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  1. Game Textures
  2. Need Low-Poly Environment UV Mapping and Texturing Help
  3. 3D COAT AUTORETOPOGLY QUESTION
  4. File properties question
  5. Texture Size Question
  6. Disk Cleanup
  7. Maya - thicker lines permanent
  8. Offset World in Max vs. Maya
  9. Twist Links in Maya?
  10. Animating fading out objects for game engines
  11. Renormalizing in Photoshop
  12. Browser Based 3D Renderer
  13. Shadow begone! (Help Please!)
  14. Getting Started With 3ds Max 2012
  15. Normal map save problem
  16. New computer, amd/intel?
  17. Thanks.
  18. Scene Crop?
  19. Normal map generation question
  20. 3ds max - point to point selection ?
  21. Alpha Channel vs. Opacity Mask
  22. Seriously Maya? Is Add Divisions that hard?
  23. modeling and placing of wire cables
  24. Character Modelling questions? Help needed, [Pics]
  25. what do you think the creation process is for these levels (ipad)?
  26. Maya collapse Edge effect Uvs?
  27. Textures and UV - Stairs
  28. Forger app, 3d sculpting on the Ipad
  29. Maya 2012: Render Quality Issues
  30. lightmap issues
  31. Help needed: Artist diving into shader programming!
  32. Uv help
  33. Predictions for future workflows and technologies
  34. How to make a transparent texture?
  35. Interesting problem
  36. Normal map seam issue...
  37. Search: Thunderbird Addon for polycount mail images
  38. [Maya] Various Mel scripts questions
  39. Two questions regarding Clusters and CAT
  40. Setting up max for lowpoly lighting
  41. How much time should take to retopo a char working inside a company?
  42. Is this a valid way of practice?
  43. mudbox export selection problem
  44. Whats the best place to get textures?
  45. 3d Mouse, Worth it?
  46. force grid to draw behind everything else
  47. Modelling Wings
  48. UDK water shader help
  49. backface masking in zbrush?
  50. Maya 2012 icons for self buttons outside of default folder supported?
  51. [Maya] Component mode transformations doesn't work
  52. MayaFPS: First Person Camera Plugin For Maya
  53. Mass FX questions
  54. Need Help Adding thickness to water
  55. painting textures onto static mesh in UDK
  56. Blender mocap to Unity problem
  57. Unity, where to start?
  58. Maya in 3d without Quadro?
  59. mel scripting help
  60. Aligning scattered Uv's in 3D Studio Max 2011
  61. [Maya Animation] Dont affect certain mesh
  62. Alt now sends Vista to sleep. Solution?
  63. very low poly model tutorial
  64. 3DSMax RTT - How to bake using alpha thru DIF/NRM/etc.?
  65. what game engine?
  66. 3DS Max Vertex Shading
  67. FPS GAME IN UNITY
  68. download free textures and 3d models
  69. Maya 2012 Interactive Split Tool crash
  70. Ninja City 2.1
  71. Syncing Webpage to iPhone?
  72. Average out verts?
  73. Animation Question
  74. zbrush High res to retop issue
  75. 3ds max batch render/exporter
  76. stupid zbrush bug
  77. New here! Would love to be pointed to some tutorials
  78. importing static mesh with composite material into udk
  79. zBrush Materials
  80. Photoshop - Inking lineart
  81. Maya uv map question - mapping
  82. 3dsMax Design 2011 problem
  83. skybox cubemap filtering?
  84. Baking UV tiles in Maya
  85. maya vertex paint help
  86. Modeling for Games vs Other Mediums
  87. 3Ds Max 2012 Viewport going nuts !
  88. Viewing Alphas in Zbrush 4 R2
  89. How to tackle multiple buildings for an evnironment?
  90. UDK Populate. An Object placing tool
  91. Just a few questions (First post)
  92. UDK or UNITY?
  93. Red color at Max,
  94. Wall Worm Model Tools Turns 1 Year Old
  95. About creating cinematic trailer for a FPS game
  96. Transparent Texture in 3D Studio Max?
  97. Comparing Blender to 3DS Max and other packages
  98. About Toon SHading
  99. Delete 3Dsmax UV channels
  100. Human Proportions. Refresher suggestions.
  101. 3DS Max 2011 D3D issues
  102. Huge 3ds max viewport problem
  103. Maya UV Editor not opening
  104. Normal map looks bent
  105. tris in video game models?
  106. Displacement Mapping Creation Tutorials
  107. Theoretical material discussion
  108. virus malware
  109. What plugin do you need next for 3DS Max?
  110. Tessellated ocean shader
  111. LP optimization help request
  112. Fragmented Reflection effect.
  113. Do textures for mobile games need uv padding?
  114. Tileable mesh seams
  115. Quick design related question
  116. CoD:Modern Warfare 3 - Model Viewer
  117. Bake Normals to New UV
  118. Decimation Master woes
  119. Creasing hard surface.
  120. How to make Decent grass planes
  121. BPR rendering issues
  122. 3D max, model has become black.
