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  1. 3D COAT AUTORETOPOGLY QUESTION
  2. File properties question
  3. Texture Size Question
  4. Disk Cleanup
  5. Maya - thicker lines permanent
  6. Offset World in Max vs. Maya
  7. Twist Links in Maya?
  8. Animating fading out objects for game engines
  9. Renormalizing in Photoshop
  10. Browser Based 3D Renderer
  11. Shadow begone! (Help Please!)
  12. Getting Started With 3ds Max 2012
  13. Normal map save problem
  14. New computer, amd/intel?
  15. Thanks.
  16. Scene Crop?
  17. Normal map generation question
  18. 3ds max - point to point selection ?
  19. Alpha Channel vs. Opacity Mask
  20. Seriously Maya? Is Add Divisions that hard?
  21. modeling and placing of wire cables
  22. Character Modelling questions? Help needed, [Pics]
  23. what do you think the creation process is for these levels (ipad)?
  24. Maya collapse Edge effect Uvs?
  25. Textures and UV - Stairs
  26. Forger app, 3d sculpting on the Ipad
  27. Maya 2012: Render Quality Issues
  28. lightmap issues
  29. Help needed: Artist diving into shader programming!
  30. Uv help
  31. Predictions for future workflows and technologies
  32. How to make a transparent texture?
  33. Interesting problem
  34. Normal map seam issue...
  35. Search: Thunderbird Addon for polycount mail images
  36. [Maya] Various Mel scripts questions
  37. Two questions regarding Clusters and CAT
  38. Setting up max for lowpoly lighting
  39. How much time should take to retopo a char working inside a company?
  40. Is this a valid way of practice?
  41. mudbox export selection problem
  42. Whats the best place to get textures?
  43. 3d Mouse, Worth it?
  44. force grid to draw behind everything else
  45. Modelling Wings
  46. UDK water shader help
  47. backface masking in zbrush?
  48. Maya 2012 icons for self buttons outside of default folder supported?
  49. [Maya] Component mode transformations doesn't work
  50. MayaFPS: First Person Camera Plugin For Maya
  51. Mass FX questions
  52. Need Help Adding thickness to water
  53. painting textures onto static mesh in UDK
  54. Blender mocap to Unity problem
  55. Unity, where to start?
  56. Maya in 3d without Quadro?
  57. mel scripting help
  58. Aligning scattered Uv's in 3D Studio Max 2011
  59. [Maya Animation] Dont affect certain mesh
  60. Alt now sends Vista to sleep. Solution?
  61. very low poly model tutorial
  62. 3DSMax RTT - How to bake using alpha thru DIF/NRM/etc.?
  63. what game engine?
  64. 3DS Max Vertex Shading
  65. FPS GAME IN UNITY
  66. download free textures and 3d models
  67. Maya 2012 Interactive Split Tool crash
  68. Ninja City 2.1
  69. Syncing Webpage to iPhone?
  70. Average out verts?
  71. Animation Question
  72. zbrush High res to retop issue
  73. 3ds max batch render/exporter
  74. stupid zbrush bug
  75. New here! Would love to be pointed to some tutorials
  76. importing static mesh with composite material into udk
  77. zBrush Materials
  78. Photoshop - Inking lineart
  79. Maya uv map question - mapping
  80. 3dsMax Design 2011 problem
  81. skybox cubemap filtering?
  82. Baking UV tiles in Maya
  83. maya vertex paint help
  84. Modeling for Games vs Other Mediums
  85. 3Ds Max 2012 Viewport going nuts !
  86. Viewing Alphas in Zbrush 4 R2
  87. How to tackle multiple buildings for an evnironment?
  88. UDK Populate. An Object placing tool
  89. Just a few questions (First post)
  90. UDK or UNITY?
  91. Red color at Max,
  92. Wall Worm Model Tools Turns 1 Year Old
  93. About creating cinematic trailer for a FPS game
  94. Transparent Texture in 3D Studio Max?
  95. Comparing Blender to 3DS Max and other packages
  96. About Toon SHading
  97. Delete 3Dsmax UV channels
  98. Human Proportions. Refresher suggestions.
  99. 3DS Max 2011 D3D issues
  100. Huge 3ds max viewport problem
  101. Maya UV Editor not opening
  102. Normal map looks bent
  103. tris in video game models?
  104. Displacement Mapping Creation Tutorials
  105. Theoretical material discussion
  106. virus malware
  107. What plugin do you need next for 3DS Max?
  108. Tessellated ocean shader
  109. LP optimization help request
  110. Fragmented Reflection effect.
  111. Do textures for mobile games need uv padding?
  112. Tileable mesh seams
  113. Quick design related question
  114. CoD:Modern Warfare 3 - Model Viewer
  115. Bake Normals to New UV
  116. Decimation Master woes
  117. Creasing hard surface.
  118. How to make Decent grass planes
  119. BPR rendering issues
  120. 3D max, model has become black.
  121. [Motionbuilder] Control Rig Issue
  122. Glowing effect zbrush
  123. Which software package do you use?
  124. So how does diablo 3 handle their randomization of Weapons / armors / items
  125. Align Maya joint to hinge line axis
  126. Alpha Maps with Mental Ray, Y U NO work?
  127. Visual Style guide
  128. Head Topology
  129. 2012 3ds Max Strange dark colour Nitous/direct3d
  130. Cached animations in Maya
  131. Copying Vertex Alpha data across similar meshes
  132. Modelling a crushed car
  133. Non-linear bend in Maya
  134. Maya edit options disappeared?!
  135. Please Help!! Objects in mudbox are black
  136. My First Serious Project! Need Tips!
  137. Calculating dynamics and collisions.
  138. XoliulShader can't install? :(
  139. to Tri or not to Tri?
