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  1. smoothing group question
  2. Maya 2012 Hotfix 4
  3. Maya perspective cam too sensitive, sometimes!
  4. Zbrush texture mapping
  5. UV Edit. "Pick Texture" loading time
  6. Making Noise [UDK]
  7. 3ds Max Shortcuts
  8. 3DS Max Walk Cycle problem
  9. New UDK bells and whistles...
  10. messed up UI in 3ds max
  11. Wireframe/Smoothing lines in normal map?
  12. UDK Kismet Fly Through Issues
  13. Image size for videogames
  14. Symmetry move in Max?
  15. Videogame FX 101
  16. faking diamond/gem reflections
  17. Normal Map questions
  18. Hair... and UDK...
  19. Photoshop - average blur within a selction area.
  20. 3ds Max problem with repeat last command
  21. TF2 Contribute Questions
  22. Decompiling TF2 models.
  23. Environment Maps
  24. Good image/GIF uploader?
  25. Just when I thought I knew Normal Maps
  26. More noob UDK questions...
  27. Mudbox <> Mudbox- Hotkeys - Pan, Rotate and Sculpt
  28. Photoshop inches on my monitor don't match real life inches.
  29. New Fixed version of MDL Decompiler
  30. Choosing a camera for texture hunting
  31. UV island = Smoothing group?
  32. Easiest way to make a height map from a model?
  33. Painting Cloth and Metal
  34. Sculpted patterns on organic surfaces in ZBrush with masking
  35. Max: Using soft bodies to simulate car crashes
  36. Blender 2.5 script - Sharp from UV isles
  37. TF2 - Replacement for heavy fists
  38. New to max, need tips.
  39. UVW Unwrap Questions
  40. Newbie UVW Unwrap Question
  41. Making new weapons
  42. Forearm twist
  43. Bone Driven Facial Rigging
  44. Maxscript "walkcycle_Creator" WIP
  45. Maya 2012 slow selections
  46. UV Plugins for Maya
  47. Fruit-Cart "Fruit" Hrlp
  48. Making a Full-File Shortcut?
  49. Alpha Map Chains in video games?
  50. The most used program for creating organic models in the game industry?
  51. zbrush noob question
  52. Bake ambient occlusion inside \ outside surface.
  53. Normal map problems with mentalray rendering
  54. Disabled Object Creation (Max)
  55. zbrush 2.5D canvas, selecting subtools
  56. Maya Transform tool - two axis & scaling
  57. Normal map question
  58. Zbrush hot keys, most are not bound by default?
  59. Artifacts in maya baked lightmap
  60. [Maya] Some objects/sub-objects not visible on all viewports?
  61. Option to select only UV islands within the 1-1 space?? Script help.
  62. Automatically generate a low poly for this
  63. Baking texutres using multiple UV channels
  64. UVW layout question (3dsMax)
  65. Axis switching positions between viewports
  66. Measuring the angle of a polygon
  67. Polygon Cruncher vs. Meshlab
  68. UV mapping a human head
  69. Maya2012 - combining two objects: both disappear
  70. Can anyone suggest a good text to speech program for Windows 7.
  71. High poly question (3ds max)
  72. maxscript and how to call a function
  73. zbrush trouble
  74. Hello, stupid Max - Bevel/Extrude Dialog
  75. A few questions on production quality textures
  76. Maya Diffuse maps show only Black and white
  77. Imbed youtube video for critique?
  78. Zbrush - Commando Sweater pattern
  79. Colour profiles
  80. 3DS Max / ZBrush Workflow Tutorial / Critique
  81. Normals aren't being exported/ saving.
  82. Need help learning the basics of scripting.
  83. Spark editor - importing
  84. bend modifier, modular piece HELP
  85. Maya best approach for rigging approach for basketball jersey with different topology
  86. TrackMaker for 3DS Max - Creating Continous Threads and Complex Meshes
  87. Best option for displaying multiple, overlapping alphas in Max viewport
  88. Flag/Banner Folds
  89. twist a spline against its will
  90. Maya - NURBS to Poly question
  91. Verts disappearing in Max 2012
  92. ZBrush 4 polypaint-to-texture
  93. 3D Max 2012 UVW Target Weld Behaviour
  94. 3dsMax using ambient occlusion to determine how a surface recieves light.
  95. Why is this happening?! - Normal map issues
  96. Acceptable Poly Count
  97. Retopology Zbrush 4
  98. Creating and using textures in dot DDS file format.
  99. UDK break the smoothing groups
  100. Modelling buildings with interiors
  101. From Concept Art to 3D Art
  102. Noob question: different materials on game characters
  103. A couple of non-related questions...
  104. mental ray users survey
  105. Need advice building a scene from concept art
  106. How to rig and animate cloth/hair in games??
  107. 3DS Max materials not on all polys
  108. Need help - Blend Shapes acting a bit buggy (Maya 2012)
  109. 3ds max flatten mesh/ morph tool?
  110. How do I get terrain tile edge normals to match?
  111. Rendering an architectural scene
  112. [3ds max 2011] Frustrating lag when changing sub-object modes
  113. Paining out seams
  114. requesting a 3dsmax modifier?
  115. Floating Polygons
  116. FBIK error?
  117. Rendering and Grabviewport question
  118. Additive blending on max's viewport - How to?
  119. Max 2011 Snap to Grid Sucks - Can it be fixed?
  120. Maya turntable gif
  121. Strange Normal map artifacts generated by Mudbox.
  122. How to block PS cs4 from internet access?
  123. HELP: Need Help with Mirroring in Maya
  124. Copying Set Driven keys
  125. Mac folks, need some help
  126. Issues with Merge Vertex Tool in Maya
  127. Maxscript favor needed, anyon wanna help
  128. How do I do this ?:S
  129. [Mini Tutorial] Using PaintEffects for Wires/cables in Maya
  130. [Mudbox 2011] x-ray/see through mode?
