View Full Version : Technical Talk
- Lightwave FBX import problem
- Rendering a schematic in Max 2010
- Marmoset Toolbag - All models are black
- Strange shadows in VRay render
- Question: Photoshop color setup
- Mudbox Normal Map Extraction Question....Please Help :(
- How do I create a moving ground texture on Maya 2011
- Rage tech/workflow?
- [MaxScript] RenderSwitcher 1.1
- arena
- [3DS Max 2012] Prevent snap from snapping to self?
- Max2012 Baking Diffuse maps - recommended?
- help with HTML/website problem
- joints that act like clusters (maya)
- Zbrush 4 Files in Zbrush 4r2
- New to polycount/Need help with poles!
- Normal Map Question
- I broke my max 2012s UI
- 3ds max problem: selection reset vertex paint
- Workflow creacion de texturas tileables en Zbrush
- Relative Module Paths
- "shell modifier" in XSI/Maya?
- 3ds Max: Selectively render wire frame and edged faces per object?
- [C4D R12] Blurry light baking, why?
- 3DS Max's wonky viewport navigation.
- How to Approach This
- Sandstorm FX - Unity Mobile, Ideas?
- MudBox Lighting Presets?
- Model specs to aim for?
- Layered geometry and animation
- Baking - Anistropy Maps - Pretty please, help me.
- Problem in Mudbox.
- An Equivalent of Modo's Linear Fallout in Maya?
- Working with symmetry on non-symmetrical mesh - 3DSMax?
- Maxscript - "Current Modifier"
- Waiting in maxscript?
- Rigging with the new TF submission/compiler?
- Looking for a gallery of ui and hud designs for games.
- Reverse Subdivision
- Is there a way to "mask" some vertices/polys when using soft selection?
- Creating a driveable vehicle inside of Unity - tutorial
- Render to Texture Alpha Maps in 3ds Max
- Maya Unwrapping Help
- Changing RAM usage in 3ds Max 2011?
- Partial transparent geo in Maya????
- Ice Shader UDK
- Triangle Smoothing Issues
- Show all zbrush brushes
- 3ds max move gizmo question
- How Good Is The UDK For Blender Support?
- Symmetric Unwraps
- UDK Custom multi input "if" function for multiple texture switching.
- animation export
- What is vertex painting,really?
- UDK Applying Normal Map to Landscape issue
- Blender: Texture problem
- 3ds max Viewport Canvas
- Physx help!!
- Maya how to make instances share material assignment?
- Once again, ATI Radeon Maya fail.
- Crashes After CSG Sub
- Strange Issue with prjection in max
- Help with level creation in CE3
- Switching from Max to Maya =[
- Need advice buying a camera
- modular and baking
- Normal Mapping in Max 2012
- [doubt]
- Concept Art images for sale
- [3ds max] How do I stop my alphas from casting shadows?
- ZBrush unsculptable edge along polygroup seam
- Making clothing, especially dresses?
- Windows 7: Thumbnails won't show
- TF2 - About Modeling.
- [MaxScript] Patanouk 1.13
- Adding IK handles through inspector?
- Making weapons for TF2: questions about animating and exporting meshes in Maya 8
- Max2012 Freezing Issue
- Did You Know? Tips & Tricks in 3DS Max
- Lightmaps
- how to make an alpha map
- Issues with TF2 Workshop / HLMV
- Problem - Can't select all points in different views - Maya
- Baking Ao Problem
- What treatment does Crazybump apply to displacement map ?
- Help with scripting, and compiling
- Where to learn about mapping
- UVWs not updating
- Mudbox or ZBrush?
- Two questions - Polys and Floating geo
- [MaxScript]miauu's Work Plane
- zbrush 4 r2 dynamesh sub question.
- Maya viewport clipping problem.
- Using target rigs for characters in Unity
- Open world engines
- 3ds max rig help
- Polypaint Problem in Zbrush 4
- Edge selection and Unwrap questions
- Which scripting language should I learn?
- Caves Workflow for Maya
- Photoshop Layer, Brush, Fill Shortcut
- Please fast help with PS cs4
- Custom Static Meshes to be used in UDK: One mesh or multiple pieces?
- Maya: Can't use Aim constrain on Joint
- spline ik alternatives?
- [3ds Max] Selected polys become red
- Maya mesh dissapeared, renders as wireframe.
- Metal in UDK, whats the best way?
- [Max2012] Imported objects not rendering / Losing modifiers
- Maya Grid Shortcut
- How should I model this?
- Blizzard (BFD) Texturing Applications?
- Organic environment... where to begin?
- Making seams, and other "framed" details.
- Unwraping a curved surface to a flat texture?
- 3ds Max 2012 - change horizontal spinners to vertical spinners?
- Tiling Problem
- quick mass export and renamer script
- transfering Normal maps betweek UV setups
- Game Modeling Asset Questions
- White border around alpha in max
- Character Modelling - problem with Smoothing
- Is this quality good enough? Please help URGENT!
