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  1. Maya how do you Create this shader, help plz
  2. I need some advice: Switching modeling programs
  3. 3DS Max 2009 - Isolate Script Woes
  4. Compare Reference to Decimation Model (MeshLab)
  5. Quad Chamfer
  6. [MAX 2010] Artifacts along external edges
  7. How do I make panelling/seams like this?
  8. Fixing my mesh normals
  9. Learning Maya - Wondering bout few things.
  10. Is there something wrong with this tutorial?
  11. Essential Material & Learning Path Suggestions
  12. Mapping for modular textures
  13. Building Props the right size for environment
  14. trouble viewing a website
  15. Mudbox user has Zbrush questions
  16. Generating game geometry with simple photographs
  17. achieving realism: using Autodesk Photofly
  18. 3ds max : reproject a normal map on a different uv set ?
  19. Max "End result toggle" without white wireframe?
  20. MaxScript - Spline Knot - Reset Tangents
  21. 3ds Max: Recommend Tutorials for Photorealistic Lighting ?
  22. Maya - Shaded view that dose not show wireframe on selected?
  23. Trying to find gun schematics
  24. Mirror creating seams in Max
  25. LK - Ace - Shaders
  26. Cel Shading Tone?
  27. Lowpoly/Oldschool Texturing
  28. Question UDK Material preview
  29. Towel Head Wrap
  30. Best way of getting 2011 Max file into 2009?
  31. UV Unwrapping Best Practice Factors & Priorities
  32. Turbosmooth question
  33. Greenhouse Glass
  34. Hurray Trees!
  35. [Maya] uvTools + Auto 2:1 / 1:2 Map Scale
  36. Bathroom Tiles
  37. Quad Connect
  38. Question - Bevel Everything - Yay or Nay?
  39. ZBrush's Gyro Tool & Questions
  40. how to sculpt detailed meshes in zbrush
  41. Creating an orb.
  42. Maya ramp texture mapped to shadow colour of direction light, how to?
  43. Mirroring an animation in Blender
  44. 3ds max user learning XSI
  45. Mudbox- Displacement Map Trouble!!
  46. Artifacts along edges on separate objects (3Ds Max)
  47. Organic modeling, quads not planar?
  48. Wonky Normal Generation
  49. New Blender Tool: (zSpheres 2.0) + Remesh
  50. What version of 3DS Max are you using?
  51. Question about wings
  52. Sword
  53. Step Loop error - how to fix?
  54. 3D Max crashing a lot since i am using the onboard card
  55. Zbrush Spotlight Help
  56. Maya 2012: Odd texture nonsense.
  57. HIgh Poly Texure - Low Poly Texure Baking? TexTools, Xnormal or Max?
  58. Fresnel Textures
  59. Opacity map problems
  60. Preventing changes to settings when opening an external file? (3ds Max)
  61. How to create DDS Cubemaps from HDR Images?
  62. Blender - What to read up on...
  63. Face weighted normals
  64. Unit Setup in 3DS Max
  65. Importing custom props into hammer/source
  66. 3DS Max material editor window width ?!
  67. Multi Sub Object Materials and Tiling textures - Please help!
  68. Zbrush: Creasing
  69. Lines and 2D
  70. Does the newest UDK still default to vertex lighting for imported mesh?
  71. Quick Modo Question
  72. Zbrush: Topology tool
  73. Low Poly Model Creation After Sculpt
  74. One rig/anim set for multiple characters (MAX 2010)
  75. TF2 Model compiling issue with Maya 2011
  76. RTT - Invert Y
  77. sculpting realistic rockwall
  78. Generating hair alphas from zbrush sculpt
  79. New Maxscript - Poly Magic
  80. Photoshop - Batch Edit - GIF
  81. MAXSCRIPT CompleteRedraw question
  82. Black models in Max
  83. New Script - Quad Cap 1.0
  84. about to go mad max on max
  85. 3dsMax- Extrude/Bevel Malfunction
  86. Alt + MMB Not Working
  87. Made a High Poly Tire Tread, What Now?
  88. Vertex color in Max >1.0 ?
  89. Setting up blueprints
  90. Maya boolean
  91. 3DS Max - 2009-2012 - Custom Bring Around?
  92. Blender world settings
  93. Zbrush UV problem
  94. Mirroring UVs and cubemap/normalmap behaviour in UDK
  95. How much detail would you put on a fridge game asset?
  96. modo: mirror object and pivot
  97. Need to replace blocks of vertical text in a bunch of files, how to?
  98. ZBrush Book Suggestions
  99. Photoshop makes transparent pixels turn white
  100. Text into Sphere shape
  101. 3DS Max - Quad Bridge - Quick Question
  102. 3DSMax - Terrain texturing?
  103. Base Mesh...
  104. Kinect SDK
  105. Max - Hotkeys Quad Not working - Question
  106. [MAX] Acquire Edit Poly modifier, Disregard Shortcuts
  107. long faces in low poly causing baking issues
  108. 3DS Max - 2012 - Greeble Alternative
  109. 3point Quality normals Modifier, problem?
  110. UDK BSP Shadow Issues
  111. Blur Issue in UDK
  112. 'Combustion' environmental effect in 3DS Max?
