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  1. 2D / 3D and physics programming? (C++) where to start?
  2. (Maya!) Another technical question pt.2
  3. step movement under skin ...
  4. In the dumps on character project...failure almost imminnent
  5. Vertext Painting In Maya?
  6. maya tangent space model viewer or engine?
  7. Final Fantasy Style transparent particles
  8. [3ds Max 2009] Undo not working properly!
  9. triangulated mesh view
  10. 2 questions for Low poly modeling
  11. High to Low Texturing Workflow
  12. 3ds Max - Morpher Modifier Issue
  13. Zbrush 4 r2 Border edges
  14. Creating Modular yet Broken Flyover ?
  15. Exporting displacement from zbrush
  16. 3DS Max Newbie LF Help
  17. Zbrush 4r2 Wacom sensitivity problem?
  18. Zbrush 4 Polypaint issue
  19. getting straight unwrap from pips/cylinders
  20. First Mel Script
  21. Need Help Please!
  22. Dynamesh not workin so hot
  23. Zbrush, Maya or Photoshop Help
  24. Shader - Specular Term - Fresnel
  25. Questions about proper modelling
  26. ZBrush 4 - Sculpts going blocky and pixelated in areas
  27. flip uv in 3ds max 2012
  28. Learning about lightmaps
  29. Smoothing group help?
  30. GoUVLayout - Unofficial GoZ for UVLayout
  31. [Maya] Render all ABOVE Groundplane
  32. Anyone recommend skybox rendering program?
  33. Zbrush Hard+Smooth surface when sub-div ??
  34. Bringing Maya FBX Animation into Max
  35. textures in Unity on IOS
  36. texturing technique for tiles texture
  37. Gloss Map and a Gloss Value?
  38. I keep getting texture stretching and pixelated brushes
  39. texture blending in Maya using vertex color
  40. Best way to create a homepage to sell content.
  41. Maya's interactive creation in 3ds max
  42. Zbrush FiberMesh Bake with xNormal
  43. "Smooth Group Import" plugin for zbrush???
  44. Rendering with maya / vray causing system slowdown
  45. normal height not exporting from zbrush
  46. Normal map issues in 3ds max 2011
  47. My 3ds max viewport is possessed
  48. 3ds Max VMF Exporter in newest Wall Worm update
  49. Cryeingine 3 Chracter Size in meters?
  50. How to make this model in low poly?
  51. New rig... keep old GTX260?
  52. changing the model after texturing
  53. Max 2012 Ribbon Empty
  54. nDo vs traditional baking
  55. fast way to bake AO maps in maya
  56. How can I merge subtools seamlessly in ZBrush?
  57. Starcraft 2 Custom Button Icon Help
  58. Maya Character and Rig FBX Export
  59. The setup machine or something else?
  60. Patterns embedded into brushes? PS!
  61. Baking Floating Geometry with Maya's Turtle Renderer
  62. Disappearing meshes (Max)
  63. Switching from Maya to 3Ds Max is a pain - If anyone has any advice, Please Help :(
  64. Car modeling techniques
  65. [MaxScript] miauu's Script Pack
  66. Max Script :Simple thing about SliderTime buuut...
  67. ZBrush, Dynamesh, and Subdivisions, Where did they go?
  68. Animating Hydraulic Pistons
  69. Help with making a stair case using Duplicate multiple command using Softimage
  70. Need a second opinion for a computer build
  71. Move vertices in Zbrush retopo
  72. AO white background Maya
  73. Got inspired by the Translucency news post...
  74. Polygonal modeling vs sculpting?
  75. Computer upgrade help.
  76. TF2 Jigglebones Help - Only one's working
  77. ZSphere rigging not previewing high-rez details on posed mesh!
  78. Maya - Assign vertices to groups for export?
  79. Zbrush tutorials
  80. Planar vs Box moddeling
  81. Modo keeps breaking :(
  82. Max : constant edgeflow on bevel/sweep ?
  83. Normal maps inverted when rendered
  84. Marmoset Toolbag problem
  85. Camera attributes for filming scences in Maya?
  86. HTML problem with tables
  87. Question about working with the 3d engine
  88. Photoshop: Brushes with individual pressure curves?
  89. How to animate dirt being dug form a surface
  90. Rectangular UVMAP
  91. Skin weight problem- 3ds max 2012
  92. Zbrush; Load new basemesh UV's into a finished sculpt?
  93. Udk Tiledshot with Mask
  94. possible to expand uvgroup inzbrush?
  95. ZBrush Decimation Question
  96. Explain
  97. CAT Facial Rigging free tutorial on youtube
  98. QUICK Zbrush question
  99. Maya 2012 render settings [2 questions plus 1 img]
  100. problem with xnormal baking
  101. best way to aproach this...[IMG]http://i676.photobucket.com/albums/vv129/Layersofpoo/
  102. [maya] - instanced meshes, GONE! help!
  103. Baking AO in maya
  104. Low poly Max issues in Edit Poly
  105. I can't seem to use the Maya bridge tool
  106. 3D Coat Mirror ReTopology Question
  107. Pivot/transform tool thing problem. Please help
  108. jade texture / material how to
  109. RoadKill and Maya 2011 Problems
  110. Question on Photoshop Shortcuts
  111. Overlapping UVs and Normal map issues
  112. Adobe Premiere Question
  113. Modeling Help
  114. where is the mallet fast brush in zb4r2?
  115. Need software suggestions
  116. From Maya to Max
  117. zbrush lightbox directory redirect
  118. Polypaint issues (Zbrush)
  119. Remove dark and light pattern in textures in Photoshop?
  120. Scaling from zbrush to 3ds max
  121. Quick model help
  122. normalmaps in 3ds max viewport
  123. game controller keypad thingies
  124. The strangest max bug I have ever encountered - teleporting mouse?
  125. 3ds max crtl + backspace
  126. Can't smooth edges in Maya
  127. Rough models.
  128. Hardware Help
  129. double normals 3ds max...
