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  1. Sculpting Hair Tufts/Suggested Hair
  2. 3ds Max - Shaded Faces
  3. Sculptris - Optimize certian areas of mesh?
  4. Vertex blending and alpha maps for game terrain
  5. Rendering out in Wireframe
  6. Symmetry and Bevel questions in max
  7. Rendering floating geometry in maya?
  8. UVs - Mirroring, Overlapping question (Blender 2.5x)
  9. MAHcut mech brushes (Zbrush)
  10. I need direction on how to finish my textures
  11. Is there a detriangularization plugin for 3dsmax?
  12. how u do dem cloths
  13. what means to bake ?
  14. JPG web color tint
  15. Problem Creating a Displacement Map
  16. Trouble with sculptris brushes.
  17. Auto assign material - 3ds max
  18. What name to use for this script
  19. Baking vs Texture based normals
  20. Crisp textures in the viewport of Max2012
  21. Help with importing animation into Source
  22. {MAxScript} Mesure and Select
  23. Perfectly mapping geosphere with tileable texture?
  24. What is the right way to bake normals?
  25. HDRI and Vray Sun for Lighting Interiors inside 3ds Max
  26. Normal maps not baking properly
  27. Urgent 3ds max 2011 prob: Face snaps won't turn off
  28. ZBrush 4 polygroups issue
  29. Black AO background?
  30. [3ds Max 2012] File suffix adds zero during copy
  31. High poly or low Poly
  32. Duplicate Faces on Export
  33. Dealing with mesh that was collapsed from isoline turbosmooth
  34. Awesome FREE MaxScript Tutorials
  35. UDK load errors
  36. unwrella unwrapping
  37. 3ds Max 2010 docking windows?
  38. Baking - Normal Map - Warping and Detail Bending
  39. Baking maps in 3D Coat
  40. Udk material planet bombarment.
  41. Simplified Skin Wrap - Script Request?
  42. normal mapping projection
  43. Unity Questions
  44. Can I tell maya use more cpu & memory?
  45. Proper Specular Maps
  46. Help with a tiled texture in Maya
  47. HELP ME!! BAKING NORMAL PROBLEMS!!
  48. Bend surface in multiple axis whilst holding boundary? (3ds Max)
  49. I haven't got a clue on ZBrush
  50. Weird issue when trying to chamfer edges
  51. What do you use for Uv Unwrapping?
  52. Biped - Separate XYZ Tracks
  53. Tracking Realtime ????
  54. MSPM - MaxScript Project Manager
  55. Looking for something similar to Deep UV for 3d studio max 2011/12
  56. Normal map turning model black
  57. Hustle Time - Good Habits for the Aspiring Game Artist
  58. vertex colors go rainbow on convert to poly
  59. Polygons missing in viewport(Maya)
  60. Hard Surface Modeling Toolset
  61. Photoshop clipboard limit
  62. edge padding in photoshop?
  63. Transfer an animtion to a different rig (maya)
  64. UV mapping a sphere
  65. Maya2012 - objects light up yellow
  66. Masking VS Pixel lock (Photoshop CS5)
  67. need help with mobile asset pipeline
  68. [Windows 7] System keeps 'microstuttering'
  69. Lighting, models and UDK
  70. 3DS Max - Baking - Normal Map issue?
  71. Help on Baking AO in maya
  72. Photoshop - Anti-alias - Options?
  73. From Max to Maya--Need Some Advice
  74. Polypainting
  75. Help! Zbrush Tileable Texture Seam...
  76. Xnormal - cage problem
  77. Adding bullet holes that may span UV boundries
  78. Png to one walkcycle png
  79. Max: Color-by-Smoothing-Group?
  80. Automatic suspension in maya
  81. Approach to modelling roundy building facades (Modular?)
  82. Minitutorials by Marcus Aseth
  83. Zbrush 4 Importing Objects Issue: Leaves ghost trail when rotated or moved [picture]
  84. 3dsmax CAT Problem - Set as Skin Pose/Assume Skin Pose
  85. Simple Lightmap Question
  86. Imported fbx to 3dmax (cant find materials)
  87. Import to max maintain scale?
  88. Mesh extraction for clothing?
  89. UDKUDK - foliage painting on elevated terrain problem
  90. TextTools Issues
  91. Interview with Thiago Klafke about modularity
  92. Unreal - Specular texture vs Material Nodes?
  93. Smoothing Groups
  94. Maya - hide components?
  95. System recovery image, & formatting
  96. [Source - Tf2] Cry for help on compiling custom models
  97. Recommended Comsumer Level Video Card For 3ds Max, Maya Etc.
  98. Realtime PTEX Applications
  99. 3DS Max Qualified Normals
  100. SuperPNG
  101. Blender Motion Trail 3 Released :)
  102. help with creating characters for game.
  103. CGFX shader trouble
  104. How do you turn off seeing triangles in 3ds max 11 viewport.
  105. Max 2012 weird viewport shading
  106. cubemaps and uv seams
  107. max save script?
