View Full Version : Technical Talk
- Is it possible to bake a cubemap environment image to a skybox without distortion?
- Maya 2012 Viewport 2.0 thread
- Problem with importing mesh in marmoset
- Mudbox 2011, multiple objects question
- Scale/Zoom in Zbrush is driving me nuts
- Ink shaders
- 3D Coat Symmetry plane problem
- Environment Modeling - Buildings
- how do YOU create your height maps?
- Photoshop scripts
- Compostion Software? Which one?
- Borneo Level Uncharted 2 Modularity? Discuss
- Modular question...
- objects exported from max have pivots centered to grid?
- Modular building windows
- Photoshop - Save 2 Files in Same Time
- UDK problem with normal maps
- 8600M GT + Widows 7 + Cintiq 21UX = BLURRY
- Maya to Max FBX Vertex Colour
- Which renderer for show-reel?
- 3DS Max + dual Monitors
- [MaxScript] Straighten Edges in Screen View
- Maxscript need help: integer to frame
- mirroring specific area in skin mode
- 3ds max solid chamfer script ?
- Zapplink and Zbrush help
- animated grass generator script
- ink and paint
- Modo interface, and its weight tool (vertex map editing)
- Export Reactor collisions?
- 3DS Max - CAT - Constraint of Platforms
- normals issue
- Bamboo pen acting weird
- Maya mental ray render settings animated films?
- Adding particle smoke to character, tips?
- Odd faceting on normal map in Marmoset
- Rendering High Poly Sculpts
- Lighting Problems using FG and GI (3ds max)
- Mudbox double edge problem.
- Photoshop CS4 crash on win7 x64
- Flipped UVS from Zbrush to Softimage XSI
- Learned Maya, Learning Max...
- Advice creating this type of road in UDK
- Renaming bones in blender
- How to achieve crisp textures?
- 3D MAX. How to render without lights but with light map!
- zbrush saved doc?
- Screen capture software
- Upgraded memory
- Low-poly cavity map?
- TF2 Modeling Trouble
- Strange artifacts on my modular pieces
- Baking AO using MR
- Maya right click convert to object mode script.
- Retopo G - Retopology Tool For Maya
- Hair and Fur issue in Max
- TF2 invisible model
- Help with Chainmail
- Help: Matching a Reference image with the Perspective Camera in 3dsMAX
- Animation - Keeping Count (Chocula)
- hlsl shader in max viewport
- Rendering Vertex Colors in 3DS MAX
- Getting alpha'd geometry showing up as grey in Marmoset??
- Paint Skin Weights in Maya 2011 causing vertices to move?
- Help with caping a hole - 3DMax
- Asset Packages in UDK
- Calling all Softimage - XSI users!!
- UV editor
- Someone can help me with character creation worflow?
- Maya clamp texture and smear edge pixel.
- Maya 2010 uv's pop back switching between smooth 1,2,3.
- Circular Array 3DSMAX
- xNormal baking problem
- Asset creation for Isometric games
- mel expressions inside python
- 3DSMAX- UVW question
- A new cool plugin "MX_Roundish" fo XSI
- Texture As You Go
- Space Skybox UDK
- 3ds Max 2009 Performance?
- SplineIK Solver Issue
- Complicated shape adding a perfectly flat surface
- [MaxScript] Super Poly Pridge
- Mental Ray rendering cards + transparency
- Maya snap joint to component center.
- Extrude by world? (3DS Max)
- Explosion/Smoke/Dust
- Deep UV 3D max 2011 Error code 127 help!
- Marmoset Animate texture
- Converting IK animation in 2.55
- Maya 2010 polySelect -edgeRingPattern; does not work?
- Has any one used PTex for their art pipeline? (INo UV creation required)
- Help with Instancing in Softimage XSI
- [MAX] Is there a fast selection script out there ?
- Modular texturing and LOD
- Creating a level for a 2d/3d side scroller platformer type game
- Change hotkeys for select vertex, edge and face in Maya
- New Here, need a hand from masters!
- 3dmax Welding
- Get back old dialogues in Max?
- Unwrapping Donuts! How?
- Unwrap UVW - Soft Selection?
- Memory sticks
- Meshlab/ pro optimizer or do it yourself low poly
- 3d Studio Max "Reference Coordinate System"
- Unity 3D: Diffuse Normal and specular?
- [MAX] Middle seam closing.
- Acidic rock color textures ?
- Importing models to UDK quick question
- Maya: Lattice - How to edit a Lattice or add a custom Lattice to a mesh
- 3DS max 2012: error
- Maya user learning 3DS Max
- mudbox 2012! yaaaaaa....wait no that's a crash :(
- Premultiplied Alpha in Marmoset - transparency problems
- TexTools Installation
- Max: RTT: Bake Issue with mirrored objects
- Zbrush: Seamless Patterns On Clothes
- vTools- Perform CMD on specific layer sets
- Creating a terrain with integrated roads?
- Mudbox and intuos 3
- GOZ Update and Maya WTF?
- Normal and spec maps...
