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  1. Zbrush4 black areas that seem to stick
  2. Destructible environments
  3. Some help finding a program
  4. XSI Shortcuts without options
  5. Tri Count in 3DS MAX
  6. Low poly shadows, need halp quick plox
  7. Zbrush layer brush giving undesired result
  8. exportFile #noprompt in MAXscript
  9. Creature tutorial?
  10. MAX+MUDBOX retopo question
  11. How can i select polys by matertial in 3d studio max?
  12. MS Word insert picture always too big!
  13. Tablet PC annoyances BEGONE!
  14. XSI and UDK - lightmass issues
  15. topogun license
  16. Where Do I Start?
  17. UV texturing woe's! help plz (probabaly eazy fix)
  18. Mental Ray for Normal Maps?
  19. uvw mapping max
  20. Making A Portfolio
  21. Where can I learn about "under the hood"-stuff?
  22. UDK Terrain error, crazy pattern issue
  23. Photoshop - Merging layers whilst retaining Blending Modes.
  24. Dragon Rig
  25. linking in Max
  26. Should I attach this stuff before Zbrushing?
  27. Invalid normal index.
  28. most important 3ds shortcuts ?
  29. Use of Photos in Game art texturing.
  30. How would you go about modelling broken planks?
  31. retopo tools for Max?
  32. Best Method to Swap Texture Files/Maya
  33. 3DS Max 2010 unable to save viewport settings.
  34. save a "project" in xNormal?
  35. 3dsMax Statistics Configuration
  36. Dog Rig
  37. Texture Filtering in Wings3D
  38. Maya Vert blending question
  39. Blender game rig, input needed
  40. Changing multiple TCB values
  41. Photo references for cars?
  42. Rigging a character in max wearing a removeable cloak
  43. Anyone experience this in Photshop CS 4?
  44. Rigging a bird wing for a low poly model that allows fold up
  45. Hard surface robot character detailing questions
  46. zbrush, imported object uvs not working when raising subdivision
  47. Modular design within games.
  48. Baking out Diffuse maps (for quick selecting in Photoshop)
  49. Problem: Cloned wireframe hates me!
  50. Delete ALL materials in MAX.
  51. Any 3dsMax Shader Download Site Available?
  52. Low poly Max to Mudbox, back to max
  53. Importing problems in Topogun.
  54. How do I post an image that takes you to a linke in this new polycount?
  55. High poly version or not high poly version
  56. 3ds Max Volume Light Renders Black
  57. Learning JavaScrpt for Unity, any book/resource recommendations?
  58. Mudbox withought Nvidia or ATI?
  59. Low poly ground texturing approach
  60. Strange seams?
  61. Good, Easy Tutorial on Baking (3ds Max)
  62. Retopologizing, shrinkwrapping sculpted heads in Maya
  63. Low poly normal problem in UDK
  64. cgfx shaders in mudbox
  65. Modeling Questions
  66. Indie Game Development - Resources, Forums, Positions ?
  67. Ambient Occlusion trouble in 2011?
  68. How can i render only visible in 3d studio max
  69. Ugly normal maps from zbrush
  70. Fx Techniques
  71. Procedural Photoshop Bump
  72. Alpha sorting examples
  73. References and tips help for modeling a monkey?
  74. Baking issues...
  75. 3d max material, reflection mask
  76. UDK - Static Mesh Wonkyness! help pls!
  77. Lazymouse for photoshop on win7?
  78. Need some help with converting Valve files to Maya
  79. UDK Decal Question?
  80. Lighting help
  81. Planning for a Modular Building
  82. [MAX 2011] "Textel Lookup" settings won't save
  83. Rotating in Max
  84. Does a symmetry brush exist for PS? (yeah like the one in the zb!)
  85. xNormal: disaster strikes!
  86. Newbie with questions! [/lame thread name]
  87. Weapon Modeling Help
  88. Maya 2009: A Better Hotkey Editor?
  89. Someone want to write a script in max ?
  90. 3ds Max tool for expediting model export to Valve Source Engine
  91. really really noob sculpting/mudbox question
  92. Attaching objects makes the attached object inherit all the normal properties. WTF.
  93. help with baking AO ( max )
  94. Scripting help
  95. What's the point of flattening and renormalizing normal maps before saving them?
  96. Exporting Polypaint?
  97. How would you model this? (curved architecture)
  98. 3ds Max Lightmaps
  99. Star Wars Monster: Opee Sea Killer
  100. environnement Question
  101. Quick question about ambient occlusion maps
  102. Problem with the normal constraint and click & drag in maya
  103. Texture rendering problem
  104. Best approach for custom cobblestone/paving texture?
  105. Problems with Blender; connecting curves
  106. inspiration
  107. CGFX shader that blends between 2 textures based on normal angle?
  108. Maya Transfer Map, Normal Map Help
  109. Is it possible to make spheres and cylinders by painting a normal map?
  110. Texture creation tutorials???
  111. max material ed not showing up....
  112. Where to start? Zbrush
  113. using kinect to capture point cloud data?
