- Textures and their purpose
- Anyone know of a simple max rig with a pre made walk and run animation?
- Zbrush 4R4 Problems: Shorten curve and inverted vertices
- Zbrush decimated mesh > Max issues
- EASY SOLVE: How do I remove Material??
- normals randomly flipping with xoliul
- Flame thrower emitter tutorial for udk?
- good zbrushes?
- [MAXScript] Passing variables to a function within a callback
- where can I learn to uv map a model?
- Question about retopology and ZBrush
- Problem with AO using Mental Ray in 3ds 2013
- AlphaMap Or Geometry?
- texturing a complex object
- Particle effects for Dota 2 cosmetics
- 3ds max custom ui not working...
- Max - Padding Translation
- New Zbrush properties how to merge object one in the other and ....
- Zbrush detailing
- Zbrush- Generate normal map without projecting details ?
- 3ptools Lite - 3D modeling plugin for 3ds Max
- Face Proportions Look Wrong...
- XNormal - Cage Breaking based upon SG
- Zbrush and sharp edge
- 3DS Max shader issue, see picture.
- Lattice deformer and modeling
- ungrouping in max from z brush.
- Alpha texture in photoshop issue.
- seamless lexturing...bodypaint
- modelling clothing
- strange normals...
- Best software to generate textures and maps?
- UDK - When to use BSP's
- Retopology question
- 3DS Max UV Pelt Mapping Seems issue ?
- Zbrush 4R2 re-topology
- Isolated vertex problem
- Fellow Environment artists? Is Zbrush/Mudbox really worth the effort?
- Not quite sure how to go about sculpting parts of this fish character
- 3ds max polygon display issue
- God's Rays 101
- Maxscript question- if caddy present?
- Max 2009 mouse settings
- Moddeling a vehicle
- Zbrush, why you lost hotkey and stroke look so awful?
- Does Max "Render to Texture" supports Vray?
- 3d modelling
- Max 2012, TV Element Mode Shortcut Issue...?
- Exporting 3ds max model to a game
- How would I efficiently unwrap these models without repeating myself over and over?
- Long shot... Has anyone here created a banner on the 3DS?
- [3ds Max] Locking an axis with an orientation constrained object
- Creating a web site portfolio
- Two seemingly identical setups, two different Mentalray renders?
- [Max2012] Hard edge in Normal Map
- Normal map gradient
- marmoset turntable?
- Need some help
- Maya fatal crash error! Please help
- anyone running GTX 670`s?
- Solidworks, anyone?
- 3DS Max blownup leafs
- The Ribbon in 3ds max is apparently corrupt
- Shadows
- Want to quickly make a cross-hatched edged circular plane in Maya
- Wood Texture for Plank
- Rotating normal maps and fixing errors
- Modo - Smoothing groups and the infinite sadness
- VertexPaint Tools - are there any?
- Zbrush Question - How would you go about doing patterns with curve brushes?
- Smoothing Groups and Normal Map Seams
- fume fx to mesh
- help with instancing unique objects in max or maya
- What program(s) to use?
- weird lag in UV Edit window
- How do you create a sense of scale?
- UVW breaking
- Default UDK Skeletal Mesh Root weirdness
- Render to Texture help
- Maya: file -q -sn without file extension?
- Zbrush - How to change subtool masking behaviour?
- Retopologising Question
- Better way to make modular rubble?
- Messed up Reflections
- Maya Smooth UVs distortion
- Normal Mapping Tutorial
- Is there a custom plane for instancing objects in Softimage?
- ZBrush 4R4 Image Plane downgraded?
- zbrush scaling WTF
- Overlay image for reference in ZB?
- Light seam on matcap bake (zbrush)
- Different texture on newly cut polys
- Mesh Painting & Modular Assets
- Zbrush - Edit Obect disabled [help?]
- Zbrush not loading brushes?!
- Z-Brush = Subdivision mutation? Help!
- Missing technical doccument that used to be in the Polycount Wiki?
- Polycount Estimate?
- Creating realistic Cuts and Scratches
- <3 3ds Max 2009
- Grouped Object Model Not Moving At the Same Time(Maya)
- Creating a Dynamic Rope or Chain
- Moving animations between character sets [maya]
- Maya to max - splines/curves
- Can we turn off "Undo History" in ZBrush?
- Joining a curved face with a flat face - 3DS Max
- xNormals's cage
- Couple of maxscript questions
- Polypainting issue
- normal vs displacement
- ZBrush: Radial and Axial Symmetry at the same time?
- [Dota 2] Imported item wrong scale
- Massively n00bish question.
- Maya scene won't load CgFX
- Maya - Destroying most/all fatal errors?
- Normal map lighting issue
- nDo2 Help.
- Quick and easy way to check texture tiling in photoshop?
- Character in Maya, tips and help?
