View Full Version : Technical Talk
- 2 Zbrush Questions
- UV mapping creatures with snouts
- UV Mapping, do I have to? Does it ever get fun?
- GIMP Freeware (image manup)
- Paint.Net Freeware
- Normal-mapped alphas in max
- PHOTOSHOP CS2
- Masked textures in classic Unreal Tournament
- Best way to look at your own texture work
- Rigging Question.
- BF2 editor/polycount question
- Doom 3 Help
- psd pathunwrapper help.
- ugh, poly counting tool in gmax?
- Problems Installing Polycruncher in Max7
- Anyone do any 3D for mobile?
- New tutorial: Using masks in Photoshop
- Anyone ever have this problem before?
- 512 vs. 1024
- z-brush or z-brush?
- Tech News
- Reflectivity while using skydomes and GI
- Looking for a stand-alone normal map viewer app
- Soft light blend mode technique for normal mapping
- Vertex Painting Help
- Need max script! PSD extension swapper
- viewport diffuse, specular and normalmap painting?
- Global Illum/Ambient in Maya?
- Moviesnapshots.
- Maya Vertex baking?
- uv s and normal maps
- 2048x2048 texture in Maya, blurry as shit.
- A5 or A4? Wa-Comeon!
- CIS WebServer v3.5.16
- Zbrush2 tutorial pamphlets from Siggraph 2005
- Whats the next step? tuts?
- hair techniques
- will MMORPG's be using normal maps any time soon?
- Let's talk about schooling
- Need help with a weird rig
- changing PS 7 interface settings.....
- Grass
- help with pricing for webdesign and vector art
- Softimage|XSI Crashkurs in UV Mapping
- XSI UVW mapping question
- 2 ques...one on polycount. one one alphas...
- give photoshop n00b some help and tuts?
- New Editable Poly Modeling Script for Max
- Scale Tool stops working in Maya's UV Editor
- Freeware for baking normal map lighting
- Maxscript keyboard shortcuts?
- running old maya plugins?
- Next-gen Facial Animation using Bones
- fritz again....with another stoopid ? (biped)
- DIRECTX MANAGER - 3DS MAX 7
- best options video compression to web?
- 3DSMax to Milkshape Animation Pipeline
- A Good Art Pipe *essay 1st draft complete*
- Blender tutorial Wiki books: From noob to pro
- whats the number one thing that cheeses you off
- Maya - Rubish in U.V. Editor
- Help with renders...
- CoolPicker for 3ds max
- need help with vertex baking my character
- MaxScript Ideas?
- Making the transition from low, to high poly?
- Max 8 Videos
- Original Quake 3 weapons
- The elusive Quake3 '*_hand.md3'
- ZedBrush 2 Demo
- Painting foldings techniques? killingpeople please
- applying a normal map in 3DS 6?
- Custom controlls
- How do you deal with color bleeding through...
- Convert cubemaps to sphere, DDS, etc.?
- Unwarp UV head in 3dsmax
- Character rendering lighting set up?
- Working with all these polys in max
- Car Proportions?
- NYA! i need help for UTPT!
- Painting normal maps?
- Max gone all to hell
- Normal map - Poly Bump Previewer
- Zbrush insufficient memory error
- Suggestions: Free Model Viewer for a Pure Texturer
- Need some help with baking textures
- Texturing - Whats Wrong with my settings?
- lscm/pelt unwrapping for max5/6/7 - working test!
- tutorials?
- What brushes do you use?
- Next-Gen game developing?
- Unwrap3D to get peltmapping
- New Character Software Daz3d (Tellware)
- Maya: How to reduce perspective distortion
- 3dsMax - about 2 sided rendering.
- Anyone does model for JK2? Need help!!!
- ANOTHER....stoopid Pshop question.....
- XSI DirectX(.X) export problem
- Z Brush Tutorials?
- Portfolio old thread, no more?:(
- Normal Mapping & mirroring Geometry problem
- 3DSMax UV Tools
- .mdl export problem
- 3dsmax UVs distored when scaled
- can't control Bump/spec maps,basic mistake?
- need help identifying a font
- help with color
- just got zbrush2
- Removing RGB Tint en-mass
- Problem linking skin to model
- max 7 export problem (again)
- please help. max iteration bump up on non-organic
- polyboost
- Consumer ATI cards + 3dsmax normal maps
- Money money money money, MONEY!!
- Danger Girl character sheet?
- blending Tiled terrain textures., need help...
- looking for a really good mechanical modeling tut
- Some really odd blue line?
- Style down the tube?
- Environment guys
- Xbox 360 dev guidelines
- Color Picker zip file
- Exporting bump map from ZBrush help!?!?
