View Full Version : Technical Talk
- Human Anatomy refs.
- IQE format
- 3ds max's version of maya's make live
- Normal bake comes out completely black every time
- standard price for handpainted textures ?
- Creating Seamless, Tiling Textures from a Photo inside 3ds Max
- MAX2012 Lighting/Rendering Problem
- Maya - UV Strip Straightener?
- PolyNurbs v1.0 Released
- How do you setup goZ for zbrush 4R2 if 4 is already installed?
- Sculptris for basemesh (tris)/ mudbox for details (quads)
- mudbox 2012 hates me =[
- New Person asking for help on Normal maps
- Normal map edges
- Normal Mapping Woes (Max)
- How to optimize big repetitive object - like rails
- Shape Help
- City Block Texturing Dilemma (Max)
- 3ds max view port help
- I swear to dog I always get the stupidest problems.
- iphone4s tri count limit
- how can I do to adapt this texture?
- Bending a shape using a NURBS plane + Wrap. (Maya)
- Barrel model, Normal map problems
- Softimage XSI Revolution around Curve Shading Problem
- Wine Glass Issues?
- Afro Hair Alpha Problems
- Designing a Modular 3D Tile System
- Softimage question regarding Units.
- Maxscript - Probably a simple fix
- 3ds max - make unique reference
- Ankle Issues when Rigging
- best way to upload turnarounds...
- Creating UV layout for Polypainted Dynamesh
- opening a a mesh
- extruding to a fixed height in zbrush
- Really basic book
- Maxscript #Noprompt loop trouble
- Page turn after the other one
- make polygons even on zbrush sculpt
- Normal Map Issue (Details appear 'slanted')
- What the heck!? Light going crazy
- Vertex Normal Splits
- TF2 Materials Help
- Links to cool and free portfolio website design?
- weight paint problem maya2012
- How to make good Textures?
- Making good mipmaps?
- What is best Display Driver for 3Ds Max?
- Zbrush SSS matcaps?
- FBX and vertex normals of a skinned mesh
- Rendering out multiple cameras one after another
- [maya/UDK] Converting ncloth to bones
- 3DS Max - Face selection turns into edge selection as soon as I click a face. Help?
- zbrush window zoom
- 3ds max creating holes
- Mudbox Normal Mapping
- ZBRUSH
- zbrush cylindrical alpha projection?
- emissive glow/bloom in max
- Inverted Faces Trouble in 3Dsmax
- Is this possible? Bending a tila-able trim texture in the UV Layout.
- Ambient Occlussion Bake Failure.
- Normal Map smoothing issue
- Maxscript: get/set position of verts/egdes/faces/knots/objects/...
- Sculpt on a Specific Axis Only
- max nitrous viewport
- Car Modelling Help
- Am I overestimating my system requirments?
- Zbrush advanced masking
- Softimage UV Editor Question.
- My 1st Model - Advice Please!
- UDK Tessellation Project
- bake vertex color to vertex alpha channel?
- What to do when you lose inspiration/creativity
- Zbrush Decimation Master Crash
- 2D - Female Anatomy - Posing & Perspective
- Max script question
- Normal Map Issues
- Unity and Ios Rig specs?
- Zbrush Configuration preferences help !
- High poly baking process, questions
- 3dsmax Viewport displaying textures all wrong
- exporting in Maya using Python?
- UDK lighting problem
- Softimage Texture Stretching UV Editor
- Freeform tools, push to mesh?
- Multiple maps in RGB channels?
- 3DS MAX CAT multi rigging.
- Making rocks in Maya mudbox pipeline
- Zbrush Stencil To Isolated Geo
- help with udk shadows
- How and When from high to low poly?
- Blogpost: A game developer's approach to doing a user interface.
- Declaring arrays in a for loop
- Mudbox UV's mess up after a certain subdivision level
- Animation probleme in max
- masking - inflating - smoothing problem
- Unwrap UVW acting up
- animated emissive lighting in marmoset ?
- 3ds max skinning mirror problem
- Beginner Question:How to sculpt eyes in Mudbox?
- Blender 2.6 Bevel tool ???
- Sculpting cracks in Zbrush
- Consolidate Materials into a MultiSub Materials - 3ds Max
- Unknown type of object in 3ds Max *video*
- Changing IK manipulator parent without changing its position
- Normal map tanget help
- Question about workflow for simple terrains.
- backface mask problem
- which is better?
- Good 3d render/engine for macs? Like UDK?
- tri's vs. quads (presentation wise)
- UVW Edtior image size confusion
- in-game character customisation set-up
- normal map depth question
- Modular Corner Conundrum - Wrapping a Seamless texture
- Texturing: Dead Pixels
- adjoustinf straight lines after retopology
- Texel-density visualizer Unity3D
- 3ds max 2012 - must click wireframe to select object?
- normals seams problem
- Zspheres and .zpr issue [Zbrush 4R2]
- Normal Map Black Wireframe Lines - Maya
- Tutorial -> RPG House?(4Maya)
- Softimage Render Problem - Object no longer showing up in render
- welding seperate meshes 3s max
- Creating a good metal texture or: My metal is not metal enough!
