View Full Version : Technical Talk
- 3D COAT AUTORETOPOGLY QUESTION
- File properties question
- Texture Size Question
- Disk Cleanup
- Maya - thicker lines permanent
- Offset World in Max vs. Maya
- Twist Links in Maya?
- Animating fading out objects for game engines
- Renormalizing in Photoshop
- Browser Based 3D Renderer
- Shadow begone! (Help Please!)
- Getting Started With 3ds Max 2012
- Normal map save problem
- New computer, amd/intel?
- Thanks.
- Scene Crop?
- Normal map generation question
- 3ds max - point to point selection ?
- Alpha Channel vs. Opacity Mask
- Seriously Maya? Is Add Divisions that hard?
- modeling and placing of wire cables
- Character Modelling questions? Help needed, [Pics]
- what do you think the creation process is for these levels (ipad)?
- Maya collapse Edge effect Uvs?
- Textures and UV - Stairs
- Forger app, 3d sculpting on the Ipad
- Maya 2012: Render Quality Issues
- lightmap issues
- Help needed: Artist diving into shader programming!
- Uv help
- Predictions for future workflows and technologies
- How to make a transparent texture?
- Interesting problem
- Normal map seam issue...
- Search: Thunderbird Addon for polycount mail images
- [Maya] Various Mel scripts questions
- Two questions regarding Clusters and CAT
- Setting up max for lowpoly lighting
- How much time should take to retopo a char working inside a company?
- Is this a valid way of practice?
- mudbox export selection problem
- Whats the best place to get textures?
- 3d Mouse, Worth it?
- force grid to draw behind everything else
- Modelling Wings
- UDK water shader help
- backface masking in zbrush?
- Maya 2012 icons for self buttons outside of default folder supported?
- [Maya] Component mode transformations doesn't work
- MayaFPS: First Person Camera Plugin For Maya
- Mass FX questions
- Need Help Adding thickness to water
- painting textures onto static mesh in UDK
- Blender mocap to Unity problem
- Unity, where to start?
- Maya in 3d without Quadro?
- mel scripting help
- Aligning scattered Uv's in 3D Studio Max 2011
- [Maya Animation] Dont affect certain mesh
- Alt now sends Vista to sleep. Solution?
- very low poly model tutorial
- 3DSMax RTT - How to bake using alpha thru DIF/NRM/etc.?
- what game engine?
- 3DS Max Vertex Shading
- FPS GAME IN UNITY
- download free textures and 3d models
- Maya 2012 Interactive Split Tool crash
- Ninja City 2.1
- Syncing Webpage to iPhone?
- Average out verts?
- Animation Question
- zbrush High res to retop issue
- 3ds max batch render/exporter
- stupid zbrush bug
- New here! Would love to be pointed to some tutorials
- importing static mesh with composite material into udk
- zBrush Materials
- Photoshop - Inking lineart
- Maya uv map question - mapping
- 3dsMax Design 2011 problem
- skybox cubemap filtering?
- Baking UV tiles in Maya
- maya vertex paint help
- Modeling for Games vs Other Mediums
- 3Ds Max 2012 Viewport going nuts !
- Viewing Alphas in Zbrush 4 R2
- How to tackle multiple buildings for an evnironment?
- UDK Populate. An Object placing tool
- Just a few questions (First post)
- UDK or UNITY?
- Red color at Max,
- Wall Worm Model Tools Turns 1 Year Old
- About creating cinematic trailer for a FPS game
- Transparent Texture in 3D Studio Max?
- Comparing Blender to 3DS Max and other packages
- About Toon SHading
- Delete 3Dsmax UV channels
- Human Proportions. Refresher suggestions.
- 3DS Max 2011 D3D issues
- Huge 3ds max viewport problem
- Maya UV Editor not opening
- Normal map looks bent
- tris in video game models?
- Displacement Mapping Creation Tutorials
- Theoretical material discussion
- virus malware
- What plugin do you need next for 3DS Max?
- Tessellated ocean shader
- LP optimization help request
- Fragmented Reflection effect.
- Do textures for mobile games need uv padding?
- Tileable mesh seams
- Quick design related question
- CoD:Modern Warfare 3 - Model Viewer
- Bake Normals to New UV
- Decimation Master woes
- Creasing hard surface.
- How to make Decent grass planes
- BPR rendering issues
- 3D max, model has become black.
- [Motionbuilder] Control Rig Issue
- Glowing effect zbrush
- Which software package do you use?
- So how does diablo 3 handle their randomization of Weapons / armors / items
- Align Maya joint to hinge line axis
- Alpha Maps with Mental Ray, Y U NO work?
- Visual Style guide
- Head Topology
- 2012 3ds Max Strange dark colour Nitous/direct3d
- Cached animations in Maya
- Copying Vertex Alpha data across similar meshes
- Modelling a crushed car
- Non-linear bend in Maya
- Maya edit options disappeared?!
