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  1. Lightwave FBX import problem
  2. Rendering a schematic in Max 2010
  3. Marmoset Toolbag - All models are black
  4. Strange shadows in VRay render
  5. Question: Photoshop color setup
  6. Mudbox Normal Map Extraction Question....Please Help :(
  7. How do I create a moving ground texture on Maya 2011
  8. Rage tech/workflow?
  9. [MaxScript] RenderSwitcher 1.1
  10. arena
  11. [3DS Max 2012] Prevent snap from snapping to self?
  12. Max2012 Baking Diffuse maps - recommended?
  13. help with HTML/website problem
  14. joints that act like clusters (maya)
  15. Zbrush 4 Files in Zbrush 4r2
  16. New to polycount/Need help with poles!
  17. Normal Map Question
  18. I broke my max 2012s UI
  19. 3ds max problem: selection reset vertex paint
  20. Workflow creacion de texturas tileables en Zbrush
  21. Relative Module Paths
  22. "shell modifier" in XSI/Maya?
  23. 3ds Max: Selectively render wire frame and edged faces per object?
  24. [C4D R12] Blurry light baking, why?
  25. 3DS Max's wonky viewport navigation.
  26. How to Approach This
  27. Sandstorm FX - Unity Mobile, Ideas?
  28. MudBox Lighting Presets?
  29. Model specs to aim for?
  30. Layered geometry and animation
  31. Baking - Anistropy Maps - Pretty please, help me.
  32. Problem in Mudbox.
  33. An Equivalent of Modo's Linear Fallout in Maya?
  34. Working with symmetry on non-symmetrical mesh - 3DSMax?
  35. Maxscript - "Current Modifier"
  36. Waiting in maxscript?
  37. Rigging with the new TF submission/compiler?
  38. Looking for a gallery of ui and hud designs for games.
  39. Reverse Subdivision
  40. Is there a way to "mask" some vertices/polys when using soft selection?
  41. Creating a driveable vehicle inside of Unity - tutorial
  42. Render to Texture Alpha Maps in 3ds Max
  43. Maya Unwrapping Help
  44. Changing RAM usage in 3ds Max 2011?
  45. Partial transparent geo in Maya????
  46. Ice Shader UDK
  47. Triangle Smoothing Issues
  48. Show all zbrush brushes
  49. 3ds max move gizmo question
  50. How Good Is The UDK For Blender Support?
  51. Symmetric Unwraps
  52. UDK Custom multi input "if" function for multiple texture switching.
  53. animation export
  54. What is vertex painting,really?
  55. UDK Applying Normal Map to Landscape issue
  56. Blender: Texture problem
  57. 3ds max Viewport Canvas
  58. Physx help!!
  59. Maya how to make instances share material assignment?
  60. Once again, ATI Radeon Maya fail.
  61. Crashes After CSG Sub
  62. Strange Issue with prjection in max
  63. Help with level creation in CE3
  64. Switching from Max to Maya =[
  65. Need advice buying a camera
  66. modular and baking
  67. Normal Mapping in Max 2012
  68. [doubt]
  69. Concept Art images for sale
  70. [3ds max] How do I stop my alphas from casting shadows?
  71. ZBrush unsculptable edge along polygroup seam
  72. Making clothing, especially dresses?
  73. Windows 7: Thumbnails won't show
  74. TF2 - About Modeling.
  75. [MaxScript] Patanouk 1.13
  76. Adding IK handles through inspector?
  77. Making weapons for TF2: questions about animating and exporting meshes in Maya 8
  78. Max2012 Freezing Issue
  79. Did You Know? Tips & Tricks in 3DS Max
  80. Lightmaps
  81. how to make an alpha map
  82. Issues with TF2 Workshop / HLMV
  83. Problem - Can't select all points in different views - Maya
  84. Baking Ao Problem
  85. What treatment does Crazybump apply to displacement map ?
  86. Help with scripting, and compiling
  87. Where to learn about mapping
  88. UVWs not updating
  89. Mudbox or ZBrush?
  90. Two questions - Polys and Floating geo
  91. [MaxScript]miauu's Work Plane
  92. zbrush 4 r2 dynamesh sub question.
  93. Maya viewport clipping problem.
  94. Using target rigs for characters in Unity
  95. Open world engines
  96. 3ds max rig help
  97. Polypaint Problem in Zbrush 4
  98. Edge selection and Unwrap questions
  99. Which scripting language should I learn?
  100. Caves Workflow for Maya
  101. Photoshop Layer, Brush, Fill Shortcut
  102. Please fast help with PS cs4
  103. Custom Static Meshes to be used in UDK: One mesh or multiple pieces?
  104. Maya: Can't use Aim constrain on Joint
  105. spline ik alternatives?
  106. [3ds Max] Selected polys become red
  107. Maya mesh dissapeared, renders as wireframe.
  108. Metal in UDK, whats the best way?
  109. [Max2012] Imported objects not rendering / Losing modifiers
  110. Maya Grid Shortcut
  111. How should I model this?
  112. Blizzard (BFD) Texturing Applications?
  113. Organic environment... where to begin?
  114. Making seams, and other "framed" details.
  115. Unwraping a curved surface to a flat texture?
  116. 3ds Max 2012 - change horizontal spinners to vertical spinners?
