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  1. Textures and their purpose
  2. Anyone know of a simple max rig with a pre made walk and run animation?
  3. Zbrush 4R4 Problems: Shorten curve and inverted vertices
  4. Zbrush decimated mesh > Max issues
  5. EASY SOLVE: How do I remove Material??
  6. normals randomly flipping with xoliul
  7. Flame thrower emitter tutorial for udk?
  8. good zbrushes?
  9. [MAXScript] Passing variables to a function within a callback
  10. where can I learn to uv map a model?
  11. Question about retopology and ZBrush
  12. Problem with AO using Mental Ray in 3ds 2013
  13. AlphaMap Or Geometry?
  14. texturing a complex object
  15. Particle effects for Dota 2 cosmetics
  16. 3ds max custom ui not working...
  17. Max - Padding Translation
  18. New Zbrush properties how to merge object one in the other and ....
  19. Zbrush detailing
  20. Zbrush- Generate normal map without projecting details ?
  21. 3ptools Lite - 3D modeling plugin for 3ds Max
  22. Face Proportions Look Wrong...
  23. XNormal - Cage Breaking based upon SG
  24. Zbrush and sharp edge
  25. 3DS Max shader issue, see picture.
  26. Lattice deformer and modeling
  27. ungrouping in max from z brush.
  28. Alpha texture in photoshop issue.
  29. seamless lexturing...bodypaint
  30. modelling clothing
  31. strange normals...
  32. Best software to generate textures and maps?
  33. UDK - When to use BSP's
  34. Retopology question
  35. 3DS Max UV Pelt Mapping Seems issue ?
  36. Zbrush 4R2 re-topology
  37. Isolated vertex problem
  38. Fellow Environment artists? Is Zbrush/Mudbox really worth the effort?
  39. Not quite sure how to go about sculpting parts of this fish character
  40. 3ds max polygon display issue
  41. God's Rays 101
  42. Maxscript question- if caddy present?
  43. Max 2009 mouse settings
  44. Moddeling a vehicle
  45. Zbrush, why you lost hotkey and stroke look so awful?
  46. Does Max "Render to Texture" supports Vray?
  47. 3d modelling
  48. Max 2012, TV Element Mode Shortcut Issue...?
  49. Exporting 3ds max model to a game
  50. How would I efficiently unwrap these models without repeating myself over and over?
  51. Long shot... Has anyone here created a banner on the 3DS?
  52. [3ds Max] Locking an axis with an orientation constrained object
  53. Creating a web site portfolio
  54. Two seemingly identical setups, two different Mentalray renders?
  55. [Max2012] Hard edge in Normal Map
  56. Normal map gradient
  57. marmoset turntable?
  58. Need some help
  59. Maya fatal crash error! Please help
  60. anyone running GTX 670`s?
  61. Solidworks, anyone?
  62. 3DS Max blownup leafs
  63. The Ribbon in 3ds max is apparently corrupt
  64. Shadows
  65. Want to quickly make a cross-hatched edged circular plane in Maya
  66. Wood Texture for Plank
  67. Rotating normal maps and fixing errors
  68. Modo - Smoothing groups and the infinite sadness
  69. VertexPaint Tools - are there any?
  70. Zbrush Question - How would you go about doing patterns with curve brushes?
  71. Smoothing Groups and Normal Map Seams
  72. fume fx to mesh
  73. help with instancing unique objects in max or maya
  74. What program(s) to use?
  75. weird lag in UV Edit window
  76. How do you create a sense of scale?
  77. UVW breaking
  78. Default UDK Skeletal Mesh Root weirdness
  79. Render to Texture help
  80. Maya: file -q -sn without file extension?
  81. Zbrush - How to change subtool masking behaviour?
  82. Retopologising Question
  83. Better way to make modular rubble?
  84. Messed up Reflections
  85. Maya Smooth UVs distortion
  86. Normal Mapping Tutorial
  87. Is there a custom plane for instancing objects in Softimage?
  88. ZBrush 4R4 Image Plane downgraded?
  89. zbrush scaling WTF
  90. Overlay image for reference in ZB?
  91. Light seam on matcap bake (zbrush)
  92. Different texture on newly cut polys
  93. Mesh Painting & Modular Assets
  94. Zbrush - Edit Obect disabled [help?]
  95. Zbrush not loading brushes?!
  96. Z-Brush = Subdivision mutation? Help!
  97. Missing technical doccument that used to be in the Polycount Wiki?
  98. Polycount Estimate?
  99. Creating realistic Cuts and Scratches
  100. <3 3ds Max 2009
  101. Grouped Object Model Not Moving At the Same Time(Maya)
  102. Creating a Dynamic Rope or Chain
  103. Moving animations between character sets [maya]
  104. Maya to max - splines/curves
  105. Can we turn off "Undo History" in ZBrush?
  106. Joining a curved face with a flat face - 3DS Max
  107. xNormals's cage
  108. Couple of maxscript questions
  109. Polypainting issue
  110. normal vs displacement
  111. ZBrush: Radial and Axial Symmetry at the same time?
  112. [Dota 2] Imported item wrong scale
  113. Massively n00bish question.
  114. Maya scene won't load CgFX
  115. Maya - Destroying most/all fatal errors?
  116. Normal map lighting issue
  117. nDo2 Help.
