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  1. how to determine what size texture map to use
  2. Handheld 3D Viewer - Beazel
  3. 3dsmax: mirroring texture on overflowing UVs
  4. Photoshop CS5 Drag n Drop open
  5. Creating Ipod touch/iphone game - need engine!
  6. Is RTT in Max 2011 broken?
  7. 3DCoat - Sandbox Tiling Engine
  8. My ZBrush must be different from the others...
  9. HQR problem - GeForce GTX 570
  10. Cube Maps KoddeShader
  11. Xnormal seems to stop reading my mesh...
  12. Human Character
  13. z brush pixilated garbage!
  14. Mudbox is being an asshole!
  15. Condensation effect on the camera?
  16. Resources on Maya Nurbs modeling?
  17. Max Viewport lighting issue
  18. Making Crystal , help
  19. UDK 'Scale All'?
  20. Design Doc: Or how to translate for the Pure Programmer.
  21. script formaking edges face the same direction
  22. Photoshop Brushes help
  23. Zbrush newbie
  24. Zbrush..Brushes?
  25. Zbrush normal map help...
  26. UV map base mesh before sculpting?
  27. Creating Character Rigs for UDK using CAT (Character Animation Toolkit) in 3dsMax2011
  28. Maya2011 problems in windows7
  29. help me figure this out
  30. variuos Maya questions.
  31. Tips request, adding detail
  32. Rendering a particular heightmap [Max]
  33. max project features - used much?
  34. shadows and streaks
  35. Hand painting grass and dirt
  36. small environment animations
  37. Texture Baking issues
  38. I need some assistance.
  39. UDK Level Looks Different in Game
  40. Maya snap vertices in uv editor.
  41. Zbrush Base Mesh Question - Hard edge and organic together
  42. Maya version of 3Point Shader or something similar?
  43. Need help with better modeling technique
  44. Maya 2011 corrective morph
  45. Blender 2.5 uv island scaling
  46. Maya unclean meshes?
  47. Reorder Deformers not working
  48. Curved arches
  49. Editing Vertex Normals - Maya
  50. Sub-division help needed, pretty-please
  51. basic shelf tool missing !!
  52. basic shelf tool missing !!
  53. Uneven Fillets Of Splines?
  54. Maya verts problem
  55. 3Ds Max not using graphics card properly
  56. Camera Projection
  57. Hiding pieces on a rigged and animated mesh for interchangeability
  58. hi.....
  59. Error Exporting OBJ in Zbrush
  60. Trying to align vertices
  61. Advice on compiling my textures for use in-game?
  62. 3DS Max Viewport is Clipping Model
  63. Normal map question
  64. Hard surface problem - cylinder
  65. Scaling skeletal mesh for game engine
  66. gmax - Shift + Drag?
  67. UDK flythrough render help!
  68. Symmetry in Modo
  69. Programming Language Order
  70. Source Engine: $origin in models... Help Needed
  71. more maya questions.
  72. Blend Shape Animation UV Problem
  73. [Maya] - Get twists when i use the "flow path object"
  74. Any way to force photoshop to never save icc profiles with images?
  75. Marmoset toolbag - how to import multiple meshes?
  76. Basic Maya Python Script Problem
  77. Animate a Book - HOW TO ?
  78. Can't figure out whats up with these polys
  79. Winding and Normal Maps
  80. UVW mapping help PLEASEE
  81. Tank Treads!
  82. 1:1 FPS Ratio in sprite animation from max?
  83. I've turned this annoying setting on in Maya what is it?
  84. Grit game engine - prefered particle editor?
  85. Saving files in 3ds max
  86. [3dsmax2011]Weighting verts to a bone - Verts jumping to a new location
  87. Easy was to create rocks??
  88. Favorite Painter 11 Pens/Pencils and Tools
  89. UDK static meshes wont show up
  90. Can't add a macroscript to a maxscript.
  91. Why don't you bake diffuse? And, normal from bump (baking)?
  92. Maya: Rendering Vertex painted meshes
  93. MEL - getting values from array returns without using variables
  94. Does low tris affect the models texture?
  95. Maya depth shader controlled by ramp?
  96. Performance optimization!
  97. Bamboo tablet and concept art?
  98. Marmoset Camera View question
  99. occluding objects on render
  100. Tank Treads - Again
  101. Good surface deformation on characters
  102. know of any good unwrapping tutorials?
  103. How would you make an FPS player model?
  104. New to 3D modeling.
  105. How to model & texture rock models?
  106. Decent UV Packing Script/Tool?
  107. normalmap seam trouble on character
  108. On Why too much help stunts your growth
  109. Increments for Tools - 3DS Max?
  110. Maya destroys character-rig (including erlier saves)
  111. ZBrush 4.0 Help with UI needed
  112. Thinking about new software.
  113. UV Seam after Normal bake (sigh)
  114. UDK Foliage Help
  115. Maya to max and back again
  116. Normal Bake Question
  117. Texture atlas
  118. Rotating causes deforming :S
  119. Use systems default gamma maxscript
  120. Marmoset not starting up correctly
  121. [MAX] Align vertex to plane or curve
  122. Composite Material 3dmax
  123. [3Ds Max] Blank Unwrap UVW
  124. Push Constraint + New Connect?
  125. Fur
  126. Max9 Object not taking bump map
  127. 3dsmax object placement noise?