  113. A few problems I have with 3ds Max 2012
  114. Greentooth model
  115. Unwrap Problem... please help
  116. Mech Project: Transforming Arm - 3 weapon states.
  117. video card question
  118. Shameful newbie question
  119. Retardedly Dumb Question About Maya UV's
  120. Creating window with mel script
  121. xNormal Baking issue
  122. Maya Scripts Thread
  123. Quad Boolean Beta Testing
  124. Max to maya, Questions
  125. Working in Scale
  126. Scale in Max
  127. Tangent basis in various apps
  128. TF2 shells and muzzleflash
  129. Proper Support Edges
  130. [MAX] Select visible
  131. Help me with UVs
  132. [MEL Script] Batch FBX Exporter
  133. Maya adjust game curve of shader?
  134. CV Curve as influence object (Maya)
  135. 3ds max user learning MAYA
  136. Mudbox 2012 wierd UV issues...
  137. Several objects but still one mesh? Help in understanding please?
  138. Learning proper use of UVs in 3ds Max. Need help
  139. Move Tool bug
  140. Poly Flow
  141. 3DS MAX 2012 Service Pack 1 - Released
  142. Set Flow - Max 2012
  143. Modeling to Fit a Pre Existing Rig
  144. Modelling low-poly tracks
  145. Super quick question
  146. modeling race tracks (futuristic)
  147. Non-Planar faces bother me.
  148. Texture Designer - new image processing tool - released now
  149. max2012 viewport issue
  150. how do you make brushs in Sculptris ?
  151. Invisible Mesh
  152. 3dsmax + dreamscape + bake texture loop
  153. Help on tiling rock tutorial
  154. Premiere loss of video quality
  155. UVlowpoly to UVhighpoly
  156. UDK - Weird, green shadows, what the?
  157. 3DS Max - Reseting Hotkeys for Quads since 2005
  158. Rendering Normal Maps in 3ds max
  159. 3dsmax 2012
  160. 3D Max Displacement map map height question
  161. Editing my user profile
  162. [C4D R12] From concave quads to convex quads?
  163. Smoothing out a curved surface in Max?
  164. software filesizes... wtf?
  165. Making Steam/Smoke for Presntation Shots
  166. 3D Text issues?
  167. Unwrapping Multiples of the Same Object
  168. Max Script Batch stuff
  169. ZBrush Remeshing?
  170. Exporting UDK to 3dsmax?
  171. revolver cylinder in zbrush
  172. Best low poly circle topology
  173. Adding UV Layout from external software to Zbrush after completion
  174. xsi/softimage unwrapping
  175. Tessellate and Connect (Script Request?)
  176. Another Normal map seam thread
  177. revolver cylinder in zbrush
  178. need help to paint better
  179. 3DS Max - Baking Issues - AO and NRM
  180. Normal map..."bleeding"?
  181. xsi to 3ds max-edge selection and deleting
  182. Team fortress 2 - .vvd problems...
  183. Norms Issues in 3Ds max 2012
  184. Unwraping a HP model
  185. Max: tool for selecting edges through poles?
  186. [texturing] What is happening here! /o\
  187. I can't unwrap for crap.
  188. Fatal Error in Maya 2012
  189. RappaTools3 Script for 3ds Max has been Released !
  190. Normal map and AO bakins settings in 3ds max 2012
  191. Ncloth Maya NOT WORKING!
  192. Making hat for TF2
  193. URGENT: Art Test Presentation Renders need to be done in Maya?!
  194. UDK Dx11 Problem
  195. Maya Material & render view
  196. UV layout VS Spotlight for cloths' texture
  197. UberVert count script showing slightly different numbers than unreal?
  198. Zsphere scaling
  199. UDK Or CryEngine 3?
  200. Is someone able to run PSDpathUnwrapper on max 2010 ?
  201. Unwrapping a low poly scene to make best use of texture space
  202. Smooth lines with tablet?
  203. a lot like "Weld" function, but without the actual welding?
  204. Shrink Wrapping (3ds Max)?
  205. Bake fur to a texture? (Maya)
  206. Best way to display organic HP models
  207. Select object by wire, not mass
  208. Doing a computer upgrade, suggestions for mobo please
  209. TF2 jiggle bones
  210. 3DS Max Trouble - Normal Maps Broken
  211. 3dsMax RTT problem
  212. UV unwrapping suggestions
  213. 3dsmax problem
  214. Weird Normal map baking problem in Maya
  215. hotkeys in modo
  216. Swift-Switch for Autodesk 3dsmax
  217. Weird .tga file from the game
  218. CS4 Alpha channel
  219. retopologing a zbrush object
  220. 3ds max 2010 Right click menu not working?
  221. 3DS Max - Question - Realtime Gizmo
  222. Correct Way to Place Reflection Actors
  223. Best AO Baking Methods
  224. 1st AO bake in Maya2012
  225. zbrush 3.5 rendering
  226. Biped Thread of Bippedy Bip Bop Boo Workflow
  227. Vindictus models
  228. Awful bake problems
  229. Bake texture Vray
  230. File types and Normal Maps
  231. Max 2012 - Alpha Render Issue?
  232. Quick texture seam cleanup in 3DS Max?
  233. Organizing UDK material editor
  234. Loading packages freezes UDK.
  235. Does this uv/texture software idea exist?
  236. shaderFX: lit sphere shader?
  237. query texture dimensions from UV editor
  238. Baking AO into vertx color of an objects in Max?
  239. Zbrush 4 - Baking Polypainting to Texture Map
  240. 3d S Max graphite modelling tools toolbar vanish?
  241. [REQUEST] Maya workflow tutorials
  242. [3DS MAX] Side panels not working properly.
  243. Truebones Motions New Website Forum! Join Today and Save!
  244. Textures - Snow/Sand Bases
  245. Wierd texture errors
  246. Beginning Maya vs Zbrush
  247. Copy UVs from ch1 to ch2 in 3ds Max?
  248. Remap Clean remove (CTRL+Backspace) in 3ds Max 2010
  249. Low poly hard surface modelling - Floaters
  250. Normal Map Baking Errors -MODO 501-