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  1. Yafray in Blender not rendering textures
  2. can't get normal to show in viewer...
  3. I'm lazy, so i make photoshop actions
  4. oFusion
  5. Reference mesh in Blender (un-selectable)?
  6. On toon shaders and other effects.
  7. 60 000 polygons?
  8. Define what is a "submodel"
  9. Can someone tell me why my materials arent showin?
  10. Materials Messed in Viewport Only (Maya 7.0)
  11. Getting back to 3D modeling/ have a few questions
  12. help with tubing [noob alert]
  13. Rendering wireframes
  14. Headhunters?
  15. SharpConstruct for Windows
  16. sketching Materials?
  17. Rendering Lowpoly normalmaped Char
  18. dells and max
  19. Max: Open the material, crash!
  20. Boning up on animation
  21. Q3 skin problem...
  22. Tree branches
  23. looking for unwrapping tutorials
  24. Hexagon. Looks like fun.
  25. Rendering for both MAC & PC
  26. Emission map.. or glow...
  27. Modo201 painting and baking!
  28. Four Armed Biped (max)?
  29. Biped -> Bones
  30. Photoshop: 16 bit color selecting
  31. Remember the wild n wacky super hyped up animator?
  32. Max 8 and ZMapper - Does it work for you?
  33. A little help with low poly, good looking trees?
  34. Good texture tutorials
  35. Render to texture using MR displacement doable?
  36. question about shadow map and amb occlusion map...
  37. Need help- best way to map a half-sphere?
  38. good method to make image planes as hair?
  39. can pior or someone elaborate on this technique?
  40. Smoothing in Maya
  41. 2D art forums?
  42. Q3 Q's?
  43. Differences between zbrush 2 academic and pro?
  44. My right-click menu in Maya is gone
  45. Shimmers Maya Questions
  46. Best method for character creation system?
  47. Doom3 / Quake 4 Imporing Problems
  48. ZBrush: Mirroring Geometry?
  49. Compositing - 3dsmax
  50. photoshop wheel mouse question.
  51. Space Traveler
  52. Need help with Character Workflow
  53. outsourcing VFX shots
  54. Nice Max tip: Garbage Collector
  55. Aagh damn you photoshop !!!!
  56. Simple Texture Question
  57. photoshop pointer color
  58. Generating displacement map trouble
  59. Tutorial : Hair in Zbrush
  60. extracting half life2 textures?
  61. Maya - low resolution viewport textures
  62. maya texture bake?
  63. zbrush question...need help!
  64. hardware question - graphics card capabilities
  65. Lip syncing and head creation
  66. Karma Ragdoll
  67. max file sizes
  68. Curious. square vs rectangular texture
  69. Question about skin texture
  70. Eye problem
  71. PS CS2 'Menu Freeze'
  72. mesh deformation problem
  73. 3D Ecroche
  74. 3d Geology Museum
  75. UV Snap Shot problem
  76. lightmap problem...
  77. Wacom Problems
  78. Back to Maya
  79. maya highpoly modelling?
  80. Headmodel and texturing tutorials.
  81. Quick Maya batch render question
  82. Question: Is there a "Pose2Shelf" for 3dsMax?
  83. Breast Help!
  84. MaxScript- toggle turbosmooth
  85. hand drawn wood texture help!
  86. collada?
  87. max 7 normalmap prob (only greyscale)
  88. normal map brightess/contrast
  89. extrude pixels around uv seams?
  90. Headaches in Max with Edit Normals and Attach
  91. Maya alternative edge splitter tool MJPolyTools?
  92. quick ? about when to unwrap when using zbrush/max
  93. ZBrush2 Tutorials?
  94. lscmunwrap for max5 and up (new version)
  95. Z-Brush and Environmental Art
  96. keyframing question
  97. Silo video- Scene editor and Displacement painting
  98. Photobucket has free video hosting now
  99. Mirror Morph Targets + 1 MaxScripts
  100. 15,000 layer photoshop file...
  101. Simple max mesh problem.
  102. new nvidia normalmap filter & dds saver
  103. quick env map texture for maya?
  104. half life2 triangle counts?
  105. looking for a particular concept pic.
  106. Best solution for real-time hair?
  107. Please help!!! i'm new, and i need help with UT!!!
  108. Any downsides to Paint Shop Pro 10?
  109. BodyPaint3d!! Some help for the youngins.
  110. From 3D program to game engine - Step by Step
  111. Doom3 map importer for Max 8 ?
  112. Unreal 2k4 Art Specs <new question about weapons>
  113. Mechanical SUB-D tips and tricks
  114. mmmaya mmmentalray mmmaterials
  115. Character Tutorials
  116. Merging two bip files in one animation
  117. Max 8 Physique problem
  118. Question about Normal Mapping
  119. MaxScript Rollout error with Bake to Texture
  120. color spec maps?....
  121. Max 8 SP 3
  122. Make a photo look like a model village
  123. 3dsmax ambient occlusion bug?
