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  1. 3dsmax: mirroring texture on overflowing UVs
  2. Photoshop CS5 Drag n Drop open
  3. Creating Ipod touch/iphone game - need engine!
  4. Is RTT in Max 2011 broken?
  5. 3DCoat - Sandbox Tiling Engine
  6. My ZBrush must be different from the others...
  7. HQR problem - GeForce GTX 570
  8. Cube Maps KoddeShader
  9. Xnormal seems to stop reading my mesh...
  10. Human Character
  11. z brush pixilated garbage!
  12. Mudbox is being an asshole!
  13. Condensation effect on the camera?
  14. Resources on Maya Nurbs modeling?
  15. Max Viewport lighting issue
  16. Making Crystal , help
  17. UDK 'Scale All'?
  18. Design Doc: Or how to translate for the Pure Programmer.
  19. script formaking edges face the same direction
  20. Photoshop Brushes help
  21. Zbrush newbie
  22. Zbrush..Brushes?
  23. Zbrush normal map help...
  24. UV map base mesh before sculpting?
  25. Creating Character Rigs for UDK using CAT (Character Animation Toolkit) in 3dsMax2011
  26. Maya2011 problems in windows7
  27. help me figure this out
  28. variuos Maya questions.
  29. Tips request, adding detail
  30. Rendering a particular heightmap [Max]
  31. max project features - used much?
  32. shadows and streaks
  33. Hand painting grass and dirt
  34. small environment animations
  35. Texture Baking issues
  36. I need some assistance.
  37. UDK Level Looks Different in Game
  38. Maya snap vertices in uv editor.
  39. Zbrush Base Mesh Question - Hard edge and organic together
  40. Maya version of 3Point Shader or something similar?
  41. Need help with better modeling technique
  42. Maya 2011 corrective morph
  43. Blender 2.5 uv island scaling
  44. Maya unclean meshes?
  45. Reorder Deformers not working
  46. Curved arches
  47. Editing Vertex Normals - Maya
  48. Sub-division help needed, pretty-please
  49. basic shelf tool missing !!
  50. basic shelf tool missing !!
  51. Uneven Fillets Of Splines?
  52. Maya verts problem
  53. 3Ds Max not using graphics card properly
  54. Camera Projection
  55. Hiding pieces on a rigged and animated mesh for interchangeability
  56. hi.....
  57. Error Exporting OBJ in Zbrush
  58. Trying to align vertices
  59. Advice on compiling my textures for use in-game?
  60. 3DS Max Viewport is Clipping Model
  61. Normal map question
  62. Hard surface problem - cylinder
  63. Scaling skeletal mesh for game engine
  64. gmax - Shift + Drag?
  65. UDK flythrough render help!
  66. Symmetry in Modo
  67. Programming Language Order
  68. Source Engine: $origin in models... Help Needed
  69. more maya questions.
  70. Blend Shape Animation UV Problem
  71. [Maya] - Get twists when i use the "flow path object"
  72. Any way to force photoshop to never save icc profiles with images?
  73. Marmoset toolbag - how to import multiple meshes?
  74. Basic Maya Python Script Problem
  75. Animate a Book - HOW TO ?
  76. Can't figure out whats up with these polys
  77. Winding and Normal Maps
  78. UVW mapping help PLEASEE
  79. Tank Treads!
  80. 1:1 FPS Ratio in sprite animation from max?
  81. I've turned this annoying setting on in Maya what is it?
  82. Grit game engine - prefered particle editor?
  83. Saving files in 3ds max
  84. [3dsmax2011]Weighting verts to a bone - Verts jumping to a new location
  85. Easy was to create rocks??
  86. Favorite Painter 11 Pens/Pencils and Tools
  87. UDK static meshes wont show up
  88. Can't add a macroscript to a maxscript.
  89. Why don't you bake diffuse? And, normal from bump (baking)?
  90. Maya: Rendering Vertex painted meshes
  91. MEL - getting values from array returns without using variables
  92. Does low tris affect the models texture?
  93. Maya depth shader controlled by ramp?
  94. Performance optimization!
  95. Bamboo tablet and concept art?
  96. Marmoset Camera View question
  97. occluding objects on render
  98. Tank Treads - Again
  99. Good surface deformation on characters
  100. know of any good unwrapping tutorials?
  101. How would you make an FPS player model?
  102. New to 3D modeling.
  103. How to model & texture rock models?
  104. Decent UV Packing Script/Tool?
  105. normalmap seam trouble on character
  106. On Why too much help stunts your growth
  107. Increments for Tools - 3DS Max?
  108. Maya destroys character-rig (including erlier saves)
  109. ZBrush 4.0 Help with UI needed
  110. Thinking about new software.
  111. UV Seam after Normal bake (sigh)
  112. UDK Foliage Help
  113. Maya to max and back again
  114. Normal Bake Question
  115. Texture atlas
  116. Rotating causes deforming :S
  117. Use systems default gamma maxscript
  118. Marmoset not starting up correctly
  119. [MAX] Align vertex to plane or curve
  120. Composite Material 3dmax
  121. [3Ds Max] Blank Unwrap UVW
  122. Push Constraint + New Connect?
  123. Fur
  124. Max9 Object not taking bump map
  125. 3dsmax object placement noise?
