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  1. how would i go about modeling a football in maya?
  2. pelt mapping
  3. MELODY - normal mapping
  4. edge pulling in max
  5. Rendering Game Environment's
  6. Max 8 figure mode bug?
  7. maya- bake vert lighting to texture?
  8. Maya to Max Dictionary
  9. Quad Topology Litturature?
  10. Doom 3 character model tutorials
  11. modeling question - max
  12. Seamless Textures
  13. Problem with my normal maps
  14. Multiple Map Unwrap - sorry, i'm a n00b.
  15. Photoshop 7 Weerdness
  16. Dynamic Goal Based Animation App?
  17. first normal map...ALMOST THERE! one last prob!!!
  18. QUAKE 4 - SDK now available
  19. Lighting Scripts???
  20. bendy polygon shenanigans
  21. questions about MODs in general
  22. TCPIP not installed? xsi install problems.
  23. File formats
  24. Changing Quake 3 main logo
  25. Rendering normal maps in mental ray for maya 6.0?
  26. Help me about Cellshading...!
  27. Low quality normalmaps.. What am i missing?
  28. on animating...
  29. MakeHuman 0.8 beta
  30. Best solution for mirroring Morph targets in max?
  31. Normal Mapping Certain Shapes...
  32. F.E.A.R. - SDK now available
  33. Uvw unwrap weirdness
  34. Compile errors for hl2?
  35. 3dsmax 8 biped neck keyframe problems...
  36. Font maker?
  37. Null Skin error
  38. Per172s amazing 3d boolean challenge number fiveWW
  39. Previewing specmaps?
  40. Setting default in/out tangents in 3dsmax7?
  41. XSI+ZB+PS pipeline viability question
  42. lowpoly trees in Max
  43. Max snap tools
  44. scale in max
  45. Maya PLE to Maya 7 <---POSSIBLE??
  46. Iridescent Materials?
  47. Max 8 skinning bust in places?
  48. Tablet-driven Max7
  49. UV Mapping a cone
  50. Export camera path
  51. zbrush/max bug
  52. Animating and snaps help.. Making a paper crane
  53. Muzzleflash models
  54. Zmapper released for ZBrush2
  55. Photoshop CS2 - import path from .AI?
  56. Dissappearing dummys in Max7?
  57. Zmapper Released!
  58. zbrush question....straight lines?
  59. [MAYA HELP!!!] Rendering and Lights for Demo reel?
  60. grouping in cs2?
  61. what exactly is an environmental map?
  62. Textures...
  63. maya and alpha maps...
  64. i'm loaded w/questions!....another zbrush one
  65. Bevel tool in maya
  66. zmapper question.....
  67. Maya Pelt Mapping Tool
  68. Max to Z-brush
  69. Maya hardware renderer no longer works! wtf?
  70. Switching from Maya to Max, having trouble....
  71. merging rigged characters in max 8
  72. .FX authoring tool with a visual interface?
  73. Combining Animations in Max
  74. Milkshape Map object help??
  75. Shadows of Colossus Development Process
  76. Digital Painting
  77. Vig the destoryer?
  78. What do you think of this model?
  79. 3D for games.
  80. Lee's Noobie Zbrush'in
  81. Glitch in 3ds max 7
  82. Max UV Question
  83. maya 6- add bones without detatching skin?
  84. Odd post... Good Graphic Design forums.
  85. non square textures
  86. Any Max Particle guys/gals on here?
  87. Art Test Dimensions
  88. Corn troubles
  89. alpha maps in Blender
  90. UV Unwrapping Boobies
  91. Found a cool program by accident
  92. Tools like MAYAs Partial / Full Crease in MAX???
  93. Heightmap in maya7 from hi res geo?
  94. Converting Tri’s to Quads?
  95. Quicktime compression formats?
  96. Video Format?
  97. Blue seams dissapearing from Unwrap UVW in 3Ds Max
  98. Normal Map Template
  99. Anyone using DXT2 or DXT4?
  100. Normal maps and rendering
  101. Zbrush 2 Demo wierdness
  102. LSCM live
  103. 3d hair??
  104. I wanna parralax map..
  105. Photoshop CS2: new layers system explained.
  106. Texture sizes?
  107. 3dsmax 8 promotion for students
  108. Max7 Normal Map render bug?!
  109. Photoshop CS1 and DeepPaint3D2
  110. bending objects along a spline?
  111. Quads Vs Tris
  112. Detailed Character Sprites and Their Colours
  113. max8 rigging error
  114. I don't love you anymore ,3dsmax
  115. wacom sensetivety
  116. 3DMAX & VRML
  117. HL2 and 3dsmax7 / 8 Compatibility?
  118. UT2004 mesh exporting?
  119. Can anyone suggest a good free ftp program?
  120. The buttons on your wacom pen...
  121. 3dsmax Face Rig Update Problems
  122. Probs with .OBJ exsportation from Max7
  123. Mirroring UV map and normal map creation question
  124. Cottages and Webspace
  125. painting etc on multiple layers simultaneously
  126. 3dsmax - make a form, meld into main form
  127. help exporting as md3 from gmax
  128. optimising baked anims, maya
  129. best way to render game models?
