- pelt mapping
- MELODY - normal mapping
- edge pulling in max
- Rendering Game Environment's
- Max 8 figure mode bug?
- maya- bake vert lighting to texture?
- Maya to Max Dictionary
- Quad Topology Litturature?
- Doom 3 character model tutorials
- modeling question - max
- Seamless Textures
- Problem with my normal maps
- Multiple Map Unwrap - sorry, i'm a n00b.
- Photoshop 7 Weerdness
- Dynamic Goal Based Animation App?
- first normal map...ALMOST THERE! one last prob!!!
- QUAKE 4 - SDK now available
- Lighting Scripts???
- bendy polygon shenanigans
- questions about MODs in general
- TCPIP not installed? xsi install problems.
- File formats
- Changing Quake 3 main logo
- Rendering normal maps in mental ray for maya 6.0?
- Help me about Cellshading...!
- Low quality normalmaps.. What am i missing?
- on animating...
- MakeHuman 0.8 beta
- Best solution for mirroring Morph targets in max?
- Normal Mapping Certain Shapes...
- F.E.A.R. - SDK now available
- Uvw unwrap weirdness
- Compile errors for hl2?
- 3dsmax 8 biped neck keyframe problems...
- Font maker?
- Null Skin error
- Per172s amazing 3d boolean challenge number fiveWW
- Previewing specmaps?
- Setting default in/out tangents in 3dsmax7?
- XSI+ZB+PS pipeline viability question
- lowpoly trees in Max
- Max snap tools
- scale in max
- Maya PLE to Maya 7 <---POSSIBLE??
- Iridescent Materials?
- Max 8 skinning bust in places?
- Tablet-driven Max7
- UV Mapping a cone
- Export camera path
- zbrush/max bug
- Animating and snaps help.. Making a paper crane
- Muzzleflash models
- Zmapper released for ZBrush2
- Photoshop CS2 - import path from .AI?
- Dissappearing dummys in Max7?
- Zmapper Released!
- zbrush question....straight lines?
- [MAYA HELP!!!] Rendering and Lights for Demo reel?
- grouping in cs2?
- what exactly is an environmental map?
- Textures...
- maya and alpha maps...
- i'm loaded w/questions!....another zbrush one
- Bevel tool in maya
- zmapper question.....
- Maya Pelt Mapping Tool
- Max to Z-brush
- Maya hardware renderer no longer works! wtf?
- Switching from Maya to Max, having trouble....
- merging rigged characters in max 8
- .FX authoring tool with a visual interface?
- Combining Animations in Max
- Milkshape Map object help??
- Shadows of Colossus Development Process
- Digital Painting
- Vig the destoryer?
- What do you think of this model?
- 3D for games.
- Lee's Noobie Zbrush'in
- Glitch in 3ds max 7
- Max UV Question
- maya 6- add bones without detatching skin?
- Odd post... Good Graphic Design forums.
- non square textures
- Any Max Particle guys/gals on here?
- Art Test Dimensions
- Corn troubles
- alpha maps in Blender
- UV Unwrapping Boobies
- Found a cool program by accident
- Tools like MAYAs Partial / Full Crease in MAX???
- Heightmap in maya7 from hi res geo?
- Converting Tri’s to Quads?
- Quicktime compression formats?
- Video Format?
- Blue seams dissapearing from Unwrap UVW in 3Ds Max
- Normal Map Template
- Anyone using DXT2 or DXT4?
- Normal maps and rendering
- Zbrush 2 Demo wierdness
- LSCM live
- 3d hair??
- I wanna parralax map..
- Photoshop CS2: new layers system explained.
- Texture sizes?
- 3dsmax 8 promotion for students
- Max7 Normal Map render bug?!
- Photoshop CS1 and DeepPaint3D2
- bending objects along a spline?
- Quads Vs Tris
- Detailed Character Sprites and Their Colours
- max8 rigging error
- I don't love you anymore ,3dsmax
- wacom sensetivety
- 3DMAX & VRML
- HL2 and 3dsmax7 / 8 Compatibility?
- UT2004 mesh exporting?
- Can anyone suggest a good free ftp program?
- The buttons on your wacom pen...
