View Full Version : Technical Talk
- Transferring animation between CAT rigs
- Animation Advice
- What programs are best for texturing low-poly models?
- Convert copy to Instance Maya
- 3ds Max Animation Question.
- Are NURB model used in games?
- Photoshop - Normal Map - Fillet the edges.
- Zbrush - Merging multiple sub tools
- Maya - Parent Constraint Question
- Good shader for preview lowpoly game scene in Maya ?
- This is the last straw with Maya.
- 3ds Max NURMS
- Simple billboards in maya? (like speedtree). And shader question.
- Zbrush workflow for low poly normal maps
- 3ds Max Retopology - viewport wireframes
- Windows - Custom Commands for Tablets - Per app
- Modular Arches
- Repeating Textures and UVs...
- need computer advice.
- fake sss workflow question
- Ideas for faking building detail with only materials?
- udk help needed!
- maya - xnormal script
- Looking for a new computer
- Mental Ray Water uestion
- Bake texture with VRAY - FAIL
- Change Foliage Color Based on Placement?
- Zbrush normal map problem
- Scratch "Pong" project
- 3DSMax-to-Maya FBX Scale issues
- Export UDK Landscape as .obj not .raw
- Objects vanishes in Maya.
- blender 2.59 , where did custom buttons go ?
- Hi-poly AO bake in Maya.
- Help with Zbrush - Brush stroke fail
- FREE Procedural Building Generator - Thesis
- New Tool: Mouse Without Borders
- working out scale of a concpet
- A good way to learn XSI
- 3d max acting slow
- problems with tangents...
- Setting up hit zones on a bullseye target in UDK
- Normal Map Bake Problem
- 3ds Max "Create" object question
- error getting shader ,exporting OBJ from Maya.
- fine UV seams - help
- Pro Boolean problem [3ds max 2012]
- mudbox help(does bump map on highpoly affect normal map baking)
- help with uv channel cleanup script
- Need Sugestions...
- Static Mesh Maya to UDK Beginner help please
- Regarding character creation pipeline
- Skinning/rigging vertex stretching in fingers
- Maya--Rendering Separate Passes
- Max 2012 problem
- Will autodesk ever fix the transparency display problems in maya?
- Exporting Max selected mesh makes huge file
- Two 3DS Max Questions
- Booleans are they useless?
- Painting landscapes
- 3DS Max Texture Seams -- Ughhhh....!
- ZBrush Surfacing Artifacts
- Quick 3DS Max 2012 UVW question
- Maya to Unity Conversion Pipeline
- Maya normal baking problem
- .PSK export problem: "unmatched node ID".
- Do I have a graphics card issue? (maya)
- 3 Blender Questions.
- 3 posters over wall edge, how to align them correctly?
- Mobile Zbrush
- Ultra-efficient tree texturing and modeling
- [3dsmax 2011] Crashes on Chamfer
- Baking Issue
- 3DS Max Water Question
- i think i broke "auto-key" in 3ds max
- two questions (3ds max)
- PistonMaker
- 3ds Max Default - 'Show Cage' - Off?
- Maya unlock normals without destroying smoothing information
- [UDK] Inconsistent specular from mesh rotation
- Transparency Shadow Issues :(
- how to make best sand texture?
- Blender interface newb question
- Blender?
- Max 2011 Group bevel not working?
- USING UNITY - Is the grid/snap so important?
- Zbrush - Scaling in one dimension?
- Those strappy things - the new fad
- UDK Cinematic Issue:
- Help! Strange Z-Buffer type issue when overlapping Hi and Low Poly Models
- Projection Normal issues: 3DS max
- Maya center pivot to world
- De-Clutter Maya 2011
- Problems baking AO Black pixles :/
- model does not recieve correct lighting
- Baking High Poly gun
- Maya 2011 MR Batch Bake not filling seams
- Help Please!!
- Baking Maps from one uv to another reoganized uv
- Hiding UV seams on tiling asset ???
- Pixelated Texture issues?
- Connecting UDK with iOS Device(Iphone 4)
- 3ds max file turning Auto Backup off
- 3DS Max -- UV 'flat mapping' based on smooth groups?
- Best Way to render ambient occlusion
- Diffuse Map to Vertex color? MAX
- [MaxScript] LiveMeasure
- nDo2 Normal to heightmap
- How to hand-paint a rock/cave texture ?
- Smooth calculation mystery.
- Baking AO in Maya 2012 using transfer maps.
- hlsl and skeletal animation
- Best Modeling and UV Mapping Techniques for my mesh
- [3DS Max] Lightmap + DirectX Shader issues.
- Overdraw, how does it work and how bad is it?
- 3DS Max - XView - Quicker way to navigate it?
- Wacom portrait mode switch
- [Free ref] M1911-A1 .45 pistol close ups
- Rectangular Texture Maya
- My metallic texture looks to much like plastic
- Converting source .mdl files back to smd/obj?
- problems after importing models in udk
- Image always-on-top overlay software for Win?
