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  1. Normal/Displacement Mapping Issues
  2. lip syncing software,any recommendations?
  3. starting a new character model.
  4. Maya 7 Xform Gizmos Not Showing in All Viewports?
  5. NDS animation
  6. edge straighten maxscript
  7. Maya 8 texture problem
  8. Doom 3 center Seam
  9. terrain model from a height/displace map
  10. XSI 3.7
  11. Best 3dsmax realtime shader atm?
  12. Object color thingy, 3dsmax
  13. 3D Studio Max 9..
  14. Mirroring Physique?
  15. wacom trouble
  16. Seam elimination article pimp
  17. Merging animations - 3dsmax
  18. XSI texture pixel consistency
  19. best way to add edge loop in max
  20. 3D Paint with multiple UV in the same material?
  21. Source mod
  22. Tile-based environments
  23. .o3d models?
  24. UnrealED Noob question...
  25. 3DS nub question
  26. mirroring
  27. Out of memory when rendering in 3ds Max?
  28. diffuse, specular, normal maps all the time!?
  29. Max FBX export
  30. How can i create Hot Metal texture
  31. architecture modeling for games ?
  32. Sub-D techniques: tips/tutorials?
  33. more depth to a already generated normal map?
  34. MAX 9 trial, try it out
  35. Neat and clear wire frame. (Tutorial)
  36. maxscript request
  37. Asset Tracking & Organization
  38. Maya Fatal Error. Anyone help?
  39. Vertex bone-attachment?
  40. things you miss when you never read the manual ...
  41. Tank Treads
  42. Max Techniques
  43. UV Mapping Texture
  44. dxt1 compression alternatives?
  45. Standalone batch image processing tools?
  46. Unwrapping heads
  47. LODs and UVWmaps
  48. PolyBoost 2.5 out!
  49. Silhouette Masking
  50. Multiple UVs, tileable maps, and viewports, OH MY!
  51. Completely f*cking batshit insane maya 8 problem
  52. Topology references?
  53. Free NURBS video tutorials
  54. max organisation problem
  55. Normal map help
  56. are you a swooper or a basher?
  57. alpha channels using photoshop CS2, and Max 8...
  58. New CG Academy HLSL Fundamentals DVDs
  59. Normal Seams
  60. Maya display issues, dual monitor
  61. normal mapping for games
  62. Poly/Ribbon trails from moving objects?
  63. Maya: random texture tiling?
  64. horizon mapping
  65. Maya with Dual Monitors?
  66. Free ZBrush Training Videos
  67. 3dsmax patch modelling
  68. Best DX shaders to view normals
  69. need tips on "shave and haircut" for Maya
  70. Pulling from the R, G, and the B separately (max)?
  71. Ambient Occlusion - Opacity Mapped polys?
  72. Biped Stretchy Limb Tutorial
  73. which 3d package?
  74. Buttocks help
  75. Newbie to 3D Max
  76. Facial animation: Blendshapes or bones
  77. CHARACTER MODELING QUESTION!! PLEASE HELP!
  78. Is there a Maya equivalent of uvHelper?
  79. Do you recommend Polyboost for new Max user?
  80. Half life 2 Tools?
  81. wire frame showing when i hide faces
  82. Bounding box prob.
  83. J.I. Styles' skin shader
  84. lumonix SHADER FX
  85. 2 free NURBS training videos
  86. UT2K4 static mesh problem
  87. weird seam thing in Maya, screws up smoothing
  88. exchanging 3d files
  89. Auto Rigging in XSI
  90. Best Video Card for modeling?
  91. Emissive textures in Max
  92. VIDEO GAME CHARACTER MODELING STEPS?
  93. Need second opinion about texturemap.
  94. Building new rig, what do you guys use?
  95. polyboost viewport canvas question.....
  96. Maya High Quality Rendering error
  97. editbl poly subobject: edge->poly selectn transfer
  98. Creating a skybox
  99. How to count your polygons and tris?
  100. MaxScript: Biped Tangent Tool
  101. How to combine objects together?
  102. Keeping Smoothing Groups from Max to Maya
  103. PSP Stalingrad
  104. render with normal map?
  105. Is anything wrong with this?
  106. Environments questions for nextgen artist
  107. Procedural Textures Gaming's Future
  108. Digital color mixing
  109. color picking from a specific vert in max
  110. big .obj files into 3dsmax
  111. Inverse Kinematics and Hierarchy Linking
  112. display problem
  113. Working with very high poly meshes in max (8.0)
  114. Unfold 3d problem
  115. Ibrush
  116. Unreal - Transparent object blocking others
  117. How do you make eyes?
  118. Proper Rigging(3DS Max 8)
  119. Most effective way to do fur
  120. Photoshop question.
  121. Zbrush head...
  122. 3dsmax viewport light limitation
  123. CHARACTER TEXTURES
  124. .BIP animations
  125. painter XI questions
  126. Done modeling, what next?
  127. ShaderFX is now available
  128. Blender md3 export and animations.
  129. Lack of Environment Artists
  130. Ambient Occlusion/Render2Texture/Max 8 or 9
  131. Normal Map Viewer?
  132. 3ds max cut tool - is it safe?
