View Full Version : Technical Talk
- smoothing group question
- Maya 2012 Hotfix 4
- Maya perspective cam too sensitive, sometimes!
- Zbrush texture mapping
- UV Edit. "Pick Texture" loading time
- Making Noise [UDK]
- 3ds Max Shortcuts
- 3DS Max Walk Cycle problem
- New UDK bells and whistles...
- messed up UI in 3ds max
- Wireframe/Smoothing lines in normal map?
- UDK Kismet Fly Through Issues
- Image size for videogames
- Symmetry move in Max?
- Videogame FX 101
- faking diamond/gem reflections
- Normal Map questions
- Hair... and UDK...
- Photoshop - average blur within a selction area.
- 3ds Max problem with repeat last command
- TF2 Contribute Questions
- Decompiling TF2 models.
- Environment Maps
- Good image/GIF uploader?
- Just when I thought I knew Normal Maps
- More noob UDK questions...
- Mudbox <> Mudbox- Hotkeys - Pan, Rotate and Sculpt
- Photoshop inches on my monitor don't match real life inches.
- New Fixed version of MDL Decompiler
- Choosing a camera for texture hunting
- UV island = Smoothing group?
- Easiest way to make a height map from a model?
- Painting Cloth and Metal
- Sculpted patterns on organic surfaces in ZBrush with masking
- Max: Using soft bodies to simulate car crashes
- Blender 2.5 script - Sharp from UV isles
- TF2 - Replacement for heavy fists
- New to max, need tips.
- UVW Unwrap Questions
- Newbie UVW Unwrap Question
- Making new weapons
- Forearm twist
- Bone Driven Facial Rigging
- Maxscript "walkcycle_Creator" WIP
- Maya 2012 slow selections
- UV Plugins for Maya
- Fruit-Cart "Fruit" Hrlp
- Making a Full-File Shortcut?
- Alpha Map Chains in video games?
- The most used program for creating organic models in the game industry?
- zbrush noob question
- Bake ambient occlusion inside \ outside surface.
- Normal map problems with mentalray rendering
- Disabled Object Creation (Max)
- zbrush 2.5D canvas, selecting subtools
- Maya Transform tool - two axis & scaling
- Normal map question
- Zbrush hot keys, most are not bound by default?
- Artifacts in maya baked lightmap
- [Maya] Some objects/sub-objects not visible on all viewports?
- Option to select only UV islands within the 1-1 space?? Script help.
- Automatically generate a low poly for this
- Baking texutres using multiple UV channels
- UVW layout question (3dsMax)
- Axis switching positions between viewports
- Measuring the angle of a polygon
- Polygon Cruncher vs. Meshlab
- UV mapping a human head
- Maya2012 - combining two objects: both disappear
- Can anyone suggest a good text to speech program for Windows 7.
- High poly question (3ds max)
- maxscript and how to call a function
- zbrush trouble
- Hello, stupid Max - Bevel/Extrude Dialog
- A few questions on production quality textures
- Maya Diffuse maps show only Black and white
- Imbed youtube video for critique?
- Zbrush - Commando Sweater pattern
- Colour profiles
- 3DS Max / ZBrush Workflow Tutorial / Critique
- Normals aren't being exported/ saving.
- Need help learning the basics of scripting.
- Spark editor - importing
- bend modifier, modular piece HELP
- Maya best approach for rigging approach for basketball jersey with different topology
- TrackMaker for 3DS Max - Creating Continous Threads and Complex Meshes
- Best option for displaying multiple, overlapping alphas in Max viewport
- Flag/Banner Folds
- twist a spline against its will
- Maya - NURBS to Poly question
- Verts disappearing in Max 2012
- ZBrush 4 polypaint-to-texture
- 3D Max 2012 UVW Target Weld Behaviour
- 3dsMax using ambient occlusion to determine how a surface recieves light.
- Why is this happening?! - Normal map issues
- Acceptable Poly Count
- Retopology Zbrush 4
- Creating and using textures in dot DDS file format.
- UDK break the smoothing groups
- Modelling buildings with interiors
- From Concept Art to 3D Art
- Noob question: different materials on game characters
- A couple of non-related questions...
- mental ray users survey
- Need advice building a scene from concept art
- How to rig and animate cloth/hair in games??
- 3DS Max materials not on all polys
- Need help - Blend Shapes acting a bit buggy (Maya 2012)
- 3ds max flatten mesh/ morph tool?
- How do I get terrain tile edge normals to match?
- Rendering an architectural scene
- [3ds max 2011] Frustrating lag when changing sub-object modes
- Paining out seams
- requesting a 3dsmax modifier?
- Floating Polygons
- FBIK error?
- Rendering and Grabviewport question
- Additive blending on max's viewport - How to?
- Max 2011 Snap to Grid Sucks - Can it be fixed?
- Maya turntable gif
- Strange Normal map artifacts generated by Mudbox.
- How to block PS cs4 from internet access?