  117. Tiling Problem
  118. quick mass export and renamer script
  119. transfering Normal maps betweek UV setups
  120. Game Modeling Asset Questions
  121. White border around alpha in max
  122. Character Modelling - problem with Smoothing
  123. Is this quality good enough? Please help URGENT!
  124. zbrush 4 texture import issues
  125. Advanced damage/dynamics systems
  126. UVDeluxe - a Maya Script
  127. Maya - Hard edge 90 degree script?
  128. Mudbox not loading stamps, stencils, or material presets.
  129. Regressing to 2010...
  130. TF2 Hat Model - Lighting Issues
  131. What is the aim of a highpoly for inorganic models?
  132. How to create sky environments
  133. Idea for head/face retopo script
  134. Texturing Question
  135. Overlapping Objects (3DSMAX)
  136. AO from Normal Map?
  137. Octagon Texture In UDK
  138. Getting ZTools to open in the right version of Zbush
  139. UDK Post Processing Issue
  140. Max 2012 Render to Texture bug. Dark maps?
  141. [Maya] UVs and Pixel Snap not lining up properly
  142. Tweaking google image search
  143. Exporting from UDK to Maya - Problems I am having.
  144. Zbrush to Mudbox (and vice versa)
  145. Deforming solution using only joints + Tail animation?
  146. Problem with Viewport Canvas in 3ds Max to Source Model
  147. Tired of my ATI card. Need recommendations for an Nvidia card.
  148. Question about Zbrush Maya workflow.
  149. Normal Map baking issue
  150. Radial Symmetry
  151. Still having issues with Maya 2011/2012...
  152. 3ds Max Loft?
  153. Zbrush Retopology help Backface culling
  154. Maya cannot set rotation more than once
  155. Quick Zbrush retopology question
  156. Pirate Fort. Better way to model for game engine?
  157. LazyNezumi and photoshop CS5
  158. win7 question
  159. Maya: How do you render a lights shadow to a texture?
  160. Facial Motion Capture Question
  161. ps3 hooked up to a 24" dell monitor, is it possible?
  162. Seams in mirrored geo
  163. any zScripting buffs among us ?
  164. ZBrush Custom UI Showcase
  165. probelms unwrapping a Mace 3DS Max
  166. [CGFX] - lcReproject - a texturing tool shader
  167. 3DS Max Reactor Help
  168. Mudbox is painting onto wireframe...?
  169. General Retopology question
  170. Vertex colors not working, 3ds or UDK problem?
  171. Texture space for large vehicles
  172. Slow UV unwrap, Please Help.
  173. Max Workflow Question
  174. Maya to Max Questions
  175. Maya 2012: HumanIK
  176. Normal maps from max to maya?
  177. Animating separate cycles in blender 2.5/2.6
  178. Method to make object stick on other objects surface in Blender?
  179. Another script request!
  180. Ninja Dojo 3.5
  181. 3dsmax edge length hud?
  182. Mental Ray Rendering in Maya black?
  183. How often do you use Zbrush as an Environment or prop artist?
  184. Zbrush ZApplink Error
  185. 3DSMAx - Merging Multi Materials
  186. Optimizing Models
  187. Exporting targas in Photoshop
  188. 2 Sided Polygons
  189. Environment Workflow
  190. Best way to texture metal
  191. How do I download Zbrush???
  192. Hiding the viewport axis/gizmo (3DS Max)
  193. Maya Transfer Normals Problem
  194. Searching for ReSurfacing Plugin
  195. Max 2012 - Shift Click
  196. New to Zbrush, please help
  197. Rogue spike in my zbrush mesh
  198. UV editing & mesh deforms
  199. "Automated" mesh distribution.
  200. Issues with Zbrush re-topology
  201. normal map issues with Max 2012 and rotating objects
  202. Photoshop CS5 : Brush Size Hotkeys stop working
  203. Spline IK spine for mobile
  204. From blender to MAX or MAYA??
  205. best way to make emissive maps
  206. 3ds max bip file
  207. Baking animation from bones to rig controls
  208. Vertex Painting stops working after I apply a 2nd material ID in UDK
  209. Using the Healing Tool a a blur/blend tool
  210. Indented Text On A Surface In Maya
  211. TF2 Item shaders
  212. Texture not showing up in mental ray
  213. Glass Seam
  214. Vertex Color - a breakdown
  215. Texturing realistic cloth
  216. Marmoset Toolbag problem
  217. quick udk noob question about displacement
  218. setting up 512x2048 UV
  219. Painting snow mountains
  220. Specular maps and Gloss maps
  221. stretching on baked models
  222. Maya modelling help!
  223. Normal Mapping pixelated
  224. Lightmaps in max viewport?
  225. Maya Crease Tool Vs Holding Edges
  226. Modeling Terrain For UDK Mobile
  227. grain layer above textures.. <what is it called> ?
  228. Maya Script Question
  229. how to get what attribute is selected in channel box on right
  230. 3ds Max 'WRAPIT" script... tutorials please!
  231. Making Wires/Cables in Max
  232. How to create the 'ruined' or 'destroyed' effect on architecture
  233. Make biped bones have seperate animation tracks
  234. How to achieve this look?(-A Poplar Tree-)
  235. Question about using area light in maya
  236. Issue with ZBrush 4r2
  237. Max not selecting edges the sq select touches
  238. batch rendre problem in maya 11
  239. Making a sofa in zbrush
  240. Suggestions for creating Ivy in Zbrush
  241. locking positiona values in Character Studio
  242. 3dsmax viewport Transparency Problem
  243. 3D Authoring
  244. UDK material - Sea shore (need help)
  245. How do you design your level?
  246. Good free environment concepting tutorials?
  247. Baking Complex Objects Without Exploding
  248. Shader Error. Max12? 3Point? End User? ATI?
  249. Game Textures
  250. Need Low-Poly Environment UV Mapping and Texturing Help