- Please Help!! Objects in mudbox are black
- My First Serious Project! Need Tips!
- Calculating dynamics and collisions.
- XoliulShader can't install? :(
- to Tri or not to Tri?
- Need serious help with n-gon/tri fixing!
- Autodesk Beast (a.k.a. PLEASE be in the next UDK)
- Normal map issue
- Comic book / SIlk Screen printing effect [2D]
- Convert "Skin" to have max vertex influence of 2 bones?
- 3ds max - applying a new model to an old animation
- [Max Script] Adding a Bone without Influences
- Environment art portfolio & modularity?
- Weird vertex issue
- Understanding maps in Skyrim
- Resizing textures with alpha
- Just upgraded to windwos 7, few questions
- Shader help!
- 3D max spine vertices welding problem
- Getting the polycount down on coiled cord?
- ds Max Opacity Map Problem
- Normal Map Artifacts in Maya.
- Edges - when to normal map them?
- AO artifacting. Please help.
- aplying z brush normal map?
- Layers discard polypaint information
- Bamboo Connect, is it good for 3D?
- ShoeBox: 2d gamedev tools
- UDK- Missing objects/references null
- Object deformation around the sphere
- Snow mountains environment
- Baking AO with Mental Ray ...... HELL!!
- Hard Edges and Beveled Edges. Which to use where?
- Rendering normal buffer in max?
- Hardware poll
- Derivative Normal Maps - What are they?
- Showing off Textures for a protfolio
- Hair Farm and Render to Texture?
- UDK lighting problem
- Maya 2011 key baking hang
- Low Poly Assets Research
- exporting photoshop folders out as files
- [Help] Normal map gets cut
- Seamless UV mapping for crazy compound shapes?
- SeriousEngine3: Skeletal reproduction
- Ways to destroy buildings for game.
- Hey guys, [topology/general feedback requested]
- Xnormal to max workflow.
- Wireframe Mode Bug
- [RIGGING] Pinning locators to verts [Maya]
- Easy way to make a low poly collision mesh from an existing model?
- UDK crashes on screen dump
- Head Topology - Shading Problem
- MAYA second UV questions
- 3DS Max - Command Panel width
- Per128's [RARE] dark theme anyone?
- Physique to Skin Modfier
- V-ray Lighting question
- 3D max, image plane is black
- Photoshop Question
- Creating a "level editor" inside of Max
- UDK cubemap problems (Help?)
- 3d Textures/Volume Textures?
- New to baking, could use some tips.
- Normal Maps + Bump Maps
- Zsphere Rigging UV Error
- Tiling textures versus normal map details...
- dds in video memory. more (dxt1) or less files (dxt3)
- Floating island fragment smoothing
- Characters with swappable heads - Shading issues
- Polypaint problem
- Jagged ugly looking Normal Maps?
- How From - high Poly to low Poly in zBrush
- 3dsmax2012 running slow
- Zbrush : Can't edit zTool
- IC PolySplitRing (modeling Question)
- Need Help: 3ds Max Havok Destruction Error
- best shaders.
- Maya2012 invisible object?
- Corrupt autobak's (max)
- Good lowpoly/mobile modeling tutorials?
- Weird ZBrush/ZSphere problerm
- Geo Acting oddly to light, Help needed
- trying to make a lens texture + reflection
- I have a character rigged decently, no glitches..
- anywhere mouse + 3dsmax keys help
- Seams on normals again! Help?
- Smoothing groups prevent me from making UV maps in 3ds Max 2012!
- How do you work with UVs that are wider then they are tall? (Like 512x1024)
- Maya and extrude = failsauce
- Memory Ussage
- 3DS Max: Weird animation key offset problem!
- Maya to Max: Problems with UV sets
- Textures - How do you organise them all?
- Powerbox for CPU??
- Max 2011 vs. 2012 ?
- [Dawn of Discovery Style][How would you]
- How do Specular Level, Specular Color, and Gloss Maps work together?
- handheld workflow questions
- Discussion: Increasing your speed with highpoly hard-surface modeling
- Which program to use for hard surfaces?
- How do you uv map with multiple textures in a sheet?
- Procedural Generation in Unity, Tri Limits, Texture Memory, Etc?
- Maya Normals Help Thanks!
- Maya Normals Help Thanks!
- Zbrush 4 Keyboard shortcuts
- Help! The I see gray in my 3ds Max!
- Vertex color and performance
- 3DS Max 2010 Crashing Problem
- Ideas about simple camera control tools for games
- Problem with Zbrush color/diffuse maps
- importing scenes from Max into blender SUCKS!
- problem with 3dsmax disappearing menu
- how to correctly measure pixel density
- Are CE3 real time reflections affected by UVs?
- Zbrush and character modelling.
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