- zbrush 4 texture import issues
- Advanced damage/dynamics systems
- UVDeluxe - a Maya Script
- Maya - Hard edge 90 degree script?
- Mudbox not loading stamps, stencils, or material presets.
- Regressing to 2010...
- TF2 Hat Model - Lighting Issues
- What is the aim of a highpoly for inorganic models?
- How to create sky environments
- Idea for head/face retopo script
- Texturing Question
- Overlapping Objects (3DSMAX)
- AO from Normal Map?
- Octagon Texture In UDK
- Getting ZTools to open in the right version of Zbush
- UDK Post Processing Issue
- Max 2012 Render to Texture bug. Dark maps?
- [Maya] UVs and Pixel Snap not lining up properly
- Tweaking google image search
- Exporting from UDK to Maya - Problems I am having.
- Zbrush to Mudbox (and vice versa)
- Deforming solution using only joints + Tail animation?
- Problem with Viewport Canvas in 3ds Max to Source Model
- Tired of my ATI card. Need recommendations for an Nvidia card.
- Question about Zbrush Maya workflow.
- Normal Map baking issue
- Radial Symmetry
- Still having issues with Maya 2011/2012...
- 3ds Max Loft?
- Zbrush Retopology help Backface culling
- Maya cannot set rotation more than once
- Quick Zbrush retopology question
- Pirate Fort. Better way to model for game engine?
- LazyNezumi and photoshop CS5
- win7 question
- Maya: How do you render a lights shadow to a texture?
- Facial Motion Capture Question
- ps3 hooked up to a 24" dell monitor, is it possible?
- Seams in mirrored geo
- any zScripting buffs among us ?
- ZBrush Custom UI Showcase
- probelms unwrapping a Mace 3DS Max
- [CGFX] - lcReproject - a texturing tool shader
- 3DS Max Reactor Help
- Mudbox is painting onto wireframe...?
- General Retopology question
- Vertex colors not working, 3ds or UDK problem?
- Texture space for large vehicles
- Slow UV unwrap, Please Help.
- Max Workflow Question
- Maya to Max Questions
- Maya 2012: HumanIK
- Normal maps from max to maya?
- Animating separate cycles in blender 2.5/2.6
- Method to make object stick on other objects surface in Blender?
- Another script request!
- Ninja Dojo 3.5
- 3dsmax edge length hud?
- Mental Ray Rendering in Maya black?
- How often do you use Zbrush as an Environment or prop artist?
- Zbrush ZApplink Error
- 3DSMAx - Merging Multi Materials
- Optimizing Models
- Exporting targas in Photoshop
- 2 Sided Polygons
- Environment Workflow
- Best way to texture metal
- How do I download Zbrush???
- Hiding the viewport axis/gizmo (3DS Max)
- Maya Transfer Normals Problem
- Searching for ReSurfacing Plugin
- Max 2012 - Shift Click
- New to Zbrush, please help
- Rogue spike in my zbrush mesh
- UV editing & mesh deforms
- "Automated" mesh distribution.
- Issues with Zbrush re-topology
- normal map issues with Max 2012 and rotating objects
- Photoshop CS5 : Brush Size Hotkeys stop working
- Spline IK spine for mobile
- From blender to MAX or MAYA??
- best way to make emissive maps
- 3ds max bip file
- Baking animation from bones to rig controls
- Vertex Painting stops working after I apply a 2nd material ID in UDK
- Using the Healing Tool a a blur/blend tool
- Indented Text On A Surface In Maya
- TF2 Item shaders
- Texture not showing up in mental ray
- Glass Seam
- Vertex Color - a breakdown
- Texturing realistic cloth
- Marmoset Toolbag problem
- quick udk noob question about displacement
- setting up 512x2048 UV
- Painting snow mountains
- Specular maps and Gloss maps
- stretching on baked models
- Maya modelling help!
- Normal Mapping pixelated
- Lightmaps in max viewport?
- Maya Crease Tool Vs Holding Edges
- Modeling Terrain For UDK Mobile
- grain layer above textures.. <what is it called> ?
- Maya Script Question
- how to get what attribute is selected in channel box on right
- 3ds Max 'WRAPIT" script... tutorials please!
- Making Wires/Cables in Max
- How to create the 'ruined' or 'destroyed' effect on architecture
- Make biped bones have seperate animation tracks
- How to achieve this look?(-A Poplar Tree-)
- Question about using area light in maya
- Issue with ZBrush 4r2
- Max not selecting edges the sq select touches
- batch rendre problem in maya 11
- Making a sofa in zbrush
- Suggestions for creating Ivy in Zbrush
- locking positiona values in Character Studio
- 3dsmax viewport Transparency Problem
- 3D Authoring
- UDK material - Sea shore (need help)
- How do you design your level?
- Good free environment concepting tutorials?
- Baking Complex Objects Without Exploding
- Shader Error. Max12? 3Point? End User? ATI?
- Game Textures
- Need Low-Poly Environment UV Mapping and Texturing Help
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.