View Full Version : Technical Talk
- 3dsmax: mirroring texture on overflowing UVs
- Photoshop CS5 Drag n Drop open
- Creating Ipod touch/iphone game - need engine!
- Is RTT in Max 2011 broken?
- 3DCoat - Sandbox Tiling Engine
- My ZBrush must be different from the others...
- HQR problem - GeForce GTX 570
- Cube Maps KoddeShader
- Xnormal seems to stop reading my mesh...
- Human Character
- z brush pixilated garbage!
- Mudbox is being an asshole!
- Condensation effect on the camera?
- Resources on Maya Nurbs modeling?
- Max Viewport lighting issue
- Making Crystal , help
- UDK 'Scale All'?
- Design Doc: Or how to translate for the Pure Programmer.
- script formaking edges face the same direction
- Photoshop Brushes help
- Zbrush newbie
- Zbrush..Brushes?
- Zbrush normal map help...
- UV map base mesh before sculpting?
- Creating Character Rigs for UDK using CAT (Character Animation Toolkit) in 3dsMax2011
- Maya2011 problems in windows7
- help me figure this out
- variuos Maya questions.
- Tips request, adding detail
- Rendering a particular heightmap [Max]
- max project features - used much?
- shadows and streaks
- Hand painting grass and dirt
- small environment animations
- Texture Baking issues
- I need some assistance.
- UDK Level Looks Different in Game
- Maya snap vertices in uv editor.
- Zbrush Base Mesh Question - Hard edge and organic together
- Maya version of 3Point Shader or something similar?
- Need help with better modeling technique
- Maya 2011 corrective morph
- Blender 2.5 uv island scaling
- Maya unclean meshes?
- Reorder Deformers not working
- Curved arches
- Editing Vertex Normals - Maya
- Sub-division help needed, pretty-please
- basic shelf tool missing !!
- basic shelf tool missing !!
- Uneven Fillets Of Splines?
- Maya verts problem
- 3Ds Max not using graphics card properly
- Camera Projection
- Hiding pieces on a rigged and animated mesh for interchangeability
- hi.....
- Error Exporting OBJ in Zbrush
- Trying to align vertices
- Advice on compiling my textures for use in-game?
- 3DS Max Viewport is Clipping Model
- Normal map question
- Hard surface problem - cylinder
- Scaling skeletal mesh for game engine
- gmax - Shift + Drag?
- UDK flythrough render help!
- Symmetry in Modo
- Programming Language Order
- Source Engine: $origin in models... Help Needed
- more maya questions.
- Blend Shape Animation UV Problem
- [Maya] - Get twists when i use the "flow path object"
- Any way to force photoshop to never save icc profiles with images?
- Marmoset toolbag - how to import multiple meshes?
- Basic Maya Python Script Problem
- Animate a Book - HOW TO ?
- Can't figure out whats up with these polys
- Winding and Normal Maps
- UVW mapping help PLEASEE
- Tank Treads!
- 1:1 FPS Ratio in sprite animation from max?
- I've turned this annoying setting on in Maya what is it?
- Grit game engine - prefered particle editor?
- Saving files in 3ds max
- [3dsmax2011]Weighting verts to a bone - Verts jumping to a new location
- Easy was to create rocks??
- Favorite Painter 11 Pens/Pencils and Tools
- UDK static meshes wont show up
- Can't add a macroscript to a maxscript.
- Why don't you bake diffuse? And, normal from bump (baking)?
- Maya: Rendering Vertex painted meshes
- MEL - getting values from array returns without using variables
- Does low tris affect the models texture?
- Maya depth shader controlled by ramp?
- Performance optimization!
- Bamboo tablet and concept art?
- Marmoset Camera View question
- occluding objects on render
- Tank Treads - Again
- Good surface deformation on characters
- know of any good unwrapping tutorials?
- How would you make an FPS player model?
- New to 3D modeling.
- How to model & texture rock models?
- Decent UV Packing Script/Tool?
- normalmap seam trouble on character
- On Why too much help stunts your growth
- Increments for Tools - 3DS Max?
- Maya destroys character-rig (including erlier saves)
- ZBrush 4.0 Help with UI needed
- Thinking about new software.
- UV Seam after Normal bake (sigh)
- UDK Foliage Help
- Maya to max and back again
- Normal Bake Question
- Texture atlas
- Rotating causes deforming :S
- Use systems default gamma maxscript
- Marmoset not starting up correctly
- [MAX] Align vertex to plane or curve
- Composite Material 3dmax
- [3Ds Max] Blank Unwrap UVW
- Push Constraint + New Connect?
- Fur
- Max9 Object not taking bump map
- 3dsmax object placement noise?
- Place gravel in maya without dynamics?
- adding an extra Mesh to my Marmoset scene
- Maxon Bodypaint problem, please help!
- Best way to create trash/debris for level?
