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  1. collapse verts in UV editor help....
  2. 2 Zbrush Questions
  3. UV mapping creatures with snouts
  4. UV Mapping, do I have to? Does it ever get fun?
  5. GIMP Freeware (image manup)
  6. Paint.Net Freeware
  7. Normal-mapped alphas in max
  8. PHOTOSHOP CS2
  9. Masked textures in classic Unreal Tournament
  10. Best way to look at your own texture work
  11. Rigging Question.
  12. BF2 editor/polycount question
  13. Doom 3 Help
  14. psd pathunwrapper help.
  15. ugh, poly counting tool in gmax?
  16. Problems Installing Polycruncher in Max7
  17. Anyone do any 3D for mobile?
  18. New tutorial: Using masks in Photoshop
  19. Anyone ever have this problem before?
  20. 512 vs. 1024
  21. z-brush or z-brush?
  22. Tech News
  23. Reflectivity while using skydomes and GI
  24. Looking for a stand-alone normal map viewer app
  25. Soft light blend mode technique for normal mapping
  26. Vertex Painting Help
  27. Need max script! PSD extension swapper
  28. viewport diffuse, specular and normalmap painting?
  29. Global Illum/Ambient in Maya?
  30. Moviesnapshots.
  31. Maya Vertex baking?
  32. uv s and normal maps
  33. 2048x2048 texture in Maya, blurry as shit.
  34. A5 or A4? Wa-Comeon!
  35. CIS WebServer v3.5.16
  36. Zbrush2 tutorial pamphlets from Siggraph 2005
  37. Whats the next step? tuts?
  38. hair techniques
  39. will MMORPG's be using normal maps any time soon?
  40. Let's talk about schooling
  41. Need help with a weird rig
  42. changing PS 7 interface settings.....
  43. Grass
  44. help with pricing for webdesign and vector art
  45. Softimage|XSI Crashkurs in UV Mapping
  46. XSI UVW mapping question
  47. 2 ques...one on polycount. one one alphas...
  48. give photoshop n00b some help and tuts?
  49. New Editable Poly Modeling Script for Max
  50. Scale Tool stops working in Maya's UV Editor
  51. Freeware for baking normal map lighting
  52. Maxscript keyboard shortcuts?
  53. running old maya plugins?
  54. Next-gen Facial Animation using Bones
  55. fritz again....with another stoopid ? (biped)
  56. DIRECTX MANAGER - 3DS MAX 7
  57. best options video compression to web?
  58. 3DSMax to Milkshape Animation Pipeline
  59. A Good Art Pipe *essay 1st draft complete*
  60. Blender tutorial Wiki books: From noob to pro
  61. whats the number one thing that cheeses you off
  62. Maya - Rubish in U.V. Editor
  63. Help with renders...
  64. CoolPicker for 3ds max
  65. need help with vertex baking my character
  66. MaxScript Ideas?
  67. Making the transition from low, to high poly?
  68. Max 8 Videos
  69. Original Quake 3 weapons
  70. The elusive Quake3 '*_hand.md3'
  71. ZedBrush 2 Demo
  72. Painting foldings techniques? killingpeople please
  73. applying a normal map in 3DS 6?
  74. Custom controlls
  75. How do you deal with color bleeding through...
  76. Convert cubemaps to sphere, DDS, etc.?
  77. Unwarp UV head in 3dsmax
  78. Character rendering lighting set up?
  79. Working with all these polys in max
  80. Car Proportions?
  81. NYA! i need help for UTPT!
  82. Painting normal maps?
  83. Max gone all to hell
  84. Normal map - Poly Bump Previewer
  85. Zbrush insufficient memory error
  86. Suggestions: Free Model Viewer for a Pure Texturer
  87. Need some help with baking textures
  88. Texturing - Whats Wrong with my settings?
  89. lscm/pelt unwrapping for max5/6/7 - working test!
  90. tutorials?
  91. What brushes do you use?
  92. Next-Gen game developing?
  93. Unwrap3D to get peltmapping
  94. New Character Software Daz3d (Tellware)
  95. Maya: How to reduce perspective distortion
  96. 3dsMax - about 2 sided rendering.
  97. Anyone does model for JK2? Need help!!!
  98. ANOTHER....stoopid Pshop question.....
  99. XSI DirectX(.X) export problem
  100. Z Brush Tutorials?
  101. Portfolio old thread, no more?:(
  102. Normal Mapping & mirroring Geometry problem
  103. 3DSMax UV Tools
  104. .mdl export problem
  105. 3dsmax UVs distored when scaled
  106. can't control Bump/spec maps,basic mistake?
  107. need help identifying a font
  108. help with color
  109. just got zbrush2
  110. Removing RGB Tint en-mass
  111. Problem linking skin to model
  112. max 7 export problem (again)
  113. please help. max iteration bump up on non-organic
  114. polyboost
  115. Consumer ATI cards + 3dsmax normal maps
  116. Money money money money, MONEY!!
  117. Danger Girl character sheet?
  118. blending Tiled terrain textures., need help...
  119. looking for a really good mechanical modeling tut
  120. Some really odd blue line?
  121. Style down the tube?
  122. Environment guys
  123. Xbox 360 dev guidelines
  124. Color Picker zip file
  125. Exporting bump map from ZBrush help!?!?
  126. Zbrush document resolution
  127. mechanical / armor designs. How to?
