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  1. Human Anatomy refs.
  2. IQE format
  3. 3ds max's version of maya's make live
  4. Normal bake comes out completely black every time
  5. standard price for handpainted textures ?
  6. Creating Seamless, Tiling Textures from a Photo inside 3ds Max
  7. MAX2012 Lighting/Rendering Problem
  8. Maya - UV Strip Straightener?
  9. PolyNurbs v1.0 Released
  10. How do you setup goZ for zbrush 4R2 if 4 is already installed?
  11. Sculptris for basemesh (tris)/ mudbox for details (quads)
  12. mudbox 2012 hates me =[
  13. New Person asking for help on Normal maps
  14. Normal map edges
  15. Normal Mapping Woes (Max)
  16. How to optimize big repetitive object - like rails
  17. Shape Help
  18. City Block Texturing Dilemma (Max)
  19. 3ds max view port help
  20. I swear to dog I always get the stupidest problems.
  21. iphone4s tri count limit
  22. how can I do to adapt this texture?
  23. Bending a shape using a NURBS plane + Wrap. (Maya)
  24. Barrel model, Normal map problems
  25. Softimage XSI Revolution around Curve Shading Problem
  26. Wine Glass Issues?
  27. Afro Hair Alpha Problems
  28. Designing a Modular 3D Tile System
  29. Softimage question regarding Units.
  30. Maxscript - Probably a simple fix
  31. 3ds max - make unique reference
  32. Ankle Issues when Rigging
  33. best way to upload turnarounds...
  34. Creating UV layout for Polypainted Dynamesh
  35. opening a a mesh
  36. extruding to a fixed height in zbrush
  37. Really basic book
  38. Maxscript #Noprompt loop trouble
  39. Page turn after the other one
  40. make polygons even on zbrush sculpt
  41. Normal Map Issue (Details appear 'slanted')
  42. What the heck!? Light going crazy
  43. Vertex Normal Splits
  44. TF2 Materials Help
  45. Links to cool and free portfolio website design?
  46. weight paint problem maya2012
  47. How to make good Textures?
  48. Making good mipmaps?
  49. What is best Display Driver for 3Ds Max?
  50. Zbrush SSS matcaps?
  51. FBX and vertex normals of a skinned mesh
  52. Rendering out multiple cameras one after another
  53. [maya/UDK] Converting ncloth to bones
  54. 3DS Max - Face selection turns into edge selection as soon as I click a face. Help?
  55. zbrush window zoom
  56. 3ds max creating holes
  57. Mudbox Normal Mapping
  58. ZBRUSH
  59. zbrush cylindrical alpha projection?
  60. emissive glow/bloom in max
  61. Inverted Faces Trouble in 3Dsmax
  62. Is this possible? Bending a tila-able trim texture in the UV Layout.
  63. Ambient Occlussion Bake Failure.
  64. Normal Map smoothing issue
  65. Maxscript: get/set position of verts/egdes/faces/knots/objects/...
  66. Sculpt on a Specific Axis Only
  67. max nitrous viewport
  68. Car Modelling Help
  69. Am I overestimating my system requirments?
  70. Zbrush advanced masking
  71. Softimage UV Editor Question.
  72. My 1st Model - Advice Please!
  73. UDK Tessellation Project
  74. bake vertex color to vertex alpha channel?
  75. What to do when you lose inspiration/creativity
  76. Zbrush Decimation Master Crash
  77. 2D - Female Anatomy - Posing & Perspective
  78. Max script question
  79. Normal Map Issues
  80. Unity and Ios Rig specs?
  81. Zbrush Configuration preferences help !
  82. High poly baking process, questions
  83. 3dsmax Viewport displaying textures all wrong
  84. exporting in Maya using Python?
  85. UDK lighting problem
  86. Softimage Texture Stretching UV Editor
  87. Freeform tools, push to mesh?
  88. Multiple maps in RGB channels?
  89. 3DS MAX CAT multi rigging.
  90. Making rocks in Maya mudbox pipeline
  91. Zbrush Stencil To Isolated Geo
  92. help with udk shadows
  93. How and When from high to low poly?
  94. Blogpost: A game developer's approach to doing a user interface.
  95. Declaring arrays in a for loop
  96. Mudbox UV's mess up after a certain subdivision level
  97. Animation probleme in max
  98. masking - inflating - smoothing problem
  99. Unwrap UVW acting up
  100. animated emissive lighting in marmoset ?
  101. 3ds max skinning mirror problem
  102. Beginner Question:How to sculpt eyes in Mudbox?
  103. Blender 2.6 Bevel tool ???
  104. Sculpting cracks in Zbrush
  105. Consolidate Materials into a MultiSub Materials - 3ds Max
  106. Unknown type of object in 3ds Max *video*
  107. Changing IK manipulator parent without changing its position
  108. Normal map tanget help
  109. Question about workflow for simple terrains.
  110. backface mask problem
  111. which is better?
  112. Good 3d render/engine for macs? Like UDK?
  113. tri's vs. quads (presentation wise)
  114. UVW Edtior image size confusion
  115. in-game character customisation set-up
  116. normal map depth question
  117. Modular Corner Conundrum - Wrapping a Seamless texture
  118. Texturing: Dead Pixels
  119. adjoustinf straight lines after retopology
  120. Texel-density visualizer Unity3D
  121. 3ds max 2012 - must click wireframe to select object?
