View Full Version : Technical Talk
- Some Questions
- 3dsMax direct lights
- Question about workflow for brick walls.
- Can't polypaint a new layer in Zbrush.
- Too many polygons for head mesh?
- 3DS Max Alpha?
- Problem with ZBrush
- A Question on Zbrush
- tangent basis - normalmaps from xNormal to Ogre
- In need of expert guidance
- 3dmaxs Cat - Absolute Layers problem
- Missing verts in 3DS Max
- Tf2- Liquid help
- Character Rendering and Displaying
- Mudbox Compatible Tablets?
- large back up how to?
- Setup Material for Lightmap in 3DS Max
- Issue Baking Complete Map
- Solutions for sculpting tileable textures (other than bricks) in zbrush 4.
- Bizarro viewport problem
- Request Video lesson Normal Map in 3ds max
- Question about migrating
- Methods for dismemberment in characters?
- [UDK] Glass Door Help!
- Flare Gun
- Retopo In Zbrush WTF?
- [ 3D Viewer ] Free alternative to marmorset ?
- OMG! I'VE ALWAYS WANTED TO DO THIS!
- how to merge meshes FAST ?
- Max + Python (the second coming)
- modo material question
- Help with making the low poly for a bake
- Gamma Corrected Specularity
- Photoshop (Magic Picker Hotkey)
- [MaxScript]Rotate UVs
- Help with Rigging my first low poly character
- Need help with my rig~!
- Texturing - Folds
- epic/nvidia dx11 demo
- Problem Rendering Normal Maps
- [TF2] How to create weapon skins from scratch?
- ZBrush GUI
- UDK Crowdsystem Glitch
- AOC from normal map?
- Screenshots??
- Unity material question
- How to export 3dsmax object to Zbrush?
- Uncharted 2's Tile-able textures created in zbrush by
- Importing
- 3ds max non-uniform texure map?
- how can I bind in 3d studio max
- Cavity map, seperating concave and convex details
- High quality AO maps ?
- How to get object back on the Grid. Softimage XSI.
- [Maxscript] FB quickLoopRing and UVconversion
- Good Settings for Xnormal Curvature Map?
- UDK Lighting Glitch
- Merging Maya scenes
- Zbrush focal angle and faces
- Maya 2012 and Hair
- 3DS snapping vertices?
- Issue with 3Ds Max 2011. Mesh and context menu glitching
- GCFScape - Team Fortress 2 Content.gcf corrupt?
- GCFScape - Team Fortress 2 Content.gcf corrupt?
- {MAxScript}Spline in middle
- Blender TF2 Origin issue?
- Maya 2011 Relative transform Scaling issues
- Pixel Maniac Tutorials
- Rain VFX in 3DS Max
- Tiling Texture Script
- Help with zbrush texture from polypaint for low poly models!
- 3ds Max Skinning issue
- Tablet's USB ports broken
- Mudbox 2011 Sub-D problem, huge artifacts
- Low poly joints - How can I stop the deform?
- Light maps and vertex colors
- (Blender) Need help with Team Fortress .mdl files
- Question about rendering or recording a turntable in 3DSMax's viewport
- 3ds max 2012 viewport
- Help with finishing my high poly sculpt in zbrush to tile.
- Viewport Smearing [max2012 nitrous render - shaded]
- Mech: Individually animatable Modular sections,
- How to rotate a vector around another vector x degrees?
- Zbrush: Subtool Split
- Zbrush: Subtool Navigation
- Animate Self Illuminate in 3D Studio Max
- New computer suggestions (mac)
- Derive from existing animation/rigs
- VRender... error.
- Tomb Wall: How would you create this?
- [ZBrush] Retain brush settings across all brushes?
- Reccomend some Maya tools, along the lines of digitalRaster?
- Questions about Biped
- File hiding virus scewed me over - Help!
- Problem Opening a Document in ZBrush
- Color Variation Mask
- UV's in Maya and Max
- Show me the right angle!
- Autodesk 3dsmax price Europe vs. America
- Clean Cut script
- dual monitor color calibration
- Meshmixer 05 Released (Epic)
- [Zbrush] Restricting brush directions.
- Zbrush Displacement Bake troubleshooting
- Zbrush Sub Tool Groups Split Problem
- Padding in Render to texture?
- Multiple textures or single texture
- Normal map help please
- Normal maps.
- Max - TexTools AO bake faceted?
- Logic behind multiplayer physics
- Color map + vertex lighting?
- Yeah i get it i'm new to the Quake III Animation and Models
- [Zbrush] Multiple Sub tool adjustments @ once?
- HELP! Photoshop CS5
- How to capture video from UDK?
- Fastest re-topology application?
- Seam issue with normal map
- Are 3ds Max's Modeling Tools Good Enough for Us?
- Ligh Linking - udk
- 3DS Max - 2012 - Making it defualt icon for files
- Quaternion versus Euler
- Fraps Video to Youtube?
- Skinning help for 3ds Max?
- Need Help With Video Game
- Shop Windows
- Best shader solution for multiple overlapping alphas?
