View Full Version : Technical Talk
- UDK is messing up both my UV channels when I import.
- Question about using textures for multiple objects
- Can you have uv's outside the 0,1 area for tiling textures in UDK?
- Flipping the green channel in my normal for UDK.
- Need some advice,I'm planning to buy a videocard.
- M-8 Avenger modeling Turbosmooth Issue
- FBX triangulation direction out of maya?
- Hidden Polygon MaxScript?
- Maya question/s
- CRYE3 - Change the time of day in the test level forest?
- Any free projection painters?
- Rendering tips?
- cant scale uvmap gizmo in 3ds max 2012?
- [Photoshop] More color samples?
- Is it possible to link two masks together in Photoshop?
- Creating a Realistic Sky in 3ds Max
- 3D max smooth problem
- weaken details without losing sharpness [zbrush]
- Extracting specular and reflectivity maps in Zbrush.
- Normal map problem[3DS Max]
- Keeping track of windows floating off screen!
- subsurface scatter maps
- Looking for normal map help
- Maya Viewport Slows After Duplicating Object
- Double Sided Face with Normals Help
- 3DS Max PSD issue
- Questions about the texel density
- high pitch ringing after memory upgrade
- looking for advice/tips on modular enviornment
- copy and paste curve MAYA HELP
- Multi- Material Woes With UDK
- Multi Sub-object Material Woes With UDK
- Projection and multiple meshes
- Problem with the cloth modifier - 3ds Max 2012
- UDK seams issue!
- UDK or Unity, manga-esque shader
- Hey Guys a Maya Rigging Question
- Textuing/ making AO with Xnormal for base.
- 3ds max black faces
- Blender Action editor question *HELP*
- Maya 2012 bonus tools problem
- ref_at_norm_incidence
- Need help in understanding Weight Distribution and modeling for animation [Maya]
- UDK matinee movie issue
- The Blenmodo Project
- Overlapping/mirroring UVs and Normal maps
- Questions about rigging "maximum of 64 bones"
- Topogun Camera Pivot
- [ZBrush] Got tired of moving individual subtools! - Transpose Master
- Polypainting surface details
- Laser Scanning?
- Weird Marmoset Toolbag bug
- vray material id problem
- 3dsmax render issues
- 3ds max - instacing along spline
- Max 2012 quad menu broken?
- Weird problem with my mouse
- hey guess what, normal map issues!
- Can't change brush stroke in zbrush
- cgTech1 Model Viewer Alpha (Image Heavy)
- How to make clouds with normal maps?
- link a dummy to a vert
- Need advice in lighting / texturing
- 3ds max reactor cloth problem
- [3dsMax] Nonquad selector Script, clean geometry
- polycount for fp hands
- UDK lighting issue (light affects meshes differently)
- FTP server question
- Startup (Help)
- some retopologizing questions about zbrush
- photoshop and alpha
- Halo effect
- 3DS Max snapping...again
- editing UV in zbrush
- How to get this effect (Mass Effect armor)
- [3ds max] flow map creator script - problems
- Shader - J I styles - Anyone still have it?
- Buying the best laptop to use 3ds Max
- Animating long scenes
- Rigging tutorials?
- Maya Environment artists scripts
- Custom toolbar issues
- Ground fog.
- Does Anyone Still Have These Matcaps?
- render issue max
- Softimage Grid Snapping Problem
- What is going on here :S
- Is there a tool like Bend modifier in Maya?
- how to make non square UV ?
- Importing Smoothing Groups Into Mudbox?
- Free Clean Autodesk Icons Pack
- Maya crashes frequently when starting the UV editor... Anybody else has this as well?
- Ambient Occlusion and Normal Maps?
- (Triangulation?) artifacts in marmoset
- My "EditPoly" keeps converting ITSELF into an "EditMesh", while I'm not looking! WTF?
- Silo -> Mudbox, t-edge errors >.<
- Multiple UV Help in UDK
- Obvious edges in a model
- poly distribution
- Which is the best for extracting normals?
- [Skinning] Why cant some verts be changed, in terms of weight?
- Question about normals, UVs and smoothing groups
- Skinning pre-animated weapon rig
- From Max to Maya, have almost 500.000+ polygons
- Next gen car - questions
- Maya - Smoothing Group for Hard Edges When Converting to Sub Ds
- Busted Maya rig, I think... help please
- 3D max shell act really weird
- [3Ds Max] Some newbie questions about bones
- Normal map photoshop saving problem
- Solution to alpha shadow problems in Maya.
- Character and Environmental UV tools.
- animating object within another (MAYA)
- Wacom Driver 6.2.0w5 Adds New interactive Pressure Profile
- Which doesth thou thinkest isth the best for texturing?
- small problem with zbrush
- projection painters...
- how best to rig hair and cloth for animation by hand?
- Working on the Railroad?
- [CAT] Is there a proper way to have multiple animations for the same rig/character?
- Animating cables
- dev techniques used in Naruto:SUNS2?
- Baking Multiple Shaders on one Mesh in MAya
- CE3 Transparent Meshes.
