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  1. NKS5 for Photoshop
  2. Crazy normals!
  3. Total newbie with dumb questions
  4. 3d max terraing texturing help
  5. Maps Issue( All in One) :'(
  6. [MaxScript] Accessing motion mixer clips on a non biped object
  7. straaaaaaange normal maps + tangents
  8. God Rays
  9. "Point Cloud" Shader Technique
  10. Mudbox Normals come out distorted
  11. [maxscript] selectByMaterial and setMaterialIndex weirdness
  12. Help with 3dsmax cloth material modeling
  13. 3ds Max 2012 and 2013 viewport Lag issue when MMB orbiting
  14. Any fur / pelt sculpt technique tutorial out there?
  15. Come help me with 3Dsmax Feather wing modeling
  16. UV puzzle
  17. 3D max 2012, materials black slots
  18. 3DS Max 2012 Performance Issues?
  19. What new computer should I get?!
  20. Maya not mirroring weight paint perfectly
  21. Zbrush Array in a circle - Math Question
  22. Maya 2012 show attribute sliders, how do I do this?
  23. Problems with polypaint texture.
  24. Getting error when installing programs
  25. Blurry light map bakes in Maya
  26. MR presentation mat and floating geometry shadows
  27. Screenshots & Presentation Help/Thread of Knowledge
  28. How to sharpen after dyna-meshing
  29. need help for recompile the maps of the item for dota 2 with sdk
  30. Some simple maya rig and mel questions
  31. MoP's Height Map / Vertex Blending Shader...Who has it?
  32. Uv maps,Multiple Subtools,troubleshooting help >_<
  33. Zbrush Set Wrap Mode Globally?
  34. Question about cage projection w/ mouthbag
  35. Cloning in 3d Studio max
  36. Select elements by size
  37. How to create Point Light Maps?
  38. Decompile C_Models for tf2 help needed
  39. Embossing/Engraving custom shapes into shapes in 3d Max
  40. Particle Effects, How do they do that ?
  41. Blueprints?
  42. Change gizmo transparency + global cage colour?
  43. Maya 2012 Importing Dota 2 .smd files
  44. My zbrush just updated but .....
  45. 3DS Max's sliders way too sensitive?
  46. contrast issue in photoshop
  47. Scaler pramater on TexCoord node
  48. Editing UV after Mudbox in pipeline :(
  49. maya fur clamping frequency more than 100
  50. Edit already saved/collapsed vertex paint? 3dsMax12
  51. Dota 2 importing models to 3Ds max
  52. Tiling only a part of a texture map, is it possible?
  53. UDK normal map / shading issues
  54. How to make a gradient map and how to use it properly?
  55. Problem saving with Zbrush
  56. Black line on objects in viewport and render
  57. Getting my high poly mesh out of zbrush with textures
  58. chuggnet skintool anyone
  59. Xnormal baking prob
  60. Confused about Normal Maps In MAX and MAYA Please Help :(
  61. Tangent Vs World Normal Map?
  62. can I change a pass based on a condition in HLSL for max viewports?
  63. Rigging problem Maya 2012
  64. Apparent weird surface topology issue...
  65. Non Square Texture to Reduce Texture Lookups: Yay Or Nay?
  66. Reckless Racing
  67. Grass in DOTA 2
  68. creating lensflare and scatter rays in maya mental ray renderer?
  69. Punching up level of character detail during design process
  70. udk help documentation enquries??
  71. LODs game character
  72. New to Zbrush - lighting's just gone funny!
  73. 3ds Max "Path Deform" issue
  74. any wrap around tutorial for 3dsmax?
  75. Visible edges on normal
  76. Baking high poly ao on a low poly model
  77. Parametric screws plugin?
  78. how to make a gun for game engine (FPS)
  79. Texture optimizing, possible?
  80. Creating. A mask out of alpha?
  81. searching instances 3ds max
  82. Performance question : multiples materials with custom AO
  83. can someone help me with this UV conundrum?
  84. cage goes in wrong direction (xnormal)
  85. How to re-scale and re-position ZBrush polypainted model?
  86. Dota 2 Art Guide - Baking a Gradient Mask
  87. Zbrush whaaaa?
  88. max uv questions
  89. Modo questions and concerns
  90. ZBrush - Vector displacement maps
  91. [MAX] Arch + Design & Alpha Maps
  92. Wall Worm now has preset manager
  93. Merging meshes in Zbrush
  94. Maya 2013 - Can't import certain images for image plane?
  95. Photoshop transformation tool error
  96. What have I done wrong? - Quads vs. Triangles vs. Beveling
  97. Character Setup [ with a focus on game design ]
  98. Physique and Skin won't work -- help!
  99. ProBoolean question
  100. Quad Cap Pro released
  101. Can not get the right padding
  102. ZBRUSH 4r3 dynamesh "boolean"???
  103. Learn how to retopology question
  104. Max HLSL directX material issue
  105. Medal of honor res?
  106. 3ds Max Low Poly Shading
  107. Maya 2009 Transfer Map Normal Map Baking (digitizing)
  108. Is there any way to remove polypaint?
  109. I'm new and trying to learn the basics.
  110. CAT Capture Animation and MOCAP
  111. how to professionally texture terrain?