- 3ds max rigging
- Photoshop curves, Maya equivalent in shader?
- Learning how to optimize Geometry
- modelled into a corner?
- converting a scene from centimeters to meters for unity
- Best Software to Create a Video Game
- unity increases tri & vert count drastically.
- Map baking Problems
- Baking issues
- Want to create a game for the ipad. have a few questions.
- FBX to UDK import
- Trying to hand paint clouds
- newbie Ambient Occlussion questions
- Zbrush: Align camera to normal
- precisely scaling uv coords
- Sci fi Panels with Photoshop
- zbrush to 3dsmax , 3ds max to zbrush ????
- Capturing a cavity map out of zbrush 4
- 3ds max: Toggle perspective/orthographic view
- Helping Zbrush to shoot my normal map correctly?
- Where are my triangles?
- Image layout in photoshop
- Two-Sided Cloth
- Rendering AO, Normal, and lighting information in maya
- rebind ctrl-backspace?
- 3dsmax 2012 map updating
- Where Should I Start?
- Vertex Colour in Source Engine
- Collar topology/Normals issue
- New Blender Modelling/Retopo Functions
- Dynamic Array
- Exporting Splines
- FINALLY! An useful Wacom Dual Monitor Switcher
- Zbrush - turntable using highest subd without having each tool in said subd?
- Problem with uv texture on export
- Need help with 3ds Max 2012
- Texture blurry according to viewing angle
- using iray renderer in 2012
- Question on Zbrush extrusion
- Normal map from a texture
- Desperately Need Help Modeling Terrain
- Art test help
- Light Maps in 3Ds Max
- Help clipping geometry?
- Uv space question
- 3DS Max - 2011 - Track Bar
- pelt mapping help!
- Max to modo switch?
- 3ds max export to zbrush
- [MAXScript] Checking if variable is integer or float
- Maya - Render normal maps with Mental Ray ?
- RTT MR AO Issue
- [MaxScript] Grab Viewport with alpha channel
- Subdivision Reversion 2.0
- Normals Baking Issue
- recommendations for a good 3d max shader for specmaps?
- Quick rigging question
- Hair in Marmoset looks awful... help!
- Zbrush 4 displacement settings for 3ds Max 2010
- 3ds max script/command line question
- Floating Geometry How To
- Mudbox 2012 - Textures across multiple UV Tiles
- Question for MBP Users
- AO leaves a slight halo around a lot of things
- Shader that blends AO in 2nd UV channel?
- Opinions on new prospective rig.
- 3ds Max 2012 Unwrap UVW Deselect Problem
- Zbrush Normal Map Smear issues
- Cloning removes the material
- Combining multiple AO maps in Photoshop
- Metal Gear Rising
- [Maya] Animating a flag with bones
- Maya Auto-Texture Sheet Creation
- Terrain density and vertex colouring
- Zpheres: Your Experience/Opinion
- [MAXSCRIPT] Grabviewport 2.0 (alpha, color, AO, wire support )
- Yet another thread about problematic normal maps
- Maya to XNA
- Zpheres for 3ds Max
- eyeon fusion crash problems
- Light map over-exposed look in Max
- ShaderFX - Max 2011 - Shaders, shaders, SHADERS!
- 3ds max: Saving floating toolbars layout
- 3DS Max 2012 - Don't want to see polys that have normals facing away from me
- Zbrush/Sculpting: Your Topology Philsophy
- 3ds Max 2012 Iray Artifacts/Grains
- display multiple textures in Maya UV editor
- Best way to
- Need help pulling layers from texture bakes.
- Help Requested: 3ds Max Camera Mysteriously Locked Down
- Paneling on Hard Surface Objects: Is this a good way to go about doing it?
- 3ds max 2012: Larger saved file thumbnails?
- Problems Loading Skin Envelopes
- PSD Timestamp photoshop script
- Metal Texturing
- Edit individual mipmaps?
- Unwrapping a sphere for a planet.
- Double Transformations Problem
- Question about textures
- How to apply a lightmap in 3ds max?
- How to make a sweat texture?
- Having Problems With TF2 Hat Lighting
- Studiocompiler not working. Two major bugs.
- Curve Snapping to Polygon model - Maya
- A little rigging help!?
- Best shader for viewport hair planes (3dsmax)
- 3DS Max Pivot
- Max version of modos "curve extrude"?
- Clothes Topology
- Issue with Maya
- Modular building and actor count
- Mudbox paint help
- Textures - Specular Level vs Glossiness - What What?
- Self-Illumination and Ambient textures
- UDK custom characters HELP ME!
- 3ds max Apex plugin and UDK... OH WOES!
- Re-ormalisation - 1 map, 4 applications and 4 results, Which is correct?
- FumeFX for flipbooks and vfx for games
- Can you bake a mental ray shader to a texture?
- Best software/workflow for an effect like this?
- Zbrush tutorial on nromals and retopology extraction?
- Zbrush exporting insufficent memory...
- 3ds max chamfer topology problem
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