View Full Version : Technical Talk
- Good method for making grass cards
- Quickest way to show UV's in max (no need to edit)
- Lips Modelling
- Help !, Maya created double faces over an entire level !
- organic rock UV seams
- Help !, Maya created double faces over an entire level !
- Easy uv unwrapping/wrapping.
- Best Image Type for TIF? (for print)
- Question: Lowpoly + Painted Texture > Optimal smoothing group
- New Cloth Tech
- Picking a game art category?
- Such a thing as Specular Power in 3Ds Max?
- Maya to Max : export questions (fbx and materials)
- I dont know how to explain this...
- 3D Race Tracks in Maya
- TF2 Texturing Style / Brushes ?
- Correct uvmapping for a cub to preview cubemap
- Pivot goes wild when dublicating objects in Maya.
- Spheremapping/Cubemapping/Environmentmapping question/discussion
- 3DS MAX Edit Poly Hotkeys
- Cintiq 21UX issue in Maya 2008
- Creating IK/FK rig for use in game
- Where to find UV Mesh Wrap script?
- How to fake smoke in 3D ?
- Hair in Zbrush
- 3Ds Max Resolution issue
- easy methods of zbrush normals to PSD?
- Mose useful and best edge brushes in Zbrush?
- Still looking for LARGE terrain sets...
- Polycount too high?
- Hmm... whats best? Texturing question.
- How to become a faster modeling artist?
- Normal map 'black edges' only from certain angles
- Level of Detail - what methods to use
- Max2010 64bit, New saving issue.,
- Strange Maya Issues
- Light Fog problems in Maya...
- Question about editable poly in 3d max 2011
- Help making Cintiq function as a tablet??
- 3ds max boolean issue...
- 3ds Max cloth over-stretching issue
- Normal map changing the global orientation of the specular.
- Crazy UV issue
- Popping my Win7 cherry
- Lightmap in Maya similar to Diablo 3 ?
- Netting in Max?
- Unwrap Stretching help
- UV Display Help
- Rigging Book Suggestion.
- multiple meshes > 1 map baking in max?
- Strange dark lines
- Tips on how to avoid this later on....
- MAXScriptManager
- MAXScript Help
- Uv mapping high detail models for games
- New Tablet Need Help With Brushes
- Building guns modularly
- [Tutorial] How to fix Lighting Seams in UDK
- turboTools V.2.0
- What do most people use for Retopology?
- Evaporating Material
- 3ds Max Keyboard Shortcuts
- Head as same mesh or seperate?
- Syntactical changes? max 6 to max 2011
- Game engine Interaction and 3d Apps
- Physics on bones in 3dsMax
- Building Sourge Engine Displacements in 3ds Max
- Mirroring geometry in ZBrush?
- Transfer maps envelope problem in maya 2011
- 3DS Max Keybinds
- Lighting and Texture Maps Primer
- 3DS MAX - Can't Render with Default Scanline??
- 64 bit! NVIDIA Plug-ins for Photoshop released
- How to make 4096 maps in 3DS Max 2011
- Maya | Bake texture from one UV channel to other.
- Chamfer Cyl UV not working
- Question about TF2 Player Models and "bones"
- High Quality Rendering Is Not Supported By The Graphics Card
- UDK Screenshot banding
- 6 Maya questions.
- Please help a noob with Maya and NURBS
- Maya Spherical Environments HELP :(!!!
- A couple of issues with normal mapping
- Mental Ray makes material slots black
- Wtf is up with linear falloff?!?!?!
- Quick Maya Skinning/Rigging Question
- Baked AO map appears to be to dark
- Max 2011, Swiftloop Disappearing When Zoomed in on Object [Picture]
- File open/browse/save etc - Full dialogue box??
- Techniques, Tips, Or Tutorials For Modeling Furniture?
- Looking for that stone tutorial from a while back.
- Topology issue with SubD [Picture Included]
- viewport canvas painting 3ds max 11
- Using Blendshapes for Facial Animations
- Looking for Blender Tutorials
- Unwrapping and Instances
- Vertexpaint Modifier, Hotkey to Invert Paint Colour? (3ds max)
- Maya | mesh smooth problem
- maya - when saving, doesnt save selected type file
- Any essential tool updates from Maya 8.5 to 2011
- Texture Resolution
- Fun ? about LOD acronyms
- Unity 3D Water
- Maya for Level Designers
- rotate your normal maps
- Yet another noob zbrush question \o/
- Walk cycles, opposing key calculations
- 3ds Max: Removing the big file button?
- Maya: Curve vanished from graph
- UDK Tranforamtion wiget of being silly
- 3Ds max Baking NORMS with holes
- Maya vertex normals.
- Finding good sound effects?
- Help With Normal Map Errors [Image Heavy]
- hired with no experience?
- Move tool in UV editor doing weird things
- Is there an alternative to using Booleans in Maya
- Building Placement on Complex Terrain
- Normal Map Issues
- Maya, merging mess up the entire scene.
- Multi UV sets / Textures in Maya
- Simplygon anyone?