- Advice on modeling architecture
- Weighting a facial rig
- Can't bake normals without seams along polygon edges
- Maya help
- Texture resolution - query
- Pillar Capital Workflow
- Dang it! Cylinder Enlargement!
- MEL - Naming a bend as it's being created?
- Why Pixilogic, why?
- Armor and clothes modeled on top of a character
- Projecting Onto Surface From All Angles - 3ds Max?
- SpeedTree to UE3 .spt and .srt extention
- pipes and wires
- Cannot open this Max file..someone please help.
- 3ds tech help please
- Maya 2011 smooth mesh preview not working correctly on quads?
- Indirect instancing [3ds max]
- What's an 8-sided tiled texture ?
- God rays indoors?
- [3DS 2010] Artefacts on boolean'd cylinder
- Windows Batch File Scripting
- merge uv maps?
- antialiasing in maya 2011 viewport.
- Maya 2011, Skin Weights not visible.
- Cylinder Caps Question
- Create Surface From This Spline Shape?
- normal map a wire
- UE 2 - Multiple UV sets
- Player aligment & importing issues into quake (q3)
- Video Converters
- As it turns out, we all suck at unwrapping?
- MAYA: Local Rotation Axes editing?
- Explode Mesh?
- What am i doing wrong? Simple High to low poly...
- Messiah Studio for cheap (limited time)
- Maya UV's Jumping back
- Mia round corners plus normal map Maya?
- Speedtree Triangulation
- Mini tutorial about baking.
- ARCS
- new computer.....new problem......
- Maya 2011 - Snapping rotation of an object to a specific angle
- more draw calls or higher res textures
- Joints missing in collada .dae export? Maya
- Maya: Exporting specific frames only?
- Turn a Cylinder to a Tube.
- [Maya] Lag on nVidia 460 card, but not on 480?
- Blue normal map
- An FFD Modifier That Works?
- Lerp 3 textures
- XSI Flat Shading
- 2048x3072 ?
- Working Linear Unit not saving
- Adding bones to Biped for Hair on my Character
- Mudbox mirror issue.
- UV Mapping of larger vehicle
- Switching Between Objects' Sub-Objects (3ds Max)?
- Sub-d tip: Perfect 8 sided cylinders from quads
- Unwrapping with XSI or Max?
- Low Poly Mountains - correct thread hopefully
- AO artifacts when using MR
- Maya uv set manager?
- Editing single pixels in PSE?
- NeoTextureEdit texture generator
- What's the best way of saving all your texture maps from one PSD?
- Guillaume Provost's article 'Beautiful, Yet Friendly'
- Texturing black leather
- Is it possible to seamlessly texture a lowpoly in Mudbox?
- Sprite Animation Contact Sheet Application
- Baking normalmap as diffuse instead of lots of highpolys.
- CycleThrough Stack?
- How to quickly select edges with XSI?
- Storing UVW info problem - 3DS Max
- maya marking menu madness
- Tree, Shrub generator?
- 'Wrap/Lay' meshes onto another mesh in Max
- 3ds Max - Custom Rig Interpolation Issue
- Highpoly for cars.
- help modeling this arc with the indents on it
- Copy Paste CS4 Windows 7 64bit
- World position based shading lerp
- Free Character reference?
- UDK Terrain Lighting Problem
- Just a Quick Question About MAX...
- Building a Low Poly
- 3D Coat Ambient Occlusion
- XnView tag images with searchable metadata?
- GetMaterial from face (3ds Max)
- GetMaterial from face (3ds Max)
- Maya not smoothing edge in preview.
- Wavy Normal Maps
- Maya UV Unwrapping tool?
- [Cinema4D] Infamous Shift-Drag Edges.
- Timestamping characters for professional work?
- Please Help Me Por Favor, Line into shape?
- Sculpting Wood & Cloth Help
- Understanding averaged normals and ray projection/Who put waviness in my normal map?
- Character Creation Timeframes?
- Baking Environment Info Into Diffuse Map
- ToTex - Render To Texture Tool
- Strnage Results when Baking Normals
- Best approach to create this flooring
- [TF2|Blender] Hair
- Unity vs UDK etc
- Noise grain in my Max Normal Bake
- Scaling entire scene?
- How to update UDK?
- Books on Rigging
- Netbook that runs Maya...?
- 3DS Max 2011 licensing issue. Advice needed.
- Maya & processor usage.
- Clean edits from a reference per-attribute in Maya (MEL)
- Auto Apply Material to Primative 3dsmax
- Viewport Grabber
- 3D Studio Max Error
- Putting UV-coordinated vertices on a plane in Blender
- Maya navigation wont work in modo, halp?!
- Name of Ring/Loop Spinners (3ds Max)?
- Passes in max like in Softimage
- Rendering HighPoly Models
- Symetrical sculpting on none symetrical meshes
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