  124. Greetings, Need help :)
  125. Photoshop cs Keyboard Shortcuts
  126. Potentially stupid question...
  127. How to edit models from Quake III Arena?
  128. what other program lets you do this with motion
  129. cinema 4d
  130. Normal Map noob questions
  131. Does anyone use Z axis as 'up' in Maya?
  132. question re: domain registration
  133. Tutorials for these maps? HELP!
  134. I need a few tips ...@@
  135. skinning/rigging
  136. New to the Boards looking for some input.
  137. Xumi plugin (iconized marking menus in maya)
  138. maya: creating custom menu sets?
  139. max and zbrush prob....
  140. Extrusion Issues... (Twisting/Contorting.)
  141. Once Again: Pose to Shelf Equivalent for Max8?
  142. mirrored normal map problem?
  143. Freelance work, how much?
  144. Need Help-Weird triangle on Model in zbrush
  145. Need help with rigging eyes
  146. Wacom Graphire 6x8
  147. Sculpting
  148. Unable to See/Manipulate Weights - Maya
  149. High Poly modeling workflow - Maya
  150. Mudbox! YEah, i want it!
  151. Cartoon "-Shading" in Doom3?
  152. nVidia Gelato renderer
  153. Heads-up : Facial Rigging for $5! (2.80 ish)
  154. Baby average proportions?
  155. Luck hates me
  156. normalmaps_max-realtime-view + quake4 nm question
  157. Source Engine and specularity
  158. Help with noise on normal & diffuse map in 3ds max
  159. Baking Hair?I
  160. good message board host
  161. Normal mappage
  162. max: UV relax problems
  163. Zbrush problem
  164. Mirroring normalmaps?
  165. Sky mapping
  166. Zbrush noob. Facial Rigging, and other q's (UED3 )
  167. Draw-a-thon
  168. Faces... Faces... Heads....
  169. 3dsmax - Edge moving in EPoly causes crash!?
  170. Painting Metal!?
  171. Photorealism
  172. Rendering Normalmaps in Max8...
  173. Video format problem
  174. BRDF - anyone using this?
  175. A desperate modeler
  176. Maya Q
  177. UV Mapping for normal maps
  178. downloading xNormal right now....any tips would...
  179. looking for a penis model
  180. Spline loops and Sub-D Heads. (Max)
  181. Seeking guidance
  182. Odd Photoshop problem
  183. Polycounter using LinkedIn
  184. Vertex color in Max
  185. Spline Slices to Surface
  186. Help needed in retaining model shape in zbrush
  187. Tweak in 3ds max?
  188. Riggin cloth banners/drapes - Maya
  189. super quick zbrush ?...poop!?!?!?!?!?
  190. Preparing your model for Zbrush goodness
  191. Rendering Zbrush displacement maps in XSI
  192. photoshop problem
  193. dark lighting in viewport w/normal?
  194. Quadro FX 4500
  195. Paul Neale Rigging DVD
  196. Is there a simple way to do this?
  197. any quick lil tuts for relearnin maya's uv mappin?
  198. Lowpolygon modeling q?
  199. Normal Map Errors in Max
  200. Whats blue channel for on a normal?
  201. ok.. max giving me headche
  202. i <3 healing brush
  203. Making Quake 3 Models with 3D Studio Max?
  204. Quake 3 model animating tools?
  205. cubemap orientation
  206. web space and a dot com address?
  207. can you bake animation in max?
  208. motionbuilder and alpha masks?
  209. The whole normal/bump and specularity craze.
  210. DS and PSP polycounts?
  211. ATI and maya incompatability.
  212. Question about Paths in Photoshop CS2
  213. Game Engine for School Project
  214. stupid hotkeys... (3ds max)
  215. Quad menus
  216. Need help in texturing my model
  217. meshtools/haywood/cspolytools and max 8
  218. Most hassle-free engine for character exporting
  219. Oooooh, fancy filters.
  220. Question: Max viewport resolution problem
  221. fritz' ? of the day: painting out normal map seams
  222. photoshop brush size
  223. The Mother of All Character - Sheet
  224. JS_Normalmapper for Mental Ray
  225. Question about drawing pore
  226. Folds: Zbrush or Max
  227. software for making 2d animations,
  228. Pensketch tablet
  229. Planta: Speedtree-alternative; free for noncom.
  230. Laggy maya, crappy resolution...
  231. really weird normal map artifact...
  232. Box or cylinder modeling vs strip modeling?
  233. Any good references for drapery?
  234. ZBrush Funkiness
  235. Spec seams in UE3?
  236. Cool zbrush trick
  237. GAAAAAAAH !!11
  238. Question about Z-brush UV
  239. maya: key baking problems :(
  240. Render to texture crashes at 2048?
  241. "Constrain to line" shortcut?
  242. Hello guys, just curious about Lightwave
  243. Zbrush normal mapping problem
  244. Mirroring normals?
  245. Maya: lambert bastard 1
  246. Quads and Tris and some other things.
  247. Facial Animation...Morphing in 3D Max
  248. lighting ?...fast and quick question..max related
  249. animated textures for games
  250. maya->max headache reducer plugin