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  1. Transferring animation between CAT rigs
  2. Animation Advice
  3. What programs are best for texturing low-poly models?
  4. Convert copy to Instance Maya
  5. 3ds Max Animation Question.
  6. Are NURB model used in games?
  7. Photoshop - Normal Map - Fillet the edges.
  8. Zbrush - Merging multiple sub tools
  9. Maya - Parent Constraint Question
  10. Good shader for preview lowpoly game scene in Maya ?
  11. This is the last straw with Maya.
  12. 3ds Max NURMS
  13. Simple billboards in maya? (like speedtree). And shader question.
  14. Zbrush workflow for low poly normal maps
  15. 3ds Max Retopology - viewport wireframes
  16. Windows - Custom Commands for Tablets - Per app
  17. Modular Arches
  18. Repeating Textures and UVs...
  19. need computer advice.
  20. fake sss workflow question
  21. Ideas for faking building detail with only materials?
  22. udk help needed!
  23. maya - xnormal script
  24. Looking for a new computer
  25. Mental Ray Water uestion
  26. Bake texture with VRAY - FAIL
  27. Change Foliage Color Based on Placement?
  28. Zbrush normal map problem
  29. Scratch "Pong" project
  30. 3DSMax-to-Maya FBX Scale issues
  31. Export UDK Landscape as .obj not .raw
  32. Objects vanishes in Maya.
  33. blender 2.59 , where did custom buttons go ?
  34. Hi-poly AO bake in Maya.
  35. Help with Zbrush - Brush stroke fail
  36. FREE Procedural Building Generator - Thesis
  37. New Tool: Mouse Without Borders
  38. working out scale of a concpet
  39. A good way to learn XSI
  40. 3d max acting slow
  41. problems with tangents...
  42. Setting up hit zones on a bullseye target in UDK
  43. Normal Map Bake Problem
  44. 3ds Max "Create" object question
  45. error getting shader ,exporting OBJ from Maya.
  46. fine UV seams - help
  47. Pro Boolean problem [3ds max 2012]
  48. mudbox help(does bump map on highpoly affect normal map baking)
  49. help with uv channel cleanup script
  50. Need Sugestions...
  51. Static Mesh Maya to UDK Beginner help please
  52. Regarding character creation pipeline
  53. Skinning/rigging vertex stretching in fingers
  54. Maya--Rendering Separate Passes
  55. Max 2012 problem
  56. Will autodesk ever fix the transparency display problems in maya?
  57. Exporting Max selected mesh makes huge file
  58. Two 3DS Max Questions
  59. Booleans are they useless?
  60. Painting landscapes
  61. 3DS Max Texture Seams -- Ughhhh....!
  62. ZBrush Surfacing Artifacts
  63. Quick 3DS Max 2012 UVW question
  64. Maya to Unity Conversion Pipeline
  65. Maya normal baking problem
  66. .PSK export problem: "unmatched node ID".
  67. Do I have a graphics card issue? (maya)
  68. 3 Blender Questions.
  69. 3 posters over wall edge, how to align them correctly?
  70. Mobile Zbrush
  71. Ultra-efficient tree texturing and modeling
  72. [3dsmax 2011] Crashes on Chamfer
  73. Baking Issue
  74. 3DS Max Water Question
  75. i think i broke "auto-key" in 3ds max
  76. two questions (3ds max)
  77. PistonMaker
  78. 3ds Max Default - 'Show Cage' - Off?
  79. Maya unlock normals without destroying smoothing information
  80. [UDK] Inconsistent specular from mesh rotation
  81. Transparency Shadow Issues :(
  82. how to make best sand texture?
  83. Blender interface newb question
  84. Blender?
  85. Max 2011 Group bevel not working?
  86. USING UNITY - Is the grid/snap so important?
  87. Zbrush - Scaling in one dimension?
  88. Those strappy things - the new fad
  89. UDK Cinematic Issue:
  90. Help! Strange Z-Buffer type issue when overlapping Hi and Low Poly Models
  91. Projection Normal issues: 3DS max
  92. Maya center pivot to world
  93. De-Clutter Maya 2011
  94. Problems baking AO Black pixles :/
  95. model does not recieve correct lighting
  96. Baking High Poly gun
  97. Maya 2011 MR Batch Bake not filling seams
  98. Help Please!!
  99. Baking Maps from one uv to another reoganized uv
  100. Hiding UV seams on tiling asset ???
  101. Pixelated Texture issues?
  102. Connecting UDK with iOS Device(Iphone 4)
  103. 3ds max file turning Auto Backup off
  104. 3DS Max -- UV 'flat mapping' based on smooth groups?
  105. Best Way to render ambient occlusion
  106. Diffuse Map to Vertex color? MAX
  107. [MaxScript] LiveMeasure
  108. nDo2 Normal to heightmap
  109. How to hand-paint a rock/cave texture ?
  110. Smooth calculation mystery.
  111. Baking AO in Maya 2012 using transfer maps.
  112. hlsl and skeletal animation
  113. Best Modeling and UV Mapping Techniques for my mesh
  114. [3DS Max] Lightmap + DirectX Shader issues.
  115. Overdraw, how does it work and how bad is it?
  116. 3DS Max - XView - Quicker way to navigate it?