  133. Lightwave > 3ds max9
  134. maya question - dissapearing UVs
  135. Shader Discussions and shenanigans
  136. UV layout techniques
  137. Multiple textures on single model
  138. State of the Engines
  139. High poly generation for normal maps
  140. Transparency in 3ds Max 8?
  141. shader & render Q's
  142. Graphics card modding
  143. Snap UV shells
  144. ifl file?
  145. Bones.. arg!
  146. Lights as a particle
  147. Timeline error crashes Max
  148. exporting 3d splines
  149. Normal Mapping utility for 3DS MAX 7 and 8!
  150. psp game dev
  151. NEED HELP FAST!
  152. need some advice on some normal mappin'
  153. Edit Poly and UV unwrap tutorials
  154. ionic capitals (help)
  155. Half-Life Model tot?
  156. NEED HELP REALLY FAST!
  157. Possible ghosting fix for Silo 2b beta...
  158. Need Modeling Advice
  159. Unfold3D, Orange dots?
  160. Maya Help, Basic for Environments.
  161. ugly normals
  162. Maya viewport destruction
  163. Knife Modelling Tutorial.
  164. Texturing: The beginning
  165. NEED HELP. Zmapper problems
  166. 3D modeling programs
  167. Need Help Critting these texture sheets (56K warn)
  168. Jumping between 3d Apps
  169. [POLL] What 3D Program do you use? (RE: PStrive)
  170. 178 Free Videos on Human Drawing
  171. HOW DO YOU MAKE REALISTIC HAIR?
  172. Scripted materials in Max 9 ?
  173. How long does...
  174. Problems with Maya (uv-mapping)
  175. Making
  176. Sculpting in Modo (preview)
  177. Maya8 high quality rendering not compatable
  178. New Modo Technology Preview
  179. In Mudbox Can you?
  180. Is there a way to import ase files
  181. XNA version 1.0 - now available!
  182. Specularity Maps
  183. 3DSMax F**ked up [RESOLVED]
  184. vertex colour mix map viewport display?
  185. Shrink wrap a mesh around another
  186. More XSI 6 info and Vids
  187. Digital Raster Plugin for Maya
  188. good (and free) video tutorials for 3d chars??
  189. heiligenschein
  190. Projection Maping/ NORMAL MAPPING in 3ds max
  191. Help loading high poly scene
  192. TF Converter ?
  193. Maya Seams?
  194. Maya 'skin morph' equivalent?
  195. Mudbox pricing and release date
  196. mudbox vs. zbrush
  197. my mental ray doesn't like me... help please
  198. Radial symmetry in 3DS Max?
  199. Maya weird topology error
  200. seams and normal maps
  201. Josh Middleton drawing video
  202. is there a way to turn this off in 3ds max?
  203. What happen to Ultimate Unwrap3D website??
  204. insane 3dsmax snaps
  205. lol
  206. Lowpoly to highpoly script?
  207. Vista compatibility.
  208. Curly Hair
  209. Intuos 2 refresh issue
  210. what problems when creating 3d assets for games
  211. Need correct method of Physique weighting, and Bip
  212. low poly hands
  213. Max loads all textures before loading next scene?
  214. Transfer Keys (3ds Max 8)
  215. vitrite - transparent reference images
  216. tilable displacement painted maps?
  217. looking for the lost max tab panel
  218. Help: Mesh/model problem
  219. 3d model format change help
  220. Need help importing a player model into Ut2k3
  221. Alpha problem in Maya
  222. symmetrical/asymmetrical facial keys in Max
  223. Wacom tablet input and opacity
  224. Moment of Inspiration (MoI3d)
  225. 3DS Max Transform Gizmo question...
  226. Fabric Dynamics in Realtime.
  227. Disapearing armature in Blender3d.
  228. Scripting streamlines your 3d workflow
  229. EdgeChEx really nice plug for mechanical modelin
  230. 3ds max and object space normal maps?
  231. HL2 Character Model exporting help
  232. Newbie normal map Q
  233. Modding WoW
  234. Tangent Space and Normal Maps
  235. realtime soft shadows with smooties
  236. Questions I've Been Too Afraid To Ask
  237. Do you throw away a lot of models that you make?
  238. Material Editor lost in the void - Max
  239. Rendering normal maps in Maya
  240. vertexpaint slowness
  241. Help with unwrapping in Gmax
  242. FumeFX - 3dsmax plugin
  243. modo is pissing me off
  244. shoulders from japan.
  245. Polygons sharing edges
  246. simple 3d painter with shader support
  247. max rtt help
  248. When normal mapping assets what is better ?
  249. Render to Texture in UVW chanel 2 ?
  250. Weird Question. Clay process for 3D graphix render