View Full Version : Technical Talk
- UV mapping problem
- What's Hyper Real Setup?
- Me hate hand UV...
- Book Recommendations
- ///// (help)Skirt Filtering \\\\\
- zbrush=good for morph targets
- Pencil like brush in photoshop?
- Doom 3 the evilness
- max gizmo gone
- Photosourcing ethics
- Like totally! Like doing hair.
- Camera/light relationship with Max normal baking?
- poly > subd convert problem
- remapping pixels
- Realistic Texturing
- 2d Isometric games
- Question about Diffuse map
- Hey New to the Forums UV question
- bsp export
- viewport quality
- importing max to doom 3 in Mach 2
- new mouse and max all weird....HELP!!!! *DELETED*
- current RTS stats
- maya: forgets which script tools I have installed
- normal map trouble
- animating painted eye textures?
- Have you worked with PRT rendering?
- Half life 2 lightmap usage?
- Importing an .obj into Maya screws up the normals?
- Question about the Max polycounter
- photoshop brushes
- Normals map woes =(((
- weird photoshop problem......HELP!!!
- Zbrush Loves Me
- GTKRadiant / Hammer exporting
- Anyone familiar with Unreal Ed Texture Question
- Half life 2 character asset limitations?
- 3d Max UI customization and Zbrush shortcuts
- Max 8 Symmetry Problems
- Maya Preserve UV's?
- Hammer compilation sucks
- mudbox pricing???......anyone know????
- Modeling a net??
- .ol files
- Unwrapping... Help Me God!
- Help out a technical noob with some max issues!
- ola!! i have a dual monitor question......
- What are the triangles for
- Sharing is caring: brushes
- Where to get a Wacom Pen
- Looking for tut from pre-overhaul Polycount
- Silo head evolution
- Wacom problem
- Maya: terrain texturing question
- Unreal ED questions, turrets, triggers, vehicles
- 3D GAME TEXTURES - a book
- Image Shear
- how to render isolines in max
- Regrouping in Max 8?
- faking an HDR image from a single photo
- Zbrush Brush Size and Vertice question
- Half Life 2 Max - Source
- bizarre "unresolved xref" problem
- maya - learning
- maya camera resolution gate not matching render
- Sci-fi Conduit animation/posing question - 3ds max
- wacom: old or new?
- "Running forward, backwards"
- resizing normal map
- Writing text in a circle in PS
- Mirroring a hl model
- Rendering ur demo reel?
- ZBrush for Beginnahs
- Vertex animation in gmax?
- Source engine phong shader?
- Decided: Maya IS superior
- project spline on to mesh?
- how do I get dx shaders to work?
- can you texture without being a modeler?
- retrieval of facial textures?
- Shader tutorials
- Byron's Polytools?
- need help finding reference
- Mirroring Seamless Normals?
- Chuggnut's UV tools - hotkeying?
- Tri's back to Quads in Max.
- maya: instancing lights
- Photoshop CS2 - slow?
- Zbrush: Sub-d leveling and loss of detail
- .bip
- do you believe in love at first sight? (mudbox)
- max: replacing instances
- After Effects Glow?
- Normal mapping ?..psshh...Relief Mapping !
- n gon selection in max
- speckles/dithering in maya software render
- showing spec and bump mapping in viewports
- 3ds Max reset to defaults Help
- Converting ASE/OBJ to LWO
- does anyone know how i can put my max looking like
- Zbrush Workflow
- Texture Seams
- Looking for a specific video tut
- Tut: Baking AO Maps Using a Normal Map
- another quick question,meshsmooth modifier.
- maya render window
- never used SSS before...
- Animation in 3ds max 7.
- Weird photoshop problem.
- Sticker art?
- Zbrush at Siggraph
- VOXEL based modelers?
- MAX 9, commin at ya!!
- my first 3D model (it's bad)
- Model Optimization for next gen.. feedback?
- Anyone mess with Maya 8 yet?
- Does MAX archive incremental saves of your work?
- MudBox Beta Sign up
- Mental Ray Tutorials and .mi
- Animated UVS for eyeball behavior
- Samurai SDK?
- texture projection? 3ds max.
- 3DS Problem
- Howdy, Need a *large* MD2.
- Maya AO map
- 3dsmax snaps help?
- Maya to Max while keeping topology
- Languages in 3dsmax
- Max File Bloat
- New MaxScripts
- maya additive and multiplicitive materials
- Crazy Intuos 2 driver problem
- crazy max!
