View Full Version : Technical Talk
- Zbrush4 black areas that seem to stick
- Destructible environments
- Some help finding a program
- XSI Shortcuts without options
- Tri Count in 3DS MAX
- Low poly shadows, need halp quick plox
- Zbrush layer brush giving undesired result
- exportFile #noprompt in MAXscript
- Creature tutorial?
- MAX+MUDBOX retopo question
- How can i select polys by matertial in 3d studio max?
- MS Word insert picture always too big!
- Tablet PC annoyances BEGONE!
- XSI and UDK - lightmass issues
- topogun license
- Where Do I Start?
- UV texturing woe's! help plz (probabaly eazy fix)
- Mental Ray for Normal Maps?
- uvw mapping max
- Making A Portfolio
- Where can I learn about "under the hood"-stuff?
- UDK Terrain error, crazy pattern issue
- Photoshop - Merging layers whilst retaining Blending Modes.
- Dragon Rig
- linking in Max
- Should I attach this stuff before Zbrushing?
- Invalid normal index.
- most important 3ds shortcuts ?
- Use of Photos in Game art texturing.
- How would you go about modelling broken planks?
- retopo tools for Max?
- Best Method to Swap Texture Files/Maya
- 3DS Max 2010 unable to save viewport settings.
- save a "project" in xNormal?
- 3dsMax Statistics Configuration
- Dog Rig
- Texture Filtering in Wings3D
- Maya Vert blending question
- Blender game rig, input needed
- Changing multiple TCB values
- Photo references for cars?
- Rigging a character in max wearing a removeable cloak
- Anyone experience this in Photshop CS 4?
- Rigging a bird wing for a low poly model that allows fold up
- Hard surface robot character detailing questions
- zbrush, imported object uvs not working when raising subdivision
- Modular design within games.
- Baking out Diffuse maps (for quick selecting in Photoshop)
- Problem: Cloned wireframe hates me!
- Delete ALL materials in MAX.
- Any 3dsMax Shader Download Site Available?
- Low poly Max to Mudbox, back to max
- Importing problems in Topogun.
- How do I post an image that takes you to a linke in this new polycount?
- High poly version or not high poly version
- 3ds Max Volume Light Renders Black
- Learning JavaScrpt for Unity, any book/resource recommendations?
- Mudbox withought Nvidia or ATI?
- Low poly ground texturing approach
- Strange seams?
- Good, Easy Tutorial on Baking (3ds Max)
- Retopologizing, shrinkwrapping sculpted heads in Maya
- Low poly normal problem in UDK
- cgfx shaders in mudbox
- Modeling Questions
- Indie Game Development - Resources, Forums, Positions ?
- Ambient Occlusion trouble in 2011?
- How can i render only visible in 3d studio max
- Ugly normal maps from zbrush
- Fx Techniques
- Procedural Photoshop Bump
- Alpha sorting examples
- References and tips help for modeling a monkey?
- Baking issues...
- 3d max material, reflection mask
- UDK - Static Mesh Wonkyness! help pls!
- Lazymouse for photoshop on win7?
- Need some help with converting Valve files to Maya
- UDK Decal Question?
- Lighting help
- Planning for a Modular Building
- [MAX 2011] "Textel Lookup" settings won't save
- Rotating in Max
- Does a symmetry brush exist for PS? (yeah like the one in the zb!)
- xNormal: disaster strikes!
- Newbie with questions! [/lame thread name]
- Weapon Modeling Help
- Maya 2009: A Better Hotkey Editor?
- Someone want to write a script in max ?
- 3ds Max tool for expediting model export to Valve Source Engine
- really really noob sculpting/mudbox question
- Attaching objects makes the attached object inherit all the normal properties. WTF.
- help with baking AO ( max )
- Scripting help
- What's the point of flattening and renormalizing normal maps before saving them?
- Exporting Polypaint?
- How would you model this? (curved architecture)
- 3ds Max Lightmaps
- Star Wars Monster: Opee Sea Killer
- environnement Question
- Quick question about ambient occlusion maps
- Problem with the normal constraint and click & drag in maya
- Texture rendering problem
- Best approach for custom cobblestone/paving texture?
- Problems with Blender; connecting curves
- inspiration
- CGFX shader that blends between 2 textures based on normal angle?
- Maya Transfer Map, Normal Map Help
- Is it possible to make spheres and cylinders by painting a normal map?
- Texture creation tutorials???
- max material ed not showing up....
- Where to start? Zbrush
- using kinect to capture point cloud data?
- Converting Cubemaps' Up Axis
- Mudbox 2011 stamp problem
- A call out to Titan Quest's artists
- Shiva Engine
- Blender Uv Unwrap Help
- Noobie question - softening hard edges?
- tf2 lighting and import problem
- Best method for creating foliage?
- stereoscopic 3D development questions
- What Computers Are Best for Modeling?
- Maya Asset Browser?
- Decals in Max
- Mudbox Texturing Issues
- Looking for gun engraving patterns
- XSI - tile cropped portion of texture
- UDK for iphone free
- current gen standards
- Looking for a Budget 3D Package
- fixing Triangle
- Max 2010 to Quake 3 Arena: Character Exporting
- What is up with Maya preserve uv's it never works?
