View Full Version : Technical Talk
- Maya, white screen in all views.
- Mudbox Paint Problem
- maya hotkey questions! (from 3ds max & SI user)
- dual screen 3dsmax and mouse button
- Problem with normal map weird artefacts
- TF2 Invisible Model Help
- exploding mesh in zbrush?
- AO Baking with floating Geo
- 3DS Max Gear Rigging with Wire Parameters
- Source and normals
- ZBrush breaks whenever I try to offset something!
- Manipulator Meyhem!...Please Help
- UV layout Demo expired?
- Tips on getting rid of Normal Maps seams?
- multimap painting in mudbox
- Mudbox can paint texture on Non Planar faces
- Saving gloss map into Specular map?
- Help finding Max Plugin
- ZBrush 4R2b FiberMesh hair and fur!!!
- Intro to Mental Ray??
- Good terrain basic lighting setup for unity
- Wipeout games PHYSICS
- jagged normal map border edges
- pc troubles - screen will not turn on
- 3Ds Max smoothing problems with modifier
- Mysterious Lighting Seams in UDK
- High Pass Texture in Max - How do I setup the Material to change the colour?
- quadrification
- Exporting Help!
- Gun engraving help
- A few questions about low polygon modelling and Texturing
- Looking for help/pointers on achieving a certain style via rendering...
- Good way to model an arm gauntlet?
- I jut got a 3d job, but...
- wrap on surface a array of models above the surface of another?
- Plugging normals in the render tree (Softimage XSI)
- Maya MopRenderable Curve Help
- Weird biped movement
- Maya bend deformer not working properly
- Maya bend deformer not working properly
- Want to do a zBrush pass on a retrotopo model
- cutted normal tops?
- High Poly Panel Help
- Car modeling help
- lowpoly from highpoly zbrush
- Normla map + specular
- Modular building approaches
- Outdoor environment color palettes?
- Baking selection masks in xnormal?
- [3ds Max 2012] Snapping with axis constraints on subobjects
- Low poly texturing in Zbrush
- Xnormal - normal map seams, inverted??
- Non see through Wireframe on one object in view port.
- UDK + Wacom Tablet = :(
- Creating a house is harder then it looks.
- Way early stages of a project, planning out UDK scale metrics
- Creating a large number of 3D heads of real people FAST
- [MAXSCRIPT] Great script with some flaws
- Vertex colors to textures and vice versa, Maya
- 3dsm Viewport Canvas question
- rigging wrists for game characters
- Cintiq 21UX problems
- texturing a terrain
- Model problem
- rendering physics from keyframe animation with constraint
- Looking for a blending .fx for Max
- export maya transfer map envelope for use in xnormal?
- Odd ZBrush strokes
- Low Resolution Normal Map Issues
- 3Ds max Materials
- Uvw unwrap ear
- [Maxscript] - Trap for RTT Completion?
- Painting a scene from a photo with subtle lighting
- I need a light [doubt about texture painting]
- How to go for the low poly?
- attaching two different rigged objects?
- UVW Unwrapping help
- Does a All-in-one Gizmo exist in 3ds max (See exemple inside)
- Max 2012 ugh.
- Seeing a alternative to UVing in Maya
- Script to create smoothing groups according to uv islands
- Expanding along normals
- Max 2012 doesnt remember quad menus.
- Maya 2011 OBJ importer problems
- How to fix a messed skeleton?
- [MaxScript] Move objects to layer.
- Maya normal map baking question
- Help Needed! - Maxscript FBX Exporter and Vertex colors .fx shader
- lighmap help
- ZB- combine subtools & preserve uvs (is this possible)
- rigging with triangles ?
- GoZ to 3ds Max
- [Maya] Discussion about UV Unwrapping.
- Zbrush mesh extraction prob
- Bind Elements in 3ds Max
- Script/plugin management project - looking for input
- Uv advice for my little old humble shack
- 3ds Max: Offset border polygons?
- MAXScript Question (noobish)
- Normals Rendering
- Any mel script to get a path deform like in maya ?
- Source Engine Tinting Envirmeant Maps
- best too to paint over a model?
- Learning Sculping?
- Mudbox vs Zbrush
- Best uvmap?
- pelt map error
- [Mudbox] Displacement Maps only extractable in 8 bit?
- retopo clothes?
- AO isn't rendering right
- 3ds Max 2012 Normal Map madness, please give a hand :)
- 3ds max - Proxy Textures
- nDO2 normal map Red channel Confuuusion!
- SMAA: Enhanced Subpixel Morphological Antialiasing
- very very strange question :)
- Best way in generall to reduce drawcalls on models?
- Xnormalweird error ....
- vector issue...?
- 3DS Max to Zbrush prep
- orthograph res and stretching problem
- mental ray shader in viewport - maya
- Ambient Occlusion Confusion
- 3ds max rendering mode
- where do i put my loops!!
