View Full Version : Technical Talk
- Shader - Internal Bounce - Any tips?
- Maya render help!
- UDK is extremely laggy (both March 2012 and Feb 2012 Releases!)
- Normals Issues - Tried everything,
- UDK normal map vs lighting
- 3DS Max - textures become brighter unintentionally
- [UV Mapping] Changing smoothing groups without losing all seams and UV information?
- 3ds max - bone fallow geometry
- Maya bake question.
- Maya motion paths, Maintain offset
- What is indie rates?
- Unzipping causes long freezes
- 2 Questions: Black Seams on AO Bake & Selecting Inverted Faces Only
- modo 601: pixel painting in UV window
- (Maya) Snapping two UV points together without "V"?
- creating fuzzy cloth in real time
- Whats the difference between an 3d asset artist and a 3d environmental artist?
- Zbrush Plugin Virus?
- How do you think this was created?
- reference mesh in zbrush?
- Silo's selection in 3dsmax
- [STL Check] Is it possible to view error markings WHILE correcting them?
- Maya mel, set absoulte world positon.
- Insert Mesh, Zbrush, with polypaint.
- 3DS Max - Schematic View
- Hard Surface Help
- [xNormal - PS CS5] Plugin randomly deciding not to work anymore!! WTF?
- ZBrush AUV bad for games?
- Rigging Tubes
- Normal map creation question
- photoshop 3d with self-illum material?
- Fitting
- Alpha To Coverage In Marmoset v1.05
- Blender Rig import to 3DS Max? How would...
- 3ds Max - Turn Edge
- Shader/UDK - Atmospheric Sky Scattering - Code sections not available?
- an easy way to work with chains / ammo. belts in 3ds max?
- ZBrush - Positioning in the centre
- 3ds max baking problem (really anoyinng edges)
- D3 Textures - Converting .tex to .tga
- Can't save map with static mesh
- 3d coat edit projection issue
- Chracter Creation / Pipeline
- ZBrush - Moving along the surface
- Banned from CGtexture.com??
- I need "Little help"
- Split geometry in ZBrush - is there a fix for this?
- Baking a triangulated mesh in xNormal?
- help animating a flag in maya
- Vertex color invisible with mirrored UVs (3DSMax)
- Mudbox sucks all my RAM ?!
- Move a door to a wall texture and make it look realistic?
- Is marmoset good for rendering small environment scenes?
- Hardware Question for a New Modeller
- zbrush menu issue
- Shadowsmaps - What are they?
- Overlapping UV's, Tiling textures, AO baking, HOW!?!
- Mudbox on multiple machines
- Working with tilable with limited textures
- Question about Zbrush materials and subtools
- How to make Zbrush Retopo points stick to surface.
- Guide Me Through This Model :) I like to Learn new things
- Has Model->Unwrap->Texture become Texture->Model->Unwrap?
- Weird Lightmap issue
- I need help, with Milkshape 3D...
- 3dsMax viewport very slow sometimes, help
- Post in wrong section of the forums...
- counting poly
- Max 2012: Viewport canvas
- Creating a wet look with specular/gloss maps
- Modo move with backface ... ?
- How do you make animated textures in 3dsmax?
- Where is the 'Sweep Modifier' in Max 2011?
- First Year Srudent - I need some help!
- Closing Meshes
- Maya Viewcube
- Photographing Materials for Diffuse AND Normal maps?
- UVing Cylinders Question
- Suggestions for new computer setup
- Zbrush Rotation issues!?!
- crazy bump??
- SImple or adv mesh?
- Photoshop Blend Modes - UDK Equivalents?
- 3ds Max Unweap UVW - packing
- viewport shading problem 3ds max 2011
- Lighting in Max
- I thought I was done with you normal seams...
- Sky, Terran, large environment
- Mesh Lab question
- BSP maps (brushes) vs pure meshes
- Models flip vertically when exporting
- Normal Maps., yay or nay?
- 3Ds Max animation query
- blending tileable textures
- Why is my model looking so blocky?
- 3DS Max - Seam lines not thick enough
- Ripping Seams
- Floaty (image overlay thing)
- (Maya) Flipping Normals question
- Best program to record playing games on pc?
- Skype for gaming question.
- Issues with Mudbox
- [MAXScript] Finding closest verts in a different mesh
- Am I wasting my time with a Games Art degree?
- Blendshapes or bone based facial rig?
- Source SDK itemtest problems
- Baking Ambient Occlusion maps with mental ray
- scene creation technicalities.
- UDK normal map compression issue (or I'm really bad at normal mapping)
- [Testing] Using Headus to pack Lightmap UV's
- Help to setup a LOGO import from Illustrator
- the next frontier of digital scultping?
- Grime on Tileable Textures?
- Where to start?
- Wierd unwrap UVW problem in 3DS max
- Vray Displacement in Maya
- Maya Viewport/Hardware render Alpha Maps issue
- Beginner Blender on Bladed weapons
- Need some help with hardware - video card
- DAZ Studio - Animation - Export to Max, Blender, Maya, etc...
- 3DS Max unwrap
- zbrush subdivision question
- Modeling Wrappings in 3DS max
- 3DS Max - edge wires appear behind the object's faces
- UDK crash after lightmass lighting build
- Edge flow or unwrapping? Problem UV mapping the complex hair...
