View Full Version : Technical Talk
- NKS5 for Photoshop
- Crazy normals!
- Total newbie with dumb questions
- 3d max terraing texturing help
- Maps Issue( All in One) :'(
- [MaxScript] Accessing motion mixer clips on a non biped object
- straaaaaaange normal maps + tangents
- God Rays
- "Point Cloud" Shader Technique
- Mudbox Normals come out distorted
- [maxscript] selectByMaterial and setMaterialIndex weirdness
- Help with 3dsmax cloth material modeling
- 3ds Max 2012 and 2013 viewport Lag issue when MMB orbiting
- Any fur / pelt sculpt technique tutorial out there?
- Come help me with 3Dsmax Feather wing modeling
- UV puzzle
- 3D max 2012, materials black slots
- 3DS Max 2012 Performance Issues?
- What new computer should I get?!
- Maya not mirroring weight paint perfectly
- Zbrush Array in a circle - Math Question
- Maya 2012 show attribute sliders, how do I do this?
- Problems with polypaint texture.
- Getting error when installing programs
- Blurry light map bakes in Maya
- MR presentation mat and floating geometry shadows
- Screenshots & Presentation Help/Thread of Knowledge
- How to sharpen after dyna-meshing
- need help for recompile the maps of the item for dota 2 with sdk
- Some simple maya rig and mel questions
- MoP's Height Map / Vertex Blending Shader...Who has it?
- Uv maps,Multiple Subtools,troubleshooting help >_<
- Zbrush Set Wrap Mode Globally?
- Question about cage projection w/ mouthbag
- Cloning in 3d Studio max
- Select elements by size
- How to create Point Light Maps?
- Decompile C_Models for tf2 help needed
- Embossing/Engraving custom shapes into shapes in 3d Max
- Particle Effects, How do they do that ?
- Blueprints?
- Change gizmo transparency + global cage colour?
- Maya 2012 Importing Dota 2 .smd files
- My zbrush just updated but .....
- 3DS Max's sliders way too sensitive?
- contrast issue in photoshop
- Scaler pramater on TexCoord node
- Editing UV after Mudbox in pipeline :(
- maya fur clamping frequency more than 100
- Edit already saved/collapsed vertex paint? 3dsMax12
- Dota 2 importing models to 3Ds max
- Tiling only a part of a texture map, is it possible?
- UDK normal map / shading issues
- How to make a gradient map and how to use it properly?
- Problem saving with Zbrush
- Black line on objects in viewport and render
- Getting my high poly mesh out of zbrush with textures
- chuggnet skintool anyone
- Xnormal baking prob
- Confused about Normal Maps In MAX and MAYA Please Help :(
- Tangent Vs World Normal Map?
- can I change a pass based on a condition in HLSL for max viewports?
- Rigging problem Maya 2012
- Apparent weird surface topology issue...
- Non Square Texture to Reduce Texture Lookups: Yay Or Nay?
- Reckless Racing
- Grass in DOTA 2
- creating lensflare and scatter rays in maya mental ray renderer?
- Punching up level of character detail during design process
- udk help documentation enquries??
- LODs game character
- New to Zbrush - lighting's just gone funny!
- 3ds Max "Path Deform" issue
- any wrap around tutorial for 3dsmax?
- Visible edges on normal
- Baking high poly ao on a low poly model
- Parametric screws plugin?
- how to make a gun for game engine (FPS)
- Texture optimizing, possible?
- Creating. A mask out of alpha?
- searching instances 3ds max
- Performance question : multiples materials with custom AO
- can someone help me with this UV conundrum?
- cage goes in wrong direction (xnormal)
- How to re-scale and re-position ZBrush polypainted model?
- Dota 2 Art Guide - Baking a Gradient Mask
- Zbrush whaaaa?
- max uv questions
- Modo questions and concerns
- ZBrush - Vector displacement maps
- [MAX] Arch + Design & Alpha Maps
- Wall Worm now has preset manager
- Merging meshes in Zbrush
- Maya 2013 - Can't import certain images for image plane?
- Photoshop transformation tool error
- What have I done wrong? - Quads vs. Triangles vs. Beveling
- Character Setup [ with a focus on game design ]
- Physique and Skin won't work -- help!
- ProBoolean question
- Quad Cap Pro released
- Can not get the right padding
- ZBRUSH 4r3 dynamesh "boolean"???
- Learn how to retopology question
- Max HLSL directX material issue
- Medal of honor res?
- 3ds Max Low Poly Shading
- Maya 2009 Transfer Map Normal Map Baking (digitizing)
- Is there any way to remove polypaint?
- I'm new and trying to learn the basics.
- CAT Capture Animation and MOCAP
- how to professionally texture terrain?
- Multiple tiling on texture
- Blender TF2 modeling help
- Render window wont open
- Normal map woes - how the hell do I fix these normals
- A motionbuilder problem I never solved.
- i need help on how to make this m1911 pistol
- Maya Vector Render to Illustrator - Need CLEANER curves!
- Skin - need some pointers
- Urgent Rigging Question - How would i Rig this?
- Insufficient memory (3DS MAX)?
