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  1. UDK is messing up both my UV channels when I import.
  2. Question about using textures for multiple objects
  3. Can you have uv's outside the 0,1 area for tiling textures in UDK?
  4. Flipping the green channel in my normal for UDK.
  5. Need some advice,I'm planning to buy a videocard.
  6. M-8 Avenger modeling Turbosmooth Issue
  7. FBX triangulation direction out of maya?
  8. Hidden Polygon MaxScript?
  9. Maya question/s
  10. CRYE3 - Change the time of day in the test level forest?
  11. Any free projection painters?
  12. Rendering tips?
  13. cant scale uvmap gizmo in 3ds max 2012?
  14. [Photoshop] More color samples?
  15. Is it possible to link two masks together in Photoshop?
  16. Creating a Realistic Sky in 3ds Max
  17. 3D max smooth problem
  18. weaken details without losing sharpness [zbrush]
  19. Extracting specular and reflectivity maps in Zbrush.
  20. Normal map problem[3DS Max]
  21. Keeping track of windows floating off screen!
  22. subsurface scatter maps
  23. Looking for normal map help
  24. Maya Viewport Slows After Duplicating Object
  25. Double Sided Face with Normals Help
  26. 3DS Max PSD issue
  27. Questions about the texel density
  28. high pitch ringing after memory upgrade
  29. looking for advice/tips on modular enviornment
  30. copy and paste curve MAYA HELP
  31. Multi- Material Woes With UDK
  32. Multi Sub-object Material Woes With UDK
  33. Projection and multiple meshes
  34. Problem with the cloth modifier - 3ds Max 2012
  35. UDK seams issue!
  36. UDK or Unity, manga-esque shader
  37. Hey Guys a Maya Rigging Question
  38. Textuing/ making AO with Xnormal for base.
  39. 3ds max black faces
  40. Blender Action editor question *HELP*
  41. Maya 2012 bonus tools problem
  42. ref_at_norm_incidence
  43. Need help in understanding Weight Distribution and modeling for animation [Maya]
  44. UDK matinee movie issue
  45. The Blenmodo Project
  46. Overlapping/mirroring UVs and Normal maps
  47. Questions about rigging "maximum of 64 bones"
  48. Topogun Camera Pivot
  49. [ZBrush] Got tired of moving individual subtools! - Transpose Master
  50. Polypainting surface details
  51. Laser Scanning?
  52. Weird Marmoset Toolbag bug
  53. vray material id problem
  54. 3dsmax render issues
  55. 3ds max - instacing along spline
  56. Max 2012 quad menu broken?
  57. Weird problem with my mouse
  58. hey guess what, normal map issues!
  59. Can't change brush stroke in zbrush
  60. cgTech1 Model Viewer Alpha (Image Heavy)
  61. How to make clouds with normal maps?
  62. link a dummy to a vert
  63. Need advice in lighting / texturing
  64. 3ds max reactor cloth problem
  65. [3dsMax] Nonquad selector Script, clean geometry
  66. polycount for fp hands
  67. UDK lighting issue (light affects meshes differently)
  68. FTP server question
  69. Startup (Help)
  70. some retopologizing questions about zbrush
  71. photoshop and alpha
  72. Halo effect
  73. 3DS Max snapping...again
  74. editing UV in zbrush
  75. How to get this effect (Mass Effect armor)
  76. [3ds max] flow map creator script - problems
  77. Shader - J I styles - Anyone still have it?
  78. Buying the best laptop to use 3ds Max
  79. Animating long scenes
  80. Rigging tutorials?
  81. Maya Environment artists scripts
  82. Custom toolbar issues
  83. Ground fog.
  84. Does Anyone Still Have These Matcaps?
  85. render issue max
  86. Softimage Grid Snapping Problem
  87. What is going on here :S
  88. Is there a tool like Bend modifier in Maya?
  89. how to make non square UV ?
  90. Importing Smoothing Groups Into Mudbox?
  91. Free Clean Autodesk Icons Pack
  92. Maya crashes frequently when starting the UV editor... Anybody else has this as well?
  93. Ambient Occlusion and Normal Maps?
  94. (Triangulation?) artifacts in marmoset
  95. My "EditPoly" keeps converting ITSELF into an "EditMesh", while I'm not looking! WTF?
  96. Silo -> Mudbox, t-edge errors >.<
  97. Multiple UV Help in UDK
  98. Obvious edges in a model
  99. poly distribution
  100. Which is the best for extracting normals?
  101. [Skinning] Why cant some verts be changed, in terms of weight?
  102. Question about normals, UVs and smoothing groups
  103. Skinning pre-animated weapon rig
  104. From Max to Maya, have almost 500.000+ polygons
  105. Next gen car - questions
  106. Maya - Smoothing Group for Hard Edges When Converting to Sub Ds
  107. Busted Maya rig, I think... help please
  108. 3D max shell act really weird
  109. [3Ds Max] Some newbie questions about bones
  110. Normal map photoshop saving problem
  111. Solution to alpha shadow problems in Maya.
  112. Character and Environmental UV tools.
  113. animating object within another (MAYA)
  114. Wacom Driver 6.2.0w5 Adds New interactive Pressure Profile
  115. Which doesth thou thinkest isth the best for texturing?
  116. small problem with zbrush
  117. projection painters...
  118. how best to rig hair and cloth for animation by hand?
  119. Working on the Railroad?
  120. [CAT] Is there a proper way to have multiple animations for the same rig/character?
  121. Animating cables
  122. dev techniques used in Naruto:SUNS2?