  118. Quick and easy way to check texture tiling in photoshop?
  119. Character in Maya, tips and help?
  120. Tht Uv unwraping
  121. SJViewer: Easy to use webGL modelviewer project
  122. Creating normals with multiple objects
  123. Dota 2 Item compilation Errors
  124. UV's in Max 2010 and terrain in-fill
  125. Making different scales work together
  126. Viewing distance of textures in Hammer Editor
  127. 3ds max techniques with splines
  128. maya cgfx shader texture limit
  129. Vertex color spliting
  130. xnormal maps
  131. Maya 2012 hotkeys revert to default
  132. UV layout of large objects (Buildings, etc)
  133. Not enough Geo?
  134. Maya Hotkeys - Bane of my workflow.
  135. animated crowd gif
  136. Tile Helper Zbrush Plugin
  137. Texture - Generic Rock to Black Rock
  138. Model help!
  139. Alphas from Difference
  140. Spline Modeling A Human Hand
  141. Zbrush Question - Curve Problem
  142. Character split in separate parts
  143. UV Map error
  144. Locker door lp help
  145. Trying to get vertical plane to work in max 2013
  146. Why is my spline not extruding the way I want it to?
  147. Project Workflow (Im all over the place)
  148. ZBrush - 4R4 Questions
  149. Maya Render UVW Template
  150. 3ds max: deleting instances
  151. unwrapping hands
  152. Zbrush 4r4 crashes when I select the move tool.
  153. what's wrong with unwrap seams in normal map
  154. ZBrush - symmetry mode on all cube faces?
  155. Mudbox - Surface Evaluation Shader?
  156. Vray Proxies to Normal Map
  157. 'Isolate select' in Viewport 2.0?
  158. Change all maps filtering - Studio Max
  159. Nufftalon Zbrush Techniques!
  160. Flight Script
  161. UV'ing High Poly Model Problems
  162. How to "organise" animation sequences?
  163. How do I render a VrayCompletemap element to texture?
  164. Any good wireframe renderer scripts for Max?
  165. Problem playing Crysis / Installing NVIDIA Driver
  166. zbrush mask by AO problem
  167. tiling problem with Crazybump normal maps
  168. just a simple collar?
  169. [3DS MAX] Mirroring explicit normals ?
  170. [MAX] Sudden issue with baked maps
  171. Problems in render in 3ds max
  172. Script functionality by multiple modifier keys
  173. 3DS Max (below 2012) - Relax/Unwrap solution?
  174. [Dota 2]I cant submit my textures in to the workshop
  175. 3rd party normals prgrograms vs....
  176. 3DS Max Render Wireframe and other Questions
  177. How to render Zbrush with high resolution ?
  178. (Help) 3D Anime Face Modeling.
  179. 3D Array to Poly Mesh
  180. Tips for Baking Textures Inside Mouth
  181. Aligning Vray cam to Max cam
  182. Extremely lightweight modeling tools?
  183. Weird black/grey extra mesh from Zbrush
  184. Monoprice tablet - driver help
  185. 3DS Render To Texture - Jaggies
  186. why there are no modern polygonal modeling tools?
  187. [Maya] Mel command for convertLightmap
  188. Is this the best way to make this shape in max?
  189. Best way to begin learning advanced modeling/texturing techniques
  190. nDo: Modifying existing Normal Maps
  191. Zbrush artifacts
  192. [Maya/Dota2] FBX not exporting skins
  193. Help with 32bit Displacment Maps
  194. Preview Layered Texture in Maya for Games?
  195. Maya - how to select sub compontent only on active object
  196. ZBrush (4r4 update2) Curve mode - snap not working
  197. Normal Map - ugly spots
  198. Tiling high poly has seams [black/white where tiling]
  199. 3ds max alternative to the cut tool?
  200. How we handle Morphing - Project Giana
  201. Tiling Texture - Maya > UDK ?
  202. MEL Materials/Textures
  203. Maya 2009 transfer map problems
  204. Transfer Map problems in Maya 2009
  205. Best practice for small game assets
  206. Grass UDK
  207. Quick Max Interface Question
  208. Problems with normals
  209. ZBrush - Siggraph 2012 Tutorials
  210. Contrast brush in zbrush?
  211. Zbrush retopology bug
  212. Blend more than 2 materials in 3ds max for vertex painting
  213. RETOPO QUESTION about retopoing assymetrical faces
  214. Making curved tubes/wires?
  215. Presentation Renders Help.
  216. [3dsmax] Bone based facial animation pose library
  217. Material ID Projection
  218. ZBrush 4 - Unable to load or use a lot of Strokes
  219. Weird pop-up helper when using wacom
  220. Material editors vs. Custom shader code
  221. Need a ZBrush plugin that saves iterations like Max does
  222. faster method to UV mapping in maya
  223. Maya AO not baking properly
  224. Difficulty with Zbrush Facial Sculpt
  225. Shader for Rocks - Any recommendations?
  226. Maya EP Curve not working in Side View
  227. Perfectly Aligned Pixel Art Textures?
  228. Best Normal/Spec/etc mapping Question
  229. 3DS Max Align Pivot to edge
  230. Attach objects to an object with two UV channels.
  231. Best projection mapping workflow?
  232. Problem exporting Polypaint in zbrush
  233. Save after render problem :/
  234. Another file zbrush problem :(
  235. Need Some Maya Tips
  236. UDK Screenshot colours different in Photoshop
  237. Maya Slow Down
  238. Pseudo code?
  239. How do I get Max setup for my standards.
  240. 3ds Max - Cant use shorcut for sub-object selection
  241. object space normals and uv space sharing.
  242. importing several maps in photoshop
  243. Photoshop-Preserving Transparency with a sequence
  244. Zbrush BPR background transparency problem
  245. Portfolio Websites
  246. 3ds 2013 and normal maps...
  247. Unwrapping A Couch
  248. How to join mirror borders in Maya?
  249. UDK Problems
  250. About straightening UVs or not.