View Full Version : Technical Talk
- Sculpting Hair Tufts/Suggested Hair
- 3ds Max - Shaded Faces
- Sculptris - Optimize certian areas of mesh?
- Vertex blending and alpha maps for game terrain
- Rendering out in Wireframe
- Symmetry and Bevel questions in max
- Rendering floating geometry in maya?
- UVs - Mirroring, Overlapping question (Blender 2.5x)
- MAHcut mech brushes (Zbrush)
- I need direction on how to finish my textures
- Is there a detriangularization plugin for 3dsmax?
- how u do dem cloths
- what means to bake ?
- JPG web color tint
- Problem Creating a Displacement Map
- Trouble with sculptris brushes.
- Auto assign material - 3ds max
- What name to use for this script
- Baking vs Texture based normals
- Crisp textures in the viewport of Max2012
- Help with importing animation into Source
- {MAxScript} Mesure and Select
- Perfectly mapping geosphere with tileable texture?
- What is the right way to bake normals?
- HDRI and Vray Sun for Lighting Interiors inside 3ds Max
- Normal maps not baking properly
- Urgent 3ds max 2011 prob: Face snaps won't turn off
- ZBrush 4 polygroups issue
- Black AO background?
- [3ds Max 2012] File suffix adds zero during copy
- High poly or low Poly
- Duplicate Faces on Export
- Dealing with mesh that was collapsed from isoline turbosmooth
- Awesome FREE MaxScript Tutorials
- UDK load errors
- unwrella unwrapping
- 3ds Max 2010 docking windows?
- Baking - Normal Map - Warping and Detail Bending
- Baking maps in 3D Coat
- Udk material planet bombarment.
- Simplified Skin Wrap - Script Request?
- normal mapping projection
- Unity Questions
- Can I tell maya use more cpu & memory?
- Proper Specular Maps
- Help with a tiled texture in Maya
- HELP ME!! BAKING NORMAL PROBLEMS!!
- Bend surface in multiple axis whilst holding boundary? (3ds Max)
- I haven't got a clue on ZBrush
- Weird issue when trying to chamfer edges
- What do you use for Uv Unwrapping?
- Biped - Separate XYZ Tracks
- Tracking Realtime ????
- MSPM - MaxScript Project Manager
- Looking for something similar to Deep UV for 3d studio max 2011/12
- Normal map turning model black
- Hustle Time - Good Habits for the Aspiring Game Artist
- vertex colors go rainbow on convert to poly
- Polygons missing in viewport(Maya)
- Hard Surface Modeling Toolset
- Photoshop clipboard limit
- edge padding in photoshop?
- Transfer an animtion to a different rig (maya)
- UV mapping a sphere
- Maya2012 - objects light up yellow
- Masking VS Pixel lock (Photoshop CS5)
- need help with mobile asset pipeline
- [Windows 7] System keeps 'microstuttering'
- Lighting, models and UDK
- 3DS Max - Baking - Normal Map issue?
- Help on Baking AO in maya
- Photoshop - Anti-alias - Options?
- From Max to Maya--Need Some Advice
- Polypainting
- Help! Zbrush Tileable Texture Seam...
- Xnormal - cage problem
- Adding bullet holes that may span UV boundries
- Png to one walkcycle png
- Max: Color-by-Smoothing-Group?
- Automatic suspension in maya
- Approach to modelling roundy building facades (Modular?)
- Minitutorials by Marcus Aseth
- Zbrush 4 Importing Objects Issue: Leaves ghost trail when rotated or moved [picture]
- 3dsmax CAT Problem - Set as Skin Pose/Assume Skin Pose
- Simple Lightmap Question
- Imported fbx to 3dmax (cant find materials)
- Import to max maintain scale?
- Mesh extraction for clothing?
- UDKUDK - foliage painting on elevated terrain problem
- TextTools Issues
- Interview with Thiago Klafke about modularity
- Unreal - Specular texture vs Material Nodes?
- Smoothing Groups
- Maya - hide components?
- System recovery image, & formatting
- [Source - Tf2] Cry for help on compiling custom models
- Recommended Comsumer Level Video Card For 3ds Max, Maya Etc.
- Realtime PTEX Applications
- 3DS Max Qualified Normals
- SuperPNG
- Blender Motion Trail 3 Released :)
- help with creating characters for game.
- CGFX shader trouble
- How do you turn off seeing triangles in 3ds max 11 viewport.
- Max 2012 weird viewport shading
- cubemaps and uv seams
- max save script?
- 3DS Max - UV's and Viewport Canvas - Straighten and Clipping
- Yet another normal-baking issue
- Computer upgrade suggestions
- Zbrush4 Projection Master: Alphas Not updating zIntensity/ focalshift in real time
- Hello, 3 days new to modeling and ran into a problem in 3ds max 10.
- Spec/Lighting Problem in UDK
- Max Hotbox
- UDK Spec and Normal
- MaxScript - Network RTT help
- Tablet delay
- AO BAKE QUESTIONS
- Tutoria l: Snowy rock
- Zbrush Decimation Master- Errors when using Planes
- Experiencing technical difficulties with Maya 2012
- Animating rope
- I can't remember how to unwrap stuff in MAx anymore :(
- Answering the impossible: Importing TF2 animations to 3DS Max 2012.