  123. Baking Multiple Shaders on one Mesh in MAya
  124. CE3 Transparent Meshes.
  125. [ZBrush] ZSphere and Symmetrie
  126. Zbrush Zapplink problem
  127. UDK Draws distance Madness
  128. Using Zbrush for the first time
  129. Spherical world - how?
  130. TF2 Compile Issues
  131. How to make side sewing on clothes?
  132. High poly baking help needed.
  133. Vertex Heightmap Blend in Max
  134. After Effects CS5.5 to CS5
  135. Rigging hanging clothing
  136. Max: Normal Tangets, seams and Gamma/LUT
  137. UV island selections in XSI
  138. Cant compile RSL shader with Pixie in Cutter
  139. Mel scripting help
  140. 3ds Max - Changing pivot after animation
  141. Is it possible to bake Inward Facing AO maps in Xnormal, or maya?
  142. basic 3ds max question
  143. How to chamfer this
  144. Adding Puddles in Udk
  145. Relaxed Cone Step Mapping?
  146. Car polycount
  147. How to polypaint in ZBrush?
  148. Quadro - Maya, worth it?
  149. ZBrush crashing?
  150. What to do for a smooth transition?
  151. baking question...
  152. ZBrush Quickswitch
  153. align plane to curved surface
  154. Maya bake cages
  155. Best Maya realtime shader?
  156. Euler XYZ tweens oddly
  157. Clone faces in Modo
  158. 3ds Max 2012 interface not loading
  159. Good hotkey setup in PS?
  160. UDK vs CryEngine (latest versions)
  161. Need good UDK waterfall mat tutorial
  162. 3d max - Baking NM and AO
  163. Adding new CAT bones creates unusual broken weighting
  164. 3dmax with Bodypaint - Advantage???
  165. Maya: how to restore the material attributes UI?
  166. 3ds max make vertices going round
  167. Maya 2011 rendering issue (textured ncloth reflected in a mirror)
  168. 3d Modelling Tecnisims?
  169. 3DS Max viewport animation
  170. Projection Cage problem
  171. Zbrush Question: ingame object modelling
  172. Zbrush Surfacing
  173. how to make nice renders and presentation of low poly objects?
  174. Zbrush, change brush while rotateing?
  175. Modular workflow discussion
  176. Maya 2009: default display settings
  177. Maya realtime Viewport screengrabs
  178. Enviroment art portfolio...
  179. Zbrush - Wooden Star Door Problem
  180. 3DS Max, problems with normal map bake
  181. Automatically assign mapping coordinates
  182. 3Ds MAX reflective material issue with HRDI
  183. Bend Deformer in Maya 2012
  184. Attaching models retaining UVW unwraps?
  185. Workflow question : Generate terrain heightmap on a planet
  186. help with "shiney" metal
  187. Best method of UVW unwrapping Pipes/Tubes?
  188. mudbox - texturing multiple objects
  189. Weird yellow seam lines in Viewport 2.0 Maya 2012
  190. Diffuse tinting for varations: how do YOU do it?
  191. making one part of the object "thinner" (3ds max)
  192. Mudbox Problem - Create UV's Ruins mesh
  193. question : modular sidewalk/streets
  194. Vertex Paint selections 3dsmax
  195. Optimising rocks on a seabed. Maya question.
  196. Assigning Core Power in 3DS Max
  197. Water reflections on rock?
  198. Beveling concave corners on non-flat hard surfaces
  199. What to delete from high poly when baking?
  200. Lowpoly Hairstudio Script
  201. Is baking only within the envelopes faster?
  202. Modo Users, help meh!
  203. Modeled my first gun, now I'm left with questions.
  204. Other software that imports polypaint data?
  205. gif with more colors?
  206. how to collapse layer styles photoshop
  207. Any opinions on Max xRef for characters?
  208. Diamant Tools v1.01a (x64)
  209. How to properly create assets in Maya for use in UDK?
  210. Brekel-Kinect Motion Capture Help
  211. Texturing/Unwraping Humvee-Question
  212. Extracting normal maps from very high poly models in ZBRUSH?
  213. Batch Render will not render specific object
  214. Terrain Texture Blending
  215. rules for the low poly...
  216. [Maya] Cloth collisions and breast
  217. Tire tracks in Photoshop that turn how to?
  218. annoying z rbush issue
  219. Already know Maya, should I learn Max as well?
  220. [3ds Max] viewport Shader Questions
  221. Zsphere Rigging Problem
  222. Shader - Ambient Hemispherics - Diffuse Term only or Lighting too?
  223. Absolute UV rotation? (max)
  224. Optimal viewport for 3ds Max 2012
  225. [Max Script] Edinting modifier in all objects in the scene.
  226. Zbrush color fill issue
  227. Shifting Grid Topology Keys - Interactive Samplers
  228. Max script, how to see uv channels
  229. [Mudbox] Texturing lowpoly from Max in Mudbox glitches
  230. sculpting straps
  231. Max undo function demolishing mesh normals? Bug?
  232. Cant query an object in MEL?
  233. Sculpt tool minus specific edge
  234. Rendering problem
  235. Mesh completely black when Normal Map is applied
  236. spilt polygon tool on a face without connecting to edges in Maya?
  237. What's happening with the AO?
  238. Trees in Zbrush workflow Question
  239. UV Mapping Strategies?
  240. Need info about Cursors (.cur files)
  241. What sort of brushes do you use when making hand painted textures
  242. maxscript - copy vars from referencetarget
  243. Where to learn to create max scripts?
  244. Animation question, feel like an idiot...
  245. Need help with Zbrush Rigging :(
  246. Zbrush, where to start?
  247. xNormal Issue / Maya OBJ Export
  248. 3DS MAX 2011, combining rigged weights
  249. Can't sculpt in MuDBox with small brush size or camera zoomed in close...??
  250. How to properly make textures for buildings?