- HELP: Need Help with Mirroring in Maya
- Copying Set Driven keys
- Mac folks, need some help
- Issues with Merge Vertex Tool in Maya
- Maxscript favor needed, anyon wanna help
- How do I do this ?:S
- [Mini Tutorial] Using PaintEffects for Wires/cables in Maya
- [Mudbox 2011] x-ray/see through mode?
- Blender 3D Cursor in Max?
- Rendering out Both channel 1 and 2 in Max?
- The dilema of Ptex!!!
- Vertex color plugin for Maya 2012 ?
- The Programming/Scripting MASTER THREAD
- Normal Map Problem
- What engine should I use to create backgrounds?
- Modular meshes and microfractures
- Ford Probe LX '89 Blueprints?
- Transfering topology/uvs
- Importing animation in Maya
- Stupid ZSphere question
- Environment Workflow
- (UDK) Few noobish questions about implementation/optimization
- Strange smooth edge shading in maya
- Skylight+Light Tracer Issue
- general rule for the scene
- Projection 3ds max UV
- Tutoriales zbrush 4.0 en Espaņol
- Hair Alpha problems Maya 2012
- Animated sprites for Facebook game
- cant get tablet to work on second monitor while cintir is plugged in?
- 3dsMax: project mesh to a grid, from world center?
- Cell shading on a normal mapped character
- Ivy
- Modeling for smoothing vs modeling for clean UVs/Normal maps
- Maya - Paste image from clipboard into Maya.
- Texturing dilemma
- 3ds Max - Warped polygons... beginner's easy quick question *video*
- Chamfer Modifier
- 3ds Max - using 'Undo' is warping my model *video*
- Marmoset Normal Map Error
- Crocodile-1st model for my reel ...need help and inputs
- Normal seam
- UI discussion: Windows 8 starting to look like the new 3dsMax direction
- Maya: Good way to randomize between 3 integers?
- XoliulShader 2
- working with 3ds max and blender
- Backburner render different on each machine
- Anyone got a good rgb colour wheel image with colour names?
- Two Maps, Two UV Channels. Help
- Is 2056 a valid texture size?
- Normal seams only visable from certain distance and angles?
- UV Map Error
- Unreal, Dynamic reflection question
- Required preparation for exporting animations to .3ds from max?
- reset Xform then convert to editable poly script (3ds max)
- beginner problem with adding clothes
- Photoshop making green color on images
- Maya viewport not updating automatically?
- Secret Marmoset Toolbag Discount
- Uv problems in max
- Xnormal-Normal Map Artifacts- Blue & Yellow
- Vertex normals Maya
- Modelling a Slate bottle in zBrush
- max snap vertex to grid issue
- Weird Artifacts on FBX import from 2012 to UNITY engine
- Baked Normal Map VS CrazyBump Normal Map
- 3dsMax 2010 - Skylight/Light Tracer issue
- Need help on Vertex colors in Maya.
- need help with finding ornament textures please
- Check my normal artifact [Error dump]
- How can i remove all 3dsmax hotkeys?
- UDK shader help request
- Normal Map stripes
- Fur shading
- (TurboSmooth preview) MaxScript request
- Rate my new tower build I made
- Assets for Animation - Subdivided/Meshsmoothed?
- Per-pixel lighting equations on a smooth shaded mesh
- Need Mudbox Help
- Maya: Duplicate over curved surface?
- Maya - How to remove the "hidden twist" from curves?
- Awesome mel scripts?
- Maya or Max
- Maya to MD3
- Physics question in Unity - conserving momentum
- Quad Cap Modifier - Zombification
- Reverse Foot Rig problems for UDK pipeline
- UVs Not showing
- Marmoset UV Channels
- Dependency graph error with Blendshapes.
- Export Materials from Max to Source Game Engine
- Rigging & Skinning for interchangeable meshes
- overlapped polys : baking trouble?
- ZBrush hard surface help
- My first try with QT Designer - MayaToCubeMapGen MEL Script
- Normal Map Woes - UDK and Performance - How to make one properly
- Recommended Maya Normal Map/Baking tutorials?
- MEL: two strings, one line value?
- Retopology but keeping Subdiv lvls ?
- Calculating Surface Area via Maya
- Converting polys to Sub D Problem
- learn animating : need help
- Newbie In need for some guidance from the Masters
- Normal Weirdness
- Normal Weirdness
- max with a tablet?
- How the hell?
- 3ds Max 2011 Snap error?
- Hair problems (low poly)
- Looking for streaking lights reference.
- Weird problem when baking AO
- HELP: UDK kismet, camera vector
- Maxscript to check for UVs outside 0-1 space?
- Texture management
- A problem with MEL scripting
- Move pivot to vertex quickly - 3ds Max?
- 2-point perspective - multiple VPs?
- ZBrush 4 Brush Icon Issue:
- Normal issue on arm
- 3ds max [CAT] issues
- Clothing Textures
- 3ds Max RTT Color Map Transfer
- ZBrush 4.0 - Position Mesh to Surface and Scale Key Mapping - Questions
- fast way to animate a bunch of bobbing fish
- Access SVG elements via Javascript in Firefox
- normal map help hardsurface modeling.
- Grouping in udk and instancing
- Need Help: Proper use of one diffuse on two models
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