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  1. Shader - Internal Bounce - Any tips?
  2. Maya render help!
  3. UDK is extremely laggy (both March 2012 and Feb 2012 Releases!)
  4. Normals Issues - Tried everything,
  5. UDK normal map vs lighting
  6. 3DS Max - textures become brighter unintentionally
  7. [UV Mapping] Changing smoothing groups without losing all seams and UV information?
  8. 3ds max - bone fallow geometry
  9. Maya bake question.
  10. Maya motion paths, Maintain offset
  11. What is indie rates?
  12. Unzipping causes long freezes
  13. 2 Questions: Black Seams on AO Bake & Selecting Inverted Faces Only
  14. modo 601: pixel painting in UV window
  15. (Maya) Snapping two UV points together without "V"?
  16. creating fuzzy cloth in real time
  17. Whats the difference between an 3d asset artist and a 3d environmental artist?
  18. Zbrush Plugin Virus?
  19. How do you think this was created?
  20. reference mesh in zbrush?
  21. Silo's selection in 3dsmax
  22. [STL Check] Is it possible to view error markings WHILE correcting them?
  23. Maya mel, set absoulte world positon.
  24. Insert Mesh, Zbrush, with polypaint.
  25. 3DS Max - Schematic View
  26. Hard Surface Help
  27. [xNormal - PS CS5] Plugin randomly deciding not to work anymore!! WTF?
  28. ZBrush AUV bad for games?
  29. Rigging Tubes
  30. Normal map creation question
  31. photoshop 3d with self-illum material?
  32. Fitting
  33. Alpha To Coverage In Marmoset v1.05
  34. Blender Rig import to 3DS Max? How would...
  35. 3ds Max - Turn Edge
  36. Shader/UDK - Atmospheric Sky Scattering - Code sections not available?
  37. an easy way to work with chains / ammo. belts in 3ds max?
  38. ZBrush - Positioning in the centre
  39. 3ds max baking problem (really anoyinng edges)
  40. D3 Textures - Converting .tex to .tga
  41. Can't save map with static mesh
  42. 3d coat edit projection issue
  43. Chracter Creation / Pipeline
  44. ZBrush - Moving along the surface
  45. Banned from CGtexture.com??
  46. I need "Little help"
  47. Split geometry in ZBrush - is there a fix for this?
  48. Baking a triangulated mesh in xNormal?
  49. help animating a flag in maya
  50. Vertex color invisible with mirrored UVs (3DSMax)
  51. Mudbox sucks all my RAM ?!
  52. Move a door to a wall texture and make it look realistic?
  53. Is marmoset good for rendering small environment scenes?
  54. Hardware Question for a New Modeller
  55. zbrush menu issue
  56. Shadowsmaps - What are they?
  57. Overlapping UV's, Tiling textures, AO baking, HOW!?!
  58. Mudbox on multiple machines
  59. Working with tilable with limited textures
  60. Question about Zbrush materials and subtools
  61. How to make Zbrush Retopo points stick to surface.
  62. Guide Me Through This Model :) I like to Learn new things
  63. Has Model->Unwrap->Texture become Texture->Model->Unwrap?
  64. Weird Lightmap issue
  65. I need help, with Milkshape 3D...
  66. 3dsMax viewport very slow sometimes, help
  67. Post in wrong section of the forums...
  68. counting poly
  69. Max 2012: Viewport canvas
  70. Creating a wet look with specular/gloss maps
  71. Modo move with backface ... ?
  72. How do you make animated textures in 3dsmax?
  73. Where is the 'Sweep Modifier' in Max 2011?
  74. First Year Srudent - I need some help!
  75. Closing Meshes
  76. Maya Viewcube
  77. Photographing Materials for Diffuse AND Normal maps?
  78. UVing Cylinders Question
  79. Suggestions for new computer setup
  80. Zbrush Rotation issues!?!
  81. crazy bump??
