View Full Version : Technical Talk
- Normal/Displacement Mapping Issues
- lip syncing software,any recommendations?
- starting a new character model.
- Maya 7 Xform Gizmos Not Showing in All Viewports?
- NDS animation
- edge straighten maxscript
- Maya 8 texture problem
- Doom 3 center Seam
- terrain model from a height/displace map
- XSI 3.7
- Best 3dsmax realtime shader atm?
- Object color thingy, 3dsmax
- 3D Studio Max 9..
- Mirroring Physique?
- wacom trouble
- Seam elimination article pimp
- Merging animations - 3dsmax
- XSI texture pixel consistency
- best way to add edge loop in max
- 3D Paint with multiple UV in the same material?
- Source mod
- Tile-based environments
- .o3d models?
- UnrealED Noob question...
- 3DS nub question
- mirroring
- Out of memory when rendering in 3ds Max?
- diffuse, specular, normal maps all the time!?
- Max FBX export
- How can i create Hot Metal texture
- architecture modeling for games ?
- Sub-D techniques: tips/tutorials?
- more depth to a already generated normal map?
- MAX 9 trial, try it out
- Neat and clear wire frame. (Tutorial)
- maxscript request
- Asset Tracking & Organization
- Maya Fatal Error. Anyone help?
- Vertex bone-attachment?
- things you miss when you never read the manual ...
- Tank Treads
- Max Techniques
- UV Mapping Texture
- dxt1 compression alternatives?
- Standalone batch image processing tools?
- Unwrapping heads
- LODs and UVWmaps
- PolyBoost 2.5 out!
- Silhouette Masking
- Multiple UVs, tileable maps, and viewports, OH MY!
- Completely f*cking batshit insane maya 8 problem
- Topology references?
- Free NURBS video tutorials
- max organisation problem
- Normal map help
- are you a swooper or a basher?
- alpha channels using photoshop CS2, and Max 8...
- New CG Academy HLSL Fundamentals DVDs
- Normal Seams
- Maya display issues, dual monitor
- normal mapping for games
- Poly/Ribbon trails from moving objects?
- Maya: random texture tiling?
- horizon mapping
- Maya with Dual Monitors?
- Free ZBrush Training Videos
- 3dsmax patch modelling
- Best DX shaders to view normals
- need tips on "shave and haircut" for Maya
- Pulling from the R, G, and the B separately (max)?
- Ambient Occlusion - Opacity Mapped polys?
- Biped Stretchy Limb Tutorial
- which 3d package?
- Buttocks help
- Newbie to 3D Max
- Facial animation: Blendshapes or bones
- CHARACTER MODELING QUESTION!! PLEASE HELP!
- Is there a Maya equivalent of uvHelper?
- Do you recommend Polyboost for new Max user?
- Half life 2 Tools?
- wire frame showing when i hide faces
- Bounding box prob.
- J.I. Styles' skin shader
- lumonix SHADER FX
- 2 free NURBS training videos
- UT2K4 static mesh problem
- weird seam thing in Maya, screws up smoothing
- exchanging 3d files
- Auto Rigging in XSI
- Best Video Card for modeling?
- Emissive textures in Max
- VIDEO GAME CHARACTER MODELING STEPS?
- Need second opinion about texturemap.
- Building new rig, what do you guys use?
- polyboost viewport canvas question.....
- Maya High Quality Rendering error
- editbl poly subobject: edge->poly selectn transfer
- Creating a skybox
- How to count your polygons and tris?
- MaxScript: Biped Tangent Tool
- How to combine objects together?
- Keeping Smoothing Groups from Max to Maya
- PSP Stalingrad
- render with normal map?
- Is anything wrong with this?
- Environments questions for nextgen artist
- Procedural Textures Gaming's Future
- Digital color mixing
- color picking from a specific vert in max
- big .obj files into 3dsmax
- Inverse Kinematics and Hierarchy Linking
- display problem
- Working with very high poly meshes in max (8.0)
- Unfold 3d problem
- Ibrush
- Unreal - Transparent object blocking others
- How do you make eyes?
- Proper Rigging(3DS Max 8)
- Most effective way to do fur
- Photoshop question.
- Zbrush head...
- 3dsmax viewport light limitation
- CHARACTER TEXTURES
- .BIP animations
- painter XI questions
- Done modeling, what next?
