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  1. Wii Texture information?
  2. Modo 501 is out now. How are the smoothing groups?
  3. Alpha problems with xolius shader
  4. 3d max - baking normal map
  5. 3ds Max Hotfix 4 (Normal Maps in Viewport FIXED!)
  6. GMAX
  7. Tangent basis convertion Xnormal/3dsmax?
  8. Floating Viewport Windows in Max
  9. Max Script help
  10. PShop: Maintaining clean layers / textures
  11. Question about Unusual Hat particle effect placement
  12. Mudbox: How do I get rid of bumpy contours in my organic models?
  13. Z Brush being rebellious again. Help!
  14. Adobe Premiere CS3 question
  15. Pathetic questions. Please help.
  16. Need 3DSMax scripting help - scattering groups
  17. Max strange uv bug
  18. Marmoset Normals screw up need help!
  19. 3dmax xpose mesh elements modifier? (Like Zbrush 4 feature)
  20. Confusion about smoothing groups in 3ds max
  21. Cut Tool
  22. Mudbox: Is there a mirror brush? And why are these faces violet?
  23. Photoshop_embed history log in saved files.
  24. Beginer Question #2 Fraps
  25. does instancing reduce render time?
  26. TF2 Models in GCF missing
  27. Creating a bland blotchy hand painted surface?
  28. Maya 2011 History disappeared?
  29. Weird polygon display error in 3DS MAX.
  30. Zbrush Spotlight transparency problem
  31. rigging for portfolio posing
  32. UV tiling tricks within 0 to 1 space.
  33. Beginer Question # 3
  34. The point....
  35. Painter 2011: Copy Merged Color Degedation
  36. Modo 501 Smoothing Groups and udk?
  37. rendering trouble
  38. 3dsMax Reactor Problem
  39. Normals and rotation
  40. Mudbox: UV blues
  41. 3DS MAX Unwrapping: Flip vs Mirror?
  42. 3ds Max Key binding confusion
  43. UVW Mapping problem
  44. Multiple Texture Plates
  45. Way to move frozen UV verts in 3dsmax?
  46. Edge flow (Hard Surface)
  47. 3dsMax - Chuggernaught UV scripts
  48. Detach with modifiers
  49. script or plugin to remove all smoothing groups
  50. Maya low poly wireframe render on high poly mesh
  51. Help with High Poly
  52. MAx 2011 jerky Viewport
  53. Maya Split Polygon Tool + snap problem
  54. Need help with swiftloop
  55. Converting .pose to .obj
  56. Envelope question
  57. 3d max - Selection 'Ring' - question
  58. Max 2010 mat editor glitch with directx shaders
  59. 3dsmax, normalmap woes.
  60. zbrush w/ Tablet or Mouse?
  61. Quickly Masking a Normal Map
  62. Directory Structure for game project?
  63. Maya 2010:Never happened Before
  64. Normal Mapping Question for the vets
  65. Mudbox Help
  66. Reactor physics proxy mesh?
  67. Infernal Engine Help
  68. Blender 2.5 script - Add PolySphere
  69. Maxscripts/Melscripts/etc. you can't do without
  70. fog colour faliure
  71. RappaTools v1.98
  72. dds compression
  73. A turntable out of 3ds Max..with or without rendering..what are the best ways?
  74. Alpha map over tiling texture
  75. Line/sweep workflow plus inclined bends
  76. zBrushe's ACTUALLY Recommended Requirements?
  77. Is it possible to open 64bit file in 3d max 32bit?
  78. [Tutorial] Creating Hard Surface Textures from 3D Models (both Max & Maya versions!)
  79. Box Modeling - A Method?
  80. Need 500 triangle game character tutorial
  81. Light Maps and Ambient Occlusion Maps
  82. Is a 3 Cell animation on a 512x256 ok?
  83. quake 2 textures too bright
  84. Create a low poly sphere
  85. how to get z brush...
  86. How should I go about texturing this?
  87. TGA thumbnails in Win 7?
  88. Searching existing Tutorial - cobble, gravel, pebble path
  89. TF2 - StudioMDL Compile Error
  90. UVing a car
  91. Model Dissapears in maya HQR
  92. UV Mapping Help! Wings 3-D
  93. TF2 - StudioMDL Compile Error
  94. New Job + Maya = I miss Max
  95. Photoshop: Convert Nor to Disp
  96. Cant customize my own UI under Zbrush 4
  97. Why is Maya not extruding with welded vertices?
  98. My website doesn't have scroll bars on the iphone?
  99. I have been experiencing an assembly problem while modeling with Maya
  100. Zapplink not working
  101. zbrush mesh question.
  102. Fake Eye Refraction for Viewport.
  103. 3ds Max Modular Workflow for Maya
  104. Mudbox frustration - can't rotate a stencil
  105. UVW Mapping (Tiling) Help
  106. Tech Artist - What are you working on: 2011 Edition!
  107. Renaming OBJ Elements
  108. laptop for art and gaming?
  109. UVWMap Gen
  110. Hair card shader strategy.
  111. Tutorials for Animating in Games?
  112. Max Issue
  113. A few questions about max
  114. Polypaint/Xnormal Texture help
  115. Editable poly NURMS switching off?
  116. Scale down but still snap the grid to maintain...
  117. Automatron
  118. Normal Map issue
  119. Tips for creating with only one photo
  120. Really quick question. Can 3D Studio Max read OBJs by default?
  121. Hardware rendering in Maya with GT430
  122. Cars, keeping a clean mesh?
  123. Max 2011 - flattening Composite maps
  124. Deleting objects in 3DS max..?
  125. [Maxscript] Making UV mapping suck a bit less.