- Maya 2012 problems.
- ShaderMap 2 with Normal Painting
- 3ds max Link Moves Object
- CE3 POM Help.
- How do you stop geometry from disappearing when too close?
- 3DS Max 2013 Disappearing vartices in Edit Poly
- Sub Tiling Texture
- UDK versus Source Film maker(SFM) for cinematics.
- Shader - Stretch Textures from UV's (Post Process)
- Free tool to generate normal maps - nMaker2
- Resource budget on mobile platforms?
- help on this gun (m1911)
- 3ds max 2013 viewport texture quality
- UDK and deleting faces
- Documentation for how maya compute normals for quads?
- 3DSMax viewport problem.
- retopologing guideline?
- 3ds Max - Verts show up in blue when object isn't selected
- Need help UVW unwrapping and my AO bake
- Gear retopology and bake HELP!!!!
- tut for m1911 pistol high-poly
- Baking vray render elements issues
- AO multiply in PS question
- Maya 2013 Copying UVs
- m1911 progress
- Zbrush Deactivating
- Maya Rendering, sub-division question.
- Rig scaling problem
- Shader - Unormalized Light Vector
- Question about floating geo!
- Problem with smoothing groups.
- Tips for lightening a model load in Zbrush?
- Some fur tips?
- How to increase memory history of Zbrush?
- Something wrong with my 3ds max 2012 uv window
- A topogun question
- decidenbf guns reference resource gone?
- [modo] set smoothing group script
- Beginner Question about game character modelling!
- Upgraded from Max 2010 -> 2013, new default lighting looks weird.
- Baking + hard/soft edge. question
- how manage mirrored normal maps
- ZBrush Dynamesh
- Maya 2012 - select similar
- Problem with Maya/extruding
- Some questions regarding workflow (photoshop)
- Aligning imported meshes with tools in ZBrush for reprojection
- Reset mudbox camera?
- 3DS Max Particles to Object Shape
- Creating Normal Maps with intersecting geometry
- Textools (3dsmax issue?)
- (3ds max) White UVs from 'Edge Distortion'
- TurboSmooth global iteration change
- Unwrap UVW problem
- How to project alpha along normals? Zbrush question
- How do YOU render skies, Polycount?
- plane help
- (3dsmax) Graphite Modelling toolbar acting up
- scene lightning problem(3dsmax)
- 3DS Max vs Maya
- Object interpenetration... is that ok? (image)
- Cinematics - UDK or Cryengine?
- Changing Static Mesh Instances
- Shader - Refraction
- UV Maya Problem
- UDK Matinee Morph issues
- żEven or odd number of sides for your geometry?
- Maya 2013 Help: Transparency
- Autodesk keeps screwing stuff up (Maya2013)
- Kinect to Biped capture software WIP
- few tech questions?
- 3ds Max Material Editor
- How do you center the camera orbit in Orthographic view mode?
- Help resolving retopo issue
- How do you move the pivot to the bottom center of an object?
- Measuring objects dimensions collectively
- Handpainting straw
- FPS Gun questions
- Changing the way bones are displayed in 3DS Max?
- Technical Question 3ds Max Head issue
- Quick question about a Mudbox feature.
- Need some help with LoD's in Blender, and masks for Dota2 Items
- Maya hard edges..cant make them soft edges
- texturing advice
- micro details in your sculpt (yes, no, why, how)
- FPS gloves normal map issue
- Can I get some UV advice for this WIP castle?
- Zbrush matcap for polypaint
- Maya universal manipulator turn off rotate snapping?
- 3ds max custom render elements
- Custom sky with CryENGINE 3
- Normal Baking Artifacts 3dsmax 2012
- 3dsmax Skin Mirror Problem (IMAGE)
- UV layout guide on makehuman
- Exporting Maya to Max with materials
- Synced Tangent Space
- Maya leaves help..
- 3ds max polygon corruption?
- How to handle this edge support?
- ZBrush Environment Brushes?
- Texturing a sphere : a useless method ?
- Who can help me~
- Traditional texturing vs 3d Painting
- Using normal lengths <1 for AO type effect?
- Is T pose obsolete
- mental ray AO baking and floating geometry
- Any good plugins/scripts for Maya 2011 for UV mapping?
- Maya Image Plane Error?
- Local positioned particles in 3ds Max.
- New 3d Rendering Engine: Element3d
- Seamlessly texturing back of chair
- Maxscritp: Stitch Problem
- Quad Chamfer modifier Free 7 Days Trial
- Viewport Canvas and tiling textures
- Perspective zooming problem in 3ds max 2011
- Max Stuck at Splash Screen
- Translucency blending in UDK
- Normal mapping problems
- Modeling mouthbags?
- Baking Complex geometry inside Maya?
- Going to upgrade to solid state drive have a couple questions.
- QuadChamferProxy v1.14 released
- Baking normal map from one UV to another
- Briefly about Retopology
- Project: Normalmaps From Photos
- Is there a way to change UDK viewports like in Maya?
- Zbrush Center Model
- Calculating Source Overview/Radar map X/Y and Scale
- Blending Textures in Mayas Viewport 2.0
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