  126. Place gravel in maya without dynamics?
  127. adding an extra Mesh to my Marmoset scene
  128. Maxon Bodypaint problem, please help!
  129. Best way to create trash/debris for level?
  130. Advice on modeling architecture
  131. Weighting a facial rig
  132. Can't bake normals without seams along polygon edges
  133. Maya help
  134. Texture resolution - query
  135. Pillar Capital Workflow
  136. Dang it! Cylinder Enlargement!
  137. MEL - Naming a bend as it's being created?
  138. Why Pixilogic, why?
  139. Armor and clothes modeled on top of a character
  140. Projecting Onto Surface From All Angles - 3ds Max?
  141. SpeedTree to UE3 .spt and .srt extention
  142. pipes and wires
  143. Cannot open this Max file..someone please help.
  144. 3ds tech help please
  145. Maya 2011 smooth mesh preview not working correctly on quads?
  146. Indirect instancing [3ds max]
  147. What's an 8-sided tiled texture ?
  148. God rays indoors?
  149. [3DS 2010] Artefacts on boolean'd cylinder
  150. Windows Batch File Scripting
  151. merge uv maps?
  152. antialiasing in maya 2011 viewport.
  153. Maya 2011, Skin Weights not visible.
  154. Cylinder Caps Question
  155. Create Surface From This Spline Shape?
  156. normal map a wire
  157. UE 2 - Multiple UV sets
  158. Player aligment & importing issues into quake (q3)
  159. Video Converters
  160. As it turns out, we all suck at unwrapping?
  161. MAYA: Local Rotation Axes editing?
  162. Explode Mesh?
  163. What am i doing wrong? Simple High to low poly...
  164. Messiah Studio for cheap (limited time)
  165. Maya UV's Jumping back
  166. Mia round corners plus normal map Maya?
  167. Speedtree Triangulation
  168. Mini tutorial about baking.
  169. ARCS
  170. new computer.....new problem......
  171. Maya 2011 - Snapping rotation of an object to a specific angle
  172. more draw calls or higher res textures
  173. Joints missing in collada .dae export? Maya
  174. Maya: Exporting specific frames only?
  175. Turn a Cylinder to a Tube.
  176. [Maya] Lag on nVidia 460 card, but not on 480?
  177. Blue normal map
  178. An FFD Modifier That Works?
  179. Lerp 3 textures
  180. XSI Flat Shading
  181. 2048x3072 ?
  182. Working Linear Unit not saving
  183. Adding bones to Biped for Hair on my Character
  184. Mudbox mirror issue.
  185. UV Mapping of larger vehicle
  186. Switching Between Objects' Sub-Objects (3ds Max)?
  187. Sub-d tip: Perfect 8 sided cylinders from quads
  188. Unwrapping with XSI or Max?
  189. Low Poly Mountains - correct thread hopefully
  190. AO artifacts when using MR
  191. Maya uv set manager?
  192. Editing single pixels in PSE?
  193. NeoTextureEdit texture generator
  194. What's the best way of saving all your texture maps from one PSD?
  195. Guillaume Provost's article 'Beautiful, Yet Friendly'
  196. Texturing black leather
  197. Is it possible to seamlessly texture a lowpoly in Mudbox?
  198. Sprite Animation Contact Sheet Application
  199. Baking normalmap as diffuse instead of lots of highpolys.
  200. CycleThrough Stack?
  201. How to quickly select edges with XSI?
  202. Storing UVW info problem - 3DS Max
  203. maya marking menu madness
  204. Tree, Shrub generator?
  205. 'Wrap/Lay' meshes onto another mesh in Max
  206. 3ds Max - Custom Rig Interpolation Issue
  207. Highpoly for cars.
  208. help modeling this arc with the indents on it
  209. Copy Paste CS4 Windows 7 64bit
  210. World position based shading lerp
  211. Free Character reference?
  212. UDK Terrain Lighting Problem
  213. Just a Quick Question About MAX...
  214. Building a Low Poly
  215. 3D Coat Ambient Occlusion
  216. XnView tag images with searchable metadata?
  217. GetMaterial from face (3ds Max)
  218. GetMaterial from face (3ds Max)
  219. Maya not smoothing edge in preview.
  220. Wavy Normal Maps
  221. Maya UV Unwrapping tool?
  222. [Cinema4D] Infamous Shift-Drag Edges.
  223. Timestamping characters for professional work?
  224. Please Help Me Por Favor, Line into shape?
  225. Sculpting Wood & Cloth Help
  226. Understanding averaged normals and ray projection/Who put waviness in my normal map?
  227. Character Creation Timeframes?
  228. Baking Environment Info Into Diffuse Map
  229. ToTex - Render To Texture Tool
  230. Strnage Results when Baking Normals
  231. Best approach to create this flooring
  232. [TF2|Blender] Hair
  233. Unity vs UDK etc
  234. Noise grain in my Max Normal Bake
  235. Scaling entire scene?
  236. How to update UDK?
  237. Books on Rigging
  238. Netbook that runs Maya...?
  239. 3DS Max 2011 licensing issue. Advice needed.
  240. Maya & processor usage.
  241. Clean edits from a reference per-attribute in Maya (MEL)
  242. Auto Apply Material to Primative 3dsmax
  243. Viewport Grabber
  244. 3D Studio Max Error
  245. Putting UV-coordinated vertices on a plane in Blender
  246. Maya navigation wont work in modo, halp?!
  247. Name of Ring/Loop Spinners (3ds Max)?
  248. Passes in max like in Softimage
  249. Rendering HighPoly Models
  250. Symetrical sculpting on none symetrical meshes