  126. A better edge flow?
  127. Weird perspective viewport error
  128. Mudbox: projection texturing + low poly base model = bad idea..?
  129. Max 9 uv editor settings not saving
  130. Cannot use hq rendering?
  131. 2D.5 normal map problems
  132. Need Help, how to put 3dsmax script to toolbar
  133. 3dsmax 2011 Edit poly - flipped faces after mirror/clone/attach
  134. Zbrush to Max/Maya or standalone
  135. (MAYA) buggy mirror cut
  136. "Next Gen" Art
  137. Wet surfaces
  138. 3ds Projection Modifier MAXScript Questions for Source Game Engine Project
  139. UV unwrap troubleshoot
  140. 3dsMax 2011 problem
  141. NTSC: Never The Same Color.
  142. REFERENCE Needed : Amusement Park/ Carnival etc.
  143. Converting to editable poly turns out strange after importing from roadkill (in max)
  144. How to manipulate vertex positions of Edit Poly modifier with MaxScript?
  145. Mel Help
  146. Color management workflow questions
  147. Welding
  148. Mudbox: black fill left when i erase parts of layers
  149. Maya Right Click Menu
  150. newb normal query-wavyness
  151. Xoliul's Shader for Softimage 1.6 Alpha
  152. Studio Max Camera Orbit
  153. Zbrush- Subtool not maintaining UV's after decimation
  154. Xamn you xNormal...! Baking problems, would love some help
  155. How do I get a showcase banner?
  156. Local Transforms in Max
  157. Mudbox: 8bit layers & Photoshop = bad?
  158. ZBrush: Project all Issue
  159. Remove edge+vertex
  160. Ati HD Radeon top right corner lag
  161. Generating Bump Map in Zbrush4?
  162. Camera matching in 3ds max for environment modelling??
  163. Face Topology [Breakdown Guide]
  164. Changing the 3DS Max 2011 Camera?
  165. Dissertation help - MAXScript to help Environment Artists
  166. Another xNormal issue =\
  167. Character customization help!
  168. Batch Exporter Problem
  169. Mirror normal map problem at render
  170. Interchangeable Equipment
  171. Interchangeable Equipment
  172. Modular 3d side scroller?
  173. Modtool export to .smd causes strange distortion...
  174. Vertex Optimization techniques
  175. [Max] Script for UV island smooth groups?
  176. Mudbox: Multiple UV's Along the U
  177. Photoshop CS4 lag
  178. Foliage Implementation in UDK?
  179. How to move in image from desktoop into Photoshop
  180. 3dsmax UV Editor Transfer Edge Selection to Edit Poly?
  181. Lighting with normal maps in Maya
  182. UNITY --Diffuse material and or point lights using extra draws?
  183. Blender/Complex collision models/HELP
  184. Ultimapper Softimage problem
  185. 3DS Max 2010 Import Problems
  186. Need to create a face polygon
  187. Editing NURBS with 3ds max 2011
  188. Bake vertex normal direction in maya
  189. Uv Mapping a building
  190. Arm Rig!
  191. Shaders?
  192. Zbrush 4: Much smaller interface buttons?
  193. Maya 2009 ; Substract object when rendering
  194. Polygroups - Causing crashes and not being able to polypaint
  195. PS CS5 3D feature tutorial?
  196. Max 2010, how to create faces correctly?
  197. Blend Shape Help
  198. dual monitor help....
  199. Help with tree's
  200. Why is it so hard to match the camera projection angle?
  201. Verte Color Use in Maya Questions.
  202. Edit Image in CS4 from Bodypaint
  203. How to reverse normal direction in zbrush?
  204. New modeler
  205. New modeler
  206. Blender 2.5 scripts - Add Chainmail and FastLoop
  207. Rookiest question
  208. 3DS Max Axis movement reversed?
  209. Randomly assign mesh colours in Max 2011
  210. Zbrush big question
  211. Unity
  212. Compiling particles effects in source...
  213. Help drawing girls
  214. How can you import Maya files into Max?
  215. Wondering what my next step should be.
  216. Moving parts around in UV Unwrap - 3ds max
  217. How to remove noise from mudbox/zbrush stamps?
  218. AO problem
  219. [3DS] Problem with bake normal from High Poly model.
  220. [3DS] Problem with bake normal from High Poly model.
  221. 3DS Max interface issues
  222. Sculpt multi res or low poly base mesh?
  223. Fix texture addresses in 3ds max?
  224. unwrapping question
  225. 3DS Max Texture Problem
  226. OverDose Tools… For Your Own Use!
  227. Colour Specular Map and Skin Shader help
  228. Symmetry in Maya?
  229. Texturing Tips Question
  230. Marmoset Viewer issue
  231. Any great tutorials documenting the entire process of high to low poly modelling?
  232. Zbrush and seamless geometry
  233. Making roads in UDK
  234. Baking a gradient map?
  235. Character Modeling Process - Discussion
  236. Free mocap data on sdk character, ERROR?!
  237. overlapping/normal issue?
  238. A better way to animate this?
  239. Zbrush 4, topology questions
  240. 3DSmax 2011 manu bug?
  241. 3ds max is picking on me ! :(
  242. Do i have to pay royalty to put real guns that exist today in my game?
  243. How would I make the structure of a large spaceship inside and out?
  244. Creating a hole in a Sub-D model
  245. Is there an easy button for making bolt holes?
  246. Creating a light trail for my light cycle in maya
  247. Beginner problem in Maya 2011 ( uv editor)
  248. Handheld 3D Viewer - Beazel
  249. how to determine what size texture map to use
  250. Handheld 3D Viewer - Beazel