- Grid Max , UDK Help
- Question concerning Wacom/Tablet
- Found a great UV tutorial (Max)
- Baking Zbrush matcap materials to texture
- Odd lighting in UDK
- Bake simulation to joints (maya)
- Max is closed, process remains.
- NURMS not working properly in max
- Is there a hair tool like this for Max?
- Could this cause Problems?
- Trouble using Alphas on cylinder mesh in ZBrush
- xnormal issue
- Wacom Intuos1 gd12x12R and Win7 x64
- Applying a specular texture into Mental Ray in Max
- W.o.w screenshots homepages ?
- Baking animation help
- Biped and multiple objects
- 3ds Max Scene - All props suddenly centered to world.
- Why I can not see the patchs facing camera of the nurbs sphere?
- Tackling Samus Aran.
- Help with Knowledge
- UV race track using graphite modeling
- Little confused about Unity Emissive Shader ...
- Normal Map - Water spots??
- 3dsmax 2011 nurbs question
- Help Regarding Value
- Weld or not weld
- [3DS Max] What's the best way to make a knot?
- UV Wrap Chamfer Box
- Making an open pit mine?
- changing 3d studio max 2011 UI to look like 2008 ver
- PS CS5: The Undo/Layer Dance
- UV'ing larger objects
- AO burn / photoshop help needed
- Bamboo tablet with double screens?
- Mirror normal map problem
- PS brush cursor display bug
- Mudbox: tablet problems
- simple question about normal maps in maya
- Max help- Braided metal wire
- Problems with .3ds/.rsm Textures
- Hard Surface Sculpting: Max to Mudbox
- 3d Max custom quick-SMD exporting help
- Baking Zbrush Materials on Textures
- Marmoset surfaces question
- Phillips Screw Head
- Highlight selected edges not working in 3dsmax 2011 with DX10?
- camera mapping of a room
- Max Script Question
- 3ds max Distortion in Poly Normals
- Source SDK Model Viewer problem
- Vert Align - 3Dsmax
- Softimage/XSI- worth learning?
- Adam Lewis Matcaps?
- Maya: I need help baking a dynamic spline ik back to the ik controllers
- hoses and tubes?
- Move UV shell to absolute position (not ".moveX")
- MatchMaker in Max?
- Bypass stack in 3ds max
- specular and gloss maps difference?
- Geo-reffing tutorial
- Maya Help Search is slow
- 3Ds Max Tutorial for Absolute Beginners?
- Texture Painting software 3D coat to photoshop problem
- Zbrush Plugin Help
- HL2 Model Viewer Normal Checkbox
- Photoshop - Annoying Beep
- Using ZBrush in relation to other 3d softwares.
- zbrush zshpere rigging
- Extracting faces in maya causing problem on shader
- Mudbox: constant split and overlapping faces (and troubles smoothing)
- Texturing low poly models for mobile devices
- UV overlapping with normal map in Maya
- High to Low Poly Modeling ( NORMAL MAPS!? )
- Sweep issue.
- Alpha Issue -realtime in viewport
- Project vertex normals from one mesh to another
- Creating Round roofs 3ds max.
- how to take out a texture from a viewport?
- Build Lighting UDK
- Blender, Maya, 3Ds Max, Zbrush, which do you choose?
- Max user wanting to learn maya, need some advice!
- Hips/Groin/Thigh Topology & Weighting?
- Maya to max fbx import
- Normal map with weird angle
- Work flow help
- Painting seams across multiple materials?
- Render Layers Maya Help
- UDK FBX Import failed
- Need help 3D structures
- PLEASE HELP - URGENT - export issues
- Bake AO in: diffuse texture vs lightmap texture
- Uniformizing environment textures
- Using 3ds max vpCanvas with Photoshop
- 3DS Max - Convert geometry to bone for XNA or "flattening" animation to child
- OBJ Exporting Warning
- Trouble with MEL script, trying to make UI for ball with gravity dynamic
- Max 2011 new Caddy UI
- Editing path deform - help please :)
- atest Nvidia Driver Release (260.XX) Breaks Maya High Quality Render Mode...
- MAYA PROXIES / REFERENCES AND VISOR
- flat gigapan panoramic style render
- Weird Max Baking Texture Normals and All.
- 3DS max biped help
- Beginer question 3ds max11
- SmartQuad in Max2011?
- Suggestions for a tablet, wacom thing?
- UDK - export from maya (best way)
- Irregular dialogues 3DS Max
- Quick Zbrush 4 Polypaint Question
- Editing Vertex Normals in Softimage XSI Mod Tool 7.5? How do I do it?
- After Effects Image Rendering Sequence
- Max 2010 - Bitmap Reload Bug?
- 3DMAX 2010: Is it possible to scew uv's similiar to photoshop transform tools?
- Photoshop + Painters Wheel help
- Photoshop: Smudge Tool in Individual Channel. (Normal Map Cleanup)
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