- SmartQuads for 3ds Max 2008+
- Segmented character and mirroring skin wieghts
- 3ds max render issue
- z brush "painting" pipeline to max
- Tile Texture / How to make it more credible ?
- Rigging: Controller Rotational Defermation Problem
- Light kit add-ons... 3DsMax
- Wraping a cord like object around another object in Maya
- Photoshop/Shader - Normal Map - Deepening and Combine
- Maya scale components by a specific amount?
- Light Mapping help
- How do I bake/transfer AO maps?
- 3DS Max - ShaderFX - Vertex-Blend
- Photoshop script: FB_FetchPSdocs
- [Intuos 3] Replacing the USB cable
- UV seams to smoothing groups?
- Modeling Process in Maya
- baking.. no not cookies.
- Question about work order
- Tiling Textures?
- Shared UV Workflow?
- Very general modeling armor for characters question
- Zbrush model is pure black after GoZ
- Transparency Tags in .mtl (3dsmax 2012)
- Enable DirectX 11 in UDK
- AO is going wonky in places
- Maya - Warcraft style particle effects
- MOCAP rotation issues
- [WIP] - Maya - Rapid Select Tool
- Tree normal map seams
- suggestions on how to go about modeling this
- ctrl+z wintab
- Reset stretch and scale bone issue
- Unity to Android - app doesn't install
- UDK character Morph
- low poly curiosity
- Average number of animation frames in modern characters?
- Weaving Pattern Tutorial??
- 2d Animations Maya with Bones?
- Zbrush4 Project all question
- remove specular from images in photoshop
- better to model the clothes out of the body or extra as real clothes?
- Maya lights spilling through geometry problem.
- Unity Lightmapping for iOS
- Triangulation question.
- Duplicate along curve script[WIP] - Maya
- Cherry Red Glows
- 3DS Max - Cube Map - Horizontal Layout > 256
- Linking lights to camera position in Maya 2012
- TF2: Spy watch help.
- Maya - MR Light linking not working with transparency
- Modular Seam Problem
- Is animating like this possible in 3ds max???
- Bloated Normals ?
- Different T-Pose advantages?
- Alpha channel with thickness shader?
- Eye modelling & texturing
- graphite ribbon and other new ui are blurry
- 3ds max bugged mesh/turbosmooth doesn't work properly
- 3dsm - want to morph an already skinned character
- 3dsmax - giving texture thickness?
- How to clean up this topology?
- Mudbox 20xx to Max 2009 .obj bridge ?
- Baking normals - HUGE issue
- Very annying turbosmooth problem
- 3DS Max - Shader - Rollout Menu
- Rigging question
- My first maya MEL script!
- Getting back into the game.
- Packing greyscale textures in color maps
- 3ds Max Viewport display error. Need help.
- Mesh getting destroyed !?
- Good Video Compression Settings
- Saving and mirroring skin weights without UV
- Help me convince my brother
- Maya 2009 - Physic - Explosion
- 8monkeylabs animation...
- [3ds max] Masking
- shiney seams.. UDK
- Bump instead of normals, or.. wat?
- Alberto's Real Quick Question. :)
- Maya UV Texture editor running like mollases going uphill in January. With crutches
- displaying a bmp in viewport
- PS is too warm, help?
- 3DS Max link constraint problems with the Biped
- Transitioning Industrial Design modeling skills into game modeling?
- diffuse baking all texture layers?
- Smoothing group issue
- Cylinders in Zbrush, YIKES
- Win7 x64
- How to cap low poly cylinders
- Convert green edges to blue edges?
- FBX and Materials/Textures
- Baking an AO pass
- My unwraping sucks, not sure what im doing wrong.
- 3DS Max 2012 UV questions
- learning modo and got a few questions.
- Zbrush Polypaint UV border issue
- UV Layout to Modo 501 issue
- So Much Trouble w/ Modeling - HALP!
- Maya reference in the same scene file?
- Windows 7 - Tagging Files - Images
- GoZbrush to 3dsmax (Weird UV map)
- Strange normal map high poly to low poly using maya
- Hidden shortcuts in Max Unwrap Editor Window?
- Envelope Cages in Maya
- Upgrading Computer need feedback
- Triangles
- MaxScript help with Strips
- simple question
- Modo 501 - Floating geometry and AO?
- Maya 2012: Layered Shader
- Opinions on new building new PC?
- maxUnChamfer
- Need advice on approaching a castle in UDK
- Photoshop Lag
- Facial rigging - Baking animation from a parent to a child? (3ds Max)
- Rainbow Road
- New guy here, messed up bad with ambient occlusion step.
- Racing track texruring for gaming
- Quad menu in Maya
- Migrating to modo from lw. Got trouble :p
- modo 501: HELP! broken the uv editor
- Max 2010 Wire Parameter question
- The all Mac game art workflow
- Very cool fxpodcast on human perception, pattern abstraction, & noise
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