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- Maya how do you Create this shader, help plz
- I need some advice: Switching modeling programs
- 3DS Max 2009 - Isolate Script Woes
- Compare Reference to Decimation Model (MeshLab)
- Quad Chamfer
- [MAX 2010] Artifacts along external edges
- How do I make panelling/seams like this?
- Fixing my mesh normals
- Learning Maya - Wondering bout few things.
- Is there something wrong with this tutorial?
- Essential Material & Learning Path Suggestions
- Mapping for modular textures
- Building Props the right size for environment
- trouble viewing a website
- Mudbox user has Zbrush questions
- Generating game geometry with simple photographs
- achieving realism: using Autodesk Photofly
- 3ds max : reproject a normal map on a different uv set ?
- Max "End result toggle" without white wireframe?
- MaxScript - Spline Knot - Reset Tangents
- 3ds Max: Recommend Tutorials for Photorealistic Lighting ?
- Maya - Shaded view that dose not show wireframe on selected?
- Trying to find gun schematics
- Mirror creating seams in Max
- LK - Ace - Shaders
- Cel Shading Tone?
- Lowpoly/Oldschool Texturing
- Question UDK Material preview
- Towel Head Wrap
- Best way of getting 2011 Max file into 2009?
- UV Unwrapping Best Practice Factors & Priorities
- Turbosmooth question
- Greenhouse Glass
- Hurray Trees!
- [Maya] uvTools + Auto 2:1 / 1:2 Map Scale
- Bathroom Tiles
- Quad Connect
- Question - Bevel Everything - Yay or Nay?
- ZBrush's Gyro Tool & Questions
- how to sculpt detailed meshes in zbrush
- Creating an orb.
- Maya ramp texture mapped to shadow colour of direction light, how to?
- Mirroring an animation in Blender
- 3ds max user learning XSI
- Mudbox- Displacement Map Trouble!!
- Artifacts along edges on separate objects (3Ds Max)
- Organic modeling, quads not planar?
- Wonky Normal Generation
- New Blender Tool: (zSpheres 2.0) + Remesh
- What version of 3DS Max are you using?
- Question about wings
- Sword
- Step Loop error - how to fix?
- 3D Max crashing a lot since i am using the onboard card
- Zbrush Spotlight Help
- Maya 2012: Odd texture nonsense.
- HIgh Poly Texure - Low Poly Texure Baking? TexTools, Xnormal or Max?
- Fresnel Textures
- Opacity map problems
- Preventing changes to settings when opening an external file? (3ds Max)
- How to create DDS Cubemaps from HDR Images?
- Blender - What to read up on...
- Face weighted normals
- Unit Setup in 3DS Max
- Importing custom props into hammer/source
- 3DS Max material editor window width ?!
- Multi Sub Object Materials and Tiling textures - Please help!
- Zbrush: Creasing
- Lines and 2D
- Does the newest UDK still default to vertex lighting for imported mesh?
- Quick Modo Question
- Zbrush: Topology tool
- Low Poly Model Creation After Sculpt
- One rig/anim set for multiple characters (MAX 2010)
- TF2 Model compiling issue with Maya 2011
- RTT - Invert Y
- sculpting realistic rockwall
- Generating hair alphas from zbrush sculpt
- New Maxscript - Poly Magic
- Photoshop - Batch Edit - GIF
- MAXSCRIPT CompleteRedraw question
- Black models in Max
- New Script - Quad Cap 1.0
- about to go mad max on max
- 3dsMax- Extrude/Bevel Malfunction
- Alt + MMB Not Working
- Made a High Poly Tire Tread, What Now?
- Vertex color in Max >1.0 ?
- Setting up blueprints
- Maya boolean
- 3DS Max - 2009-2012 - Custom Bring Around?
- Blender world settings
- Zbrush UV problem
- Mirroring UVs and cubemap/normalmap behaviour in UDK
- How much detail would you put on a fridge game asset?
- modo: mirror object and pivot
- Need to replace blocks of vertical text in a bunch of files, how to?
- ZBrush Book Suggestions
- Photoshop makes transparent pixels turn white
- Text into Sphere shape
- 3DS Max - Quad Bridge - Quick Question
- 3DSMax - Terrain texturing?
- Base Mesh...
- Kinect SDK
- Max - Hotkeys Quad Not working - Question
- [MAX] Acquire Edit Poly modifier, Disregard Shortcuts
- long faces in low poly causing baking issues
- 3DS Max - 2012 - Greeble Alternative
- 3point Quality normals Modifier, problem?
- UDK BSP Shadow Issues
- Blur Issue in UDK
- 'Combustion' environmental effect in 3DS Max?
- A few problems I have with 3ds Max 2012
- Greentooth model
- Unwrap Problem... please help
- Mech Project: Transforming Arm - 3 weapon states.
