- Wii Texture information?
- Modo 501 is out now. How are the smoothing groups?
- Alpha problems with xolius shader
- 3d max - baking normal map
- 3ds Max Hotfix 4 (Normal Maps in Viewport FIXED!)
- GMAX
- Tangent basis convertion Xnormal/3dsmax?
- Floating Viewport Windows in Max
- Max Script help
- PShop: Maintaining clean layers / textures
- Question about Unusual Hat particle effect placement
- Mudbox: How do I get rid of bumpy contours in my organic models?
- Z Brush being rebellious again. Help!
- Adobe Premiere CS3 question
- Pathetic questions. Please help.
- Need 3DSMax scripting help - scattering groups
- Max strange uv bug
- Marmoset Normals screw up need help!
- 3dmax xpose mesh elements modifier? (Like Zbrush 4 feature)
- Confusion about smoothing groups in 3ds max
- Cut Tool
- Mudbox: Is there a mirror brush? And why are these faces violet?
- Photoshop_embed history log in saved files.
- Beginer Question #2 Fraps
- does instancing reduce render time?
- TF2 Models in GCF missing
- Creating a bland blotchy hand painted surface?
- Maya 2011 History disappeared?
- Weird polygon display error in 3DS MAX.
- Zbrush Spotlight transparency problem
- rigging for portfolio posing
- UV tiling tricks within 0 to 1 space.
- Beginer Question # 3
- The point....
- Painter 2011: Copy Merged Color Degedation
- Modo 501 Smoothing Groups and udk?
- rendering trouble
- 3dsMax Reactor Problem
- Normals and rotation
- Mudbox: UV blues
- 3DS MAX Unwrapping: Flip vs Mirror?
- 3ds Max Key binding confusion
- UVW Mapping problem
- Multiple Texture Plates
- Way to move frozen UV verts in 3dsmax?
- Edge flow (Hard Surface)
- 3dsMax - Chuggernaught UV scripts
- Detach with modifiers
- script or plugin to remove all smoothing groups
- Maya low poly wireframe render on high poly mesh
- Help with High Poly
- MAx 2011 jerky Viewport
- Maya Split Polygon Tool + snap problem
- Need help with swiftloop
- Converting .pose to .obj
- Envelope question
- 3d max - Selection 'Ring' - question
- Max 2010 mat editor glitch with directx shaders
- 3dsmax, normalmap woes.
- zbrush w/ Tablet or Mouse?
- Quickly Masking a Normal Map
- Directory Structure for game project?
- Maya 2010:Never happened Before
- Normal Mapping Question for the vets
- Mudbox Help
- Reactor physics proxy mesh?
- Infernal Engine Help
- Blender 2.5 script - Add PolySphere
- Maxscripts/Melscripts/etc. you can't do without
- fog colour faliure
- RappaTools v1.98
- dds compression
- A turntable out of 3ds Max..with or without rendering..what are the best ways?
- Alpha map over tiling texture
- Line/sweep workflow plus inclined bends
- zBrushe's ACTUALLY Recommended Requirements?
- Is it possible to open 64bit file in 3d max 32bit?
- [Tutorial] Creating Hard Surface Textures from 3D Models (both Max & Maya versions!)
- Box Modeling - A Method?
- Need 500 triangle game character tutorial
- Light Maps and Ambient Occlusion Maps
- Is a 3 Cell animation on a 512x256 ok?
- quake 2 textures too bright
- Create a low poly sphere
- how to get z brush...
- How should I go about texturing this?
- TGA thumbnails in Win 7?
- Searching existing Tutorial - cobble, gravel, pebble path
- TF2 - StudioMDL Compile Error
- UVing a car
- Model Dissapears in maya HQR
- UV Mapping Help! Wings 3-D
- TF2 - StudioMDL Compile Error
- New Job + Maya = I miss Max
- Photoshop: Convert Nor to Disp
- Cant customize my own UI under Zbrush 4
- Why is Maya not extruding with welded vertices?
- My website doesn't have scroll bars on the iphone?
- I have been experiencing an assembly problem while modeling with Maya
- Zapplink not working
- zbrush mesh question.
- Fake Eye Refraction for Viewport.
- 3ds Max Modular Workflow for Maya
- Mudbox frustration - can't rotate a stencil
- UVW Mapping (Tiling) Help
- Tech Artist - What are you working on: 2011 Edition!
- Renaming OBJ Elements
- laptop for art and gaming?
- UVWMap Gen
- Hair card shader strategy.
- Tutorials for Animating in Games?
- Max Issue
- A few questions about max
- Polypaint/Xnormal Texture help
- Editable poly NURMS switching off?
- Scale down but still snap the grid to maintain...
- Automatron
- Normal Map issue
- Tips for creating with only one photo
- Really quick question. Can 3D Studio Max read OBJs by default?
- Hardware rendering in Maya with GT430
- Cars, keeping a clean mesh?
- Max 2011 - flattening Composite maps
- Deleting objects in 3DS max..?
- [Maxscript] Making UV mapping suck a bit less.