- [ZBrush] ZSphere and Symmetrie
- Zbrush Zapplink problem
- UDK Draws distance Madness
- Using Zbrush for the first time
- Spherical world - how?
- TF2 Compile Issues
- How to make side sewing on clothes?
- High poly baking help needed.
- Vertex Heightmap Blend in Max
- After Effects CS5.5 to CS5
- Rigging hanging clothing
- Max: Normal Tangets, seams and Gamma/LUT
- UV island selections in XSI
- Cant compile RSL shader with Pixie in Cutter
- Mel scripting help
- 3ds Max - Changing pivot after animation
- Is it possible to bake Inward Facing AO maps in Xnormal, or maya?
- basic 3ds max question
- How to chamfer this
- Adding Puddles in Udk
- Relaxed Cone Step Mapping?
- Car polycount
- How to polypaint in ZBrush?
- Quadro - Maya, worth it?
- ZBrush crashing?
- What to do for a smooth transition?
- baking question...
- ZBrush Quickswitch
- align plane to curved surface
- Maya bake cages
- Best Maya realtime shader?
- Euler XYZ tweens oddly
- Clone faces in Modo
- 3ds Max 2012 interface not loading
- Good hotkey setup in PS?
- UDK vs CryEngine (latest versions)
- Need good UDK waterfall mat tutorial
- 3d max - Baking NM and AO
- Adding new CAT bones creates unusual broken weighting
- 3dmax with Bodypaint - Advantage???
- Maya: how to restore the material attributes UI?
- 3ds max make vertices going round
- Maya 2011 rendering issue (textured ncloth reflected in a mirror)
- 3d Modelling Tecnisims?
- 3DS Max viewport animation
- Projection Cage problem
- Zbrush Question: ingame object modelling
- Zbrush Surfacing
- how to make nice renders and presentation of low poly objects?
- Zbrush, change brush while rotateing?
- Modular workflow discussion
- Maya 2009: default display settings
- Maya realtime Viewport screengrabs
- Enviroment art portfolio...
- Zbrush - Wooden Star Door Problem
- 3DS Max, problems with normal map bake
- Automatically assign mapping coordinates
- 3Ds MAX reflective material issue with HRDI
- Bend Deformer in Maya 2012
- Attaching models retaining UVW unwraps?
- Workflow question : Generate terrain heightmap on a planet
- help with "shiney" metal
- Best method of UVW unwrapping Pipes/Tubes?
- mudbox - texturing multiple objects
- Weird yellow seam lines in Viewport 2.0 Maya 2012
- Diffuse tinting for varations: how do YOU do it?
- making one part of the object "thinner" (3ds max)
- Mudbox Problem - Create UV's Ruins mesh
- question : modular sidewalk/streets
- Vertex Paint selections 3dsmax
- Optimising rocks on a seabed. Maya question.
- Assigning Core Power in 3DS Max
- Water reflections on rock?
- Beveling concave corners on non-flat hard surfaces
- What to delete from high poly when baking?
- Lowpoly Hairstudio Script
- Is baking only within the envelopes faster?
- Modo Users, help meh!
- Modeled my first gun, now I'm left with questions.
- Other software that imports polypaint data?
- gif with more colors?
- how to collapse layer styles photoshop
- Any opinions on Max xRef for characters?
- Diamant Tools v1.01a (x64)
- How to properly create assets in Maya for use in UDK?
- Brekel-Kinect Motion Capture Help
- Texturing/Unwraping Humvee-Question
- Extracting normal maps from very high poly models in ZBRUSH?
- Batch Render will not render specific object
- Terrain Texture Blending
- rules for the low poly...
- [Maya] Cloth collisions and breast
- Tire tracks in Photoshop that turn how to?
- annoying z rbush issue
- Already know Maya, should I learn Max as well?
- [3ds Max] viewport Shader Questions
- Zsphere Rigging Problem
- Shader - Ambient Hemispherics - Diffuse Term only or Lighting too?
- Absolute UV rotation? (max)
- Optimal viewport for 3ds Max 2012
- [Max Script] Edinting modifier in all objects in the scene.
- Zbrush color fill issue
- Shifting Grid Topology Keys - Interactive Samplers
- Max script, how to see uv channels
- [Mudbox] Texturing lowpoly from Max in Mudbox glitches
- sculpting straps
- Max undo function demolishing mesh normals? Bug?
- Cant query an object in MEL?
- Sculpt tool minus specific edge
- Rendering problem
- Mesh completely black when Normal Map is applied
- spilt polygon tool on a face without connecting to edges in Maya?
- What's happening with the AO?
- Trees in Zbrush workflow Question
- UV Mapping Strategies?
- Need info about Cursors (.cur files)
- What sort of brushes do you use when making hand painted textures
- maxscript - copy vars from referencetarget
- Where to learn to create max scripts?
- Animation question, feel like an idiot...
- Need help with Zbrush Rigging :(
- Zbrush, where to start?
- xNormal Issue / Maya OBJ Export
- 3DS MAX 2011, combining rigged weights
- Can't sculpt in MuDBox with small brush size or camera zoomed in close...??
- How to properly make textures for buildings?
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