  130. Online book creation?
  131. Xnormal how to increase small detail?
  132. [? 3DsMax] Character modeling tools and technique question.
  133. maya / mudbox workflow best practice question
  134. Infuriating Cintiq driver issue!
  135. Rendering out lightmaps for walk-around models
  136. How would you texture this sword?
  137. UDK Stats visualizer
  138. Sculpting/Texturing rigged model in Mudbox?
  139. How do you reset the "subobject" gizmo orientation?
  140. How do u record in UDK?
  141. topology good for animation?
  142. Combining diffuse texture and lightmap?
  143. Does the NVIDIAŽ NVSTM 4200M work decently on Mudbox?
  144. Maya .smd (Source Engine) export problems
  145. Help needed please - modeling human
  146. Subdermal colors refs
  147. Maya Rigging Help please
  148. Building that make "holes" in terrain
  149. Maya Manipulator Upside down
  150. Max Script - Get All Scene Materials
  151. Ottoman Workshop measurements help
  152. What is, and How does this work in 3DS Max
  153. Maya 2012 bevel tool help
  154. tangent basis / viewport shaders etc.
  155. blender vs 3ds max unwrapping
  156. [zbrush] tapping fast get to a bug/feature?
  157. Problem with Mirror SKin Weight MAYA
  158. please I need software creating geometry image
  159. Diamant Modeling Tools Alpha 1.0 (Formally Diamant UV) release!
  160. Maya to RoadKill error message
  161. Photoshop CS5: Images are previewed brighter?
  162. ds Max 2011- CAT Save Problem
  163. Max Flag / Cloth loop
  164. [Maya]Please recomend me some good Mel scripts?
  165. 3D Studio Max gradient opacity on particals kills render time.
  166. 3ds max 2012 +ATI card viewport problem
  167. TF2 Hat material issue
  168. Normalmap not right after baking in mudbox
  169. Help with Blending two textures in Softimage by height?
  170. How can I get heightMap
  171. importing sculpted objects into maya
  172. Mirroring uvs script for maya 2011
  173. Maya scene fatal error when opened.
  174. nDo2 to UDK ?
  175. how to make even the distribution of subdivision on a mesh in zbrush?
  176. Zbrush how to smart re-sym 90deg?
  177. surface normals facing the wrong way.
  178. Maxscript - Delete all polys that the camera can't see?
  179. Anyone use Cinema 4d?
  180. Maxscript - showHWTextureMap
  181. Ambient Occlusion map will not work in ZBrush?
  182. uv mirror problems
  183. Maya hardware texturing slowdown
  184. Max - Network files won't open
  185. File wont open Help!!
  186. UV Mapping Vs Unwrapping? I dont get it...
  187. Rendering a short film using a game engine
  188. ZBrush - Armature issues
  189. xoliul/ marmoset opacity?
  190. Maya deformer
  191. Modify dialog window position after grabbing with DialogMonitorOPS
  192. Copying 3Ds max settings to new computer
  193. Form 1.0 for 3ds Max released
  194. Sharing render load
  195. Maya high quality rendering is slow with 4096s.
  196. Team Fortress 2 - exporting .smd issue
  197. Graphic card problems
  198. Zsphere Rigging = :( Explodes mesh? wtf
  199. Black Metal Textures.. is this right?
  200. Best way to go about modeling a brick rubble pile
  201. Can't open ZPR file in Zbrush4r2
  202. Having a hard time getting detailed AO in ZBrush
  203. Acceptable game res?
  204. Non Square Textures (2:1, etc)
  205. XNormal noob
  206. Normal Mapping questions specific to Maya Transfer Maps
  207. Maya creating tileable geo
  208. Max Companion Viewcube
  209. Max Scale Problems
  210. Objects imported from Zbrush into Max Invisible????
  211. Zbrush Environments -> Best low poly creation?
  212. How to rig bat-like wings?
  213. 3ds Max Key Binds
  214. Unwrap question
  215. baking issues
  216. Question about low poly/highpoly pipeline.
  217. Why doesn't the normalized B channel = 1?
  218. Sculpt based on UVs, zbrush?
  219. M4 Sniper - First High to Low model...I'm stuck!
  220. question about hidden obj games
  221. Animating frame by frame in Maya.
  222. Normal map baking | eat3d Fountain Workflow |
  223. Angle maps
  224. UV Mapping
  225. Zbrush - projection master / alphas on curved surfaces?
  226. Let's talk reliefs and ornaments
  227. Softimage to UDK mesh lighting issue. How to fix smoothing groups in Softimage?
  228. 3ds max texture problem
  229. Correct Head Unwrapping
  230. Trouble installing XoliulShader
  231. Batch Bake Error Maya
  232. Basic Modeling Questions
  233. Flatten an object?
  234. making modular tank tracks.
  235. sci-fi paneling
  236. Unreal/General - Scattering Shader - Eye and Light - Correct retention of Energy
  237. Maya uv editor - place 1 piece on top of another identical piece
  238. painting directly on to model in photoshop?
  239. [3ds Max] What is an effective method for adding more sides for organic formations?
  240. Maya Settings not saving
  241. Zbrush-pinching effect on edges,need help
  242. 3D Environment design for games
  243. Brown to White Photoshop
  244. 3DS MAX Minolta x-700 Model
  245. UV Mapping for level design
  246. Xoliul Shader 2
  247. Portrait Rendering Help
  248. Blender primitive properties missing?
  249. UDK Vertex Blending limitation question
  250. Shadows not rendering in UDK