PDA

View Full Version : Technical Talk


Pages : 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69

  1. UV mapping problem
  2. What's Hyper Real Setup?
  3. Me hate hand UV...
  4. Book Recommendations
  5. ///// (help)Skirt Filtering \\\\\
  6. zbrush=good for morph targets
  7. Pencil like brush in photoshop?
  8. Doom 3 the evilness
  9. max gizmo gone
  10. Photosourcing ethics
  11. Like totally! Like doing hair.
  12. Camera/light relationship with Max normal baking?
  13. poly > subd convert problem
  14. remapping pixels
  15. Realistic Texturing
  16. 2d Isometric games
  17. Question about Diffuse map
  18. Hey New to the Forums UV question
  19. bsp export
  20. viewport quality
  21. importing max to doom 3 in Mach 2
  22. new mouse and max all weird....HELP!!!! *DELETED*
  23. current RTS stats
  24. maya: forgets which script tools I have installed
  25. normal map trouble
  26. animating painted eye textures?
  27. Have you worked with PRT rendering?
  28. Half life 2 lightmap usage?
  29. Importing an .obj into Maya screws up the normals?
  30. Question about the Max polycounter
  31. photoshop brushes
  32. Normals map woes =(((
  33. weird photoshop problem......HELP!!!
  34. Zbrush Loves Me
  35. GTKRadiant / Hammer exporting
  36. Anyone familiar with Unreal Ed Texture Question
  37. Half life 2 character asset limitations?
  38. 3d Max UI customization and Zbrush shortcuts
  39. Max 8 Symmetry Problems
  40. Maya Preserve UV's?
  41. Hammer compilation sucks
  42. mudbox pricing???......anyone know????
  43. Modeling a net??
  44. .ol files
  45. Unwrapping... Help Me God!
  46. Help out a technical noob with some max issues!
  47. ola!! i have a dual monitor question......
  48. What are the triangles for
  49. Sharing is caring: brushes
  50. Where to get a Wacom Pen
  51. Looking for tut from pre-overhaul Polycount
  52. Silo head evolution
  53. Wacom problem
  54. Maya: terrain texturing question
  55. Unreal ED questions, turrets, triggers, vehicles
  56. 3D GAME TEXTURES - a book
  57. Image Shear
  58. how to render isolines in max
  59. Regrouping in Max 8?
  60. faking an HDR image from a single photo
  61. Zbrush Brush Size and Vertice question
  62. Half Life 2 Max - Source
  63. bizarre "unresolved xref" problem
  64. maya - learning
  65. maya camera resolution gate not matching render
  66. Sci-fi Conduit animation/posing question - 3ds max
  67. wacom: old or new?
  68. "Running forward, backwards"
  69. resizing normal map
  70. Writing text in a circle in PS
  71. Mirroring a hl model
  72. Rendering ur demo reel?
  73. ZBrush for Beginnahs
  74. Vertex animation in gmax?
  75. Source engine phong shader?
  76. Decided: Maya IS superior
  77. project spline on to mesh?
  78. how do I get dx shaders to work?
  79. can you texture without being a modeler?
  80. retrieval of facial textures?
  81. Shader tutorials
  82. Byron's Polytools?
  83. need help finding reference
  84. Mirroring Seamless Normals?
  85. Chuggnut's UV tools - hotkeying?
  86. Tri's back to Quads in Max.
  87. maya: instancing lights
  88. Photoshop CS2 - slow?
  89. Zbrush: Sub-d leveling and loss of detail
  90. .bip
  91. do you believe in love at first sight? (mudbox)
  92. max: replacing instances
  93. After Effects Glow?
  94. Normal mapping ?..psshh...Relief Mapping !
  95. n gon selection in max
  96. speckles/dithering in maya software render
  97. showing spec and bump mapping in viewports
  98. 3ds Max reset to defaults Help
  99. Converting ASE/OBJ to LWO
  100. does anyone know how i can put my max looking like
  101. Zbrush Workflow
  102. Texture Seams
  103. Looking for a specific video tut
  104. Tut: Baking AO Maps Using a Normal Map
  105. another quick question,meshsmooth modifier.
  106. maya render window
  107. never used SSS before...
  108. Animation in 3ds max 7.
  109. Weird photoshop problem.
  110. Sticker art?
  111. Zbrush at Siggraph
  112. VOXEL based modelers?
  113. MAX 9, commin at ya!!
  114. my first 3D model (it's bad)
  115. Model Optimization for next gen.. feedback?
  116. Anyone mess with Maya 8 yet?
  117. Does MAX archive incremental saves of your work?
  118. MudBox Beta Sign up
  119. Mental Ray Tutorials and .mi
  120. Animated UVS for eyeball behavior
  121. Samurai SDK?
  122. texture projection? 3ds max.
  123. 3DS Problem
  124. Howdy, Need a *large* MD2.
  125. Maya AO map
  126. 3dsmax snaps help?
  127. Maya to Max while keeping topology
  128. Languages in 3dsmax
  129. Max File Bloat
  130. New MaxScripts
  131. maya additive and multiplicitive materials