  131. Blender 3D Cursor in Max?
  132. Rendering out Both channel 1 and 2 in Max?
  133. The dilema of Ptex!!!
  134. Vertex color plugin for Maya 2012 ?
  135. The Programming/Scripting MASTER THREAD
  136. Normal Map Problem
  137. What engine should I use to create backgrounds?
  138. Modular meshes and microfractures
  139. Ford Probe LX '89 Blueprints?
  140. Transfering topology/uvs
  141. Importing animation in Maya
  142. Stupid ZSphere question
  143. Environment Workflow
  144. (UDK) Few noobish questions about implementation/optimization
  145. Strange smooth edge shading in maya
  146. Skylight+Light Tracer Issue
  147. general rule for the scene
  148. Projection 3ds max UV
  149. Tutoriales zbrush 4.0 en Espaņol
  150. Hair Alpha problems Maya 2012
  151. Animated sprites for Facebook game
  152. cant get tablet to work on second monitor while cintir is plugged in?
  153. 3dsMax: project mesh to a grid, from world center?
  154. Cell shading on a normal mapped character
  155. Ivy
  156. Modeling for smoothing vs modeling for clean UVs/Normal maps
  157. Maya - Paste image from clipboard into Maya.
  158. Texturing dilemma
  159. 3ds Max - Warped polygons... beginner's easy quick question *video*
  160. Chamfer Modifier
  161. 3ds Max - using 'Undo' is warping my model *video*
  162. Marmoset Normal Map Error
  163. Crocodile-1st model for my reel ...need help and inputs
  164. Normal seam
  165. UI discussion: Windows 8 starting to look like the new 3dsMax direction
  166. Maya: Good way to randomize between 3 integers?
  167. XoliulShader 2
  168. working with 3ds max and blender
  169. Backburner render different on each machine
  170. Anyone got a good rgb colour wheel image with colour names?
  171. Two Maps, Two UV Channels. Help
  172. Is 2056 a valid texture size?
  173. Normal seams only visable from certain distance and angles?
  174. UV Map Error
  175. Unreal, Dynamic reflection question
  176. Required preparation for exporting animations to .3ds from max?
  177. reset Xform then convert to editable poly script (3ds max)
  178. beginner problem with adding clothes
  179. Photoshop making green color on images
  180. Maya viewport not updating automatically?
  181. Secret Marmoset Toolbag Discount
  182. Uv problems in max
  183. Xnormal-Normal Map Artifacts- Blue & Yellow
  184. Vertex normals Maya
  185. Modelling a Slate bottle in zBrush
  186. max snap vertex to grid issue
  187. Weird Artifacts on FBX import from 2012 to UNITY engine
  188. Baked Normal Map VS CrazyBump Normal Map
  189. 3dsMax 2010 - Skylight/Light Tracer issue
  190. Need help on Vertex colors in Maya.
  191. need help with finding ornament textures please
  192. Check my normal artifact [Error dump]
  193. How can i remove all 3dsmax hotkeys?
  194. UDK shader help request
  195. Normal Map stripes
  196. Fur shading
  197. (TurboSmooth preview) MaxScript request
  198. Rate my new tower build I made
  199. Assets for Animation - Subdivided/Meshsmoothed?
  200. Per-pixel lighting equations on a smooth shaded mesh
  201. Need Mudbox Help
  202. Maya: Duplicate over curved surface?
  203. Maya - How to remove the "hidden twist" from curves?
  204. Awesome mel scripts?
  205. Maya or Max
  206. Maya to MD3
  207. Physics question in Unity - conserving momentum
  208. Quad Cap Modifier - Zombification
  209. Reverse Foot Rig problems for UDK pipeline
  210. UVs Not showing
  211. Marmoset UV Channels
  212. Dependency graph error with Blendshapes.
  213. Export Materials from Max to Source Game Engine
  214. Rigging & Skinning for interchangeable meshes
  215. overlapped polys : baking trouble?
  216. ZBrush hard surface help
  217. My first try with QT Designer - MayaToCubeMapGen MEL Script
  218. Normal Map Woes - UDK and Performance - How to make one properly
  219. Recommended Maya Normal Map/Baking tutorials?
  220. MEL: two strings, one line value?
  221. Retopology but keeping Subdiv lvls ?
  222. Calculating Surface Area via Maya
  223. Converting polys to Sub D Problem
  224. learn animating : need help
  225. Newbie In need for some guidance from the Masters
  226. Normal Weirdness
  227. Normal Weirdness
  228. max with a tablet?
  229. How the hell?
  230. 3ds Max 2011 Snap error?
  231. Hair problems (low poly)
  232. Looking for streaking lights reference.
  233. Weird problem when baking AO
  234. HELP: UDK kismet, camera vector
  235. Maxscript to check for UVs outside 0-1 space?
  236. Texture management
  237. A problem with MEL scripting
  238. Move pivot to vertex quickly - 3ds Max?
  239. 2-point perspective - multiple VPs?
  240. ZBrush 4 Brush Icon Issue:
  241. Normal issue on arm
  242. 3ds max [CAT] issues
  243. Clothing Textures
  244. 3ds Max RTT Color Map Transfer
  245. ZBrush 4.0 - Position Mesh to Surface and Scale Key Mapping - Questions
  246. fast way to animate a bunch of bobbing fish
  247. Access SVG elements via Javascript in Firefox
  248. normal map help hardsurface modeling.
  249. Grouping in udk and instancing
  250. Need Help: Proper use of one diffuse on two models