  128. Place gravel in maya without dynamics?
  129. adding an extra Mesh to my Marmoset scene
  130. Maxon Bodypaint problem, please help!
  131. Best way to create trash/debris for level?
  132. Advice on modeling architecture
  133. Weighting a facial rig
  134. Can't bake normals without seams along polygon edges
  135. Maya help
  136. Texture resolution - query
  137. Pillar Capital Workflow
  138. Dang it! Cylinder Enlargement!
  139. MEL - Naming a bend as it's being created?
  140. Why Pixilogic, why?
  141. Armor and clothes modeled on top of a character
  142. Projecting Onto Surface From All Angles - 3ds Max?
  143. SpeedTree to UE3 .spt and .srt extention
  144. pipes and wires
  145. Cannot open this Max file..someone please help.
  146. 3ds tech help please
  147. Maya 2011 smooth mesh preview not working correctly on quads?
  148. Indirect instancing [3ds max]
  149. What's an 8-sided tiled texture ?
  150. God rays indoors?
  151. [3DS 2010] Artefacts on boolean'd cylinder
  152. Windows Batch File Scripting
  153. merge uv maps?
  154. antialiasing in maya 2011 viewport.
  155. Maya 2011, Skin Weights not visible.
  156. Cylinder Caps Question
  157. Create Surface From This Spline Shape?
  158. normal map a wire
  159. UE 2 - Multiple UV sets
  160. Player aligment & importing issues into quake (q3)
  161. Video Converters
  162. As it turns out, we all suck at unwrapping?
  163. MAYA: Local Rotation Axes editing?
  164. Explode Mesh?
  165. What am i doing wrong? Simple High to low poly...
  166. Messiah Studio for cheap (limited time)
  167. Maya UV's Jumping back
  168. Mia round corners plus normal map Maya?
  169. Speedtree Triangulation
  170. Mini tutorial about baking.
  171. ARCS
  172. new computer.....new problem......
  173. Maya 2011 - Snapping rotation of an object to a specific angle
  174. more draw calls or higher res textures
  175. Joints missing in collada .dae export? Maya
  176. Maya: Exporting specific frames only?
  177. Turn a Cylinder to a Tube.
  178. [Maya] Lag on nVidia 460 card, but not on 480?
  179. Blue normal map
  180. An FFD Modifier That Works?
  181. Lerp 3 textures
  182. XSI Flat Shading
  183. 2048x3072 ?
  184. Working Linear Unit not saving
  185. Adding bones to Biped for Hair on my Character
  186. Mudbox mirror issue.
  187. UV Mapping of larger vehicle
  188. Switching Between Objects' Sub-Objects (3ds Max)?
  189. Sub-d tip: Perfect 8 sided cylinders from quads
  190. Unwrapping with XSI or Max?
  191. Low Poly Mountains - correct thread hopefully
  192. AO artifacts when using MR
  193. Maya uv set manager?
  194. Editing single pixels in PSE?
  195. NeoTextureEdit texture generator
  196. What's the best way of saving all your texture maps from one PSD?
  197. Guillaume Provost's article 'Beautiful, Yet Friendly'
  198. Texturing black leather
  199. Is it possible to seamlessly texture a lowpoly in Mudbox?
  200. Sprite Animation Contact Sheet Application
  201. Baking normalmap as diffuse instead of lots of highpolys.
  202. CycleThrough Stack?
  203. How to quickly select edges with XSI?
  204. Storing UVW info problem - 3DS Max
  205. maya marking menu madness
  206. Tree, Shrub generator?
  207. 'Wrap/Lay' meshes onto another mesh in Max
  208. 3ds Max - Custom Rig Interpolation Issue
  209. Highpoly for cars.
  210. help modeling this arc with the indents on it
  211. Copy Paste CS4 Windows 7 64bit
  212. World position based shading lerp
  213. Free Character reference?
  214. UDK Terrain Lighting Problem
  215. Just a Quick Question About MAX...
  216. Building a Low Poly
  217. 3D Coat Ambient Occlusion
  218. XnView tag images with searchable metadata?
  219. GetMaterial from face (3ds Max)
  220. GetMaterial from face (3ds Max)
  221. Maya not smoothing edge in preview.
  222. Wavy Normal Maps
  223. Maya UV Unwrapping tool?
  224. [Cinema4D] Infamous Shift-Drag Edges.
  225. Timestamping characters for professional work?
  226. Please Help Me Por Favor, Line into shape?
  227. Sculpting Wood & Cloth Help
  228. Understanding averaged normals and ray projection/Who put waviness in my normal map?
  229. Character Creation Timeframes?
  230. Baking Environment Info Into Diffuse Map
  231. ToTex - Render To Texture Tool
  232. Strnage Results when Baking Normals
  233. Best approach to create this flooring
  234. [TF2|Blender] Hair
  235. Unity vs UDK etc
  236. Noise grain in my Max Normal Bake
  237. Scaling entire scene?
  238. How to update UDK?
  239. Books on Rigging
  240. Netbook that runs Maya...?
  241. 3DS Max 2011 licensing issue. Advice needed.
  242. Maya & processor usage.
  243. Clean edits from a reference per-attribute in Maya (MEL)
  244. Auto Apply Material to Primative 3dsmax
  245. Viewport Grabber
  246. 3D Studio Max Error
  247. Putting UV-coordinated vertices on a plane in Blender
  248. Maya navigation wont work in modo, halp?!
  249. Name of Ring/Loop Spinners (3ds Max)?
  250. Passes in max like in Softimage