- ShaderFX is now available
- Blender md3 export and animations.
- Lack of Environment Artists
- Ambient Occlusion/Render2Texture/Max 8 or 9
- Normal Map Viewer?
- 3ds max cut tool - is it safe?
- Lightwave > 3ds max9
- maya question - dissapearing UVs
- Shader Discussions and shenanigans
- UV layout techniques
- Multiple textures on single model
- State of the Engines
- High poly generation for normal maps
- Transparency in 3ds Max 8?
- shader & render Q's
- Graphics card modding
- Snap UV shells
- ifl file?
- Bones.. arg!
- Lights as a particle
- Timeline error crashes Max
- exporting 3d splines
- Normal Mapping utility for 3DS MAX 7 and 8!
- psp game dev
- NEED HELP FAST!
- need some advice on some normal mappin'
- Edit Poly and UV unwrap tutorials
- ionic capitals (help)
- Half-Life Model tot?
- NEED HELP REALLY FAST!
- Possible ghosting fix for Silo 2b beta...
- Need Modeling Advice
- Unfold3D, Orange dots?
- Maya Help, Basic for Environments.
- ugly normals
- Maya viewport destruction
- Knife Modelling Tutorial.
- Texturing: The beginning
- NEED HELP. Zmapper problems
- 3D modeling programs
- Need Help Critting these texture sheets (56K warn)
- Jumping between 3d Apps
- [POLL] What 3D Program do you use? (RE: PStrive)
- 178 Free Videos on Human Drawing
- HOW DO YOU MAKE REALISTIC HAIR?
- Scripted materials in Max 9 ?
- How long does...
- Problems with Maya (uv-mapping)
- Making
- Sculpting in Modo (preview)
- Maya8 high quality rendering not compatable
- New Modo Technology Preview
- In Mudbox Can you?
- Is there a way to import ase files
- XNA version 1.0 - now available!
- Specularity Maps
- 3DSMax F**ked up [RESOLVED]
- vertex colour mix map viewport display?
- Shrink wrap a mesh around another
- More XSI 6 info and Vids
- Digital Raster Plugin for Maya
- good (and free) video tutorials for 3d chars??
- heiligenschein
- Projection Maping/ NORMAL MAPPING in 3ds max
- Help loading high poly scene
- TF Converter ?
- Maya Seams?
- Maya 'skin morph' equivalent?
- Mudbox pricing and release date
- mudbox vs. zbrush
- my mental ray doesn't like me... help please
- Radial symmetry in 3DS Max?
- Maya weird topology error
- seams and normal maps
- Josh Middleton drawing video
- is there a way to turn this off in 3ds max?
- What happen to Ultimate Unwrap3D website??
- insane 3dsmax snaps
- lol
- Lowpoly to highpoly script?
- Vista compatibility.
- Curly Hair
- Intuos 2 refresh issue
- what problems when creating 3d assets for games
- Need correct method of Physique weighting, and Bip
- low poly hands
- Max loads all textures before loading next scene?
- Transfer Keys (3ds Max 8)
- vitrite - transparent reference images
- tilable displacement painted maps?
- looking for the lost max tab panel
- Help: Mesh/model problem
- 3d model format change help
- Need help importing a player model into Ut2k3
- Alpha problem in Maya
- symmetrical/asymmetrical facial keys in Max
- Wacom tablet input and opacity
- Moment of Inspiration (MoI3d)
- 3DS Max Transform Gizmo question...
- Fabric Dynamics in Realtime.
- Disapearing armature in Blender3d.
- Scripting streamlines your 3d workflow
- EdgeChEx really nice plug for mechanical modelin
- 3ds max and object space normal maps?
- HL2 Character Model exporting help
- Newbie normal map Q
- Modding WoW
- Tangent Space and Normal Maps
- realtime soft shadows with smooties
- Questions I've Been Too Afraid To Ask
- Do you throw away a lot of models that you make?
- Material Editor lost in the void - Max
- Rendering normal maps in Maya
- vertexpaint slowness
- Help with unwrapping in Gmax
- FumeFX - 3dsmax plugin
- modo is pissing me off
- shoulders from japan.
- Polygons sharing edges
- simple 3d painter with shader support
- max rtt help
- When normal mapping assets what is better ?
- Render to Texture in UVW chanel 2 ?
- Weird Question. Clay process for 3D graphix render
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