  128. Arm anatomy help
  129. Multiple Objects To One UV Map
  130. Which polycount is right in Max?
  131. Wrinkles in cloths
  132. maya 5 UV question
  133. Texture in Max's Viewport/UV Window - Questions
  134. More dumb Zbrush questions!
  135. character head/neck UVing question.....please help
  136. Autodesk acquires Alias for $182 million cash
  137. luxinia enginetest with sample games
  138. another maya Q: texture bake
  139. Calling All Painter Users
  140. Lock vertex color info in Maya?
  141. normal maps and smoothing groups
  142. Looking for Viewpoint or equivalent recommendation
  143. moire/noise in mental ray renders issue
  144. aight...what's the best hair plug-in out there???
  145. .3dm file format converters?
  146. Concept Art should I bother.
  147. Real quick ZBrush question
  148. ornatrix/plug-in people...I NEED SOME HELP!!!
  149. Next Gen and Maquettes
  150. normal mapping polycount question...
  151. Newbie question on UV map size
  152. Map types(3dsmax7)
  153. Newbie questio - Maya setup
  154. A Question for the Concept Artists
  155. An Enviroment art question.....
  156. Breasts, horsies,and breasts on horsies?
  157. Blender, and game model plugins
  158. Hold my hand through Max, please. Haha
  159. normal map channel Flipped?
  160. please help: low poly cylinders
  161. Normal Maps, Antialiasing and render engines
  162. Isolate and beyond (script)
  163. Searching for a videotutorial...
  164. just got max 8...any hair/fur tutorials out there?
  165. Looking for tutorial for rigging of forearm
  166. Jack Of All 2D & 3D Trades?
  167. Sub-object Uv editing in max8 - broken?
  168. Swift3D export format..
  169. 3dsmax8 error message?
  170. Connect Photoshop to Zbrush : ZAppLink
  171. Torque - Quake III
  172. Need more materials in max
  173. 3ds Max 7 and 8 (Snap Tool)
  174. question for artists working on xbox360
  175. For anybody using the Nvidia plugins...
  176. Learning Maya's Animation System
  177. Max 8 - UV planar mapping problem
  178. PSP Development
  179. Cloth in Max 8
  180. Advanced use of Sprites
  181. Need help with High Poly madness!
  182. Problems with NVidia Photoshop Normalmap Plugin
  183. PolyBoost 2.1 awesome just got awesomer
  184. Render to Texture and UnrealEd
  185. Smart art - tricks and techniques
  186. Morph targeting the mouth
  187. cloth rendering questions
  188. Maya 6.5 ASE exporter. Riddle me this.
  189. Newbie needs help!
  190. CompositeMode for Max6/7 ?
  191. maya 6: extracting faces
  192. MAX 8 Keyboard Shortcut help
  193. Max manipulator
  194. Texturing a 3ds Max model in ZBrush
  195. peltmapper for XSI
  196. Fuzz fur and hair at hipoly? Curls?
  197. Corrupted ZSphere.
  198. Texporter for max8?
  199. Final Fantasy X and X-2 model viewer
  200. Oh damn it, source, why must you suck?!?!
  201. Normal Mapping in Maya - Need Help
  202. Max7 script help! View align and bones addition
  203. Max shortcut key??
  204. Blender export to...MD2 or MS3d
  205. Particle fun in Max
  206. How do I disable the UVW seams in the viewport?3DS
  207. 3dsmax favors local-space normal maps?
  208. scanlines appearing in photoshop??
  209. Real-time fluid simulation
  210. Normal Maps versus Low Res, Which first revisited.
  211. Need Advice on modelling shoulder
  212. Need help :-/
  213. Help with rendering skybox in Max
  214. HighPoly, Sub-D, Normal mapping. Where to start?
  215. Nails as a seperate object?
  216. High P cloth modelling tips ?
  217. Ram gets serious!
  218. Pivot in ZBrush
  219. workflow critique
  220. quick zbrush question...please help
  221. Need help modelling a high poly car!
  222. PolyTrans
  223. which fps game engine works best with maya?
  224. Anyone good with Q3 shaders?
  225. good model viewing app.
  226. 3DMax?Possible turn 3sided poly into 4 for Zbrush?
  227. viewing unselected model in max without edges
  228. Mult loop split for max 8
  229. Advanced vector graphics tutorials?
  230. Show non-quad polys script
  231. Max viewport background
  232. photoshop actions - trying to save a storyboard
  233. 3dsmax bones
  234. choosing a modeller & renderer
  235. Expert opinions - 3D Max - Skin vs Physique?
  236. Bleeding your textures past UV borders
  237. Character Reel Lighting
  238. Zoom Problem!
  239. More Max questions
  240. point me in the right direction for a MEL script
  241. Anyone familiar with UEd's particle system?
  242. Max 8 snap
  243. quick zbrush question
  244. Need Advice from Artists/Modelers
  245. Stupid Max question
  246. ANOTHER....quick Zbrush question
  247. My own ZBrush questions!
  248. Accessing the stack without leaving expert mode?
  249. Animating 2 characters together?
  250. Animating lights in max