mental Ray - not available in scene
  45. Best XSI shader to date.
  46. Zbrush - Occlusion maps
  47. Virtual Displacement Mapping
  48. 3ds Max and rig?
  49. Newbie question about ambient occlusion
  50. Maya texture filtering question
  51. Grid, unit, snap settings for 3ds max to Unreal?
  52. Rig Test .bip file
  53. Facial Animation For Games!
  54. NEED HELP! Light Ray Model Blocking Weapon Effects
  55. Max 9 - red wireframe, editing UVs
  56. Real time GI, subdiv surfaces, displacement maps
  57. NEX modeling tools for Maya
  58. mudbox and uvs
  59. High-poly mechanical objects - tutorials?
  60. UVW mapping for Normal + AO maps
  61. ifl files & maya
  62. Maya Lighting - Light Fog
  63. dirt map?
  64. Spline Tweakers vs Poly Pushers
  65. To carry on in XSI or switch now?
  66. max 8 emissive maps
  67. Terrain .ase models in Quale 4/Doom 3
  68. Checker patterns
  69. 3D Max baking questions
  70. mudbox stamp tool
  71. Quad menu in max9
  72. Skinning realistic gold
  73. anyone know where to find x64 vista wacom drivers?
  74. Help! defaults
  75. Topogun
  76. Teapotters - real-time 3D youtube
  77. Lightmap\render to texture problem.
  78. trouble with static objects in unreal ed 3
  79. flesh and mechanics
  80. texture sheets
  81. Pipeline, modeling a highend game character
  82. Photoshop prob....brown in my red/green channels
  83. Intuos3 vs. Graphire 4
  84. deleting uv in max 8
  85. question about maya
  86. Methods for hard environment modeling - interiors
  87. Understanding Texel Density
  88. Zbrush blob issues
  89. strange texturing in GMAX
  90. Desirable pelvis topology and rigging
  91. Mudbox, random questions thread.
  92. Help, Custom Forearm Rigs
  93. Zbrush Eyeballs
  94. Chamfer troubles in 3DS Max 8
  95. 1024x512 textures - how?
  96. Maya - Right Click Menus Gone
  97. Taking the difference between images in Photoshop
  98. J.I. Styles skin shader...render to tex?
  99. tips to help max render large scenes....
  100. reflective maps..... *DELETED*
  101. My Max has rabies...
  102. Cloth - Sliding through anatomy/Exploding.
  103. 3dsMax/Q4 normalmap seams
  104. Biped/Skin - Problems
  105. Sunlight in Unreal2k4?
  106. NVidia Normal Map filter problem
  107. Depth Map Shadows in Source?
  108. Mudbox Trial Download
  109. MaxScript running outside operations
  110. Noob Biped Question (Max8)
  111. What am i doing wrong (No Shadows)
  112. Blender 2.43
  113. SSS fast skin shader question
  114. max 9 texture not updating..
  115. Ref. Pics - Gun Images
  116. Paul Steed’s BIP files.
  117. tank treads
  118. Concepting - Detailing - HOW?
  119. Bloom
  120. Mudbox vs. ZBrush
  121. Projection painter?
  122. Parallax Occlusion Mapping
  123. Max ambient occlusion baking error thing
  124. Creating Normalmap in Mudbox
  125. Hello everyone this is my Demo C&C and welcome
  126. Xsi Questions for Xsi masters
  127. Normal Maps made in Mudbox
  128. Gray map to normal map error (nvidia filter)
  129. UV seams in Maya
  130. First time posting *DELETED*
  131. Mudbox question.
  132. Gimp normalmap plugin
  133. Mirror Physique Weights
  134. tga to 16 colors?
  135. Can Quake 3 Poly limits be exceeded?
  136. Sculpting in Zbrush
  137. Free skinning programs compatible with Maya?
  138. 3ds Max - Tiling an alpha mapped texture - gaps?