  130. 3DS Max 7 perspective viewport issues
  131. max to maya?
  132. Building models
  133. maya: animating constraint/parenting?
  134. Power Booleans for Max
  135. mac: previewing .3ds format
  136. 3DS MAX 8 service pack 1
  137. EA REVEAL06 anyone?
  138. Maya - Error while parsing arguments
  139. zbrush mirror stroke problem?
  140. Easy UV mapping?
  141. Building Polycounts
  142. What the heck is wrong with the curve editor!
  143. Flipping triangle edges in Maya
  144. Sharpconstruct 0.11: first stable release
  145. Crytek polybump previewer?
  146. oh no another max to maya thread!!
  147. i hat yo normal maping
  148. Blender is mean
  149. Kinda Urgent: Rendering Vertex Lighting in Maya 6
  150. softimage XSI to quake II?
  151. copy and paste keys in maya 6.0
  152. Exporting SWF files from Max
  153. high def console on your comp monitor?
  154. maya paint weights: color feedback not displaying?
  155. Mechanical / inorganic modelling in ZBrush?
  156. HELP**zbrush to maya problems
  157. Rapid _SD awesome modeling plug for MAX
  158. SSS Shader Question
  159. Question regarding normalmap using zbrush and maya
  160. Photoshop CS2 ---> Max 7 problem
  161. PSD path unwrapper for Maya???
  162. pro booleans for max 8 subscription is out
  163. Maxtreme 8 (finally)
  164. Drawing Tablet
  165. Game Animation
  166. Now this is cool...
  167. Animation - Which path should I Take?
  168. Max user groups in Seattle?
  169. Struggling to animate in Biped.
  170. Getting a particle to stop
  171. q3 / java md3 modelviewer and XP
  172. Jedi Knight 3
  173. anyone have any good eva reference?
  174. Moving presets from one computer to another...
  175. Making things in scale for the game? Bots Q
  176. Nextgen art
  177. 3d painter
  178. skinning armor pieces?
  179. NST question?
  180. How to generate heightmaps with render to texture?
  181. Viewport
  182. Parallax maps in 3D max?
  183. How to bake an ambient occlusion map in Max8?
  184. Have a MD2 skin question?
  185. windwaker style smoke?
  186. Blender 3d and Quake 3.
  187. iMac
  188. female body tutorial
  189. Maya rig question
  190. Questions on starting new Char with Max 8
  191. UV-map seperate object?
  192. little help or a lot?
  193. DVD burning for TV & resolution issues
  194. copying keyframes from one bone to another.
  195. Zbrush Normal Mapping Issue
  196. Ode to Summer
  197. unable to copy/paste biped positions
  198. Particles!!!
  199. Sprite Editors and 2d Engines
  200. texporter problem
  201. next gen and alpha
  202. Smoothing groups + normal map
  203. UVW unwrapping advice
  204. Need some more help with animating - 3dsMax
  205. Relax edge loop?
  206. maya: scale z and x, not y?
  207. UVW Unwrappin buggedness.
  208. Maya Randomly screwing up-Deleting Mesh, Crashing
  209. Better/Best sketching program
  210. Newbie questions for zBrush 2.0
  211. grey scaling
  212. alpha channels
  213. Modeling suggestions...?
  214. Exporting from Maya to UT2004
  215. Tablet and Dual monitor problems
  216. mocap downloads?!?!
  217. Layered Texture Distortion
  218. .3ds woes
  219. Max 8 biped questions
  220. UVHelp for Maya?
  221. Environment Modeling Inquiree
  222. Enviromental Modeling Question
  223. what is z brush and what programs is it for?
  224. zbrush & stand-in geo
  225. Solved
  226. meshtools 3....how to get an mzp file to work!?!?!
  227. Quick Photoshop Question
  228. NVIDIA Melody problems
  229. anime tuts
  230. LoD question
  231. Issues with Chuggnut Turbo Unwrapper
  232. Hard to describe problem...
  233. Runtime Error Applying Vert Color in Maya 7
  234. uv tools
  235. MAX 8 service pack 2
  236. UE3 Normal maps and z mapper
  237. SSS realtime, question
  238. browser & quicktime movie question.
  239. xNormal - MASTER THREAD
  240. Hexagon Tutorial
  241. Grow/Shrink selection not workin in maya?
  242. Characters and Particles, UT2k4
  243. Best UT 2k4 modelling tuts?
  244. Photoshop CS2 bug?
  245. alpha not showing in viewport?
  246. metal overlay maps?
  247. Just what is high poly and low poly nowadays?
  248. unlocker
  249. Nextgen standalone model viewer?
  250. Max 7 and 8 crashing on material editor....