- Transformation Box Troubles
- New AA method?
- ATI Compressonator DXT5 xGBR
- Extracting perfect bump maps
- [Maya] froTools : a maya toolset for working faster
- help with gloss maps
- Problem with Direct3D/DX10/3dsmax 2011
- 3dsmax select and rotate buttons
- Working with backculling in maya
- Zbrush offset?
- Cloth and Shaders
- Rendering Tree Billboard for Imposters
- Why my normal gets so bad ?
- Need help with a weapon handle
- Fast way to fix overlapping polys in Maya?
- Question about the reality of gloss
- Maya, can't bevel some edges
- straightening lines in photoshop
- Normal map generation question
- Maxscript - EPoly face index out of range
- Maya, Can't bevel/copy and edge
- Zbrush: Hard surface help
- 3ds max smooth+highlight issue
- Maya, Append polygon and Bridge sucks
- Low poly + normal = high poly?
- How would you do this tree?
- Baking multiple object's AO in 3ds Max: I keep getting black BGs
- 3DS Max 2012 UV Mapping Issue(s)
- Leather hidr texture or sculpt?
- Know that plugin?
- Unique Trim pieces on a Tiling building
- Suggestion for making a low poly from my high poly axe
- ps3 slim uncharted 3 320gig bundle disc drive noise?
- visible diffuse in zbrush
- Possible to paint over top extrusions?
- Allowing light to pass through glass in CE3?
- Can't believe I am asking this.. (udk related)
- diffuse color of chrome
- 3ds max RTT pixel artifacts
- [3dsmax] EdgeSmooth - Free, open source smoothing plugin
- Wierd lighting in source and i have no idea what I'm doing
- Asus EESlate use Zbrush without a keyboard
- Baking to Low Poly from Many High Poly meshes laying atop one another.
- 3Ds Max Cavity Map/baking help
- How to convert panorama photos to cubemaps?
- Short question - How to get multiple vertices to same position?
- Trying to make a Nelson clock.
- Ipad 2 for sketching ?
- Normals + UVW
- Best method for creating Lace clothing
- extruding a cylinder from a square...
- Camera projection in UDK
- i dare you to figure this out (rigging problem)
- quick question, applying modifiers to several objects independently
- 3ds Max projection/normals help.
- Question about sculpting modular asset
- Trying to create...
- Maya Viewport + Transperency + Use No Lights PROBLEM PLEASE HELP
- modeling for game
- 3Ds Max/ Zbrush: Industry vs personal workflow
- Turbosmoothed model to ZBrush
- 3DS Max 2013 - What are you hoping for?
- 3Ds Max 2012 Viewport Problems Please Help! :(
- ZBrush 4R2 NoiseMaker?
- Cross-sections
- What are Skyrim's .FXP shader files?
- how would i make this shape? pic
- smoothing group/turbo smooth question.
- how to export my maya turntable?
- [3ds Max] Specific object culling (?)
- Problem selecting nurbs in Maya 2012
- texture auto update
- The future of asset creation for games
- USB hard drive that automatically backs up my folders?
- 3ds Max 2012 Nitrous Problem Please Help
- Problems with a car paint shader tut
- Toon outline problem
- obj to zbrush doesn't work?
- Offsetted mesh in zbrush
- fur technique
- Symmetrical animations
- Samsung 7 Series Slate Pen Questions
- ZBrush, project normal maps to another object?
- Overlapping UV
- how much performance increase from modular environments?
- workflow question - maya and Zbrush
- nd02
- Building a portfolio website?
- Zbrush problem transferring uvmap data with uvmaster
- Grabviewport 2.5 New Release
- [3DS Max] Allocating Bitmap Memory Failed (when trying to render UV templates)
- Two texture sheets to one character model
- Mirroring animation
- Maya 2012 change border edge colour?
- 3DS Max - CAT GUI
- Need help with the photoshop batch
- Max to FBX export - Multiple UV Channels?
- Multi UV sets / Textures in Maya
- centering issue...3dsmax
- How to enlarge multiple subtools ?
- Photoshop SmartObjects - For Bakes
- Standard Bone rigs Vs' CAT
- Overlapping UV's Question/Explanation Please
- Texturing workflow question, crazy or common?
- UDK - Renamed files in content browser removed from scene
- Unwrap help
- Rigging / boning a '2D' character
- Car modeling
- Totally new. Completely lost.
- FBX & stripping resource?
- Modo UV's
- error parsing xaml file
- 3dsMax 2011: Shaded UV Display
- Normals from Zbrush to maya
- Receding vs Protruding normals
- Hand painting tiling textures
- exporting animation file
- Sandbags! HELP!
- [photoshop][chrome] saving images error
- Question about creating color variation in textures with Photoshop.
- Photoshop Question - Tonal Representation
- Problem with normal maps seams overlay
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