- 3d mech opinion
- Game animation rigs
- First environment tips needed
- Bink Video, why so shitty in every game?
- New tutorials Zbrush 4 R2, in Spanish
- Mobile Game work opportunity
- [HELP] Human - Animation - Edge and loop flow
- OpenGL and atlasing
- LoDs: From how many tris does it make sense?
- Paintover workflow for environments
- correct terminology: shader maps? render maps? what are they called?
- Recreating levels on retopolgised mesh (ZBrush)
- Win7. Photoshop. Stupid Thing.
- Model a Soldier (References?)
- Mixing Mentral Ray with Maya Hardware?
- Suggested tri count for current gen building
- Odd MudBox issue...?
- character pose question
- Needing a script : Select face or vert by number
- Exporting 8-bit alphas from Photoshop
- Creating Diffuse/Normal Maps
- Wall Worm Model Tools 1.7 Released
- Baking Issue (Again)
- Zbrush Question
- [REQ] Tuts / References - Stylized and toony modelling.
- RoadKill Was working in Maya
- Normal Map creation - 1st time
- Suggested Programs for 3D Modeling
- Working locally, and broken links from files that are on a network.
- Zbrush Dynamic Topology?
- Shadowing on models
- any pulgin for maya to block color in the uv?
- annoying wireframe/selected edges poped :(
- Unity: textures looking bad vs maya
- Dynamic brush cursor in Photoshop?
- Unity - iPod Mobile Triangle budget
- Need help with hypershade maya2012
- UDK causing my computer to turn off.
- Fear of being too customized
- Multiple Root Joints In Mesh Rig… But Why…?
- Maya probleme with pivots
- Normal Soften in Max
- 3ds max : caping scan 3d holes
- Unfolding UV for Human figures -best practices?
- Render Farm Suggestions
- Topology tool(s)
- Maya Hard Surface DVD's?
- First Person Prerendered animation
- Word document zoom into images?
- [Maya CGFX] Photoshop psd file loses alpha channel
- Cycle Between Selection Modes, with single button, Maya
- ReverseSmooth WIP
- Cintiq Freezing
- YANBI - Yet Another NOrmal Baking Issue
- Diffuse + Specular = ?
- Maya 2012 UV Scaling Driving me crazy!
- UDK Clouds
- how to get meshes
- Maya Display fail
- Normal Map - Seams - I'm getting to old for this grinding diarrhea
- Does .obj support vertex colours?
- Game animation rigs
- It's been a while(UDK)
- Intuos 4 Pen nibs backwards compatible?
- Shader Questions
- zBrush rotation
- Maya Rotator doohicky
- Simple Maxscript Question
- What blending modes for which turtle render passes?
- begginer smooth problem
- Uving a deformed Cylinder in 3DS Max?
- Making pre-rendered animation look like a game engine?
- Strange Normal maps baking problems
- building "flat" game geometry -cloths, flags, etc
- Maya simple MEL script Toggle
- Help with animated display screen.
- Max renders saving with odd colours
- maya python newbie question
- Getting BLACK geometry - HELP!
- Wierd lighting in 3ds max 2012 render window
- Do you use a seperate texture for head?
- 3ds max 2012, verts won't weld
- Mom-puter system build
- A Quick Explanation of Floating Geometry
- modeling dilema
- Understanding subdivision modeling primer paper
- Maya pivot problem.
- Marmoset Toolbag and Blender
- Normal Baking question
- Normal map problem - Missplaced UVs/Cage (3Ds Max and xNormal)
- zbrush invisible mask?
- Mudbox 2012 and Radeon HD 5450
- Bodypaint and Wacom
- Zbrush Polypaint with multiple objects
- DX11 with GTX 465?
- zbrush sub levels are gone
- vertex paint + height at the same time
- Illustrator CS5 - new brush strokes suddenly being sent to the back?
- Maya preserve UV toggle script - debug help
- Maya : side by side tools panel
- Backburner takes forever to start a new task
- UDK Lightmass Question
- RoadKill & Maya 2012...
- Photoshop RYB colour wheel?
- Sun rays technical terms
- How to upload my animated gif - for freee xD
- UDK Terrain: bad lighting between actors
- Rage Tech Questions -spoilers possible!-
- advice on rigging this?
- Looking for workstation [config included]
- Advice / Direction Required
- Tiling in Mudbox?
- TGA Physically Based Lighting CGFX Shader for Maya Viewport
- MAX2012 Peeling & "hard" objects
- UDK - Need some insight on how to achieve this lighting.
- How do you model a tree?
- [MaxScript] Render Switcher with AO
- Shaded Vertices and Wireframes Help
- Animated Music video
- Animating Vertex Colors
- Arr, normals baking problem with xNormal
- Mouse DPI?
- Custom 3d grids in max?
- Double mesh issue..3ds max
- Zbrush Screen Resoluton
- call prefab buttons in max with script
- 3DS Max 2012 CAT issue
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