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  1. pelt mapping
  2. MELODY - normal mapping
  3. edge pulling in max
  4. Rendering Game Environment's
  5. Max 8 figure mode bug?
  6. maya- bake vert lighting to texture?
  7. Maya to Max Dictionary
  8. Quad Topology Litturature?
  9. Doom 3 character model tutorials
  10. modeling question - max
  11. Seamless Textures
  12. Problem with my normal maps
  13. Multiple Map Unwrap - sorry, i'm a n00b.
  14. Photoshop 7 Weerdness
  15. Dynamic Goal Based Animation App?
  16. first normal map...ALMOST THERE! one last prob!!!
  17. QUAKE 4 - SDK now available
  18. Lighting Scripts???
  19. bendy polygon shenanigans
  20. questions about MODs in general
  21. TCPIP not installed? xsi install problems.
  22. File formats
  23. Changing Quake 3 main logo
  24. Rendering normal maps in mental ray for maya 6.0?
  25. Help me about Cellshading...!
  26. Low quality normalmaps.. What am i missing?
  27. on animating...
  28. MakeHuman 0.8 beta
  29. Best solution for mirroring Morph targets in max?
  30. Normal Mapping Certain Shapes...
  31. F.E.A.R. - SDK now available
  32. Uvw unwrap weirdness
  33. Compile errors for hl2?
  34. 3dsmax 8 biped neck keyframe problems...
  35. Font maker?
  36. Null Skin error
  37. Per172s amazing 3d boolean challenge number fiveWW
  38. Previewing specmaps?
  39. Setting default in/out tangents in 3dsmax7?
  40. XSI+ZB+PS pipeline viability question
  41. lowpoly trees in Max
  42. Max snap tools
  43. scale in max
  44. Maya PLE to Maya 7 <---POSSIBLE??
  45. Iridescent Materials?
  46. Max 8 skinning bust in places?
  47. Tablet-driven Max7
  48. UV Mapping a cone
  49. Export camera path
  50. zbrush/max bug
  51. Animating and snaps help.. Making a paper crane
  52. Muzzleflash models
  53. Zmapper released for ZBrush2
  54. Photoshop CS2 - import path from .AI?
  55. Dissappearing dummys in Max7?
  56. Zmapper Released!
  57. zbrush question....straight lines?
  58. [MAYA HELP!!!] Rendering and Lights for Demo reel?
  59. grouping in cs2?
  60. what exactly is an environmental map?
  61. Textures...
  62. maya and alpha maps...
  63. i'm loaded w/questions!....another zbrush one
  64. Bevel tool in maya
  65. zmapper question.....
  66. Maya Pelt Mapping Tool
  67. Max to Z-brush
  68. Maya hardware renderer no longer works! wtf?
  69. Switching from Maya to Max, having trouble....
  70. merging rigged characters in max 8
  71. .FX authoring tool with a visual interface?
  72. Combining Animations in Max
  73. Milkshape Map object help??
  74. Shadows of Colossus Development Process
  75. Digital Painting
  76. Vig the destoryer?
  77. What do you think of this model?
  78. 3D for games.
  79. Lee's Noobie Zbrush'in
  80. Glitch in 3ds max 7
  81. Max UV Question
  82. maya 6- add bones without detatching skin?
  83. Odd post... Good Graphic Design forums.
  84. non square textures
  85. Any Max Particle guys/gals on here?
  86. Art Test Dimensions
  87. Corn troubles
  88. alpha maps in Blender
  89. UV Unwrapping Boobies
  90. Found a cool program by accident
  91. Tools like MAYAs Partial / Full Crease in MAX???
  92. Heightmap in maya7 from hi res geo?
  93. Converting Tri’s to Quads?
  94. Quicktime compression formats?
  95. Video Format?
  96. Blue seams dissapearing from Unwrap UVW in 3Ds Max
  97. Normal Map Template
  98. Anyone using DXT2 or DXT4?
  99. Normal maps and rendering
  100. Zbrush 2 Demo wierdness
  101. LSCM live
  102. 3d hair??
  103. I wanna parralax map..
  104. Photoshop CS2: new layers system explained.
  105. Texture sizes?
  106. 3dsmax 8 promotion for students
  107. Max7 Normal Map render bug?!
  108. Photoshop CS1 and DeepPaint3D2
  109. bending objects along a spline?
  110. Quads Vs Tris
  111. Detailed Character Sprites and Their Colours
  112. max8 rigging error
  113. I don't love you anymore ,3dsmax
  114. wacom sensetivety
  115. 3DMAX & VRML
  116. HL2 and 3dsmax7 / 8 Compatibility?
  117. UT2004 mesh exporting?
  118. Can anyone suggest a good free ftp program?
  119. The buttons on your wacom pen...
  120. 3dsmax Face Rig Update Problems
  121. Probs with .OBJ exsportation from Max7
  122. Mirroring UV map and normal map creation question
  123. Cottages and Webspace
  124. painting etc on multiple layers simultaneously
  125. 3dsmax - make a form, meld into main form
  126. help exporting as md3 from gmax
  127. optimising baked anims, maya
  128. best way to render game models?