- erm skd thread?
- Extra mouse buttons - way to utilize?
- Suggestions? "Pre" Portfolio Help
- Where do you get your techniques?
- glass shader in 3DSMax viewport ?
- Can't get remoted computer to bring up Maya
- FaceGen: Nice for ref or for lazy modelers
- new FREE texture resource site.
- high poly model rendering on 3ds max
- Maya preferences saving?
- A problem in Alias Maya.
- Your top resources for learning 2d art.
- Modeling, in Maya
- soo....the best way to avoid overlapping normals..
- Zbrush Zmapper Bump Map integration:Technical
- Dead Rising lightmaps?
- Request for Max plugin: Mesh to convex shapes!
- Environment texture help
- texture mapping in Maya 7
- Max8 Render To Texture Dithering issue?
- 3ds max 8 opengl viewport error
- Which 3D Sculpting App?
- Maxscript query
- Maya to quake4
- Lighting for low poly art rendering?
- Zbrush vs Mudbox
- scaling issue in zbrush
- 3DSM 8 viewport texture problem
- normal maps vs. the programmer
- texture resolution in the max viewpoints
- why can't I merg them right ; ;?
- Looking for someone to help unwrap models
- Costume/Clothing Design.: Where to Begin
- gfx pet peeves
- my transform gizmo has gone AWOL!!
- Uvw problem 3dmax 8
- Baking Normal maps in maya using floating geometry
- Max: Remove Edge loops plug in?
- Help! Vert problems in Unwrap UVW!
- Your own hotkeys in Zbrush?! That's unpossible!...
- Text In Photoshop
- Another 3ds Max 8 Uvw Problem
- Max 8 Character Studio Issue.
- Mirroring problems with the Skin modifer in max
- zapplink blurs textures
- Scaling with max8 built in UVW mapper?
- really weird normal map issue (3dsmax)
- creating seprate UV
- 3dsm: render-to-texture and noisy output
- Poly flow , triangles and 5 edge verts
- Advanced Photoshop Brush Inquiries
- Posing Zbrush model
- Characters Textures: Next Gen samples and sizes?
- Anyone know much about fig files?
- Uv mapping hands?
- quick glow map question...
- Mudbox Symmetry...
- Scripted materials and param blocks
- Do any of you guys/gals use Torque3D or Blitz3D
- Viewing alpha channels in modo?
- Hallucinations about Normal mapping
- There has to be a way...
- Unreal Ed help please Players falling through modl
- Disabling Maya's ability to disable Undo
- Need help with render ;o
- 3dsmax :: Multi Normal Map probleme
- Good Rigging Tutorial (Video)?
- layer set export scripts
- Ratcliff's approximate convex decomposition
- Intersecting Mesh???
- Maya Modeling Tutorials
- [Question] BIG monsters with BIG textures.
- [video tutor]broken windows without using a plugin
- Polywaste
- wasted space various maps
- Best program for making levels/landscapes?
- quake 3 models animations...
- converting local to tangentspace normalmaps
- How do you Export Normal Maps in Mudbox?
- silo 2 beta users:
- Materials blurry in viewport? (3dsmax)
- Mel script Q
- CrazyBump beta
- Deep UV intallation
- best format for demo reel?
- Teddy - 3d Drawing Program *DELETED*
- Character Studio help needed
- Rigging helper bones: And other nonsense.
- Afterburn -> normal map?
- Modeler: To Demo Reel or not to demo
- bodypaint 3d community?
- Tga to PNbloodyG
- UV tools suggestions?
- what to work on as an enviromental artist
- Maxscript: Help with drag and dropping on buttons
- Texture baking in Modo?
- Tweak Tool for Max!!1
- Zbrush Zmapper.. POS? Get Normals into Max?
- Quake 3 bipeds
- Milkshape, md3, shader, and .qc fun. (help)
- Deep UV? Is standard 3dS unwrap crap?
- texturing houses and buildings?
- Normal map problem (SOLVED)
- Obj scripts
- Online draw chat=)
- Outdoor Environmental Lighting...
- Efficiency for super high poly normal mapping...
- Zbrush Hair
- free or cheap sculpting?
- Roads on large-scale terrain?
- Can't seem to get UVs to weld in Max 8
- Generic Male Model
- UV layout Issue
- Foliage and face mapping? I am stumped...
- New user but sure old problems :-) .... need help!
- UVTools, looks nice for environment art.
- maya6 preserve uvs when splitting polygons?
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