- video card question
- Shameful newbie question
- Retardedly Dumb Question About Maya UV's
- Creating window with mel script
- xNormal Baking issue
- Maya Scripts Thread
- Quad Boolean Beta Testing
- Max to maya, Questions
- Working in Scale
- Scale in Max
- Tangent basis in various apps
- TF2 shells and muzzleflash
- Proper Support Edges
- [MAX] Select visible
- Help me with UVs
- [MEL Script] Batch FBX Exporter
- Maya adjust game curve of shader?
- CV Curve as influence object (Maya)
- 3ds max user learning MAYA
- Mudbox 2012 wierd UV issues...
- Several objects but still one mesh? Help in understanding please?
- Learning proper use of UVs in 3ds Max. Need help
- Move Tool bug
- Poly Flow
- 3DS MAX 2012 Service Pack 1 - Released
- Set Flow - Max 2012
- Modeling to Fit a Pre Existing Rig
- Modelling low-poly tracks
- Super quick question
- modeling race tracks (futuristic)
- Non-Planar faces bother me.
- Texture Designer - new image processing tool - released now
- max2012 viewport issue
- how do you make brushs in Sculptris ?
- Invisible Mesh
- 3dsmax + dreamscape + bake texture loop
- Help on tiling rock tutorial
- Premiere loss of video quality
- UVlowpoly to UVhighpoly
- UDK - Weird, green shadows, what the?
- 3DS Max - Reseting Hotkeys for Quads since 2005
- Rendering Normal Maps in 3ds max
- 3dsmax 2012
- 3D Max Displacement map map height question
- Editing my user profile
- [C4D R12] From concave quads to convex quads?
- Smoothing out a curved surface in Max?
- software filesizes... wtf?
- Making Steam/Smoke for Presntation Shots
- 3D Text issues?
- Unwrapping Multiples of the Same Object
- Max Script Batch stuff
- ZBrush Remeshing?
- Exporting UDK to 3dsmax?
- revolver cylinder in zbrush
- Best low poly circle topology
- Adding UV Layout from external software to Zbrush after completion
- xsi/softimage unwrapping
- Tessellate and Connect (Script Request?)
- Another Normal map seam thread
- revolver cylinder in zbrush
- need help to paint better
- 3DS Max - Baking Issues - AO and NRM
- Normal map..."bleeding"?
- xsi to 3ds max-edge selection and deleting
- Team fortress 2 - .vvd problems...
- Norms Issues in 3Ds max 2012
- Unwraping a HP model
- Max: tool for selecting edges through poles?
- [texturing] What is happening here! /o\
- I can't unwrap for crap.
- Fatal Error in Maya 2012
- RappaTools3 Script for 3ds Max has been Released !
- Normal map and AO bakins settings in 3ds max 2012
- Ncloth Maya NOT WORKING!
- Making hat for TF2
- URGENT: Art Test Presentation Renders need to be done in Maya?!
- UDK Dx11 Problem
- Maya Material & render view
- UV layout VS Spotlight for cloths' texture
- UberVert count script showing slightly different numbers than unreal?
- Zsphere scaling
- UDK Or CryEngine 3?
- Is someone able to run PSDpathUnwrapper on max 2010 ?
- Unwrapping a low poly scene to make best use of texture space
- Smooth lines with tablet?
- a lot like "Weld" function, but without the actual welding?
- Shrink Wrapping (3ds Max)?
- Bake fur to a texture? (Maya)
- Best way to display organic HP models
- Select object by wire, not mass
- Doing a computer upgrade, suggestions for mobo please
- TF2 jiggle bones
- 3DS Max Trouble - Normal Maps Broken
- 3dsMax RTT problem
- UV unwrapping suggestions
- 3dsmax problem
- Weird Normal map baking problem in Maya
- hotkeys in modo
- Swift-Switch for Autodesk 3dsmax
- Weird .tga file from the game
- CS4 Alpha channel
- retopologing a zbrush object
- 3ds max 2010 Right click menu not working?
- 3DS Max - Question - Realtime Gizmo
- Correct Way to Place Reflection Actors
- Best AO Baking Methods
- 1st AO bake in Maya2012
- zbrush 3.5 rendering
- Biped Thread of Bippedy Bip Bop Boo Workflow
- Vindictus models
- Awful bake problems
- Bake texture Vray
- File types and Normal Maps
- Max 2012 - Alpha Render Issue?
- Quick texture seam cleanup in 3DS Max?
- Organizing UDK material editor
- Loading packages freezes UDK.
- Does this uv/texture software idea exist?
- shaderFX: lit sphere shader?
- query texture dimensions from UV editor
- Baking AO into vertx color of an objects in Max?
- Zbrush 4 - Baking Polypainting to Texture Map
- 3d S Max graphite modelling tools toolbar vanish?
- [REQUEST] Maya workflow tutorials
- [3DS MAX] Side panels not working properly.
- Truebones Motions New Website Forum! Join Today and Save!
- Textures - Snow/Sand Bases
- Wierd texture errors
- Beginning Maya vs Zbrush
- Copy UVs from ch1 to ch2 in 3ds Max?
- Remap Clean remove (CTRL+Backspace) in 3ds Max 2010
- Low poly hard surface modelling - Floaters
- Normal Map Baking Errors -MODO 501-
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