  129. 3DS Max 7 perspective viewport issues
  130. max to maya?
  131. Building models
  132. maya: animating constraint/parenting?
  133. Power Booleans for Max
  134. mac: previewing .3ds format
  135. 3DS MAX 8 service pack 1
  136. EA REVEAL06 anyone?
  137. Maya - Error while parsing arguments
  138. zbrush mirror stroke problem?
  139. Easy UV mapping?
  140. Building Polycounts
  141. What the heck is wrong with the curve editor!
  142. Flipping triangle edges in Maya
  143. Sharpconstruct 0.11: first stable release
  144. Crytek polybump previewer?
  145. oh no another max to maya thread!!
  146. i hat yo normal maping
  147. Blender is mean
  148. Kinda Urgent: Rendering Vertex Lighting in Maya 6
  149. softimage XSI to quake II?
  150. copy and paste keys in maya 6.0
  151. Exporting SWF files from Max
  152. high def console on your comp monitor?
  153. maya paint weights: color feedback not displaying?
  154. Mechanical / inorganic modelling in ZBrush?
  155. HELP**zbrush to maya problems
  156. Rapid _SD awesome modeling plug for MAX
  157. SSS Shader Question
  158. Question regarding normalmap using zbrush and maya
  159. Photoshop CS2 ---> Max 7 problem
  160. PSD path unwrapper for Maya???
  161. pro booleans for max 8 subscription is out
  162. Maxtreme 8 (finally)
  163. Drawing Tablet
  164. Game Animation
  165. Now this is cool...
  166. Animation - Which path should I Take?
  167. Max user groups in Seattle?
  168. Struggling to animate in Biped.
  169. Getting a particle to stop
  170. q3 / java md3 modelviewer and XP
  171. Jedi Knight 3
  172. anyone have any good eva reference?
  173. Moving presets from one computer to another...
  174. Making things in scale for the game? Bots Q
  175. Nextgen art
  176. 3d painter
  177. skinning armor pieces?
  178. NST question?
  179. How to generate heightmaps with render to texture?
  180. Viewport
  181. Parallax maps in 3D max?
  182. How to bake an ambient occlusion map in Max8?
  183. Have a MD2 skin question?
  184. windwaker style smoke?
  185. Blender 3d and Quake 3.
  186. iMac
  187. female body tutorial
  188. Maya rig question
  189. Questions on starting new Char with Max 8
  190. UV-map seperate object?
  191. little help or a lot?
  192. DVD burning for TV & resolution issues
  193. copying keyframes from one bone to another.
  194. Zbrush Normal Mapping Issue
  195. Ode to Summer
  196. unable to copy/paste biped positions
  197. Particles!!!
  198. Sprite Editors and 2d Engines
  199. texporter problem
  200. next gen and alpha
  201. Smoothing groups + normal map
  202. UVW unwrapping advice
  203. Need some more help with animating - 3dsMax
  204. Relax edge loop?
  205. maya: scale z and x, not y?
  206. UVW Unwrappin buggedness.
  207. Maya Randomly screwing up-Deleting Mesh, Crashing
  208. Better/Best sketching program
  209. Newbie questions for zBrush 2.0
  210. grey scaling
  211. alpha channels
  212. Modeling suggestions...?
  213. Exporting from Maya to UT2004
  214. Tablet and Dual monitor problems
  215. mocap downloads?!?!
  216. Layered Texture Distortion
  217. .3ds woes
  218. Max 8 biped questions
  219. UVHelp for Maya?
  220. Environment Modeling Inquiree
  221. Enviromental Modeling Question
  222. what is z brush and what programs is it for?
  223. zbrush & stand-in geo
  224. Solved
  225. meshtools 3....how to get an mzp file to work!?!?!
  226. Quick Photoshop Question
  227. NVIDIA Melody problems
  228. anime tuts
  229. LoD question
  230. Issues with Chuggnut Turbo Unwrapper
  231. Hard to describe problem...
  232. Runtime Error Applying Vert Color in Maya 7
  233. uv tools
  234. MAX 8 service pack 2
  235. UE3 Normal maps and z mapper
  236. SSS realtime, question
  237. browser & quicktime movie question.
  238. xNormal - MASTER THREAD
  239. Hexagon Tutorial
  240. Grow/Shrink selection not workin in maya?
  241. Characters and Particles, UT2k4
  242. Best UT 2k4 modelling tuts?
  243. Photoshop CS2 bug?
  244. alpha not showing in viewport?
  245. metal overlay maps?
  246. Just what is high poly and low poly nowadays?
  247. unlocker
  248. Nextgen standalone model viewer?
  249. Max 7 and 8 crashing on material editor....
  250. Brushes?