- A better edge flow?
- Weird perspective viewport error
- Mudbox: projection texturing + low poly base model = bad idea..?
- Max 9 uv editor settings not saving
- Cannot use hq rendering?
- 2D.5 normal map problems
- Need Help, how to put 3dsmax script to toolbar
- 3dsmax 2011 Edit poly - flipped faces after mirror/clone/attach
- Zbrush to Max/Maya or standalone
- (MAYA) buggy mirror cut
- "Next Gen" Art
- Wet surfaces
- 3ds Projection Modifier MAXScript Questions for Source Game Engine Project
- UV unwrap troubleshoot
- 3dsMax 2011 problem
- NTSC: Never The Same Color.
- REFERENCE Needed : Amusement Park/ Carnival etc.
- Converting to editable poly turns out strange after importing from roadkill (in max)
- How to manipulate vertex positions of Edit Poly modifier with MaxScript?
- Mel Help
- Color management workflow questions
- Welding
- Mudbox: black fill left when i erase parts of layers
- Maya Right Click Menu
- newb normal query-wavyness
- Xoliul's Shader for Softimage 1.6 Alpha
- Studio Max Camera Orbit
- Zbrush- Subtool not maintaining UV's after decimation
- Xamn you xNormal...! Baking problems, would love some help
- How do I get a showcase banner?
- Local Transforms in Max
- Mudbox: 8bit layers & Photoshop = bad?
- ZBrush: Project all Issue
- Remove edge+vertex
- Ati HD Radeon top right corner lag
- Generating Bump Map in Zbrush4?
- Camera matching in 3ds max for environment modelling??
- Face Topology [Breakdown Guide]
- Changing the 3DS Max 2011 Camera?
- Dissertation help - MAXScript to help Environment Artists
- Another xNormal issue =\
- Character customization help!
- Batch Exporter Problem
- Mirror normal map problem at render
- Interchangeable Equipment
- Interchangeable Equipment
- Modular 3d side scroller?
- Modtool export to .smd causes strange distortion...
- Vertex Optimization techniques
- [Max] Script for UV island smooth groups?
- Mudbox: Multiple UV's Along the U
- Photoshop CS4 lag
- Foliage Implementation in UDK?
- How to move in image from desktoop into Photoshop
- 3dsmax UV Editor Transfer Edge Selection to Edit Poly?
- Lighting with normal maps in Maya
- UNITY --Diffuse material and or point lights using extra draws?
- Blender/Complex collision models/HELP
- Ultimapper Softimage problem
- 3DS Max 2010 Import Problems
- Need to create a face polygon
- Editing NURBS with 3ds max 2011
- Bake vertex normal direction in maya
- Uv Mapping a building
- Arm Rig!
- Shaders?
- Zbrush 4: Much smaller interface buttons?
- Maya 2009 ; Substract object when rendering
- Polygroups - Causing crashes and not being able to polypaint
- PS CS5 3D feature tutorial?
- Max 2010, how to create faces correctly?
- Blend Shape Help
- dual monitor help....
- Help with tree's
- Why is it so hard to match the camera projection angle?
- Verte Color Use in Maya Questions.
- Edit Image in CS4 from Bodypaint
- How to reverse normal direction in zbrush?
- New modeler
- New modeler
- Blender 2.5 scripts - Add Chainmail and FastLoop
- Rookiest question
- 3DS Max Axis movement reversed?
- Randomly assign mesh colours in Max 2011
- Zbrush big question
- Unity
- Compiling particles effects in source...
- Help drawing girls
- How can you import Maya files into Max?
- Wondering what my next step should be.
- Moving parts around in UV Unwrap - 3ds max
- How to remove noise from mudbox/zbrush stamps?
- AO problem
- [3DS] Problem with bake normal from High Poly model.
- [3DS] Problem with bake normal from High Poly model.
- 3DS Max interface issues
- Sculpt multi res or low poly base mesh?
- Fix texture addresses in 3ds max?
- unwrapping question
- 3DS Max Texture Problem
- OverDose Tools… For Your Own Use!
- Colour Specular Map and Skin Shader help
- Symmetry in Maya?
- Texturing Tips Question
- Marmoset Viewer issue
- Any great tutorials documenting the entire process of high to low poly modelling?
- Zbrush and seamless geometry
- Making roads in UDK
- Baking a gradient map?
- Character Modeling Process - Discussion
- Free mocap data on sdk character, ERROR?!
- overlapping/normal issue?
- A better way to animate this?
- Zbrush 4, topology questions
- 3DSmax 2011 manu bug?
- 3ds max is picking on me ! :(
- Do i have to pay royalty to put real guns that exist today in my game?
- How would I make the structure of a large spaceship inside and out?
- Creating a hole in a Sub-D model
- Is there an easy button for making bolt holes?
- Creating a light trail for my light cycle in maya
- Beginner problem in Maya 2011 ( uv editor)
- Handheld 3D Viewer - Beazel
- how to determine what size texture map to use
- Handheld 3D Viewer - Beazel