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  1. Good method for making grass cards
  2. Quickest way to show UV's in max (no need to edit)
  3. Lips Modelling
  4. Help !, Maya created double faces over an entire level !
  5. organic rock UV seams
  6. Help !, Maya created double faces over an entire level !
  7. Easy uv unwrapping/wrapping.
  8. Best Image Type for TIF? (for print)
  9. Question: Lowpoly + Painted Texture > Optimal smoothing group
  10. New Cloth Tech
  11. Picking a game art category?
  12. Such a thing as Specular Power in 3Ds Max?
  13. Maya to Max : export questions (fbx and materials)
  14. I dont know how to explain this...
  15. 3D Race Tracks in Maya
  16. TF2 Texturing Style / Brushes ?
  17. Correct uvmapping for a cub to preview cubemap
  18. Pivot goes wild when dublicating objects in Maya.
  19. Spheremapping/Cubemapping/Environmentmapping question/discussion
  20. 3DS MAX Edit Poly Hotkeys
  21. Cintiq 21UX issue in Maya 2008
  22. Creating IK/FK rig for use in game
  23. Where to find UV Mesh Wrap script?
  24. How to fake smoke in 3D ?
  25. Hair in Zbrush
  26. 3Ds Max Resolution issue
  27. easy methods of zbrush normals to PSD?
  28. Mose useful and best edge brushes in Zbrush?
  29. Still looking for LARGE terrain sets...
  30. Polycount too high?
  31. Hmm... whats best? Texturing question.
  32. How to become a faster modeling artist?
  33. Normal map 'black edges' only from certain angles
  34. Level of Detail - what methods to use
  35. Max2010 64bit, New saving issue.,
  36. Strange Maya Issues
  37. Light Fog problems in Maya...
  38. Question about editable poly in 3d max 2011
  39. Help making Cintiq function as a tablet??
  40. 3ds max boolean issue...
  41. 3ds Max cloth over-stretching issue
  42. Normal map changing the global orientation of the specular.
  43. Crazy UV issue
  44. Popping my Win7 cherry
  45. Lightmap in Maya similar to Diablo 3 ?
  46. Netting in Max?
  47. Unwrap Stretching help
  48. UV Display Help
  49. Rigging Book Suggestion.
  50. multiple meshes > 1 map baking in max?
  51. Strange dark lines
  52. Tips on how to avoid this later on....
  53. MAXScriptManager
  54. MAXScript Help
  55. Uv mapping high detail models for games
  56. New Tablet Need Help With Brushes
  57. Building guns modularly
  58. [Tutorial] How to fix Lighting Seams in UDK
  59. turboTools V.2.0
  60. What do most people use for Retopology?
  61. Evaporating Material
  62. 3ds Max Keyboard Shortcuts
  63. Head as same mesh or seperate?
  64. Syntactical changes? max 6 to max 2011
  65. Game engine Interaction and 3d Apps
  66. Physics on bones in 3dsMax
  67. Building Sourge Engine Displacements in 3ds Max
  68. Mirroring geometry in ZBrush?
  69. Transfer maps envelope problem in maya 2011
  70. 3DS Max Keybinds
  71. Lighting and Texture Maps Primer
  72. 3DS MAX - Can't Render with Default Scanline??
  73. 64 bit! NVIDIA Plug-ins for Photoshop released
  74. How to make 4096 maps in 3DS Max 2011
  75. Maya | Bake texture from one UV channel to other.
  76. Chamfer Cyl UV not working
  77. Question about TF2 Player Models and "bones"
  78. High Quality Rendering Is Not Supported By The Graphics Card
  79. UDK Screenshot banding
  80. 6 Maya questions.
  81. Please help a noob with Maya and NURBS
  82. Maya Spherical Environments HELP :(!!!
  83. A couple of issues with normal mapping
  84. Mental Ray makes material slots black
  85. Wtf is up with linear falloff?!?!?!
  86. Quick Maya Skinning/Rigging Question
  87. Baked AO map appears to be to dark
  88. Max 2011, Swiftloop Disappearing When Zoomed in on Object [Picture]
  89. File open/browse/save etc - Full dialogue box??
  90. Techniques, Tips, Or Tutorials For Modeling Furniture?
  91. Looking for that stone tutorial from a while back.
  92. Topology issue with SubD [Picture Included]
  93. viewport canvas painting 3ds max 11
  94. Using Blendshapes for Facial Animations
  95. Looking for Blender Tutorials
  96. Unwrapping and Instances
  97. Vertexpaint Modifier, Hotkey to Invert Paint Colour? (3ds max)
  98. Maya | mesh smooth problem
  99. maya - when saving, doesnt save selected type file
  100. Any essential tool updates from Maya 8.5 to 2011
  101. Texture Resolution
  102. Fun ? about LOD acronyms
  103. Unity 3D Water
  104. Maya for Level Designers
  105. rotate your normal maps
  106. Yet another noob zbrush question \o/
  107. Walk cycles, opposing key calculations
  108. 3ds Max: Removing the big file button?
  109. Maya: Curve vanished from graph
  110. UDK Tranforamtion wiget of being silly
  111. 3Ds max Baking NORMS with holes
  112. Maya vertex normals.
  113. Finding good sound effects?
  114. Help With Normal Map Errors [Image Heavy]
  115. hired with no experience?
  116. Move tool in UV editor doing weird things
  117. Is there an alternative to using Booleans in Maya
  118. Building Placement on Complex Terrain
  119. Normal Map Issues
  120. Maya, merging mess up the entire scene.
  121. Multi UV sets / Textures in Maya
  122. Simplygon anyone?
  123. Maya Distance Tool
  124. maya scales as i rotate.