  108. 3DS Max - UV's and Viewport Canvas - Straighten and Clipping
  109. Yet another normal-baking issue
  110. Computer upgrade suggestions
  111. Zbrush4 Projection Master: Alphas Not updating zIntensity/ focalshift in real time
  112. Hello, 3 days new to modeling and ran into a problem in 3ds max 10.
  113. Spec/Lighting Problem in UDK
  114. Max Hotbox
  115. UDK Spec and Normal
  116. MaxScript - Network RTT help
  117. Tablet delay
  118. AO BAKE QUESTIONS
  119. Tutoria l: Snowy rock
  120. Zbrush Decimation Master- Errors when using Planes
  121. Experiencing technical difficulties with Maya 2012
  122. Animating rope
  123. I can't remember how to unwrap stuff in MAx anymore :(
  124. Answering the impossible: Importing TF2 animations to 3DS Max 2012.
  125. SmartQuads for 3ds Max 2008+
  126. Segmented character and mirroring skin wieghts
  127. 3ds max render issue
  128. z brush "painting" pipeline to max
  129. Tile Texture / How to make it more credible ?
  130. Rigging: Controller Rotational Defermation Problem
  131. Light kit add-ons... 3DsMax
  132. Wraping a cord like object around another object in Maya
  133. Photoshop/Shader - Normal Map - Deepening and Combine
  134. Maya scale components by a specific amount?
  135. Light Mapping help
  136. How do I bake/transfer AO maps?
  137. 3DS Max - ShaderFX - Vertex-Blend
  138. Photoshop script: FB_FetchPSdocs
  139. [Intuos 3] Replacing the USB cable
  140. UV seams to smoothing groups?
  141. Modeling Process in Maya
  142. baking.. no not cookies.
  143. Question about work order
  144. Tiling Textures?
  145. Shared UV Workflow?
  146. Very general modeling armor for characters question
  147. Zbrush model is pure black after GoZ
  148. Transparency Tags in .mtl (3dsmax 2012)
  149. Enable DirectX 11 in UDK
  150. AO is going wonky in places
  151. Maya - Warcraft style particle effects
  152. MOCAP rotation issues
  153. [WIP] - Maya - Rapid Select Tool
  154. Tree normal map seams
  155. suggestions on how to go about modeling this
  156. ctrl+z wintab
  157. Reset stretch and scale bone issue
  158. Unity to Android - app doesn't install
  159. UDK character Morph
  160. low poly curiosity
  161. Average number of animation frames in modern characters?
  162. Weaving Pattern Tutorial??
  163. 2d Animations Maya with Bones?
  164. Zbrush4 Project all question
  165. remove specular from images in photoshop
  166. better to model the clothes out of the body or extra as real clothes?
  167. Maya lights spilling through geometry problem.
  168. Unity Lightmapping for iOS
  169. Triangulation question.
  170. Duplicate along curve script[WIP] - Maya
  171. Cherry Red Glows
  172. 3DS Max - Cube Map - Horizontal Layout > 256
  173. Linking lights to camera position in Maya 2012
  174. TF2: Spy watch help.
  175. Maya - MR Light linking not working with transparency
  176. Modular Seam Problem
  177. Is animating like this possible in 3ds max???
  178. Bloated Normals ?
  179. Different T-Pose advantages?
  180. Alpha channel with thickness shader?
  181. Eye modelling & texturing
  182. graphite ribbon and other new ui are blurry
  183. 3ds max bugged mesh/turbosmooth doesn't work properly
  184. 3dsm - want to morph an already skinned character
  185. 3dsmax - giving texture thickness?
  186. How to clean up this topology?
  187. Mudbox 20xx to Max 2009 .obj bridge ?
  188. Baking normals - HUGE issue
  189. Very annying turbosmooth problem
  190. 3DS Max - Shader - Rollout Menu
  191. Rigging question
  192. My first maya MEL script!
  193. Getting back into the game.
  194. Packing greyscale textures in color maps
  195. 3ds Max Viewport display error. Need help.
  196. Mesh getting destroyed !?
  197. Good Video Compression Settings
  198. Saving and mirroring skin weights without UV
  199. Help me convince my brother
  200. Maya 2009 - Physic - Explosion
  201. 8monkeylabs animation...
  202. [3ds max] Masking
  203. shiney seams.. UDK
  204. Bump instead of normals, or.. wat?
  205. Alberto's Real Quick Question. :)
  206. Maya UV Texture editor running like mollases going uphill in January. With crutches
  207. displaying a bmp in viewport
  208. PS is too warm, help?
  209. 3DS Max link constraint problems with the Biped
  210. Transitioning Industrial Design modeling skills into game modeling?
  211. diffuse baking all texture layers?
  212. Smoothing group issue
  213. Cylinders in Zbrush, YIKES
  214. Win7 x64
  215. How to cap low poly cylinders
  216. Convert green edges to blue edges?
  217. FBX and Materials/Textures
  218. Baking an AO pass
  219. My unwraping sucks, not sure what im doing wrong.
  220. 3DS Max 2012 UV questions
  221. learning modo and got a few questions.
  222. Zbrush Polypaint UV border issue
  223. UV Layout to Modo 501 issue
  224. So Much Trouble w/ Modeling - HALP!
  225. Maya reference in the same scene file?
  226. Windows 7 - Tagging Files - Images
  227. GoZbrush to 3dsmax (Weird UV map)
  228. Strange normal map high poly to low poly using maya
  229. Hidden shortcuts in Max Unwrap Editor Window?
  230. Envelope Cages in Maya
  231. Upgrading Computer need feedback
  232. Triangles
  233. MaxScript help with Strips
  234. simple question
  235. Modo 501 - Floating geometry and AO?
  236. Maya 2012: Layered Shader
  237. Opinions on new building new PC?
  238. maxUnChamfer
  239. Need advice on approaching a castle in UDK
  240. Photoshop Lag
  241. Facial rigging - Baking animation from a parent to a child? (3ds Max)
  242. Rainbow Road
  243. New guy here, messed up bad with ambient occlusion step.
  244. Racing track texruring for gaming
  245. Quad menu in Maya
  246. Migrating to modo from lw. Got trouble :p
  247. modo 501: HELP! broken the uv editor
  248. Max 2010 Wire Parameter question
  249. The all Mac game art workflow
  250. Very cool fxpodcast on human perception, pattern abstraction, & noise