  140. Need serious help with n-gon/tri fixing!
  141. Autodesk Beast (a.k.a. PLEASE be in the next UDK)
  142. Normal map issue
  143. Comic book / SIlk Screen printing effect [2D]
  144. Convert "Skin" to have max vertex influence of 2 bones?
  145. 3ds max - applying a new model to an old animation
  146. [Max Script] Adding a Bone without Influences
  147. Environment art portfolio & modularity?
  148. Weird vertex issue
  149. Understanding maps in Skyrim
  150. Resizing textures with alpha
  151. Just upgraded to windwos 7, few questions
  152. Shader help!
  153. 3D max spine vertices welding problem
  154. Getting the polycount down on coiled cord?
  155. ds Max Opacity Map Problem
  156. Normal Map Artifacts in Maya.
  157. Edges - when to normal map them?
  158. AO artifacting. Please help.
  159. aplying z brush normal map?
  160. Layers discard polypaint information
  161. Bamboo Connect, is it good for 3D?
  162. ShoeBox: 2d gamedev tools
  163. UDK- Missing objects/references null
  164. Object deformation around the sphere
  165. Snow mountains environment
  166. Baking AO with Mental Ray ...... HELL!!
  167. Hard Edges and Beveled Edges. Which to use where?
  168. Rendering normal buffer in max?
  169. Hardware poll
  170. Derivative Normal Maps - What are they?
  171. Showing off Textures for a protfolio
  172. Hair Farm and Render to Texture?
  173. UDK lighting problem
  174. Maya 2011 key baking hang
  175. Low Poly Assets Research
  176. exporting photoshop folders out as files
  177. [Help] Normal map gets cut
  178. Seamless UV mapping for crazy compound shapes?
  179. SeriousEngine3: Skeletal reproduction
  180. Ways to destroy buildings for game.
  181. Hey guys, [topology/general feedback requested]
  182. Xnormal to max workflow.
  183. Wireframe Mode Bug
  184. [RIGGING] Pinning locators to verts [Maya]
  185. Easy way to make a low poly collision mesh from an existing model?
  186. UDK crashes on screen dump
  187. Head Topology - Shading Problem
  188. MAYA second UV questions
  189. 3DS Max - Command Panel width
  190. Per128's [RARE] dark theme anyone?
  191. Physique to Skin Modfier
  192. V-ray Lighting question
  193. 3D max, image plane is black
  194. Photoshop Question
  195. Creating a "level editor" inside of Max
  196. UDK cubemap problems (Help?)
  197. 3d Textures/Volume Textures?
  198. New to baking, could use some tips.
  199. Normal Maps + Bump Maps
  200. Zsphere Rigging UV Error
  201. Tiling textures versus normal map details...
  202. dds in video memory. more (dxt1) or less files (dxt3)
  203. Floating island fragment smoothing
  204. Characters with swappable heads - Shading issues
  205. Polypaint problem
  206. Jagged ugly looking Normal Maps?
  207. How From - high Poly to low Poly in zBrush
  208. 3dsmax2012 running slow
  209. Zbrush : Can't edit zTool
  210. IC PolySplitRing (modeling Question)
  211. Need Help: 3ds Max Havok Destruction Error
  212. best shaders.
  213. Maya2012 invisible object?
  214. Corrupt autobak's (max)
  215. Good lowpoly/mobile modeling tutorials?
  216. Weird ZBrush/ZSphere problerm
  217. Geo Acting oddly to light, Help needed
  218. trying to make a lens texture + reflection
  219. I have a character rigged decently, no glitches..
  220. anywhere mouse + 3dsmax keys help
  221. Seams on normals again! Help?
  222. Smoothing groups prevent me from making UV maps in 3ds Max 2012!
  223. How do you work with UVs that are wider then they are tall? (Like 512x1024)
  224. Maya and extrude = failsauce
  225. Memory Ussage
  226. 3DS Max: Weird animation key offset problem!
  227. Maya to Max: Problems with UV sets
  228. Textures - How do you organise them all?
  229. Powerbox for CPU??
  230. Max 2011 vs. 2012 ?
  231. [Dawn of Discovery Style][How would you]
  232. How do Specular Level, Specular Color, and Gloss Maps work together?
  233. handheld workflow questions
  234. Discussion: Increasing your speed with highpoly hard-surface modeling
  235. Which program to use for hard surfaces?
  236. How do you uv map with multiple textures in a sheet?
  237. Procedural Generation in Unity, Tri Limits, Texture Memory, Etc?
  238. Maya Normals Help Thanks!
  239. Maya Normals Help Thanks!
  240. Zbrush 4 Keyboard shortcuts
  241. Help! The I see gray in my 3ds Max!
  242. Vertex color and performance
  243. 3DS Max 2010 Crashing Problem
  244. Ideas about simple camera control tools for games
  245. Problem with Zbrush color/diffuse maps
  246. importing scenes from Max into blender SUCKS!
  247. problem with 3dsmax disappearing menu
  248. how to correctly measure pixel density
  249. Are CE3 real time reflections affected by UVs?
  250. Zbrush and character modelling.