- 3dsmax Face Rig Update Problems
- Probs with .OBJ exsportation from Max7
- Mirroring UV map and normal map creation question
- Cottages and Webspace
- painting etc on multiple layers simultaneously
- 3dsmax - make a form, meld into main form
- help exporting as md3 from gmax
- optimising baked anims, maya
- best way to render game models?
- 3DS Max 7 perspective viewport issues
- max to maya?
- Building models
- maya: animating constraint/parenting?
- Power Booleans for Max
- mac: previewing .3ds format
- 3DS MAX 8 service pack 1
- EA REVEAL06 anyone?
- Maya - Error while parsing arguments
- zbrush mirror stroke problem?
- Easy UV mapping?
- Building Polycounts
- What the heck is wrong with the curve editor!
- Flipping triangle edges in Maya
- Sharpconstruct 0.11: first stable release
- Crytek polybump previewer?
- oh no another max to maya thread!!
- i hat yo normal maping
- Blender is mean
- Kinda Urgent: Rendering Vertex Lighting in Maya 6
- softimage XSI to quake II?
- copy and paste keys in maya 6.0
- Exporting SWF files from Max
- high def console on your comp monitor?
- maya paint weights: color feedback not displaying?
- Mechanical / inorganic modelling in ZBrush?
- HELP**zbrush to maya problems
- Rapid _SD awesome modeling plug for MAX
- SSS Shader Question
- Question regarding normalmap using zbrush and maya
- Photoshop CS2 ---> Max 7 problem
- PSD path unwrapper for Maya???
- pro booleans for max 8 subscription is out
- Maxtreme 8 (finally)
- Drawing Tablet
- Game Animation
- Now this is cool...
- Animation - Which path should I Take?
- Max user groups in Seattle?
- Struggling to animate in Biped.
- Getting a particle to stop
- q3 / java md3 modelviewer and XP
- Jedi Knight 3
- anyone have any good eva reference?
- Moving presets from one computer to another...
- Making things in scale for the game? Bots Q
- Nextgen art
- 3d painter
- skinning armor pieces?
- NST question?
- How to generate heightmaps with render to texture?
- Viewport
- Parallax maps in 3D max?
- How to bake an ambient occlusion map in Max8?
- Have a MD2 skin question?
- windwaker style smoke?
- Blender 3d and Quake 3.
- iMac
- female body tutorial
- Maya rig question
- Questions on starting new Char with Max 8
- UV-map seperate object?
- little help or a lot?
- DVD burning for TV & resolution issues
- copying keyframes from one bone to another.
- Zbrush Normal Mapping Issue
- Ode to Summer
- unable to copy/paste biped positions
- Particles!!!
- Sprite Editors and 2d Engines
- texporter problem
- next gen and alpha
- Smoothing groups + normal map
- UVW unwrapping advice
- Need some more help with animating - 3dsMax
- Relax edge loop?
- maya: scale z and x, not y?
- UVW Unwrappin buggedness.
- Maya Randomly screwing up-Deleting Mesh, Crashing
- Better/Best sketching program
- Newbie questions for zBrush 2.0
- grey scaling
- alpha channels
- Modeling suggestions...?
- Exporting from Maya to UT2004
- Tablet and Dual monitor problems
- mocap downloads?!?!
- Layered Texture Distortion
- .3ds woes
- Max 8 biped questions
- UVHelp for Maya?
- Environment Modeling Inquiree
- Enviromental Modeling Question
- what is z brush and what programs is it for?
- zbrush & stand-in geo
- Solved
- meshtools 3....how to get an mzp file to work!?!?!
- Quick Photoshop Question
- NVIDIA Melody problems
- anime tuts
- LoD question
- Issues with Chuggnut Turbo Unwrapper
- Hard to describe problem...
- Runtime Error Applying Vert Color in Maya 7
- uv tools
- MAX 8 service pack 2
- UE3 Normal maps and z mapper
- SSS realtime, question
- browser & quicktime movie question.
- xNormal - MASTER THREAD
- Hexagon Tutorial
- Grow/Shrink selection not workin in maya?
- Characters and Particles, UT2k4
- Best UT 2k4 modelling tuts?
- Photoshop CS2 bug?
- alpha not showing in viewport?
- metal overlay maps?
- Just what is high poly and low poly nowadays?
- unlocker
- Nextgen standalone model viewer?
- Max 7 and 8 crashing on material editor....
- Brushes?