View Full Version : Technical Talk
- Max not baking out top few pixels of maps
- [MAXScript] - Breaking and re-connecting wired parameters
- 2D / 3D and physics programming? (C++) where to start?
- (Maya!) Another technical question pt.2
- step movement under skin ...
- In the dumps on character project...failure almost imminnent
- Vertext Painting In Maya?
- maya tangent space model viewer or engine?
- Final Fantasy Style transparent particles
- [3ds Max 2009] Undo not working properly!
- triangulated mesh view
- 2 questions for Low poly modeling
- High to Low Texturing Workflow
- 3ds Max - Morpher Modifier Issue
- Zbrush 4 r2 Border edges
- Creating Modular yet Broken Flyover ?
- Exporting displacement from zbrush
- 3DS Max Newbie LF Help
- Zbrush 4r2 Wacom sensitivity problem?
- Zbrush 4 Polypaint issue
- getting straight unwrap from pips/cylinders
- First Mel Script
- Need Help Please!
- Dynamesh not workin so hot
- Zbrush, Maya or Photoshop Help
- Shader - Specular Term - Fresnel
- Questions about proper modelling
- ZBrush 4 - Sculpts going blocky and pixelated in areas
- flip uv in 3ds max 2012
- Learning about lightmaps
- Smoothing group help?
- GoUVLayout - Unofficial GoZ for UVLayout
- [Maya] Render all ABOVE Groundplane
- Anyone recommend skybox rendering program?
- Zbrush Hard+Smooth surface when sub-div ??
- Bringing Maya FBX Animation into Max
- textures in Unity on IOS
- texturing technique for tiles texture
- Gloss Map and a Gloss Value?
- I keep getting texture stretching and pixelated brushes
- texture blending in Maya using vertex color
- Best way to create a homepage to sell content.
- Maya's interactive creation in 3ds max
- Zbrush FiberMesh Bake with xNormal
- "Smooth Group Import" plugin for zbrush???
- Rendering with maya / vray causing system slowdown
- normal height not exporting from zbrush
- Normal map issues in 3ds max 2011
- My 3ds max viewport is possessed
- 3ds Max VMF Exporter in newest Wall Worm update
- Cryeingine 3 Chracter Size in meters?
- How to make this model in low poly?
- New rig... keep old GTX260?
- changing the model after texturing
- Max 2012 Ribbon Empty
- nDo vs traditional baking
- fast way to bake AO maps in maya
- How can I merge subtools seamlessly in ZBrush?
- Starcraft 2 Custom Button Icon Help
- Maya Character and Rig FBX Export
- The setup machine or something else?
- Patterns embedded into brushes? PS!
- Baking Floating Geometry with Maya's Turtle Renderer
- Disappearing meshes (Max)
- Switching from Maya to 3Ds Max is a pain - If anyone has any advice, Please Help :(
- Car modeling techniques
- [MaxScript] miauu's Script Pack
- Max Script :Simple thing about SliderTime buuut...
- ZBrush, Dynamesh, and Subdivisions, Where did they go?
- Animating Hydraulic Pistons
- Help with making a stair case using Duplicate multiple command using Softimage
- Need a second opinion for a computer build
- Move vertices in Zbrush retopo
- AO white background Maya
- Got inspired by the Translucency news post...
- Polygonal modeling vs sculpting?
- Computer upgrade help.
- TF2 Jigglebones Help - Only one's working
- ZSphere rigging not previewing high-rez details on posed mesh!
- Maya - Assign vertices to groups for export?
- Zbrush tutorials
- Planar vs Box moddeling
- Modo keeps breaking :(
- Max : constant edgeflow on bevel/sweep ?
- Normal maps inverted when rendered
- Marmoset Toolbag problem
- Camera attributes for filming scences in Maya?
- HTML problem with tables
- Skyrim Creation Kit - Master Thread
- Question about working with the 3d engine
- Photoshop: Brushes with individual pressure curves?
- How to animate dirt being dug form a surface
- Rectangular UVMAP
- Skin weight problem- 3ds max 2012
- Zbrush; Load new basemesh UV's into a finished sculpt?
- Udk Tiledshot with Mask
- possible to expand uvgroup inzbrush?
- ZBrush Decimation Question
- Explain
- CAT Facial Rigging free tutorial on youtube
- QUICK Zbrush question
- Maya 2012 render settings [2 questions plus 1 img]
- problem with xnormal baking
- best way to aproach this...[IMG]http://i676.photobucket.com/albums/vv129/Layersofpoo/
- [maya] - instanced meshes, GONE! help!
- Baking AO in maya
- Low poly Max issues in Edit Poly
- I can't seem to use the Maya bridge tool
- 3D Coat Mirror ReTopology Question
- Pivot/transform tool thing problem. Please help
- jade texture / material how to
- RoadKill and Maya 2011 Problems
- Question on Photoshop Shortcuts
- Overlapping UVs and Normal map issues
- Adobe Premiere Question
- Modeling Help
- where is the mallet fast brush in zb4r2?
- Need software suggestions
- From Maya to Max
- zbrush lightbox directory redirect
- Polypaint issues (Zbrush)
- Remove dark and light pattern in textures in Photoshop?
