View Full Version : Technical Talk
- Yafray in Blender not rendering textures
- can't get normal to show in viewer...
- I'm lazy, so i make photoshop actions
- oFusion
- Reference mesh in Blender (un-selectable)?
- On toon shaders and other effects.
- 60 000 polygons?
- Define what is a "submodel"
- Can someone tell me why my materials arent showin?
- Materials Messed in Viewport Only (Maya 7.0)
- Getting back to 3D modeling/ have a few questions
- help with tubing [noob alert]
- Rendering wireframes
- Headhunters?
- SharpConstruct for Windows
- sketching Materials?
- Rendering Lowpoly normalmaped Char
- dells and max
- Max: Open the material, crash!
- Boning up on animation
- Q3 skin problem...
- Tree branches
- looking for unwrapping tutorials
- Hexagon. Looks like fun.
- Rendering for both MAC & PC
- Emission map.. or glow...
- Modo201 painting and baking!
- Four Armed Biped (max)?
- Biped -> Bones
- Photoshop: 16 bit color selecting
- Remember the wild n wacky super hyped up animator?
- Max 8 and ZMapper - Does it work for you?
- A little help with low poly, good looking trees?
- Good texture tutorials
- Render to texture using MR displacement doable?
- question about shadow map and amb occlusion map...
- Need help- best way to map a half-sphere?
- good method to make image planes as hair?
- can pior or someone elaborate on this technique?
- Smoothing in Maya
- 2D art forums?
- Q3 Q's?
- Differences between zbrush 2 academic and pro?
- My right-click menu in Maya is gone
- Shimmers Maya Questions
- Best method for character creation system?
- Doom3 / Quake 4 Imporing Problems
- ZBrush: Mirroring Geometry?
- Compositing - 3dsmax
- photoshop wheel mouse question.
- Space Traveler
- Need help with Character Workflow
- outsourcing VFX shots
- Nice Max tip: Garbage Collector
- Aagh damn you photoshop !!!!
- Simple Texture Question
- photoshop pointer color
- Generating displacement map trouble
- Tutorial : Hair in Zbrush
- extracting half life2 textures?
- Maya - low resolution viewport textures
- maya texture bake?
- zbrush question...need help!
- hardware question - graphics card capabilities
- Lip syncing and head creation
- Karma Ragdoll
- max file sizes
- Curious. square vs rectangular texture
- Question about skin texture
- Eye problem
- PS CS2 'Menu Freeze'
- mesh deformation problem
- 3D Ecroche
- 3d Geology Museum
- UV Snap Shot problem
- lightmap problem...
- Wacom Problems
- Back to Maya
- maya highpoly modelling?
- Headmodel and texturing tutorials.
- Quick Maya batch render question
- Question: Is there a "Pose2Shelf" for 3dsMax?
- Breast Help!
- MaxScript- toggle turbosmooth
- hand drawn wood texture help!
- collada?
- max 7 normalmap prob (only greyscale)
- normal map brightess/contrast
- extrude pixels around uv seams?
- Headaches in Max with Edit Normals and Attach
- Maya alternative edge splitter tool MJPolyTools?
- quick ? about when to unwrap when using zbrush/max
- ZBrush2 Tutorials?
- lscmunwrap for max5 and up (new version)
- Z-Brush and Environmental Art
- keyframing question
- Silo video- Scene editor and Displacement painting
- Photobucket has free video hosting now
- Mirror Morph Targets + 1 MaxScripts
- 15,000 layer photoshop file...
- Simple max mesh problem.
- new nvidia normalmap filter & dds saver
- quick env map texture for maya?
- half life2 triangle counts?
- looking for a particular concept pic.
- Best solution for real-time hair?
- Please help!!! i'm new, and i need help with UT!!!
- Any downsides to Paint Shop Pro 10?
- BodyPaint3d!! Some help for the youngins.
- From 3D program to game engine - Step by Step
- Doom3 map importer for Max 8 ?
- Unreal 2k4 Art Specs <new question about weapons>
- Mechanical SUB-D tips and tricks
- mmmaya mmmentalray mmmaterials
- Character Tutorials
- Merging two bip files in one animation
- Max 8 Physique problem
- Question about Normal Mapping
- MaxScript Rollout error with Bake to Texture
- color spec maps?....
- Max 8 SP 3
- Make a photo look like a model village
- 3dsmax ambient occlusion bug?
- Greetings, Need help :)
- Photoshop cs Keyboard Shortcuts
- Potentially stupid question...
