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  1. Max not baking out top few pixels of maps
  2. [MAXScript] - Breaking and re-connecting wired parameters
  3. 2D / 3D and physics programming? (C++) where to start?
  4. (Maya!) Another technical question pt.2
  5. step movement under skin ...
  6. In the dumps on character project...failure almost imminnent
  7. Vertext Painting In Maya?
  8. maya tangent space model viewer or engine?
  9. Final Fantasy Style transparent particles
  10. [3ds Max 2009] Undo not working properly!
  11. triangulated mesh view
  12. 2 questions for Low poly modeling
  13. High to Low Texturing Workflow
  14. 3ds Max - Morpher Modifier Issue
  15. Zbrush 4 r2 Border edges
  16. Creating Modular yet Broken Flyover ?
  17. Exporting displacement from zbrush
  18. 3DS Max Newbie LF Help
  19. Zbrush 4r2 Wacom sensitivity problem?
  20. Zbrush 4 Polypaint issue
  21. getting straight unwrap from pips/cylinders
  22. First Mel Script
  23. Need Help Please!
  24. Dynamesh not workin so hot
  25. Zbrush, Maya or Photoshop Help
  26. Shader - Specular Term - Fresnel
  27. Questions about proper modelling
  28. ZBrush 4 - Sculpts going blocky and pixelated in areas
  29. flip uv in 3ds max 2012
  30. Learning about lightmaps
  31. Smoothing group help?
  32. GoUVLayout - Unofficial GoZ for UVLayout
  33. [Maya] Render all ABOVE Groundplane
  34. Anyone recommend skybox rendering program?
  35. Zbrush Hard+Smooth surface when sub-div ??
  36. Bringing Maya FBX Animation into Max
  37. textures in Unity on IOS
  38. texturing technique for tiles texture
  39. Gloss Map and a Gloss Value?
  40. I keep getting texture stretching and pixelated brushes
  41. texture blending in Maya using vertex color
  42. Best way to create a homepage to sell content.
  43. Maya's interactive creation in 3ds max
  44. Zbrush FiberMesh Bake with xNormal
  45. "Smooth Group Import" plugin for zbrush???
  46. Rendering with maya / vray causing system slowdown
  47. normal height not exporting from zbrush
  48. Normal map issues in 3ds max 2011
  49. My 3ds max viewport is possessed
  50. 3ds Max VMF Exporter in newest Wall Worm update
  51. Cryeingine 3 Chracter Size in meters?
  52. How to make this model in low poly?
  53. New rig... keep old GTX260?
  54. changing the model after texturing
  55. Max 2012 Ribbon Empty
  56. nDo vs traditional baking
  57. fast way to bake AO maps in maya
  58. How can I merge subtools seamlessly in ZBrush?
  59. Starcraft 2 Custom Button Icon Help
  60. Maya Character and Rig FBX Export
  61. The setup machine or something else?
  62. Patterns embedded into brushes? PS!
  63. Baking Floating Geometry with Maya's Turtle Renderer
  64. Disappearing meshes (Max)
  65. Switching from Maya to 3Ds Max is a pain - If anyone has any advice, Please Help :(
  66. Car modeling techniques
  67. [MaxScript] miauu's Script Pack
  68. Max Script :Simple thing about SliderTime buuut...
  69. ZBrush, Dynamesh, and Subdivisions, Where did they go?
  70. Animating Hydraulic Pistons
  71. Help with making a stair case using Duplicate multiple command using Softimage
  72. Need a second opinion for a computer build
  73. Move vertices in Zbrush retopo
  74. AO white background Maya
  75. Got inspired by the Translucency news post...
  76. Polygonal modeling vs sculpting?
  77. Computer upgrade help.
  78. TF2 Jigglebones Help - Only one's working
  79. ZSphere rigging not previewing high-rez details on posed mesh!
  80. Maya - Assign vertices to groups for export?
  81. Zbrush tutorials
  82. Planar vs Box moddeling
  83. Modo keeps breaking :(
  84. Max : constant edgeflow on bevel/sweep ?
  85. Normal maps inverted when rendered
  86. Marmoset Toolbag problem
  87. Camera attributes for filming scences in Maya?
  88. HTML problem with tables
  89. Skyrim Creation Kit - Master Thread
  90. Question about working with the 3d engine
  91. Photoshop: Brushes with individual pressure curves?
  92. How to animate dirt being dug form a surface
  93. Rectangular UVMAP
  94. Skin weight problem- 3ds max 2012
  95. Zbrush; Load new basemesh UV's into a finished sculpt?
  96. Udk Tiledshot with Mask
  97. possible to expand uvgroup inzbrush?
  98. ZBrush Decimation Question
  99. Explain
  100. CAT Facial Rigging free tutorial on youtube
  101. QUICK Zbrush question
  102. Maya 2012 render settings [2 questions plus 1 img]
  103. problem with xnormal baking
  104. best way to aproach this...[IMG]http://i676.photobucket.com/albums/vv129/Layersofpoo/
  105. [maya] - instanced meshes, GONE! help!
  106. Baking AO in maya
  107. Low poly Max issues in Edit Poly
  108. I can't seem to use the Maya bridge tool
  109. 3D Coat Mirror ReTopology Question
  110. Pivot/transform tool thing problem. Please help
  111. jade texture / material how to
  112. RoadKill and Maya 2011 Problems
  113. Question on Photoshop Shortcuts
  114. Overlapping UVs and Normal map issues
  115. Adobe Premiere Question
  116. Modeling Help
  117. where is the mallet fast brush in zb4r2?