  132. Crazy Intuos 2 driver problem
  133. crazy max!
  134. erm skd thread?
  135. Extra mouse buttons - way to utilize?
  136. Suggestions? "Pre" Portfolio Help
  137. Where do you get your techniques?
  138. glass shader in 3DSMax viewport ?
  139. Can't get remoted computer to bring up Maya
  140. FaceGen: Nice for ref or for lazy modelers
  141. new FREE texture resource site.
  142. high poly model rendering on 3ds max
  143. Maya preferences saving?
  144. A problem in Alias Maya.
  145. Your top resources for learning 2d art.
  146. Modeling, in Maya
  147. soo....the best way to avoid overlapping normals..
  148. Zbrush Zmapper Bump Map integration:Technical
  149. Dead Rising lightmaps?
  150. Request for Max plugin: Mesh to convex shapes!
  151. Environment texture help
  152. texture mapping in Maya 7
  153. Max8 Render To Texture Dithering issue?
  154. 3ds max 8 opengl viewport error
  155. Which 3D Sculpting App?
  156. Maxscript query
  157. Maya to quake4
  158. Lighting for low poly art rendering?
  159. Zbrush vs Mudbox
  160. scaling issue in zbrush
  161. 3DSM 8 viewport texture problem
  162. normal maps vs. the programmer
  163. texture resolution in the max viewpoints
  164. why can't I merg them right ; ;?
  165. Looking for someone to help unwrap models
  166. Costume/Clothing Design.: Where to Begin
  167. gfx pet peeves
  168. my transform gizmo has gone AWOL!!
  169. Uvw problem 3dmax 8
  170. Baking Normal maps in maya using floating geometry
  171. Max: Remove Edge loops plug in?
  172. Help! Vert problems in Unwrap UVW!
  173. Your own hotkeys in Zbrush?! That's unpossible!...
  174. Text In Photoshop
  175. Another 3ds Max 8 Uvw Problem
  176. Max 8 Character Studio Issue.
  177. Mirroring problems with the Skin modifer in max
  178. zapplink blurs textures
  179. Scaling with max8 built in UVW mapper?
  180. really weird normal map issue (3dsmax)
  181. creating seprate UV
  182. 3dsm: render-to-texture and noisy output
  183. Poly flow , triangles and 5 edge verts
  184. Advanced Photoshop Brush Inquiries
  185. Posing Zbrush model
  186. Characters Textures: Next Gen samples and sizes?
  187. Anyone know much about fig files?
  188. Uv mapping hands?
  189. quick glow map question...
  190. Mudbox Symmetry...
  191. Scripted materials and param blocks
  192. Do any of you guys/gals use Torque3D or Blitz3D
  193. Viewing alpha channels in modo?
  194. Hallucinations about Normal mapping
  195. There has to be a way...
  196. Unreal Ed help please Players falling through modl
  197. Disabling Maya's ability to disable Undo
  198. Need help with render ;o
  199. 3dsmax :: Multi Normal Map probleme
  200. Good Rigging Tutorial (Video)?
  201. layer set export scripts
  202. Ratcliff's approximate convex decomposition
  203. Intersecting Mesh???
  204. Maya Modeling Tutorials
  205. [Question] BIG monsters with BIG textures.
  206. [video tutor]broken windows without using a plugin
  207. Polywaste
  208. wasted space various maps
  209. Best program for making levels/landscapes?
  210. quake 3 models animations...
  211. converting local to tangentspace normalmaps
  212. How do you Export Normal Maps in Mudbox?
  213. silo 2 beta users:
  214. Materials blurry in viewport? (3dsmax)
  215. Mel script Q
  216. CrazyBump beta
  217. Deep UV intallation
  218. best format for demo reel?
  219. Teddy - 3d Drawing Program *DELETED*
  220. Character Studio help needed
  221. Rigging helper bones: And other nonsense.
  222. Afterburn -> normal map?
  223. Modeler: To Demo Reel or not to demo
  224. bodypaint 3d community?
  225. Tga to PNbloodyG
  226. UV tools suggestions?
  227. what to work on as an enviromental artist
  228. Maxscript: Help with drag and dropping on buttons
  229. Texture baking in Modo?
  230. Tweak Tool for Max!!1
  231. Zbrush Zmapper.. POS? Get Normals into Max?
  232. Quake 3 bipeds
  233. Milkshape, md3, shader, and .qc fun. (help)
  234. Deep UV? Is standard 3dS unwrap crap?
  235. texturing houses and buildings?
  236. Normal map problem (SOLVED)
  237. Obj scripts
  238. Online draw chat=)
  239. Outdoor Environmental Lighting...
  240. Efficiency for super high poly normal mapping...
  241. Zbrush Hair
  242. free or cheap sculpting?
  243. Roads on large-scale terrain?
  244. Can't seem to get UVs to weld in Max 8
  245. Generic Male Model
  246. UV layout Issue
  247. Foliage and face mapping? I am stumped...
  248. New user but sure old problems :-) .... need help!
  249. UVTools, looks nice for environment art.
  250. maya6 preserve uvs when splitting polygons?