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  1. 2 Zbrush Questions
  2. UV mapping creatures with snouts
  3. UV Mapping, do I have to? Does it ever get fun?
  4. GIMP Freeware (image manup)
  5. Paint.Net Freeware
  6. Normal-mapped alphas in max
  7. PHOTOSHOP CS2
  8. Masked textures in classic Unreal Tournament
  9. Best way to look at your own texture work
  10. Rigging Question.
  11. BF2 editor/polycount question
  12. Doom 3 Help
  13. psd pathunwrapper help.
  14. ugh, poly counting tool in gmax?
  15. Problems Installing Polycruncher in Max7
  16. Anyone do any 3D for mobile?
  17. New tutorial: Using masks in Photoshop
  18. Anyone ever have this problem before?
  19. 512 vs. 1024
  20. z-brush or z-brush?
  21. Tech News
  22. Reflectivity while using skydomes and GI
  23. Looking for a stand-alone normal map viewer app
  24. Soft light blend mode technique for normal mapping
  25. Vertex Painting Help
  26. Need max script! PSD extension swapper
  27. viewport diffuse, specular and normalmap painting?
  28. Global Illum/Ambient in Maya?
  29. Moviesnapshots.
  30. Maya Vertex baking?
  31. uv s and normal maps
  32. 2048x2048 texture in Maya, blurry as shit.
  33. A5 or A4? Wa-Comeon!
  34. CIS WebServer v3.5.16
  35. Zbrush2 tutorial pamphlets from Siggraph 2005
  36. Whats the next step? tuts?
  37. hair techniques
  38. will MMORPG's be using normal maps any time soon?
  39. Let's talk about schooling
  40. Need help with a weird rig
  41. changing PS 7 interface settings.....
  42. Grass
  43. help with pricing for webdesign and vector art
  44. Softimage|XSI Crashkurs in UV Mapping
  45. XSI UVW mapping question
  46. 2 ques...one on polycount. one one alphas...
  47. give photoshop n00b some help and tuts?
  48. New Editable Poly Modeling Script for Max
  49. Scale Tool stops working in Maya's UV Editor
  50. Freeware for baking normal map lighting
  51. Maxscript keyboard shortcuts?
  52. running old maya plugins?
  53. Next-gen Facial Animation using Bones
  54. fritz again....with another stoopid ? (biped)
  55. DIRECTX MANAGER - 3DS MAX 7
  56. best options video compression to web?
  57. 3DSMax to Milkshape Animation Pipeline
  58. A Good Art Pipe *essay 1st draft complete*
  59. Blender tutorial Wiki books: From noob to pro
  60. whats the number one thing that cheeses you off
  61. Maya - Rubish in U.V. Editor
  62. Help with renders...
  63. CoolPicker for 3ds max
  64. need help with vertex baking my character
  65. MaxScript Ideas?
  66. Making the transition from low, to high poly?
  67. Max 8 Videos
  68. Original Quake 3 weapons
  69. The elusive Quake3 '*_hand.md3'
  70. ZedBrush 2 Demo
  71. Painting foldings techniques? killingpeople please
  72. applying a normal map in 3DS 6?
  73. Custom controlls
  74. How do you deal with color bleeding through...
  75. Convert cubemaps to sphere, DDS, etc.?
  76. Unwarp UV head in 3dsmax
  77. Character rendering lighting set up?
  78. Working with all these polys in max
  79. Car Proportions?
  80. NYA! i need help for UTPT!
  81. Painting normal maps?
  82. Max gone all to hell
  83. Normal map - Poly Bump Previewer
  84. Zbrush insufficient memory error
  85. Suggestions: Free Model Viewer for a Pure Texturer
  86. Need some help with baking textures
  87. Texturing - Whats Wrong with my settings?
  88. lscm/pelt unwrapping for max5/6/7 - working test!
  89. tutorials?
  90. What brushes do you use?
  91. Next-Gen game developing?
  92. Unwrap3D to get peltmapping
  93. New Character Software Daz3d (Tellware)
  94. Maya: How to reduce perspective distortion
  95. 3dsMax - about 2 sided rendering.
  96. Anyone does model for JK2? Need help!!!
  97. ANOTHER....stoopid Pshop question.....
  98. XSI DirectX(.X) export problem
  99. Z Brush Tutorials?
  100. Portfolio old thread, no more?:(
  101. Normal Mapping & mirroring Geometry problem
  102. 3DSMax UV Tools
  103. .mdl export problem
  104. 3dsmax UVs distored when scaled
  105. can't control Bump/spec maps,basic mistake?
  106. need help identifying a font
  107. help with color
  108. just got zbrush2
  109. Removing RGB Tint en-mass
  110. Problem linking skin to model
  111. max 7 export problem (again)
  112. please help. max iteration bump up on non-organic
  113. polyboost
  114. Consumer ATI cards + 3dsmax normal maps
  115. Money money money money, MONEY!!
  116. Danger Girl character sheet?
  117. blending Tiled terrain textures., need help...
  118. looking for a really good mechanical modeling tut
  119. Some really odd blue line?
  120. Style down the tube?
  121. Environment guys
  122. Xbox 360 dev guidelines
  123. Color Picker zip file
  124. Exporting bump map from ZBrush help!?!?
  125. Zbrush document resolution
  126. mechanical / armor designs. How to?