- Maya Distance Tool
- maya scales as i rotate.
- Tf2 team specific textures
- Zbrush: What is this shit?!
- Modo to UDK
- Modeling for ARMA 2
- Sculpting Wood
- TF2: Team specific textures
- Smoothing group amount
- Help with dreadlocks technique?
- texture painting tool
- selecting by saturation
- Maya, is this a normal problem ?
- A exported model with a alpha map on a seperate mesh.
- Mirroring normal maps?
- Poly count!!!
- Maya Rendering Issues
- Poly count for games!!
- Vray Glass Issue (3ds Max)
- Normal map issue! Bad distortion.
- jim
- Help me out - Max/Maya normal maps
- Cryengine/sandbox tutorials?
- How to become a Game Designer?
- render zbrush models in maya.
- SlideNormalThief Issues
- Pixexix - projection texturing tool
- Zbrush's "wrapmode" for 2d applications
- A couple of questions on Zbrush
- Recreate Subdivision Levels - Script for 3DsMax 2011
- Tips on UV mapping in Maya?
- UDK Shadow Question
- Modular biped rig?
- I'm looking for a simple no UI, always-on-top image viewer
- Unreal BSP Question?
- Newbie MaxScript Question; Creating Objects
- Max2011 trying to reference max2010 project files....
- Max & Maya -Familiar Help-
- Learning to bake HP to LP, use 3rd party software?
- Looking for a vetex paint tut by Kevin Oxland - Unlimited_Layers.pdf
- 3DS Max
- Back/Forth Mousebutton in 3DSMax?
- zbrush prep tool
- Making my pic for portfolio better + questions.
- Copy this style?
- need help animating top-down level in max
- 3Ds Max Path Deform issue?
- Help with rendering and post
- [3ds Max] Changing default tool settings?
- Zbrush Workflow
- How do you properly smooth a cone while preserving the sharp tip?
- Maya normal baking
- easiest way to render a movie from still images ?
- Can't see what material's selected ...??
- Splitting up high poly objects in Maya
- When/is the crysis 3 toolset going to be released to the public?
- Curved Arches tutorial
- Maya Rigging - Hard and Soft surfaces
- [MaxScript] Sub-object pivot
- {Animation} Physics driven gun strap?
- Autodesk MatchMover help
- Hiding objects in UDK
- Easiest wat to make tileable normalmaps ?
- 3ds max stretches & resizes my viewport backgrounds.
- Maya transfer maps custom shader
- Max - Repetitive Slowdown
- Max - Repetitive Slowdown
- Possible to remove stored UVW coordinates?
- Newbie needs help
- UVW Stitch issue Max 2011
- Max UVW Relax breaking objects into separate parts
- File Referencing in Maya
- Mental Ray And Light Linking
- [MaxScript] Visual Pivot Placer
- Puzzle Designs
- Max: UVW Edit menu "Showed shared subs" disappear randomly
- Multiple smoothing groups = more vert count in game engine?
- Soft/Hard normals issue
- Polycount for game props
- Maya to XSI / Softimage
- Environment Art Organization
- Open Maya 2011 shelf in Maya 2010?
- And a special thanks to Eric Chadwick.
- RAM or Video Card upgrade to run huge scenes in engine?`
- blender key remapping
- Maya Weight Painting problem.
- Mesh Holes
- Zbrush movie brush
- 3DS Max Render to Texture Issue [Picture]
- Lowpoly projection texturing workflow with zBrush. No polypaint needed.
- Hard edges in bakes.
- Vertex Color from Maya to Max
- another building a new pcthread! advice on my parts list!
- 64bit processor with 32bit Windows 7 Shooting myself in the foot?
- ZBrush Filetype Shenanigans
- Viewport Lag (MAX)
- Why do we use specular instead of reflections?
- Pie menu in 3ds max
- Mental Ray Refraction Help
- Max 2012 MetaSL Shader errors.
- Determining how many UV maps an object should have and texture resolution size?
- Object space normals in portfolio?
- Decent hair tools for 3dsmax?
- Bringing a mesh into shape
- Softimage displaying alpha map instead of diffuse in viewport. : (
- MaxScript need some testing - ScreenAlignOnYaxis_1
- Error Loading any MAXScript
- Glitch in Maya 2012?
- Question? how to texture cobwebs
- Repeat only a portion of a texture map?
- Decimation Master Pre-Process Issues
- Things That Could Use Some Coherent Vid Tuts/Screencast Lectures
- Frustrated and jealous! rock sculpting help!
- "Modular" terrain.
- High poly/smoothing problem...
- Technical 3dsmax question
- Paintover App?
- Vertex paint Maya 2008
- Isolate Selection - MAXScript Error (Max 2009)
- Max Normal Map Baking Color-Set
- Mari or BodyPaint?
- mudbox hints
- Bones vs Skeleton
- Maya Flickering and Monitor Trouble?
- Viewport w/ Game Controller
- How does Draw Call Work?
- Is there a Ring between edges Maxscript?
- Zbrush + Model in parts
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