  82. SImple or adv mesh?
  83. Photoshop Blend Modes - UDK Equivalents?
  84. 3ds Max Unweap UVW - packing
  85. viewport shading problem 3ds max 2011
  86. Lighting in Max
  87. I thought I was done with you normal seams...
  88. Sky, Terran, large environment
  89. Mesh Lab question
  90. BSP maps (brushes) vs pure meshes
  91. Models flip vertically when exporting
  92. Normal Maps., yay or nay?
  93. 3Ds Max animation query
  94. blending tileable textures
  95. Why is my model looking so blocky?
  96. 3DS Max - Seam lines not thick enough
  97. Ripping Seams
  98. Floaty (image overlay thing)
  99. (Maya) Flipping Normals question
  100. Best program to record playing games on pc?
  101. Skype for gaming question.
  102. Issues with Mudbox
  103. [MAXScript] Finding closest verts in a different mesh
  104. Am I wasting my time with a Games Art degree?
  105. Blendshapes or bone based facial rig?
  106. Source SDK itemtest problems
  107. Baking Ambient Occlusion maps with mental ray
  108. scene creation technicalities.
  109. UDK normal map compression issue (or I'm really bad at normal mapping)
  110. [Testing] Using Headus to pack Lightmap UV's
  111. Help to setup a LOGO import from Illustrator
  112. the next frontier of digital scultping?
  113. Grime on Tileable Textures?
  114. Where to start?
  115. Wierd unwrap UVW problem in 3DS max
  116. Vray Displacement in Maya
  117. Maya Viewport/Hardware render Alpha Maps issue
  118. Beginner Blender on Bladed weapons
  119. Need some help with hardware - video card
  120. DAZ Studio - Animation - Export to Max, Blender, Maya, etc...
  121. 3DS Max unwrap
  122. zbrush subdivision question
  123. Modeling Wrappings in 3DS max
  124. 3DS Max - edge wires appear behind the object's faces
  125. UDK crash after lightmass lighting build
  126. Edge flow or unwrapping? Problem UV mapping the complex hair...
  127. Help - this step about Skin SSS (3ds max)
  128. symmetrical weight painting in Maya
  129. Zbrush retopology question
  130. Mudbox not running on new laptop
  131. maxscript help: custom toolbar
  132. Remove/Hide Info Centre
  133. Zbrush retopo symmetry lost
  134. Character Modeling / Shoulder
  135. Quick Parent Link
  136. Maya uv editor pin/lock uv's or sew to edge.
  137. learning normal maps (3ds max)
  138. i can't get symmetry
  139. Unreal Dimensions
  140. Transparent Material Question
  141. MudBox Element Selection of a mesh
  142. SMD importing into Maya
  143. 3DS max TurboSmooth acting up... HELP!!
  144. [Maya] blockout colormap render for texturing
  145. APEX cloth problem.
  146. animation project advice?
  147. [Maya] Blending texture based on vertex colors ?
  148. UDK Ios / Lightmap issue
  149. 3Point Custom Bake plugin (3dsmax experiment)
  150. Separate Armature Divisions for Export? (Head, Hands, etc)
  151. FBX Exportsets script for UDK
  152. Maya help
  153. Possible to duplicate models in Mudbox without the Subscription Advantage pack?
  154. Exporting different UV ranges
  155. In need of help with NORMAL maps.
  156. normal map baking of a complete mesh, like a full body in 3ds max
  157. Zbrush Transpose Tool Scaling frustraition
  158. Seam troubles with zbrush
  159. Sketch tools for CS5/6 (NKS5)
  160. problem with render to texture 3Ds max
  161. Background color of diffuse textures
  162. New at shader programming
  163. Successfully decompiling from Dota 2
  164. Best practice question.
  165. orbit laggs in 3ds max 2011
  166. IK/FK Switch Arm Problem in Maya
  167. ENVO realtime environment shader for 3d studio max
  168. Film made in Maya, want to render in Max.
  169. MatCap problem in Zbrush
  170. Problem will Installing 3ds Max and Motionbuilder
  171. Ambient Occlusion Bake in Maya
  172. creating a volumetric light source?