  112. Multiple tiling on texture
  113. Blender TF2 modeling help
  114. Render window wont open
  115. Normal map woes - how the hell do I fix these normals
  116. A motionbuilder problem I never solved.
  117. i need help on how to make this m1911 pistol
  118. Maya Vector Render to Illustrator - Need CLEANER curves!
  119. Skin - need some pointers
  120. Urgent Rigging Question - How would i Rig this?
  121. Insufficient memory (3DS MAX)?
  122. Maya 2012 problems.
  123. ShaderMap 2 with Normal Painting
  124. 3ds max Link Moves Object
  125. CE3 POM Help.
  126. How do you stop geometry from disappearing when too close?
  127. 3DS Max 2013 Disappearing vartices in Edit Poly
  128. Sub Tiling Texture
  129. UDK versus Source Film maker(SFM) for cinematics.
  130. Shader - Stretch Textures from UV's (Post Process)
  131. Free tool to generate normal maps - nMaker2
  132. Resource budget on mobile platforms?
  133. help on this gun (m1911)
  134. 3ds max 2013 viewport texture quality
  135. UDK and deleting faces
  136. Documentation for how maya compute normals for quads?
  137. 3DSMax viewport problem.
  138. retopologing guideline?
  139. 3ds Max - Verts show up in blue when object isn't selected
  140. Need help UVW unwrapping and my AO bake
  141. Gear retopology and bake HELP!!!!
  142. tut for m1911 pistol high-poly
  143. Baking vray render elements issues
  144. AO multiply in PS question
  145. Maya 2013 Copying UVs
  146. m1911 progress
  147. Zbrush Deactivating
  148. Maya Rendering, sub-division question.
  149. Rig scaling problem
  150. Shader - Unormalized Light Vector
  151. Question about floating geo!
  152. Problem with smoothing groups.
  153. Tips for lightening a model load in Zbrush?
  154. Some fur tips?
  155. How to increase memory history of Zbrush?
  156. Something wrong with my 3ds max 2012 uv window
  157. A topogun question
  158. decidenbf guns reference resource gone?
  159. [modo] set smoothing group script
  160. Beginner Question about game character modelling!
  161. Upgraded from Max 2010 -> 2013, new default lighting looks weird.
  162. Baking + hard/soft edge. question
  163. how manage mirrored normal maps
  164. ZBrush Dynamesh
  165. Maya 2012 - select similar
  166. Problem with Maya/extruding
  167. Some questions regarding workflow (photoshop)
  168. Aligning imported meshes with tools in ZBrush for reprojection
  169. Reset mudbox camera?
  170. 3DS Max Particles to Object Shape
  171. Creating Normal Maps with intersecting geometry
  172. Textools (3dsmax issue?)
  173. (3ds max) White UVs from 'Edge Distortion'
  174. TurboSmooth global iteration change
  175. Unwrap UVW problem
  176. How to project alpha along normals? Zbrush question
  177. How do YOU render skies, Polycount?
  178. plane help
  179. (3dsmax) Graphite Modelling toolbar acting up
  180. scene lightning problem(3dsmax)
  181. 3DS Max vs Maya
  182. Object interpenetration... is that ok? (image)
  183. Cinematics - UDK or Cryengine?
  184. Changing Static Mesh Instances
  185. Shader - Refraction
  186. UV Maya Problem
  187. UDK Matinee Morph issues
  188. żEven or odd number of sides for your geometry?
  189. Maya 2013 Help: Transparency
  190. Autodesk keeps screwing stuff up (Maya2013)
  191. Kinect to Biped capture software WIP
  192. few tech questions?
  193. 3ds Max Material Editor
  194. How do you center the camera orbit in Orthographic view mode?
  195. Help resolving retopo issue
  196. How do you move the pivot to the bottom center of an object?
  197. Measuring objects dimensions collectively
  198. Handpainting straw
  199. FPS Gun questions
  200. Changing the way bones are displayed in 3DS Max?
  201. Technical Question 3ds Max Head issue
  202. Quick question about a Mudbox feature.
  203. Need some help with LoD's in Blender, and masks for Dota2 Items
  204. Maya hard edges..cant make them soft edges
  205. texturing advice
  206. micro details in your sculpt (yes, no, why, how)
  207. FPS gloves normal map issue
  208. Can I get some UV advice for this WIP castle?
  209. Zbrush matcap for polypaint
  210. Maya universal manipulator turn off rotate snapping?
  211. 3ds max custom render elements
  212. Custom sky with CryENGINE 3
  213. Normal Baking Artifacts 3dsmax 2012
  214. 3dsmax Skin Mirror Problem (IMAGE)
  215. UV layout guide on makehuman
  216. Exporting Maya to Max with materials
  217. Synced Tangent Space
  218. Maya leaves help..
  219. 3ds max polygon corruption?
  220. How to handle this edge support?
  221. ZBrush Environment Brushes?
  222. Texturing a sphere : a useless method ?
  223. Who can help me~
  224. Traditional texturing vs 3d Painting
  225. Using normal lengths <1 for AO type effect?
  226. Is T pose obsolete
  227. mental ray AO baking and floating geometry
  228. Any good plugins/scripts for Maya 2011 for UV mapping?
  229. Maya Image Plane Error?
  230. Local positioned particles in 3ds Max.
  231. New 3d Rendering Engine: Element3d
  232. Seamlessly texturing back of chair
  233. Maxscritp: Stitch Problem
  234. Quad Chamfer modifier Free 7 Days Trial
  235. Viewport Canvas and tiling textures
  236. Perspective zooming problem in 3ds max 2011
  237. Max Stuck at Splash Screen
  238. Translucency blending in UDK
  239. Normal mapping problems
  240. Modeling mouthbags?
  241. Baking Complex geometry inside Maya?
  242. Going to upgrade to solid state drive have a couple questions.
  243. QuadChamferProxy v1.14 released
  244. Baking normal map from one UV to another
  245. Briefly about Retopology
  246. Project: Normalmaps From Photos
  247. Is there a way to change UDK viewports like in Maya?
  248. Zbrush Center Model
  249. Calculating Source Overview/Radar map X/Y and Scale
  250. Blending Textures in Mayas Viewport 2.0