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  1. Some Questions
  2. 3dsMax direct lights
  3. Question about workflow for brick walls.
  4. Can't polypaint a new layer in Zbrush.
  5. Too many polygons for head mesh?
  6. 3DS Max Alpha?
  7. Problem with ZBrush
  8. A Question on Zbrush
  9. tangent basis - normalmaps from xNormal to Ogre
  10. In need of expert guidance
  11. 3dmaxs Cat - Absolute Layers problem
  12. Missing verts in 3DS Max
  13. Tf2- Liquid help
  14. Character Rendering and Displaying
  15. Mudbox Compatible Tablets?
  16. large back up how to?
  17. Setup Material for Lightmap in 3DS Max
  18. Issue Baking Complete Map
  19. Solutions for sculpting tileable textures (other than bricks) in zbrush 4.
  20. Bizarro viewport problem
  21. Request Video lesson Normal Map in 3ds max
  22. Question about migrating
  23. Methods for dismemberment in characters?
  24. [UDK] Glass Door Help!
  25. Flare Gun
  26. Retopo In Zbrush WTF?
  27. [ 3D Viewer ] Free alternative to marmorset ?
  28. OMG! I'VE ALWAYS WANTED TO DO THIS!
  29. how to merge meshes FAST ?
  30. Max + Python (the second coming)
  31. modo material question
  32. Help with making the low poly for a bake
  33. Gamma Corrected Specularity
  34. Photoshop (Magic Picker Hotkey)
  35. [MaxScript]Rotate UVs
  36. Help with Rigging my first low poly character
  37. Need help with my rig~!
  38. Texturing - Folds
  39. epic/nvidia dx11 demo
  40. Problem Rendering Normal Maps
  41. [TF2] How to create weapon skins from scratch?
  42. ZBrush GUI
  43. UDK Crowdsystem Glitch
  44. AOC from normal map?
  45. Screenshots??
  46. Unity material question
  47. How to export 3dsmax object to Zbrush?
  48. Uncharted 2's Tile-able textures created in zbrush by
  49. Importing
  50. 3ds max non-uniform texure map?
  51. how can I bind in 3d studio max
  52. Cavity map, seperating concave and convex details
  53. High quality AO maps ?
  54. How to get object back on the Grid. Softimage XSI.
  55. [Maxscript] FB quickLoopRing and UVconversion
  56. Good Settings for Xnormal Curvature Map?
  57. UDK Lighting Glitch
  58. Merging Maya scenes
  59. Zbrush focal angle and faces
  60. Maya 2012 and Hair
  61. 3DS snapping vertices?
  62. Issue with 3Ds Max 2011. Mesh and context menu glitching
  63. GCFScape - Team Fortress 2 Content.gcf corrupt?
  64. GCFScape - Team Fortress 2 Content.gcf corrupt?
  65. {MAxScript}Spline in middle
  66. Blender TF2 Origin issue?
  67. Maya 2011 Relative transform Scaling issues
  68. Pixel Maniac Tutorials
  69. Rain VFX in 3DS Max
  70. Tiling Texture Script
  71. Help with zbrush texture from polypaint for low poly models!
  72. 3ds Max Skinning issue
  73. Tablet's USB ports broken
  74. Mudbox 2011 Sub-D problem, huge artifacts
  75. Low poly joints - How can I stop the deform?
  76. Light maps and vertex colors
  77. (Blender) Need help with Team Fortress .mdl files
  78. Question about rendering or recording a turntable in 3DSMax's viewport
  79. 3ds max 2012 viewport
  80. Help with finishing my high poly sculpt in zbrush to tile.
  81. Viewport Smearing [max2012 nitrous render - shaded]
  82. Mech: Individually animatable Modular sections,
  83. How to rotate a vector around another vector x degrees?
  84. Zbrush: Subtool Split
  85. Zbrush: Subtool Navigation
  86. Animate Self Illuminate in 3D Studio Max
  87. New computer suggestions (mac)
  88. Derive from existing animation/rigs
  89. VRender... error.
  90. Tomb Wall: How would you create this?
  91. [ZBrush] Retain brush settings across all brushes?
  92. Reccomend some Maya tools, along the lines of digitalRaster?
  93. Questions about Biped
  94. File hiding virus scewed me over - Help!
  95. Problem Opening a Document in ZBrush
  96. Color Variation Mask
  97. UV's in Maya and Max
  98. Show me the right angle!
  99. Autodesk 3dsmax price Europe vs. America
  100. Clean Cut script
  101. dual monitor color calibration
  102. Meshmixer 05 Released (Epic)
  103. [Zbrush] Restricting brush directions.
  104. Zbrush Displacement Bake troubleshooting
  105. Zbrush Sub Tool Groups Split Problem
  106. Padding in Render to texture?
  107. Multiple textures or single texture
  108. Normal map help please
  109. Normal maps.
  110. Max - TexTools AO bake faceted?
  111. Logic behind multiplayer physics
  112. Color map + vertex lighting?
  113. Yeah i get it i'm new to the Quake III Animation and Models
  114. [Zbrush] Multiple Sub tool adjustments @ once?
  115. HELP! Photoshop CS5
  116. How to capture video from UDK?
  117. Fastest re-topology application?
  118. Seam issue with normal map
  119. Are 3ds Max's Modeling Tools Good Enough for Us?
  120. Ligh Linking - udk
  121. 3DS Max - 2012 - Making it defualt icon for files
  122. Quaternion versus Euler
  123. Fraps Video to Youtube?
  124. Skinning help for 3ds Max?
  125. Need Help With Video Game
  126. Shop Windows
  127. Best shader solution for multiple overlapping alphas?
  128. 3ds max rigging
  129. Photoshop curves, Maya equivalent in shader?
  130. Learning how to optimize Geometry
  131. modelled into a corner?