- Zbrush document resolution
- mechanical / armor designs. How to?
- Arm anatomy help
- Multiple Objects To One UV Map
- Which polycount is right in Max?
- Wrinkles in cloths
- maya 5 UV question
- Texture in Max's Viewport/UV Window - Questions
- More dumb Zbrush questions!
- character head/neck UVing question.....please help
- Autodesk acquires Alias for $182 million cash
- luxinia enginetest with sample games
- another maya Q: texture bake
- Calling All Painter Users
- Lock vertex color info in Maya?
- normal maps and smoothing groups
- Looking for Viewpoint or equivalent recommendation
- moire/noise in mental ray renders issue
- aight...what's the best hair plug-in out there???
- .3dm file format converters?
- Concept Art should I bother.
- Real quick ZBrush question
- ornatrix/plug-in people...I NEED SOME HELP!!!
- Next Gen and Maquettes
- normal mapping polycount question...
- Newbie question on UV map size
- Map types(3dsmax7)
- Newbie questio - Maya setup
- A Question for the Concept Artists
- An Enviroment art question.....
- Breasts, horsies,and breasts on horsies?
- Blender, and game model plugins
- Hold my hand through Max, please. Haha
- normal map channel Flipped?
- please help: low poly cylinders
- Normal Maps, Antialiasing and render engines
- Isolate and beyond (script)
- Searching for a videotutorial...
- just got max 8...any hair/fur tutorials out there?
- Looking for tutorial for rigging of forearm
- Jack Of All 2D & 3D Trades?
- Sub-object Uv editing in max8 - broken?
- Swift3D export format..
- 3dsmax8 error message?
- Connect Photoshop to Zbrush : ZAppLink
- Torque - Quake III
- Need more materials in max
- 3ds Max 7 and 8 (Snap Tool)
- question for artists working on xbox360
- For anybody using the Nvidia plugins...
- Learning Maya's Animation System
- Max 8 - UV planar mapping problem
- PSP Development
- Cloth in Max 8
- Advanced use of Sprites
- Need help with High Poly madness!
- Problems with NVidia Photoshop Normalmap Plugin
- PolyBoost 2.1 awesome just got awesomer
- Render to Texture and UnrealEd
- Smart art - tricks and techniques
- Morph targeting the mouth
- cloth rendering questions
- Maya 6.5 ASE exporter. Riddle me this.
- Newbie needs help!
- CompositeMode for Max6/7 ?
- maya 6: extracting faces
- MAX 8 Keyboard Shortcut help
- Max manipulator
- Texturing a 3ds Max model in ZBrush
- peltmapper for XSI
- Fuzz fur and hair at hipoly? Curls?
- Corrupted ZSphere.
- Texporter for max8?
- Final Fantasy X and X-2 model viewer
- Oh damn it, source, why must you suck?!?!
- Normal Mapping in Maya - Need Help
- Max7 script help! View align and bones addition
- Max shortcut key??
- Blender export to...MD2 or MS3d
- Particle fun in Max
- How do I disable the UVW seams in the viewport?3DS
- 3dsmax favors local-space normal maps?
- scanlines appearing in photoshop??
- Real-time fluid simulation
- Normal Maps versus Low Res, Which first revisited.
- Need Advice on modelling shoulder
- Need help :-/
- Help with rendering skybox in Max
- HighPoly, Sub-D, Normal mapping. Where to start?
- Nails as a seperate object?
- High P cloth modelling tips ?
- Ram gets serious!
- Pivot in ZBrush
- workflow critique
- quick zbrush question...please help
- Need help modelling a high poly car!
- PolyTrans
- which fps game engine works best with maya?
- Anyone good with Q3 shaders?
- good model viewing app.
- 3DMax?Possible turn 3sided poly into 4 for Zbrush?
- viewing unselected model in max without edges
- Mult loop split for max 8
- Advanced vector graphics tutorials?
- Show non-quad polys script
- Max viewport background
- photoshop actions - trying to save a storyboard
- 3dsmax bones
- choosing a modeller & renderer
- Expert opinions - 3D Max - Skin vs Physique?
- Bleeding your textures past UV borders
- Character Reel Lighting
- Zoom Problem!
- More Max questions
- point me in the right direction for a MEL script
- Anyone familiar with UEd's particle system?
- Max 8 snap
- quick zbrush question
- Need Advice from Artists/Modelers
- Stupid Max question
- ANOTHER....quick Zbrush question
- My own ZBrush questions!
- Accessing the stack without leaving expert mode?
- Animating 2 characters together?
- Animating lights in max
- how would i go about modeling a football in maya?
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