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  1. Is it possible to bake a cubemap environment image to a skybox without distortion?
  2. Maya 2012 Viewport 2.0 thread
  3. Problem with importing mesh in marmoset
  4. Mudbox 2011, multiple objects question
  5. Scale/Zoom in Zbrush is driving me nuts
  6. Ink shaders
  7. 3D Coat Symmetry plane problem
  8. Environment Modeling - Buildings
  9. how do YOU create your height maps?
  10. Photoshop scripts
  11. Compostion Software? Which one?
  12. Borneo Level Uncharted 2 Modularity? Discuss
  13. Modular question...
  14. objects exported from max have pivots centered to grid?
  15. Modular building windows
  16. Photoshop - Save 2 Files in Same Time
  17. UDK problem with normal maps
  18. 8600M GT + Widows 7 + Cintiq 21UX = BLURRY
  19. Maya to Max FBX Vertex Colour
  20. Which renderer for show-reel?
  21. 3DS Max + dual Monitors
  22. [MaxScript] Straighten Edges in Screen View
  23. Maxscript need help: integer to frame
  24. mirroring specific area in skin mode
  25. 3ds max solid chamfer script ?
  26. Zapplink and Zbrush help
  27. animated grass generator script
  28. ink and paint
  29. Modo interface, and its weight tool (vertex map editing)
  30. Export Reactor collisions?
  31. 3DS Max - CAT - Constraint of Platforms
  32. normals issue
  33. Bamboo pen acting weird
  34. Maya mental ray render settings animated films?
  35. Adding particle smoke to character, tips?
  36. Odd faceting on normal map in Marmoset
  37. Rendering High Poly Sculpts
  38. Lighting Problems using FG and GI (3ds max)
  39. Mudbox double edge problem.
  40. Photoshop CS4 crash on win7 x64
  41. Flipped UVS from Zbrush to Softimage XSI
  42. Learned Maya, Learning Max...
  43. Advice creating this type of road in UDK
  44. Renaming bones in blender
  45. How to achieve crisp textures?
  46. 3D MAX. How to render without lights but with light map!
  47. zbrush saved doc?
  48. Screen capture software
  49. Upgraded memory
  50. Low-poly cavity map?
  51. TF2 Modeling Trouble
  52. Strange artifacts on my modular pieces
  53. Baking AO using MR
  54. Maya right click convert to object mode script.
  55. Retopo G - Retopology Tool For Maya
  56. Hair and Fur issue in Max
  57. TF2 invisible model
  58. Help with Chainmail
  59. Help: Matching a Reference image with the Perspective Camera in 3dsMAX
  60. Animation - Keeping Count (Chocula)
  61. hlsl shader in max viewport
  62. Rendering Vertex Colors in 3DS MAX
  63. Getting alpha'd geometry showing up as grey in Marmoset??
  64. Paint Skin Weights in Maya 2011 causing vertices to move?
  65. Help with caping a hole - 3DMax
  66. Asset Packages in UDK
  67. Calling all Softimage - XSI users!!
  68. UV editor
  69. Someone can help me with character creation worflow?
  70. Maya clamp texture and smear edge pixel.
  71. Maya 2010 uv's pop back switching between smooth 1,2,3.
  72. Circular Array 3DSMAX
  73. xNormal baking problem
  74. Asset creation for Isometric games
  75. mel expressions inside python
  76. 3DSMAX- UVW question
  77. A new cool plugin "MX_Roundish" fo XSI
  78. Texture As You Go
  79. Space Skybox UDK
  80. 3ds Max 2009 Performance?
  81. SplineIK Solver Issue
  82. Complicated shape adding a perfectly flat surface
  83. [MaxScript] Super Poly Pridge
  84. Mental Ray rendering cards + transparency
  85. Maya snap joint to component center.
  86. Extrude by world? (3DS Max)
  87. Explosion/Smoke/Dust
  88. Deep UV 3D max 2011 Error code 127 help!
  89. Marmoset Animate texture
  90. Converting IK animation in 2.55
  91. Maya 2010 polySelect -edgeRingPattern; does not work?
  92. Has any one used PTex for their art pipeline? (INo UV creation required)
  93. Help with Instancing in Softimage XSI
  94. [MAX] Is there a fast selection script out there ?
  95. Modular texturing and LOD
  96. Creating a level for a 2d/3d side scroller platformer type game
  97. Change hotkeys for select vertex, edge and face in Maya
  98. New Here, need a hand from masters!
  99. 3dmax Welding
  100. Get back old dialogues in Max?
  101. Unwrapping Donuts! How?
  102. Unwrap UVW - Soft Selection?
  103. Memory sticks
  104. Meshlab/ pro optimizer or do it yourself low poly
  105. 3d Studio Max "Reference Coordinate System"
  106. Unity 3D: Diffuse Normal and specular?
  107. [MAX] Middle seam closing.