  132. converting a scene from centimeters to meters for unity
  133. Best Software to Create a Video Game
  134. unity increases tri & vert count drastically.
  135. Map baking Problems
  136. Baking issues
  137. Want to create a game for the ipad. have a few questions.
  138. FBX to UDK import
  139. Trying to hand paint clouds
  140. newbie Ambient Occlussion questions
  141. Zbrush: Align camera to normal
  142. precisely scaling uv coords
  143. Sci fi Panels with Photoshop
  144. zbrush to 3dsmax , 3ds max to zbrush ????
  145. Capturing a cavity map out of zbrush 4
  146. 3ds max: Toggle perspective/orthographic view
  147. Helping Zbrush to shoot my normal map correctly?
  148. Where are my triangles?
  149. Image layout in photoshop
  150. Two-Sided Cloth
  151. Rendering AO, Normal, and lighting information in maya
  152. rebind ctrl-backspace?
  153. 3dsmax 2012 map updating
  154. Where Should I Start?
  155. Vertex Colour in Source Engine
  156. Collar topology/Normals issue
  157. New Blender Modelling/Retopo Functions
  158. Dynamic Array
  159. Exporting Splines
  160. FINALLY! An useful Wacom Dual Monitor Switcher
  161. Zbrush - turntable using highest subd without having each tool in said subd?
  162. Problem with uv texture on export
  163. Need help with 3ds Max 2012
  164. Texture blurry according to viewing angle
  165. using iray renderer in 2012
  166. Question on Zbrush extrusion
  167. Normal map from a texture
  168. Desperately Need Help Modeling Terrain
  169. Art test help
  170. Light Maps in 3Ds Max
  171. Help clipping geometry?
  172. Uv space question
  173. 3DS Max - 2011 - Track Bar
  174. pelt mapping help!
  175. Max to modo switch?
  176. 3ds max export to zbrush
  177. [MAXScript] Checking if variable is integer or float
  178. Maya - Render normal maps with Mental Ray ?
  179. RTT MR AO Issue
  180. [MaxScript] Grab Viewport with alpha channel
  181. Subdivision Reversion 2.0
  182. Normals Baking Issue
  183. recommendations for a good 3d max shader for specmaps?
  184. Quick rigging question
  185. Hair in Marmoset looks awful... help!
  186. Zbrush 4 displacement settings for 3ds Max 2010
  187. 3ds max script/command line question
  188. Floating Geometry How To
  189. Mudbox 2012 - Textures across multiple UV Tiles
  190. Question for MBP Users
  191. AO leaves a slight halo around a lot of things
  192. Shader that blends AO in 2nd UV channel?
  193. Opinions on new prospective rig.
  194. 3ds Max 2012 Unwrap UVW Deselect Problem
  195. Zbrush Normal Map Smear issues
  196. Cloning removes the material
  197. Combining multiple AO maps in Photoshop
  198. Metal Gear Rising
  199. [Maya] Animating a flag with bones
  200. Maya Auto-Texture Sheet Creation
  201. Terrain density and vertex colouring
  202. Zpheres: Your Experience/Opinion
  203. [MAXSCRIPT] Grabviewport 2.0 (alpha, color, AO, wire support )
  204. Yet another thread about problematic normal maps
  205. Maya to XNA
  206. Zpheres for 3ds Max
  207. eyeon fusion crash problems
  208. Light map over-exposed look in Max
  209. ShaderFX - Max 2011 - Shaders, shaders, SHADERS!
  210. 3ds max: Saving floating toolbars layout
  211. 3DS Max 2012 - Don't want to see polys that have normals facing away from me
  212. Zbrush/Sculpting: Your Topology Philsophy
  213. 3ds Max 2012 Iray Artifacts/Grains
  214. display multiple textures in Maya UV editor
  215. Best way to
  216. Need help pulling layers from texture bakes.
  217. Help Requested: 3ds Max Camera Mysteriously Locked Down
  218. Paneling on Hard Surface Objects: Is this a good way to go about doing it?
  219. 3ds max 2012: Larger saved file thumbnails?
  220. Problems Loading Skin Envelopes
  221. PSD Timestamp photoshop script
  222. Metal Texturing
  223. Edit individual mipmaps?
  224. Unwrapping a sphere for a planet.
  225. Double Transformations Problem
  226. Question about textures
  227. How to apply a lightmap in 3ds max?
  228. How to make a sweat texture?
  229. Having Problems With TF2 Hat Lighting
  230. Studiocompiler not working. Two major bugs.
  231. Curve Snapping to Polygon model - Maya
  232. A little rigging help!?
  233. Best shader for viewport hair planes (3dsmax)
  234. 3DS Max Pivot
  235. Max version of modos "curve extrude"?
  236. Clothes Topology
  237. Issue with Maya
  238. Modular building and actor count
  239. Mudbox paint help
  240. Textures - Specular Level vs Glossiness - What What?
  241. Self-Illumination and Ambient textures
  242. UDK custom characters HELP ME!
  243. 3ds max Apex plugin and UDK... OH WOES!
  244. Re-ormalisation - 1 map, 4 applications and 4 results, Which is correct?
  245. FumeFX for flipbooks and vfx for games
  246. Can you bake a mental ray shader to a texture?
  247. Best software/workflow for an effect like this?
  248. Zbrush tutorial on nromals and retopology extraction?
  249. Zbrush exporting insufficent memory...
  250. 3ds max chamfer topology problem