  114. Converting Cubemaps' Up Axis
  115. Mudbox 2011 stamp problem
  116. A call out to Titan Quest's artists
  117. Shiva Engine
  118. Blender Uv Unwrap Help
  119. Noobie question - softening hard edges?
  120. tf2 lighting and import problem
  121. Best method for creating foliage?
  122. stereoscopic 3D development questions
  123. What Computers Are Best for Modeling?
  124. Maya Asset Browser?
  125. Decals in Max
  126. Mudbox Texturing Issues
  127. Looking for gun engraving patterns
  128. XSI - tile cropped portion of texture
  129. UDK for iphone free
  130. current gen standards
  131. Looking for a Budget 3D Package
  132. fixing Triangle
  133. Max 2010 to Quake 3 Arena: Character Exporting
  134. What is up with Maya preserve uv's it never works?
  135. Grid Max , UDK Help
  136. Question concerning Wacom/Tablet
  137. Found a great UV tutorial (Max)
  138. Baking Zbrush matcap materials to texture
  139. Odd lighting in UDK
  140. Bake simulation to joints (maya)
  141. Max is closed, process remains.
  142. NURMS not working properly in max
  143. Is there a hair tool like this for Max?
  144. Could this cause Problems?
  145. Trouble using Alphas on cylinder mesh in ZBrush
  146. xnormal issue
  147. Wacom Intuos1 gd12x12R and Win7 x64
  148. Applying a specular texture into Mental Ray in Max
  149. W.o.w screenshots homepages ?
  150. Baking animation help
  151. Biped and multiple objects
  152. 3ds Max Scene - All props suddenly centered to world.
  153. Why I can not see the patchs facing camera of the nurbs sphere?
  154. Tackling Samus Aran.
  155. Help with Knowledge
  156. UV race track using graphite modeling
  157. Little confused about Unity Emissive Shader ...
  158. Normal Map - Water spots??
  159. 3dsmax 2011 nurbs question
  160. Help Regarding Value
  161. Weld or not weld
  162. [3DS Max] What's the best way to make a knot?
  163. UV Wrap Chamfer Box
  164. Making an open pit mine?
  165. changing 3d studio max 2011 UI to look like 2008 ver
  166. PS CS5: The Undo/Layer Dance
  167. UV'ing larger objects
  168. AO burn / photoshop help needed
  169. Bamboo tablet with double screens?
  170. Mirror normal map problem
  171. PS brush cursor display bug
  172. Mudbox: tablet problems
  173. simple question about normal maps in maya
  174. Max help- Braided metal wire
  175. Problems with .3ds/.rsm Textures
  176. Hard Surface Sculpting: Max to Mudbox
  177. 3d Max custom quick-SMD exporting help
  178. Baking Zbrush Materials on Textures
  179. Marmoset surfaces question
  180. Phillips Screw Head
  181. Highlight selected edges not working in 3dsmax 2011 with DX10?
  182. camera mapping of a room
  183. Max Script Question
  184. 3ds max Distortion in Poly Normals
  185. Source SDK Model Viewer problem
  186. Vert Align - 3Dsmax
  187. Softimage/XSI- worth learning?
  188. Adam Lewis Matcaps?
  189. Maya: I need help baking a dynamic spline ik back to the ik controllers
  190. hoses and tubes?
  191. Move UV shell to absolute position (not ".moveX")
  192. MatchMaker in Max?
  193. Bypass stack in 3ds max
  194. specular and gloss maps difference?
  195. Geo-reffing tutorial
  196. Maya Help Search is slow
  197. 3Ds Max Tutorial for Absolute Beginners?
  198. Texture Painting software 3D coat to photoshop problem
  199. Zbrush Plugin Help
  200. HL2 Model Viewer Normal Checkbox
  201. Photoshop - Annoying Beep
  202. Using ZBrush in relation to other 3d softwares.
  203. zbrush zshpere rigging
  204. Extracting faces in maya causing problem on shader
  205. Mudbox: constant split and overlapping faces (and troubles smoothing)
  206. Texturing low poly models for mobile devices
  207. UV overlapping with normal map in Maya
  208. High to Low Poly Modeling ( NORMAL MAPS!? )
  209. Sweep issue.
  210. Alpha Issue -realtime in viewport
  211. Project vertex normals from one mesh to another
  212. Creating Round roofs 3ds max.
  213. how to take out a texture from a viewport?
  214. Build Lighting UDK
  215. Blender, Maya, 3Ds Max, Zbrush, which do you choose?
  216. Max user wanting to learn maya, need some advice!
  217. Hips/Groin/Thigh Topology & Weighting?
  218. Maya to max fbx import
  219. Normal map with weird angle
  220. Work flow help
  221. Painting seams across multiple materials?
  222. Render Layers Maya Help
  223. UDK FBX Import failed
  224. Need help 3D structures
  225. PLEASE HELP - URGENT - export issues
  226. Bake AO in: diffuse texture vs lightmap texture
  227. Uniformizing environment textures
  228. Using 3ds max vpCanvas with Photoshop
  229. 3DS Max - Convert geometry to bone for XNA or "flattening" animation to child
  230. OBJ Exporting Warning
  231. Trouble with MEL script, trying to make UI for ball with gravity dynamic
  232. Max 2011 new Caddy UI
  233. Editing path deform - help please :)
  234. atest Nvidia Driver Release (260.XX) Breaks Maya High Quality Render Mode...
  235. MAYA PROXIES / REFERENCES AND VISOR
  236. flat gigapan panoramic style render
  237. Weird Max Baking Texture Normals and All.
  238. 3DS max biped help
  239. Beginer question 3ds max11
  240. SmartQuad in Max2011?
  241. Suggestions for a tablet, wacom thing?
  242. UDK - export from maya (best way)
  243. Irregular dialogues 3DS Max
  244. Quick Zbrush 4 Polypaint Question
  245. Editing Vertex Normals in Softimage XSI Mod Tool 7.5? How do I do it?
  246. After Effects Image Rendering Sequence
  247. Max 2010 - Bitmap Reload Bug?
  248. 3DMAX 2010: Is it possible to scew uv's similiar to photoshop transform tools?
  249. Photoshop + Painters Wheel help
  250. Photoshop: Smudge Tool in Individual Channel. (Normal Map Cleanup)