- How to edit models from Quake III Arena?
- what other program lets you do this with motion
- cinema 4d
- Normal Map noob questions
- Does anyone use Z axis as 'up' in Maya?
- question re: domain registration
- Tutorials for these maps? HELP!
- I need a few tips ...@@
- skinning/rigging
- New to the Boards looking for some input.
- Xumi plugin (iconized marking menus in maya)
- maya: creating custom menu sets?
- max and zbrush prob....
- Extrusion Issues... (Twisting/Contorting.)
- Once Again: Pose to Shelf Equivalent for Max8?
- mirrored normal map problem?
- Freelance work, how much?
- Need Help-Weird triangle on Model in zbrush
- Need help with rigging eyes
- Wacom Graphire 6x8
- Sculpting
- Unable to See/Manipulate Weights - Maya
- High Poly modeling workflow - Maya
- Mudbox! YEah, i want it!
- Cartoon "-Shading" in Doom3?
- nVidia Gelato renderer
- Heads-up : Facial Rigging for $5! (2.80 ish)
- Baby average proportions?
- Luck hates me
- normalmaps_max-realtime-view + quake4 nm question
- Source Engine and specularity
- Help with noise on normal & diffuse map in 3ds max
- Baking Hair?I
- good message board host
- Normal mappage
- max: UV relax problems
- Zbrush problem
- Mirroring normalmaps?
- Sky mapping
- Zbrush noob. Facial Rigging, and other q's (UED3 )
- Draw-a-thon
- Faces... Faces... Heads....
- 3dsmax - Edge moving in EPoly causes crash!?
- Painting Metal!?
- Photorealism
- Rendering Normalmaps in Max8...
- Video format problem
- BRDF - anyone using this?
- A desperate modeler
- Maya Q
- UV Mapping for normal maps
- downloading xNormal right now....any tips would...
- looking for a penis model
- Spline loops and Sub-D Heads. (Max)
- Seeking guidance
- Odd Photoshop problem
- Polycounter using LinkedIn
- Vertex color in Max
- Spline Slices to Surface
- Help needed in retaining model shape in zbrush
- Tweak in 3ds max?
- Riggin cloth banners/drapes - Maya
- super quick zbrush ?...poop!?!?!?!?!?
- Preparing your model for Zbrush goodness
- Rendering Zbrush displacement maps in XSI
- photoshop problem
- dark lighting in viewport w/normal?
- Quadro FX 4500
- Paul Neale Rigging DVD
- Is there a simple way to do this?
- any quick lil tuts for relearnin maya's uv mappin?
- Lowpolygon modeling q?
- Normal Map Errors in Max
- Whats blue channel for on a normal?
- ok.. max giving me headche
- i <3 healing brush
- Making Quake 3 Models with 3D Studio Max?
- Quake 3 model animating tools?
- cubemap orientation
- web space and a dot com address?
- can you bake animation in max?
- motionbuilder and alpha masks?
- The whole normal/bump and specularity craze.
- DS and PSP polycounts?
- ATI and maya incompatability.
- Question about Paths in Photoshop CS2
- Game Engine for School Project
- stupid hotkeys... (3ds max)
- Quad menus
- Need help in texturing my model
- meshtools/haywood/cspolytools and max 8
- Most hassle-free engine for character exporting
- Oooooh, fancy filters.
- Question: Max viewport resolution problem
- fritz' ? of the day: painting out normal map seams
- photoshop brush size
- The Mother of All Character - Sheet
- JS_Normalmapper for Mental Ray
- Question about drawing pore
- Folds: Zbrush or Max
- software for making 2d animations,
- Pensketch tablet
- Planta: Speedtree-alternative; free for noncom.
- Laggy maya, crappy resolution...
- really weird normal map artifact...
- Box or cylinder modeling vs strip modeling?
- Any good references for drapery?
- ZBrush Funkiness
- Spec seams in UE3?
- Cool zbrush trick
- GAAAAAAAH !!11
- Question about Z-brush UV
- maya: key baking problems :(
- Render to texture crashes at 2048?
- "Constrain to line" shortcut?
- Hello guys, just curious about Lightwave
- Zbrush normal mapping problem
- Mirroring normals?
- Maya: lambert bastard 1
- Quads and Tris and some other things.
- Facial Animation...Morphing in 3D Max
- lighting ?...fast and quick question..max related
- animated textures for games
- maya->max headache reducer plugin
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