  122. normals seams problem
  123. Zspheres and .zpr issue [Zbrush 4R2]
  124. Normal Map Black Wireframe Lines - Maya
  125. Tutorial -> RPG House?(4Maya)
  126. Softimage Render Problem - Object no longer showing up in render
  127. welding seperate meshes 3s max
  128. Creating a good metal texture or: My metal is not metal enough!
  129. Transformation Box Troubles
  130. New AA method?
  131. ATI Compressonator DXT5 xGBR
  132. Extracting perfect bump maps
  133. [Maya] froTools : a maya toolset for working faster
  134. help with gloss maps
  135. Problem with Direct3D/DX10/3dsmax 2011
  136. 3dsmax select and rotate buttons
  137. Working with backculling in maya
  138. Zbrush offset?
  139. Cloth and Shaders
  140. Rendering Tree Billboard for Imposters
  141. Why my normal gets so bad ?
  142. Need help with a weapon handle
  143. Fast way to fix overlapping polys in Maya?
  144. Question about the reality of gloss
  145. Maya, can't bevel some edges
  146. straightening lines in photoshop
  147. Normal map generation question
  148. Maxscript - EPoly face index out of range
  149. Maya, Can't bevel/copy and edge
  150. Zbrush: Hard surface help
  151. 3ds max smooth+highlight issue
  152. Maya, Append polygon and Bridge sucks
  153. Low poly + normal = high poly?
  154. How would you do this tree?
  155. Baking multiple object's AO in 3ds Max: I keep getting black BGs
  156. 3DS Max 2012 UV Mapping Issue(s)
  157. Leather hidr texture or sculpt?
  158. Know that plugin?
  159. Unique Trim pieces on a Tiling building
  160. Suggestion for making a low poly from my high poly axe
  161. ps3 slim uncharted 3 320gig bundle disc drive noise?
  162. visible diffuse in zbrush
  163. Possible to paint over top extrusions?
  164. Allowing light to pass through glass in CE3?
  165. Can't believe I am asking this.. (udk related)
  166. diffuse color of chrome
  167. 3ds max RTT pixel artifacts
  168. [3dsmax] EdgeSmooth - Free, open source smoothing plugin
  169. Wierd lighting in source and i have no idea what I'm doing
  170. Asus EESlate use Zbrush without a keyboard
  171. Baking to Low Poly from Many High Poly meshes laying atop one another.
  172. 3Ds Max Cavity Map/baking help
  173. How to convert panorama photos to cubemaps?
  174. Short question - How to get multiple vertices to same position?
  175. Trying to make a Nelson clock.
  176. Ipad 2 for sketching ?
  177. Normals + UVW
  178. Best method for creating Lace clothing
  179. extruding a cylinder from a square...
  180. Camera projection in UDK
  181. i dare you to figure this out (rigging problem)
  182. quick question, applying modifiers to several objects independently
  183. 3ds Max projection/normals help.
  184. Question about sculpting modular asset
  185. Trying to create...
  186. Maya Viewport + Transperency + Use No Lights PROBLEM PLEASE HELP
  187. modeling for game
  188. 3Ds Max/ Zbrush: Industry vs personal workflow
  189. Turbosmoothed model to ZBrush
  190. 3DS Max 2013 - What are you hoping for?
  191. 3Ds Max 2012 Viewport Problems Please Help! :(
  192. ZBrush 4R2 NoiseMaker?
  193. Cross-sections
  194. What are Skyrim's .FXP shader files?
  195. how would i make this shape? pic
  196. smoothing group/turbo smooth question.
  197. how to export my maya turntable?
  198. [3ds Max] Specific object culling (?)
  199. Problem selecting nurbs in Maya 2012
  200. texture auto update
  201. The future of asset creation for games
  202. USB hard drive that automatically backs up my folders?
  203. 3ds Max 2012 Nitrous Problem Please Help
  204. Problems with a car paint shader tut
  205. Toon outline problem
  206. obj to zbrush doesn't work?
  207. Offsetted mesh in zbrush
  208. fur technique
  209. Symmetrical animations
  210. Samsung 7 Series Slate Pen Questions
  211. ZBrush, project normal maps to another object?
  212. Overlapping UV
  213. how much performance increase from modular environments?
  214. workflow question - maya and Zbrush
  215. nd02
  216. Building a portfolio website?
  217. Zbrush problem transferring uvmap data with uvmaster
  218. Grabviewport 2.5 New Release
  219. [3DS Max] Allocating Bitmap Memory Failed (when trying to render UV templates)
  220. Two texture sheets to one character model
  221. Mirroring animation
  222. Maya 2012 change border edge colour?
  223. 3DS Max - CAT GUI
  224. Need help with the photoshop batch
  225. Max to FBX export - Multiple UV Channels?
  226. Multi UV sets / Textures in Maya
  227. centering issue...3dsmax
  228. How to enlarge multiple subtools ?
  229. Photoshop SmartObjects - For Bakes
  230. Standard Bone rigs Vs' CAT
  231. Overlapping UV's Question/Explanation Please
  232. Texturing workflow question, crazy or common?
  233. UDK - Renamed files in content browser removed from scene
  234. Unwrap help
  235. Rigging / boning a '2D' character
  236. Car modeling
  237. Totally new. Completely lost.
  238. FBX & stripping resource?
  239. Modo UV's
  240. error parsing xaml file
  241. 3dsMax 2011: Shaded UV Display
  242. Normals from Zbrush to maya
  243. Receding vs Protruding normals
  244. Hand painting tiling textures
  245. exporting animation file
  246. Sandbags! HELP!
  247. [photoshop][chrome] saving images error
  248. Question about creating color variation in textures with Photoshop.
  249. Photoshop Question - Tonal Representation
  250. Problem with normal maps seams overlay