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  1. Volume lights and transparent planes
  2. biped root
  3. DirectX rendering in XSI 6
  4. Question: Low Poly Normals Workflow
  5. mudbox tips
  6. Mudbox, normal map?
  7. Project mapping issues in 3dmax
  8. Lightwave Unwrapper Plugin
  9. Blending Normal Maps
  10. Maya 8 features that I like.
  11. Zbrush Normals and Max Unwrap? Plz Help.
  12. High poly modeling question (for normal maps)
  13. Maya Smoothing error
  14. Normal Map differences!?
  15. Rigging 101
  16. Schematic Material Editor for 3ds Max
  17. Max Script for setting up RTT seam fix chanels
  18. programmers...
  19. vid card direct x woes
  20. How to make specular maps
  21. Polycrunch equivalent for Maya 7?
  22. Asking advice
  23. Detail Maps..?
  24. Remember these days?
  25. How to open a .mesh file
  26. Low poly for Normal Map. Some problems.
  27. Low to High poly unwrapping question
  28. App to split up and print huge images?
  29. Some issues using Johny's seam elimination method
  30. Face map - tutorial
  31. Hair Tutorial
  32. Problem with Maya
  33. Water in Maya
  34. particle view
  35. Mudbox crashing on (first) stroke
  36. Photoshop Hot Keys - Color Picker?
  37. art books
  38. 3ds max's directx9 material...
  39. So... Vista Ultimate x64 and Max9 = nonono
  40. skin shader problem
  41. help! 3dsmax, animatable high poly text problem
  42. need hints on modeling a human head
  43. Maya 8 Mental Ray - not available in scene
  44. Best XSI shader to date.
  45. Zbrush - Occlusion maps
  46. Virtual Displacement Mapping
  47. 3ds Max and rig?
  48. Newbie question about ambient occlusion
  49. Maya texture filtering question
  50. Grid, unit, snap settings for 3ds max to Unreal?
  51. Rig Test .bip file
  52. Facial Animation For Games!
  53. NEED HELP! Light Ray Model Blocking Weapon Effects
  54. Max 9 - red wireframe, editing UVs
  55. Real time GI, subdiv surfaces, displacement maps
  56. NEX modeling tools for Maya
  57. mudbox and uvs
  58. High-poly mechanical objects - tutorials?
  59. UVW mapping for Normal + AO maps
  60. ifl files & maya
  61. Maya Lighting - Light Fog
  62. dirt map?
  63. Spline Tweakers vs Poly Pushers
  64. To carry on in XSI or switch now?
  65. max 8 emissive maps
  66. Terrain .ase models in Quale 4/Doom 3
  67. Checker patterns
  68. 3D Max baking questions
  69. mudbox stamp tool
  70. Quad menu in max9
  71. Skinning realistic gold
  72. anyone know where to find x64 vista wacom drivers?
  73. Help! defaults
  74. Topogun
  75. Teapotters - real-time 3D youtube
  76. Lightmap\render to texture problem.
  77. trouble with static objects in unreal ed 3
  78. flesh and mechanics
  79. texture sheets
  80. Pipeline, modeling a highend game character
  81. Photoshop prob....brown in my red/green channels
  82. Intuos3 vs. Graphire 4
  83. deleting uv in max 8
  84. question about maya
  85. Methods for hard environment modeling - interiors
  86. Understanding Texel Density
  87. Zbrush blob issues
  88. strange texturing in GMAX
  89. Desirable pelvis topology and rigging
  90. Mudbox, random questions thread.
  91. Help, Custom Forearm Rigs
  92. Zbrush Eyeballs
  93. Chamfer troubles in 3DS Max 8
  94. 1024x512 textures - how?
  95. Maya - Right Click Menus Gone
  96. Taking the difference between images in Photoshop
  97. J.I. Styles skin shader...render to tex?
  98. tips to help max render large scenes....
  99. reflective maps..... *DELETED*
  100. My Max has rabies...
  101. Cloth - Sliding through anatomy/Exploding.
  102. 3dsMax/Q4 normalmap seams
  103. Biped/Skin - Problems
  104. Sunlight in Unreal2k4?
  105. NVidia Normal Map filter problem
  106. Depth Map Shadows in Source?
  107. Mudbox Trial Download
  108. MaxScript running outside operations
  109. Noob Biped Question (Max8)
  110. What am i doing wrong (No Shadows)
  111. Blender 2.43
  112. SSS fast skin shader question
  113. max 9 texture not updating..
  114. Ref. Pics - Gun Images
  115. Paul Steed’s BIP files.
  116. tank treads
  117. Concepting - Detailing - HOW?
  118. Bloom
  119. Mudbox vs. ZBrush
  120. Projection painter?
  121. Parallax Occlusion Mapping
  122. Max ambient occlusion baking error thing
  123. Creating Normalmap in Mudbox
  124. Hello everyone this is my Demo C&C and welcome
  125. Xsi Questions for Xsi masters
  126. Normal Maps made in Mudbox
  127. Gray map to normal map error (nvidia filter)
  128. UV seams in Maya
  129. First time posting *DELETED*
  130. Mudbox question.
  131. Gimp normalmap plugin
  132. Mirror Physique Weights
  133. tga to 16 colors?