  127. Arm anatomy help
  128. Multiple Objects To One UV Map
  129. Which polycount is right in Max?
  130. Wrinkles in cloths
  131. maya 5 UV question
  132. Texture in Max's Viewport/UV Window - Questions
  133. More dumb Zbrush questions!
  134. character head/neck UVing question.....please help
  135. Autodesk acquires Alias for $182 million cash
  136. luxinia enginetest with sample games
  137. another maya Q: texture bake
  138. Calling All Painter Users
  139. Lock vertex color info in Maya?
  140. normal maps and smoothing groups
  141. Looking for Viewpoint or equivalent recommendation
  142. moire/noise in mental ray renders issue
  143. aight...what's the best hair plug-in out there???
  144. .3dm file format converters?
  145. Concept Art should I bother.
  146. Real quick ZBrush question
  147. ornatrix/plug-in people...I NEED SOME HELP!!!
  148. Next Gen and Maquettes
  149. normal mapping polycount question...
  150. Newbie question on UV map size
  151. Map types(3dsmax7)
  152. Newbie questio - Maya setup
  153. A Question for the Concept Artists
  154. An Enviroment art question.....
  155. Breasts, horsies,and breasts on horsies?
  156. Blender, and game model plugins
  157. Hold my hand through Max, please. Haha
  158. normal map channel Flipped?
  159. please help: low poly cylinders
  160. Normal Maps, Antialiasing and render engines
  161. Isolate and beyond (script)
  162. Searching for a videotutorial...
  163. just got max 8...any hair/fur tutorials out there?
  164. Looking for tutorial for rigging of forearm
  165. Jack Of All 2D & 3D Trades?
  166. Sub-object Uv editing in max8 - broken?
  167. Swift3D export format..
  168. 3dsmax8 error message?
  169. Connect Photoshop to Zbrush : ZAppLink
  170. Torque - Quake III
  171. Need more materials in max
  172. 3ds Max 7 and 8 (Snap Tool)
  173. question for artists working on xbox360
  174. For anybody using the Nvidia plugins...
  175. Learning Maya's Animation System
  176. Max 8 - UV planar mapping problem
  177. PSP Development
  178. Cloth in Max 8
  179. Advanced use of Sprites
  180. Need help with High Poly madness!
  181. Problems with NVidia Photoshop Normalmap Plugin
  182. PolyBoost 2.1 awesome just got awesomer
  183. Render to Texture and UnrealEd
  184. Smart art - tricks and techniques
  185. Morph targeting the mouth
  186. cloth rendering questions
  187. Maya 6.5 ASE exporter. Riddle me this.
  188. Newbie needs help!
  189. CompositeMode for Max6/7 ?
  190. maya 6: extracting faces
  191. MAX 8 Keyboard Shortcut help
  192. Max manipulator
  193. Texturing a 3ds Max model in ZBrush
  194. peltmapper for XSI
  195. Fuzz fur and hair at hipoly? Curls?
  196. Corrupted ZSphere.
  197. Texporter for max8?
  198. Final Fantasy X and X-2 model viewer
  199. Oh damn it, source, why must you suck?!?!
  200. Normal Mapping in Maya - Need Help
  201. Max7 script help! View align and bones addition
  202. Max shortcut key??
  203. Blender export to...MD2 or MS3d
  204. Particle fun in Max
  205. How do I disable the UVW seams in the viewport?3DS
  206. 3dsmax favors local-space normal maps?
  207. scanlines appearing in photoshop??
  208. Real-time fluid simulation
  209. Normal Maps versus Low Res, Which first revisited.
  210. Need Advice on modelling shoulder
  211. Need help :-/
  212. Help with rendering skybox in Max
  213. HighPoly, Sub-D, Normal mapping. Where to start?
  214. Nails as a seperate object?
  215. High P cloth modelling tips ?
  216. Ram gets serious!
  217. Pivot in ZBrush
  218. workflow critique
  219. quick zbrush question...please help
  220. Need help modelling a high poly car!
  221. PolyTrans
  222. which fps game engine works best with maya?
  223. Anyone good with Q3 shaders?
  224. good model viewing app.
  225. 3DMax?Possible turn 3sided poly into 4 for Zbrush?
  226. viewing unselected model in max without edges
  227. Mult loop split for max 8
  228. Advanced vector graphics tutorials?
  229. Show non-quad polys script
  230. Max viewport background
  231. photoshop actions - trying to save a storyboard
  232. 3dsmax bones
  233. choosing a modeller & renderer
  234. Expert opinions - 3D Max - Skin vs Physique?
  235. Bleeding your textures past UV borders
  236. Character Reel Lighting
  237. Zoom Problem!
  238. More Max questions
  239. point me in the right direction for a MEL script
  240. Anyone familiar with UEd's particle system?
  241. Max 8 snap
  242. quick zbrush question
  243. Need Advice from Artists/Modelers
  244. Stupid Max question
  245. ANOTHER....quick Zbrush question
  246. My own ZBrush questions!
  247. Accessing the stack without leaving expert mode?
  248. Animating 2 characters together?
  249. Animating lights in max
  250. how would i go about modeling a football in maya?