  123. [Motionbuilder] Control Rig Issue
  124. Glowing effect zbrush
  125. Which software package do you use?
  126. So how does diablo 3 handle their randomization of Weapons / armors / items
  127. Align Maya joint to hinge line axis
  128. Alpha Maps with Mental Ray, Y U NO work?
  129. Visual Style guide
  130. Head Topology
  131. 2012 3ds Max Strange dark colour Nitous/direct3d
  132. Cached animations in Maya
  133. Copying Vertex Alpha data across similar meshes
  134. Modelling a crushed car
  135. Non-linear bend in Maya
  136. Maya edit options disappeared?!
  137. Please Help!! Objects in mudbox are black
  138. My First Serious Project! Need Tips!
  139. Calculating dynamics and collisions.
  140. XoliulShader can't install? :(
  141. to Tri or not to Tri?
  142. Need serious help with n-gon/tri fixing!
  143. Autodesk Beast (a.k.a. PLEASE be in the next UDK)
  144. Normal map issue
  145. Comic book / SIlk Screen printing effect [2D]
  146. Convert "Skin" to have max vertex influence of 2 bones?
  147. 3ds max - applying a new model to an old animation
  148. [Max Script] Adding a Bone without Influences
  149. Environment art portfolio & modularity?
  150. Weird vertex issue
  151. Understanding maps in Skyrim
  152. Resizing textures with alpha
  153. Just upgraded to windwos 7, few questions
  154. Shader help!
  155. 3D max spine vertices welding problem
  156. Getting the polycount down on coiled cord?
  157. ds Max Opacity Map Problem
  158. Normal Map Artifacts in Maya.
  159. Edges - when to normal map them?
  160. AO artifacting. Please help.
  161. aplying z brush normal map?
  162. Layers discard polypaint information
  163. Bamboo Connect, is it good for 3D?
  164. ShoeBox: 2d gamedev tools
  165. UDK- Missing objects/references null
  166. Object deformation around the sphere
  167. Snow mountains environment
  168. Baking AO with Mental Ray ...... HELL!!
  169. Hard Edges and Beveled Edges. Which to use where?
  170. Rendering normal buffer in max?
  171. Hardware poll
  172. Derivative Normal Maps - What are they?
  173. Showing off Textures for a protfolio
  174. Hair Farm and Render to Texture?
  175. UDK lighting problem
  176. Maya 2011 key baking hang
  177. Low Poly Assets Research
  178. exporting photoshop folders out as files
  179. [Help] Normal map gets cut
  180. Seamless UV mapping for crazy compound shapes?
  181. SeriousEngine3: Skeletal reproduction
  182. Ways to destroy buildings for game.
  183. Hey guys, [topology/general feedback requested]
  184. Xnormal to max workflow.
  185. Wireframe Mode Bug
  186. [RIGGING] Pinning locators to verts [Maya]
  187. Easy way to make a low poly collision mesh from an existing model?
  188. UDK crashes on screen dump
  189. Head Topology - Shading Problem
  190. MAYA second UV questions
  191. 3DS Max - Command Panel width
  192. Per128's [RARE] dark theme anyone?
  193. Physique to Skin Modfier
  194. V-ray Lighting question
  195. 3D max, image plane is black
  196. Photoshop Question
  197. Creating a "level editor" inside of Max
  198. UDK cubemap problems (Help?)
  199. 3d Textures/Volume Textures?
  200. New to baking, could use some tips.
  201. Normal Maps + Bump Maps
  202. Zsphere Rigging UV Error
  203. Tiling textures versus normal map details...
  204. dds in video memory. more (dxt1) or less files (dxt3)
  205. Floating island fragment smoothing
  206. Characters with swappable heads - Shading issues
  207. Polypaint problem
  208. Jagged ugly looking Normal Maps?
  209. How From - high Poly to low Poly in zBrush
  210. 3dsmax2012 running slow
  211. Zbrush : Can't edit zTool
  212. IC PolySplitRing (modeling Question)
  213. Need Help: 3ds Max Havok Destruction Error
  214. best shaders.
  215. Maya2012 invisible object?
  216. Corrupt autobak's (max)
  217. Good lowpoly/mobile modeling tutorials?
  218. Weird ZBrush/ZSphere problerm
  219. Geo Acting oddly to light, Help needed
  220. trying to make a lens texture + reflection
  221. I have a character rigged decently, no glitches..
  222. anywhere mouse + 3dsmax keys help
  223. Seams on normals again! Help?
  224. Smoothing groups prevent me from making UV maps in 3ds Max 2012!
  225. How do you work with UVs that are wider then they are tall? (Like 512x1024)
  226. Maya and extrude = failsauce
  227. Memory Ussage
  228. 3DS Max: Weird animation key offset problem!
  229. Maya to Max: Problems with UV sets
  230. Textures - How do you organise them all?
  231. Powerbox for CPU??
  232. Max 2011 vs. 2012 ?
  233. [Dawn of Discovery Style][How would you]
  234. How do Specular Level, Specular Color, and Gloss Maps work together?
  235. handheld workflow questions
  236. Discussion: Increasing your speed with highpoly hard-surface modeling
  237. Which program to use for hard surfaces?
  238. How do you uv map with multiple textures in a sheet?
  239. Procedural Generation in Unity, Tri Limits, Texture Memory, Etc?
  240. Maya Normals Help Thanks!
  241. Maya Normals Help Thanks!
  242. Zbrush 4 Keyboard shortcuts
  243. Help! The I see gray in my 3ds Max!
  244. Vertex color and performance
  245. 3DS Max 2010 Crashing Problem
  246. Ideas about simple camera control tools for games
  247. Problem with Zbrush color/diffuse maps
  248. importing scenes from Max into blender SUCKS!
  249. problem with 3dsmax disappearing menu
  250. how to correctly measure pixel density