- Tht Uv unwraping
- SJViewer: Easy to use webGL modelviewer project
- Creating normals with multiple objects
- Dota 2 Item compilation Errors
- UV's in Max 2010 and terrain in-fill
- Making different scales work together
- Viewing distance of textures in Hammer Editor
- 3ds max techniques with splines
- maya cgfx shader texture limit
- Vertex color spliting
- xnormal maps
- Maya 2012 hotkeys revert to default
- UV layout of large objects (Buildings, etc)
- Not enough Geo?
- Maya Hotkeys - Bane of my workflow.
- animated crowd gif
- Tile Helper Zbrush Plugin
- Texture - Generic Rock to Black Rock
- Model help!
- Alphas from Difference
- Spline Modeling A Human Hand
- Zbrush Question - Curve Problem
- Character split in separate parts
- UV Map error
- Locker door lp help
- Trying to get vertical plane to work in max 2013
- Why is my spline not extruding the way I want it to?
- Project Workflow (Im all over the place)
- ZBrush - 4R4 Questions
- Maya Render UVW Template
- 3ds max: deleting instances
- unwrapping hands
- Zbrush 4r4 crashes when I select the move tool.
- what's wrong with unwrap seams in normal map
- ZBrush - symmetry mode on all cube faces?
- Mudbox - Surface Evaluation Shader?
- Vray Proxies to Normal Map
- 'Isolate select' in Viewport 2.0?
- Change all maps filtering - Studio Max
- Nufftalon Zbrush Techniques!
- Flight Script
- UV'ing High Poly Model Problems
- How to "organise" animation sequences?
- How do I render a VrayCompletemap element to texture?
- Any good wireframe renderer scripts for Max?
- Problem playing Crysis / Installing NVIDIA Driver
- zbrush mask by AO problem
- tiling problem with Crazybump normal maps
- just a simple collar?
- [3DS MAX] Mirroring explicit normals ?
- [MAX] Sudden issue with baked maps
- Problems in render in 3ds max
- Script functionality by multiple modifier keys
- 3DS Max (below 2012) - Relax/Unwrap solution?
- [Dota 2]I cant submit my textures in to the workshop
- 3rd party normals prgrograms vs....
- 3DS Max Render Wireframe and other Questions
- How to render Zbrush with high resolution ?
- (Help) 3D Anime Face Modeling.
- 3D Array to Poly Mesh
- Tips for Baking Textures Inside Mouth
- Aligning Vray cam to Max cam
- Extremely lightweight modeling tools?
- Weird black/grey extra mesh from Zbrush
- Monoprice tablet - driver help
- 3DS Render To Texture - Jaggies
- why there are no modern polygonal modeling tools?
- [Maya] Mel command for convertLightmap
- Is this the best way to make this shape in max?
- Best way to begin learning advanced modeling/texturing techniques
- nDo: Modifying existing Normal Maps
- Zbrush artifacts
- [Maya/Dota2] FBX not exporting skins
- Help with 32bit Displacment Maps
- Preview Layered Texture in Maya for Games?
- Maya - how to select sub compontent only on active object
- ZBrush (4r4 update2) Curve mode - snap not working
- Normal Map - ugly spots
- Tiling high poly has seams [black/white where tiling]
- 3ds max alternative to the cut tool?
- How we handle Morphing - Project Giana
- Tiling Texture - Maya > UDK ?
- MEL Materials/Textures
- Maya 2009 transfer map problems
- Transfer Map problems in Maya 2009
- Best practice for small game assets
- Grass UDK
- Quick Max Interface Question
- Problems with normals
- ZBrush - Siggraph 2012 Tutorials
- Contrast brush in zbrush?
- Zbrush retopology bug
- Blend more than 2 materials in 3ds max for vertex painting
- RETOPO QUESTION about retopoing assymetrical faces
- Making curved tubes/wires?
- Presentation Renders Help.
- [3dsmax] Bone based facial animation pose library
- Material ID Projection
- ZBrush 4 - Unable to load or use a lot of Strokes
- Weird pop-up helper when using wacom
- Material editors vs. Custom shader code
- Need a ZBrush plugin that saves iterations like Max does
- faster method to UV mapping in maya
- Maya AO not baking properly
- Difficulty with Zbrush Facial Sculpt
- Shader for Rocks - Any recommendations?
- Maya EP Curve not working in Side View
- Perfectly Aligned Pixel Art Textures?
- Best Normal/Spec/etc mapping Question
- 3DS Max Align Pivot to edge
- Attach objects to an object with two UV channels.
- Best projection mapping workflow?
- Problem exporting Polypaint in zbrush
- Save after render problem :/
- Another file zbrush problem :(
- Need Some Maya Tips
- UDK Screenshot colours different in Photoshop
- Maya Slow Down
- Pseudo code?
- How do I get Max setup for my standards.
- 3ds Max - Cant use shorcut for sub-object selection
- object space normals and uv space sharing.
- importing several maps in photoshop
- Photoshop-Preserving Transparency with a sequence
- Zbrush BPR background transparency problem
- Portfolio Websites
- 3ds 2013 and normal maps...
- Unwrapping A Couch
- How to join mirror borders in Maya?
- UDK Problems
- About straightening UVs or not.