- Developing for Source / TF2 / QC commands help
- NDo2 or Crazybump
- Scalable UI for Retina and Non-Retina iOS devices
- small zbrushproblem
- is theere an "Mr AO arch and design" script (3ds max)
- Mudbox texturing question
- Baking AO and Normals Problem
- Creating switchable brake lights for your Unity vehicle
- Maya Rigging - Freezing rotation on controls
- 3DS UVW Window Shorcuts not working
- Zbrush how to increae density?
- Opacity Map Problem
- marmo y u so dumb
- Rendering Wireframe on model using Mental Ray in Maya problem
- Maxscript - Detect Twisted Edge?
- Shader fiddling (getting rid of blue)
- NORMAL MAP ISSUE!
- Modular Character Models, Any Advice?
- Shader - Equation - Blinn (over Phong)
- organic specular help!
- Need help clarifying how materials work...
- Dynamesh issue! plz help!
- weird seams..
- How to cut parts of zbrush stuff?
- Painting over multiple textures
- good sites to sell your textures ?
- 3DS Max 2012 Anti-Aliased Wireframe + Edged Faces in Viewport
- Scaling faces
- 3ds Max 2012 Curve editor moving keys verticality only?
- z brush x ray mode?
- Maya 2012 64bit viewport issues
- Need Assistance with game effect please
- Faking Reflections
- double sided faces shading trouble (Maya)
- Importing from Multiple Scenes at once
- A dynamesh for 3dsmax?
- Best sites for textures
- [Maya] Particle Emitter and perfect loop cycle?
- 3ds Max Materials and Objects Questions
- Displaying a cubemap in max viewport
- Problem with Roadkill??
- Trouble with textures
- Motherboard / Graphics card hardware fault, advice needed
- baking multiple high res normals onto 1 tpage??
- TF2 Material Setting
- new GFX card required
- Max 2011 Destroyed Normals
- Displacement in maya troubles
- lost a Maya script, really need it back....
- Normaps with Colored Texture
- keeping head seperate from body: charchter
- Normal Map Seam Issue
- Trouble getting models into source
- mirrored normals in udk issue
- MDL Compiling Issue
- Mesh turned Black
- Crop and setting up images planes.
- Maya 2011 and GTX 560 Ti issues
- [Max 2011] Mirroring a skinned mesh
- need help with the spacing tool - y u no follow?!
- New Fur Zbrush features
- [Unity] Seam issue
- Maya duplicating faces on each other
- SUBSTANCE DESIGNER 2.1
- nDo2
- Button Modeling on old Armchair
- 1024x512 vs 1024x1024
- MAXScript help - dropdownlist updating
- geometry transparency
- morphing a body model over another model
- Jumping out of ZBrush w/ Dual Monitors
- Suggestions for good screen capture tool?
- Zbrush export to max issue?
- Ambient Occlusion Baking is being a pain in my butt
- UDK Mishap
- Maya Extrude (Offset)
- How to make sharp edges with Turbosmooth
- Matrix Find Rotationpoint through translationdata
- Raspberry Pi - An ARM GNU/Linux box for $25
- ZBrush 4R2 & R2b: Noisemaker broken!
- Two questions regarding Maya mechanics.
- Zbrush and Mudbox like Texture Projection for 3ds Max
- Max 2012 n00b Questions - Rendering Sheen and Blackhole Polys
- How would you approach this. 2 sided material related.
- MAXScript - passing a string without quotation marks?
- [3DS Max] Crashing on export (ASE, FBX) [Further details inside]
- lightmap combining
- Photoshop tip finding that one layer without turning them off one at a time!
- iBooks Author 3D widget
- (3DS MAX) Material Help - Opacity Map Confusion
- (3DS Max) combining two square textures into one wide one...
- Volume DDS in Maya viewport? Possible?
- Maya - Render Shadows without Groundplane
- Cant use the Insert Edge Loop Tool, when Create Polygon Tool was used
- Normal map editing problem PLEASE HELP MEEEE! :(
- Hair on it's own texture map?
- Maya Render troubles
- ZBrush polypainting spec?
- Maxscript - frustrating group issue
- UDK -Cube Maps
- Boot creation tutorial HELP!
- Accidently Keyed my UV's during an animation - :(
- SP 2 for Maya 2012 and SAP is out today.
- High Poly Pinching
- A question about polygon count in modern games.
- Getting some strange normal artifacts?
- Specular Seams with lightmass, any ideas?
- Ati Radeon 5850 second monitor flickers.
- Question about using the gird for UDK or otherwise.
- [MAXScript] WM3_MC_BuildFromNode problem
- file conversion utility that works from desktop?
- How do you paint vertex opacity in 3ds Max?
- Modelling a shirt collar
- Problem skinwrap , ghost envelopes?
- Why does this happen when I bake?
- Birthing new worlds (or What am i doing!?)
- Maya, how to scale vertices, but do not destroy the shape
- Another technical question (Maya) !
- 3d Max UVW modifier better Snap to grid?
- Exporting models from blender to 3ds max problems
- Is there an equivalent to the Eat 3D old pillar Mudbox tutorial for ZBrush?
- symetrizing a mesh
- How to improve a model?
- Deciding on a Cintiq, or similar device.
- Max not baking out top few pixels of maps
- [MAXScript] - Breaking and re-connecting wired parameters
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