  173. [ZBrush] White seam after pick up from projection master
  174. I can not figure out what these wonky lines are.
  175. Maya AO bake issue - Black lines
  176. Query Object position at pivot?
  177. Train Animation Help
  178. Combining creased objects in Maya
  179. ZBrush "Curve Mode" woes.
  180. Anybody with MassFX that could help me out?
  181. Smoothing groups from max to zbrush
  182. 3ds max model and viewport problems
  183. UDK Lightmass/map seams won't quit.
  184. Best way to model Offroad RC track for Mobile?
  185. transfer driven keys to new driver in maya
  186. ZBrush Symmetry for a square object.
  187. LightMapping Question
  188. 3ds max - command panel - save rollouts
  189. Remove the bones and keep the skin in maya 2012
  190. Modular Cathedral ceiling
  191. Maya - Mirror animation curve?
  192. Character skin/hair tone swapping: textures or mat color?
  193. How to mirror poses in maya?
  194. ZBrush Artifacts and Symmetry
  195. Human Base
  196. mirroring animations in maya?
  197. Effects based visibility optimization?
  198. LowPoly Topology
  199. Having difficulty welding fire escape poles
  200. The Mixamo Auto-Rigger
  201. Using 3panel texture map in maya
  202. Zbrush-Projection master stretching problem
  203. xoliul shader not working correctly
  204. Using the "cut" tool with accuracy. Is it possible?
  205. unreal engine 4 VS SE's luminous engine?
  206. Looking for a lost 3DS Max plugin/script/modeling suite
  207. Smoothing Groups Not Updating in Max
  208. Materials and colors to texture
  209. 3Ds max UI loadup problems
  210. Texture Sheets and Baking Normal Maps
  211. 3DS Max 2012 force wireframe on top of grid?
  212. 3ds max 2013 color pallet
  213. Pattern Fill vs Pattern CS3
  214. 3DS Max Edge Selection Glitch??
  215. Doing some nCloth, have a question
  216. RTT lightmap multiple objects in Max
  217. Concepting on Intuos 4, *Frustated*
  218. What are some of your best practices for baking normal maps?
  219. Max 2013 normal rendering errors
  220. Lights Will Not Work In Viewport or Render [3ds Max 2013]
  221. Retopology Help
  222. mudbox to max strange normal map shading
  223. Texture Blending in 3DSMAX - FX Shaders
  224. A problem with mel script
  225. Tiling hexagons.
  226. Is water di-electric?
  227. Marmoset / General Specular Question
  228. voxel cone-tracing GI discussion
  229. Importance of monitor calibration in a video-game production.
  230. 3ds Max to Mudbox (2013) question
  231. Seams on normal map where edges are.
  232. 3DS Max Enable in render to geo
  233. Prebroken destructible cylinder
  234. [maya] not boolean, but a mesh cut tool
  235. Maya how to reset values in sliders if you have typed in a higher value?
  236. Trouble with splitting faces
  237. How do they do the creases movement on games like Fifa?
  238. NURBS Plain Tool/U & V Patches
  239. Suggestion on retopologising subtools
  240. Zbrush help on a post noise application
  241. Weird lines in render
  242. In need for ressource for Navigatin ZBrush and working with ZSphere
  243. Most helpful matcap for everything overall (characters)
  244. General Modelling Confusion - Dirty looking Modeling
  245. Assign shader to objects using pymel?
  246. Ace's Shader Forge - UDK Shaders
  247. uv shells to smoothing groups without textools? also normal map in viewport....
  248. Text For SubD
  249. Using Multi-Sub Object Material to Properly Apply Tiling Textures to Meshes
  250. Zbrush something wrong with my brush ?