  117. Wacom portrait mode switch
  118. [Free ref] M1911-A1 .45 pistol close ups
  119. Rectangular Texture Maya
  120. My metallic texture looks to much like plastic
  121. Converting source .mdl files back to smd/obj?
  122. problems after importing models in udk
  123. Image always-on-top overlay software for Win?
  124. 3d mech opinion
  125. Game animation rigs
  126. First environment tips needed
  127. Bink Video, why so shitty in every game?
  128. New tutorials Zbrush 4 R2, in Spanish
  129. Mobile Game work opportunity
  130. [HELP] Human - Animation - Edge and loop flow
  131. OpenGL and atlasing
  132. LoDs: From how many tris does it make sense?
  133. Paintover workflow for environments
  134. correct terminology: shader maps? render maps? what are they called?
  135. Recreating levels on retopolgised mesh (ZBrush)
  136. Win7. Photoshop. Stupid Thing.
  137. Model a Soldier (References?)
  138. Mixing Mentral Ray with Maya Hardware?
  139. Suggested tri count for current gen building
  140. Odd MudBox issue...?
  141. character pose question
  142. Needing a script : Select face or vert by number
  143. Exporting 8-bit alphas from Photoshop
  144. Creating Diffuse/Normal Maps
  145. Wall Worm Model Tools 1.7 Released
  146. Baking Issue (Again)
  147. Zbrush Question
  148. [REQ] Tuts / References - Stylized and toony modelling.
  149. RoadKill Was working in Maya
  150. Normal Map creation - 1st time
  151. Suggested Programs for 3D Modeling
  152. Working locally, and broken links from files that are on a network.
  153. Zbrush Dynamic Topology?
  154. Shadowing on models
  155. any pulgin for maya to block color in the uv?
  156. annoying wireframe/selected edges poped :(
  157. Unity: textures looking bad vs maya
  158. Dynamic brush cursor in Photoshop?
  159. Unity - iPod Mobile Triangle budget
  160. Need help with hypershade maya2012
  161. UDK causing my computer to turn off.
  162. Fear of being too customized
  163. Multiple Root Joints In Mesh Rig… But Why…?
  164. Maya probleme with pivots
  165. Normal Soften in Max
  166. 3ds max : caping scan 3d holes
  167. Unfolding UV for Human figures -best practices?
  168. Render Farm Suggestions
  169. Topology tool(s)
  170. Maya Hard Surface DVD's?
  171. First Person Prerendered animation
  172. Word document zoom into images?
  173. [Maya CGFX] Photoshop psd file loses alpha channel
  174. Cycle Between Selection Modes, with single button, Maya
  175. ReverseSmooth WIP
  176. Cintiq Freezing
  177. YANBI - Yet Another NOrmal Baking Issue
  178. Diffuse + Specular = ?
  179. Maya 2012 UV Scaling Driving me crazy!
  180. UDK Clouds
  181. how to get meshes
  182. Maya Display fail
  183. Normal Map - Seams - I'm getting to old for this grinding diarrhea
  184. Does .obj support vertex colours?
  185. Game animation rigs
  186. It's been a while(UDK)
  187. Intuos 4 Pen nibs backwards compatible?
  188. Shader Questions
  189. zBrush rotation
  190. Maya Rotator doohicky
  191. Simple Maxscript Question
  192. What blending modes for which turtle render passes?
  193. begginer smooth problem
  194. Uving a deformed Cylinder in 3DS Max?
  195. Making pre-rendered animation look like a game engine?
  196. Strange Normal maps baking problems
  197. building "flat" game geometry -cloths, flags, etc
  198. Maya simple MEL script Toggle
  199. Help with animated display screen.
  200. Max renders saving with odd colours
  201. maya python newbie question
  202. Getting BLACK geometry - HELP!
  203. Wierd lighting in 3ds max 2012 render window
  204. Do you use a seperate texture for head?
  205. 3ds max 2012, verts won't weld
  206. Mom-puter system build
  207. A Quick Explanation of Floating Geometry
  208. modeling dilema
  209. Understanding subdivision modeling primer paper
  210. Maya pivot problem.
  211. Marmoset Toolbag and Blender
  212. Normal Baking question
  213. Normal map problem - Missplaced UVs/Cage (3Ds Max and xNormal)
  214. zbrush invisible mask?
  215. Mudbox 2012 and Radeon HD 5450
  216. Bodypaint and Wacom
  217. Zbrush Polypaint with multiple objects
  218. DX11 with GTX 465?
  219. zbrush sub levels are gone
  220. vertex paint + height at the same time
  221. Illustrator CS5 - new brush strokes suddenly being sent to the back?
  222. Maya preserve UV toggle script - debug help
  223. Maya : side by side tools panel
  224. Backburner takes forever to start a new task
  225. UDK Lightmass Question
  226. RoadKill & Maya 2012...
  227. Photoshop RYB colour wheel?
  228. Sun rays technical terms
  229. How to upload my animated gif - for freee xD
  230. UDK Terrain: bad lighting between actors
  231. Rage Tech Questions -spoilers possible!-
  232. advice on rigging this?
  233. Looking for workstation [config included]
  234. Advice / Direction Required
  235. Tiling in Mudbox?
  236. TGA Physically Based Lighting CGFX Shader for Maya Viewport
  237. MAX2012 Peeling & "hard" objects
  238. UDK - Need some insight on how to achieve this lighting.
  239. How do you model a tree?
  240. [MaxScript] Render Switcher with AO
  241. Shaded Vertices and Wireframes Help
  242. Animated Music video
  243. Animating Vertex Colors
  244. Arr, normals baking problem with xNormal
  245. Mouse DPI?
  246. Custom 3d grids in max?
  247. Double mesh issue..3ds max
  248. Zbrush Screen Resoluton
  249. call prefab buttons in max with script
  250. 3DS Max 2012 CAT issue