  134. Can Quake 3 Poly limits be exceeded?
  135. Sculpting in Zbrush
  136. Free skinning programs compatible with Maya?
  137. 3ds Max - Tiling an alpha mapped texture - gaps?
  138. Creating exporting/saving Animation sequences
  139. Pivot problem in Mudbox
  140. Polycouts and Texture Maps
  141. How to paint foam?
  142. Vista Compatible?
  143. ZBrush 3.0
  144. Max 9 to Max 8
  145. Question Regarding Viewport and Shader Rendering.
  146. Second or third low poly model. *DELETED*
  147. Render To Texture - Ambien Occlusion(MR) ???
  148. Volumetric clouds in games
  149. UV Workflow / Max 8
  150. reasonable free/cheap particle editor?
  151. Level of Detail in 3D Max
  152. Using an image to control animation in max SOLVED
  153. Hard edge - highpoly
  154. .lwo in 3dsmax 9?
  155. XSI to Max 8
  156. Modo vs. Maya - Can you help?
  157. Per Pixel lit foliage and lighting
  158. Cinema 4D r10
  159. most reccomended wacom?
  160. Maya mathematics in channel box
  161. ps2 asset budget help?
  162. Booleans in Max
  163. Problems with hard edges and subd's
  164. Dumbass 3ds Max Question
  165. Silo 2 top tip.
  166. KH2 & FFXII Model viewer released
  167. Well, this is fucking annoying
  168. High poly to low workflow using Maya
  169. Tutorial: Next Gen Texture Creation
  170. AO + transparency + MR
  171. Per Vertex Lighting in Normal Maps?
  172. projection and alpha channels in max
  173. Intous 3 losing pressure sensing....
  174. Map Zone - procedural textures
  175. Buildings reference site...
  176. specular and alpha problem (max8)
  177. Max8: Wrapping a chain mesh around an object.
  178. Gloss Map
  179. GIF file format plugin...HELP
  180. maya 8.5 baking?
  181. Interchangeable UV maps. Possible?
  182. shiny texture questions
  183. 3DSmax Problem : Black Tris showing in renders!?
  184. maya 8.5 3d paint tool
  185. Deforming a plane to fit geometry
  186. Living with Meters Scale in Max
  187. patches
  188. Procedural Ivy...
  189. maya 8.5 transfer maps Q
  190. Normal map hole *fixed*
  191. problem about z-brush
  192. Diamond shapes after meshsmooth or export (3ds)
  193. Max speed tip - for tools stuff
  194. MAX newbie question...
  195. biped issues (.bip importing)
  196. Modable games?
  197. (3Ds Max 8) Morph modifier issue - mesh moves?
  198. Building High poly mesh for normal map
  199. mudbox import as layer problem.. help!
  200. tutorials
  201. low poly in cinema 4d
  202. MixMap Workaround - Advice Please!
  203. Creating a character
  204. uvs: efficiency vs accuracy?
  205. Modelling for Animation
  206. sorry...quick zbrush and non-smooth question
  207. Have to use old version of Maya to mod game?
  208. I have an E-Poly question
  209. Worn down tablet surface
  210. Best way to create decals for trash in UT2004?help
  211. Normal map types
  212. Normal Map Artifacts!
  213. 3ds max - random drop/scatter.
  214. spacing tool...max 8
  215. ivy generator
  216. Post your FX files
  217. Black polygons and smoothing groups
  218. Maya wont let me switch tools!
  219. vertex texture baking?
  220. Mudbox Help
  221. gSculpt - new modelling app (I think...)
  222. Orienting objects to others in maya
  223. Normal Map Deepening mini-tuto
  224. What to do? DS enviornments
  225. problem exporting to md2 in milkshape
  226. macroscripts
  227. max animation into maya
  228. custom toolbar help max 8
  229. prob importing from Z to max...scaling issue.
  230. auto bone and skin 3dsmax script?
  231. zbrush ?...walking up and down subdivisions.....
  232. Logitech G5 mouse + Max?
  233. High poly to Low poly workflow problem question
  234. arsh's maya questions
  235. zbrush problem...
  236. html question.
  237. re-baking your texture maps...max...
  238. floating geometry for normal maps....
  239. ways to speed up 3ds max loading time?
  240. XSI paint geometry on surface tool ?
  241. Photoshop batch question.
  242. From Blendshapes to Bones
  243. Weird Photoshop colorpicker problem
  244. UT2004 jump tweaking
  245. viewport settings for texture sizes in max
  246. How many tweaks does it take....?
  247. texturing tooled leather
  248. Enzo - 3d paint for PS
  249. Unreal 3 Engine Questions
  250. 3Ds Max Skin Question