  108. Acidic rock color textures ?
  109. Importing models to UDK quick question
  110. Maya: Lattice - How to edit a Lattice or add a custom Lattice to a mesh
  111. 3DS max 2012: error
  112. Maya user learning 3DS Max
  113. mudbox 2012! yaaaaaa....wait no that's a crash :(
  114. Premultiplied Alpha in Marmoset - transparency problems
  115. TexTools Installation
  116. Max: RTT: Bake Issue with mirrored objects
  117. Zbrush: Seamless Patterns On Clothes
  118. vTools- Perform CMD on specific layer sets
  119. Creating a terrain with integrated roads?
  120. Mudbox and intuos 3
  121. GOZ Update and Maya WTF?
  122. Normal and spec maps...
  123. TF2 Weapon Animations
  124. Sunday Spammin' - Explosions?
  125. UDK cloud shadows
  126. modeling/texturing LARGE scale environments for UDK
  127. Weird smoothing/normal map error
  128. Can't get multiple material elements in UDK to work
  129. Marmoset Crashes when I load Skeleton.
  130. Max 2012 Unwrap Defaults
  131. Unwrapping difficulties in Photoshop
  132. UnWrapping, a n00b question...
  133. Leather Spec Maps
  134. UDK Material-based Customisable Oscilloscope
  135. youtube fvideos quality all F'ed up
  136. Texture Efficiency
  137. Custom first person animations in Crysis
  138. Mirroring animations
  139. Help please 3ds/udk modular pieces
  140. Particle Universe?
  141. Maya mental ray gradient background attached to camera?
  142. [MaxScript]Subdivision Reversion
  143. best way to unwrap this?
  144. Triangles became visible
  145. Mudbox refuse to sculpt on some parts.
  146. Mental Ray bakes blurry AO maps?!?!?!?
  147. Softimage XSI high poly render??
  148. UDK material question
  149. Help (3d max 2009 export to Bodypaint 3D)
  150. Tiling Textures/UVs for game environments
  151. Multires in Maya
  152. Texture Leveling
  153. Evenly spaced verticeson Editable Spline
  154. Photoshop CS5 memory leak.......?
  155. max 2011 64bit freezes on export.
  156. UDK decal questions
  157. Current Gen Character Design Workflow
  158. Maya smooth polygon shape without adding detail.
  159. Exporting vertex normals?
  160. Question on Light Maps and Vertex Lighting
  161. SOS - Max animators: I need your assistance!
  162. About texture atlas (or supertexture)...
  163. Looking for wood texturing tutorial
  164. Polygon/Loop Regularizer? 3DS Max
  165. Random question
  166. Philipk Working with Modular Sets
  167. Computer Spec Help ! (crashes randomly)
  168. Vertex Paint Brushes
  169. Need suggestions for asset management with a distributed 3d dev team
  170. object names in viewport
  171. Best format for exporting to older versions of max.
  172. Syrup on top of a icecream cone?
  173. Multiple sub object material?
  174. ~~Mecha Xnormal Help~~
  175. Environment White boxing
  176. Turning on mental ray?
  177. Best approach for midpoly road & terrain?
  178. Modbox Offset/Mirrored UVs
  179. Scott Wilson - Technical Artist Portfolio
  180. 3ds max: various problems
  181. How would I go about UV mapping this?
  182. Anyone use their monitors in a vertical position?
  183. Softimage PPG no longer Poping up after operations. :(
  184. Weird Stitching Problem
  185. Accidentally Moved ZBrush Canvas
  186. How to apply lightmap in 3DS Max
  187. Modular Building Import to UDK?
  188. Inset problem
  189. Photoshop + Python problem
  190. need help
  191. Baking ormals - Black Parts?
  192. [MaxScript] Axis Poly Extrude
  193. Zbrush and 3DS Max Texture Problem
  194. Disable Plugins for Max (Native Plugins)
  195. create lightmap atlases in Max
  196. Pipeline without Max
  197. The Face Machine and The Setup Machine 2: Any Good?
  198. Retaining 2nd UV Channel Info
  199. problems installing Marmoset toolbag
  200. Crowd simulation
  201. Stacked UV Shells and Normal Maps
  202. 3ds Max sticky key suggestions?
  203. High Poly Model??
  204. UDK dx11 problem! missing AO and IBL reflection issues!
  205. UV Channel's
  206. Tutorial on Normal Maps
  207. Next gen problems(normal map)
  208. Z Brush modifies my model
  209. Are there any UV changes in Maya 2012?
  210. Substance - Realtime texture generation from photo
  211. Mudbox forgot UV example:2
  212. Newbie needs help with Normal maps!
  213. Maya UV Tools?
  214. UV Space Stats
  215. [MaxScript] Merge Faces
  216. Are Floating Edges Bad in-game?
  217. What he heck is going on now!?
  218. Maya: Custom Time Warp using an extra animation curve
  219. Smoothing groups uv issue
  220. Why is Photoshop stupid sometimes?
  221. Maya crashes with two 4096 textures?
  222. Shading problems while importing to max.
  223. Getting a ton of DataBase errors
  224. Why are all my retopped subtools projecting into electrified fetuses?
  225. Modeling workflow advice - Art Test
  226. Maya 2010 64-bit Windows 7: Lag with viewport and component selection. :(
  227. [Maxscript] Array Modifier for 3DS Max
  228. Methods for texturing large background objects to be used in game levels.
  229. Frusturating UVW Unwrapping
  230. Nvidia Optimus and 3D MAx !! :/
  231. ingame lightning in Mudbox ?
  232. Maya ao !! :@
  233. Cryengine 2/Sandbox queries
  234. T-Pose - What people are using and why?
  235. (Traffic) Signs in Games - Model or alpha texture ? Texture organization ?
  236. How can i solve this normal problem ?
  237. Making a Hex Grid tile correctly
  238. 3ds max 2012 viewport bug
  239. How to disable Zbrush wrapping my mask around object.
  240. Max2012 Unwrap UVW scale mode help
  241. New PC freezes when playing games
  242. i made another tutorial
  243. swift loop preview not shown
  244. Inside, Out & outside in, Unwraps?
  245. Normal maps and heads
  246. Problem using New from polypaint after spotlight
  247. Only 3 hours left , can someone help with zbrush prob
  248. 3DS Max Composite Material ?
  249. Subtools and Layers menus in custom palettes
  250. 15 instances of scvhost.exe running