- TF2 Weapon Animations
- Sunday Spammin' - Explosions?
- UDK cloud shadows
- modeling/texturing LARGE scale environments for UDK
- Weird smoothing/normal map error
- Can't get multiple material elements in UDK to work
- Marmoset Crashes when I load Skeleton.
- Max 2012 Unwrap Defaults
- Unwrapping difficulties in Photoshop
- UnWrapping, a n00b question...
- Leather Spec Maps
- UDK Material-based Customisable Oscilloscope
- youtube fvideos quality all F'ed up
- Texture Efficiency
- Custom first person animations in Crysis
- Mirroring animations
- Help please 3ds/udk modular pieces
- Particle Universe?
- Maya mental ray gradient background attached to camera?
- [MaxScript]Subdivision Reversion
- best way to unwrap this?
- Triangles became visible
- Mudbox refuse to sculpt on some parts.
- Mental Ray bakes blurry AO maps?!?!?!?
- Softimage XSI high poly render??
- UDK material question
- Help (3d max 2009 export to Bodypaint 3D)
- Tiling Textures/UVs for game environments
- Multires in Maya
- Texture Leveling
- Evenly spaced verticeson Editable Spline
- Photoshop CS5 memory leak.......?
- max 2011 64bit freezes on export.
- UDK decal questions
- Current Gen Character Design Workflow
- Maya smooth polygon shape without adding detail.
- Exporting vertex normals?
- Question on Light Maps and Vertex Lighting
- SOS - Max animators: I need your assistance!
- About texture atlas (or supertexture)...
- Looking for wood texturing tutorial
- Polygon/Loop Regularizer? 3DS Max
- Random question
- Philipk Working with Modular Sets
- Computer Spec Help ! (crashes randomly)
- Vertex Paint Brushes
- Need suggestions for asset management with a distributed 3d dev team
- object names in viewport
- Best format for exporting to older versions of max.
- Syrup on top of a icecream cone?
- Multiple sub object material?
- ~~Mecha Xnormal Help~~
- Environment White boxing
- Turning on mental ray?
- Best approach for midpoly road & terrain?
- Modbox Offset/Mirrored UVs
- Scott Wilson - Technical Artist Portfolio
- 3ds max: various problems
- How would I go about UV mapping this?
- Anyone use their monitors in a vertical position?
- Softimage PPG no longer Poping up after operations. :(
- Weird Stitching Problem
- Accidentally Moved ZBrush Canvas
- How to apply lightmap in 3DS Max
- Modular Building Import to UDK?
- Inset problem
- Photoshop + Python problem
- need help
- Baking ormals - Black Parts?
- [MaxScript] Axis Poly Extrude
- Zbrush and 3DS Max Texture Problem
- Disable Plugins for Max (Native Plugins)
- create lightmap atlases in Max
- Pipeline without Max
- The Face Machine and The Setup Machine 2: Any Good?
- Retaining 2nd UV Channel Info
- problems installing Marmoset toolbag
- Crowd simulation
- Stacked UV Shells and Normal Maps
- 3ds Max sticky key suggestions?
- High Poly Model??
- UDK dx11 problem! missing AO and IBL reflection issues!
- UV Channel's
- Tutorial on Normal Maps
- Next gen problems(normal map)
- Z Brush modifies my model
- Are there any UV changes in Maya 2012?
- Substance - Realtime texture generation from photo
- Mudbox forgot UV example:2
- Newbie needs help with Normal maps!
- Maya UV Tools?
- UV Space Stats
- [MaxScript] Merge Faces
- Are Floating Edges Bad in-game?
- What he heck is going on now!?
- Maya: Custom Time Warp using an extra animation curve
- Smoothing groups uv issue
- Why is Photoshop stupid sometimes?
- Maya crashes with two 4096 textures?
- Shading problems while importing to max.
- Getting a ton of DataBase errors
- Why are all my retopped subtools projecting into electrified fetuses?
- Modeling workflow advice - Art Test
- Maya 2010 64-bit Windows 7: Lag with viewport and component selection. :(
- [Maxscript] Array Modifier for 3DS Max
- Methods for texturing large background objects to be used in game levels.
- Frusturating UVW Unwrapping
- Nvidia Optimus and 3D MAx !! :/
- ingame lightning in Mudbox ?
- Maya ao !! :@
- Cryengine 2/Sandbox queries
- T-Pose - What people are using and why?
- (Traffic) Signs in Games - Model or alpha texture ? Texture organization ?
- How can i solve this normal problem ?
- Making a Hex Grid tile correctly
- 3ds max 2012 viewport bug
- How to disable Zbrush wrapping my mask around object.
- Max2012 Unwrap UVW scale mode help
- New PC freezes when playing games
- i made another tutorial
- swift loop preview not shown
- Inside, Out & outside in, Unwraps?
- Normal maps and heads
- Problem using New from polypaint after spotlight
- Only 3 hours left , can someone help with zbrush prob
- 3DS Max Composite Material ?
- Subtools and Layers menus in custom palettes
- 15 instances of scvhost.exe running
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