  139. Creating exporting/saving Animation sequences
  140. Pivot problem in Mudbox
  141. Polycouts and Texture Maps
  142. How to paint foam?
  143. Vista Compatible?
  144. ZBrush 3.0
  145. Max 9 to Max 8
  146. Question Regarding Viewport and Shader Rendering.
  147. Second or third low poly model. *DELETED*
  148. Render To Texture - Ambien Occlusion(MR) ???
  149. Volumetric clouds in games
  150. UV Workflow / Max 8
  151. reasonable free/cheap particle editor?
  152. Level of Detail in 3D Max
  153. Using an image to control animation in max SOLVED
  154. Hard edge - highpoly
  155. .lwo in 3dsmax 9?
  156. XSI to Max 8
  157. Modo vs. Maya - Can you help?
  158. Per Pixel lit foliage and lighting
  159. Cinema 4D r10
  160. most reccomended wacom?
  161. Maya mathematics in channel box
  162. ps2 asset budget help?
  163. Booleans in Max
  164. Problems with hard edges and subd's
  165. Dumbass 3ds Max Question
  166. Silo 2 top tip.
  167. KH2 & FFXII Model viewer released
  168. Well, this is fucking annoying
  169. High poly to low workflow using Maya
  170. Tutorial: Next Gen Texture Creation
  171. AO + transparency + MR
  172. Per Vertex Lighting in Normal Maps?
  173. projection and alpha channels in max
  174. Intous 3 losing pressure sensing....
  175. Map Zone - procedural textures
  176. Buildings reference site...
  177. specular and alpha problem (max8)
  178. Max8: Wrapping a chain mesh around an object.
  179. Gloss Map
  180. GIF file format plugin...HELP
  181. maya 8.5 baking?
  182. Interchangeable UV maps. Possible?
  183. shiny texture questions
  184. 3DSmax Problem : Black Tris showing in renders!?
  185. maya 8.5 3d paint tool
  186. Deforming a plane to fit geometry
  187. Living with Meters Scale in Max
  188. patches
  189. Procedural Ivy...
  190. maya 8.5 transfer maps Q
  191. Normal map hole *fixed*
  192. problem about z-brush
  193. Diamond shapes after meshsmooth or export (3ds)
  194. Max speed tip - for tools stuff
  195. MAX newbie question...
  196. biped issues (.bip importing)
  197. Modable games?
  198. (3Ds Max 8) Morph modifier issue - mesh moves?
  199. Building High poly mesh for normal map
  200. mudbox import as layer problem.. help!
  201. tutorials
  202. low poly in cinema 4d
  203. MixMap Workaround - Advice Please!
  204. Creating a character
  205. uvs: efficiency vs accuracy?
  206. Modelling for Animation
  207. sorry...quick zbrush and non-smooth question
  208. Have to use old version of Maya to mod game?
  209. I have an E-Poly question
  210. Worn down tablet surface
  211. Best way to create decals for trash in UT2004?help
  212. Normal map types
  213. Normal Map Artifacts!
  214. 3ds max - random drop/scatter.
  215. spacing tool...max 8
  216. ivy generator
  217. Post your FX files
  218. Black polygons and smoothing groups
  219. Maya wont let me switch tools!
  220. vertex texture baking?
  221. Mudbox Help
  222. gSculpt - new modelling app (I think...)
  223. Orienting objects to others in maya
  224. Normal Map Deepening mini-tuto
  225. What to do? DS enviornments
  226. problem exporting to md2 in milkshape
  227. macroscripts
  228. max animation into maya
  229. custom toolbar help max 8
  230. prob importing from Z to max...scaling issue.
  231. auto bone and skin 3dsmax script?
  232. zbrush ?...walking up and down subdivisions.....
  233. Logitech G5 mouse + Max?
  234. High poly to Low poly workflow problem question
  235. arsh's maya questions
  236. zbrush problem...
  237. html question.
  238. re-baking your texture maps...max...
  239. floating geometry for normal maps....
  240. ways to speed up 3ds max loading time?
  241. XSI paint geometry on surface tool ?
  242. Photoshop batch question.
  243. From Blendshapes to Bones
  244. Weird Photoshop colorpicker problem
  245. UT2004 jump tweaking
  246. viewport settings for texture sizes in max
  247. How many tweaks does it take....?
  248. texturing tooled leather
  249. Enzo - 3d paint for PS
  250. Unreal 3 Engine Questions