  118. Need software suggestions
  119. From Maya to Max
  120. zbrush lightbox directory redirect
  121. Polypaint issues (Zbrush)
  122. Remove dark and light pattern in textures in Photoshop?
  123. Scaling from zbrush to 3ds max
  124. Quick model help
  125. normalmaps in 3ds max viewport
  126. game controller keypad thingies
  127. The strangest max bug I have ever encountered - teleporting mouse?
  128. 3ds max crtl + backspace
  129. Can't smooth edges in Maya
  130. Rough models.
  131. Hardware Help
  132. double normals 3ds max...
  133. Online book creation?
  134. Xnormal how to increase small detail?
  135. [? 3DsMax] Character modeling tools and technique question.
  136. maya / mudbox workflow best practice question
  137. Infuriating Cintiq driver issue!
  138. Rendering out lightmaps for walk-around models
  139. How would you texture this sword?
  140. UDK Stats visualizer
  141. Sculpting/Texturing rigged model in Mudbox?
  142. How do you reset the "subobject" gizmo orientation?
  143. How do u record in UDK?
  144. topology good for animation?
  145. Combining diffuse texture and lightmap?
  146. Does the NVIDIAŽ NVSTM 4200M work decently on Mudbox?
  147. Maya .smd (Source Engine) export problems
  148. Help needed please - modeling human
  149. Subdermal colors refs
  150. Maya Rigging Help please
  151. Building that make "holes" in terrain
  152. Maya Manipulator Upside down
  153. Max Script - Get All Scene Materials
  154. Ottoman Workshop measurements help
  155. What is, and How does this work in 3DS Max
  156. Maya 2012 bevel tool help
  157. tangent basis / viewport shaders etc.
  158. blender vs 3ds max unwrapping
  159. [zbrush] tapping fast get to a bug/feature?
  160. Problem with Mirror SKin Weight MAYA
  161. please I need software creating geometry image
  162. Diamant Modeling Tools Alpha 1.0 (Formally Diamant UV) release!
  163. Maya to RoadKill error message
  164. Photoshop CS5: Images are previewed brighter?
  165. ds Max 2011- CAT Save Problem
  166. Max Flag / Cloth loop
  167. [Maya]Please recomend me some good Mel scripts?
  168. 3D Studio Max gradient opacity on particals kills render time.
  169. 3ds max 2012 +ATI card viewport problem
  170. TF2 Hat material issue
  171. Normalmap not right after baking in mudbox
  172. Help with Blending two textures in Softimage by height?
  173. How can I get heightMap
  174. importing sculpted objects into maya
  175. Mirroring uvs script for maya 2011
  176. Maya scene fatal error when opened.
  177. nDo2 to UDK ?
  178. how to make even the distribution of subdivision on a mesh in zbrush?
  179. Zbrush how to smart re-sym 90deg?
  180. surface normals facing the wrong way.
  181. Maxscript - Delete all polys that the camera can't see?
  182. Anyone use Cinema 4d?
  183. Maxscript - showHWTextureMap
  184. Ambient Occlusion map will not work in ZBrush?
  185. uv mirror problems
  186. Maya hardware texturing slowdown
  187. Max - Network files won't open
  188. File wont open Help!!
  189. UV Mapping Vs Unwrapping? I dont get it...
  190. Rendering a short film using a game engine
  191. ZBrush - Armature issues
  192. xoliul/ marmoset opacity?
  193. Maya deformer
  194. Modify dialog window position after grabbing with DialogMonitorOPS
  195. Copying 3Ds max settings to new computer
  196. Form 1.0 for 3ds Max released
  197. Sharing render load
  198. Maya high quality rendering is slow with 4096s.
  199. Team Fortress 2 - exporting .smd issue
  200. Graphic card problems
  201. Zsphere Rigging = :( Explodes mesh? wtf
  202. Black Metal Textures.. is this right?
  203. Best way to go about modeling a brick rubble pile
  204. Can't open ZPR file in Zbrush4r2
  205. Having a hard time getting detailed AO in ZBrush
  206. Acceptable game res?
  207. Non Square Textures (2:1, etc)
  208. XNormal noob
  209. Normal Mapping questions specific to Maya Transfer Maps
  210. Maya creating tileable geo
  211. Max Companion Viewcube
  212. Max Scale Problems
  213. Objects imported from Zbrush into Max Invisible????
  214. Zbrush Environments -> Best low poly creation?
  215. How to rig bat-like wings?
  216. 3ds Max Key Binds
  217. Unwrap question
  218. baking issues
  219. Question about low poly/highpoly pipeline.
  220. Why doesn't the normalized B channel = 1?
  221. Sculpt based on UVs, zbrush?
  222. M4 Sniper - First High to Low model...I'm stuck!
  223. question about hidden obj games
  224. Animating frame by frame in Maya.
  225. Normal map baking | eat3d Fountain Workflow |
  226. Angle maps
  227. UV Mapping
  228. Zbrush - projection master / alphas on curved surfaces?
  229. Let's talk reliefs and ornaments
  230. Softimage to UDK mesh lighting issue. How to fix smoothing groups in Softimage?
  231. 3ds max texture problem
  232. Correct Head Unwrapping
  233. Trouble installing XoliulShader
  234. Batch Bake Error Maya
  235. Basic Modeling Questions
  236. Flatten an object?
  237. making modular tank tracks.
  238. sci-fi paneling
  239. Unreal/General - Scattering Shader - Eye and Light - Correct retention of Energy
  240. Maya uv editor - place 1 piece on top of another identical piece
  241. painting directly on to model in photoshop?
  242. [3ds Max] What is an effective method for adding more sides for organic formations?
  243. Maya Settings not saving
  244. Zbrush-pinching effect on edges,need help
  245. 3D Environment design for games
  246. Brown to White Photoshop
  247. 3DS MAX Minolta x-700 Model
  248. UV Mapping for level design
  249. Xoliul Shader 2
  250. Portrait Rendering Help