- Scaling from zbrush to 3ds max
- Quick model help
- normalmaps in 3ds max viewport
- game controller keypad thingies
- The strangest max bug I have ever encountered - teleporting mouse?
- 3ds max crtl + backspace
- Can't smooth edges in Maya
- Rough models.
- Hardware Help
- double normals 3ds max...
- Online book creation?
- Xnormal how to increase small detail?
- [? 3DsMax] Character modeling tools and technique question.
- maya / mudbox workflow best practice question
- Infuriating Cintiq driver issue!
- Rendering out lightmaps for walk-around models
- How would you texture this sword?
- UDK Stats visualizer
- Sculpting/Texturing rigged model in Mudbox?
- How do you reset the "subobject" gizmo orientation?
- How do u record in UDK?
- topology good for animation?
- Combining diffuse texture and lightmap?
- Does the NVIDIAŽ NVSTM 4200M work decently on Mudbox?
- Maya .smd (Source Engine) export problems
- Help needed please - modeling human
- Subdermal colors refs
- Maya Rigging Help please
- Building that make "holes" in terrain
- Maya Manipulator Upside down
- Max Script - Get All Scene Materials
- Ottoman Workshop measurements help
- What is, and How does this work in 3DS Max
- Maya 2012 bevel tool help
- tangent basis / viewport shaders etc.
- blender vs 3ds max unwrapping
- [zbrush] tapping fast get to a bug/feature?
- Problem with Mirror SKin Weight MAYA
- please I need software creating geometry image
- Diamant Modeling Tools Alpha 1.0 (Formally Diamant UV) release!
- Maya to RoadKill error message
- Photoshop CS5: Images are previewed brighter?
- ds Max 2011- CAT Save Problem
- Max Flag / Cloth loop
- [Maya]Please recomend me some good Mel scripts?
- 3D Studio Max gradient opacity on particals kills render time.
- 3ds max 2012 +ATI card viewport problem
- TF2 Hat material issue
- Normalmap not right after baking in mudbox
- Help with Blending two textures in Softimage by height?
- How can I get heightMap
- importing sculpted objects into maya
- Mirroring uvs script for maya 2011
- Maya scene fatal error when opened.
- nDo2 to UDK ?
- how to make even the distribution of subdivision on a mesh in zbrush?
- Zbrush how to smart re-sym 90deg?
- surface normals facing the wrong way.
- Maxscript - Delete all polys that the camera can't see?
- Anyone use Cinema 4d?
- Maxscript - showHWTextureMap
- Ambient Occlusion map will not work in ZBrush?
- uv mirror problems
- Maya hardware texturing slowdown
- Max - Network files won't open
- File wont open Help!!
- UV Mapping Vs Unwrapping? I dont get it...
- Rendering a short film using a game engine
- ZBrush - Armature issues
- xoliul/ marmoset opacity?
- Maya deformer
- Modify dialog window position after grabbing with DialogMonitorOPS
- Copying 3Ds max settings to new computer
- Form 1.0 for 3ds Max released
- Sharing render load
- Maya high quality rendering is slow with 4096s.
- Team Fortress 2 - exporting .smd issue
- Graphic card problems
- Zsphere Rigging = :( Explodes mesh? wtf
- Black Metal Textures.. is this right?
- Best way to go about modeling a brick rubble pile
- Can't open ZPR file in Zbrush4r2
- Having a hard time getting detailed AO in ZBrush
- Acceptable game res?
- Non Square Textures (2:1, etc)
- XNormal noob
- Normal Mapping questions specific to Maya Transfer Maps
- Maya creating tileable geo
- Max Companion Viewcube
- Max Scale Problems
- Objects imported from Zbrush into Max Invisible????
- Zbrush Environments -> Best low poly creation?
- How to rig bat-like wings?
- 3ds Max Key Binds
- Unwrap question
- baking issues
- Question about low poly/highpoly pipeline.
- Why doesn't the normalized B channel = 1?
- Sculpt based on UVs, zbrush?
- M4 Sniper - First High to Low model...I'm stuck!
- question about hidden obj games
- Animating frame by frame in Maya.
- Normal map baking | eat3d Fountain Workflow |
- Angle maps
- UV Mapping
- Zbrush - projection master / alphas on curved surfaces?
- Let's talk reliefs and ornaments
- Softimage to UDK mesh lighting issue. How to fix smoothing groups in Softimage?
- 3ds max texture problem
- Correct Head Unwrapping
- Trouble installing XoliulShader
- Batch Bake Error Maya
- Basic Modeling Questions
- Flatten an object?
- making modular tank tracks.
- sci-fi paneling
- Unreal/General - Scattering Shader - Eye and Light - Correct retention of Energy
- Maya uv editor - place 1 piece on top of another identical piece
- painting directly on to model in photoshop?
- [3ds Max] What is an effective method for adding more sides for organic formations?
- Maya Settings not saving
- Zbrush-pinching effect on edges,need help
- 3D Environment design for games
- Brown to White Photoshop
- 3DS MAX Minolta x-700 Model
- UV Mapping for level design
- Xoliul Shader 2
- Portrait Rendering Help
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