  125. Tf2 team specific textures
  126. Zbrush: What is this shit?!
  127. Modo to UDK
  128. Modeling for ARMA 2
  129. Sculpting Wood
  130. TF2: Team specific textures
  131. Smoothing group amount
  132. Help with dreadlocks technique?
  133. texture painting tool
  134. selecting by saturation
  135. Maya, is this a normal problem ?
  136. A exported model with a alpha map on a seperate mesh.
  137. Mirroring normal maps?
  138. Poly count!!!
  139. Maya Rendering Issues
  140. Poly count for games!!
  141. Vray Glass Issue (3ds Max)
  142. Normal map issue! Bad distortion.
  143. jim
  144. Help me out - Max/Maya normal maps
  145. Cryengine/sandbox tutorials?
  146. How to become a Game Designer?
  147. render zbrush models in maya.
  148. SlideNormalThief Issues
  149. Pixexix - projection texturing tool
  150. Zbrush's "wrapmode" for 2d applications
  151. A couple of questions on Zbrush
  152. Recreate Subdivision Levels - Script for 3DsMax 2011
  153. Tips on UV mapping in Maya?
  154. UDK Shadow Question
  155. Modular biped rig?
  156. I'm looking for a simple no UI, always-on-top image viewer
  157. Unreal BSP Question?
  158. Newbie MaxScript Question; Creating Objects
  159. Max2011 trying to reference max2010 project files....
  160. Max & Maya -Familiar Help-
  161. Learning to bake HP to LP, use 3rd party software?
  162. Looking for a vetex paint tut by Kevin Oxland - Unlimited_Layers.pdf
  163. 3DS Max
  164. Back/Forth Mousebutton in 3DSMax?
  165. zbrush prep tool
  166. Making my pic for portfolio better + questions.
  167. Copy this style?
  168. need help animating top-down level in max
  169. 3Ds Max Path Deform issue?
  170. Help with rendering and post
  171. [3ds Max] Changing default tool settings?
  172. Zbrush Workflow
  173. How do you properly smooth a cone while preserving the sharp tip?
  174. Maya normal baking
  175. easiest way to render a movie from still images ?
  176. Can't see what material's selected ...??
  177. Splitting up high poly objects in Maya
  178. When/is the crysis 3 toolset going to be released to the public?
  179. Curved Arches tutorial
  180. Maya Rigging - Hard and Soft surfaces
  181. [MaxScript] Sub-object pivot
  182. {Animation} Physics driven gun strap?
  183. Autodesk MatchMover help
  184. Hiding objects in UDK
  185. Easiest wat to make tileable normalmaps ?
  186. 3ds max stretches & resizes my viewport backgrounds.
  187. Maya transfer maps custom shader
  188. Max - Repetitive Slowdown
  189. Max - Repetitive Slowdown
  190. Possible to remove stored UVW coordinates?
  191. Newbie needs help
  192. UVW Stitch issue Max 2011
  193. Max UVW Relax breaking objects into separate parts
  194. File Referencing in Maya
  195. Mental Ray And Light Linking
  196. [MaxScript] Visual Pivot Placer
  197. Puzzle Designs
  198. Max: UVW Edit menu "Showed shared subs" disappear randomly
  199. Multiple smoothing groups = more vert count in game engine?
  200. Soft/Hard normals issue
  201. Polycount for game props
  202. Maya to XSI / Softimage
  203. Environment Art Organization
  204. Open Maya 2011 shelf in Maya 2010?
  205. And a special thanks to Eric Chadwick.
  206. RAM or Video Card upgrade to run huge scenes in engine?`
  207. blender key remapping
  208. Maya Weight Painting problem.
  209. Mesh Holes
  210. Zbrush movie brush
  211. 3DS Max Render to Texture Issue [Picture]
  212. Lowpoly projection texturing workflow with zBrush. No polypaint needed.
  213. Hard edges in bakes.
  214. Vertex Color from Maya to Max
  215. another building a new pcthread! advice on my parts list!
  216. 64bit processor with 32bit Windows 7 Shooting myself in the foot?
  217. ZBrush Filetype Shenanigans
  218. Viewport Lag (MAX)
  219. Why do we use specular instead of reflections?
  220. Pie menu in 3ds max
  221. Mental Ray Refraction Help
  222. Max 2012 MetaSL Shader errors.
  223. Determining how many UV maps an object should have and texture resolution size?
  224. Object space normals in portfolio?
  225. Decent hair tools for 3dsmax?
  226. Bringing a mesh into shape
  227. Softimage displaying alpha map instead of diffuse in viewport. : (
  228. MaxScript need some testing - ScreenAlignOnYaxis_1
  229. Error Loading any MAXScript
  230. Glitch in Maya 2012?
  231. Question? how to texture cobwebs
  232. Repeat only a portion of a texture map?
  233. Decimation Master Pre-Process Issues
  234. Things That Could Use Some Coherent Vid Tuts/Screencast Lectures
  235. Frustrated and jealous! rock sculpting help!
  236. "Modular" terrain.
  237. High poly/smoothing problem...
  238. Technical 3dsmax question
  239. Paintover App?
  240. Vertex paint Maya 2008
  241. Isolate Selection - MAXScript Error (Max 2009)
  242. Max Normal Map Baking Color-Set
  243. Mari or BodyPaint?
  244. mudbox hints
  245. Bones vs Skeleton
  246. Maya Flickering and Monitor Trouble?
  247. Viewport w/ Game Controller
  248. How does Draw Call Work?
  249. Is there a Ring between edges Maxscript?
  250. Zbrush + Model in parts