- Help - this step about Skin SSS (3ds max)
- symmetrical weight painting in Maya
- Zbrush retopology question
- Mudbox not running on new laptop
- maxscript help: custom toolbar
- Remove/Hide Info Centre
- Zbrush retopo symmetry lost
- Character Modeling / Shoulder
- Quick Parent Link
- Maya uv editor pin/lock uv's or sew to edge.
- learning normal maps (3ds max)
- i can't get symmetry
- Unreal Dimensions
- Transparent Material Question
- MudBox Element Selection of a mesh
- SMD importing into Maya
- 3DS max TurboSmooth acting up... HELP!!
- [Maya] blockout colormap render for texturing
- APEX cloth problem.
- animation project advice?
- [Maya] Blending texture based on vertex colors ?
- UDK Ios / Lightmap issue
- 3Point Custom Bake plugin (3dsmax experiment)
- Separate Armature Divisions for Export? (Head, Hands, etc)
- FBX Exportsets script for UDK
- Maya help
- Possible to duplicate models in Mudbox without the Subscription Advantage pack?
- Exporting different UV ranges
- In need of help with NORMAL maps.
- normal map baking of a complete mesh, like a full body in 3ds max
- Zbrush Transpose Tool Scaling frustraition
- Seam troubles with zbrush
- Sketch tools for CS5/6 (NKS5)
- problem with render to texture 3Ds max
- Background color of diffuse textures
- New at shader programming
- Successfully decompiling from Dota 2
- Best practice question.
- orbit laggs in 3ds max 2011
- IK/FK Switch Arm Problem in Maya
- ENVO realtime environment shader for 3d studio max
- Film made in Maya, want to render in Max.
- MatCap problem in Zbrush
- Problem will Installing 3ds Max and Motionbuilder
- Ambient Occlusion Bake in Maya
- creating a volumetric light source?
- [ZBrush] White seam after pick up from projection master
- I can not figure out what these wonky lines are.
- Maya AO bake issue - Black lines
- Query Object position at pivot?
- Train Animation Help
- Combining creased objects in Maya
- ZBrush "Curve Mode" woes.
- Anybody with MassFX that could help me out?
- Smoothing groups from max to zbrush
- 3ds max model and viewport problems
- UDK Lightmass/map seams won't quit.
- Best way to model Offroad RC track for Mobile?
- transfer driven keys to new driver in maya
- ZBrush Symmetry for a square object.
- LightMapping Question
- 3ds max - command panel - save rollouts
- Remove the bones and keep the skin in maya 2012
- Modular Cathedral ceiling
- Maya - Mirror animation curve?
- Character skin/hair tone swapping: textures or mat color?
- How to mirror poses in maya?
- ZBrush Artifacts and Symmetry
- Human Base
- mirroring animations in maya?
- Effects based visibility optimization?
- LowPoly Topology
- Having difficulty welding fire escape poles
- The Mixamo Auto-Rigger
- Using 3panel texture map in maya
- Zbrush-Projection master stretching problem
- xoliul shader not working correctly
- Using the "cut" tool with accuracy. Is it possible?
- unreal engine 4 VS SE's luminous engine?
- Looking for a lost 3DS Max plugin/script/modeling suite
- Smoothing Groups Not Updating in Max
- Materials and colors to texture
- 3Ds max UI loadup problems
- Texture Sheets and Baking Normal Maps
- 3DS Max 2012 force wireframe on top of grid?
- 3ds max 2013 color pallet
- Pattern Fill vs Pattern CS3
- 3DS Max Edge Selection Glitch??
- Doing some nCloth, have a question
- RTT lightmap multiple objects in Max
- Concepting on Intuos 4, *Frustated*
- What are some of your best practices for baking normal maps?
- Max 2013 normal rendering errors
- Lights Will Not Work In Viewport or Render [3ds Max 2013]
- Retopology Help
- mudbox to max strange normal map shading
- Texture Blending in 3DSMAX - FX Shaders
- A problem with mel script
- Tiling hexagons.
- Is water di-electric?
- Marmoset / General Specular Question
- voxel cone-tracing GI discussion
- Importance of monitor calibration in a video-game production.
- 3ds Max to Mudbox (2013) question
- Seams on normal map where edges are.
- 3DS Max Enable in render to geo
- Prebroken destructible cylinder
- [maya] not boolean, but a mesh cut tool
- Maya how to reset values in sliders if you have typed in a higher value?
- Trouble with splitting faces
- How do they do the creases movement on games like Fifa?
- NURBS Plain Tool/U & V Patches
- Suggestion on retopologising subtools
- Zbrush help on a post noise application
- Weird lines in render
- In need for ressource for Navigatin ZBrush and working with ZSphere
- Most helpful matcap for everything overall (characters)
- General Modelling Confusion - Dirty looking Modeling
- Assign shader to objects using pymel?
- Ace's Shader Forge - UDK Shaders
- uv shells to smoothing groups without textools? also normal map in viewport....
- Text For SubD
- Using Multi-Sub Object Material to Properly Apply Tiling Textures to Meshes
- Zbrush something wrong with my brush ?
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